Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 18:07:56

Player: CrossedViper

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (80)      400
Value Destroyed (2058)     2058
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (9)                  9
              TOTAL SCORE: 5127

 Bonus
-------
High Alert Combat Kills    51
Follower Combat Kills      228
Friendly Fire              -270

 Cogmind 
---------
Core Integrity             304/700
Matter                     181/300
Energy                     55/375
System Corruption          13%
Temperature                Cool (0)
Movement                   Treading (317) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
     Reinforced Antimatter Reactor
>               --- PROPULSION (4) ---
        Armored Treads
       Advanced Treads
        Armored Huge Wheel
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Centrium Heavy Armor Plating
>               --- WEAPON (4) -------
                Phase Gun
                Battle Cannon
                Shock Bomb Launcher
>               --- INVENTORY (20) ---
        Armored Wheel
   Experimental Cooling System
   Experimental Cooling System
   Experimental Coolant Injector
          Large Storage Unit
                Transport Network Coupler
       Advanced Weapon Cycler
       Hardened Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
     Reinforced Antimatter Reactor
>               --- PROPULSION -------
          Light Treads
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Centrium Heavy Armor Plating
>               --- WEAPON -----------
                Phase Gun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Micro Nuclear Core
        Armored Treads
       Advanced Treads
        Armored Wheel
   Experimental Cooling System
   Experimental Cooling System
   Experimental Coolant Injector
          Large Storage Unit
                Transport Network Coupler
       Advanced Weapon Cycler
       Hardened Heavy Armor Plating
                Battle Cannon
                Shock Bomb Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Micro Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    Hardened Medium Armor Plating
  Device                   V3-11A's Pendant
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Slots Evolved              6    | .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   2   .   
Parts Attached             91   | 6   12  2   13  16  42  
  Power                    10   | 1   .   .   1   3   5   
    Engine                 7    | 1   .   .   1   3   2   
    Core                   2    | .   .   .   .   .   2   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               24   | 2   3   .   2   3   14  
    Treads                 22   | 2   3   .   2   3   12  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | 1   4   1   4   2   11  
    Device                 9    | .   2   .   1   2   4   
    Storage                4    | 1   1   .   1   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             8    | .   1   1   2   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   34   | 2   5   1   6   8   12  
    Energy Gun             9    | 2   .   .   2   4   1   
    Energy Cannon          8    | .   4   .   3   1   .   
    Ballistic Gun          9    | .   .   .   1   1   7   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               3    | .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   1   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   3   4   
Parts Lost                 22   | .   2   .   2   1   17  
  Power                    4    | .   .   .   1   .   3   
  Propulsion               11   | .   1   .   1   1   8   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      6    | .   1   .   2   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  100 97  99  91  
  Engine                   12   | .   14  14  13  9   5   
  Treads                   27   | .   28  28  28  26  24  
  Device                   10   | .   6   2   12  16  7   
  Storage                  4    | .   14  14  .   9   7   
  Protection               9    | .   4   11  13  1   4   
  Energy Gun               9    | .   4   .   12  12  5   
  Energy Cannon            13   | .   23  27  14  9   .   
  Ballistic Gun            4    | .   .   .   .   5   21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             108  | 13  32  39  40  48  108 
  Greatest Support         83   | 40  40  40  40  60  83  
  Greatest Overweight (x)  3    | .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  
  Average Capacity         9    | 6   9   15  5   15  16  
  Most Carried             20   | 5   11  14  14  15  20  
  Average Carried          7    | 3   7   13  4   12  14  
  Final Capacity           20   | 8   15  15  15  15  20  
  Final Carried            14   | 4   10  14  13  14  9   

 Class Distribution 
--------------------
 43% | Mutant
 27% | Scavenger-Mutant
 13% | Scavenger-Gunner
  9% | Scavenger-Tank
  4% | Subdweller-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Matter Collected           2102 | 260  95   28   152  330  1237 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3596 | .    1092 69   470  697  1268 
  Parts                    195  | .    59   2    29   38   67   
Haulers Intercepted        8    | .    1    .    .    2    5    
Recyclers Shooed           3    | .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    18   .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Combat Hostiles Destroyed  49   | .   20  3   5   14  7   
  Guns                     13   | .   .   .   2   4   7   
  Cannons                  36   | .   20  3   3   10  .   
Classes Destroyed          14   | .   5   1   4   1   3   
  Worker                   9    | .   4   .   .   .   5   
  Builder                  4    | .   .   .   .   1   3   
  Hauler                   8    | .   1   .   .   2   5   
  Recycler                 6    | .   2   .   .   .   4   
  Operator                 2    | .   1   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  5    | .   .   2   1   2   .   
  Grunt                    30   | .   20  .   1   7   2   
  Sentry                   7    | .   .   .   1   5   1   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
  Artisan                  1    | .   .   .   1   .   .   
  Cobbler                  1    | .   .   .   1   .   .   
  Subdweller               3    | .   .   .   3   .   .   
Best Kill Streak           7    | .   5   2   2   5   7   
  Combat Bots Only         5    | .   4   2   2   5   3   
Max Kills in Single Turn   2    | .   2   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   1   
  YI-UF0 (-10/Mines)
  7R-MNS (-7/Factory)

 Combat                         | -11  -10  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Hostile Shots Fired        573  | .    82   17   32   60   382  
  Missed                   170  | .    18   3    16   15   118  
Damage Taken               6758 | .    819  322  458  748  4411 
  Core                     807  | .    62   97   52   200  396  
  Absorbed by Shields      70   | .    .    .    .    .    70   
Core Remaining (%)         59   | 100  .    .    15   63   .    
Volleys Fired              307  | .    71   12   100  37   87   
  Largest                  4    | .    2    2    2    4    4    
  Hottest                  219  | .    120  120  140  219  163  
Shots Fired                686  | .    134  24   118  132  278  
  Gun                      396  | .    18   .    49   62   267  
  Cannon                   283  | .    116  24   69   70   4    
  Launcher                 7    | .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  301  | .    .    .    11   52   238  
  Thermal                  378  | .    134  24   107  80   33   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    7    
  Robot Hit Streak         14   | .    6    4    14   12   11   
  Robot Miss Streak        6    | .    5    1    3    3    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           393  | .    77   11   49   75   181  
  Core Hits                167  | .    31   5    15   27   89   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         5    | .    .    .    .    2    3    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    2    
    Blast                  2    | .    .    .    .    2    .    
Melee Attacks              6    | .    1    5    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 6    | .    1    5    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7869 | .    1420 209  1061 1451 3728 
  Guns                     3436 | .    84   .    352  676  2324 
  Cannons                  3063 | .    1332 198  709  755  69   
  Explosions               1291 | .    .    .    .    .    1291 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  79   | .    4    11   .    20   44   
  Kinetic                  2606 | .    .    .    204  525  1877 
  Thermal                  4302 | .    1416 198  857  906  925  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          882  | .    .    .    .    .    882  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    13   
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    8    .    
  Projectiles              8    | .    .    .    .    8    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      91   | .    50   .    .    .    41   
  Shots                    2    | .    1    .    .    .    1    
  Rammed                   8    | .    1    1    .    4    2    
Targets Rammed             9    | .    2    1    .    4    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        544  | .    415  156  24   544  339  
  Average Temperature      131  | .    143  53   7    140  129  
  Received Heat Transfer   1494 | .    465  .    72   315  642  
  Effects                  15   | .    7    .    .    3    5    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           4    | .    3    .    .    .    1    
    Interference           7    | .    4    .    .    .    3    
    Short Circuit          2    | .    .    .    .    1    1    
    Damage (core)          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             9    | .    4    1    .    3    1    
  Heat Transferred         7396 | .    2985 407  1285 1634 1085 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Peak Influence             505  | .   505 226 .   375 205 
  Initial                  171  | .   .   171 .   .   93  
  Average                  189  | .   273 196 .   250 91  
Maximum Alert Level        2    | .   2   1   .   1   1   
  Low Security (%)         51   | 100 39  14  .   19  93  
  Level 1                  39   | .   31  85  .   80  6   
  Level 2                  8    | .   29  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   8   .   .   7   6   
  Investigation            9    | .   6   .   .   3   .   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            8    | .   2   .   .   3   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Distress Signals           3    | .   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              133  | .   31  4   27  22  49  
  Peak Tracking Total      12   | .   6   3   3   8   12  
  Tactical Retreats        2    | .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Traps Triggered            6    | .   2   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac 
Machines Disabled          9    | .   4   .   1   2   2   
  Max in Single Turn       2    | .   2   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Machines Accessed          15   | .   7   .   .   3   5   
  Terminals                10   | .   4   .   .   3   3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                41   | .   16  .   .   10  15  
  Successful               21   | .   9   .   .   4   8   
  Failed                   20   | .   7   .   .   6   7   
    Catastrophic           3    | .   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   32   | .   15  .   .   10  7   
  Terminals                31   | .   13  .   .   10  8   
  Fabricators              5    | .   .   .   .   .   5   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   5   .   .   1   2   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           3    | .   1   .   .   1   1   
  Extermination Status     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         12   | .   4   .   .   3   5   
  Terminals                6    | .   2   .   .   3   1   
    Botnet                 6    | .   2   .   .   3   1   
  Fabricators              4    | .   .   .   .   .   4   
    Report                 1    | .   .   .   .   .   1   
    Liberate               1    | .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   .   3   4   
  Full Trace Events        3    | .   2   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac 
Total Allies               11   | .   .   .   11  .   .   
  Largest Group            7    | .   .   .   7   7   .   
  Highest-Rated Group      133  | .   .   .   133 133 .   
  Highest-Rated Ally       19   | .   .   .   19  19  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               69   | .   .   .   42  27  .   
  Total Damage             955  | .   .   .   635 320 .   
  Kills                    12   | .   .   .   6   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Turns Passed               8236 | 77   1049 467  4519 831  1293 
Spaces Moved               4237 | 49   458  118  2629 406  577  
  Core                     15   | 15   .    .    .    .    .    
  Treads                   4018 | 34   458  118  2629 406  373  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   204  | .    .    .    .    .    204  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  130  
  Average Speed            158  | 126  160  160  160  161  154  
  Slowest Speed            240  | 160  160  160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    79   30   96   53   18   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     5    | .    2    .    3    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             11   | .    .    .    11   .    .    
Spaces Dug                 10   | .    1    .    9    .    .    
Terrain Destroyed          66   | .    25   .    21   8    12   
  Melee                    1    | .    1    .    .    .    .    
  Projectile               29   | .    .    .    21   8    .    
  AOE                      36   | .    24   .    .    .    12   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Total                      5259 | 64   638  361  2819 493  884  
  Wait                     487  | .    74   220  46   13   134  
  Move                     4232 | 48   457  117  2628 405  577  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  64   | 10   12   3    14   8    17   
  Fast Attach              33   | .    2    1    10   7    13   
  Attach                   39   | 6    2    .    1    8    22   
  Detach                   6    | .    .    1    .    .    5    
  Swap                     19   | .    8    1    2    1    7    
  Drop                     53   | .    9    .    14   10   20   
  Fire                     307  | .    71   12   100  37   87   
  Melee                    6    | .    1    5    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    8    | .    2    1    .    4    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            4    | .    .    .    4    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials
-7/Factory (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   78 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 5)
  544 | -10/Materials | Identified exit to Mines
  679 | -10/Materials | Discovered new exit (range 8)
  790 | -10/Materials | Discovered new exit (range 12)
 1127 | -10/Materials | Entered Mines
 1147 | -10/Mines     | Discovered new exit (range 4)
 1186 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1192 | -10/Mines     | Core integrity fell below 50%
 1193 | -10/Mines     | Destroyed YI-UF0
 1591 | -10/Mines     | Discovered new exit (range 2)
 1594 | -10/Mines     | Entered Subcaves
 1625 | -10/Subcaves  | Learned location of Zion (-7)
 1625 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1683 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1694 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2055 | -10/Subcaves  | Build established: Subdweller-Mutant
 2068 | -10/Subcaves  | Visited triangular shrine
 2078 | -10/Subcaves  | Found Prototype Device
 2078 | -10/Subcaves  | Identified V3-11A's Pendant
 2083 | -10/Subcaves  | Befriended Subdweller
 2143 | -10/Subcaves  | Befriended Subdweller
 2313 | -10/Subcaves  | Befriended Subdweller
 2313 | -10/Subcaves  | Befriended Subdweller
 2359 | -10/Subcaves  | Discovered new exit (range 10)
 2390 | -10/Subcaves  | Build established: Scavenger-Mutant
 2400 | -10/Subcaves  | Lost 3 allies
 2587 | -10/Subcaves  | Core integrity fell below 20%
 2603 | -10/Subcaves  | Befriended Subdweller
 2648 | -10/Subcaves  | Befriended Subdweller
 2655 | -10/Subcaves  | Discovered new exit (range 15)
 2835 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 2846 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
 3103 | -10/Subcaves  | Befriended Subdweller
 3103 | -10/Subcaves  | Befriended Subdweller
 3778 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Axe
 3821 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 4080 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 4113 | -10/Subcaves  | Befriended Subdweller
 4149 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 4588 | -10/Subcaves  | Befriended Subdweller
 4612 | -10/Subcaves  | Build established: Mutant
 4806 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 4808 | -10/Subcaves  | Befriended Subdweller
 5024 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 5374 | -10/Subcaves  | Discovered new exit (range 3)
 5415 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 6113 | -10/Subcaves  | Entered Materials
 6113 | -8/Materials  | Accompanied by 7 allies
 6113 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 6184 | -8/Materials  | Garrison activated, responded to threat
 6280 | -8/Materials  | Lost 7 allies
 6591 | -8/Materials  | Build established: Scavenger-Gunner
 6740 | -8/Materials  | Met 7R-MNS
 6917 | -8/Materials  | Discovered new exit (range 16)
 6944 | -8/Materials  | Entered Factory
 6944 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6945 | -7/Factory    | Caught up to 7R-MNS
 7241 | -7/Factory    | Attacked by 7R-MNS
 7301 | -7/Factory    | Lost 4 parts (1p3n)
 7346 | -7/Factory    | Lost 3 parts (1p2n)
 7391 | -7/Factory    | 7R-MNS lamented failing the tripod run
 7391 | -7/Factory    | Destroyed 7R-MNS
 7406 | -7/Factory    | Found Prototype Protection
 7406 | -7/Factory    | Identified Centrium Heavy Armor Plating
 7820 | -7/Factory    | Build established: Scavenger-Tank
 7909 | -7/Factory    | Discovered new exit (range 15)
 8153 | -7/Factory    | Cargo convoy interrupted
 8206 | -7/Factory    | Core integrity fell below 50%
 8217 | -7/Factory    | Lost 6 parts (1p3n1u1w)
 8222 | -7/Factory    | System corruption reached 10%
 8237 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08205_ System corrupted: Energy discharge
  (-110).
08206_ Slug penetrates Wall.
08219_ System corrupted: Phase Gun failed to
  cycle.
08219_ System corrupted: Enh. Autogun jammed.
08221_ Enh. Autogun destroyed.
08223_ Slug penetrates Wall. <x2>
08227_ System corrupted: Energy discharge (-60).
08227_ Enh. Autogun destroyed.
08230_ Transport Network Coupler melted.
08230_ A-27 Freighter destroyed.
08230_ U-05 Engineer destroyed.
08230_ Penetrated by Slug.
08231_ Slug penetrates Wall.
08233_ Penetrated by Slug.
08235_ M-28 Smith repairs H-55 Commando.
08236_ P-60 Hacker resets I-36 Angel, system
  corruption cleaned.
08236_ H-55 Commando IFF system glitched.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                50
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperRagnarokPerforator
  Manual?         0
Play Time         00:45:55
  Cumulative      737.5 hours
  Start           2024.03.17 @ 17:19:21
  End             2024.03.17 @ 18:07:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          479
  Rogue           472
  Adventurer      0
  Explorer        7
Win Type          -
  Total           54
  Types           20/5/19/2/0/1/5/1/1
Lore%             85
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 028e8a05-1fbc-42ec-adb3-39c5e838d475