Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 01:37:53 // Winter2019/RPGLIKE

Player: cptwinky

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (2)       10
Value Destroyed (47)       47
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2057

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (1) ---
     Light Treads
>          --- UTILITY (2) ------
  Hardened Light Armor Plating
>          --- WEAPON (1) -------
           Great Maul
>          --- INVENTORY (1) ----
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Great Maul
>          --- INVENTORY --------
           Rocket Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Light Armor Plating
  Protection               Hardened Light Armor Plating
Weapon                     Great Maul
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              1    | 1   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | 1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             5    | 3   .   2   .   .   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   
    Treads                 1    | 1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | 1   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
Average Slot Usage (%)     72   | .   60  74  80  80  
  Engine                   20   | .   20  20  20  20  
  Treads                   20   | .   20  20  20  20  
  Protection               13   | .   .   17  20  20  
  Ballistic Gun            8    | .   20  8   .   .   
  Impact Weapon            10   | .   .   8   20  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             12   | 4   4   12  12  12  
  Greatest Support         13   | 8   8   13  13  13  
  Greatest Overweight (x)  1    | .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 1    | 1   1   1   1   1   
  Average Capacity         .    | .   1   1   1   1   
  Most Carried             1    | .   .   1   1   1   
  Average Carried          .    | .   .   .   1   1   
  Final Capacity           1    | 1   1   1   1   1   
  Final Carried            1    | .   .   1   1   1   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           253  | 230 .   23  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            135  | .   .   79  .   56  
  Parts                    3    | .   .   3   .   .   
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  1    | .   .   1   .   .   
Classes Destroyed          2    | .   .   1   .   1   
  Hauler                   1    | .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           1    | .   .   1   .   1   
  Combat Bots Only         1    | .   .   1   .   .   
Max Kills in Single Turn   1    | .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Damage Taken               732  | .   12  141 22  557 
  Core                     602  | .   12  122 16  452 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Core       454  | .   .   68  16  370 
Core Remaining (%)         91   | 100 98  .   75  .   
Volleys Fired              3    | .   3   .   .   .   
  Largest                  1    | .   1   .   .   .   
  Hottest                  20   | .   20  .   .   .   
Shots Fired                3    | .   3   .   .   .   
  Gun                      3    | .   3   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  3    | .   3   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         1    | .   1   .   .   .   
  Robot Miss Streak        2    | .   2   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           14   | .   1   4   1   8   
  Core Hits                1    | .   1   .   .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              16   | .   .   4   1   11  
  Impact                   16   | .   .   4   1   11  
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   1   1   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           409  | .   9   106 38  256 
  Guns                     9    | .   9   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    400  | .   .   106 38  256 
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  9    | .   9   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   400  | .   .   106 38  256 
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   .   .   .   
  Average Corruption       2    | .   2   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            40   | .   .   19  .   21  
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    40   | .   .   19  .   21  
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        12   | .   .   .   .   12  
  Average Temperature      6    | .   .   .   .   6   
  Received Heat Transfer   225  | .   6   63  12  144 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              2    | .   .   .   .   2   
  Impact Corruptions       2    | .   .   1   .   1   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             59   | .   31  58  22  59  
  Average Influence        21   | .   12  30  22  28  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   7   3   3   11  
  Peak Tracking Total      11   | .   6   2   3   11  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          5    | .   4   .   .   1   
  Terminals                5    | .   4   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   13  .   .   1   
  Successful               7    | .   6   .   .   1   
  Failed                   7    | .   7   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   13  .   .   1   
  Terminals                14   | .   13  .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   
  Level Access Points      2    | .   1   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   10  .   .   .   
  Terminals                3    | .   3   .   .   .   
    Assimilate             2    | .   2   .   .   .   
    Disrupt                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               2    | .   2   .   .   .   
  Largest Group            1    | .   1   1   1   1   
  Highest-Rated Group      10   | .   10  10  10  10  
  Highest-Rated Ally       10   | .   10  10  10  10  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               262  | 19  78  63  31  71  
Spaces Moved               394  | 30  143 92  51  78  
  Core                     394  | 30  143 92  51  78  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  
  Slowest Speed            100  | 50  50  100 50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       15   | 3   33  14  15  14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 3    | .   .   .   .   3   
Terrain Destroyed          3    | .   .   .   .   3   
  Melee                    3    | .   .   .   .   3   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      419  | 32  146 99  53  89  
  Wait                     3    | .   1   .   2   .   
  Move                     390  | 29  142 91  50  78  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  1    | .   .   1   .   .   
  Fast Attach              5    | 3   .   2   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     1    | .   .   1   .   .   
  Fire                     3    | .   3   .   .   .   
  Melee                    16   | .   .   4   1   11  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / Exi)
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Upgraded with Utility slot (x1)
   13 | -11/Scrapyard | Discovered new exit (range 15)
   20 | -11/Scrapyard | Entered Materials
   51 | -10/Materials | Discovered new exit (range 16)
   73 | -10/Materials | Identified exit to Materials
   98 | -10/Materials | Entered another Materials area
   98 | -9/Materials  | Accompanied by 1 ally
  100 | -9/Materials  | Reached level 2
  152 | -9/Materials  | Discovered new exit (range 16)
  161 | -9/Materials  | Entered Mines
  161 | -9/Mines      | Accompanied by 1 ally
  169 | -9/Mines      | Assembled infested the area
  182 | -9/Mines      | Identified exit to Exiles
  183 | -9/Mines      | Met a Derelict bent on vengeance
  183 | -9/Mines      | Discovered new exit (range 13)
  192 | -9/Mines      | Entered Materials
  192 | -8/Materials  | Accompanied by 1 ally
  194 | -8/Materials  | Reached level 3
  209 | -8/Materials  | Identified exit to Factory
  244 | -8/Materials  | Core integrity fell below 50%
  256 | -8/Materials  | Core integrity fell below 20%
  263 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
    (84,16)
  Map updated.
00216_ Sneak attack on A-02 Transporter.
00219_ Destroyed Weight Redist. System.
00219_ A-02 Transporter system corrupted by crushing effect.
00220_ A-02 Transporter system terminally corrupted.
00220_ Lgt. Treads fried.
00220_ Ion Engine fried.
00222_ K-01 Serf collects debris.
00223_ Technician 1b reveals location of Proton Bomb Trap.
00224_ Penetrated by Slug.
00227_ Slug penetrates Technician 1b.
00227_ Technician 1b destroyed.
00228_ K-01 Serf collects debris.
00230_ Penetrated by Slug.
00251_ U-05 Engineer lays Concrete.
00252_ C-30 ARC bursts open, deploying its payload.
00252_ S-10 Pest unfolds itself. <x4>
00258_ Penetrated by Slug.
00261_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ?????????????????#####?????????????????? |
|           ?????????????????    #?????????????????? |
|           ???????????????<?    #?????????????????? |
|           ????????????????     #?????????????????? |
|           ??????????????##;#%" #?????????????????? |
|           ???????########@##"? #?????????????????? |
|           ???????#         #?  #?????????????????? |
|           ???????#  [==  ! s   #?????????????????? |
|           ???????#/h[=     #g  #?????????????????? |
|           ???????#  ==     #g  #?????????????????? |
|           ???????###########  g##????????????????? |
|           ????????????????# ?  g#####+#######????? |
|           ????????????????#       ?          ????? |
|           ????????????????#           ?      ????? |
|           ????????????????#                  ????? |
|           ????????????????#   ? #####+#####??????? |
|           ????????????????#####?#????????????????? |
|           ???????????????????## #????????????????? |
|           ???????????????????#"^#????????????????? |
|           ???????????????????## #????????????????? |
|           ????????????????????# #????????????????? |
|           ????????????????????# #????????????????? |
|           ????????????????????# #????????????????? |
|           ????????????????????# #????????????????? |
|           ????????????????????# ###??????????????? |
|           ????????????????????#   #??????????????? |
|           ????????????????????#   #??????????????? |
|           ????????????????????#   #??????????????? |
|           ????????????????????#   #??????????????? |
|           ????????????????????#   #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Offensive Hacking          25
Defensive Hacking          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Min  Mat  
Levels Raised              2    | .    .    1    .    1    
  XP Earned                6850 | 3000 135  1650 500  1565 
  XP Spent                 5875 | 1650 .    200  .    4025 
Upgrades                   20   | 6    .    1    .    13   
  Utility Slot             1    | 1    .    .    .    .    
  Mass Support             2    | 1    .    1    .    .    
  Inventory Capacity       1    | 1    .    .    .    .    
  Sensor Range             10   | .    .    .    .    10   
  Hack Attack %            5    | 2    .    .    .    3    
  Hack Defense %           1    | 1    .    .    .    .    
Protomatter Created        .    | .    .    .    .    .    
Protomatter Decayed        .    | .    .    .    .    .    

 Game 
------
Seed              CoolingAutogunWeb
  Manual?         0
Play Time         00:05:02
  Cumulative      429.0 hours
  Start           2019.12.20 @ 01:33:50
  End             2019.12.20 @ 01:37:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          325
  Rogue           321
  Adventurer      4
  Explorer        0
Win Type          -
  Total           36
  Types           28/3/1/2/2/0/0
Lore%             93
Gallery%          94
Achievement%      90
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc65543c-4477-462e-af36-ad2694914e2e