Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 22:17:11 Player: Xan Kriegor Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (83) 415 Value Destroyed (3693) 3693 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1033) 1033 TOTAL SCORE: 12161 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 621 Aligned with FarCom 300 Friendly Fire -6 Cogmind --------- Core Integrity 0/1300 Matter 103/300 Energy 78/100 System Corruption 17% Temperature Cool (16) Movement Treading (160) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Enhanced Optical Array Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (4) ------- Enhanced Hardcell Cannon > --- INVENTORY (5) ---- Quantum Reactor Core Analyzer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit Matter Compressor Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Quantum Rifle Hypervelocity Railgun Enhanced Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Improved VSS Leg Thunder Leg Biometal Leg Centrium Leg Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator Railgun Hypervelocity Railgun Fusion Bomb Launcher Power Maul [Rating: 132] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Titanium Leg Treads Advanced Heavy Siege Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Barrage Gun Ballistic Cannon Flak Cannon Launcher Fusion Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Slots Evolved 14 | . . . . . 4 2 . . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . . . . . 1 . . Utility 8 | . . . . . 2 2 . . 1 . . 1 1 1 . Weapon 2 | . . . . . . . . . 1 . . . . 1 . Parts Attached 107 | 7 4 . . 2 12 10 9 3 8 2 12 10 1 2 25 Power 9 | 1 . . . 1 2 . . . 1 . 2 1 . . 1 Engine 5 | 1 . . . 1 1 . . . 1 . 1 . . . . Core 3 | . . . . . 1 . . . . . 1 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 36 | 2 . . . . 4 4 5 1 2 . 4 2 . 1 11 Treads 2 | . . . . . . . . . . . . . . . 2 Leg 26 | . . . . . 4 4 . 1 2 . 4 2 . 1 8 Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 5 | . . . . . . . 5 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 1 Utility 28 | 2 3 . . . 2 4 3 . 4 . 1 4 . 1 4 Device 11 | 1 1 . . . 1 1 . . 1 . . 3 . 1 2 Storage 5 | 1 2 . . . . . 1 . 1 . . . . . . Processor 6 | . . . . . . 1 2 . 1 . . 1 . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 6 | . . . . . 1 2 . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 34 | 2 1 . . 1 4 2 1 2 1 2 5 3 1 . 9 Energy Gun 9 | 2 1 . . . . . . . 1 . 1 2 . . 2 Energy Cannon 4 | . . . . . 1 . . . . . 3 . . . . Ballistic Gun 12 | . . . . 1 1 2 . 2 . 2 . 1 . . 3 Ballistic Cannon 4 | . . . . . 1 . . . . . . . . . 3 Launcher 2 | . . . . . . . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . . . Parts Lost 44 | . 2 . . . . . 3 2 2 . 11 . . . 24 Power 5 | . . . . . . . . . . . 2 . . . 3 Propulsion 11 | . . . . . . . 1 1 2 . 3 . . . 4 Utility 14 | . 1 . . . . . 2 . . . 1 . . . 10 Weapon 14 | . 1 . . . . . . 1 . . 5 . . . 7 Highest Loss Streak 18 | . 2 . . . . . 2 1 2 . 9 . . . 18 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | 3 9 14 14 14 14 14 14 14 12 14 11 14 13 12 13 Power 1 | . 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 Propulsion 4 | 2 5 7 5 5 3 4 5 5 5 3 2 3 2 2 3 Utility 4 | . 1 3 3 3 3 4 3 3 2 3 4 6 6 5 5 Weapon 3 | . 1 3 4 5 5 4 4 4 3 5 2 3 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 26 | . . . 2 1 6 3 . . 1 . 1 2 . . 10 Power 6 | . . . . . 2 . . . . . 1 1 . . 2 Propulsion 5 | . . . 2 . 1 . . . 1 . . . . . 1 Utility 9 | . . . . 1 2 1 . . . . . . . . 5 Weapon 6 | . . . . . 1 2 . . . . . 1 . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 100 100 99 99 99 100 98 100 98 99 99 99 94 Engine 6 | . 14 14 14 14 6 7 7 7 6 6 3 5 5 4 3 Core 1 | . . . . . 2 . . . . . 2 5 5 4 3 Leg 19 | . . . . . 35 30 . 22 25 26 26 23 26 23 21 Wheel 3 | . 28 28 28 28 . . . . . . . . . . . Hover 3 | . . . . . . . 29 7 . . . . . . . Device 10 | . 12 14 14 14 17 15 8 7 6 6 6 10 10 13 11 Storage 11 | . 14 14 14 14 9 7 13 15 13 13 13 7 9 9 8 Processor 14 | . . . . . . 7 14 15 19 20 20 20 21 19 20 Protection 5 | . . . . . 9 14 7 7 6 6 6 5 5 4 3 Energy Gun 6 | . 27 28 28 16 8 . . . 6 6 1 5 5 4 6 Energy Cannon 1 | . . . . . . . . . . . 5 5 5 4 2 Ballistic Gun 6 | . . . . 12 8 7 7 8 13 13 6 3 . 4 5 Ballistic Cannon 1 | . . . . . . 6 6 5 . . . . . . . Peak Build Rating 132 | 7 8 8 9 9 27 41 43 42 56 63 72 75 82 94 132 Average Rating 51 | 4 7 8 8 9 19 33 38 39 49 59 60 73 81 92 107 On Entrance 38 | . 7 8 8 9 9 22 41 38 39 56 63 62 75 82 94 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 83 | 15 30 29 29 29 41 51 44 44 49 52 59 72 68 73 83 Greatest Support 160 | 26 26 26 26 26 40 67 29 65 70 70 72 78 95 106 160 Greatest Overweight (x) 2 | 1 1 1 1 1 2 1 1 1 . . 1 . . . 1 Average Overweight (x) . | . . 1 1 1 . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 12 15 15 15 15 15 15 15 15 15 15 15 14 13 15 Average Carried 13 | 4 9 14 14 14 14 14 14 14 12 14 12 14 13 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 12 15 14 15 15 15 15 14 13 15 15 15 14 13 2 Class Distribution -------------------- 41% | Mutant 12% | Scavenger-Mutant 10% | Gunner 10% | Derelict-Assassin 6% | Derelict-Skirmisher 5% | Scavenger-Gunner 5% | Derelict-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Skirmisher | -5/Factory Derelict-Assassin | -4/Factory Derelict-Assassin | -3/Research Scavenger-Skirmisher | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Matter Collected 2963 | 220 85 . . 21 163 197 592 337 89 233 338 212 . 17 459 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2961 | 44 218 . . . 286 96 278 231 192 123 517 101 . 17 858 Parts 180 | 5 22 . . . 16 5 13 4 12 10 40 8 . . 45 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 10 2 . 7 42 . . . . Prevented 10 | . . . . . . . 4 . . 3 3 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Combat Hostiles Destroyed 79 | . 8 . . . 7 3 12 7 3 2 15 2 . . 20 Melee 2 | . . . . . . . . . . . 2 . . . . Guns 35 | . 7 . . . 4 1 2 3 3 2 3 2 . . 8 Cannons 19 | . . . . . 3 2 6 . . . 5 . . . 3 AOE 21 | . 1 . . . . . 4 4 . . 5 . . . 7 Classes Destroyed 10 | 1 2 . . . 1 2 2 . . . 1 . . . 1 Worker 2 | . . . . . . 1 . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . . . . . Swarmer 34 | . 5 . . . 2 . 7 4 . . 8 . . . 8 Grunt 16 | . 3 . . . 2 2 3 3 . . 1 . . . 2 Brawler 2 | . . . . . . . . . . . . . . . 2 Duelist 3 | . . . . . . . 1 . . . . . . . 2 Sentry 5 | . . . . . 3 . . . 2 . . . . . . Specialist 6 | . . . . . . . . . . . 3 . . . 3 Hunter 5 | . . . . . . . 1 . . 2 2 . . . . Programmer 8 | . . . . . . 1 . . 1 . 1 2 . . 3 Best Kill Streak 7 | 2 3 . . . 5 2 4 4 1 2 4 2 . 1 7 Combat Bots Only 7 | . 3 . . . 5 2 4 4 1 2 4 2 . . 7 Max Kills in Single Turn 4 | 1 1 . . . 1 1 4 2 1 1 2 1 . 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 4 | . 1 . . . . . 4 2 . . 2 . . . 2 Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Hostile Shots Fired 917 | . 44 . . 1 36 18 60 55 65 36 117 6 . 1 478 Missed 308 | . 13 . . . 12 10 17 12 28 20 25 2 . 1 168 Hits 609 | . 31 . . 1 24 8 43 43 37 16 92 4 . . 310 Melee 22 | . . . . . . . 1 . . . . . . . 21 Projectile 587 | . 31 . . 1 24 8 42 43 37 16 92 4 . . 289 AOE 3 | . . . . . . . . . . . . . . . 3 Critical Strikes 26 | . 1 . . . 1 1 3 1 . . 2 2 . . 15 Part Disruptions 11 | . . . . . . . . . . . 8 . . . 3 Damage Taken 10924 | . 262 . . 11 318 118 703 680 285 239 1252 80 . 126 6850 Core 1724 | . 50 . . . 69 15 7 102 26 18 137 . . . 1300 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 108 | . . . . . . . . . . . . . . . 108 Regen/Repaired (Parts) 224 | . . . . . . . . . . . . 224 . . . Core Remaining (%) 89 | 100 . . . 80 87 . . 82 . . 78 100 100 . . Volleys Fired 197 | 3 16 1 . 2 25 12 25 23 10 7 22 3 . . 48 Largest 4 | 2 2 2 . 2 2 2 2 2 3 3 3 3 . . 4 Hottest 257 | 80 80 80 . 60 63 62 62 65 106 116 171 173 . . 257 Shots Fired 471 | 6 32 2 . 3 50 24 49 43 30 21 52 10 . . 149 Gun 359 | 6 32 2 . 3 39 12 24 35 30 21 27 6 . . 122 Cannon 95 | . . . . . 11 12 24 5 . . 19 4 . . 20 Launcher 15 | . . . . . . . 1 3 . . 4 . . . 7 Special 2 | . . . . . . . . . . . 2 . . . . Kinetic 288 | . . . . 1 36 24 48 40 20 14 25 3 . . 77 Thermal 61 | . 8 1 . . . . . . . . 1 7 . . 44 Explosive 15 | . . . . . . . 1 3 . . 4 . . . 7 Electromagnetic 105 | 6 24 1 . 2 14 . . . 10 7 20 . . . 21 Robot Hit Streak 26 | 5 7 3 . 1 11 6 9 10 10 4 10 4 . . 26 Robot Miss Streak 9 | 1 4 . . 1 9 3 4 5 2 2 1 1 . . 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 Secondary Targets 3 | . 2 . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 333 | 5 18 2 . 1 36 18 39 32 21 11 35 8 . 1 106 Core Hits 223 | 2 11 1 . 1 20 19 37 16 8 7 25 4 . . 72 Critical Kills 6 | . . . . . 1 . . . . . . . . . 5 Critical Parts Destroyed 9 | . . . . . . . . . 1 . . . . . 8 Critical Strikes 18 | . . . . . 1 . . . 1 . 2 . . . 14 Destroy 14 | . . . . . 1 . . . 1 . . . . . 12 Blast 1 | . . . . . . . . . . . . . . . 1 Corrupt 2 | . . . . . . . . . . . 2 . . . . Smash 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 28 | . . . . . 1 2 . . . . 4 11 2 1 7 Impact 10 | . . . . . . . . . . . . . 2 1 7 Slashing 18 | . . . . . 1 2 . . . . 4 11 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9851 | 67 257 24 . 13 441 388 975 808 371 188 1274 266 . 76 4703 Guns 4300 | 67 235 24 . 13 336 139 312 417 366 188 359 169 . . 1675 Cannons 1785 | . . . . . 105 247 396 58 . . 296 64 . . 619 Explosions 3447 | . 22 . . . . . 267 333 . . 542 . . . 2283 Melee 279 | . . . . . . . . . . . 77 . . 76 126 Ramming 40 | . . . . . . 2 . . 5 . . 33 . . . Kinetic 3770 | . . . . . 276 386 708 475 250 144 337 70 . . 1124 Thermal 1460 | . 76 11 . . . . . . . . . 163 . . 1210 Explosive 3238 | . . . . . . . 267 333 . . 542 . . . 2096 Electromagnetic 1064 | 67 181 13 . 13 165 . . . 116 44 318 . . . 147 Impact 202 | . . . . . . . . . . . . . . 76 126 Slashing 77 | . . . . . . . . . . . 77 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . 4 1 . 1 17 Average Corruption 3 | . . . . . . . . . . . 3 1 . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 42 | . . . . . . . . . . . 12 3 . 1 26 Message Errors 8 | . . . . . . . . . . . 3 . . . 5 Matter Fused 6 | . . . . . . . . . . . 4 1 . . 1 Heat Flow Errors 5 | . . . . . . . . . . . 1 . . . 4 Energy Discharges 7 | . . . . . . . . . . . 1 . . . 6 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . 2 1 . 1 2 Misfires 2 | . . . . . . . . . . . . 1 . . 1 Alerts 4 | . . . . . . . . . . . 1 . . . 3 Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 231 | . . . . . . 3 . . . . 27 . . 36 165 Projectiles 3 | . . . . . . 3 . . . . . . . . . Explosions 68 | . . . . . . . . . . . 27 . . . 41 Melee 160 | . . . . . . . . . . . . . . 36 124 Knockbacks 37 | . . . . . 6 8 15 2 . . . . . . 6 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 33 | . . . . . 5 8 15 2 . . . . . . 3 Secondary 3 | . . . . . 1 . . . . . . . . . 2 Self-Inflicted Damage 408 | . . . . . . . 21 . . . 34 . . . 353 Shots 7 | . . . . . . . 1 . . . 1 . . . 5 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . 1 2 . . 1 . . 3 . . . Kicked 7 | . . . . . 1 2 . . 1 . . 3 . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 341 | 36 124 . . . 14 . 17 12 34 . 186 63 . . 341 Average Temperature 45 | 17 42 . . . 7 . 10 6 19 . 20 32 . . 70 Received Heat Transfer 1601 | . 60 . . 6 108 72 252 324 66 . 99 . . . 614 Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 15 | . . . . . . . . . . . . . . . 15 Longest Duration 15 | . . . . . . . . . . . . . . . 15 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Robots Corrupted 3 | . . . . . . . . . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Parts Fried 3 | . . . . . . . . . . . 2 . . 1 . Impact Corruptions 4 | . . . . . . . . . . . . . . 1 3 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 1 . . 1 Heat Transferred 1825 | . 125 25 . . . . . . . . . 249 . . 1426 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Maximum Alert Level 2 | . . . . . . . . . . . . . . . 2 Low Security (%) 93 | 100 100 100 . 100 100 100 . . 100 . . 100 100 100 66 Level 1 4 | . . . . . . . . . . . . . . . 24 Level 2 1 | . . . . . . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 589 | 10 154 28 . 78 160 72 . . 30 . . 50 2 5 589 Initial 72 | . . 28 . . . 72 . . 15 . . . . . . Average 39 | . 85 3 . 14 10 17 . . 5 . . 3 . . 150 Influence Increases 3086 | 10 224 . . 78 242 147 285 175 97 50 335 112 4 5 1322 Destroy 0b10 Robot/C 1900 | . 160 . . 60 140 60 240 140 60 40 300 40 . . 660 Destroy 0b10 Robot/NC 25 | 10 . . . . . 5 . . . . . . . 5 5 Destroy Leader 342 | . 30 . . 10 50 20 30 20 30 10 20 10 . . 112 Allied During Kill 162 | . . . . 8 . . . . . . . . . . 154 Successful Hack 44 | . . . . . 5 16 . . 7 . . 8 . . 8 Disable Machine 90 | . 15 . . . . 15 . . . . . . . . 60 Destroy Structure 193 | . 4 . . . 2 1 . . . . . 24 4 . 158 Partial Spotted 15 | . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 315 | . 15 . . . 45 30 15 15 . . 15 15 . . 165 Influence Decreases 2513 | 10 150 74 . 78 82 263 301 178 100 72 335 110 6 5 749 Entered New Map 178 | . . 46 . . . 88 17 6 10 9 . . 2 . . Time Decay 1773 | 10 130 28 . 58 82 175 264 162 76 63 235 110 4 5 371 Lost Part 404 | . 20 . . . . . 20 10 14 . 100 . . . 240 Lost Ally 158 | . . . . 20 . . . . . . . . . . 138 Squads Dispatched 23 | . 2 . . . 1 5 . . 1 . . 6 . 1 7 Investigation 6 | . . . . . . 1 . . . . . 3 . . 2 Extermination 7 | . . . . . . 1 . . 1 . . 3 . . 2 Reinforcement 7 | . 2 . . . 1 . . . . . . . . 1 3 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Distress Signals 8 | . 1 . . . . . . . . . . 1 . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 149 | . 13 . . 2 13 6 13 11 3 3 23 5 . 1 56 Peak Tracking Total 13 | . 5 . . 2 3 2 4 4 1 2 6 3 . 1 13 Tactical Retreats 14 | . 1 . . . 2 1 1 1 . . 1 1 . . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Traps Triggered 3 | . . . . . . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Machines Disabled 7 | . 1 . . . . 1 . . . . 1 . . . 4 Max in Single Turn 2 | . 1 . . . . 1 . . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Machines Accessed 30 | . 2 . 1 . 4 6 1 . 5 1 . 6 . . 4 Terminals 21 | . 2 . . . 3 6 1 . 4 . . 2 . . 3 Fabricators 2 | . . . . . . . . . . . . 1 . . 1 Repair Stations 2 | . . . . . . . . . 1 . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . 1 . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 61 | . 3 . 1 . 12 11 2 . 10 1 . 14 . . 7 Successful 31 | . 2 . 1 . 7 2 2 . 4 1 . 9 . . 3 Failed 30 | . 1 . . . 5 9 . . 6 . . 5 . . 4 Catastrophic 10 | . . . . . 3 2 . . 2 . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 25 | . 2 . 1 . 6 7 . . 3 . 1 3 . . 2 Terminals 40 | . 3 . . . 8 11 2 . 8 . . 3 . . 5 Fabricators 5 | . . . . . . . . . . . . 3 . . 2 Repair Stations 4 | . . . . . . . . . 2 . . 2 . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . Scanalyzers 8 | . . . . . 4 . . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 17 | . 2 . 1 . 3 2 2 . 4 1 . 1 . . 1 Record 2 | . . . . . . . 2 . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 2 . . 2 Load Schematic 2 | . . . . . . . . . . . . 1 . . 1 Build 2 | . . . . . . . . . . . . 1 . . 1 Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . Scanalyzer 7 | . . . . . 4 . . . . . . 3 . . . Insert Component 4 | . . . . . 3 . . . . . . 1 . . . Analyze 3 | . . . . . 1 . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 3 5 1 . 5 . . 6 . . 3 Full Trace Events 5 | . . . . . . 1 . . . . . 2 . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . 1 . . . Parts Built 4 | . . . . . . . . . . . . 2 . . 2 Authchips . | . . . . . . . . . . . . . . . . Time 168 | . . . . . . . . . . . . 84 . . 84 Total Part Build Rating 16 | . . . . . . . . . . . . 8 . . 8 Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 44 | . . . . . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . 8 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Total Allies 10 | . . . . 2 . . . . . . . . . . 8 Largest Group 6 | . . . . 2 . . . . . . . . . . 6 Highest-Rated Group 356 | . . . . 49 . . . . . . . . . . 356 Highest-Rated Ally 80 | . . . . 31 . . . . . . . . . . 80 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 39 | . . . . 6 . . . . . . . . . . 33 Total Damage 2210 | . . . . 106 . . . . . . . . . . 2104 Kills 17 | . . . . 3 . . . . . . . . . . 14 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Active Infowar (turns) 5309 | 2 157 . . . . . . . 508 611 1119 1334 290 164 1124 Optics 5150 | . . . . . . . . . 508 611 1119 1334 290 164 1124 Terrain 2528 | . . . . . . . . . . . . 1028 290 164 1046 Seismic 159 | 2 157 . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . 1 2 . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Turns Passed 10040 | 66 349 335 283 272 657 794 965 1100 577 611 1119 1334 290 164 1124 Spaces Moved 7008 | 45 278 314 268 247 307 479 832 852 418 498 714 839 223 128 566 Core 23 | 2 . . . . . . . . . . . . . . 21 Treads 6 | . . . . . . . . . . . . . . . 6 Legs 4718 | . . . . . 306 479 . 590 418 498 714 839 223 128 523 Wheels 1151 | 43 278 314 268 247 1 . . . . . . . . . . Hover 1094 | . . . . . . . 832 262 . . . . . . . Flight 16 | . . . . . . . . . . . . . . . 16 Fastest Speed 40 | 50 90 105 105 105 120 125 105 105 117 117 100 125 126 122 40 Average Speed 118 | 88 102 105 105 105 120 141 105 118 124 117 131 125 126 123 113 Slowest Speed 192 | 95 105 105 105 105 190 192 108 125 125 117 192 127 126 126 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 42 85 61 67 20 13 85 74 10 69 53 25 8 6 34 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . 1 . . 1 . . . . . Known Exits Taken 6 | . 1 . 1 . 1 1 . . 1 . . 1 . . . Unknown Exits Taken 9 | 1 . 1 . 1 . . 1 1 . 1 1 . 1 1 . Scrap Searched 10 | . . 1 . 2 . . 3 3 . . 1 . . . . Spaces Dug 19 | . . . . . 1 1 . . . . . 11 2 . 4 Terrain Destroyed 250 | . 4 . . . 1 1 10 45 . 2 62 12 2 . 111 Melee 19 | . . . . . 1 1 . . . . . 11 2 . 4 Projectile 7 | . . . . . . . . . . 2 3 1 . . 1 AOE 224 | . 4 . . . . . 10 45 . . 59 . . . 106 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Arm Total 8313 | 62 309 317 270 257 546 578 875 899 456 512 839 1101 228 131 933 Wait 689 | 1 5 . . 3 175 49 2 9 8 . 60 210 . . 167 Move 6993 | 44 277 313 267 246 306 478 831 851 417 497 713 838 222 127 566 Hop . | . . . . . . . . . . . . . . . . Pick Up 86 | 7 6 3 1 2 12 7 4 1 5 2 12 9 . . 15 Fast Attach 21 | 6 1 . . 1 . 1 1 . 1 . 2 1 1 . 6 Attach 44 | 1 1 . . . 4 1 3 2 3 . 12 2 2 2 11 Detach 2 | . . . . . . . 1 . . . . . 1 . . Swap 92 | . 2 . . 1 11 12 7 6 4 2 10 15 . 1 21 Drop 72 | . 1 . 2 2 11 14 1 1 7 2 4 9 . . 18 Fire 197 | 3 16 1 . 2 25 12 25 23 10 7 22 3 . . 48 Melee 28 | . . . . . 1 2 . . . . 4 11 2 1 7 Ram . | . . . . . . . . . . . . . . . . Kick 7 | . . . . . 1 2 . . 1 . . 3 . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 82 | . . . . . . . . 6 . 2 . . . . 74 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 8) 95 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 416 | -10/Materials | Entered Mines 450 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 557 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 601 | -10/Mines | Discovered new exit (range 8) 708 | -10/Mines | Learned location of Storage (-9) 747 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 747 | -10/Mines | Discovered new exit (range 5) 751 | -10/Mines | Entered Exiles 752 | -10/Exiles | Identified exit to Mines 780 | -10/Exiles | Met 8R-AWN 795 | -10/Exiles | Met EX-HEX 824 | -10/Exiles | Met EX-BIN 841 | -10/Exiles | Aligned with FarCom system 842 | -10/Exiles | Given EX-Vault access code 866 | -10/Exiles | Opened EX-Vault 874 | -10/Exiles | Found Gui. Plasma Cannon 898 | -10/Exiles | Warned to stay clear of 0b10 Research branches 984 | -10/Exiles | Met EX-DEC 1034 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1034 | -10/Exiles | Entered Mines 1101 | -9/Mines | Learned Materials emergency access door positions 1291 | -9/Mines | Discovered new exit (range 11) 1306 | -9/Mines | Entered Materials 1306 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1335 | -8/Materials | Identified exit to Factory 1589 | -8/Materials | Build established: Scavenger-Mutant 1963 | -8/Materials | Entered Factory 1963 | -7/Factory | Evolved 2 slots: Utility x2 2538 | -7/Factory | Garrison activated, responded to threat 2678 | -7/Factory | Identified exit to Lower Caves 2757 | -7/Factory | Entered Lower Caves 2861 | -7/Lower Caves | Build established: Mutant 3172 | -7/Lower Caves | Learned location of Zion (-7) 3652 | -7/Lower Caves | Discovered new exit (range 15) 3722 | -7/Lower Caves | Entered another Lower Caves area 3893 | -7/Lower Caves | Learned location of 1 exit from Factory 4137 | -7/Lower Caves | Entered a destroyed Warlord outpost 4705 | -7/Lower Caves | Learned Factory trap positions 4817 | -7/Lower Caves | Discovered new exit (range 5) 4822 | -7/Lower Caves | Entered Factory 4822 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4823 | -6/Factory | Identified exit to Lower Caves 4824 | -6/Factory | Loaded intel: 112 trap records 4851 | -6/Factory | Identified exit to Extension 5119 | -6/Factory | Build established: Gunner 5399 | -6/Factory | Entered Lower Caves 5470 | -6/Lower Caves | Learned location of 1 exit from Factory 5974 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5991 | -6/Lower Caves | Discovered new exit (range 13) 6010 | -6/Lower Caves | Entered another Lower Caves area 6016 | -6/Lower Caves | Encountered a Warlord checkpoint 6330 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6340 | -6/Lower Caves | Found Prototype Special Weapon 6340 | -6/Lower Caves | Identified Molecular Deconstructor 6410 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 6440 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 6506 | -6/Lower Caves | Lost 9 parts (2p2n1u4w) 6732 | -6/Lower Caves | Build established: Mutant 6855 | -6/Lower Caves | Found DCF Scrap (11 items) 6897 | -6/Lower Caves | Learned Factory stockpile data 7124 | -6/Lower Caves | Discovered new exit (range 5) 7129 | -6/Lower Caves | Entered Factory 7129 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7130 | -5/Factory | Identified exit to Factory 7222 | -5/Factory | Build established: Derelict-Gunner 7911 | -5/Factory | Repaired Imp. Medium Armor Plating 8438 | -5/Factory | Fabricated Imp. Medium Armor Plating? 8441 | -5/Factory | Build established: Derelict-Assassin 8463 | -5/Factory | Entered another Factory area 8463 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8718 | -4/Factory | Discovered new exit (range 20) 8753 | -4/Factory | Entered Research 8753 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8884 | -3/Research | Discovered new exit (range 16) 8917 | -3/Research | Entered Armory 9157 | -3/Armory | Found Fusion Bomb Launcher 9368 | -3/Armory | Fabricated Imp. Medium Armor Plating (x2) 9559 | -3/Armory | Build established: Scavenger-Skirmisher 9747 | -3/Armory | System corruption reached 10% 9960 | -3/Armory | Core integrity fell below 50% 9981 | -3/Armory | Core integrity fell below 20% 9991 | -3/Armory | Destroyed 7 combat bots 10041 | -3/Armory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- of which is described in the manual under Advanced UI: Advanced Options. 10002_ Acquired Adv. Heavy Siege Treads. 10005_ Acquired Enh. Hardcell Cannon. 10011_ Xenon Bombardment Thruster destroyed. 10016_ System corrupted: Enh. Hardcell Cannon rejected. 10016_ Activated siege mode. 10016_ P-80 Master destroyed. 10018_ X-82 Rainmaker knocked back. 10022_ P-80 Master destroyed. 10024_ X-82 Rainmaker knocked back. 10026_ L-61 Swordsman suffers critical hit (Blast). 10026_ Destroyed Microactuators. 10028_ L-61 Swordsman knocked back. 10032_ X-82 Rainmaker knocked back. 10032_ Imp. Targeting Computer destroyed. 10035_ L-61 Swordsman knocked back. 10036_ UF&JVUFZSM1A8W L 3|F8ZRB/%XTFOVD0:4MPDL0 10037_ Ended siege mode. 10041_ Acquired 95 matter. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?##?##### # ? ???????????? | | #?##???## # ?????????????? | | ##?###### # ####??#??#??#?#?? | | ?#### # # ###? ?#??#??##??? | | ### # #?? ??#??#?##? | | ## # # # ## ? #?#?#??# | | ## % ## ## #?????#?#? | | ?# !=! ######## ? ? ? | | ## # [=* # ########%! ########? ?#??? | | #### ==% ######= ######## ? ?#??? | | ### %!! ##### #######? ?###? | | ## # # ### ####?###+?? #?##? | | ## = ## # ## ####?# ? #?#### | | ?## "=% # =# ### # ###### +? + | | ?## "]/" #### % # + ### ## | | ??## = #### *# # w # ?## ## | | #########/#### [ # ?### #? | | ####?# ## # # ### ## | | ####?# ## # # ^^ #?##?### ##? | | ##??## ## ## ## # # ^ ######## ##? | | ###### ## ## ### ### ### | | ## ###/##### ########%% ### | | ########+####### ### | | ## ################# !*x/x% ### | | #####?#?######?####### ]l *== ################### | | #?###?#######??####### /=@ = #####?#########???# | | ###?###############?## ! *= #################?? | | ?##?#??#?#############################?#?#####?##? | | ?????#?###?#####################################?# | | ??????#?##?######?###?#######################??### | | ???????##?#####################?################?? | | ??????##?#?#######?#########################?#?### | | ?????###??#############################?###?###?## | | ??????###????##?#?########?#######?##########?#??? | | ??????#???####?########?####???###?##########?#?## | | ??????????###??####?##########?#?##?#####?#?###### | | ??????????????#???###################?####???#?#?# | | ????????????####?###?###################?#???###?# | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 29 Energy Capacity 350 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Armor Plating | x2 | -5/Factory Imp. Medium Armor Plating | x2 | -3/Armory Repaired ---------- Imp. Medium Armor Plating | 6% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Achiever GoHome() Part-time Excavator Challenges ------------ None Game ------ Seed UtilityKineticStrikerail Manual? 0 Play Time 01:42:39 Cumulative 34.2 hours Start 2025.06.06 @ 20:28:46 End 2025.06.06 @ 22:17:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a5f6be4-d40c-45ae-bd7a-5d2bc56a55c3