Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 15:04:52 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (37) 185 Value Destroyed (1050) 1050 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3327) 3327 TOTAL SCORE: 9402 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 316 Entered Garrisons 1000 Used RIF Installer 2000 Cogmind --------- Core Integrity 580/850 Matter 261/300 Energy 110/300 System Corruption 0% Temperature Cool (9) Movement Flying (120) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (7) ------ Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Fusion Compressor Experimental Heat Sink Energy Well (500) Improved Energy Well (302) Improved Transmission Jammer Dynamic Insulation System Recalibrator Cooled Plasma Cannon Improved Datajack Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Light Regenerative Plating > --- WEAPON ----------- Advanced EMP Blaster Chainsword > --- INVENTORY -------- Nuclear Core Nuclear Core Experimental Heat Sink Improved Energy Well Enhanced Optical Array Hacking Suite Dynamic Insulation System Recalibrator Cooled Plasma Cannon Improved Datajack Remote Datajack Chainsword [Rating: 58] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Regenerative Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 . 2 . . . 2 . 2 . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 5 | . . . . 2 . . . 1 . 2 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 75 | 6 15 8 15 6 1 . . 7 1 9 . 4 3 Power 16 | 1 2 2 5 1 . . . 2 . 2 . 1 . Engine 11 | 1 2 1 3 1 . . . . . 2 . 1 . Core 5 | . . 1 2 . . . . 2 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 15 | 2 2 4 4 . . . . 2 . 1 . . . Treads . | . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 4 | . . 4 . . . . . . . . . . . Flight 7 | . . . 4 . . . . 2 . 1 . . . Utility 20 | 1 6 . . 4 . . . 1 . 6 . . 2 Device 9 | . 1 . . 2 . . . 1 . 3 . . 2 Storage 5 | 1 3 . . 1 . . . . . . . . . Processor 1 | . . . . . . . . . . 1 . . . Hackware 1 | . . . . . . . . . . 1 . . . Protection 4 | . 2 . . 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 2 5 2 6 1 1 . . 2 1 . . 3 1 Energy Gun 13 | 2 4 2 4 . . . . . . . . 1 . Energy Cannon 3 | . 1 . 2 . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 2 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 6 3 1 . . . . . . . . Parts Lost 18 | . 5 . 1 1 . . . . . 1 . . 10 Power 3 | . 1 . 1 . . . . . . . . . 1 Propulsion 5 | . 1 . . 1 . . . . . 1 . . 2 Utility 5 | . 1 . . . . . . . . . . . 4 Weapon 5 | . 2 . . . . . . . . . . . 3 Highest Loss Streak 10 | . 4 . 1 1 . . . . . 1 . . 10 Average Slot Usage (%) 90 | . 94 97 87 84 81 81 81 96 100 98 86 90 65 Engine 7 | . 12 8 . 9 9 9 9 4 . 12 13 13 8 Core 3 | . . 1 9 . . . . 8 15 1 . . . Leg 4 | . 27 . . . . . . . . . . . . Hover 2 | . . 44 1 . . . . . . . . . . Flight 24 | . . . 42 33 27 27 27 28 30 25 20 20 10 Device 10 | . . . . 7 9 9 9 14 15 24 26 26 24 Storage 17 | . 16 22 22 18 18 18 18 15 15 13 13 13 13 Protection 5 | . 9 . . 7 9 9 9 7 7 3 6 6 4 Energy Gun 7 | . 24 20 11 5 . . . . . . . . . Slashing Weapon 5 | . . . . 3 9 9 9 14 12 6 6 6 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 57 | 11 25 27 27 28 27 27 27 40 43 55 49 57 55 Greatest Support 63 | 20 20 32 32 33 27 27 27 44 44 63 57 57 57 Greatest Overweight (x) 2 | . 1 . 2 2 . . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 7 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 1 10 12 12 12 12 12 12 12 12 12 11 12 12 Average Carried 10 | . 5 9 11 11 11 11 11 11 11 11 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 1 9 12 12 12 12 12 12 12 12 11 11 12 11 Class Distribution -------------------- 60% | Mutant 39% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Mutant | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -8/Garrison Mutant | -7/Factory Sprinter | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Matter Collected 1034 | 260 144 108 223 . 12 . 50 68 . 45 . 124 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1451 | 116 649 108 228 . 63 . . . 105 30 . 124 28 Parts 89 | 3 39 5 16 . 13 . . . 7 . . 3 3 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 31 | . 13 1 5 . 4 . . . 4 . . . 4 Melee 1 | . . . . . 1 . . . . . . . . Guns 14 | . 8 1 5 . . . . . . . . . . Cannons 1 | . 1 . . . . . . . . . . . . AOE 15 | . 4 . . . 3 . . . 4 . . . 4 Classes Destroyed 6 | 2 1 1 1 . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . Recycler 4 | 1 1 1 . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . . . Swarmer 13 | . . . 1 . 4 . . . 4 . . . 4 Grunt 14 | . 13 . 1 . . . . . . . . . . Sentry 4 | . . 1 3 . . . . . . . . . . Best Kill Streak 7 | 2 7 2 2 . 4 . . . 4 1 . 1 4 Combat Bots Only 7 | . 7 1 2 . 4 . . . 4 . . . 4 Max Kills in Single Turn 3 | 1 3 1 1 . 3 . . . 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 . . . 3 . . . 2 . . . 2 Melee 1 | . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Damage Taken 2777 | 40 564 40 282 35 86 . 29 63 131 370 99 . 1038 Core 531 | . 80 14 83 11 10 . . . 63 67 . . 203 Absorbed by Shields 85 | . . . . . . . . . . . 20 . 65 Core Remaining (%) 86 | 100 68 . 75 . . . 96 . 91 . . . . Volleys Fired 66 | 5 31 2 15 . 1 . . . 4 3 . . 5 Largest 2 | 2 2 2 1 . 1 . . . 1 1 . . 1 Hottest 108 | 80 108 90 68 . 36 . . . 36 36 . . 43 Shots Fired 98 | 10 56 4 15 . 1 . . . 4 3 . . 5 Gun 77 | 10 50 4 13 . . . . . . . . . . Cannon 8 | . 6 . 2 . . . . . . . . . . Launcher 13 | . . . . . 1 . . . 4 3 . . 5 Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 31 | . 14 2 15 . . . . . . . . . . Explosive 2 | . . . . . . . . . . . . . 2 Electromagnetic 65 | 10 42 2 . . 1 . . . 4 3 . . 3 Robot Hit Streak 17 | 7 17 6 12 . . . . . . 2 . . 2 Robot Miss Streak 5 | 1 4 . 1 . . . . . 4 5 . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 72 | 8 39 3 12 . 1 . 2 . . 4 . 1 2 Core Hits 56 | 3 24 4 7 . 4 . . . 5 1 . 1 7 Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 12 | . . . . . 4 . 2 1 . 4 . 1 . Impact . | . . . . . . . . . . . . . . Slashing 12 | . . . . . 4 . 2 1 . 4 . 1 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2730 | 123 857 98 231 . 136 . 67 . 172 202 . 114 730 Guns 856 | 92 493 40 231 . . . . . . . . . . Cannons 104 | . 104 . . . . . . . . . . . . Explosions 1473 | 31 260 58 . . 104 . . . 172 118 . . 730 Melee 297 | . . . . . 32 . 67 . . 84 . 114 . Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 800 | 31 453 85 231 . . . . . . . . . . Explosive 502 | . . . . . . . . . . . . . 502 Electromagnetic 1131 | 92 404 13 . . 104 . . . 172 118 . . 228 Impact . | . . . . . . . . . . . . . . Slashing 297 | . . . . . 32 . 67 . . 84 . 114 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . 2 1 1 1 1 . . . . . . Average Corruption 1 | . . . 2 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Effects 3 | . . . 1 2 . . . . . . . . . Message Errors 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 2 | . . . 1 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 88 | . . . . . . . . . . 42 . . 46 Projectiles . | . . . . . . . . . . . . . . Explosions 82 | . . . . . . . . . . 36 . . 46 Melee 6 | . . . . . . . . . . 6 . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 201 | 40 34 . . . 27 . . . 21 . . . 79 Shots 7 | 1 1 . . . 1 . . . 1 . . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 336 | 54 336 70 111 2 . . . 128 126 38 . . 222 Average Temperature 79 | 24 160 38 33 2 . . . 55 61 13 . . 100 Received Heat Transfer 900 | . 294 9 129 9 . . 18 . . 66 . . 375 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 8 | 2 2 . 1 . 1 . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . Heat Transferred 1449 | 50 744 174 481 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | 1 2 1 . . 1 . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Peak Influence 488 | 10 297 111 488 170 190 179 158 184 96 175 122 140 157 Initial 122 | . 6 61 46 85 110 92 116 79 . 50 122 63 98 Average 136 | 5 94 89 269 108 124 137 136 128 14 122 122 85 123 Maximum Alert Level 2 | . 1 . 2 . . . . . . . . . . Low Security (%) 81 | 100 73 100 24 100 100 100 100 100 100 100 100 100 100 Level 1 16 | . 26 . 63 . . . . . . . . . . Level 2 2 | . . . 11 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 4 . 1 . . 1 . 3 . 1 . . . Investigation 5 | . 2 . . . . 1 . 2 . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . 2 . 1 . . . . 1 . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Distress Signals 7 | . 1 . 3 2 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 116 | . 17 1 31 7 4 . 7 8 7 13 2 1 18 Peak Tracking Total 20 | . 8 3 7 7 4 . 3 7 8 11 2 1 20 Tactical Retreats 16 | . 1 2 4 1 . . 2 3 1 . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Traps Triggered 21 | . 4 . 2 1 4 . . 1 2 . 3 . 4 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Machines Disabled 3 | . . . 1 . . . . . . 2 . . . Max in Single Turn 2 | . . . 1 . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Machines Accessed 40 | . 2 1 12 7 . 4 . 6 . 2 . 6 . Terminals 30 | . 2 1 12 6 . 3 . 3 . 1 . 2 . Fabricators 3 | . . . . . . . . 2 . . . 1 . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . 1 . 1 . 1 . 1 . 1 . Total Hacks 113 | . 8 6 42 18 . 14 . 13 . 3 . 9 . Successful 66 | . 2 3 27 11 . 10 . 7 . 2 . 4 . Failed 45 | . 5 3 15 6 . 4 . 6 . 1 . 5 . Catastrophic 7 | . 1 . 1 2 . . . 3 . . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . Manual 70 | . 9 3 29 9 . 11 . 5 . . . 4 . Terminals 97 | . 8 6 42 16 . 12 . 8 . 2 . 3 . Fabricators 4 | . . . . . . . . 3 . . . 1 . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . Garrison Access 9 | . . . . 2 . 2 . 2 . 1 . 2 . Terminal Hacks 32 | . 2 3 13 8 . 3 . 2 . 1 . . . Part Schematic 4 | . . . 2 . . 1 . 1 . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . Robot Analysis 5 | . 1 1 1 2 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Open Door 5 | . . . 5 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Machine Index 2 | . . . . 1 . 1 . . . . . . . Terminal Index 3 | . . . 1 1 . 1 . . . . . . . Garrison Index 2 | . . . 1 . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . 1 . Garrison Access Hacks 5 | . . . . 1 . 1 . 1 . 1 . 1 . Unlock Access 5 | . . . . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 26 | . . . 14 2 . 6 . 2 . . . 2 . Terminals 23 | . . . 14 2 . 5 . 1 . . . 1 . Track 6 | . . . 3 1 . 1 . 1 . . . . . Assimilate 3 | . . . 3 . . . . . . . . . . Botnet 8 | . . . 3 1 . 3 . . . . . 1 . Disrupt 4 | . . . 4 . . . . . . . . . . Operators 2 | . . . 1 . . 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Reprogram 2 | . . . . . . 1 . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 36 | . 2 1 11 6 . 4 . 4 . 2 . 6 . Full Trace Events 3 | . . . . . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . 1 . 1 . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Matter 402 | . . . . . . . . 402 . . . . . Time 201 | . . . . . . . . 201 . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 4 | . . . . . 1 . 1 . 1 . 1 . . Watcher Feeds 1 | . . . . . . . . . 1 . . . . Program Shield 1 | . . . . . . . 1 . . . . . . Autoassimilate 1 | . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Total Allies 4 | . . . 3 . . 1 . . . . . . . Largest Group 3 | . . . 3 . . 1 1 . . . . . . Highest-Rated Group 119 | . . . 119 . . 21 21 . . . . . . Highest-Rated Ally 99 | . . . 99 . . 21 21 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 32 | . . . 24 . . . 8 . . . . . . Total Damage 1010 | . . . 823 . . . 187 . . . . . . Kills 12 | . . . 10 . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total 4 | . 1 1 . 2 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Turns Passed 2563 | 72 382 100 495 196 133 55 99 419 74 131 78 256 73 Spaces Moved 3502 | 42 203 131 832 277 156 130 174 558 89 204 90 521 95 Core 8 | 6 . . . 1 . . . 1 . . . . . Treads . | . . . . . . . . . . . . . . Legs 239 | 36 203 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 155 | . . 131 24 . . . . . . . . . . Flight 3100 | . . . 808 276 156 130 174 557 89 204 90 521 95 Fastest Speed 26 | 50 120 48 26 26 29 29 29 27 28 28 34 34 34 Average Speed 36 | 110 123 48 28 28 29 29 29 27 28 31 34 34 37 Slowest Speed 172 | 120 150 52 172 150 29 29 29 100 28 103 34 34 40 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 35 | . . . 21 4 . . 2 4 1 1 . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 43 16 93 30 41 15 38 20 38 11 29 14 33 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . 1 . 2 . . 1 Terrain Destroyed 20 | . 5 2 . . . . . 1 6 2 . . 4 Melee 3 | . . . . . . . . 1 . 2 . . . Projectile . | . . . . . . . . . . . . . . AOE 17 | . 5 2 . . . . . . 6 . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Total 4623 | 55 273 168 1059 393 237 147 217 820 132 261 136 601 124 Wait 712 | 2 9 8 178 102 1 14 42 240 2 35 16 61 2 Move 3424 | 41 202 130 791 268 155 129 169 550 86 202 89 520 92 Hop 32 | . . . 19 4 . . 2 4 1 1 . . 1 Pick Up 53 | 1 12 9 4 5 1 2 1 8 1 1 . 7 1 Fast Attach 41 | 6 9 2 11 3 . . . 5 . 3 . 2 . Attach 19 | . 2 5 2 3 1 . . 1 . 3 . 1 1 Detach 16 | . . 5 4 2 1 . . . . 4 . . . Swap 15 | . 4 1 2 . . . . 1 1 3 . 1 2 Drop 57 | . 4 6 15 6 1 2 1 10 1 2 . 8 1 Fire 66 | 5 31 2 15 . 1 . . . 4 3 . . 5 Melee 12 | . . . . . 4 . 2 1 . 4 . 1 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 176 | . . . 18 . 72 . . . 36 . 31 . 19 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 370 | -10/Materials | Destroyed 7 combat bots 379 | -10/Materials | Lost 4 parts (1p1n1u1w) 435 | -10/Materials | Discovered new exit (range 10) 449 | -10/Materials | Central database locked down 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x2 485 | -9/Materials | Discovered new exit (range 16) 496 | -9/Materials | Discovered new exit (range 14) 497 | -9/Materials | Identified exit to Mines 497 | -9/Materials | Identified exit to Storage 555 | -9/Materials | Entered Storage 565 | -9/Storage | Met 01-MTF 748 | -9/Storage | Discovered new exit (range 5) 876 | -9/Storage | Found Prototype Protection 1050 | -9/Storage | Entered Materials 1050 | -8/Materials | Evolved 2 slots: Utility x2 1085 | -8/Materials | Identified Lgt. Regenerative Plating 1238 | -8/Materials | Discovered new exit (range 7) 1240 | -8/Materials | Central database locked down 1243 | -8/Materials | Identified exit to Garrison 1246 | -8/Materials | Entered Garrison 1337 | -8/Garrison | Discovered new exit (range 13) 1350 | -8/Garrison | Triggered checkpoint 1374 | -8/Garrison | Discovered new exit (range 10) 1378 | -8/Garrison | Installed Relay Interface Framework 1379 | -8/Garrison | Entered Materials 1400 | -8/Materials | Identified exit to Garrison 1434 | -8/Materials | Entered Garrison 1434 | -8/Garrison | Accompanied by 1 ally 1444 | -8/Garrison | Build established: Sprinter 1506 | -8/Garrison | Discovered new exit (range 10) 1520 | -8/Garrison | Triggered checkpoint 1528 | -8/Garrison | Discovered new exit (range 8) 1532 | -8/Garrison | Expanded RIF knowledge: Program Shield 1533 | -8/Garrison | Entered Factory 1533 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1941 | -7/Factory | Fabricated Dynamic Insulation System (x2) 1952 | -7/Factory | Identified exit to Garrison 1952 | -7/Factory | Entered Garrison 2020 | -7/Garrison | Discovered new exit (range 12) 2025 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 2026 | -7/Garrison | Entered Factory 2026 | -6/Factory | Evolved 2 slots: Utility x2 2102 | -6/Factory | Spotted B-75 Beast 2157 | -6/Factory | Identified exit to Garrison 2157 | -6/Factory | Entered Garrison 2198 | -6/Garrison | Triggered checkpoint 2228 | -6/Garrison | Discovered new exit (range 10) 2233 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 2235 | -6/Garrison | Entered Factory 2423 | -6/Factory | Build established: Mutant 2444 | -6/Factory | Identified exit to Garrison 2491 | -6/Factory | Entered Garrison 2557 | -6/Garrison | Discovered new exit (range 10) 2564 | -6/Garrison | Self-destructed Last Messages --------------- 02539_ Field strength at 50. 02543_ Field strength at 40. 02546_ Field strength at 25. 02547_ Field strength at 15. 02547_ Lgt. Regenerative Plating destroyed. 02548_ Stasis field depleted. 02548_ Triggered Stasis Trap. 02548_ A bubble of rippling energy engulfs the area. 02548_ Field strength at 86. 02549_ Adv. Weight Redist. System destroyed. 02549_ Field strength at 76. 02550_ Field strength at 61. 02551_ Field strength at 56. 02552_ Field strength at 51. 02553_ Field strength at 41. 02554_ Field strength at 21. 02555_ Field strength at 11. 02556_ Stasis field depleted. 02557_ EXIT=FOUND 02563_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# < ###########?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????############ #######???????????????? | | ????????????????????????# g #?????????????? | | ????????????????????????#gg####+##???????????????? | | ????????????????????????#@g#?????????????????????? | | ????????????????????????# #?????????????????????# | | ????????????????????????# #???????????????????? ? | | ????????????????????????#^ #??????????????##### ?? | | ????????????????????????+g +??????????????# ??? | | ????????????????????????# #??????????????# #???? | | ????????????????????????# #???????????#### #????? | | ????????????????????????# #???????????# [ [#????? | | ????????????????????????# #??????###### = ###### | | ????????????????????????# ######## | | ????????????????????????# | | ????????????????????????# | | ????????????????????????########### # # | | ??????????????????????????????????# ## ## # | | ????????????????????????????????? | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????### ## ## # | | ??????????????????????????????????# ## ## # | | ????????????????????????????????? # | | ????????????????????????????????? # | | ???????????????????????????????? # | | ????????????????????????????????########""" ## # | | ??????????????????????????????????????????? #? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 36 Armor Coverage 150 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- Launcher Guidance Computer | -9/Storage | Hacked Lrn. Tractor Beam | -9/Storage | Hacked Imp. Flight Unit | -8/Materials | Hacked Smartbomb Launcher | -7/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ Dynamic Insulation System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteWeightMicrothruster Manual? 0 Play Time 01:00:35 Cumulative 897.2 hours Start 2020.10.05 @ 13:19:04 End 2020.10.05 @ 15:04:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 344 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d89f5a4c-536f-4478-adc9-19dff3dc0ef8