Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.09 @ 00:57:25 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1258) 1258 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 3633 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Friendly Fire -112 Cogmind --------- Core Integrity 96/400 Matter 115/300 Energy 62/310 System Corruption 1% Temperature Cool (43) Movement Walking (330) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Makeshift Sensor Array Makeshift Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (15) --- Heavy Ion Engine Carbon-fiber Leg Coolant Injector Medium Storage Unit Improved Sensor Array Signal Interpreter Energy Filter Makeshift System Shield Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Rocket Array Makeshift Hammer GAL Module Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Makeshift Sensor Array Makeshift Armor Plating > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Coolant Injector Medium Storage Unit Improved Sensor Array Signal Interpreter Makeshift System Shield Spread Laser Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Rocket Array Makeshift Hammer GAL Module [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Makeshift Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Slug Cannon Launcher Precision Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 54 | 6 6 2 15 . 22 3 Power 6 | . 1 . 3 . 1 1 Engine 5 | . 1 . 3 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 15 | 2 2 . 4 . 7 . Treads . | . . . . . . . Leg 15 | 2 2 . 4 . 7 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 2 . 4 . 2 . Device 5 | 1 . . 3 . 1 . Storage 4 | 1 2 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 23 | 2 1 2 4 . 12 2 Energy Gun 9 | 1 1 1 3 . 3 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | 1 . 1 1 . 2 . Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . . . . . 4 . Special Weapon 1 | . . . . . . 1 Impact Weapon 2 | . . . . . 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 Parts Lost 6 | . . 1 . . 2 3 Power . | . . . . . . . Propulsion 3 | . . . . . 1 2 Utility 1 | . . . . . 1 . Weapon 2 | . . 1 . . . 1 Highest Loss Streak 3 | . . 1 . . 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 . 99 90 Engine 11 | . 14 14 11 . 11 8 Leg 31 | . 28 28 33 . 32 32 Device 15 | . 14 14 22 . 15 11 Storage 11 | . 14 14 11 . 11 11 Protection 3 | . . . . . 6 11 Energy Gun 14 | . 14 14 16 . 15 3 Ballistic Gun 7 | . 14 13 5 . 4 . Naked Turns . | . . . . . . . Heaviest Build 47 | 10 31 32 36 36 47 47 Greatest Support 60 | 20 20 20 35 35 60 55 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 Most Carried 15 | 5 8 9 15 14 15 15 Average Carried 11 | 2 6 8 10 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 14 | 3 8 9 14 14 14 14 Class Distribution -------------------- 89% | Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1085 | 239 152 64 233 . 324 73 Remotely . | . . . . . . . Salvage Created 1452 | 117 291 198 617 . 121 108 Parts 98 | 9 23 16 38 . 12 . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 8 8 12 . . 3 Guns 28 | . 8 8 12 . . . Classes Destroyed 10 | 2 4 1 1 . 1 1 Tunneler 2 | 2 . . . . . . Hauler 2 | . 1 . 1 . . . Recycler 2 | 1 . . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 9 | . 3 6 . . . . Grunt 12 | . 5 . 5 . . 2 Duelist 1 | . . . 1 . . . Sentry 9 | . . 2 6 . . 1 Zionite 13 | . . . . . 13 . Tinkerer 1 | . . . . . . 1 Best Kill Streak 5 | 2 5 3 4 . 5 3 Combat Bots Only 5 | . 5 3 3 . . 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2139 | . 179 256 411 . 630 663 Core 412 | . 41 67 98 . 73 133 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 4 | . . . . . 4 . Core Remaining (%) 78 | 100 . 56 . . . . Volleys Fired 139 | 3 24 15 45 . 38 14 Largest 2 | 2 2 2 2 . 2 1 Hottest 130 | 70 76 112 130 . 113 65 Shots Fired 253 | 6 48 30 89 . 66 14 Gun 203 | 6 48 30 89 . 30 . Cannon 33 | . . . . . 31 2 Launcher 5 | . . . . . 5 . Special 12 | . . . . . . 12 Kinetic 96 | 3 24 13 22 . 33 1 Thermal 140 | 3 24 17 67 . 28 1 Explosive 5 | . . . . . 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 37 | 5 9 8 37 . 8 5 Robot Miss Streak 10 | . 3 2 9 . 10 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 173 | 5 30 22 71 . 36 9 Core Hits 139 | 4 14 10 67 . 44 . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 7 | . 1 1 3 . 2 . Burn 5 | . 1 1 3 . . . Destroy 2 | . . . . . 2 . Melee Attacks 5 | . . . . . 5 . Impact 5 | . . . . . 5 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2621 | 60 421 302 1119 . 692 27 Guns 2186 | 60 421 302 1119 . 284 . Cannons 374 | . . . . . 347 27 Explosions 61 | . . . . . 61 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 911 | 22 158 114 270 . 347 . Thermal 1649 | 38 263 188 849 . 284 27 Explosive 61 | . . . . . 61 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 1 Average Corruption 2 | . . . 3 3 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . 14 . 2 3 Message Errors 4 | . . . 3 . . 1 Matter Fused 5 | . . . 3 . 1 1 Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 3 | . . . 2 . . 1 Data Loss (minor) 4 | . . . 3 . 1 . Misfires 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 247 | . 231 247 102 . 202 43 Average Temperature 61 | . 85 72 28 . 63 14 Received Heat Transfer 648 | . 84 90 198 . 69 207 Effects 3 | . 3 . . . . . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 3434 | 111 740 555 1628 . 363 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 226 | 15 202 93 226 38 . . Initial 38 | . 8 8 25 38 . . Average 62 | 5 94 47 64 38 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 97 | 100 88 100 98 100 . . Level 1 2 | . 11 . 1 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 9 9 17 . 41 5 Peak Tracking Total 5 | . 5 3 4 . 5 3 Tactical Retreats 2 | . . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . 1 1 1 . 1 . Max in Single Turn 1 | . 1 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 12 | . 5 . 7 . . . Terminals 9 | . 4 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 22 . 19 . . . Successful 30 | . 12 . 18 . . . Failed 11 | . 10 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 24 | . 15 . 6 . 2 1 Terminals 35 | . 20 . 15 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 6 . 11 . . . Prototype ID Bank 3 | . 2 . 1 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 5 | . 1 . 4 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 . 3 . . . Report Inventory 3 | . 1 . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 5 . 4 . . . Terminals 7 | . 4 . 3 . . . Botnet 7 | . 4 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Recyclers 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 . 6 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 192 | . . . . . 192 . Highest-Rated Ally 96 | . . . . . 96 . Total Orders . | . . . . . . . Ally Attacks 93 | . . . . . 93 . Total Damage 3356 | . . . . . 3356 . Kills 28 | . . . . . 28 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6125 | 75 566 1002 1119 5 2963 395 Spaces Moved 3482 | 51 284 490 464 3 1938 252 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 3469 | 38 284 490 464 3 1938 252 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 190 120 133 Average Speed 154 | 102 138 190 189 190 142 134 Slowest Speed 210 | 120 190 190 190 190 210 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 5 45 98 39 4 89 30 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 9 | . . 3 . . 3 3 Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . . . 5 1 Melee . | . . . . . . . Projectile 2 | . . . . . 1 1 AOE 4 | . . . . . 4 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3984 | 68 409 531 619 3 2070 284 Wait 189 | . 82 23 50 1 28 5 Move 3476 | 50 283 489 463 2 1937 252 Hop . | . . . . . . . Pick Up 74 | 9 10 2 27 . 21 5 Fast Attach . | . . . . . . . Attach 26 | 6 3 1 6 . 7 3 Detach . | . . . . . . . Swap 28 | . 3 1 9 . 15 . Drop 47 | . 4 . 19 . 19 5 Fire 139 | 3 24 15 45 . 38 14 Melee 5 | . . . . . 5 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 411 | -10/Materials | Identified exit to Materials 642 | -10/Materials | Entered Mines 643 | -10/Mines | Met a Derelict bent on vengeance 953 | -10/Mines | Discovered exit to Materials (range 10) 1281 | -10/Mines | Learned Materials stockpile data 1340 | -10/Mines | Found a hidden stash of uninstalled traps 1644 | -10/Mines | Entered Materials 1644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1733 | -9/Materials | Identified exit to Mines 2518 | -9/Materials | Discovered new exit (range 8) 2763 | -9/Materials | Entered Mines 2764 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2768 | -9/Mines | Entered Zion 2877 | -7/Zion | Found Prototype Launcher 2992 | -7/Zion | System corruption cleaned by Quarantine Array 3032 | -7/Zion | Identified Rocket Array 3879 | -7/Zion | Found GAL Module 4049 | -7/Zion | Given A8's code to call for help 4177 | -7/Zion | Discovered new exit (range 16) 4455 | -7/Zion | Loaded intel: 4 derelict terminal locations 4567 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4572 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4898 | -7/Zion | Learned location of Quarantine (-2) 5347 | -7/Zion | Attacked by Zionites 5653 | -7/Zion | Spotted BS-JE1(B) 5661 | -7/Zion | Spotted 69-50H(B) 5731 | -7/Zion | Entered Proximity Caves 5743 | -6/Proximity Caves | Learned Factory interactive machine intel 5771 | -6/Proximity Caves | Build established: Derelict-Mutant 5835 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5855 | -6/Proximity Caves | Found Prototype Special Weapon 5857 | -6/Proximity Caves | Identified Molecular Deconstructor 6055 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6086 | -6/Proximity Caves | Core integrity fell below 50% 6099 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 6126 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06102_ Acquired Hvy. Ion Cannon. 06103_ Entropy package works its way towards H-66 Slayer core. 06105_ Penetrated by Slug. 06109_ Concrete disintegrates. 06109_ Concrete destabilizing. 06109_ Penetrated by Slug. 06113_ Entropy package works its way towards X-62 Marksman core. 06115_ Penetrated by Slug. 06116_ Concrete disintegrates. 06117_ Slug penetrates Wall. 06118_ Penetrated by Slug. 06119_ X-62 Marksman core entropy levels peaking. 06120_ Entropy package melds with Wall. 06121_ Wall disintegrates. 06121_ Penetrated by Slug. 06121_ Molecular Deconstructor destroyed. 06121_ Critical hit (Burn: +37). 06124_ Penetrated by Slug. 06124_ Mak. Leg destroyed. 06124_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ######???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####??????????????????????????????????????? | | ???????# ##?????????????????????????????????????? | | ??????## #?????????????????????????????????????? | | ?????## #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ????## #?????????????????????????????????????? | | ##### #????????????????##???????????????????? | | # #???????????????? #???????????????????? | | #?????????????### ????????????????????? | | ######?????????????# # ????????????????????? | | #?????????????????## ####?????????????????? | | ##?????????????##?# ??????????????????? | | #????????????# ? ???????????????????? | | #????????????# #?# ????????????????????? | | #####???????????# #?# #?????????????????????? | | ### ##??????????# #?#@ #?????????????????????? | | ### ######?????# #?# #???#?????????????????? | | ## #?????# #?#] #? #?????????????????? | | #???# #?????# ### [## #?????????????????? | | ##### #????## # h ## ####??????????????? | | #????# % % # ????????????? | | # ##### #????# ### ?????????? | | ## #???# #????# ####% ?????????? | | #### #???# ###### ###x $ ?????????? | | #??# #???# ??????????? | | #??# #???# #### ??????????? | | ###??# #???###### ### # #????? ?????????? | | ?????# #????????## * ##?? # ###???????????????? | | ###### #?????????## ###???## #?????????????????? | | #??????????####???????##?????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Dynamic Insulation System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed MinesnifferBarrageWell Manual? 0 Play Time 00:53:49 Cumulative 119.2 hours Start 2023.01.08 @ 11:05:25 End 2023.01.09 @ 00:57:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 0 Adventurer 43 Explorer 0 Win Type - Total 6 Types 2/2/0/2/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c59edd1-4103-469d-a4d2-66fb39261da6