Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.14 @ 21:03:33 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (817) 817 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2357 Bonus ------- None Cogmind --------- Core Integrity 340/400 Matter 280/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Huge Storage Unit Makeshift Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (25) --- Makeshift Power Source Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Battery (250) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Transport Network Coupler Light Armor Plating Shield Generator Shield Generator Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Hammer Ripper Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Makeshift Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Makeshift Power Source Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Transport Network Coupler Light Armor Plating Shield Generator Shield Generator Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Hammer Ripper [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 32 | . 9 21 . 2 Power 3 | . 1 2 . . Engine 3 | . 1 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . 2 6 . 1 Treads 9 | . 2 6 . 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 4 6 . 1 Device 3 | . 1 2 . . Storage 3 | . 2 1 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 9 | . 2 7 . . Energy Gun 2 | . . 2 . . Energy Cannon . | . . . . . Ballistic Gun 5 | . . 5 . . Ballistic Cannon 2 | . 2 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 1 | . . 1 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 100 100 Engine 11 | . 14 10 11 11 Treads 28 | . 15 33 33 33 Leg 3 | . 12 . . . Device 5 | . 5 . 11 11 Storage 11 | . 14 11 11 11 Processor 6 | . 7 10 . . Protection 8 | . . 11 11 11 Energy Gun 7 | . 1 8 11 11 Ballistic Gun 11 | . 14 11 11 11 Ballistic Cannon 3 | . 12 1 . . Naked Turns . | . . . . . Heaviest Build 96 | 11 90 96 95 96 Greatest Support 60 | 20 40 60 60 60 Greatest Overweight (x) 2 | . 2 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 Average Capacity 22 | . 15 25 25 25 Most Carried 25 | . 14 25 25 25 Average Carried 20 | . 10 22 25 25 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 14 25 25 25 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Jun Mat Mat Min Zio Matter Collected 1303 | 200 215 710 178 . Remotely . | . . . . . Salvage Created 1489 | . 255 1234 . . Parts 74 | . 14 60 . . Haulers Intercepted 7 | . 2 5 . . Recyclers Shooed 6 | . . 6 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Combat Hostiles Destroyed 22 | . 5 17 . . Guns 15 | . . 15 . . Cannons 7 | . 5 2 . . Classes Destroyed 9 | . 3 6 . . Worker 1 | . 1 . . . Hauler 7 | . 2 5 . . Recycler 4 | . . 4 . . Mechanic 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 4 | . . 4 . . Grunt 14 | . 5 9 . . Brawler 1 | . . 1 . . Sentry 3 | . . 3 . . Best Kill Streak 4 | . 2 4 . . Combat Bots Only 3 | . 2 3 . . Max Kills in Single Turn 2 | . 1 2 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Jun Mat Mat Min Zio Damage Taken 844 | . 340 504 . . Core 154 | . 94 60 . . Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 62 . . . Volleys Fired 137 | . 46 91 . . Largest 2 | . 2 2 . . Hottest 79 | . 55 79 . . Shots Fired 257 | . 75 182 . . Gun 202 | . 44 158 . . Cannon 55 | . 31 24 . . Launcher . | . . . . . Special . | . . . . . Kinetic 198 | . 75 123 . . Thermal 59 | . . 59 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 7 22 . . Robot Miss Streak 8 | . 3 8 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 163 | . 50 113 . . Core Hits 62 | . 15 47 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . 3 9 . . Burn 8 | . . 8 . . Blast 4 | . 3 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2361 | . 651 1710 . . Guns 1601 | . 182 1419 . . Cannons 679 | . 433 246 . . Explosions . | . . . . . Melee . | . . . . . Ramming 81 | . 36 45 . . Kinetic 1668 | . 615 1053 . . Thermal 612 | . . 612 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 9 | . 9 . . . Projectiles 9 | . 9 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . 6 2 . . Impact . | . . . . . Kinetic 8 | . 6 2 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 12 | . 3 9 . . Targets Rammed 15 | . 5 10 . . Kicked 1 | . 1 . . . Crushed 2 | . 1 1 . . Highest Temperature 291 | . 75 291 . . Average Temperature 57 | . 27 62 . . Received Heat Transfer 417 | . 195 222 . . Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 6 . . Heat Transferred 1924 | . . 1924 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Peak Influence 261 | . 183 261 10 . Initial 10 | . . . 10 . Average 112 | . 61 155 10 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 80 | . 100 66 100 . Level 1 19 | . . 33 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Distress Signals 4 | . . 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 11 38 . . Peak Tracking Total 5 | . 5 5 . . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Jun Mat Mat Min Zio Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Machines Accessed 7 | . 4 2 . 1 Terminals 6 | . 4 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 8 5 . 5 Successful 12 | . 3 4 . 5 Failed 5 | . 4 1 . . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . 1 . . . Manual 8 | . 7 1 . . Terminals 13 | . 8 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 4 . 5 Part Schematic 6 | . 1 . . 5 Robot Analysis 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . 1 . . 5 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Jun Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Jun Mat Mat Min Zio Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Jun Mat Mat Min Zio Turns Passed 3362 | . 809 1436 190 927 Spaces Moved 1254 | 1 380 409 80 384 Core . | . . . . . Treads 1030 | . 157 409 80 384 Legs 224 | 1 223 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 240 240 240 Average Speed 219 | 120 171 240 240 240 Slowest Speed 320 | 120 320 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 2 62 33 40 55 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Total 1626 | . 471 685 79 391 Wait 115 | . 7 108 . . Move 1250 | . 379 408 79 384 Hop . | . . . . . Pick Up 42 | . 14 26 . 2 Fast Attach 7 | . 4 3 . . Attach 7 | . 2 5 . . Detach . | . . . . . Swap 18 | . 3 13 . 2 Drop 35 | . 11 21 . 3 Fire 137 | . 46 91 . . Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 14 | . 4 10 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 13) 289 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 9) 412 | -10/Materials | Discovered new exit (range 3) 810 | -10/Materials | Entered another Materials area 810 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 819 | -9/Materials | Discovered new exit (range 13) 1105 | -9/Materials | Build established: Scavenger-Mutant 2246 | -9/Materials | Entered Mines 2249 | -9/Mines | Received a Mining Laser from a helpful Derelict 2267 | -9/Mines | Met a Derelict bent on vengeance 2432 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2436 | -9/Mines | Entered Zion 2436 | -7/Zion | Accompanied by 1 ally 2616 | -7/Zion | Discovered new exit (range 9) 3022 | -7/Zion | Learned location of Warlord (-4) 3363 | -7/Zion | Self-destructed Last Messages --------------- Barrage Gun Rating: 3 Schematic downloaded. >>Schematic "Flamer" Downloading schematic... Flamer Rating: 2 Schematic downloaded. 03106_ Connecting with WAR.Sys... 03111_ GI-YBQ(z) plays with the Twisted Machinery. 03268_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. JL-H9L(z): Authchips, HA, what a joke! Who cares about Authchips when you can just hack a Fabricator to build what you want? Sure they lock it down and will investigate the area, but like... just be gone before they arrive? If you're patient enough, or lucky, you can also just build a schematic already preloaded by 0b10, since surprisingly that doesn't even raise suspicion! 03361_ FI-KXQ(z) scatters some of the Twisted Machinery. Map ----- +----------------------------------------------------+ | ??????????""" """" """ " | | ??????????"#"" """""" """""""" " | | ???????????##"" ""#"""" """#"""""" "? | | ????????????##"" """"""" """###"##" "" ??? | | ????????????#""" """ """#?##??"""""" ??? | | ????????????"""" "" #"""#?????##""? 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" ????????????????????? | | ???????????????? ?????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????""""""????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Battle Rifle | -7/Zion | Free Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussAlertCutter Manual? 0 Play Time 00:12:51 Cumulative 852.1 hours Start 2023.04.09 @ 06:38:23 End 2023.04.14 @ 21:03:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1281 Rogue 1281 Adventurer 0 Explorer 0 Win Type - Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bf351ac-57fe-4a59-b01d-36d4af468e51