Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 13:29:08 Player: Minty Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (130) 650 Value Destroyed (5105) 5105 Prototype IDs (44) 880 Alien Tech Used (2) 400 Bonus (13629) 13629 TOTAL SCORE: 28964 Bonus ------- High Alert Combat Kills 461 Follower Combat Kills 779 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Pursued by Intercept 500 Win 3000 Friendly Fire -111 Cogmind --------- Core Integrity 1250/1600 Matter 231/300 Energy 149/950 System Corruption 8% Temperature Hot (218) Movement Hovering (136) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (9) --- Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Experimental Heat Sink Experimental Energy Well Enhanced Optical Array Experimental Signal Interpreter Experimental Targeting Computer Advanced Launcher Guidance Computer Core Analyzer Improved Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- Potential Cannon > --- INVENTORY (5) ---- Hypervelocity EM Gauss Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- VTOL Module Improved Surge Thruster Impulse Thruster Q-thruster Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY ---------- Advanced Power Amplifier Experimental Energy Well Experimental Signal Interpreter Armor Integrity Analyzer Makeshift Hacking Suite Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Enhanced Coil Gun Chain Missile Launcher > --- INVENTORY -------- Enhanced Quantum Rifle Advanced KE Penetrator Improved Plasma Cutter [Rating: 133] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Diametric Drive Treads Light Treads Leg Carbon-fiber Leg Wheel High-density Centrium Wheel Hover Unit Combat Gravmag System Flight Unit Improved Diametric Drive Utility Makeshift Hacking Suite Device Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Great Maul Slashing Weapon Greatsword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 7 | . . . . . . 4 . . . . . . . 1 . . 1 1 . Utility 8 | . . 1 . . . 2 . . 2 . . . . . . . . 1 2 Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 . . Parts Attached 320 | . 8 35 35 2 4 42 20 3 22 8 2 21 1 9 25 14 27 24 18 Power 34 | . 1 2 2 . . 6 4 . 1 2 1 3 . 1 3 1 1 2 4 Engine 16 | . . 2 2 . . 4 4 . 1 1 . 2 . . . . . . . Core 6 | . 1 . . . . 1 . . . 1 1 1 . 1 . . . . . Reactor 12 | . . . . . . 1 . . . . . . . . 3 1 1 2 4 Propulsion 69 | . 2 8 2 1 . 17 5 1 5 . . 3 . 1 8 . 8 7 1 Treads 18 | . 2 7 2 1 . 2 . 1 . . . . . . . . 3 . . Leg 8 | . . . . . . 3 5 . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . 1 . . Hover 14 | . . . . . . 1 . . 3 . . 1 . . . . 4 4 1 Flight 28 | . . 1 . . . 11 . . 2 . . 2 . 1 8 . . 3 . Utility 84 | . 5 7 9 1 . 6 3 1 5 4 . 6 . 1 6 4 11 10 5 Device 36 | . 3 3 5 . . 4 2 1 1 4 . 1 . . 3 2 6 1 . Storage 11 | . 1 . . . . 1 1 . . . . 1 . . 1 1 2 1 2 Processor 10 | . . . . . . . . . 3 . . . . . 1 . . 6 . Hackware 11 | . . . . . . 1 . . 1 . . 3 . 1 . 1 . 2 2 Protection 16 | . 1 4 4 1 . . . . . . . 1 . . 1 . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 133 | . . 18 22 . 4 13 8 1 11 2 1 9 1 6 8 9 7 5 8 Energy Gun 42 | . . 6 7 . 4 4 2 . 1 . . 2 . 3 . 3 3 2 5 Energy Cannon 12 | . . . 1 . . . 2 1 1 . . . . . . 1 3 . 3 Ballistic Gun 31 | . . 6 6 . . 2 1 . 3 2 . 1 . 3 4 3 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . Launcher 16 | . . 2 1 . . 6 1 . . . . 1 1 . 1 . 1 2 . Special Weapon 12 | . . . 5 . . . . . 1 . 1 1 . . 2 2 . . . Impact Weapon 7 | . . 3 . . . . 1 . 3 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 10 | . . 1 2 . . 1 . . 2 . . 4 . . . . . . . Unidentified Prototypes 29 | . . 2 3 . . 3 . . . . . 6 . 2 2 5 2 4 . Corrupted Parts 6 | . 1 1 . . . . 4 . . . . . . . . . . . . System Corruption 38 | . 2 3 . . . . 33 . . . . . . . . . . . . Parts Lost 93 | . . 4 3 . . 15 11 . 10 1 3 . 4 3 5 5 4 17 8 Power 9 | . . 1 . . . 1 . . 2 . . . 1 1 1 . 1 . 1 Propulsion 34 | . . . 1 . . 7 4 . 3 . . . . . 3 4 1 8 3 Utility 26 | . . 3 2 . . 3 3 . 2 . 3 . . 1 1 . 1 5 2 Weapon 24 | . . . . . . 4 4 . 3 1 . . 3 1 . 1 1 4 2 Highest Loss Streak 16 | . . 1 3 . . 8 9 . 8 1 3 . 3 3 3 5 2 16 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 99 94 97 89 99 69 38 37 20 64 71 85 86 71 85 71 74 43 51 Engine 4 | . 7 1 11 11 11 4 2 6 2 2 3 3 3 . . . . . . Core 1 | . 6 8 . . . . . . . . 1 1 . . . . . . . Treads 8 | . 15 21 19 14 22 2 . 3 1 . . . . . . . 11 . . Leg 1 | . 12 . . . . 5 4 13 2 . . . . . . . . . . Hover 3 | . . . . . . . . . 1 11 11 11 11 10 1 . 3 9 9 Flight 6 | . . . . . . 21 3 . 1 5 5 14 17 18 30 24 4 . . Device 7 | . 2 10 8 11 11 6 17 6 1 8 11 3 5 2 . 5 6 2 4 Storage 6 | . 14 11 11 11 11 9 3 6 2 . . 3 5 5 5 4 . . . Processor 4 | . . . . . . . . . 1 17 17 12 5 5 5 9 4 12 20 Hackware 5 | . . . . . . 3 . . 1 5 5 9 17 15 20 16 17 8 8 Protection 5 | . 10 7 12 11 11 1 . . . . . 4 5 5 4 . 2 3 . Energy Gun 11 | . 14 16 23 30 32 7 3 . . . . . . 6 . 1 10 1 3 Ballistic Gun 4 | . 14 15 7 . . 2 . . . 4 5 . . . 12 3 . . . Special Melee Weapon 1 | . . . 1 . . . . . 1 5 5 9 5 . . . . . . Peak Build Rating 133 | 6 10 21 26 21 24 60 47 27 48 74 74 114 107 114 133 111 132 101 131 Average Rating 48 | 6 8 17 22 19 20 36 23 22 17 65 70 95 101 97 100 90 114 61 87 On Entrance 50 | 6 6 10 17 20 13 21 32 15 24 48 74 61 107 88 111 92 72 92 101 Naked Turns 28 | . . . . . . . . . 28 . . . . . . . . . . Heaviest Build 70 | 11 29 42 47 44 44 50 44 44 36 28 28 23 23 30 46 31 70 34 53 Greatest Support 90 | 20 40 40 46 43 43 45 30 30 30 28 28 27 27 31 46 38 90 48 45 Greatest Overweight (x) 4 | . . 1 1 1 1 2 4 1 1 . . . . . 1 . 3 . 1 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 8 10 15 15 15 15 15 10 15 9 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 11 15 15 15 15 15 14 12 15 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | 6 8 14 14 14 12 13 6 10 8 4 4 4 4 4 4 4 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 11 15 15 15 13 14 11 12 5 5 4 5 5 5 5 5 5 5 1 Class Distribution -------------------- 25% | Mutant 19% | Tank 9% | Hacker-Sprinter 8% | Skirmisher 7% | Commander-Sprinter 5% | Hacker-Mutant 5% | Scavenger-Tank 3% | Hacker-Skirmisher 3% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Commander-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Hacker-Sprinter | -4/Lab Hacker-Skirmisher | -3/Research Scavenger-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Matter Collected 4665 | 200 63 630 533 18 . 634 268 46 134 177 58 281 27 37 745 266 55 397 96 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5171 | . 364 1250 603 100 . 613 298 . 279 60 . . 176 186 542 . 341 117 242 Parts 265 | . 24 78 48 9 . 16 3 . 5 7 . . 9 8 18 . 27 5 8 Haulers Intercepted 5 | . . 2 1 . . 2 . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 2 . . 6 3 . 10 . . . . . . Prevented 2 | . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Combat Hostiles Destroyed 105 | . 6 27 16 2 . 11 4 . 8 1 . . 5 3 10 . 6 1 5 Melee 5 | . . 1 . . . . 1 . 3 . . . . . . . . . . Guns 64 | . 6 25 11 2 . 2 2 . 2 1 . . . 2 10 . 1 . . Cannons 8 | . . . . . . . . . . . . . . . . . 3 1 4 AOE 23 | . . 1 5 . . 8 1 . . . . . 5 1 . . 1 . 1 Classes Destroyed 15 | . 5 7 . . . . 1 . . . . . 1 1 . . . . . Worker 4 | . 2 . 1 . . . . . . . . . . . . . . 1 . Builder 3 | . 1 . 1 . . . . . . . . . . . . . 1 . . Hauler 5 | . . 2 1 . . 2 . . . . . . . . . . . . . Recycler 3 | . . 2 . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . Operator 5 | . 1 . 2 . . . . . . . . . . . 1 . . 1 . Watcher 4 | . 1 1 . . . . . . . . . . . . 1 . . 1 . Swarmer 29 | . . 7 7 . . 4 . . 4 . . . 1 . 4 . 1 1 . Cutter 2 | . . . . . . . . . . . . . . 2 . . . . . Grunt 33 | . 6 11 3 . . 7 . . 4 . . . 2 . . . . . . Brawler 4 | . . 1 . . . . 2 . . . . . 1 . . . . . . Duelist 2 | . . 1 . . . . 1 . . . . . . . . . . . . Sentry 20 | . . 7 6 2 . . . . . . . . . 1 3 . . . 1 Hunter 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . Programmer 12 | . . . . . . . 1 . . 1 . . . . 2 . 4 . 4 Best Kill Streak 7 | . 6 7 3 1 . 4 1 . 6 1 . . 4 2 5 . 4 1 3 Combat Bots Only 6 | . 4 4 3 1 . 4 1 . 6 1 . . 4 2 5 . 4 1 3 Max Kills in Single Turn 3 | . 2 2 3 1 . 2 1 . 1 1 . . 1 1 2 . 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . Exploded 3 | . . 1 3 . . 2 1 . . . . . 1 1 . . 1 . 1 Melee 1 | . . 1 . . . . 1 . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Hostile Shots Fired 1252 | . 36 111 91 2 . 161 65 . 132 10 48 2 36 79 97 48 90 167 77 Missed 445 | . 9 23 18 1 . 56 20 . 35 4 24 . 22 43 43 28 22 67 30 Damage Taken 15078 | . 403 1193 891 14 . 1872 1203 . 1750 99 357 86 314 791 988 406 1342 2330 1039 Core 4363 | . 94 184 138 . . 373 345 . 751 42 53 68 31 150 175 82 229 1298 350 Absorbed by Shields 453 | . . . . . . . . . . 22 79 . . . 352 . . . . Redirected to Shielding 292 | . . 108 103 . . . . . . . . . . . . . 81 . . Ignored by Resistances 14 | . . . . . . 5 9 . . . . . . . . . . . . Regen/Repaired (Parts) 323 | . . 194 . . . . . . . . . 13 . . 116 . . . . Core Remaining (%) 47 | 100 62 . . . 19 . . 15 . . . . 5 . . 64 73 10 78 Volleys Fired 347 | . 29 56 39 5 . 37 21 . 11 8 21 . 5 11 38 4 26 16 20 Largest 3 | . 2 3 3 3 . 3 2 . 3 2 2 . 1 2 3 2 3 2 3 Hottest 276 | . 60 151 144 177 . 177 150 . 163 66 133 . 160 80 160 65 276 201 200 Shots Fired 684 | . 58 142 106 12 . 75 22 . 15 9 23 . 5 18 104 7 48 18 22 Gun 621 | . 58 140 105 12 . 59 13 . 12 9 21 . . 18 103 7 33 14 17 Cannon 30 | . . . . . . . 5 . 3 . . . . . . . 15 2 5 Launcher 29 | . . 2 1 . . 16 4 . . . . . 3 . 1 . . 2 . Special 4 | . . . . . . . . . . . 2 . 2 . . . . . . Kinetic 300 | . 29 71 35 . . 15 . . 11 9 21 . . . 103 6 . . . Thermal 239 | . . 54 70 12 . 37 13 . 4 . 2 . 2 . . 1 32 7 5 Explosive 21 | . . 2 1 . . 13 . . . . . . 3 . 1 . . 1 . Electromagnetic 106 | . 29 15 . . . 10 9 . . . . . . . . . 16 10 17 Entropic 18 | . . . . . . . . . . . . . . 18 . . . . . Robot Hit Streak 22 | . 9 8 6 3 . 8 6 . 5 2 4 . 6 3 7 . 7 5 22 Robot Miss Streak 6 | . 3 5 5 2 . 6 2 . 1 1 3 . 2 3 6 . 3 5 . Penetration Max 1 | . . . . . . . . . 1 . 1 . . . 1 . 1 . . Secondary Targets 9 | . . 5 2 . . . . . . . . . . . 2 . . . . Max Gunslinging Chain 2 | . . 2 1 . . . . . . . . . . . 1 . . . . Shots Hit Robots 445 | . 37 88 61 7 . 45 21 . 29 6 13 9 7 11 51 . 29 9 22 Core Hits 250 | . 23 62 44 5 . 36 9 . 4 2 4 . 12 8 18 . 9 7 7 Critical Kills 6 | . . . . . . . . . 1 . . . . . 3 . 2 . . Critical Parts Destroyed 20 | . 1 . 1 . . . 1 . 7 1 . . . . 9 . . . . Critical Strikes 31 | . 1 1 3 . . 1 1 . 8 1 . . . . 13 . 2 . . Burn 3 | . . . 2 . . 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . 1 . . Destroy 21 | . 1 . 1 . . . . . 4 1 . . . . 13 . 1 . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . 1 . 4 . . . . . . . . . . Melee Attacks 54 | . . 9 . . . . 8 . 25 . . 9 3 . . . . . . Impact 38 | . . 9 . . . . 7 . 22 . . . . . . . . . . Slashing 1 | . . . . . . . 1 . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . 3 . . . . . . Sneak Attacks 12 | . . . . . . . . . 3 . . 9 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13883 | . 589 1624 1448 115 . 1580 974 . 837 162 358 . 670 1004 1481 . 1191 395 1455 Guns 6935 | . 450 1235 991 113 . 674 280 . 117 162 336 . . 599 1481 . 464 19 14 Cannons 1626 | . . . . . . . 54 . 54 . . . . . . . 601 41 876 Explosions 4129 | . 133 244 436 . . 906 359 . . . . . 653 405 . . 113 315 565 Melee 1071 | . . 118 . . . . 281 . 666 . . . 6 . . . . . . Ramming 89 | . 6 27 21 2 . . . . . . . . . . . . 13 20 . Kinetic 3271 | . 171 513 304 . . 213 . . 91 162 336 . . . 1481 . . . . Thermal 5277 | . 133 593 687 113 . 402 337 . 80 . 22 . 11 405 . . 1127 119 1248 Explosive 2465 | . . 244 436 . . 795 . . . . . . 653 . . . . 144 193 Electromagnetic 1111 | . 279 129 . . . 170 356 . . . . . . . . . 51 112 14 Impact 1023 | . . 118 . . . . 239 . 666 . . . . . . . . . . Slashing 42 | . . . . . . . 42 . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . . . . 6 . . . . . . Entropic 599 | . . . . . . . . . . . . . . 599 . . . . . Highest Corruption 41 | . 2 7 10 11 . 1 41 41 . 2 2 2 . 6 6 6 9 4 8 Average Corruption 7 | . 2 4 8 10 . 1 15 41 . 1 2 2 . 2 6 3 7 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 187 | . . 28 54 24 . 5 25 10 . 4 3 . . 4 14 2 9 1 4 Message Errors 40 | . . 6 13 6 . . 6 1 . . 1 . . 3 2 . 1 . 1 Matter Fused 46 | . . 7 12 9 . 2 6 2 . 1 . . . 1 2 1 2 1 . Heat Flow Errors 27 | . . 5 11 3 . 1 3 . . 1 1 . . . . . 2 . . Energy Discharges 25 | . . 4 2 4 . . 4 3 . . 1 . . . 3 1 1 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Fused 4 | . . . 1 . . . 2 1 . . . . . . . . . . . Data Loss (minor) 22 | . . 1 6 1 . . 3 3 . 2 . . . . 3 . 2 . 1 Data Loss (major) 6 | . . 1 2 . . 2 1 . . . . . . . . . . . . Misfires 6 | . . 1 4 . . . . . . . . . . . . . 1 . . Alerts 4 | . . 1 2 1 . . . . . . . . . . . . . . . Weapon Failures 6 | . . 2 1 . . . . . . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1187 | . . . 110 . . 7 128 . 248 . 5 . . . . . 302 3 384 Projectiles 458 | . . . . . . . . . . . 5 . . . . . 249 . 204 Explosions 376 | . . . 110 . . 7 26 . . . . . . . . . 53 . 180 Melee 353 | . . . . . . . 102 . 248 . . . . . . . . 3 . Knockbacks 3 | . . . . . . . 1 . 2 . . . . . . . . . . Impact 3 | . . . . . . . 1 . 2 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 232 | . 18 21 42 . . 84 57 . . . . . . . . . 1 9 . Shots 11 | . 1 1 1 . . 4 4 . . . . . . . . . . . . Rammed 19 | . 2 5 5 1 . . . . . . . . . . . . 2 4 . Targets Rammed 20 | . 2 6 5 1 . . . . . . . . . . . . 2 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 510 | . 189 279 465 246 . 140 244 . 195 98 264 . 243 16 402 24 510 168 214 Average Temperature 109 | . 70 77 133 85 . 30 95 . 107 60 79 . 101 7 135 8 211 62 82 Received Heat Transfer 2861 | . 234 390 246 . . 378 63 . 819 . 145 . 30 135 81 97 . 216 27 Effects 12 | . . 1 2 . . . . . . . . . . . 2 . 7 . . Shutdowns 3 | . . . 1 . . . . . . . . . . . . . 2 . . Energy Bleed 4 | . . 1 . . . . . . . . . . . . 1 . 2 . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . Short Circuit 2 | . . . 1 . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 3 . . . . . . . . 1 . Combat Hostiles 3 | . . . . . . . . . 3 . . . . . . . . . . Parts Fried 8 | . . 1 . . . . . . 3 . . . . . . . . 4 . Impact Corruptions 14 | . . . . . . . 3 . 10 . . . . . . . . 1 . Robots Melted 2 | . . . . . . 1 . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . 1 . . Parts Melted 9 | . 1 . 2 . . . . . . . . . 1 . 4 . 1 . . Heat Transferred 6434 | . 200 1113 1541 215 . 754 457 . 111 . 160 . 80 300 . . 846 87 570 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . 1 . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Peak Influence 1131 | . 303 646 1103 422 . 254 . . 190 . . . . 1131 982 . 136 135 315 Initial 688 | . . 127 272 389 . . . . 14 . . . . 688 534 . . 66 . Average 345 | . 175 412 613 358 . 109 . . 90 . . . . 945 592 . 32 48 72 Maximum Alert Level 4 | . 1 2 4 2 . 1 . . . . . . . 4 3 . . . 1 Low Security (%) 38 | 100 45 7 2 . . 72 . . 100 . . . . . . . 100 100 95 Level 1 24 | . 54 38 35 44 . 27 . . . . . . . . 7 . . . 4 Level 2 23 | . . 53 25 55 . . . . . . . . . 13 69 . . . . Level 3 12 | . . . 34 . . . . . . . . . . 70 22 . . . . Level 4 1 | . . . 1 . . . . . . . . . . 15 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 3 6 . . 6 . . . . 1 . 1 5 4 . 3 4 1 Investigation 16 | . . 2 4 . . 3 . . . . . . . 2 3 . 1 1 . Extermination 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 Reinforcement 10 | . 1 . 1 . . 3 . . . . . . . 3 . . 1 1 . Assault 3 | . . 1 . . . . . . . . 1 . 1 . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . 2 . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Distress Signals 17 | . 2 2 2 . . . . . 1 . . 1 1 2 1 . 2 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 307 | . 13 35 34 1 . 22 11 . 12 1 8 8 19 38 35 4 16 39 11 Peak Tracking Total 17 | . 5 4 6 . . 5 9 . 7 1 10 7 10 17 13 4 8 17 5 Tactical Retreats 46 | . 1 1 2 . . 5 4 . 4 . 1 . 2 8 5 . . 11 2 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Traps Triggered 7 | . . 3 1 . . . . . . . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 173 | . . 22 129 . . 22 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . 2 . . . . . . . . . . . . 1 . . . . Reprogrammed 16 | . . 2 13 . . 1 . . . . . . . . . . . . . Reused 6 | . . . 6 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . 6 . . . . . . . 1 17 . . . . . . . Objects Rigged 6 | . 1 . . . . . . . . . . . . 5 . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Machines Disabled 34 | . 1 . 7 . . 4 . . . . . 1 . 7 6 5 1 . 2 Max in Single Turn 6 | . 1 . 2 . . 2 . . . . . 1 . 6 1 2 1 . 1 Garrison Access 5 | . . . 1 . . 1 . . 1 . . . . 1 . . . 1 . Energy Cycler 3 | . . . . . . . . . . . . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 10 | . . . 5 . . . . . . . . 1 . . 2 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Machines Accessed 56 | . 3 7 9 6 . 7 1 . 1 2 . 2 . 5 8 1 1 1 2 Terminals 35 | . 2 4 8 5 . 2 . . . . . . . 4 6 . 1 1 2 Fabricators 3 | . . . . . . 2 . . . . . . . . 1 . . . . Repair Stations 4 | . 1 1 . . . 1 . . . . . . . . 1 . . . . Recycling Units 3 | . . 2 . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . . 1 . . . . 1 . . . . . Total Hacks 190 | . 10 21 27 26 . 29 1 . 1 7 . 6 . 12 32 1 11 2 4 Successful 104 | . 7 15 11 7 . 11 1 . 1 7 . 6 . 7 21 1 8 . 1 Failed 86 | . 3 6 16 19 . 18 . . . . . . . 5 11 . 3 2 3 Catastrophic 18 | . 1 1 8 1 . 4 . . . . . . . 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 70 | . 3 9 13 6 . 11 . . . . . . . 9 12 1 5 1 . Terminals 133 | . 9 11 25 22 . 13 . . . . . . . 10 26 . 11 2 4 Fabricators 11 | . . . . . . 7 . . . . . . . . 4 . . . . Repair Stations 10 | . 1 5 . . . 2 . . . . . . . . 2 . . . . Recycling Units 9 | . . 5 . 4 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access 11 | . . . 2 . . 6 . . 1 . . . . 2 . . . . . Terminal Hacks 72 | . 4 5 10 5 . 6 1 . . 7 . 6 . 5 14 1 7 . 1 Record 8 | . . . 1 . . . . . . 6 . . . . . 1 . . . Part Schematic 3 | . . . . 2 . . . . . . . . . . 1 . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 1 1 . . 1 . . . . . 5 . . 1 . . . . Open Door 4 | . . . 1 . . . 1 . . 1 . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . 1 1 . . . . . . . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 . . Alert Level 13 | . . 1 3 1 . 2 . . . . . . . 2 3 . 1 . . Unreport Threat 7 | . . . 1 . . . . . . . . . . 1 5 . . . . Locate Traps 8 | . . 2 2 . . 1 . . . . . . . 1 2 . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . . . . . . . . . . 1 . . Transport Status 2 | . 1 . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 3 . . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . 2 . . . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 6 | . 1 4 . . . . . . . . . . . . 1 . . . . Scan Component 2 | . . 2 . . . . . . . . . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . . . . . . . . . Refit 2 | . 1 . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . 4 . 2 . . . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . . . . Report Inventory 3 | . . 2 . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . Seal Access 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . Unauthorized Hacks 13 | . 2 2 1 . . 1 . . . . . . . 1 5 . 1 . . Terminals 9 | . 2 1 . . . 1 . . . . . . . 1 3 . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . Botnet 5 | . 1 1 . . . 1 . . . . . . . . 1 . 1 . . Detonate 2 | . 1 . . . . . . . . . . . . 1 . . . . . Disrupt 1 | . . . . . . . . . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 5 9 6 . 7 . . . . . . . 5 7 . 1 1 2 Full Trace Events 20 | . . 1 6 5 . 3 . . . . . . . 2 1 . 1 1 . Feedback Events 4 | . . . 2 1 . 1 . . . . . . . . . . . . . Corruption 4 | . . . 2 1 . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 99 | . . . . . . 99 . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . . . . . . . Time 52 | . . 52 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 127 | . . 127 . . . . . . . . . . . . . . . . . Retrieved Matter 307 | . . 307 . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . 4 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . . . . . . . . Non-combat 2 | . . . . . . . . . 2 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 . . . . . . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . . . . . . no_distress 2 | . . . . . . . . . 2 . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . 5 . . 3 . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Total Allies 67 | . . . 10 . . 3 . . . . . 5 . . 14 . . 34 1 Largest Group 12 | . . . 10 . . 3 . . . . . 5 . . 10 3 . 12 1 Highest-Rated Group 481 | . . . 88 . . 54 . . . . . 229 . . 481 141 . 167 64 Highest-Rated Ally 68 | . . . 16 . . 18 . . . . . 65 . . 68 47 . 15 64 Total Orders 6 | . . . 1 . . 1 3 1 . . . . . . . . . . . EXPLORE 5 | . . . 1 . . 1 2 1 . . . . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 256 | . . . 70 . . 20 . . . . . 3 . . 26 . . 134 3 Total Damage 5441 | . . . 537 . . 519 . . . . . 167 . . 1713 . . 2365 140 Kills 34 | . . . 20 . . 4 . . . . . . . . 5 . . 5 . Allies Corrupted 3 | . . . 2 . . . . . . . . . . . . . . 1 . Allies Melted 3 | . . . . . . . . . . . . 3 . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 3 . . 2 2 . 3 . . . . . . Drone Launches 22 | . . . 16 . . 2 2 2 . . . . . . . . . . . Drone Recoveries 8 | . . . 2 . . 2 2 2 . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Turns Passed 10153 | 15 390 1075 1476 580 606 823 694 214 390 276 180 1028 133 346 413 115 538 575 286 Spaces Moved 8373 | 13 200 442 546 241 250 601 349 88 327 424 209 1129 341 810 665 110 407 863 358 Core 883 | . . . . . . . 140 . 184 . . . . . . . . 449 110 Treads 1775 | . 111 442 546 241 250 53 . . . . . . . . . . 132 . . Legs 479 | 13 89 . . . . 141 116 88 32 . . . . . . . . . . Wheels 110 | . . . . . . . . . . . . . . . . . 110 . . Hover 1119 | . . . . . . . . . 46 191 130 . . . . . 132 372 248 Flight 4007 | . . . . . . 407 93 . 65 233 79 1129 341 810 665 110 33 42 . Fastest Speed 15 | 120 120 160 160 160 160 24 34 120 40 40 40 27 27 23 15 20 29 30 46 Average Speed 81 | 120 142 163 185 231 239 76 164 186 73 56 63 32 27 24 19 26 101 49 51 Slowest Speed 285 | 120 160 240 240 240 240 260 250 190 190 77 77 40 27 27 89 29 285 60 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . . . 2 . . . . 20 9 . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 2 49 49 81 62 28 9 92 62 11 62 51 84 64 23 47 93 13 30 15 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 5 | . . 1 1 . . . . . . 1 1 . 1 . . . . . . Known Exits Taken 10 | . . 1 1 . . . 1 . 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 . . 1 1 1 . 1 . . 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . . 4 1 . 2 . . 1 . . . . . . Spaces Dug 51 | . . 2 . . . . . . . . . . . . 48 . 1 . . Terrain Destroyed 323 | . 9 16 21 . . 27 4 . 1 1 5 . 83 23 48 . 14 12 59 Melee 2 | . . 2 . . . . . . . . . . . . . . . . . Projectile 21 | . . . . . . 1 . . 1 1 5 . . 5 . . 7 1 . AOE 299 | . 9 14 21 . . 26 4 . . . . . 83 18 48 . 7 11 58 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp War Pro Fac Arm Lab Res Res Acc Total 10847 | 12 250 663 865 255 257 897 434 138 419 448 231 1781 373 913 844 171 480 979 437 Wait 1263 | . 5 57 53 . 3 162 18 46 16 6 . 598 23 98 76 4 6 67 25 Move 8293 | 12 199 441 545 240 249 600 348 87 322 423 208 1128 340 773 646 109 406 860 357 Hop 28 | . . . . . . . . . 2 . . . . 16 9 . . 1 . Pick Up 70 | . 5 16 7 . 1 12 3 1 5 2 . 3 . 3 4 2 2 2 2 Fast Attach 115 | . . 8 3 1 . 10 8 2 10 4 . 11 . 7 8 5 13 20 5 Attach 98 | . . 3 2 . 3 21 12 1 12 3 1 4 1 2 3 10 6 1 13 Detach 78 | . . 2 1 3 . 15 10 1 8 1 . 6 1 . 5 10 4 1 10 Swap 109 | . 8 24 30 1 1 11 . . . 1 1 6 . . 14 . 9 3 . Drop 102 | . 2 19 13 4 . 7 5 . 8 . . 8 . 3 14 5 6 4 4 Fire 347 | . 29 56 39 5 . 37 21 . 11 8 21 . 5 11 38 4 26 16 20 Melee 54 | . . 9 . . . . 8 . 25 . . 9 3 . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . 1 4 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 15 | . 2 6 5 1 . . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 20 | . . . 3 . . . 1 . . . . . . . 15 . . . 1 Trap 173 | . . 22 129 . . 22 . . . . . . . . . . . . . Miscellaneous 77 | . . . 35 . . . . . . . . 8 . . 12 22 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x2 / *Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 751 | -9/Materials | Identified exit to Mines 751 | -9/Materials | Identified exit to Storage 789 | -9/Materials | Build established: Scavenger-Tank 944 | -9/Materials | Repaired Lgt. Treads 972 | -9/Materials | Repaired Lgt. Treads 1002 | -9/Materials | Discovered new exit (range 10) 1206 | -9/Materials | First assault squad dispatched 1436 | -9/Materials | Discovered new exit (range 10) 1481 | -9/Materials | Entered Storage 1614 | -9/Storage | Lost 3 allies 1848 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1985 | -9/Storage | Discovered new exit (range 11) 2062 | -9/Storage | Core integrity fell below 50% 2112 | -9/Storage | Lost 3 allies 2229 | -9/Storage | Discovered new exit (range 7) 2396 | -9/Storage | Garrison activated, responded to threat 2447 | -9/Storage | Learned location of Armory (-4) 2656 | -9/Storage | Core integrity fell below 20% 2672 | -9/Storage | Lost 3 parts (1n2u) 2866 | -9/Storage | Identified exit to Recycling 2917 | -9/Storage | System corruption reached 10% 2957 | -9/Storage | Entered Recycling 2997 | -9/Recycling | Build established: Tank 3501 | -9/Recycling | Scanned before Scraplab entrance 3523 | -9/Recycling | Entered Scraplab 3536 | -9/Recycling | Discovered new exit (range 2) 3537 | -9/Recycling | Entered Scraptown 3537 | -9/Scraptown | System corruption cleaned by C-Scrubber 3617 | -9/Scraptown | Visited Cave Peace 3653 | -9/Scraptown | Visited Supply Room 3800 | -9/Scraptown | Visited Comm Corps 3805 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3814 | -9/Scraptown | Visited Shadow of the Wyrm 3858 | -9/Scraptown | Visited Cyclists 3877 | -9/Scraptown | Visited Awakened 4128 | -9/Scraptown | Discovered new exit (range 5) 4143 | -9/Scraptown | Entered Factory 4143 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2 4221 | -6/Factory | Discovered new exit (range 33) 4374 | -6/Factory | Lost 8 parts (1p2n2u3w) 4609 | -6/Factory | Fabricated L-31 Rogue? 4686 | -6/Factory | Lost 3 parts (3n) 4885 | -6/Factory | Spotted B-75 Beast 4966 | -6/Factory | Entered Lower Caves 4968 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4986 | -6/Lower Caves | Identified exit to Lower Caves 5007 | -6/Lower Caves | Lost 5 parts (2n2u1w) 5034 | -6/Lower Caves | Core integrity fell below 50% 5123 | -6/Lower Caves | Lost 9 parts (4n1u4w) 5268 | -6/Lower Caves | Build established: Mutant 5292 | -6/Lower Caves | Learned location of 1 exit from Factory 5345 | -6/Lower Caves | Learned Factory security intel 5446 | -6/Lower Caves | System corruption reached 10% 5479 | -6/Lower Caves | Core integrity fell below 20% 5485 | -6/Lower Caves | System corruption reached 30% 5660 | -6/Lower Caves | Entered another Lower Caves area 5692 | -6/Lower Caves | Discovered new exit (range 35) 5874 | -6/Lower Caves | Entered Factory 5874 | -5/Factory | Evolved 2 slots: Utility x2 5875 | -5/Factory | Identified exit to Upper Caves 6067 | -5/Factory | Core integrity fell below 50% 6089 | -5/Factory | Lost 8 parts (2p2n1u3w) 6153 | -5/Factory | Spotted B-75 Beast 6264 | -5/Factory | Entered Upper Caves 6270 | -5/Upper Caves | Identified exit to Upper Caves 6505 | -5/Upper Caves | Learned location of 1 exit from Research 6505 | -5/Upper Caves | Learned 8 Factory zone layouts 6505 | -5/Upper Caves | Learned 8 Research zone layouts 6505 | -5/Upper Caves | Learned Armory stockpile data 6540 | -5/Upper Caves | Entered another Upper Caves area 6543 | -5/Upper Caves | Learned location of 1 exit from Factory 6547 | -5/Upper Caves | Discovered new exit (range 15) 6596 | -5/Upper Caves | Spotted B-75 Beast 6598 | -5/Upper Caves | Core integrity fell below 20% 6703 | -5/Upper Caves | Lost 3 parts (3u) 6713 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6714 | -5/Upper Caves | Discovered new exit (range 15) 6720 | -5/Upper Caves | Entered Warlord 6734 | -5/Warlord | System corruption cleaned by Quarantine Array 6838 | -5/Warlord | Visited the Vortex Lab 6840 | -5/Warlord | Found Prototype Energy Gun 6840 | -5/Warlord | Identified Vortex Rifle 6844 | -5/Warlord | Found Vortex Rifle 6858 | -5/Warlord | Warlord's base attacked by MAIN.C 6927 | -5/Warlord | Met Warlord 6955 | -5/Warlord | Found Prototype Device 6955 | -5/Warlord | Identified Exp. Phase Shifter 7208 | -5/Warlord | Warlord forces counterattacked 7224 | -5/Warlord | Build established: Commander-Sprinter 7533 | -5/Warlord | Warlord base infiltrated, sounded retreat 7534 | -5/Warlord | Enhanced Grunt warped into view 7534 | -5/Warlord | Enhanced Grunt warped into view 7534 | -5/Warlord | Enhanced Grunt warped into view 7534 | -5/Warlord | Enhanced Demolisher warped into view 7534 | -5/Warlord | Enhanced Demolisher warped into view 7534 | -5/Warlord | Enhanced Demolisher warped into view 7651 | -5/Warlord | Found Prototype Launcher 7651 | -5/Warlord | Identified Chain Missile Launcher 7691 | -5/Warlord | Spotted Striker 7708 | -5/Warlord | Lost 4 allies 7728 | -5/Warlord | Discovered new exit (range 9) 7748 | -5/Warlord | Entered Proximity Caves 7751 | -4/Proximity Caves | Spotter reported a threat 7751 | -4/Proximity Caves | Spotter reported a threat 7758 | -4/Proximity Caves | Learned location of Testing (-3) 7767 | -4/Proximity Caves | Learned Research emergency access door positions 7804 | -4/Proximity Caves | Spotter reported a threat 7856 | -4/Proximity Caves | Spotter reported a threat 7858 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7878 | -4/Proximity Caves | Discovered new exit (range 12) 7881 | -4/Proximity Caves | Entered Factory 7881 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7882 | -4/Factory | Identified exit to Research 7882 | -4/Factory | Identified exit to Armory 7884 | -4/Factory | Identified exit to Upper Caves 7897 | -4/Factory | Lost 3 parts (1p2w) 7975 | -4/Factory | Build established: Hacker-Sprinter 8131 | -4/Factory | Search patrols dispatched 8149 | -4/Factory | Spotted B-86 Titan 8166 | -4/Factory | Lost 3 parts (1p1u1w) 8227 | -4/Factory | Entered Armory 8269 | -4/Armory | Energy Cycler disabled 8313 | -4/Armory | Found Exp. Signal Interpreter 8604 | -4/Armory | Discovered exit to Research (range 11) 8630 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 8630 | -4/Armory | Discovered new exit (range 11) 8635 | -4/Armory | Identified exit to Lab 8640 | -4/Armory | Entered Lab 8640 | -4/Lab | Accompanied by 3 allies 8640 | -4/Lab | Discovered exit to Research (range 9) 8643 | -4/Lab | Unable to decrypt terminal 8663 | -4/Lab | Lost 3 parts (2n1u) 8675 | -4/Lab | Gained access to the hidden lab's interior 8682 | -4/Lab | Detected by scanners 8682 | -4/Lab | Unable to decrypt terminal 8682 | -4/Lab | Unable to decrypt terminal 8683 | -4/Lab | Disabled Active System Cloaker 8687 | -4/Lab | Found Alien Artifact 8687 | -4/Lab | Identified Core Reset Matrix 8687 | -4/Lab | Used Core Reset Matrix 8691 | -4/Lab | Sensed 3 artifacts in vicinity 8705 | -4/Lab | Confronted by A5 8706 | -4/Lab | Found Transdimensional Reconstructor 8727 | -4/Lab | Found Prototype Hackware 8729 | -4/Lab | Found Prototype Device 8729 | -4/Lab | Identified AEGIS Remote Shield 8733 | -4/Lab | Found Prototype Energy Cannon 8733 | -4/Lab | Identified Potential Cannon 8735 | -4/Lab | Identified Deep Network Scanner 8737 | -4/Lab | Found Prototype Energy Gun 8737 | -4/Lab | Identified Hyp. EM Gauss Rifle 8750 | -4/Lab | Discovered exit to Research (range 6) 8755 | -4/Lab | Entered Research 8755 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8768 | -3/Research | Lost 5 parts (4n1w) 9087 | -3/Research | Warped through subspace 9278 | -3/Research | Identified exit to Research 9293 | -3/Research | Entered another Research area 9293 | -2/Research | Warlord forces began assault on 0b10 9293 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9403 | -2/Research | Research machine network offline 9444 | -2/Research | Core integrity fell below 50% 9452 | -2/Research | Emitted hypermatrix ping 9457 | -2/Research | Assembled emerged from beneath the floor 9457 | -2/Research | Assembled emerged from beneath the floor 9475 | -2/Research | Core integrity fell below 20% 9497 | -2/Research | Lost 7 allies 9508 | -2/Research | Lost 16 parts (8n5u3w) 9515 | -2/Research | Assembled emerged from beneath the floor 9685 | -2/Research | Assembled emerged from beneath the floor 9709 | -2/Research | Spotted Executioner 9709 | -2/Research | Spotted Striker 9739 | -2/Research | Met up with Warlord 9740 | -2/Research | Met DD-05H 9747 | -2/Research | Spotted Tracker 9750 | -2/Research | Borebot progress halted 9755 | -2/Research | Found Prototype Processor 9755 | -2/Research | Identified Exp. Targeting Computer 9759 | -2/Research | Found Prototype Energy Gun 9759 | -2/Research | Identified Immobilizer 9769 | -2/Research | Spotted Combat Programmer 9780 | -2/Research | Borebot progress halted 9816 | -2/Research | Assembled emerged from beneath the floor 9843 | -2/Research | Borebot progress halted 9866 | -2/Research | Discovered new exit (range 5) 9868 | -2/Research | Identified exit to Access 9868 | -2/Research | Entered Access 9868 | -1/Access | Evolved 2 slots: Utility x2 9875 | -1/Access | Spotted B-99 Colossus 9921 | -1/Access | Spotted B-99 Colossus 9958 | -1/Access | Identified exit to Command 9982 | -1/Access | Lost 4 allies 10062 | -1/Access | Lost 8 parts (1p3n2u2w) 10110 | -1/Access | Energy Cycler disabled 10136 | -1/Access | Discovered new exit (range 5) 10137 | -1/Access | Identified exit to Surface 10154 | *** | Heading to fleet! Last Messages --------------- 10114_ Warden 10a destroyed. 10114_ HV-EM Slug penetrates Y-72 Warden. 10114_ HV-EM Slug penetrates Wall. 10115_ K-01 Serf collects debris. 10116_ HV-EM Slug penetrates Y-72 Warden. 10116_ HV-EM Slug penetrates Wall. 10118_ ALERT: Rogue bot located, Programmers report to Access Zone 8E. 10118_ K-01 Serf collects debris. 10119_ Acquired 90 matter. 10123_ 1J0TC,RP837JW/2|ZUYUYJREZX>VW 10123_ K-01 Serf collects debris. 10125_ Penetrated by Slug. 10125_ Slug penetrates Wall. 10128_ U-05 Engineer builds a Wall. 10136_ The Access Shell folds into the floor. 10136_ EXIT=FOUND 10137_ EXIT=IDENTIFIED: SURFACE 10144_ P-80 Master destroyed. 10151_ Penetrated by Slug. 10151_ Y-72 Warden destroyed. Map ----- +----------------------------------------------------+ | # # # ## #????????????? | | " " # ## #????????????? | | " " # ## #????????????? | | " " ######/######## #????????????? | | " " ! = # #????????????? | | ?# " " ![= + #????????????? | | ?# " " ############### #????????????? | | ?# " " #?##??????????# #????????????? | | ?# " " #?? #####?????# #????????????? | | ?# """""""" #?? #????#########????????????? | | # ####"## ### ! #################????????? | | # %! ??????? | | # ???????? | | # ####### ##### ""#?????????????????? | | #? ???????# #???? ""#?????????????????? | | ?#?????????# #????? ""#?????????????????? | | ???????????# #?????# T#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #????## ""##????????????????? | | ??????????? ????# #????????????????? | | ??????????? ????## ##????????????????? | | ??????????? ?????# #?????????????????? | | ??????????? ?????# #?????????????????? | | ???????????# #?????# #?????????????????? | | ???????????# #?????# @" #?????????????????? | | ???????????# #?????# "" #?????????????????? | | ???????????# #?????# #?????????????????? | | ???????????# #?????# #?????????????????? | | ???????????? ??????# #?????????????????? | | ???????????? ??????#""""""""""#?????????????????? | | ????????????+#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 57 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 25 Power Shielding 66 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 84 Targeting Accuracy 12 Launcher Accuracy 40 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 40 Salvage Targeting 6 Offensive Hacking 59 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-31 Rogue | x3 | -6/Factory Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MasterEnhancedMinigun Manual? 0 Play Time 01:29:11 Cumulative 889.4 hours Start 2024.08.26 @ 11:58:02 End 2024.08.26 @ 13:29:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1080 Rogue 801 Adventurer 124 Explorer 155 Win Type 2 Total 38 Types 28/0/8/1/0/0/0/1/0 Lore% 78 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5f007aa-5713-4cd4-9b70-c0fab8a3056d