Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.14 @ 18:43:54 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (190) 950 Value Destroyed (8324) 8324 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (905) 905 TOTAL SCORE: 17799 Bonus ------- High Alert Combat Kills 105 Entered DSFs 500 Met Zhirov 300 Cogmind --------- Core Integrity 1351/1450 Matter 405/450 Energy 430/430 System Corruption 2% Temperature Cool (-200) Movement Walking (106) Location -2/Research Parts ------- > --- POWER (4) -------- Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY (8) ------ Advanced Cryofiber Web Large Storage Unit Large Matter Pod Improved Targeting Computer Improved Target Analyzer Improved Core Shielding Graphene Brace > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Neutrino Core Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Energy Well (350) Improved Cloaking Device Graphene Brace System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Cooling System Large Storage Unit Large Matter Pod Improved Targeting Computer Improved Target Analyzer Improved Core Shielding Advanced Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun KE Penetrator Hypervelocity Railgun Hypervelocity Railgun Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Neutrino Core Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Energy Well Improved Cloaking Device Graphene Brace System Restoration Module Disruptor Cannon [Rating: 149] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Power Shielding Weapon Light Cannon Energy Gun Phase Gun Energy Cannon Disruptor Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Slots Evolved 17 | . 1 2 2 2 2 2 2 . . . . 2 . 2 Power 3 | . . . . 1 . . . . . . . . . 2 Propulsion 4 | . . 1 1 . . 2 . . . . . . . . Utility 6 | . 1 1 . 1 1 . 2 . . . . . . . Weapon 4 | . . . 1 . 1 . . . . . . 2 . . Parts Attached 115 | 7 4 5 8 7 15 11 9 5 2 3 11 2 8 18 Power 13 | 1 . 1 . 1 . 1 . 1 . 1 2 . 1 4 Engine 4 | 1 . 1 . 1 . . . 1 . . . . . . Core 3 | . . . . . . 1 . . . . . . . 2 Reactor 6 | . . . . . . . . . . 1 2 . 1 2 Propulsion 40 | 2 . 1 4 4 5 3 1 2 2 . 5 . 5 6 Treads . | . . . . . . . . . . . . . . . Leg 40 | 2 . 1 4 4 5 3 1 2 2 . 5 . 5 6 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 25 | 2 2 1 3 1 3 4 2 2 . 2 2 . . 1 Device 12 | . . . . . 2 4 1 . . 2 2 . . 1 Storage 4 | 1 1 . 1 1 . . . . . . . . . . Processor 4 | 1 . . 1 . . . . 2 . . . . . . Hackware 1 | . . . . . . . 1 . . . . . . . Protection 4 | . 1 1 1 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 2 2 2 1 1 7 3 6 . . . 2 2 2 7 Energy Gun 1 | . . . . . . . 1 . . . . . . . Energy Cannon 3 | . . . . . . 1 . . . . . . . 2 Ballistic Gun 22 | 2 . 1 . . 3 2 5 . . . 2 1 2 4 Ballistic Cannon 11 | . 2 1 1 1 4 . . . . . . 1 . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . . . . . 4 . . . . Parts Lost 34 | . . . . . 4 5 . 5 . . 4 . 1 15 Power 4 | . . . . . . . . 1 . . . . 1 2 Propulsion 8 | . . . . . . 1 . 2 . . 2 . . 3 Utility 7 | . . . . . 2 1 . 2 . . . . . 2 Weapon 15 | . . . . . 2 3 . . . . 2 . . 8 Highest Loss Streak 14 | . . . . . 2 2 . 3 . . 2 . 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 99 100 99 96 97 99 100 100 99 100 99 95 Engine 7 | . 12 10 8 14 12 9 5 4 5 1 . . . . Core 1 | . . . . . . . 5 5 5 5 1 . . 2 Reactor 1 | . . . . . . . . . . 3 8 9 8 12 Leg 29 | . 25 30 32 28 25 32 30 29 30 30 29 27 27 23 Device 6 | . . . . . 8 12 19 12 10 10 10 9 9 7 Storage 10 | . 12 10 8 14 12 11 10 10 10 10 10 9 9 8 Processor 6 | . 12 10 8 7 5 . . 7 10 10 10 9 9 8 Hackware 1 | . . . . . . . 5 5 5 5 5 4 4 3 Protection 10 | . 12 20 15 14 9 9 5 5 5 5 5 4 4 4 Ballistic Gun 10 | . 1 . . . 6 14 13 20 20 20 20 22 22 17 Ballistic Cannon 11 | . 23 20 24 21 17 2 . . . . . 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 135 | 19 32 36 39 51 58 74 81 76 67 84 80 92 92 135 Greatest Support 138 | 20 20 30 42 68 76 110 115 115 115 115 129 129 129 138 Greatest Overweight (x) 4 | 1 1 1 . 4 1 . . . . . . . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 10 13 13 15 15 13 15 15 15 15 15 12 15 15 Average Carried 12 | 2 8 10 11 13 13 11 13 14 15 13 13 11 13 14 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 10 13 13 14 13 13 15 15 15 12 13 12 15 12 Class Distribution -------------------- 40% | Hacker-Gunner 21% | Scavenger-Gunner 18% | Hacker-Mutant 10% | Hacker-Tank 8% | Scavenger-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/DSF Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Matter Collected 6651 | 253 311 172 994 93 737 1098 242 185 118 . 785 40 375 1248 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9399 | . 258 494 1110 209 813 1854 428 233 282 . 1544 . 478 1696 Parts 445 | . 25 25 80 7 30 86 24 10 10 . 61 . 14 73 Haulers Intercepted 9 | . 1 3 4 1 . . . . . . . . . . Recyclers Shooed 6 | . . 2 . . 2 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Combat Hostiles Destroyed 138 | . 7 5 27 2 12 28 6 6 4 . 20 . 5 16 Guns 77 | . . . . . 2 26 6 6 4 . 20 . 4 9 Cannons 61 | . 7 5 27 2 10 2 . . . . . . 1 7 Classes Destroyed 16 | . 5 4 1 1 3 1 . . . . . . 1 . Worker 6 | . . 2 1 . 1 2 . . . . . . . . Builder 5 | . 1 . 2 . 1 1 . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . Hauler 9 | . 1 3 4 1 . . . . . . . . . . Recycler 10 | . . 2 2 1 1 2 . . . . . . . 2 Mechanic 3 | . . . . . 2 . . . . . 1 . . . Operator 5 | . . 3 1 . 1 . . . . . . . . . Watcher 13 | . 1 1 4 . 1 1 . . . . . . . 5 Swarmer 19 | . 2 2 5 . . 3 . 4 . . 1 . . 2 Grunt 64 | . 5 2 11 . 7 16 . . 3 . 13 . . 7 Brawler 2 | . . . . . 1 . . . . . 1 . . . Duelist 3 | . . . . . 1 . . . . . 2 . . . Sentry 21 | . . 1 10 1 3 1 2 . . . 1 . . 2 Hunter 14 | . . . 1 . . 2 2 2 . . 2 . 4 1 Programmer 12 | . . . . 1 . 6 2 . 1 . . . . 2 Heavy 3 | . . . . . . . . . . . . . 1 2 Best Kill Streak 8 | . 5 7 7 2 6 8 2 4 3 . 7 . 3 4 Combat Bots Only 7 | . 5 3 5 1 3 6 2 4 3 . 7 . 3 4 Max Kills in Single Turn 3 | . 2 1 1 1 3 1 1 2 1 . 2 . 1 2 Gunslinging 1 | . . . . . . . . 1 . . 1 . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Damage Taken 6959 | . 71 50 413 104 801 1398 269 354 66 . 823 . 518 2092 Core 465 | . 20 14 74 20 98 59 5 10 . . 30 . 36 99 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 207 | . . 3 40 11 38 48 1 4 . . 11 . 13 38 Regen/Repaired (Parts) 214 | . . . 54 . 160 . . . . . . . . . Core Remaining (%) 93 | 100 92 96 86 97 88 94 . . . . 89 . 97 . Volleys Fired 364 | . 13 22 72 6 40 75 14 10 7 . 39 . 12 54 Largest 6 | . 2 2 3 3 4 4 4 4 4 . 4 . 6 6 Hottest 278 | . 70 70 105 105 140 118 235 126 126 . 123 . 210 278 Shots Fired 1334 | . 26 44 216 18 155 268 52 40 28 . 155 . 72 260 Gun 803 | . . 1 . . 54 223 45 40 28 . 155 . 60 197 Cannon 531 | . 26 43 216 18 101 45 7 . . . . . 12 63 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1295 | . 26 44 216 18 155 264 38 40 28 . 155 . 72 239 Thermal 7 | . . . . . . . 7 . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 32 | . . . . . . 4 7 . . . . . . 21 Robot Hit Streak 41 | . 8 29 33 12 29 19 39 24 6 . 28 . 15 41 Robot Miss Streak 6 | . 1 2 3 1 2 3 1 2 2 . 2 . 1 6 Penetration Max 2 | . . . . . . 1 1 . . . 2 . 1 1 Secondary Targets 12 | . . . . . . 3 . 2 . . 7 . . . Max Gunslinging Chain 2 | . . . . . . 1 . 1 . . 2 . . . Shots Hit Robots 977 | . 15 29 151 13 121 196 37 31 16 . 125 . 51 192 Core Hits 435 | . 11 17 66 7 53 92 16 12 8 . 61 . 21 71 Critical Kills 17 | . . . . . . . 1 1 2 . 5 . 2 6 Critical Parts Destroyed 26 | . . . . . . 1 1 1 2 . 8 . . 13 Critical Strikes 81 | . 1 . 11 1 7 2 3 2 4 . 14 . 4 32 Burn 1 | . . . . . . . 1 . . . . . . . Destroy 46 | . . . . . . 1 2 2 4 . 14 . 2 21 Blast 34 | . 1 . 11 1 7 1 . . . . . . 2 11 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20023 | . 274 510 2735 237 2004 4015 883 607 386 . 3082 . 1056 4234 Guns 12652 | . . 16 . . 595 3419 790 607 386 . 3082 . 839 2918 Cannons 7227 | . 274 490 2735 237 1409 456 93 . . . . . 217 1316 Explosions 56 | . . . . . . 56 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 88 | . . 4 . . . 84 . . . . . . . . Kinetic 19280 | . 274 506 2735 237 2004 3841 607 607 386 . 3082 . 1056 3945 Thermal 239 | . . . . . . 56 183 . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 416 | . . . . . . 34 93 . . . . . . 289 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 2 . . 2 2 3 . . 2 Average Corruption 1 | . . . . . 1 1 . . 1 2 2 . . 1 Corruption Purged 5 | . . . . . . 2 . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 27 | . . . . . . 10 . . 4 2 9 . . 2 Message Errors 9 | . . . . . . 6 . . 2 1 . . . . Matter Fused 6 | . . . . . . 1 . . 1 . 4 . . . Energy Discharges 3 | . . . . . . . . . . . 2 . . 1 Data Loss (minor) 4 | . . . . . . 2 . . . 1 . . . 1 Data Loss (major) 2 | . . . . . . . . . 1 . 1 . . . Misfires 1 | . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 89 | . . 4 42 . 12 21 . . . . . . 9 1 Projectiles 83 | . . 4 42 . 6 21 . . . . . . 9 1 Explosions 6 | . . . . . 6 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 48 | . . 2 21 4 11 5 . . . . . . 1 4 Impact . | . . . . . . . . . . . . . . . Kinetic 47 | . . 2 20 4 11 5 . . . . . . 1 4 Secondary 1 | . . . 1 . . . . . . . . . . . Self-Inflicted Damage 79 | . . . . . 57 22 . . . . . . . . Shots 2 | . . . . . 1 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 10 | . . 1 . . . 9 . . . . . . . . Kicked 10 | . . 1 . . . 9 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 157 | . 93 7 157 78 9 . 84 . . . . . . . Average Temperature 36 | . 28 5 40 26 9 . 27 . . . . . . . Received Heat Transfer 1620 | . 54 15 216 48 402 549 9 . . . 237 . . 90 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 333 | . . . . . . . 333 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Peak Influence 554 | . 164 162 449 74 215 469 320 . . . . 59 152 554 Initial 101 | . . 18 26 32 21 72 101 . . . . 59 34 63 Average 144 | . 86 73 175 38 115 212 166 . . . . 59 97 281 Maximum Alert Level 2 | . . . 2 . 1 2 1 . . . . . . 2 Low Security (%) 72 | 100 100 100 57 100 93 44 67 . . . . 100 100 27 Level 1 24 | . . . 39 . 6 51 32 . . . . . . 52 Level 2 2 | . . . 2 . . 3 . . . . . . . 19 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 4 4 1 4 10 1 . . . 1 1 1 6 Investigation 13 | . 1 2 2 . 3 3 . . . . . 1 . 1 Extermination 5 | . . . . 1 . 2 1 . . . . . . 1 Reinforcement 12 | . . 2 2 . 1 2 . . . . . . 1 4 Assault 1 | . . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Distress Signals 13 | . . 2 2 . 1 2 1 . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 8 11 34 3 16 33 7 6 3 . 27 . 5 32 Peak Tracking Total 8 | . 4 3 3 1 3 4 4 4 2 . 8 . 3 5 Tactical Retreats 6 | . . 1 1 . . 1 1 . . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Traps Triggered 4 | . . . . . 2 . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 14 | . 4 . 10 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Machines Disabled 10 | . 1 . . . 1 6 . . . . . . 1 1 Max in Single Turn 1 | . 1 . . . 1 1 . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Machines Accessed 35 | . 5 3 8 . 4 4 . . . 9 . 1 . 1 Terminals 19 | . 5 2 6 . 2 2 . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 1 . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 158 | . 18 12 40 . 17 17 . . . 48 . 1 . 5 Successful 133 | . 15 12 38 . 9 6 . . . 48 . 1 . 4 Failed 25 | . 3 . 2 . 8 11 . . . . . . . 1 Catastrophic 2 | . . . . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 83 | . 18 8 32 . 8 11 . . . . . 1 . 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 13 | . . . 5 . 5 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 11 | . . 4 3 . 4 . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . Terminal Hacks 115 | . 15 8 30 . 4 5 . . . 48 . 1 . 4 Record 56 | . 3 4 7 . 2 1 . . . 36 . . . 3 Part Schematic 5 | . . . . . . . . . . 4 . . . 1 Robot Analysis 4 | . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . 3 . . . . . . 4 . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . Alert Level 3 | . . 1 2 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 5 | . 1 1 3 . . . . . . . . . . . Disarm Traps 3 | . 1 . 2 . . . . . . . . . . . Dispatch Records 3 | . 1 . 1 . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Investigation Status 2 | . 1 . . . . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 2 . 1 1 . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . Zone Layout 8 | . 2 1 5 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . 5 . 4 1 . . . . . . . . Scan Component 6 | . . . 3 . 2 1 . . . . . . . . Repair 4 | . . . 2 . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 8 | . . 4 3 . 1 . . . . . . . . . Insert Component 4 | . . 2 1 . 1 . . . . . . . . . Analyze 4 | . . 2 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 3 6 . 4 4 . . . . . . . 1 Full Trace Events 13 | . 1 2 3 . 3 3 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 2 1 . . . . . . 4 . . . 1 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 2 . 2 . . . . . . . . . Time 78 | . . . 52 . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 1 . 1 . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Turns Passed 8343 | 68 659 621 1349 622 679 1071 460 722 361 215 703 114 173 526 Spaces Moved 4791 | 52 327 257 885 274 318 619 306 519 272 164 377 86 84 251 Core 14 | 14 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 4777 | 38 327 257 885 274 318 619 306 519 272 164 377 86 84 251 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 112 130 120 123 123 123 123 123 121 123 123 102 Average Speed 133 | 103 186 190 117 184 125 123 123 123 123 123 122 123 135 121 Slowest Speed 450 | 120 190 190 120 450 193 124 124 123 124 123 123 123 195 192 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 32 | 4 50 30 56 8 11 20 6 72 52 62 58 2 51 7 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . 1 . 3 . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 1 1 . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 83 | . . . . . 33 7 12 2 3 . 7 . 3 16 Melee . | . . . . . . . . . . . . . . . Projectile 45 | . . . . . . 4 12 2 3 . 7 . 3 14 AOE 36 | . . . . . 33 3 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res DSF Res Total 5863 | 63 352 344 1028 380 498 752 356 577 282 179 519 94 108 331 Wait 513 | . . 55 61 83 119 36 17 40 . 3 92 6 . 1 Move 4778 | 51 326 256 884 273 317 619 305 518 271 163 376 85 83 251 Hop . | . . . . . . . . . . . . . . . Pick Up 39 | 5 5 5 1 5 4 1 3 4 . 3 1 1 1 . Fast Attach 28 | 7 2 . 2 . 2 3 5 1 . 1 . . . 5 Attach 42 | . 1 2 2 2 8 5 1 4 . 3 5 2 1 6 Detach 7 | . 2 . . . . 2 2 . . . . . . 1 Swap 47 | . 1 3 4 5 5 3 3 . 2 1 6 . 7 7 Drop 36 | . 2 . 2 6 3 . 6 . 2 5 . . 4 6 Fire 364 | . 13 22 72 6 40 75 14 10 7 . 39 . 12 54 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 9 | . . 1 . . . 8 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Qua / DSF) -3/DSF -2/Research History --------- Turn | Location | Event 8 | -11/Junkyard | Identified exit to Materials 8 | -11/Junkyard | Discovered exit to Materials (range 16) 69 | -11/Junkyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 367 | -10/Materials | Identified exit to Materials 677 | -10/Materials | Identified exit to Mines 677 | -10/Materials | Discovered exit to Mines (range 9) 728 | -10/Materials | Entered another Materials area 728 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1035 | -9/Materials | Identified exit to Mines 1035 | -9/Materials | Discovered exit to Mines (range 7) 1214 | -9/Materials | Identified exit to Materials 1214 | -9/Materials | Discovered exit to Materials (range 11) 1349 | -9/Materials | Entered another Materials area 1349 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1637 | -8/Materials | Build established: Hacker-Gunner 1760 | -8/Materials | Repaired Aluminum Leg 1788 | -8/Materials | Repaired Propulsion Shielding 2622 | -8/Materials | Identified exit to Factory 2622 | -8/Materials | Discovered exit to Factory (range 16) 2698 | -8/Materials | Entered Factory 2698 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3308 | -7/Factory | Identified exit to Factory 3308 | -7/Factory | Discovered exit to Factory (range 7) 3320 | -7/Factory | Entered another Factory area 3320 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3754 | -6/Factory | Identified exit to Lower Caves 3754 | -6/Factory | Discovered exit to Lower Caves (range 16) 3815 | -6/Factory | Repaired Lgt. Cannon 3829 | -6/Factory | Repaired Lgt. Cannon 3989 | -6/Factory | Identified exit to Factory 3989 | -6/Factory | Discovered exit to Factory (range 9) 3999 | -6/Factory | Entered another Factory area 3999 | -5/Factory | Evolved 2 slots: Propulsion x2 4229 | -5/Factory | Identified exit to Upper Caves 4246 | -5/Factory | Build established: Hacker-Tank 4657 | -5/Factory | Garrison activated, responded to threat 5060 | -5/Factory | Identified exit to Factory 5060 | -5/Factory | Discovered exit to Factory (range 8) 5070 | -5/Factory | Entered another Factory area 5070 | -4/Factory | Evolved 2 slots: Utility x2 5208 | -4/Factory | Identified exit to Upper Caves 5208 | -4/Factory | Discovered exit to Upper Caves (range 12) 5298 | -4/Factory | Build established: Hacker-Gunner 5530 | -4/Factory | Entered Upper Caves 5540 | -4/Upper Caves | Learned location of Armory (-3) 5574 | -4/Upper Caves | Learned location of 1 exit from Research 5753 | -4/Upper Caves | Lost 3 parts (1n2u) 6044 | -4/Upper Caves | Build established: Scavenger-Gunner 6232 | -4/Upper Caves | Identified exit to Upper Caves 6232 | -4/Upper Caves | Discovered exit to Upper Caves (range 16) 6252 | -4/Upper Caves | Entered another Upper Caves area 6573 | -4/Upper Caves | Identified exit to Zhirov 6573 | -4/Upper Caves | Discovered exit to Zhirov (range 11) 6613 | -4/Upper Caves | Entered Zhirov 6613 | -4/Zhirov | Identified exit to Proximity Caves 6613 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 6636 | -4/Zhirov | Met Zhirov 6669 | -4/Zhirov | Found Alien Artifact 6710 | -4/Zhirov | Found Alien Artifact 6712 | -4/Zhirov | Identified Integrated Dissipator 6712 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6713 | -4/Zhirov | Identified Transdimensional Reconstructor 6713 | -4/Zhirov | Warped through subspace 6746 | -4/Zhirov | Learned location of Quarantine (-3) 6746 | -4/Zhirov | Learned location of Testing (-2) 6746 | -4/Zhirov | Learned location of Command (-1) 6768 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6828 | -4/Zhirov | Entered Proximity Caves 7012 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 7074 | -3/Proximity Caves | Destroyed 7 combat bots 7522 | -3/Proximity Caves | Identified exit to Research 7522 | -3/Proximity Caves | Discovered exit to Research (range 8) 7531 | -3/Proximity Caves | Entered Research 7531 | -3/Research | Evolved 2 slots: Weapon x2 7532 | -3/Research | Identified exit to Quarantine 7644 | -3/Research | Identified exit to DSF 7645 | -3/Research | Entered DSF 7671 | -3/DSF | Identified exit to Research 7671 | -3/DSF | Discovered exit to Research (range 15) 7690 | -3/DSF | Additional patrols routed to DSF 7818 | -3/DSF | Entered Research 7818 | -2/Research | Evolved 2 slots: Power x2 8154 | -2/Research | Build established: Scavenger-Executioner 8344 | -2/Research | Self-destructed Last Messages --------------- 08314_ Enh. Gauss Cannon destroyed. 08318_ ALERT: Rogue bot located, Programmers report to Research Zone 2U. 08318_ Slug penetrates Wall. 08319_ Acquired Graphene Brace. 08321_ Slug penetrates Wall. 08323_ H-88 Terminator reactivates. 08323_ Slug penetrates Wall. 08323_ Penetrated by Slug. 08326_ Slug penetrates Wall. 08326_ H-88 Terminator shuts down. 08329_ Penetrated by Slug. 08329_ Myomer Leg destroyed. 08329_ Penetrated by Slug. 08336_ Lgt. Antimatter Reactor destroyed. 08337_ U-05 Engineer builds a Door. 08338_ Lgt. Quantum Reactor fried. 08338_ H-88 Terminator destroyed. 08340_ Acquired 94 matter. 08341_ Disruptor Cannon destroyed. 08342_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########?????? #????????????????????????????? | | #?????? #????????????????????????????? | | #?????? #????????????????????????????? | | "" #?????? ?????????????????????????????? | | "" #?????? ??????????????????????????????? | | "Y #??????#"+##???????? ???????????????????? | | "" ######## ####????? ???????????????????? | | "" =[+ = +????" ???????????????????? | | =### #???????" ???????????????????? | | #?# #??????? ????????????????????? | | #########?# #??????? ????????????????????? | | ??????????# #??????? ????????????????????? | | ??????????# ^^ #?????##+###??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# ####### #??????????????????? | | ??????????# ! #??????????????????? | | ??????????###+#########+# #??????????????????? | | ??????????# # *=%%#=[ ##?????????????????? | | ??????????# # !%!%#h [ %##?????????????????? | | ??????????# # !!!# !=% #####??????????????? | | ??????????# # % =!/@ % p p ????????? | | ??????????# # !!%# u #####??????????? | | ??????????# %#% *!# #??????????????? | | ??????????############### #??????????????? | | ???????????????????###### #??????????????? | | ????????????????????????#wk ! #??????????????? | | ???????????????????????? +??????????????? | | ????????????????????????###### ####??????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 81 Energy Capacity 750 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 34 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Centrium Leg | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellStoragePlating Manual? 0 Play Time 01:15:26 Cumulative 1377.9 hours Start 2023.04.13 @ 16:16:12 End 2023.04.14 @ 18:43:54 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 854 Rogue 62 Adventurer 0 Explorer 792 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 099e6cbe-64a0-4eb5-b4f1-147223863132