Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.31 @ 11:48:54 Player: kasaphescent Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (154) 770 Value Destroyed (6476) 6476 Prototype IDs (46) 920 Alien Tech Used (1) 200 Bonus (-153) -153 TOTAL SCORE: 16213 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 184 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -976 Cogmind --------- Core Integrity 0/1450 Matter 181/300 Energy 99/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Myomer Leg High-density Centrium Wheel High-density Centrium Wheel Improved Antigrav System > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Coolant Network Energy Well Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Precision Matter Filter > --- WEAPON ----------- High-powered Shotgun Katana > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Q-thruster [Rating: 126] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Potential Leg Treads Heavy Treads Leg Potential Leg Wheel High-density Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Layered Heavy Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Katana Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . . 2 . 2 Utility 10 | . . . . . 2 2 . . . . 2 . . . . 2 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 226 | 6 3 16 4 1 14 15 3 9 . 3 18 12 12 11 6 8 18 33 23 11 Power 18 | 1 . 2 . . 1 1 . 1 . . 1 1 . . . . 2 3 2 3 Engine 5 | 1 . 2 . . 1 . . . . . . . . . . . . 1 . . Core 4 | . . . . . . 1 . 1 . . 1 1 . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . 2 2 2 3 Propulsion 66 | 2 . 7 2 . 5 1 . 4 . 2 6 5 7 2 . 2 . 12 4 5 Treads 4 | . . . . . . . . . . . . . 1 . . 2 . . . 1 Leg 56 | 2 . 7 2 . 5 1 . 4 . 2 6 5 6 2 . . . 12 2 . Wheel 2 | . . . . . . . . . . . . . . . . . . . 1 1 Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . Flight 3 | . . . . . . . . . . . . . . . . . . . . 3 Utility 76 | 1 2 1 1 . 8 9 3 . . 1 6 2 3 7 3 4 8 8 8 1 Device 48 | . . 1 . . 5 5 2 . . . 4 2 1 5 3 2 7 5 6 . Storage 7 | 1 1 . 1 . . 1 . . . . . . 1 . . . . 1 1 . Processor 9 | . . . . . 1 2 . . . 1 1 . . 1 . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 12 | . 1 . . . 2 1 1 . . . 1 . 1 1 . 2 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 1 6 1 1 . 4 . 4 . . 5 4 2 2 3 2 8 10 9 2 Energy Gun 40 | 1 . 4 1 1 . 4 . 2 . . 4 3 1 2 2 1 6 5 3 . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . 3 2 . Ballistic Gun 7 | 1 1 2 . . . . . . . . . . . . . . . . 2 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 1 . . 1 1 . . 1 . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . 1 . . 1 . 1 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Unidentified Prototypes 14 | . . . . . 1 . . . . . . . . 2 1 . . 1 9 . Corrupted Parts 6 | . . 2 . . . . . . . 1 . 2 . . 1 . . . . . System Corruption 17 | . . 5 . . . . . . . 1 . 6 . . 5 . . . . . Parts Lost 85 | . . 6 . . . . . 3 . . 7 9 4 . 1 . 4 22 12 17 Power 10 | . . 1 . . . . . 1 . . 1 1 . . . . 1 2 . 3 Propulsion 33 | . . 2 . . . . . 1 . . 1 5 3 . . . . 8 6 7 Utility 26 | . . . . . . . . 1 . . 4 1 1 . 1 . 2 8 3 5 Weapon 16 | . . 3 . . . . . . . . 1 2 . . . . 1 4 3 2 Highest Loss Streak 14 | . . 5 . . . . . 2 . . 2 5 3 . 1 . 3 12 5 14 Average Slot Usage (%) 88 | . 97 98 71 85 86 94 100 97 92 98 97 97 98 93 92 75 72 72 64 47 Engine 2 | . 14 14 14 14 9 5 . . . . . . . . . . . . . . Core 3 | . . . . . . 1 7 7 7 7 5 5 6 6 6 5 . . . . Treads 1 | . . . . . . . . . . . . . . . . 10 10 6 . 1 Leg 22 | . 28 28 28 28 32 30 30 29 30 29 25 25 25 26 26 . . 10 16 2 Device 16 | . . 6 14 14 17 18 17 15 15 15 20 20 19 19 19 17 20 20 13 11 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 8 6 Processor 13 | . . . . . 9 14 15 15 15 21 21 26 25 15 13 11 9 9 9 8 Protection 4 | . 12 7 . . . 4 4 5 . . 2 . . 6 6 10 10 4 1 . Energy Gun 11 | . 11 19 . 14 9 10 15 14 15 15 12 12 12 10 12 10 9 4 3 . Ballistic Gun 1 | . 16 7 . . . . . . . . . . . . . . . . 1 . Naked Turns 11 | . . . . . . . . . . . . . . . . . . . . 11 Heaviest Build 115 | 12 28 30 28 32 35 99 103 111 104 104 115 108 106 54 56 82 93 93 54 45 Greatest Support 140 | 20 20 20 60 60 87 97 97 100 68 68 71 71 65 66 66 140 140 140 90 40 Greatest Overweight (x) 3 | 1 1 1 1 . . 1 1 1 1 1 2 2 3 . . 1 . 2 2 2 Average Overweight (x) . | . . 1 . . . . . 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 25 15 15 15 15 15 5 5 Average Capacity 18 | 7 13 15 15 15 15 24 25 25 25 25 25 25 24 15 15 15 15 14 5 5 Most Carried 25 | 6 14 15 15 15 15 25 23 25 21 22 25 20 25 15 15 15 15 15 5 4 Average Carried 16 | 3 8 12 14 13 14 20 22 23 21 21 21 18 21 15 14 14 14 13 2 3 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 15 15 15 15 15 5 5 5 Final Carried 23 | 6 14 15 15 15 15 23 23 21 21 21 20 19 15 15 15 15 15 5 3 . Class Distribution -------------------- 43% | Mutant 21% | Skirmisher 19% | Scavenger-Mutant 8% | Derelict-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Matter Collected 2673 | 216 118 206 121 51 119 161 40 50 . 50 205 127 165 120 127 60 272 289 176 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7665 | . 151 380 . 126 235 960 . 224 . 40 1262 788 412 . 514 207 963 1193 210 . Parts 319 | . 9 17 . 10 16 49 . 3 . 5 52 19 17 . 22 10 42 40 8 . Haulers Intercepted 2 | . . . . . . . . . . . 2 . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . 1 . . . . . . . . . . 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 3 . 5 . 12 6 . 16 . . . . . Prevented 21 | . . . . . . . . . . . . 10 . . 11 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Combat Hostiles Destroyed 127 | . 3 11 . 8 6 12 . 3 . 1 18 13 4 . 8 4 17 16 3 . Guns 100 | . 3 11 . 8 6 9 . 3 . 1 15 9 3 . 6 4 14 5 3 . Cannons 5 | . . . . . . . . . . . . . . . . . . 5 . . AOE 13 | . . . . . . 3 . . . . 3 2 . . 1 . 2 2 . . Classes Destroyed 18 | . 2 4 . . 2 5 . . . . 1 1 1 . 1 . 1 . . . Worker 6 | . 1 . . . . 2 . . . . 1 . . . . . 1 1 . . Builder 2 | . . . . . . 2 . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . 2 . . . . . . . . . Recycler 6 | . . 2 . . . 2 . . . . 1 . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . Watcher 7 | . . . . . 1 4 . . . . 1 . . . . . 1 . . . Swarmer 35 | . . 6 . 8 3 . . . . . 9 1 . . 2 2 4 . . . Grunt 48 | . 3 2 . . 2 5 . 2 . . 7 7 2 . 4 . 5 9 . . Brawler 6 | . . . . . . 1 . 1 . . . 2 1 . . . 1 . . . Duelist 2 | . . . . . . . . . . . . 2 . . . . . . . . Sentry 8 | . . . . . . 2 . . . . . 1 . . 2 1 . 2 . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . 2 2 . . Hunter 7 | . . . . . 1 2 . . . . . . . . . . 2 . 2 . Programmer 13 | . . . . . . 2 . . . 1 2 . . . . 1 3 3 1 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . 3 . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 2 4 . 4 3 5 . 2 . 1 8 6 3 . 5 2 5 5 2 . Combat Bots Only 7 | . 1 3 . 4 3 4 . 2 . 1 7 6 3 . 5 2 5 5 2 . Max Kills in Single Turn 4 | . 1 1 . 1 1 4 . 1 . 1 2 2 1 . 1 2 2 2 1 . Gunslinging 1 | . . . . . . . . . . . . 1 . . . . 1 . . . Exploded 3 | . . . . . . 3 . . . . 2 2 . . 1 . 2 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Damage Taken 18063 | . 129 748 . 71 79 697 . 679 . 31 1167 1395 193 . 561 573 2042 3599 2634 3465 Core 3629 | . 36 138 . . 30 119 . 88 . 16 121 265 28 . 105 53 158 456 551 1465 Absorbed by Shields 13 | . . . . . . . . . . . . . . . . . . . 13 . Reduced by Siege Mode 65 | . . . . . . . . . . . . . . . . . 12 53 . . Core Remaining (%) 66 | 100 . . . 30 94 . . . . 68 . . . . 38 94 86 . 22 . Volleys Fired 415 | . 18 42 . . . 25 . 23 . 3 57 42 13 . 22 16 47 67 33 7 Largest 2 | . 2 2 . . . 2 . 2 . 2 2 2 2 . 2 2 2 2 2 1 Hottest 200 | . 70 90 . . . 138 . 138 . 138 160 149 149 . 174 174 174 200 165 25 Shots Fired 874 | . 36 77 . 29 22 118 . 44 . 6 111 65 28 . 39 32 91 129 40 7 Gun 796 | . 36 77 . 29 22 118 . 42 . 6 108 59 28 . 35 32 88 72 37 7 Cannon 60 | . . . . . . . . . . . . . . . . . . 57 3 . Launcher 18 | . . . . . . . . 2 . . 3 6 . . 4 . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 66 | . 18 35 . . . . . . . . . . . . . . . . 6 7 Thermal 730 | . 18 . . 29 22 103 . 42 . 6 108 59 28 . 35 32 88 126 34 . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 78 | . . 42 . . . 15 . 2 . . 3 6 . . 4 . 3 3 . . Robot Hit Streak 46 | . 15 7 . 12 15 18 . 13 . 5 15 12 7 . 10 11 46 19 12 10 Robot Miss Streak 7 | . 3 7 . 4 2 5 . 6 . 1 4 3 3 . 5 7 5 2 5 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 17 | . . 5 . . . 1 . 1 . . 2 2 1 . 1 . 3 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . . 1 1 1 . 1 . 1 1 . . Autonomous 120 | . . . . 29 22 69 . . . . . . . . . . . . . . Shots Hit Robots 626 | . 25 43 . 23 18 78 . 29 . 4 76 52 27 . 27 22 73 97 23 9 Core Hits 333 | . 10 20 . 8 8 32 . 9 . 2 41 39 16 . 28 14 56 35 10 5 Critical Kills 2 | . . . . . . . . . . . 2 . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . 5 . . . . . . . . . Critical Strikes 17 | . 1 1 . . . 1 . 1 . . 10 1 1 . . . . 1 . . Burn 9 | . 1 . . . . 1 . 1 . . 3 1 1 . . . . 1 . . Destroy 7 | . . . . . . . . . . . 7 . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 41 | . . . . . . . . 2 . . . . 9 . . 2 . 10 11 7 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 35 | . . . . . . . . . . . . . 9 . . 2 . 6 11 7 Piercing 6 | . . . . . . . . 2 . . . . . . . . . 4 . . Sneak Attacks 10 | . . . . . . . . . . . . . 9 . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17186 | . 315 554 . 658 498 2147 . 542 . 94 1919 1562 1243 . 847 893 2090 3046 517 261 Guns 12844 | . 315 554 . 658 498 1823 . 490 . 94 1747 1051 421 . 532 893 1956 1182 479 151 Cannons 1885 | . . . . . . . . . . . . . . . . . . 1847 38 . Explosions 1491 | . . . . . . 324 . 47 . . 172 511 . . 315 . 122 . . . Melee 932 | . . . . . . . . 5 . . . . 822 . . . . 8 . 97 Ramming 34 | . . . . . . . . . . . . . . . . . 12 9 . 13 Kinetic 607 | . 142 214 . . . . . . . . . . . . . . . . 100 151 Thermal 13803 | . 173 . . 658 498 1891 . 490 . 94 1785 1051 421 . 532 893 1956 2944 417 . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1810 | . . 340 . . . 256 . 47 . . 134 511 . . 315 . 122 85 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 919 | . . . . . . . . . . . . . 822 . . . . . . 97 Piercing 13 | . . . . . . . . 5 . . . . . . . . . 8 . . Highest Corruption 26 | . . 5 5 5 . 1 1 1 1 2 . 6 7 7 5 2 9 16 24 26 Average Corruption 4 | . . 4 5 5 . 1 1 1 1 1 . 5 6 7 5 1 6 8 16 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 191 | . . . 18 8 . 5 1 8 . 6 . 8 26 6 13 1 28 22 30 11 Message Errors 57 | . . . 7 1 . 3 . 4 . 5 . 2 7 3 4 1 6 8 5 1 Matter Fused 46 | . . . 7 4 . . . . . . . 2 7 1 4 . 11 4 6 . Heat Flow Errors 12 | . . . . . . . . . . . . 1 2 . 1 . 3 . 5 . Energy Discharges 27 | . . . 1 . . 2 . 1 . 1 . 2 3 . 2 . 5 3 5 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 26 | . . . 2 3 . . 1 3 . . . 1 4 2 1 . 2 2 3 2 Data Loss (major) 6 | . . . 1 . . . . . . . . . 1 . 1 . 1 1 1 . Misfires 4 | . . . . . . . . . . . . . 2 . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . 3 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 337 | . . . . . . 11 . . . . . . 166 . . . . 145 . 15 Projectiles 145 | . . . . . . . . . . . . . . . . . . 145 . . Explosions 11 | . . . . . . 11 . . . . . . . . . . . . . . Melee 181 | . . . . . . . . . . . . . 166 . . . . . . 15 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . . . 25 . . 11 . . . . . . . . 6 Shots 3 | . . . . . . . . 2 . . 1 . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 4 | . . . . . . . . . . . . . . . . . 1 2 . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . . Crushed 1 | . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 372 | . 72 120 . . . 198 . 208 . 36 179 250 233 . 372 144 276 258 . . Average Temperature 68 | . 25 35 . . . 50 . 81 . 18 46 70 51 . 130 54 97 108 . . Received Heat Transfer 2351 | . 75 42 . . 18 195 . 222 . . 177 549 27 . 153 36 69 518 189 81 Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . 1 1 . . Total Turns 64 | . . . . . . . . . . . . . . . . . 32 32 . . Longest Duration 32 | . . . . . . . . . . . . . . . . . 32 32 . . Robots Corrupted 3 | . . . . . . . . . . . . 1 . . 1 . . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . 1 . . 1 . . 1 . . Parts Fried 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . 1 1 1 . . . 1 3 . . Combat Hostiles 6 | . . . . . . . . . . . . 1 1 . . . 1 3 . . Parts Melted 52 | . . . . . . 12 . 1 . . 12 7 . . 2 . 7 10 1 . Heat Transferred 21960 | . 592 . . 851 629 2644 . 1036 . 148 3034 2208 969 . 1120 1294 3360 3384 691 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Peak Influence 442 | . 85 135 . 240 300 442 . . . . 360 . . . . 140 290 238 137 60 Initial 136 | . . . . . 93 136 . . . . . . . . . . 4 126 57 . Average 121 | . 27 55 . 120 207 250 . . . . 124 . . . . 38 152 122 62 9 Maximum Alert Level 2 | . . . . 1 1 2 . . . . 1 . . . . . 1 1 . . Low Security (%) 73 | 100 100 100 . 74 30 32 . . . . 77 . . . . 100 44 94 100 100 Level 1 25 | . . . . 25 69 58 . . . . 22 . . . . . 55 5 . . Level 2 1 | . . . . . . 8 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 1 . . 1 2 . . . . 4 . . . 1 1 5 5 3 2 Investigation 3 | . . 1 . . . . . . . . . . . . . . 1 1 . . Extermination 13 | . . . . . . 2 . . . . 3 . . . . 1 3 2 1 1 Reinforcement 9 | . 2 . . . 1 . . . . . 1 . . . . . 1 2 1 1 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Distress Signals 9 | . 1 . . . . . . . . . 4 . . . . . 2 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 7 13 . 13 10 23 . 6 . 1 29 14 4 . 16 8 30 29 9 31 Peak Tracking Total 25 | . 3 3 . 4 4 5 . 3 . 1 7 7 3 . 11 4 8 9 5 25 Tactical Retreats 23 | . . 1 . 3 1 . . 1 . . 7 1 . . 2 . 3 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Traps Triggered 7 | . . . . . . 1 . . . . 1 . . . . . 2 1 1 1 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Machines Disabled 20 | . . 1 . . . 12 . . . . 3 . 1 . 1 . 1 . 1 . Max in Single Turn 9 | . . 1 . . . 9 . . . . 1 . 1 . 1 . 1 . 1 . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Machines Accessed 36 | . 1 1 2 1 3 5 . 2 4 . 1 . . . . 3 6 3 1 3 Terminals 16 | . 1 1 . 1 2 3 . . . . 1 . . . . 1 2 1 . 3 Fabricators 6 | . . . . . . 1 . . . . . . . . . . 3 1 1 . Repair Stations 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . 1 1 . . . Total Hacks 110 | . 3 2 24 1 5 10 . 2 29 . 3 . . . . 7 11 4 1 8 Successful 78 | . . . 24 . 4 6 . 2 29 . 2 . . . . 3 4 1 1 2 Failed 32 | . 3 2 . 1 1 4 . . . . 1 . . . . 4 7 3 . 6 Catastrophic 10 | . 1 . . 1 . . . . . . . . . . . . 5 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 33 | . 3 2 1 1 3 6 . . . . 3 . . . . 3 5 1 . 5 Terminals 37 | . 3 2 . 1 4 7 . . . . 3 . . . . 3 5 1 . 8 Fabricators 10 | . . . . . . 2 . . . . . . . . . . 5 2 1 . Repair Stations 3 | . . . . . . . . . . . . . . . . 2 . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . . . . . . 2 1 . . . Terminal Hacks 60 | . . . 24 . 3 1 . 2 29 . . . . . . . . . . 1 Record 34 | . . . 23 . . . . . 11 . . . . . . . . . . . Part Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . . . . . . . . . 2 1 1 . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 1 . . Build 3 | . . . . . . 1 . . . . . . . . . . 1 . 1 . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . . . . . . . . 1 1 . . . Seal Access 4 | . . . . . 1 1 . . . . . . . . . 1 1 . . . Unauthorized Hacks 8 | . . . . . . 3 . . . . 2 . . . . 1 1 . . 1 Terminals 8 | . . . . . . 3 . . . . 2 . . . . 1 1 . . 1 Track 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . Botnet 5 | . . . . . . 1 . . . . 1 . . . . 1 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 1 . 1 1 4 . . . . 1 . . . . 3 5 3 1 3 Full Trace Events 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . 3 . . . Matter 351 | . . . . . . . . . . . . . . . . . 351 . . . Time 93 | . . . . . . . . . . . . . . . . . 93 . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . 21 . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . Parts Built 4 | . . . . . . 2 . . . . . . . . . . . . 2 . Matter 490 | . . . . . . 212 . . . . . . . . . . . . 278 . Time 99 | . . . . . . 53 . . . . . . . . . . . . 46 . Total Part Build Rating 30 | . . . . . . 12 . . . . . . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . Robots Rewired 6 | . . . . . . . . . . . . 2 2 . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Total Allies 11 | . . . . . . . . . . . . 2 2 2 2 . 3 . . . Largest Group 3 | . . . . . . . . . . . . 2 2 2 3 2 3 . . . Highest-Rated Group 144 | . . . . . . . . . . . . 59 59 67 118 69 144 . . . Highest-Rated Ally 49 | . . . . . . . . . . . . 30 31 47 49 49 48 . . . Total Orders 3 | . . . . . . 1 2 . . . . . . . . . . . . . EXPLORE 2 | . . . . . . 1 1 . . . . . . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . . . . . . 9 . 25 9 14 . . . Total Damage 1522 | . . . . . . . . . . . . . 160 . 715 158 489 . . . Kills 6 | . . . . . . . . . . . . . . . 3 2 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 2 . . 1 1 . 2 . 1 1 2 1 . . . . . Drone Launches 2 | . . . . . . 1 1 . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . 1 1 . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . . . . . 12 13 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . Patrols 13 | . . . . . . . . . . . . . . . . 3 10 . . . Guards 11 | . . . . . . . . . . . . . . . . 9 2 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Turns Passed 16991 | 72 499 1148 504 299 333 1463 352 1912 150 669 1290 1055 975 1201 932 627 1519 942 580 469 Spaces Moved 9151 | 51 235 477 405 284 254 963 214 928 75 320 394 404 445 946 676 329 658 359 251 483 Core 30 | 7 . . . . . . . . . . . . . . . . . 2 . 21 Treads 1242 | . . . . . . . . . . . . . . . . 319 658 265 . . Legs 7398 | 44 235 477 405 284 254 963 214 928 75 320 394 404 445 946 676 10 . 92 232 . Wheels 323 | . . . . . . . . . . . . . . . . . . . 19 304 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 158 | . . . . . . . . . . . . . . . . . . . . 158 Fastest Speed 39 | 50 120 200 90 90 90 107 110 192 202 202 197 200 115 113 115 115 160 113 120 39 Average Speed 149 | 113 178 200 121 90 102 122 155 194 202 202 203 201 192 114 115 158 160 148 123 82 Slowest Speed 375 | 120 200 200 200 90 107 195 195 202 202 202 282 280 375 115 115 195 160 160 200 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 4 39 88 60 65 28 34 69 91 72 63 10 68 54 84 77 7 16 6 29 18 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . . . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 . . . . . Scrap Searched 27 | . . 2 . 2 . . 4 3 . 1 . 3 7 3 2 . . . . . Spaces Dug 12 | . . . . . . . . . . . . . . . . 2 . 5 3 2 Terrain Destroyed 65 | . . . . 6 5 16 . 1 . . 3 . . . . 6 4 18 4 2 Melee 12 | . . . . . . . . . . . . . . . . 2 . 5 3 2 Projectile 45 | . . . . 6 5 11 . 1 . . . . . . . 4 4 13 1 . AOE 8 | . . . . . . 5 . . . . 3 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Total 11648 | 62 279 601 420 329 329 1200 233 987 74 337 778 585 530 1060 787 397 1025 647 457 531 Wait 1529 | . 13 46 . 35 48 161 15 23 . 11 294 97 20 92 57 32 281 158 124 22 Move 9123 | 50 234 476 404 283 253 962 213 927 74 319 393 403 444 945 675 328 657 358 250 475 Hop 4 | . . . . . . . . . . . . . . . . . . . . 4 Pick Up 108 | 6 8 11 1 6 7 18 . 2 . . 8 8 10 . 2 2 7 6 4 2 Fast Attach 79 | 6 2 1 1 . . 3 1 . . 1 1 2 3 10 2 4 9 14 15 4 Attach 68 | . . 8 . 1 4 3 . 4 . 1 8 7 3 . 1 1 2 13 6 6 Detach 25 | . 1 2 3 . . 2 1 . . 1 . . 2 2 . 1 1 5 3 1 Swap 81 | . 1 7 3 . 10 9 2 5 . 1 9 3 6 1 4 3 7 6 3 1 Drop 121 | . 2 8 8 4 7 17 1 1 . . 8 2 14 10 3 8 13 8 6 1 Fire 415 | . 18 42 . . . 25 . 23 . 3 57 42 13 . 22 16 47 67 33 7 Melee 41 | . . . . . . . . 2 . . . . 9 . . 2 . 10 11 7 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . 1 . . Crush 2 | . . . . . . . . . . . . . . . . . 1 1 . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . 2 . Rewire 48 | . . . . . . . . . . . . 21 6 . 21 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: *Res / [*Arm]) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 15) 572 | -10/Materials | Entered Mines 650 | -10/Mines | Assembled infested the area 779 | -10/Mines | Learned Materials garrison access intel 809 | -10/Mines | Core integrity fell below 50% 845 | -10/Mines | Lost 5 parts (1p2n2w) 1246 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1250 | -10/Mines | Found Prototype Device 1348 | -10/Mines | Learned location of Storage (-8) 1600 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1706 | -10/Mines | Discovered new exit (range 5) 1720 | -10/Mines | Entered Exiles 1772 | -10/Exiles | Met 8R-AWN 1804 | -10/Exiles | Met EX-HEX 1858 | -10/Exiles | Met EX-BIN 1861 | -10/Exiles | Build established: Scavenger-Mutant 1894 | -10/Exiles | Aligned with FarCom system 1896 | -10/Exiles | Given EX-Vault access code 1942 | -10/Exiles | Opened EX-Vault 1956 | -10/Exiles | Found Potential Leg 1959 | -10/Exiles | Found Potential Leg 1979 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2006 | -10/Exiles | Met EX-DEC 2118 | -10/Exiles | Found AWS/Thermal 2125 | -10/Exiles | Found Supersonic Drone Bay 2175 | -10/Exiles | Learned location of Zion (-6) 2214 | -10/Exiles | Discovered new exit (range 14) 2224 | -10/Exiles | Stole three prototypes: Potential Leg, Supersonic Drone Bay, AWS/Thermal 2224 | -10/Exiles | Entered Mines 2264 | -9/Mines | Build established: Mutant 2346 | -9/Mines | Learned Materials trap positions 2476 | -9/Mines | Discovered new exit (range 12) 2488 | -9/Mines | Learned Materials garrison access intel 2488 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2523 | -9/Mines | Entered Materials 2523 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2524 | -8/Materials | Loaded intel: 22 trap records 2525 | -8/Materials | Loaded intel: 1 garrison access location 2720 | -8/Materials | Identified exit to Factory 2754 | -8/Materials | Discovered new exit (range 15) 2849 | -8/Materials | Identified Exp. Sensor Array 2856 | -8/Materials | Entered Factory 2856 | -7/Factory | Evolved 2 slots: Utility x2 2858 | -7/Factory | FarCom data flow suspended 3298 | -7/Factory | Build established: Skirmisher 3393 | -7/Factory | Fabricated Neutrino Core (x2) 4304 | -7/Factory | Discovered new exit (range 8) 4319 | -7/Factory | Entered Lower Caves 4332 | -7/Lower Caves | Discovered new exit (range 130) 4343 | -7/Lower Caves | Encountered a Warlord checkpoint 4619 | -7/Lower Caves | Build established: Mutant 4648 | -7/Lower Caves | Learned Factory non-interactive machine intel 4671 | -7/Lower Caves | Entered another Lower Caves area 4691 | -7/Lower Caves | Spotted B-75 Beast 4712 | -7/Lower Caves | Discovered new exit (range 19) 5591 | -7/Lower Caves | Learned Factory security intel 6502 | -7/Lower Caves | Discovered new exit (range 18) 6532 | -7/Lower Caves | Spotted FY-OU1(f) 6533 | -7/Lower Caves | Spotted GZ-2YH(f) 6534 | -7/Lower Caves | Encountered a Master Thief 6534 | -7/Lower Caves | Encountered a Master Thief 6541 | -7/Lower Caves | Potential Leg stolen by Master Thief 6546 | -7/Lower Caves | Potential Leg stolen by Master Thief 6583 | -7/Lower Caves | Entered Data Miner 6583 | -7/Data Miner | Discovered new exit (range 6) 6614 | -7/Data Miner | Met Data Miner 6660 | -7/Data Miner | Learned location of Section 7 (-2) 6660 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6689 | -7/Data Miner | Received God Mode back door access code from Data Miner 6733 | -7/Data Miner | Entered Proximity Caves 6791 | -6/Proximity Caves | Learned 8 Factory zone layouts 6801 | -6/Proximity Caves | Learned Factory stockpile data 7368 | -6/Proximity Caves | Discovered new exit (range 11) 7402 | -6/Proximity Caves | Entered Factory 7402 | -6/Factory | Evolved 2 slots: Utility x2 7406 | -6/Factory | Loaded intel: 197 non-interactive machine locations 7701 | -6/Factory | Build established: Skirmisher 8450 | -6/Factory | Destroyed 7 combat bots 8491 | -6/Factory | Discovered new exit (range 12) 8692 | -6/Factory | Entered Lower Caves 8693 | -6/Lower Caves | Encountered a Warlord checkpoint 8703 | -6/Lower Caves | Learned 4 Factory zone layouts 9203 | -6/Lower Caves | Build established: Mutant 9238 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9415 | -6/Lower Caves | Lost 5 parts (4n1w) 9701 | -6/Lower Caves | Discovered new exit (range 11) 9738 | -6/Lower Caves | Build established: Scavenger-Mutant 9747 | -6/Lower Caves | Entered another Lower Caves area 9747 | -6/Lower Caves | Accompanied by 2 allies 9969 | -6/Lower Caves | Identified exit to Zion 10092 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10104 | -6/Lower Caves | Build established: Mutant 10131 | -6/Lower Caves | Lost 3 parts (2n1u) 10365 | -6/Lower Caves | Encountered a Warlord checkpoint 10410 | -6/Lower Caves | Build established: Scavenger-Mutant 10722 | -6/Lower Caves | Entered Zion 10763 | -6/Zion | Received a hallucinogenic algorithm 10823 | -6/Zion | Discovered new exit (range 17) 10885 | -6/Zion | System corruption cleaned by Quarantine Array 11009 | -6/Zion | Found Prototype Device 11009 | -6/Zion | Identified Bomb Factory No. 2 11156 | -6/Zion | Learned Factory terminal intel 11199 | -6/Zion | Gained Derelict followers 11267 | -6/Zion | Learned Factory stockpile data 11313 | -6/Zion | Learned Factory emergency access door positions 11377 | -6/Zion | Given A8's code to call for help 11494 | -6/Zion | Found Prototype Device 11494 | -6/Zion | Identified Phasing AFG 11832 | -6/Zion | Build established: Derelict-Mutant 11923 | -6/Zion | Entered Proximity Caves 11923 | -5/Proximity Caves | Accompanied by 2 allies 12011 | -5/Proximity Caves | Learned Factory machine intel 12106 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12110 | -5/Proximity Caves | Core integrity fell below 50% 12473 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12779 | -5/Proximity Caves | Found Alien Artifact 12779 | -5/Proximity Caves | Identified Dimensional Node Initializer 12779 | -5/Proximity Caves | Initialized slip node 12823 | -5/Proximity Caves | Discovered new exit (range 14) 12855 | -5/Proximity Caves | Entered Factory 12855 | -5/Factory | Accompanied by 2 allies 12855 | -5/Factory | Evolved 2 slots: Utility x2 12856 | -5/Factory | Identified exit to Upper Caves 12857 | -5/Factory | Identified exit to Factory 12860 | -5/Factory | Loaded intel: 268 machine locations 12861 | -5/Factory | Loaded intel: 22 terminal locations 13409 | -5/Factory | Discovered exit to Factory (range 8) 13422 | -5/Factory | Build established: Mutant 13482 | -5/Factory | Entered another Factory area 13482 | -4/Factory | Evolved 2 slots: Utility x2 14384 | -4/Factory | Lost 3 parts (1p1u1w) 14388 | -4/Factory | Build established: Skirmisher 14473 | -4/Factory | Incoming investigation squad redirected 14547 | -4/Factory | Fabricated L-61 Swordsman? 14785 | -4/Factory | Discovered new exit (range 7) 14793 | -4/Factory | Identified exit to Research 14951 | -4/Factory | Discovered new exit (range 20) 15001 | -4/Factory | Entered Research 15001 | -3/Research | Evolved 2 slots: Propulsion x2 15498 | -3/Research | Lost 3 parts (2u1w) 15677 | -3/Research | Lost 3 parts (1n2u) 15710 | -3/Research | Discovered new exit (range 15) 15721 | -3/Research | Build established: Scavenger-Skirmisher 15743 | -3/Research | System corruption reached 10% 15787 | -3/Research | Lost 3 parts (2n1u) 15895 | -3/Research | Lost 12 parts (2p4n3u3w) 15938 | -3/Research | Identified exit to Testing 15943 | -3/Research | Entered Testing 16116 | -3/Testing | Crushed by falling debris 16130 | -3/Testing | Build established: Scavenger-Mutant 16190 | -3/Testing | Core integrity fell below 50% 16240 | -3/Testing | Lost 5 parts (2n2u1w) 16306 | -3/Testing | Fabricated Quantum Reactor (x2) 16375 | -3/Testing | Garrison activated, responded to threat 16446 | -3/Testing | Found Prototype Processor 16446 | -3/Testing | Identified Spectral Analyzer 16484 | -3/Testing | Spotted PG-3AVFJMPVOB 16510 | -3/Testing | Discovered new exit (range 13) 16522 | -3/Testing | Identified exit to Research 16523 | -3/Testing | Entered Research 16523 | -2/Research | Evolved 2 slots: Propulsion x2 16552 | -2/Research | Lost 5 parts (2n1u2w) 16829 | -2/Research | Spotted B-90 Cyclops 16836 | -2/Research | Spotted B-90 Cyclops 16843 | -2/Research | System corruption reached 10% 16907 | -2/Research | Released all parts (4) 16961 | -2/Research | Lost 14 parts (2p5n5u2w) 16976 | -2/Research | Core integrity fell below 50% 16989 | -2/Research | Core integrity fell below 20% 16992 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 16935_ Slug penetrates P-80 Master. 16935_ P-80 Master suffers critical hit (Blast). 16935_ P-80 Master destroyed. 16945_ Connecting with Terminal... 16956_ K-01 Serf destroyed. 16956_ P-80 Master resets P-80 Master, system corruption cleaned. 16969_ Lgt. Quantum Reactor destroyed. 16973_ P-80 Master resets K-01 Serf, system corruption cleaned. 16975_ Impulse Thruster Array destroyed. 16980_ P-80 Master resets K-01 Serf, system corruption cleaned. 16981_ Impulse Thruster destroyed. 16985_ P-80 Master resets S-43 Plague, system corruption cleaned. 16987_ System corrupted: Component data lost. 16988_ C-30 ARC bursts open, deploying its payload. 16988_ S-43 Plague unfolds itself. 16988_ S-43 Plague misfires. 16989_ P-80 Master resets S-43 Plague, system corruption cleaned. 16990_ Slammed into L-61 Swordsman. 16990_ L-61 Swordsman knocked back. 16991_ P-80 Master resets G-73 Enforcer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##########??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# !#??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# ! #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????? #??????? | | ??????????????????????#######??????? ????????? | | ??????????????????????# ##########/########### | | ??????????????????????# | | ??????????????????????# sps | | ??????????????????????# g | | ??????????????????????# #################+#### | | ??????????????????????##s ##?????????????? ?? | | ???????????????????????#sgg#????????????? # | | ???????????????????????#l #???????????# """ # | | ???????????????????????#s@ #???????????# """ # | | ???????????????????????# #???????????# """ # | | ???????????????????????# s#???????????# # | | ???????????????????????#% #???????????# # | | ??????????????????????? #???????????# * # | | ??????????????????????? +???????????####?###?## | | ?????????????????????? #?????????????????????? | | ??????????????????????#+####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Energy Generation 33 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Power Amplification 50 Base Temperature (-) 200 Armor Coverage 2400 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Neutrino Core | x2 | -7/Factory | Preloaded L-61 Swordsman | x3 | -4/Factory | Preloaded Quantum Reactor | x2 | -3/Testing | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed SkeletonSegregatorLeg Manual? 0 Play Time 02:13:48 Cumulative 130.5 hours Start 2021.08.29 @ 17:27:24 End 2021.08.31 @ 11:48:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dc4efbb-1c8e-41ff-9eb8-95748d987d41