Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 13:44:07

Player: BEEEEES

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (39)      195
Value Destroyed (1093)     1093
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 2200

 Bonus
-------
High Alert Combat Kills    12

 Cogmind 
---------
Core Integrity             248/400
Matter                     282/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
  Improved Heat Sink
    Medium Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
           Ion Engine
           Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Wheel
   Compact Wheel
           Heat Sink
           Utility Shielding
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Nuclear Core
   Compact Wheel
           Heat Sink
           Utility Shielding
     Light Assault Rifle
           Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 6   13  19  
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   4   7   
    Treads                 .    | .   .   .   
    Leg                    4    | .   .   4   
    Wheel                  9    | 2   4   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   3   4   
    Device                 4    | .   .   4   
    Storage                2    | 1   1   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   4   6   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          5    | 1   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   2   6   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   93  93  
  Engine                   10   | .   10  10  
  Leg                      2    | .   .   5   
  Wheel                    26   | .   28  24  
  Device                   8    | .   .   20  
  Storage                  12   | .   14  11  
  Processor                6    | .   10  .   
  Energy Gun               7    | .   7   5   
  Energy Cannon            3    | .   .   8   
  Ballistic Gun            14   | .   20  6   
Peak Build Rating          13   | 6   9   13  
  Average Rating           8    | 4   7   10  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 12  19  23  
  Greatest Support         36   | 20  26  36  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 2   10  9   
  Average Carried          7    | .   7   7   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 2   10  9   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           773  | 210 326 237 
  Remotely                 .    | .   .   .   
Salvage Created            1215 | .   598 617 
  Parts                    79   | .   37  42  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  36   | .   16  20  
  Guns                     25   | .   16  9   
  Cannons                  11   | .   .   11  
Classes Destroyed          5    | .   4   1   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  10   | .   3   7   
  Grunt                    24   | .   13  11  
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        201  | .    98   103  
  Missed                   63   | .    27   36   
Damage Taken               1495 | .    843  652  
  Core                     331  | .    179  152  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   107  | .    33   74   
Core Remaining (%)         64   | 100  28   .    
Volleys Fired              121  | .    67   54   
  Largest                  2    | .    2    2    
  Hottest                  125  | .    70   125  
Shots Fired                219  | .    133  86   
  Gun                      174  | .    133  41   
  Cannon                   45   | .    .    45   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  119  | .    90   29   
  Thermal                  100  | .    43   57   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    11   12   
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           150  | .    87   63   
  Core Hits                62   | .    36   26   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Burn                   1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              2    | .    .    2    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1950 | .    947  1003 
  Guns                     1404 | .    947  457  
  Cannons                  544  | .    .    544  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  2    | .    .    2    
  Kinetic                  920  | .    639  281  
  Thermal                  1028 | .    308  720  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      1    | .    .    1    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    .    2    
Targets Rammed             2    | .    .    2    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        440  | .    197  440  
  Average Temperature      100  | .    63   165  
  Received Heat Transfer   630  | .    477  153  
  Effects                  5    | .    .    5    
    Energy Bleed           1    | .    .    1    
    Interference           1    | .    .    1    
    Damage (major)         3    | .    .    3    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             5    | .    1    4    
  Heat Transferred         2375 | .    747  1628 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             482  | .   207 482 
  Initial                  71   | .   .   71  
  Average                  134  | .   95  204 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         80   | 100 95  55  
  Level 1                  18   | .   4   41  
  Level 2                  1    | .   .   3   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   4   4   
  Investigation            5    | .   2   3   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              61   | .   26  35  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        5    | .   2   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          12   | .   6   6   
  Terminals                9    | .   5   4   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                42   | .   20  22  
  Successful               23   | .   12  11  
  Failed                   19   | .   8   11  
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                28   | .   14  14  
  Fabricators              .    | .   .   .   
  Repair Stations          12   | .   6   6   
  Recycling Units          .    | .   .   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   7   5   
  Emergency Access Points  3    | .   1   2   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   1   1   
  Hauler Manifests         2    | .   1   1   
  Zone Layout              3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       9    | .   5   4   
  Scan Component           5    | .   3   2   
  Repair                   4    | .   2   2   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   4   6   
  Full Trace Events        7    | .   2   5   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             4    | .   2   2   
  Time                     104  | .   52  52  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1976 | 53   1160 763  
Spaces Moved               1478 | 55   1010 413  
  Core                     5    | 5    .    .    
  Treads                   .    | .    .    .    
  Legs                     63   | .    .    63   
  Wheels                   1410 | 50   1010 350  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   80   
  Average Speed            84   | 77   82   90   
  Slowest Speed            260  | 80   90   260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 3    95   22   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1995 | 62   1220 713  
  Wait                     320  | .    103  217  
  Move                     1476 | 54   1009 413  
  Hop                      .    | .    .    .    
  Pick Up                  18   | 2    16   .    
  Fast Attach              17   | 6    4    7    
  Attach                   13   | .    4    9    
  Detach                   5    | .    .    5    
  Swap                     8    | .    5    3    
  Drop                     11   | .    10   1    
  Fire                     121  | .    67   54   
  Melee                    2    | .    .    2    
  Ram                      2    | .    .    2    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   2    | .    2    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 7)
  330 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 15)
  513 | -10/Materials | Repaired Wheel
  540 | -10/Materials | Repaired Wheel
  690 | -10/Materials | Core integrity fell below 50%
  738 | -10/Materials | Discovered new exit (range 13)
  942 | -10/Materials | Discovered new exit (range 3)
 1049 | -10/Materials | Identified exit to Materials
 1214 | -10/Materials | Entered another Materials area
 1214 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1469 | -9/Materials  | Repaired Ion Engine
 1496 | -9/Materials  | Repaired Wheel
 1660 | -9/Materials  | Lost 3 parts (1n1u1w)
 1764 | -9/Materials  | Discovered new exit (range 19)
 1977 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  (Destroy).
01938_ Destroyed Ion Engine.
01939_ K-01 Serf collects debris.
01942_ K-01 Serf destroyed.
01942_ Beam Cannon destroyed.
01942_ K-01 Serf collects debris.
01944_ G-34 Mercenary destroyed.
01946_ K-01 Serf collects debris. <x2>
01950_ G-34 Mercenary destroyed.
01951_ K-01 Serf collects debris. <x2>
01952_ S-10 Pest destroyed.
01954_ K-01 Serf collects debris. <x2>
01955_ Acquired 22 matter.
01956_ S-10 Pest destroyed.
01957_ Acquired 15 matter.
01957_ K-01 Serf collects debris. <x3>
01962_ Acquired 2 matter.
01962_ K-01 Serf collects debris. <x6>
01973_ K-01 Serf destroyed.
01973_ K-01 Serf collects debris.

 Map 
-----
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| ????????????????   ????????????    #       #     " |
| ???????????????   ?????????????    #       +     " |
| ???????????????????????????????    #       #     " |
| ???????????????????????????????    #       # ""    |
| ???????????????????????????????#####       # "T    |
| ????????????????????????????########       # ""    |
| ????????????????????????????#     *#       #       |
| ????????????????????????????#=*  =[#%      ####### |
| ?????????????????############%*  =%+       #?????? |
| ??????????               %!%+!*   =##/######?????? |
| ?????????????????############=[ %  ## #??????????? |
| ????????????????????????????#%=    ## #??????????? |
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| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????# ########???? |
| ????????????????????????????????????# #      #???? |
| ????????????????????????????????????# # """  #???? |
| ????????????????????????????????????# # """  #???? |
| ????????????????????????????????????# + """  #???? |
| ????????????????????????????????????# #      #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
 Seismic Detector | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialAblativeMount
  Manual?         0
Play Time         00:32:45
  Cumulative      14.0 hours
  Start           2024.11.16 @ 13:13:37
  End             2024.11.16 @ 13:44:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           24
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8636337b-9d0c-44c0-8502-b6a52c66fd3c