Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 14:37:41 Player: microsand Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1845) 1845 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4205 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 138/300 Energy 84/100 System Corruption 14% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Ion Cannon Grenade Launcher > --- INVENTORY (5) ---- Light Treads Small Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flight Unit > --- UTILITY ---------- Medium Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle Autogun Axe > --- INVENTORY -------- Light Treads Flight Unit Small Storage Unit Beam Rifle Autogun Shotgun Shotgun Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Improved Weapon Shielding Weapon Autogun Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 2 | . . . 2 . . Parts Attached 43 | 7 3 1 9 19 4 Power 9 | 1 . . 2 5 1 Engine 7 | 1 . . 2 3 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 10 | 2 . 1 3 4 . Treads . | . . . . . . Leg 7 | 2 . 1 1 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 2 1 . Utility 6 | 2 1 . . 2 1 Device 2 | 1 . . . 1 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 18 | 2 2 . 4 8 2 Energy Gun 2 | . . . . 2 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 12 | 2 2 . 4 3 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 35 | . . 1 8 14 12 Power 8 | . . . 3 3 2 Propulsion 9 | . . 1 2 3 3 Utility 4 | . . . 1 1 2 Weapon 14 | . . . 2 7 5 Highest Loss Streak 11 | . . 1 4 10 11 To Critical Strikes . | . . . . . . Average Backups 5 | . 6 9 6 6 4 Power . | . 1 1 . . . Propulsion . | . . . . 1 1 Utility . | . . 1 1 1 1 Weapon 3 | . 3 7 5 3 2 Tool/Special . | . . . . . . Unused Backups 2 | . . . . 1 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 100 98 94 75 79 Engine 8 | . 14 14 9 5 5 Core 2 | . . . . 4 7 Leg 13 | . 28 26 14 8 6 Flight 8 | . . . 5 13 15 Device 7 | . 14 14 10 1 7 Storage 8 | . 14 14 11 5 . Energy Gun 3 | . . . . 8 4 Ballistic Gun 28 | . 28 28 43 19 19 Ballistic Cannon 1 | . . . . 3 . Launcher 1 | . . . . 2 3 Peak Build Rating 27 | 7 10 10 14 27 24 Average Rating 14 | 5 8 9 13 17 18 On Entrance 9 | . 7 10 10 11 19 Naked Turns . | . . . . . . Heaviest Build 32 | 13 20 20 26 32 27 Greatest Support 30 | 20 20 20 20 30 15 Greatest Overweight (x) 8 | . . 1 3 8 8 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 5 Average Capacity 8 | 6 9 10 10 8 5 Most Carried 10 | 3 10 10 8 10 5 Average Carried 5 | . 6 9 6 6 4 Final Capacity 10 | 8 10 10 10 5 5 Final Carried 10 | 1 10 9 6 3 2 Class Distribution -------------------- 31% | Gunner 25% | Mutant 20% | Scavenger-Gunner 18% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1965 | 312 156 53 580 845 19 Remotely . | . . . . . . Salvage Created 2568 | 125 278 84 850 1013 218 Parts 134 | 9 20 2 49 45 9 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . 1 . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 52 | . 7 2 17 20 6 Guns 45 | . 7 2 17 17 2 Cannons 6 | . . . . 3 3 Classes Destroyed 10 | 2 2 . 5 1 . Worker 1 | . . . 1 . . Builder 2 | . . . . 2 . Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 6 | 1 . . 3 2 . Mechanic 1 | . . . 1 . . Watcher 3 | . 1 . 1 1 . Swarmer 16 | . . . 10 4 2 Grunt 26 | . 7 2 5 12 . Sentry 10 | . . . 2 4 4 Best Kill Streak 9 | 2 3 2 9 7 3 Combat Bots Only 7 | . 2 2 5 7 3 Max Kills in Single Turn 3 | 1 1 1 3 2 1 Gunslinging 1 | . . . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 383 | . 27 11 109 173 63 Missed 96 | . 5 1 32 46 12 Hits 287 | . 22 10 77 127 51 Projectile 287 | . 22 10 77 127 51 Critical Strikes 10 | . . . . 8 2 Actively Blocked 2 | . . . . 2 . Damage Taken 4001 | . 255 131 723 1871 1021 Core 692 | . 10 44 84 332 222 Absorbed by Shields . | . . . . . . Redirected to Shielding 117 | . . . . 103 14 Core Remaining (%) 85 | 100 . 78 79 . . Volleys Fired 157 | 7 21 6 41 61 21 Largest 4 | 2 2 2 4 4 4 Hottest 138 | 40 46 46 92 138 129 Shots Fired 466 | 14 42 12 151 190 57 Gun 417 | 14 42 12 151 160 38 Cannon 43 | . . . . 27 16 Launcher 6 | . . . . 3 3 Special . | . . . . . . Kinetic 381 | 14 42 12 151 129 33 Thermal 79 | . . . . 58 21 Explosive 6 | . . . . 3 3 Electromagnetic . | . . . . . . Robot Hit Streak 8 | 4 8 7 6 8 8 Robot Miss Streak 10 | 2 1 2 10 6 4 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 7 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 255 | 7 32 9 70 102 35 Core Hits 131 | 4 14 3 33 66 11 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | 1 . . 1 1 1 Critical Strikes 6 | 1 . . 1 1 3 Burn 2 | . . . . . 2 Destroy 4 | 1 . . 1 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4090 | 85 388 136 1111 1722 648 Guns 3438 | 85 379 136 1111 1403 324 Cannons 556 | . . . . 263 293 Explosions 68 | . . . . 38 30 Melee . | . . . . . . Ramming 28 | . 9 . . 18 1 Kinetic 3145 | 85 379 136 1111 1152 282 Thermal 849 | . . . . 514 335 Explosive 68 | . . . . 38 30 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 14 | . . . . . 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 13 | . . . . 13 . Impact . | . . . . . . Kinetic 12 | . . . . 12 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 68 | . . . . 32 36 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed 7 | . 4 . . 1 2 Kicked 7 | . 4 . . 1 2 Crushed . | . . . . . . Highest Temperature 476 | . 6 48 168 476 234 Average Temperature 113 | . 3 28 64 153 94 Received Heat Transfer 1515 | . 141 72 204 945 153 Effects 10 | . . . . 10 . Shutdowns 3 | . . . . 3 . Energy Bleed 1 | . . . . 1 . Interference 5 | . . . . 5 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . . 3 Heat Transferred 1776 | . . . . 1036 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 95 100 100 Level 1 1 | . . . 4 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 210 | 10 78 44 210 118 62 Initial 62 | . . 4 5 62 37 Average 59 | . 32 24 104 57 16 Influence Increases 1543 | 15 188 50 487 585 218 Destroy 0b10 Robot/C 1040 | . 140 40 340 400 120 Destroy 0b10 Robot/NC 80 | 15 5 . 35 25 . Destroy Leader 268 | . 42 10 84 92 40 Successful Hack 22 | . . . 12 5 5 Disable Machine 45 | . . . 15 15 15 Destroy Structure 43 | . 1 . 1 18 23 Lose Combat Pursuer 45 | . . . . 30 15 Influence Decreases 1481 | 15 176 48 352 646 244 Entered New Map 155 | . . 8 9 87 51 Time Decay 1015 | 15 176 30 263 419 112 Lost Part 311 | . . 10 80 140 81 Squads Dispatched 14 | . 3 . 4 5 2 Investigation 6 | . 1 . 4 1 . Extermination . | . . . . . . Reinforcement 5 | . 2 . . 1 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 13 2 23 28 11 Peak Tracking Total 6 | . 3 2 6 6 5 Tactical Retreats 3 | . . . . 2 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 4 | . 1 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 3 | . . . 1 1 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 9 | . 1 . 5 2 1 Terminals 8 | . 1 . 5 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 24 | . 2 . 12 5 5 Successful 11 | . . . 3 5 3 Failed 13 | . 2 . 9 . 2 Catastrophic 6 | . 1 . 4 . 1 Database Lockouts . | . . . . . . Manual 16 | . 2 . 12 1 1 Terminals 20 | . 2 . 12 1 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 1 . 2 Record 1 | . . . . . 1 Terminal Index 1 | . . . 1 . . Assault Status 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . . 2 1 1 Terminals 4 | . . . 2 1 1 Botnet 4 | . . . 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 5 . 1 Full Trace Events 4 | . 1 . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 1885 | 46 423 75 806 238 297 Sensors 535 | . . . . 238 297 Seismic 1350 | 46 423 75 806 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2902 | 129 423 75 845 1092 338 Spaces Moved 1281 | 83 253 46 336 445 118 Core 27 | 10 . . . 8 9 Treads . | . . . . . . Legs 1032 | 73 253 46 264 287 109 Wheels . | . . . . . . Hover . | . . . . . . Flight 222 | . . . 72 150 . Fastest Speed 50 | 50 120 120 190 120 100 Average Speed 171 | 111 120 124 211 179 198 Slowest Speed 450 | 120 120 190 277 450 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 18 | 4 31 12 21 25 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 41 | . . . . 15 26 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 40 | . . . . 15 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1676 | 105 333 54 399 609 176 Wait 131 | 1 40 2 6 62 20 Move 1276 | 82 252 45 335 444 118 Hop . | . . . . . . Pick Up 46 | 8 11 . 6 16 5 Fast Attach . | . . . . . . Attach 40 | 7 . 1 9 18 5 Detach . | . . . . . . Swap 13 | . 3 . 1 5 4 Drop 6 | . 2 . 1 2 1 Fire 157 | 7 21 6 41 61 21 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 4 . . 1 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 7) 553 | -10/Materials | Entered Mines 598 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 620 | -10/Mines | Discovered new exit (range 7) 628 | -10/Mines | Entered Materials 628 | -9/Materials | Evolved 2 slots: Weapon x2 923 | -9/Materials | Build established: Gunner 1258 | -9/Materials | Lost 4 parts (1p1n2w) 1341 | -9/Materials | Discovered new exit (range 12) 1473 | -9/Materials | Entered another Materials area 1473 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1743 | -8/Materials | Garrison activated, responded to threat 2080 | -8/Materials | Core integrity fell below 50% 2117 | -8/Materials | Destroyed 7 combat bots 2120 | -8/Materials | Lost 10 parts (2p3n1u4w) 2491 | -8/Materials | Discovered new exit (range 8) 2565 | -8/Materials | Entered Storage 2628 | -8/Storage | Build established: Scavenger-Skirmisher 2862 | -8/Storage | Crushed by falling debris 2862 | -8/Storage | System corruption reached 10% 2868 | -8/Storage | Core integrity fell below 20% 2903 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02862_ System corrupted by crushing effect (+5). 02862_ Imp. Sensor Array destroyed. 02862_ System corrupted by crushing effect (+5). 02864_ Critical hit (Burn: +37). 02867_ Hvy. Assault Rifle destroyed. 02868_ System corrupted: Lgt. Deuterium Engine rejected. 02870_ R-06 Scavenger collects Lgt. Deuterium Engine. 02874_ Y-45 Defender suffers critical hit (Burn). 02876_ Beam Rifle destroyed. 02877_ Y-45 Defender critical meltdown. 02877_ Beam Rifle melted. 02877_ Lgt. Treads melted. 02884_ System corrupted: Component data lost. 02894_ Autogun destroyed. 02896_ Y-45 Defender destroyed. 02899_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ?????????????????????## ??????????????????????? | | ?????????????????????? ##????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????##*%! ????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# % ?????????????????????? | | ??????????????????????# #####?????????????????? | | ?????????????###########r@ #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# % #?????????????????? | | ?????????????# #?????????????????? | | ?????????????########### #?????????????????? | | ??????????????????????####s#####???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# """ #???????????????? | | ??????????????????????# """ #???????????????? | | ??????????????????????#= """ #???????????????? | | ????????????########### ##??????????????? | | ???????????## # """ #??????????????? | | ???????????## """"" + """ ##??????????????? | | ???????????## " !" # """ #???????????????? | | ???????????## """ # % % #???????????????? | | ???????????## """" ##+#######???????????????? | | ????????????# !! " ## #?????????????????????? | | ????????????# """"" ## #?????????????????????? | | ???????????## ?? ## ######?#######????????? | | ???????????###/##+###### ##"T"### #????????? | | ????????? #????????? | | ????????? " #????????? | | ????????? #????????? | | ??????????#######+############### #????????? | | ????????????????????????????????## ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed FlakModifiedInitializer Manual? 0 Play Time 00:24:39 Cumulative 8.0 hours Start 2025.10.06 @ 14:10:46 End 2025.10.06 @ 14:37:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 702f0cc7-17c6-4b63-a993-5c6e8b66525d