Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 22:40:44 Player: mirus Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (2067) 2067 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6017 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 214/300 Energy 205/300 System Corruption 11% Temperature Critical (590) Movement Walking (190) Ox1 Location -6/DSF Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (6) ------ Advanced Heat Sink Targeting Computer Hacking Suite System Shield > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Improved Heat Sink Cooling System Huge Storage Unit Target Analyzer Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Gauss Cannon Remote Datajack Powered Hammer > --- INVENTORY -------- Improved VSS Leg Improved VSS Leg Improved Heat Sink Cooling System Medium Storage Unit Huge Storage Unit Target Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Gauss Cannon Gauss Cannon Improved Datajack [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 4 | . . 1 1 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 61 | 8 4 5 13 10 . 21 Power 8 | 1 1 . 2 . . 4 Engine 6 | 1 . . 2 . . 3 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 1 2 6 1 . 9 Treads . | . . . . . . . Leg 21 | 2 1 2 6 1 . 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 1 1 4 5 . 5 Device 6 | 1 1 1 1 . . 2 Storage 3 | 1 . . 1 1 . . Processor 2 | . . . 1 . . 1 Hackware 2 | . . . . 2 . . Protection 5 | . . . 1 2 . 2 Artifact . | . . . . . . . Weapon 14 | 3 1 2 1 4 . 3 Energy Gun 3 | 2 . 1 . . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 2 | 1 . . . 1 . . Ballistic Cannon 4 | . . 1 1 . . 2 Launcher . | . . . . . . . Special Weapon 2 | . 1 . . 1 . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 25 | . 1 . 1 2 . 21 Power 4 | . . . 1 . . 3 Propulsion 8 | . . . . 2 . 6 Utility 7 | . . . . . . 7 Weapon 6 | . 1 . . . . 5 Highest Loss Streak 15 | . 1 . 1 1 . 15 To Critical Strikes 1 | . . . . . . 1 Average Backups 9 | 3 6 7 9 14 14 9 Power . | . 1 1 . . . . Propulsion 1 | 1 2 2 1 . . 1 Utility 5 | . 1 2 5 9 9 6 Weapon 2 | . 2 1 1 3 4 1 Tool/Special . | . . . . . . . Unused Backups 13 | . . 6 2 1 . 4 Power 2 | . . 1 1 . . . Propulsion 2 | . . 2 . . . . Utility 8 | . . 3 . 1 . 4 Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 97 93 79 Engine 5 | . 10 . 5 7 6 3 Core 2 | . 3 11 3 . . . Leg 26 | . 28 22 27 28 26 24 Device 13 | . 14 22 17 9 13 6 Storage 8 | . 14 11 9 7 6 4 Processor 3 | . . . 8 1 . 1 Hackware 5 | . . . . 10 13 13 Protection 3 | . . . . 6 6 7 Energy Gun 6 | . 23 14 9 . . . Ballistic Gun 6 | . 1 10 9 7 6 2 Ballistic Cannon 5 | . . 7 9 2 . 2 Special Weapon 1 | . 2 . . 3 6 3 Impact Weapon 2 | . . . . 4 6 6 Peak Build Rating 56 | 7 9 20 33 47 44 56 Average Rating 30 | 5 7 17 29 43 44 45 On Entrance 22 | . 7 9 20 33 44 44 Avg Prop Armor Cover (%) 28 | . . . . . . 28 Naked Turns . | . . . . . . . Heaviest Build 61 | 15 15 24 49 55 49 61 Greatest Support 80 | 20 20 34 54 72 63 80 Greatest Overweight (x) 5 | . . . . . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 25 15 15 Average Capacity 11 | 7 8 8 11 15 15 12 Most Carried 15 | 5 8 8 13 15 14 15 Average Carried 9 | 3 6 7 9 14 14 9 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | 5 8 8 13 15 14 5 Class Distribution -------------------- 32% | Hacker-Mutant 29% | Skirmisher 14% | Mutant 13% | Gunner 3% | Hacker-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 1719 | 340 50 214 453 266 . 396 Remotely . | . . . . . . . Salvage Created 1876 | 223 132 215 569 266 . 471 Parts 88 | 13 3 12 31 13 . 16 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 39 | . 4 5 15 6 . 9 Melee 4 | . . . . 1 . 3 Guns 15 | . 2 2 6 5 . . Cannons 16 | . 1 3 9 . . 3 Classes Destroyed 13 | 3 1 2 5 2 . . Worker 2 | 2 . . . . . . Tunneler 4 | 4 . . . . . . Hauler 1 | . . . 1 . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . . 1 . . Watcher 2 | . . 1 1 . . . Grunt 20 | . 4 3 7 4 . 2 Brawler 1 | . . . 1 . . . Sentry 6 | . . 2 3 1 . . Specialist 6 | . . . 2 . . 4 Hunter 2 | . . . 1 . . 1 Programmer 2 | . . . . 1 . 1 Heavy 2 | . . . 1 . . 1 Best Kill Streak 4 | 4 2 3 3 2 . 2 Combat Bots Only 3 | . 2 2 3 2 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 446 | . 28 15 88 88 . 227 Missed 136 | . 7 5 29 34 . 61 Hits 310 | . 21 10 59 54 . 166 Projectile 310 | . 21 10 59 54 . 166 Critical Strikes 6 | . 1 . 3 1 . 1 Part Disruptions 3 | . . . . . . 3 Damage Taken 5896 | . 296 131 882 570 . 4017 Core 1171 | . 52 11 99 48 . 961 Absorbed by Shields 6 | . . . . . . 6 Core Remaining (%) 90 | 100 79 97 82 93 . . Volleys Fired 168 | 20 15 16 39 41 . 37 Largest 3 | 2 2 3 3 3 . 2 Hottest 150 | 70 150 122 125 130 . 80 Shots Fired 320 | 40 30 48 116 44 . 42 Gun 209 | 40 22 32 77 30 . 8 Cannon 92 | . . 16 39 3 . 34 Launcher . | . . . . . . . Special 19 | . 8 . . 11 . . Kinetic 203 | 20 . 32 78 31 . 42 Thermal 106 | 20 30 16 38 2 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 14 15 12 11 7 . 9 Robot Miss Streak 8 | 2 3 6 8 3 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 248 | 26 16 31 89 35 . 51 Core Hits 129 | 8 8 17 72 17 . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 7 | . . 1 . 2 . 4 Critical Strikes 13 | 1 . 2 2 2 . 6 Burn 2 | 1 . 1 . . . . Destroy 2 | . . 1 . 1 . . Blast 4 | . . . 2 . . 2 Smash 5 | . . . . 1 . 4 Melee Attacks 28 | . . . . 2 . 26 Impact 28 | . . . . 2 . 26 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4880 | 334 274 388 1522 588 . 1774 Guns 2209 | 334 177 232 857 486 . 123 Cannons 1565 | . . 156 658 63 . 688 Explosions . | . . . . . . . Melee 1002 | . . . . 39 . 963 Ramming 8 | . 1 . 7 . . . Kinetic 2777 | 168 . 285 1027 486 . 811 Thermal 1093 | 166 273 103 488 63 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1002 | . . . . 39 . 963 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 1 . 11 Average Corruption 3 | . . . . 1 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . 1 . 9 Message Errors 2 | . . . . . . 2 Matter Fused 4 | . . . . . . 4 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 303 | . . . 7 39 . 257 Projectiles 7 | . . . 7 . . . Explosions . | . . . . . . . Melee 296 | . . . . 39 . 257 Knockbacks 29 | . . 6 11 . . 12 Impact 4 | . . . . . . 4 Kinetic 24 | . . 6 10 . . 8 Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 5 | . 1 . 4 . . . Kicked 5 | . 1 . 4 . . . Crushed . | . . . . . . . Highest Temperature 590 | 36 144 6 81 21 . 590 Average Temperature 73 | 14 62 3 34 10 . 220 Received Heat Transfer 1479 | . 189 60 360 231 . 639 Effects 8 | . . . . . . 8 Shutdowns 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 6 | . . . . . . 6 Impact Corruptions 12 | . . . . 1 . 11 Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 5 | . 2 . . . . 3 Heat Transferred 2319 | 555 707 353 630 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Peak Influence 156 | 10 50 62 156 65 9 156 Initial 65 | . . 10 13 65 9 6 Average 35 | 1 17 25 48 18 9 66 Influence Increases 1263 | 35 110 177 450 181 . 310 Destroy 0b10 Robot/C 780 | . 80 100 300 120 . 180 Destroy 0b10 Robot/NC 55 | 35 . 5 10 5 . . Destroy Leader 226 | . 20 42 84 40 . 40 Successful Hack 27 | . 6 15 6 . . . Disable Machine 15 | . . . . 15 . . Destroy Structure 25 | . 4 . 20 1 . . Lose Combat Pursuer 135 | . . 15 30 . . 90 Influence Decreases 1157 | 35 84 171 338 306 10 213 Entered New Map 127 | . . 16 19 79 10 3 Time Decay 806 | 35 80 155 309 227 . . Lost Part 224 | . 4 . 10 . . 210 Squads Dispatched 10 | . . 1 2 3 1 3 Investigation 4 | . . 1 . 2 1 . Extermination 1 | . . . . 1 . . Reinforcement 5 | . . . 2 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 4 9 21 8 . 18 Peak Tracking Total 5 | . 4 3 4 2 . 5 Tactical Retreats 7 | . . 1 2 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 3 | . . . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 15 | . 1 3 5 5 1 . Terminals 11 | . 1 3 4 2 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 1 2 . . Garrison Access . | . . . . . . . Total Hacks 41 | . 3 7 9 19 3 . Successful 19 | . 1 3 5 9 1 . Failed 20 | . 2 4 3 9 2 . Catastrophic 3 | . . 2 . 1 . . Database Lockouts 2 | . . . 1 1 . . Manual 12 | . 1 4 3 4 . . Terminals 26 | . 3 7 6 7 3 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 14 | . . . 3 11 . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 3 4 . 1 . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . Zone Layout 7 | . 1 2 4 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . 1 8 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Retrieve Study 5 | . . . 1 4 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 10 | . 1 3 1 4 1 . Full Trace Events 4 | . 1 1 . 1 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . . 4 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . 4 . . Non-combat 3 | . . . . 3 . . Combat 1 | . . . . 1 . . Robot Hacks Applied 7 | . . . . 7 . . parse_system 1 | . . . . 1 . . no_distress 3 | . . . . 3 . . find_chute 1 | . . . . 1 . . find_fabricator 1 | . . . . 1 . . find_dsf 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Active Infowar (turns) 1715 | 36 15 386 891 198 6 183 Optics 1086 | . . . 890 196 . . Seismic 1679 | 36 15 386 855 198 6 183 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 3033 | 249 223 386 891 735 6 543 Spaces Moved 1648 | 145 122 234 481 490 5 171 Core 12 | 2 . . . . . 10 Treads . | . . . . . . . Legs 1636 | 143 122 234 481 490 5 161 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 50 Average Speed 122 | 119 120 126 122 121 122 118 Slowest Speed 300 | 120 120 130 130 123 122 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 29 | 6 27 19 33 12 . 81 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 26 | . 4 . 21 1 . . Melee . | . . . . . . . Projectile 26 | . 4 . 21 1 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 2324 | 177 150 290 692 588 5 422 Wait 330 | . 3 15 132 27 . 153 Move 1642 | 144 121 233 480 489 4 171 Hop . | . . . . . . . Pick Up 43 | 5 3 8 14 9 . 4 Fast Attach 19 | 7 . 2 1 1 . 8 Attach 20 | . 1 2 3 4 1 9 Detach . | . . . . . . . Swap 34 | 1 5 3 10 9 . 6 Drop 34 | . 1 11 9 6 . 7 Fire 168 | 20 15 16 39 41 . 37 Melee 28 | . . . . 2 . 26 Ram . | . . . . . . . Kick 5 | . 1 . 4 . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 250 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 15) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 751 | -9/Materials | Build established: Gunner 850 | -9/Materials | Discovered new exit (range 4) 859 | -9/Materials | Entered another Materials area 859 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -8/Materials | Build established: Skirmisher 1518 | -8/Materials | Central database locked down 1596 | -8/Materials | Discovered new exit (range 13) 1750 | -8/Materials | Entered Factory 1750 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2319 | -7/Factory | Central database locked down 2329 | -7/Factory | Build established: Hacker-Mutant 2478 | -7/Factory | Discovered new exit (range 7) 2485 | -7/Factory | Entered another Factory area 2485 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2491 | -6/Factory | Identified exit to DSF 2491 | -6/Factory | Entered DSF 2556 | -6/DSF | Additional patrols routed to DSF 2833 | -6/DSF | Core integrity fell below 50% 2909 | -6/DSF | Crushed by falling debris 2909 | -6/DSF | System corruption reached 10% 2918 | -6/DSF | Sterilization system engaged 2938 | -6/DSF | Ambient heat levels rising (+10) 2940 | -6/DSF | Lost 15 parts (2p5n4u4w) 2953 | -6/DSF | Ambient heat levels rising (+10) 2968 | -6/DSF | Ambient heat levels rising (+10) 2983 | -6/DSF | Ambient heat levels rising (+10) 2998 | -6/DSF | Ambient heat levels rising (+10) 3006 | -6/DSF | Discovered new exit (range 16) 3013 | -6/DSF | Ambient heat levels rising (+10) 3028 | -6/DSF | Ambient heat levels rising (+10) 3031 | -6/DSF | Core integrity fell below 20% 3035 | -6/DSF | Core destroyed Last Messages --------------- L-41 Fighter heat spikes uncontrollably. Acquired Adv. Heat Sink. X-72 Disruptor overheating. Overheating: Core damaged (-161). X-72 Disruptor overheating. L-41 Fighter heat spikes uncontrollably. Acquired 59 matter. X-72 Disruptor overheating. L-41 Fighter overheating. Overheating: System interference. Powered Hammer+ temporarily disabled. X-72 Disruptor overheating. L-41 Fighter overheating. Acquired 61 matter. Angular Momentum Engine broken. Overheating: Short circuit. X-72 Disruptor heat damages core (-8). X-72 Disruptor overheating. L-41 Fighter overheating. Overheating: Core damaged (-144). 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Shotgun | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Hot Goods Loot Pinata Please Form A Line Serviceable Loadout System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed FlakThermoelectricTerrabomb Manual? 0 Play Time 01:01:17 Cumulative 5.8 hours Start 2025.12.24 @ 21:39:25 End 2025.12.24 @ 22:40:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c1f538c-9f5d-42dd-b971-f6eccf7c2eea