Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.05 @ 13:34:05 Player: Hartman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (13) 65 Value Destroyed (376) 376 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1209) 1209 TOTAL SCORE: 5690 Bonus ------- Follower Combat Kills 157 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 15% Temperature Cool (13) Movement Flying (32) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module VTOL Module > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Heavy Armor Plating Lightning Gun Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Structural Scanner Enhanced Optical Array ECM Suite Improved Reaction Control System Improved Reaction Control System Phase Shifter System Restoration Module > --- WEAPON ----------- Proton Cannon > --- INVENTORY -------- VTOL Module Xenon Bombardment Thruster Cooled Cesium-ion Thruster Improved Grenade Launcher DRS Beacon [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Slots Evolved 8 | . . . . 8 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . Utility 5 | . . . . 5 . . . . Weapon . | . . . . . . . . . Parts Attached 45 | 6 3 . 7 13 7 6 . 3 Power 5 | 1 . . . 1 1 1 . 1 Engine 3 | 1 . . . . 1 1 . . Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 . . 4 1 2 1 . 2 Treads . | . . . . . . . . . Leg 5 | 2 . . 2 . . 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . . . 2 1 2 . . 2 Utility 17 | 1 2 . 1 8 4 1 . . Device 9 | . 1 . . 6 2 . . . Storage 2 | 1 . . 1 . . . . . Processor 3 | . 1 . . 1 . 1 . . Hackware . | . . . . . . . . . Protection 3 | . . . . 1 2 . . . Artifact . | . . . . . . . . . Weapon 11 | 2 1 . 2 3 . 3 . . Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 5 | 1 . . . 2 . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 24 | . . . . 15 5 1 . 3 Power 3 | . . . . 2 . . . 1 Propulsion 7 | . . . . 4 3 . . . Utility 10 | . . . . 7 2 1 . . Weapon 4 | . . . . 2 . . . 2 Highest Loss Streak 9 | . . . . 9 3 1 . 1 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 3 6 7 12 3 2 3 . 1 Power 1 | 1 1 1 1 . . 1 . . Propulsion 2 | 1 3 3 3 1 . . . . Utility 1 | . . . 3 . 1 1 . . Weapon 1 | . 2 3 2 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 21 | . 3 . 11 3 1 3 . . Power 1 | . . . 1 . . . . . Propulsion 7 | . 3 . 3 . 1 . . . Utility 4 | . . . 3 . . 1 . . Weapon 7 | . . . 3 2 . 2 . . Tool/Special 2 | . . . 1 1 . . . . Average Slot Usage (%) 74 | . 91 100 99 61 10 20 42 29 Engine 9 | . 14 14 14 5 . 3 9 . Leg 18 | . 28 28 26 9 . 1 6 2 Flight 1 | . . . 1 2 3 . . 7 Device 11 | . 1 14 14 25 2 . . . Storage 8 | . 14 14 14 2 . . . . Processor 1 | . 5 . . 1 . 2 6 6 Protection 1 | . . . . . 3 5 6 2 Energy Gun 8 | . 14 14 14 . . . . . Launcher 8 | . 12 14 14 1 . . . . Peak Build Rating 46 | 6 8 7 21 46 15 26 26 23 Average Rating 16 | 4 6 7 16 31 5 10 24 14 On Entrance 10 | . 6 7 7 20 11 2 26 18 Naked Turns 26 | . . . . . 26 . . . Heaviest Build 50 | 14 16 16 35 50 6 36 36 11 Greatest Support 38 | 20 20 20 38 38 15 15 15 15 Greatest Overweight (x) 14 | 1 . . 10 14 1 2 2 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 5 5 5 5 Average Capacity 10 | 7 8 8 14 9 5 5 5 5 Most Carried 15 | 5 8 7 15 9 5 5 2 5 Average Carried 8 | 3 6 7 13 4 2 3 . . Final Capacity 15 | 8 8 8 15 5 5 5 5 5 Final Carried 9 | 4 7 7 9 . 5 . 2 3 Class Distribution -------------------- 76% | Mutant 12% | Infiltrator-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Infiltrator-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Sprinter | -5/Proximity Caves Resources | -11 -10 -10 -9 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Matter Collected 971 | 260 110 . 130 40 124 126 . 181 Remotely . | . . . . . . . . . Salvage Created 281 | . 208 . . 40 . . . 33 Parts 19 | . 16 . . . . . . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . 1 . . . 5 . 8 Prevented 4 | . . . . . 3 . . 1 Kills | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Combat Hostiles Destroyed 10 | . 6 . . 1 . . . 3 Guns 3 | . . . . 1 . . . 2 AOE 7 | . 6 . . . . . . 1 Classes Destroyed 6 | . 3 . . 1 . . . 2 Recycler 1 | . 1 . . . . . . . Drone 2 | . . . . . . . . 2 Watcher 2 | . 1 . . 1 . . . . Swarmer 1 | . . . . . . . . 1 Grunt 6 | . 6 . . . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 2 | . 2 . . 1 . . . 2 Combat Bots Only 2 | . 2 . . 1 . . . 2 Max Kills in Single Turn 2 | . 2 . . 1 . . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Hostile Shots Fired 338 | . 8 14 . 237 20 6 . 53 Missed 139 | . 6 4 . 98 8 1 . 22 Hits 199 | . 2 10 . 139 12 5 . 31 Melee 1 | . . . . . 1 . . . Projectile 198 | . 2 10 . 139 11 5 . 31 Critical Strikes 7 | . . . . 5 . 1 . 1 Part Disruptions 1 | . . . . 1 . . . . Damage Taken 2595 | . 73 198 . 1511 202 102 . 509 Core 931 | . . 69 . 461 121 98 . 182 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 19 | . . . . . 15 4 . . Regen/Repaired (Parts) 290 | . . . 290 . . . . . Core Remaining (%) 86 | 100 . . 72 . . . . . Volleys Fired 56 | . 13 . . 25 . . . 18 Largest 1 | . 1 . . 1 . . . 1 Hottest 75 | . 30 . . 75 . . . 30 Shots Fired 53 | . 13 . . 25 . . . 15 Gun 19 | . . . . 4 . . . 15 Cannon 21 | . . . . 21 . . . . Launcher 13 | . 13 . . . . . . . Special . | . . . . . . . . . Kinetic 19 | . . . . 4 . . . 15 Thermal . | . . . . . . . . . Explosive 13 | . 13 . . . . . . . Electromagnetic 21 | . . . . 21 . . . . Robot Hit Streak 9 | . 7 . . 8 . . . 9 Robot Miss Streak 3 | . 1 . . 3 . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 42 | . 9 . . 19 . 2 2 10 Core Hits 29 | . 20 . . 7 . . . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 4 | . . . . . . 2 2 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1275 | . 570 . . 437 . . . 268 Guns 378 | . . . . 110 . . . 268 Cannons 195 | . . . . 195 . . . . Explosions 570 | . 570 . . . . . . . Melee . | . . . . . . . . . Ramming 132 | . . . . 132 . . . . Kinetic 378 | . . . . 110 . . . 268 Thermal . | . . . . . . . . . Explosive 570 | . 570 . . . . . . . Electromagnetic 195 | . . . . 195 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . 7 15 15 15 15 Average Corruption 12 | . . . . 5 12 15 15 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 61 | . . . . 7 16 10 11 17 Message Errors 15 | . . . . 2 5 1 4 3 Matter Fused 16 | . . . . 2 4 3 2 5 Heat Flow Errors 8 | . . . . . . 3 3 2 Energy Discharges 5 | . . . . . 2 1 1 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 5 | . . . . . 3 . 1 1 Data Loss (major) 2 | . . . . 1 . 1 . . Alerts 4 | . . . . 1 1 1 . 1 Misdirections 2 | . . . . . 1 . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . . 47 . . . . Projectiles 46 | . . . . 46 . . . . Explosions . | . . . . . . . . . Melee 1 | . . . . 1 . . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 51 | . 46 . . 5 . . . . Shots 2 | . 2 . . . . . . . Rammed 4 | . . . . 4 . . . . Targets Rammed 30 | . . . . 30 . . . . Kicked 26 | . . . . 26 . . . . Crushed . | . . . . . . . . . Highest Temperature 269 | . 4 . . 120 . 264 269 237 Average Temperature 86 | . 2 . . 41 . 125 124 65 Received Heat Transfer 222 | . 15 24 . 42 . 69 . 72 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . . 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 172 | . 172 . . 37 . . . . Initial . | . . . . . . . . . Average 37 | . 109 . . 2 . . . . Influence Increases 851 | . 305 . . 82 60 30 . 374 Destroy 0b10 Robot/C 300 | . 120 . . 20 . . . 160 Destroy 0b10 Robot/NC 25 | . 10 . . 5 . . . 10 Destroy Leader 54 | . 32 . . 12 . . . 10 Allied During Kill 44 | . . . . . . . . 44 Successful Hack 19 | . 19 . . . . . . . Disable Machine 15 | . 15 . . . . . . . Destroy Structure 64 | . 64 . . . . . . . Lose Combat Pursuer 330 | . 45 . . 45 60 30 . 150 Influence Decreases 627 | . 196 109 . 73 69 30 . 150 Entered New Map 57 | . . 53 . . 4 . . . Time Decay 480 | . 196 56 . 43 45 30 . 110 Lost Part 70 | . . . . 30 20 . . 20 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 5 | . 1 . . 2 . 1 . 1 Investigation 3 | . 1 . . . . 1 . 1 Extermination 1 | . . . . 1 . . . . Reinforcement 1 | . . . . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 11 2 . 11 14 2 . 24 Peak Tracking Total 8 | . 3 3 . 6 8 2 . 7 Tactical Retreats 16 | . 2 . . 5 4 1 . 4 Traps | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Machines Accessed 22 | . 5 . 10 1 . 1 4 1 Terminals 7 | . 4 . . 1 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 110 | . 9 . 62 3 . 3 30 3 Successful 104 | . 5 . 62 1 . 3 30 3 Failed 6 | . 4 . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 16 | . 7 . . 3 . 3 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 103 | . 4 . 62 1 . 3 30 3 Record 71 | . . . 53 1 . 3 11 3 Part Schematic 12 | . . . . . . . 12 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 8 | . . . 8 . . . . . Prototype ID Bank 3 | . . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 . . 1 . 1 . 1 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . . . . 18 Total Damage 652 | . . . . . . . . 652 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Active Infowar (turns) 3719 | . 178 208 2606 651 76 . . . Optics 353 | . 144 . . 209 . . . . Sensors 149 | . . . . 73 76 . . . Structural 3330 | . 34 208 2606 482 . . . . ECM 651 | . . . . 651 . . . . Robot Analysis Total 8 | . . . 8 . . . . . Derelict Logs Recovered 4 | . . . . . 2 . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Turns Passed 5330 | 79 405 208 2606 758 426 287 232 329 Spaces Moved 4340 | 53 287 160 1824 377 775 304 110 450 Core 650 | 9 . . 1 95 270 275 . . Treads . | . . . . . . . . . Legs 2729 | 44 287 160 1772 235 . 29 110 92 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 961 | . . . 51 47 505 . . 358 Fastest Speed 32 | 50 120 120 120 42 32 50 120 32 Average Speed 107 | 120 120 120 140 133 40 70 205 56 Slowest Speed 750 | 190 120 120 550 750 100 260 260 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . 3 . . 2 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 47 13 92 13 72 53 75 67 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . 2 1 1 Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 9 | . . . 4 . 1 2 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . 75 . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 75 | . 75 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Total 4954 | 68 336 176 1866 609 887 382 117 513 Wait 338 | . 19 17 3 121 94 55 2 27 Move 4324 | 52 286 159 1823 377 769 303 109 446 Hop 4 | . . . . . 2 . . 2 Pick Up 74 | 10 10 . 14 17 11 7 . 5 Fast Attach 5 | . . . 3 2 . . . . Attach 50 | 6 1 . 1 19 7 9 1 6 Detach 14 | . . . . 4 2 1 3 4 Swap 10 | . 2 . 6 1 . . . 1 Drop 46 | . 5 . 16 14 2 5 . 4 Fire 56 | . 13 . . 25 . . . 18 Melee 4 | . . . . . . 2 2 . Ram 3 | . . . . 3 . . . . Kick 26 | . . . . 26 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / Min x2 / [*Sub]) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 430 | -10/Materials | Identified exit to Mines 453 | -10/Materials | Discovered new exit (range 13) 485 | -10/Materials | Entered Subcaves 486 | -10/Subcaves | Approached by a straggling Scientist 545 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 693 | -10/Subcaves | Entered Scraptown 1006 | -9/Scraptown | Visited UFD Registry 1006 | -9/Scraptown | Registered with UFD as "Roughform" 1032 | -9/Scraptown | Visited CR-KLE's Repair Center 1045 | -9/Scraptown | CR-KLE repaired 6 parts 1076 | -9/Scraptown | Visited The Evicted 1123 | -9/Scraptown | Visited Junk Repository 1267 | -9/Scraptown | Discovered new exit (range 11) 1807 | -9/Scraptown | Visited Curators Association 1902 | -9/Scraptown | Visited LU-1G1's Boring Crew 1954 | -9/Scraptown | Visited Analyses Database 1997 | -9/Scraptown | Visited Scrapoid Pod Storage 2014 | -9/Scraptown | Visited Derelict Rescue Squad 2021 | -9/Scraptown | Found DRS Beacon 2038 | -9/Scraptown | Visited Modified Component R&D 2146 | -9/Scraptown | Discovered new exit (range 5) 2187 | -9/Scraptown | Visited Abandonware Association 2201 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 2236 | -9/Scraptown | Visited Research Penetration Think Tank 2265 | -9/Scraptown | Visited Scrap Suit Storage 2278 | -9/Scraptown | Found Scrap Suit 2420 | -9/Scraptown | Visited Science Guys 2719 | -9/Scraptown | Visited Cave Peace 2762 | -9/Scraptown | Visited Red Mages 2790 | -9/Scraptown | Visited Spacefarers 3219 | -9/Scraptown | Met Optimus 3219 | -9/Scraptown | Accepted into 0bPrime 3299 | -9/Scraptown | Entered Factory 3299 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 3616 | -6/Factory | Build established: Infiltrator-Mutant 3912 | -6/Factory | Lost 9 parts (1p3n4u1w) 3997 | -6/Factory | Lost 4 parts (1p1n1u1w) 3998 | -6/Factory | Spotted B-75 Beast 4029 | -6/Factory | Discovered new exit (range 15) 4057 | -6/Factory | Core integrity fell below 50% 4057 | -6/Factory | Entered Lower Caves 4164 | -6/Lower Caves | System corruption reached 10% 4179 | -6/Lower Caves | Attacked by a faux Warlord 4194 | -6/Lower Caves | Lost 3 parts (1n2u) 4231 | -6/Lower Caves | Learned Factory non-interactive machine intel 4260 | -6/Lower Caves | Discovered new exit (range 14) 4268 | -6/Lower Caves | Build established: Mutant 4483 | -6/Lower Caves | Entered another Lower Caves area 4609 | -6/Lower Caves | Learned location of Extension (-4) 4739 | -6/Lower Caves | Discovered new exit (range 13) 4767 | -6/Lower Caves | Identified exit to Data Miner 4770 | -6/Lower Caves | Entered Data Miner 4770 | -6/Data Miner | Discovered new exit (range 6) 4781 | -6/Data Miner | Identified exit to Proximity Caves 4820 | -6/Data Miner | Met Data Miner 4896 | -6/Data Miner | Learned location of Section 7 (-2) 4896 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4946 | -6/Data Miner | Received God Mode back door access code from Data Miner 4968 | -6/Data Miner | Build established: Derelict-Mutant 5002 | -6/Data Miner | Entered Proximity Caves 5005 | -5/Proximity Caves | Spotter reported a threat 5009 | -5/Proximity Caves | Spotter reported a threat 5058 | -5/Proximity Caves | Spotter reported a threat 5103 | -5/Proximity Caves | Escorted by Enhanced Grunt 5109 | -5/Proximity Caves | Core integrity fell below 20% 5194 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5208 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 5208 | -5/Proximity Caves | Learned Factory security intel 5208 | -5/Proximity Caves | Learned Extension security intel 5286 | -5/Proximity Caves | Discovered new exit (range 14) 5290 | -5/Proximity Caves | Identified exit to Factory 5297 | -5/Proximity Caves | Spotted B-75 Beast 5319 | -5/Proximity Caves | Learned location of Armory (-4) 5331 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05274_ Lgt. Nuclear Core destroyed. 05282_ System corrupted: Matter fused (-10). 05286_ EXIT=FOUND 05287_ Acquired 11 matter. 05290_ EXIT=IDENTIFIED: FACTORY 05300_ System corrupted: Matter fused (-5). 05312_ Acquired 5 matter. 05319_ Acquired derelict log, extracted data. World map updated: -4/Armory. 05327_ Searching scrap... 05327_ Found Mak. Heavy Armor Plating. 05327_ Found Imp. Shock Absorption System. 05327_ Found 34 Matter. 05328_ Acquired Mak. Heavy Armor Plating. 05331_ Searching scrap... 05331_ Found Hvy. Flak Cannon. 05331_ Found Lightning Gun. 05331_ Found Imp. Component Analysis Suite. 05331_ Found 34 Matter. 05331_ Acquired Lightning Gun. Map ----- +----------------------------------------------------+ | #??????????????????# | | ##?????????????????# | | #????????????????## < | | ###### #????????????????# | | #????## ## ##??????????####??#### | | #????## ##??##???????????# #???## | | # #?#### #????????????????# #### | | # ### #?????????????????# ## | | # ##????????????????# | | ^ ## ##??????????????## | | ## ## ##############?# ### | | ### ## #?## ##?# | | ### ##### g #??## #??# | | ####????### ######### ###### ##?# | | ##???????## m ###?????# !%%= #?# | | ####?????## g "" ?????# = #?# | | ####???###; ""?????######## ##?## | | #????? ; "#???????????## ##??? | | ##????##;=% #???????????### ###? | | #???#### #??????####??# #? | | ## ##??? #" g ######??# ##### #? | | ?# ##??? ### ##?# ### #? | | ?# ##?### ## ## ### ### #? | | ?## #####" ### # ### #? | | ??###" """" #??#! # ### ## ### | | ????#" #???#]%@ !% #### ### | | #####" ### ##???##### #?## | | % "##?????????????## #??### | | "#???????????????## #????### #### | | #"" ""#????????????????# ##??????## #### | | """# ???????????# #????????# ## | | ###### ?????????# ##???????## ## | | # #???? ??????? ##????????# | | # ?? ?###???????? ##?????????# | | # ? ??????????# ##??????????#### ### | | # #### ##??#?????????##???????????????####?# | | #######???# #???????????????????????????????????? | | #?????????? #???????????????????????????????????? | | #??????????? #???????????????????????????????????? | | ###??????????#???????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Core Shielding 20 Phase Shifting 5 Evasion (%) 70 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Mass Driver | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipLobotomyLeg Manual? 0 Play Time 01:11:10 Cumulative 45.3 hours Start 2025.09.04 @ 17:33:50 End 2025.09.05 @ 13:34:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c4a743c-3cf2-4a1a-a0fa-732290b2907e