Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 16:30:58 Player: horseplaya Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1078) 1078 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 2927 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 45/100 System Corruption 0% Temperature Cool (9) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (16) --- Carbon-fiber Leg Flight Unit Flight Unit Improved Heat Sink Small Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Matter Pod (150) Improved Sensor Array Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Small Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Flight Unit Flight Unit Improved Heat Sink Large Storage Unit Large Storage Unit Large Matter Pod Improved Sensor Array Signal Interpreter Assault Rifle Assault Rifle Assault Rifle Light Cannon [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 33 | . 6 6 21 Power 5 | . . 1 4 Engine 1 | . . . 1 Core 4 | . . 1 3 Reactor . | . . . . Propulsion 8 | . 2 1 5 Treads 4 | . 1 . 3 Leg 2 | . . . 2 Wheel 2 | . 1 1 . Hover . | . . . . Flight . | . . . . Utility 13 | . 4 2 7 Device 1 | . . 1 . Storage 9 | . 3 . 6 Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 7 | . . 2 5 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 5 | . . 2 3 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . . . 16 Power 4 | . . . 4 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 6 | . . . 6 Highest Loss Streak 15 | . . . 15 Average Slot Usage (%) 95 | . 97 100 87 Engine 6 | . 14 . . Core 5 | . . 11 7 Treads 11 | . 14 11 8 Wheel 10 | . 14 11 5 Device 4 | . . 11 5 Storage 23 | . 19 22 30 Processor 5 | . . 11 9 Protection 3 | . 6 . 1 Ballistic Gun 22 | . 28 22 14 Naked Turns . | . . . . Heaviest Build 90 | 11 39 44 90 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 6 | . 3 4 6 Average Overweight (x) 2 | . 1 3 2 Largest Inventory Capacity 34 | 6 16 16 34 Average Capacity 14 | 6 9 16 22 Most Carried 20 | 6 15 16 20 Average Carried 11 | 6 6 15 15 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 6 15 16 11 Class Distribution -------------------- 89% | Mutant 10% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1357 | 224 357 262 514 Remotely . | . . . . Salvage Created 1341 | 52 402 314 573 Parts 88 | 3 27 21 37 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 35 | . 10 6 19 Guns 33 | . 10 6 17 Cannons 2 | . . . 2 Classes Destroyed 8 | 1 4 1 2 Builder 1 | . 1 . . Recycler 1 | 1 . . . Operator 1 | . . 1 . Watcher 3 | . 2 1 . Swarmer 14 | . 3 . 11 Grunt 19 | . 7 6 6 Sentry 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 14 | 1 3 5 14 Combat Bots Only 14 | . 3 5 14 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2878 | . 380 143 2355 Core 639 | . 42 38 559 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 83 90 . Volleys Fired 131 | 4 37 19 71 Largest 2 | 2 2 2 2 Hottest 55 | 40 40 50 55 Shots Fired 242 | 8 74 38 122 Gun 234 | 8 74 38 114 Cannon 8 | . . . 8 Launcher . | . . . . Special . | . . . . Kinetic 234 | 8 74 38 114 Thermal . | . . . . Explosive . | . . . . Electromagnetic 8 | . . . 8 Robot Hit Streak 14 | 3 10 11 14 Robot Miss Streak 6 | 3 4 2 6 Penetration Max . | . . . . Secondary Targets 9 | . 1 1 7 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 167 | 4 49 26 88 Core Hits 67 | 2 21 11 33 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2382 | 48 690 418 1226 Guns 2243 | 48 686 418 1091 Cannons 110 | . . . 110 Explosions . | . . . . Melee . | . . . . Ramming 29 | . 4 . 25 Kinetic 2219 | 48 686 418 1067 Thermal . | . . . . Explosive . | . . . . Electromagnetic 134 | . . . 134 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . . . 4 Projectiles . | . . . . Explosions . | . . . . Melee 4 | . . . 4 Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 7 | . . . 7 Shots . | . . . . Rammed 6 | . 2 . 4 Targets Rammed 6 | . 2 . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 44 | . 2 44 12 Average Temperature 8 | . 2 16 3 Received Heat Transfer 855 | . 156 87 612 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 445 | 5 179 258 445 Average Influence 131 | 1 63 144 222 Maximum Alert Level 2 | . . 1 2 Low Security (%) 73 | 100 100 61 45 Level 1 23 | . . 38 44 Level 2 3 | . . . 10 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 1 3 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 12 9 32 Peak Tracking Total 11 | . 4 4 11 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 2 2 Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 18 | . 8 4 6 Successful 13 | . 6 2 5 Failed 5 | . 2 2 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 7 1 1 Terminals 13 | . 8 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . . 5 Garrison Access . | . . . . Terminal Hacks 5 | . 2 2 1 Robot Analysis 1 | . 1 . . Unreport Threat 1 | . . 1 . Locate Traps 1 | . . 1 . Hauler Manifests 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Track 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1493 | 16 635 399 443 Spaces Moved 651 | 4 337 170 140 Core . | . . . . Treads 190 | . 136 27 27 Legs 18 | 4 . . 14 Wheels 443 | . 201 143 99 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 90 110 120 Average Speed 130 | 120 124 132 144 Slowest Speed 240 | 120 180 200 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 1 53 21 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1067 | 7 478 314 268 Wait 213 | . 78 112 23 Move 648 | 3 336 169 140 Hop . | . . . . Pick Up 18 | . 12 3 3 Fast Attach 7 | . 3 1 3 Attach 16 | . . 2 14 Detach 6 | . 1 1 4 Swap 10 | . 3 3 4 Drop 12 | . 6 4 2 Fire 131 | 4 37 19 71 Melee . | . . . . Ram 1 | . . . 1 Kick 1 | . . . 1 Crush 4 | . 2 . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 1) 17 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 11) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Utility x2 1011 | -9/Materials | Discovered new exit (range 18) 1051 | -9/Materials | Entered another Materials area 1051 | -8/Materials | Evolved 2 slots: Utility x2 1335 | -8/Materials | Garrison activated, responded to threat 1431 | -8/Materials | Core integrity fell below 50% 1441 | -8/Materials | Destroyed 14 combat bots 1455 | -8/Materials | Core integrity fell below 20% 1494 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01451_ Acquired 19 matter. 01452_ U-05 Engineer destroyed. 01452_ Acquired 56 matter. 01454_ K-01 Serf collects debris. 01458_ K-01 Serf cleans the Nuclear Reactor. 01467_ S-10 Pest destroyed. 01469_ Lgt. Cannon destroyed. 01471_ Acquired 8 matter. 01471_ U-05 Engineer builds a Door. 01473_ Slug penetrates Wall. 01474_ Acquired Lgt. Ion Engine. 01478_ Acquired Prototype Energy Gun. 01478_ Identified Hvy. EM Shotgun. 01482_ Slug penetrates Wall. 01486_ S-10 Pest destroyed. 01487_ K-01 Serf collects debris. 01489_ Penetrated by Slug. 01490_ K-01 Serf collects debris. 01491_ Lgt. Ion Engine destroyed. 01492_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????# ?? ?# """""#? | | ???????????????????????????# ?? ?#! 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Storage Unit | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneCryofiberInjector Manual? 0 Play Time 00:19:02 Cumulative 39.1 hours Start 2020.08.22 @ 16:12:52 End 2020.08.22 @ 16:30:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 11 Adventurer 0 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b13a0668-d4ec-48a9-a0e7-70b7b376d68b