Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.31 @ 11:48:54

Player: kasaphescent

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (154)     770
Value Destroyed (6476)     6476
Prototype IDs (46)         920
Alien Tech Used (1)        200
Bonus (-153)               -153
              TOTAL SCORE: 16213

 Bonus
-------
High Alert Combat Kills    39
Follower Combat Kills      184
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -976

 Cogmind 
---------
Core Integrity             0/1450
Matter                     181/300
Energy                     99/100
System Corruption          26%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (8) ---
        (None)
>   --- UTILITY (12) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Myomer Leg
  High-density Centrium Wheel
  High-density Centrium Wheel
      Improved Antigrav System
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Heat Sink
               Coolant Network
               Energy Well
               Energy Well
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Improved Targeting Computer
     Precision Matter Filter
>              --- WEAPON -----------
  High-powered Shotgun
               Katana
>              --- INVENTORY --------
               Quantum Reactor
         Light Quantum Reactor
               Q-thruster
[Rating: 126]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Heavy Treads
  Leg                      Potential Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Impulse Thruster Array
Utility                    Advanced Visual Processing Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Layered Heavy Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Utility                  10   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             226  | 6   3   16  4   1   14  15  3   9   .   3   18  12  12  11  6   8   18  33  23  11  
  Power                    18   | 1   .   2   .   .   1   1   .   1   .   .   1   1   .   .   .   .   2   3   2   3   
    Engine                 5    | 1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   3   
  Propulsion               66   | 2   .   7   2   .   5   1   .   4   .   2   6   5   7   2   .   2   .   12  4   5   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   
    Leg                    56   | 2   .   7   2   .   5   1   .   4   .   2   6   5   6   2   .   .   .   12  2   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  76   | 1   2   1   1   .   8   9   3   .   .   1   6   2   3   7   3   4   8   8   8   1   
    Device                 48   | .   .   1   .   .   5   5   2   .   .   .   4   2   1   5   3   2   7   5   6   .   
    Storage                7    | 1   1   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
    Processor              9    | .   .   .   .   .   1   2   .   .   .   1   1   .   .   1   .   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   1   .   .   .   2   1   1   .   .   .   1   .   1   1   .   2   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   1   6   1   1   .   4   .   4   .   .   5   4   2   2   3   2   8   10  9   2   
    Energy Gun             40   | 1   .   4   1   1   .   4   .   2   .   .   4   3   1   2   2   1   6   5   3   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
    Ballistic Gun          7    | 1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   1   9   .   
  Corrupted Parts          6    | .   .   2   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   
    System Corruption      17   | .   .   5   .   .   .   .   .   .   .   1   .   6   .   .   5   .   .   .   .   .   
Parts Lost                 85   | .   .   6   .   .   .   .   .   3   .   .   7   9   4   .   1   .   4   22  12  17  
  Power                    10   | .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   2   .   3   
  Propulsion               33   | .   .   2   .   .   .   .   .   1   .   .   1   5   3   .   .   .   .   8   6   7   
  Utility                  26   | .   .   .   .   .   .   .   .   1   .   .   4   1   1   .   1   .   2   8   3   5   
  Weapon                   16   | .   .   3   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   4   3   2   
  Highest Loss Streak      14   | .   .   5   .   .   .   .   .   2   .   .   2   5   3   .   1   .   3   12  5   14  
Average Slot Usage (%)     88   | .   97  98  71  85  86  94  100 97  92  98  97  97  98  93  92  75  72  72  64  47  
  Engine                   2    | .   14  14  14  14  9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   1   7   7   7   7   5   5   6   6   6   5   .   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  10  6   .   1   
  Leg                      22   | .   28  28  28  28  32  30  30  29  30  29  25  25  25  26  26  .   .   10  16  2   
  Device                   16   | .   .   6   14  14  17  18  17  15  15  15  20  20  19  19  19  17  20  20  13  11  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   8   6   
  Processor                13   | .   .   .   .   .   9   14  15  15  15  21  21  26  25  15  13  11  9   9   9   8   
  Protection               4    | .   12  7   .   .   .   4   4   5   .   .   2   .   .   6   6   10  10  4   1   .   
  Energy Gun               11   | .   11  19  .   14  9   10  15  14  15  15  12  12  12  10  12  10  9   4   3   .   
  Ballistic Gun            1    | .   16  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             115  | 12  28  30  28  32  35  99  103 111 104 104 115 108 106 54  56  82  93  93  54  45  
  Greatest Support         140  | 20  20  20  60  60  87  97  97  100 68  68  71  71  65  66  66  140 140 140 90  40  
  Greatest Overweight (x)  3    | 1   1   1   1   .   .   1   1   1   1   1   2   2   3   .   .   1   .   2   2   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  25  25  25  25  25  25  25  25  15  15  15  15  15  5   5   
  Average Capacity         18   | 7   13  15  15  15  15  24  25  25  25  25  25  25  24  15  15  15  15  14  5   5   
  Most Carried             25   | 6   14  15  15  15  15  25  23  25  21  22  25  20  25  15  15  15  15  15  5   4   
  Average Carried          16   | 3   8   12  14  13  14  20  22  23  21  21  21  18  21  15  14  14  14  13  2   3   
  Final Capacity           25   | 8   15  15  15  15  15  25  25  25  25  25  25  25  15  15  15  15  15  5   5   5   
  Final Carried            23   | 6   14  15  15  15  15  23  23  21  21  21  20  19  15  15  15  15  15  5   3   .   

 Class Distribution 
--------------------
 43% | Mutant
 21% | Skirmisher
 19% | Scavenger-Mutant
  8% | Derelict-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
           Skirmisher | -6/Factory
               Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
      Derelict-Mutant | -5/Proximity Caves
               Mutant | -5/Factory
           Skirmisher | -4/Factory
 Scavenger-Skirmisher | -3/Research
     Scavenger-Mutant | -3/Testing
     Scavenger-Mutant | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  Res  
Matter Collected           2673 | 216  118  206  121  51   119  161  40   50   .    50   205  127  165  120  127  60   272  289  176  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7665 | .    151  380  .    126  235  960  .    224  .    40   1262 788  412  .    514  207  963  1193 210  .    
  Parts                    319  | .    9    17   .    10   16   49   .    3    .    5    52   19   17   .    22   10   42   40   8    .    
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42   | .    .    .    .    .    .    .    .    3    .    5    .    12   6    .    16   .    .    .    .    .    
  Prevented                21   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    11   .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Combat Hostiles Destroyed  127  | .   3   11  .   8   6   12  .   3   .   1   18  13  4   .   8   4   17  16  3   .   
  Guns                     100  | .   3   11  .   8   6   9   .   3   .   1   15  9   3   .   6   4   14  5   3   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  AOE                      13   | .   .   .   .   .   .   3   .   .   .   .   3   2   .   .   1   .   2   2   .   .   
Classes Destroyed          18   | .   2   4   .   .   2   5   .   .   .   .   1   1   1   .   1   .   1   .   .   .   
  Worker                   6    | .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Swarmer                  35   | .   .   6   .   8   3   .   .   .   .   .   9   1   .   .   2   2   4   .   .   .   
  Grunt                    48   | .   3   2   .   .   2   5   .   2   .   .   7   7   2   .   4   .   5   9   .   .   
  Brawler                  6    | .   .   .   .   .   .   1   .   1   .   .   .   2   1   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   2   1   .   2   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Hunter                   7    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Programmer               13   | .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   1   3   3   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   4   .   4   3   5   .   2   .   1   8   6   3   .   5   2   5   5   2   .   
  Combat Bots Only         7    | .   1   3   .   4   3   4   .   2   .   1   7   6   3   .   5   2   5   5   2   .   
Max Kills in Single Turn   4    | .   1   1   .   1   1   4   .   1   .   1   2   2   1   .   1   2   2   2   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   2   2   .   .   1   .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  Res  
Damage Taken               18063 | .    129  748  .    71   79   697  .    679  .    31   1167 1395 193  .    561  573  2042 3599 2634 3465 
  Core                     3629  | .    36   138  .    .    30   119  .    88   .    16   121  265  28   .    105  53   158  456  551  1465 
  Absorbed by Shields      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Reduced by Siege Mode    65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   53   .    .    
Core Remaining (%)         66    | 100  .    .    .    30   94   .    .    .    .    68   .    .    .    .    38   94   86   .    22   .    
Volleys Fired              415   | .    18   42   .    .    .    25   .    23   .    3    57   42   13   .    22   16   47   67   33   7    
  Largest                  2     | .    2    2    .    .    .    2    .    2    .    2    2    2    2    .    2    2    2    2    2    1    
  Hottest                  200   | .    70   90   .    .    .    138  .    138  .    138  160  149  149  .    174  174  174  200  165  25   
Shots Fired                874   | .    36   77   .    29   22   118  .    44   .    6    111  65   28   .    39   32   91   129  40   7    
  Gun                      796   | .    36   77   .    29   22   118  .    42   .    6    108  59   28   .    35   32   88   72   37   7    
  Cannon                   60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   3    .    
  Launcher                 18    | .    .    .    .    .    .    .    .    2    .    .    3    6    .    .    4    .    3    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  66    | .    18   35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    7    
  Thermal                  730   | .    18   .    .    29   22   103  .    42   .    6    108  59   28   .    35   32   88   126  34   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          78    | .    .    42   .    .    .    15   .    2    .    .    3    6    .    .    4    .    3    3    .    .    
  Robot Hit Streak         46    | .    15   7    .    12   15   18   .    13   .    5    15   12   7    .    10   11   46   19   12   10   
  Robot Miss Streak        7     | .    3    7    .    4    2    5    .    6    .    1    4    3    3    .    5    7    5    2    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        17    | .    .    5    .    .    .    1    .    1    .    .    2    2    1    .    1    .    3    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    .    1    .    .    1    1    1    .    1    .    1    1    .    .    
  Autonomous               120   | .    .    .    .    29   22   69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           626   | .    25   43   .    23   18   78   .    29   .    4    76   52   27   .    27   22   73   97   23   9    
  Core Hits                333   | .    10   20   .    8    8    32   .    9    .    2    41   39   16   .    28   14   56   35   10   5    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    1    1    .    .    .    1    .    1    .    .    10   1    1    .    .    .    .    1    .    .    
    Burn                   9     | .    1    .    .    .    .    1    .    1    .    .    3    1    1    .    .    .    .    1    .    .    
    Destroy                7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              41    | .    .    .    .    .    .    .    .    2    .    .    .    .    9    .    .    2    .    10   11   7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 35    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    2    .    6    11   7    
  Piercing                 6     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    1    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17186 | .    315  554  .    658  498  2147 .    542  .    94   1919 1562 1243 .    847  893  2090 3046 517  261  
  Guns                     12844 | .    315  554  .    658  498  1823 .    490  .    94   1747 1051 421  .    532  893  1956 1182 479  151  
  Cannons                  1885  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1847 38   .    
  Explosions               1491  | .    .    .    .    .    .    324  .    47   .    .    172  511  .    .    315  .    122  .    .    .    
  Melee                    932   | .    .    .    .    .    .    .    .    5    .    .    .    .    822  .    .    .    .    8    .    97   
  Ramming                  34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   9    .    13   
  Kinetic                  607   | .    142  214  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  151  
  Thermal                  13803 | .    173  .    .    658  498  1891 .    490  .    94   1785 1051 421  .    532  893  1956 2944 417  .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1810  | .    .    340  .    .    .    256  .    47   .    .    134  511  .    .    315  .    122  85   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 919   | .    .    .    .    .    .    .    .    .    .    .    .    .    822  .    .    .    .    .    .    97   
  Piercing                 13    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    8    .    .    
Highest Corruption         26    | .    .    5    5    5    .    1    1    1    1    2    .    6    7    7    5    2    9    16   24   26   
  Average Corruption       4     | .    .    4    5    5    .    1    1    1    1    1    .    5    6    7    5    1    6    8    16   18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  191   | .    .    .    18   8    .    5    1    8    .    6    .    8    26   6    13   1    28   22   30   11   
    Message Errors         57    | .    .    .    7    1    .    3    .    4    .    5    .    2    7    3    4    1    6    8    5    1    
    Matter Fused           46    | .    .    .    7    4    .    .    .    .    .    .    .    2    7    1    4    .    11   4    6    .    
    Heat Flow Errors       12    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    3    .    5    .    
    Energy Discharges      27    | .    .    .    1    .    .    2    .    1    .    1    .    2    3    .    2    .    5    3    5    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      26    | .    .    .    2    3    .    .    1    3    .    .    .    1    4    2    1    .    2    2    3    2    
    Data Loss (major)      6     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    1    1    1    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            337   | .    .    .    .    .    .    11   .    .    .    .    .    .    166  .    .    .    .    145  .    15   
  Projectiles              145   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    145  .    .    
  Explosions               11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    181   | .    .    .    .    .    .    .    .    .    .    .    .    .    166  .    .    .    .    .    .    15   
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      42    | .    .    .    .    .    .    .    .    25   .    .    11   .    .    .    .    .    .    .    .    6    
  Shots                    3     | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        372   | .    72   120  .    .    .    198  .    208  .    36   179  250  233  .    372  144  276  258  .    .    
  Average Temperature      68    | .    25   35   .    .    .    50   .    81   .    18   46   70   51   .    130  54   97   108  .    .    
  Received Heat Transfer   2351  | .    75   42   .    .    18   195  .    222  .    .    177  549  27   .    153  36   69   518  189  81   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Total Turns              64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   32   .    .    
  Longest Duration         32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   32   .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    3    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    3    .    .    
  Parts Melted             52    | .    .    .    .    .    .    12   .    1    .    .    12   7    .    .    2    .    7    10   1    .    
  Heat Transferred         21960 | .    592  .    .    851  629  2644 .    1036 .    148  3034 2208 969  .    1120 1294 3360 3384 691  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Peak Influence             442  | .   85  135 .   240 300 442 .   .   .   .   360 .   .   .   .   140 290 238 137 60  
  Initial                  136  | .   .   .   .   .   93  136 .   .   .   .   .   .   .   .   .   .   4   126 57  .   
  Average                  121  | .   27  55  .   120 207 250 .   .   .   .   124 .   .   .   .   38  152 122 62  9   
Maximum Alert Level        2    | .   .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Low Security (%)         73   | 100 100 100 .   74  30  32  .   .   .   .   77  .   .   .   .   100 44  94  100 100 
  Level 1                  25   | .   .   .   .   25  69  58  .   .   .   .   22  .   .   .   .   .   55  5   .   .   
  Level 2                  1    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   1   .   .   1   2   .   .   .   .   4   .   .   .   1   1   5   5   3   2   
  Investigation            3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Extermination            13   | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   3   2   1   1   
  Reinforcement            9    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   2   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Distress Signals           9    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   7   13  .   13  10  23  .   6   .   1   29  14  4   .   16  8   30  29  9   31  
  Peak Tracking Total      25   | .   3   3   .   4   4   5   .   3   .   1   7   7   3   .   11  4   8   9   5   25  
  Tactical Retreats        23   | .   .   1   .   3   1   .   .   1   .   .   7   1   .   .   2   .   3   1   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Traps Triggered            7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   1   1   1   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Machines Disabled          20   | .   .   1   .   .   .   12  .   .   .   .   3   .   1   .   1   .   1   .   1   .   
  Max in Single Turn       9    | .   .   1   .   .   .   9   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Machines Accessed          36   | .   1   1   2   1   3   5   .   2   4   .   1   .   .   .   .   3   6   3   1   3   
  Terminals                16   | .   1   1   .   1   2   3   .   .   .   .   1   .   .   .   .   1   2   1   .   3   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                110  | .   3   2   24  1   5   10  .   2   29  .   3   .   .   .   .   7   11  4   1   8   
  Successful               78   | .   .   .   24  .   4   6   .   2   29  .   2   .   .   .   .   3   4   1   1   2   
  Failed                   32   | .   3   2   .   1   1   4   .   .   .   .   1   .   .   .   .   4   7   3   .   6   
    Catastrophic           10   | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   3   2   1   1   3   6   .   .   .   .   3   .   .   .   .   3   5   1   .   5   
  Terminals                37   | .   3   2   .   1   4   7   .   .   .   .   3   .   .   .   .   3   5   1   .   8   
  Fabricators              10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   2   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Terminal Hacks             60   | .   .   .   24  .   3   1   .   2   29  .   .   .   .   .   .   .   .   .   .   1   
  Record                   34   | .   .   .   23  .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   1   .   .   1   
  Terminals                8    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   1   .   .   1   
    Track                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   1   .   1   1   4   .   .   .   .   1   .   .   .   .   3   5   3   1   3   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Matter                 351  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   351 .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   
  Total Robot Build Rating 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 490  | .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   .   .   .   .   278 .   
    Time                   99   | .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   46  .   
  Total Part Build Rating  30   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Total Allies               11   | .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   2   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   3   2   3   .   .   .   
  Highest-Rated Group      144  | .   .   .   .   .   .   .   .   .   .   .   .   59  59  67  118 69  144 .   .   .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   .   .   .   30  31  47  49  49  48  .   .   .   
Total Orders               3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               57   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   25  9   14  .   .   .   
  Total Damage             1522 | .   .   .   .   .   .   .   .   .   .   .   .   .   160 .   715 158 489 .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   2   .   .   1   1   .   2   .   1   1   2   1   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  13  .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrols                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  .   .   .   
  Guards                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   2   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  Res  
Turns Passed               16991 | 72   499  1148 504  299  333  1463 352  1912 150  669  1290 1055 975  1201 932  627  1519 942  580  469  
Spaces Moved               9151  | 51   235  477  405  284  254  963  214  928  75   320  394  404  445  946  676  329  658  359  251  483  
  Core                     30    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    21   
  Treads                   1242  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    319  658  265  .    .    
  Legs                     7398  | 44   235  477  405  284  254  963  214  928  75   320  394  404  445  946  676  10   .    92   232  .    
  Wheels                   323   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   304  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   158   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    158  
  Fastest Speed            39    | 50   120  200  90   90   90   107  110  192  202  202  197  200  115  113  115  115  160  113  120  39   
  Average Speed            149   | 113  178  200  121  90   102  122  155  194  202  202  203  201  192  114  115  158  160  148  123  82   
  Slowest Speed            375   | 120  200  200  200  90   107  195  195  202  202  202  282  280  375  115  115  195  160  160  200  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       46    | 4    39   88   60   65   28   34   69   91   72   63   10   68   54   84   77   7    16   6    29   18   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     3     | .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    .    1    1    1    1    1    1    1    .    1    1    .    .    .    .    .    
Scrap Searched             27    | .    .    2    .    2    .    .    4    3    .    1    .    3    7    3    2    .    .    .    .    .    
Spaces Dug                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    3    2    
Terrain Destroyed          65    | .    .    .    .    6    5    16   .    1    .    .    3    .    .    .    .    6    4    18   4    2    
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    3    2    
  Projectile               45    | .    .    .    .    6    5    11   .    1    .    .    .    .    .    .    .    4    4    13   1    .    
  AOE                      8     | .    .    .    .    .    .    5    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  Res  
Total                      11648 | 62   279  601  420  329  329  1200 233  987  74   337  778  585  530  1060 787  397  1025 647  457  531  
  Wait                     1529  | .    13   46   .    35   48   161  15   23   .    11   294  97   20   92   57   32   281  158  124  22   
  Move                     9123  | 50   234  476  404  283  253  962  213  927  74   319  393  403  444  945  675  328  657  358  250  475  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Pick Up                  108   | 6    8    11   1    6    7    18   .    2    .    .    8    8    10   .    2    2    7    6    4    2    
  Fast Attach              79    | 6    2    1    1    .    .    3    1    .    .    1    1    2    3    10   2    4    9    14   15   4    
  Attach                   68    | .    .    8    .    1    4    3    .    4    .    1    8    7    3    .    1    1    2    13   6    6    
  Detach                   25    | .    1    2    3    .    .    2    1    .    .    1    .    .    2    2    .    1    1    5    3    1    
  Swap                     81    | .    1    7    3    .    10   9    2    5    .    1    9    3    6    1    4    3    7    6    3    1    
  Drop                     121   | .    2    8    8    4    7    17   1    1    .    .    8    2    14   10   3    8    13   8    6    1    
  Fire                     415   | .    18   42   .    .    .    25   .    23   .    3    57   42   13   .    22   16   47   67   33   7    
  Melee                    41    | .    .    .    .    .    .    .    .    2    .    .    .    .    9    .    .    2    .    10   11   7    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Rewire                   48    | .    .    .    .    .    .    .    .    .    .    .    .    21   6    .    21   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / Upp)
-4/Factory (discovered 2 exits: *Res / [*Arm])
-3/Research
-3/Testing
-2/Research

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    73 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   412 | -10/Materials      | Discovered new exit (range 15)
   572 | -10/Materials      | Entered Mines
   650 | -10/Mines          | Assembled infested the area
   779 | -10/Mines          | Learned Materials garrison access intel
   809 | -10/Mines          | Core integrity fell below 50%
   845 | -10/Mines          | Lost 5 parts (1p2n2w)
  1246 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1250 | -10/Mines          | Found Prototype Device
  1348 | -10/Mines          | Learned location of Storage (-8)
  1600 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1706 | -10/Mines          | Discovered new exit (range 5)
  1720 | -10/Mines          | Entered Exiles
  1772 | -10/Exiles         | Met 8R-AWN
  1804 | -10/Exiles         | Met EX-HEX
  1858 | -10/Exiles         | Met EX-BIN
  1861 | -10/Exiles         | Build established: Scavenger-Mutant
  1894 | -10/Exiles         | Aligned with FarCom system
  1896 | -10/Exiles         | Given EX-Vault access code
  1942 | -10/Exiles         | Opened EX-Vault
  1956 | -10/Exiles         | Found Potential Leg
  1959 | -10/Exiles         | Found Potential Leg
  1979 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2006 | -10/Exiles         | Met EX-DEC
  2118 | -10/Exiles         | Found AWS/Thermal
  2125 | -10/Exiles         | Found Supersonic Drone Bay
  2175 | -10/Exiles         | Learned location of Zion (-6)
  2214 | -10/Exiles         | Discovered new exit (range 14)
  2224 | -10/Exiles         | Stole three prototypes: Potential Leg, Supersonic Drone Bay, AWS/Thermal
  2224 | -10/Exiles         | Entered Mines
  2264 | -9/Mines           | Build established: Mutant
  2346 | -9/Mines           | Learned Materials trap positions
  2476 | -9/Mines           | Discovered new exit (range 12)
  2488 | -9/Mines           | Learned Materials garrison access intel
  2488 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2523 | -9/Mines           | Entered Materials
  2523 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2524 | -8/Materials       | Loaded intel: 22 trap records
  2525 | -8/Materials       | Loaded intel: 1 garrison access location
  2720 | -8/Materials       | Identified exit to Factory
  2754 | -8/Materials       | Discovered new exit (range 15)
  2849 | -8/Materials       | Identified Exp. Sensor Array
  2856 | -8/Materials       | Entered Factory
  2856 | -7/Factory         | Evolved 2 slots: Utility x2
  2858 | -7/Factory         | FarCom data flow suspended
  3298 | -7/Factory         | Build established: Skirmisher
  3393 | -7/Factory         | Fabricated Neutrino Core (x2)
  4304 | -7/Factory         | Discovered new exit (range 8)
  4319 | -7/Factory         | Entered Lower Caves
  4332 | -7/Lower Caves     | Discovered new exit (range 130)
  4343 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4619 | -7/Lower Caves     | Build established: Mutant
  4648 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  4671 | -7/Lower Caves     | Entered another Lower Caves area
  4691 | -7/Lower Caves     | Spotted B-75 Beast
  4712 | -7/Lower Caves     | Discovered new exit (range 19)
  5591 | -7/Lower Caves     | Learned Factory security intel
  6502 | -7/Lower Caves     | Discovered new exit (range 18)
  6532 | -7/Lower Caves     | Spotted FY-OU1(f)
  6533 | -7/Lower Caves     | Spotted GZ-2YH(f)
  6534 | -7/Lower Caves     | Encountered a Master Thief
  6534 | -7/Lower Caves     | Encountered a Master Thief
  6541 | -7/Lower Caves     | Potential Leg stolen by Master Thief
  6546 | -7/Lower Caves     | Potential Leg stolen by Master Thief
  6583 | -7/Lower Caves     | Entered Data Miner
  6583 | -7/Data Miner      | Discovered new exit (range 6)
  6614 | -7/Data Miner      | Met Data Miner
  6660 | -7/Data Miner      | Learned location of Section 7 (-2)
  6660 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6689 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6733 | -7/Data Miner      | Entered Proximity Caves
  6791 | -6/Proximity Caves | Learned 8 Factory zone layouts
  6801 | -6/Proximity Caves | Learned Factory stockpile data
  7368 | -6/Proximity Caves | Discovered new exit (range 11)
  7402 | -6/Proximity Caves | Entered Factory
  7402 | -6/Factory         | Evolved 2 slots: Utility x2
  7406 | -6/Factory         | Loaded intel: 197 non-interactive machine locations
  7701 | -6/Factory         | Build established: Skirmisher
  8450 | -6/Factory         | Destroyed 7 combat bots
  8491 | -6/Factory         | Discovered new exit (range 12)
  8692 | -6/Factory         | Entered Lower Caves
  8693 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8703 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9203 | -6/Lower Caves     | Build established: Mutant
  9238 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  9415 | -6/Lower Caves     | Lost 5 parts (4n1w)
  9701 | -6/Lower Caves     | Discovered new exit (range 11)
  9738 | -6/Lower Caves     | Build established: Scavenger-Mutant
  9747 | -6/Lower Caves     | Entered another Lower Caves area
  9747 | -6/Lower Caves     | Accompanied by 2 allies
  9969 | -6/Lower Caves     | Identified exit to Zion
 10092 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 10104 | -6/Lower Caves     | Build established: Mutant
 10131 | -6/Lower Caves     | Lost 3 parts (2n1u)
 10365 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10410 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10722 | -6/Lower Caves     | Entered Zion
 10763 | -6/Zion            | Received a hallucinogenic algorithm
 10823 | -6/Zion            | Discovered new exit (range 17)
 10885 | -6/Zion            | System corruption cleaned by Quarantine Array
 11009 | -6/Zion            | Found Prototype Device
 11009 | -6/Zion            | Identified Bomb Factory No. 2
 11156 | -6/Zion            | Learned Factory terminal intel
 11199 | -6/Zion            | Gained Derelict followers
 11267 | -6/Zion            | Learned Factory stockpile data
 11313 | -6/Zion            | Learned Factory emergency access door positions
 11377 | -6/Zion            | Given A8's code to call for help
 11494 | -6/Zion            | Found Prototype Device
 11494 | -6/Zion            | Identified Phasing AFG
 11832 | -6/Zion            | Build established: Derelict-Mutant
 11923 | -6/Zion            | Entered Proximity Caves
 11923 | -5/Proximity Caves | Accompanied by 2 allies
 12011 | -5/Proximity Caves | Learned Factory machine intel
 12106 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 12110 | -5/Proximity Caves | Core integrity fell below 50%
 12473 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12779 | -5/Proximity Caves | Found Alien Artifact
 12779 | -5/Proximity Caves | Identified Dimensional Node Initializer
 12779 | -5/Proximity Caves | Initialized slip node
 12823 | -5/Proximity Caves | Discovered new exit (range 14)
 12855 | -5/Proximity Caves | Entered Factory
 12855 | -5/Factory         | Accompanied by 2 allies
 12855 | -5/Factory         | Evolved 2 slots: Utility x2
 12856 | -5/Factory         | Identified exit to Upper Caves
 12857 | -5/Factory         | Identified exit to Factory
 12860 | -5/Factory         | Loaded intel: 268 machine locations
 12861 | -5/Factory         | Loaded intel: 22 terminal locations
 13409 | -5/Factory         | Discovered exit to Factory (range 8)
 13422 | -5/Factory         | Build established: Mutant
 13482 | -5/Factory         | Entered another Factory area
 13482 | -4/Factory         | Evolved 2 slots: Utility x2
 14384 | -4/Factory         | Lost 3 parts (1p1u1w)
 14388 | -4/Factory         | Build established: Skirmisher
 14473 | -4/Factory         | Incoming investigation squad redirected
 14547 | -4/Factory         | Fabricated L-61 Swordsman?
 14785 | -4/Factory         | Discovered new exit (range 7)
 14793 | -4/Factory         | Identified exit to Research
 14951 | -4/Factory         | Discovered new exit (range 20)
 15001 | -4/Factory         | Entered Research
 15001 | -3/Research        | Evolved 2 slots: Propulsion x2
 15498 | -3/Research        | Lost 3 parts (2u1w)
 15677 | -3/Research        | Lost 3 parts (1n2u)
 15710 | -3/Research        | Discovered new exit (range 15)
 15721 | -3/Research        | Build established: Scavenger-Skirmisher
 15743 | -3/Research        | System corruption reached 10%
 15787 | -3/Research        | Lost 3 parts (2n1u)
 15895 | -3/Research        | Lost 12 parts (2p4n3u3w)
 15938 | -3/Research        | Identified exit to Testing
 15943 | -3/Research        | Entered Testing
 16116 | -3/Testing         | Crushed by falling debris
 16130 | -3/Testing         | Build established: Scavenger-Mutant
 16190 | -3/Testing         | Core integrity fell below 50%
 16240 | -3/Testing         | Lost 5 parts (2n2u1w)
 16306 | -3/Testing         | Fabricated Quantum Reactor (x2)
 16375 | -3/Testing         | Garrison activated, responded to threat
 16446 | -3/Testing         | Found Prototype Processor
 16446 | -3/Testing         | Identified Spectral Analyzer
 16484 | -3/Testing         | Spotted PG-3AVFJMPVOB
 16510 | -3/Testing         | Discovered new exit (range 13)
 16522 | -3/Testing         | Identified exit to Research
 16523 | -3/Testing         | Entered Research
 16523 | -2/Research        | Evolved 2 slots: Propulsion x2
 16552 | -2/Research        | Lost 5 parts (2n1u2w)
 16829 | -2/Research        | Spotted B-90 Cyclops
 16836 | -2/Research        | Spotted B-90 Cyclops
 16843 | -2/Research        | System corruption reached 10%
 16907 | -2/Research        | Released all parts (4)
 16961 | -2/Research        | Lost 14 parts (2p5n5u2w)
 16976 | -2/Research        | Core integrity fell below 50%
 16989 | -2/Research        | Core integrity fell below 20%
 16992 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
16935_ Slug penetrates P-80 Master.
16935_ P-80 Master suffers critical hit (Blast).
16935_ P-80 Master destroyed.
16945_ Connecting with Terminal...
16956_ K-01 Serf destroyed.
16956_ P-80 Master resets P-80 Master, system corruption cleaned.
16969_ Lgt. Quantum Reactor destroyed.
16973_ P-80 Master resets K-01 Serf, system corruption cleaned.
16975_ Impulse Thruster Array destroyed.
16980_ P-80 Master resets K-01 Serf, system corruption cleaned.
16981_ Impulse Thruster destroyed.
16985_ P-80 Master resets S-43 Plague, system corruption cleaned.
16987_ System corrupted: Component data lost.
16988_ C-30 ARC bursts open, deploying its payload.
16988_ S-43 Plague unfolds itself. <x4>
16988_ S-43 Plague misfires.
16989_ P-80 Master resets S-43 Plague, system corruption cleaned.
16990_ Slammed into L-61 Swordsman.
16990_ L-61 Swordsman knocked back.
16991_ P-80 Master resets G-73 Enforcer, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????#        #??????? |
| ??????????????????????????????????        #??????? |
| ??????????????????????#######???????     ????????? |
| ??????????????????????#     ##########/########### |
| ??????????????????????#                            |
| ??????????????????????#  sps                       |
| ??????????????????????#    g                       |
| ??????????????????????#     #################+#### |
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| ???????????????????????#l  #???????????#    """  # |
| ???????????????????????#s@ #???????????#    """  # |
| ???????????????????????#   #???????????#    """  # |
| ???????????????????????#  s#???????????#         # |
| ???????????????????????#%  #???????????#         # |
| ???????????????????????    #???????????#   *     # |
| ???????????????????????    +???????????####?###?## |
| ??????????????????????     #?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           158
Energy Generation          33
Energy Capacity            1050
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       110
Power Amplification        50
Base Temperature (-)       200
Armor Coverage             2400
Utility Shielding          33
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
   Neutrino Core | x2 | -7/Factory | Preloaded
  L-61 Swordsman | x3 | -4/Factory | Preloaded
 Quantum Reactor | x2 | -3/Testing | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Error 47

 Challenges 
------------
None

 Game 
------
Seed              SkeletonSegregatorLeg
  Manual?         0
Play Time         02:13:48
  Cumulative      130.5 hours
  Start           2021.08.29 @ 17:27:24
  End             2021.08.31 @ 11:48:54
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          68
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7dc4efbb-1c8e-41ff-9eb8-95748d987d41