Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 23:13:20 Player: Runagate Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2032) 2032 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 5178 Bonus ------- High Alert Combat Kills 86 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Advanced Beam Rifle Heavy Particle Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Assault Rifle Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Deuterium Engine Nuclear Core Wheel Compact Wheel Armored Huge Wheel Improved Heat Sink High-capacity Matter Pod Improved Light Armor Plating High-powered Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Light EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Assault Cannon Assault Cannon Assault Cannon Advanced Assault Cannon Grenade Launcher Grenade Launcher Datajack [Rating: 42] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . . 2 2 . Weapon 1 | . . 1 . . . Parts Attached 65 | 8 3 8 27 19 . Power 7 | 2 . 1 3 1 . Engine 4 | 2 . 1 1 . . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 16 | 2 . 1 9 4 . Treads . | . . . . . . Leg . | . . . . . . Wheel 16 | 2 . 1 9 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 2 . 7 10 . Device 13 | 1 . . 6 6 . Storage 3 | 1 2 . . . . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 21 | 2 1 6 8 4 . Energy Gun 7 | . 1 2 2 2 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 1 3 . . Ballistic Cannon 7 | . . 3 2 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 17 | . . . 5 12 . Power 1 | . . . . 1 . Propulsion 8 | . . . 4 4 . Utility 5 | . . . . 5 . Weapon 3 | . . . 1 2 . Highest Loss Streak 7 | . . . 2 7 . To Critical Strikes . | . . . . . . Average Backups 20 | 1 5 20 24 23 4 Power 3 | . 1 3 4 3 . Propulsion 1 | . . 2 1 1 1 Utility 3 | . . 1 4 4 . Weapon 11 | . 3 13 14 12 3 Tool/Special . | . . . . . . Unused Backups 28 | . . 3 2 19 4 Power 3 | . . . . 3 . Propulsion 2 | . . . . 1 1 Utility 7 | . . 1 2 4 . Weapon 15 | . . 2 . 10 3 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 95 | . 100 98 96 95 . Engine 4 | . 14 11 4 . . Core 4 | . . . 4 6 . Wheel 24 | . 28 31 25 22 . Device 16 | . 14 11 15 20 . Storage 8 | . 14 11 9 6 . Processor 7 | . . . 8 11 . Protection 1 | . . . . 3 . Energy Gun 7 | . 4 11 8 5 . Ballistic Gun 9 | . 23 11 9 6 . Ballistic Cannon 7 | . . 10 8 6 . Peak Build Rating 42 | 7 7 21 31 42 1 Average Rating 27 | 5 6 19 26 38 1 On Entrance 11 | . 7 7 21 31 1 Naked Turns 90 | . . . . 47 43 Heaviest Build 124 | 15 90 95 102 124 . Greatest Support 48 | 20 20 36 48 36 3 Greatest Overweight (x) 5 | . 4 4 5 4 . Average Overweight (x) 1 | . . 2 2 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 5 Average Capacity 22 | 7 11 25 25 24 5 Most Carried 25 | 2 9 25 25 25 5 Average Carried 21 | 1 5 20 24 24 5 Final Capacity 25 | 8 25 25 25 5 5 Final Carried 25 | 2 8 25 24 5 5 Class Distribution -------------------- 31% | Gunner 24% | Scavenger-Skirmisher 19% | Skirmisher 14% | Mutant 5% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 3066 | 334 30 270 1341 1091 . Remotely 799 | . . . . 799 . Salvage Created 2754 | 153 38 380 1487 696 . Parts 142 | 8 5 28 75 26 . Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . 2 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 47 | . . 8 30 9 . Guns 28 | . . 4 19 5 . Cannons 19 | . . 4 11 4 . Classes Destroyed 11 | 2 1 3 4 1 . Worker 7 | . . . 5 2 . Builder 2 | . . 1 1 . . Tunneler 2 | 2 . . . . . Recycler 11 | 1 . 2 5 3 . Watcher 7 | . 2 1 2 2 . Swarmer 15 | . . 5 10 . . Grunt 18 | . . . 13 5 . Brawler 1 | . . . 1 . . Duelist 2 | . . . 2 . . Sentry 7 | . . 3 4 . . Programmer 4 | . . . . 4 . Best Kill Streak 5 | 3 1 5 5 3 . Combat Bots Only 5 | . . 4 5 2 . Max Kills in Single Turn 2 | 1 1 2 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 354 | . . 21 137 160 36 Missed 96 | . . 6 41 31 18 Hits 258 | . . 15 96 129 18 Melee 5 | . . . 2 . 3 Projectile 253 | . . 15 94 129 15 Critical Strikes 15 | . . 1 7 6 1 Damage Taken 4008 | . . 125 1317 2339 227 Core 978 | . . 16 250 485 227 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 20 | . . . . 20 . Core Remaining (%) 87 | 100 100 96 54 . . Volleys Fired 195 | 9 5 18 108 55 . Largest 3 | 2 2 3 3 3 . Hottest 131 | 40 40 118 125 131 . Shots Fired 568 | 18 10 54 323 163 . Gun 385 | 18 10 36 215 106 . Cannon 183 | . . 18 108 57 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 391 | 18 10 36 216 111 . Thermal 177 | . . 18 107 52 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 4 2 4 10 9 . Robot Miss Streak 5 | 2 4 3 5 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 281 | 11 3 26 161 80 . Core Hits 119 | 4 2 13 65 35 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 19 | . . 2 9 8 . Burn 9 | . . 1 4 4 . Blast 8 | . . 1 5 2 . Sever 2 | . . . . 2 . Melee Attacks 12 | . . . 1 11 . Impact . | . . . . . . Slashing 12 | . . . 1 11 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 5817 | 135 41 569 3164 1907 1 Guns 3407 | 135 41 300 1912 1019 . Cannons 2253 | . . 269 1237 747 . Explosions . | . . . . . . Melee 118 | . . . . 118 . Ramming 39 | . . . 15 23 1 Kinetic 3916 | 135 41 349 2246 1145 . Thermal 1744 | . . 220 903 621 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 118 | . . . . 118 . Piercing . | . . . . . . Highest Corruption 16 | . . . . 16 16 Average Corruption 14 | . . . . 14 16 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 46 | . . . . 43 3 Message Errors 7 | . . . . 7 . Matter Fused 10 | . . . . 9 1 Heat Flow Errors 5 | . . . . 5 . Energy Discharges 5 | . . . . 4 1 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 7 | . . . . 7 . Data Loss (major) 3 | . . . . 3 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Misdirections 1 | . . . . . 1 Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 98 | . . 11 39 48 . Projectiles 98 | . . 11 39 48 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 30 | . . 2 19 9 . Impact 1 | . . . 1 . . Kinetic 27 | . . 2 17 8 . Secondary 2 | . . . 1 1 . Self-Inflicted Damage 17 | . . . 7 10 . Shots . | . . . . . . Rammed 7 | . . . 1 5 1 Targets Rammed 7 | . . . 1 5 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 242 | 6 6 182 236 242 . Average Temperature 63 | 6 6 53 61 75 . Received Heat Transfer 918 | . . 9 603 276 30 Effects 4 | . . . 1 3 . Interference 4 | . . . 1 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 4271 | . . 481 2442 1348 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 79 | 100 100 100 47 94 100 Level 1 9 | . . . 19 5 . Level 2 11 | . . . 32 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 491 | 10 11 163 491 216 . Initial 214 | . . . 42 214 . Average 123 | 1 . 72 250 65 . Influence Increases 1731 | 15 34 262 1017 403 . Destroy 0b10 Robot/C 940 | . . 160 600 180 . Destroy 0b10 Robot/NC 145 | 15 10 20 65 35 . Destroy Leader 234 | . 4 42 134 54 . Successful Hack 41 | . 19 6 . 16 . Disable Machine 135 | . . 15 75 45 . Destroy Structure 41 | . 1 4 23 13 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 180 | . . 15 105 60 . Influence Decreases 1731 | 15 34 160 648 874 . Entered New Map 317 | . . . 60 257 . Time Decay 1275 | 15 34 160 538 528 . Lost Part 139 | . . . 50 89 . Squads Dispatched 13 | . 2 . 6 5 . Investigation 2 | . . . 1 1 . Extermination 3 | . . . . 3 . Reinforcement 5 | . 2 . 2 1 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 5 10 49 33 6 Peak Tracking Total 13 | . 2 4 5 13 5 Tactical Retreats 10 | . . 1 5 3 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 7 | . 1 . 4 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 9 | . . 1 5 3 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 11 | . 4 2 1 4 . Terminals 10 | . 4 2 1 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 13 7 2 9 . Successful 14 | . 6 3 1 4 . Failed 17 | . 7 4 1 5 . Catastrophic 5 | . . 2 1 2 . Database Lockouts . | . . . . . . Manual 12 | . 7 4 1 . . Terminals 29 | . 13 7 2 7 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 3 1 2 . Prototype ID Bank 4 | . 2 1 1 . . Locate Traps 4 | . 2 1 . 1 . Reprogram Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . . . 1 . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 9 | . 4 2 1 2 . Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 4208 | 11 429 490 1580 1698 . Sensors 2165 | . . . 467 1698 . Seismic 2043 | 11 429 490 1113 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4448 | 96 429 490 1580 1810 43 Spaces Moved 2890 | 70 455 309 897 1075 84 Core 169 | 5 . . . 80 84 Treads . | . . . . . . Legs . | . . . . . . Wheels 2721 | 65 455 309 897 995 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 116 115 50 50 Average Speed 110 | 77 87 118 120 117 50 Slowest Speed 175 | 80 140 140 175 140 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 42 | 6 77 23 62 23 63 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 10 | . . 1 2 7 . Terrain Destroyed 33 | . . 3 17 13 . Melee 7 | . . . 1 6 . Projectile 26 | . . 3 16 7 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3719 | 89 475 392 1180 1498 85 Wait 433 | 2 3 38 100 290 . Move 2886 | 69 454 308 896 1075 84 Hop . | . . . . . . Pick Up 47 | 1 6 16 12 12 . Fast Attach 24 | 7 2 2 8 5 . Attach 9 | . . . 5 4 . Detach . | . . . . . . Swap 52 | 1 3 6 25 17 . Drop 46 | . 2 4 24 16 . Fire 195 | 9 5 18 108 55 . Melee 12 | . . . 1 11 . Ram 7 | . . . 1 5 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Met a group of wandering Federalists 208 | -10/Materials | Discovered new exit (range 10) 286 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 12) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 830 | -9/Materials | Build established: Gunner 963 | -9/Materials | Discovered new exit (range 7) 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Utility x2 1465 | -8/Materials | Discovered new exit (range 5) 1482 | -8/Materials | Identified exit to Storage 1835 | -8/Materials | Discovered exit to Storage (range 5) 2384 | -8/Materials | Garrison activated, responded to threat 2466 | -8/Materials | Discovered new exit (range 11) 2595 | -8/Materials | Identified exit to Factory 2596 | -8/Materials | Entered Factory 2596 | -7/Factory | Evolved 2 slots: Utility x2 2764 | -7/Factory | Build established: Scavenger-Skirmisher 3035 | -7/Factory | Discovered new exit (range 8) 3052 | -7/Factory | Identified exit to Lower Caves 3464 | -7/Factory | Crushed by falling debris 3464 | -7/Factory | System corruption reached 10% 3495 | -7/Factory | Lost 4 parts (1n2u1w) 3766 | -7/Factory | Repaired Wheel 3787 | -7/Factory | Build established: Skirmisher 4334 | -7/Factory | Cargo convoy interrupted 4359 | -7/Factory | Released all parts (4) 4362 | -7/Factory | Core integrity fell below 50% 4389 | -7/Factory | Lost 7 parts (1p3n2u1w) 4406 | -7/Factory | Sucked down chute 4406 | -7/Factory | Entered Waste 4418 | -7/Waste | Core integrity fell below 20% 4420 | -7/Waste | Spotted C-40 Crusher 4424 | -7/Waste | Spotted C-40 Crusher 4436 | -7/Waste | Spotted C-40 Crusher 4442 | -7/Waste | Spotted C-40 Crusher 4442 | -7/Waste | Spotted C-40 Crusher 4449 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04361_ Penetrated by Slug. 04362_ Slug penetrates Wall. 04362_ K-01 Serf collects debris. 04363_ R-06 Scavenger collects Wheel. 04364_ Penetrated by Slug. 04364_ U-05 Engineer builds a Wall. 04366_ R-06 Scavenger collects Target Analyzer. 04373_ Slammed into M-28 Smith. 04387_ System corrupted: Matter fused (-10). 04396_ Slammed into R-06 Scavenger. 04404_ TBAVO%TP|0GYO1ERO2:D0&SDKS0YYD1RXHJU> 04406_ Triggered Chute Trap. 04406_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 04410_ Slammed into Y-54 Guardian. 04425_ System corrupted: Energy discharge (-29). 04429_ Imp. Dynamic Insulation System crushed. 04443_ System corrupted: Matter fused (-5). 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