Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 19:38:04 Player: Hazmat Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (2098) 2098 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 5148 Bonus ------- High Alert Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 237/500 Energy 155/160 System Corruption 0% Temperature Critical (518) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit High-capacity Matter Pod > --- WEAPON (4) ------- Particle Gun Assault Rifle Assault Cannon > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Visual Processing Unit Targeting Computer Shield Generator Relay Coupler [NC] (22) Relay Coupler [Grunt] (21) Relay Coupler [Hunter] (18) Medium Laser Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod High-powered Tractor Beam > --- WEAPON ----------- Particle Gun Assault Rifle Assault Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Visual Processing Unit Targeting Computer Shield Generator Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Medium Laser Assault Rifle Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 2 | . . 2 . . . Parts Attached 25 | 1 12 8 2 1 1 Power 4 | . 2 2 . . . Engine 3 | . 2 1 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 4 | . 2 2 . . . Treads 4 | . 2 2 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 3 . 2 . . Device 2 | . . . 2 . . Storage 4 | 1 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | . 5 4 . 1 1 Energy Gun 2 | . 1 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 3 4 . . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 2 . 4 3 Power 1 | . . 1 . . . Propulsion 3 | . . 1 . 1 1 Utility 1 | . . . . . 1 Weapon 4 | . . . . 3 1 Highest Loss Streak 3 | . . 1 . 3 3 To Critical Strikes . | . . . . . . Average Backups 10 | 4 8 12 13 13 13 Power 1 | . . 1 2 2 2 Propulsion 2 | 2 2 2 2 2 2 Utility 3 | . 1 3 3 5 7 Weapon 4 | 1 4 5 6 3 2 Tool/Special . | . . . . . . Unused Backups 9 | . . . . . 9 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 6 | . . . . . 6 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 98 94 99 97 85 Engine 8 | . 14 7 . . . Core 3 | . . 3 9 9 9 Treads 24 | . 27 17 27 25 15 Device 2 | . . . 8 9 7 Storage 23 | . 27 22 18 18 18 Energy Gun 1 | . . . . 1 9 Ballistic Gun 28 | . 21 43 36 34 19 Launcher 2 | . 5 . . . . Peak Build Rating 19 | 1 8 13 17 17 19 Average Rating 10 | . 7 10 16 16 17 On Entrance 9 | . 1 8 13 17 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 42 | 5 33 39 39 39 42 Greatest Support 60 | 3 40 40 60 60 40 Greatest Overweight (x) 1 | 1 . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 15 Most Carried 15 | 7 12 15 14 15 14 Average Carried 10 | 5 8 12 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 12 15 14 13 14 Class Distribution -------------------- 52% | Mutant 47% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1795 | 186 564 409 248 286 102 Remotely 636 | . . . 248 286 102 Salvage Created 1654 | . 499 409 248 373 125 Parts 102 | . 30 31 13 23 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 45 | . 14 12 5 12 2 Guns 34 | . 4 12 5 12 1 Cannons 1 | . . . . . 1 AOE 10 | . 10 . . . . Classes Destroyed 9 | . 6 1 . 1 1 Worker 2 | . 1 . . . 1 Recycler 1 | . 1 . . . . Mechanic 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 5 | . 3 2 . . . Swarmer 17 | . 3 7 . 7 . Grunt 24 | . 11 2 5 4 2 Sentry 3 | . . 3 . . . Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 5 4 5 4 4 Combat Bots Only 5 | . 4 4 5 4 2 Max Kills in Single Turn 2 | . 2 2 1 2 1 Gunslinging 1 | . . 1 . 1 . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 229 | . 55 66 37 42 29 Missed 61 | . 18 22 10 8 3 Hits 168 | . 37 44 27 34 26 Melee 2 | . . . . . 2 Projectile 166 | . 37 44 27 34 24 Critical Strikes 6 | . . 1 2 1 2 Damage Taken 2559 | . 432 448 425 426 828 Core 734 | . 97 74 97 6 460 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 194 | . 9 185 . . . Core Remaining (%) 80 | 100 61 81 . . . Volleys Fired 129 | . 52 27 14 22 14 Largest 4 | . 2 4 4 4 4 Hottest 142 | . 70 80 80 125 142 Shots Fired 382 | . 96 108 56 81 41 Gun 352 | . 80 108 56 81 27 Cannon 14 | . . . . . 14 Launcher 16 | . 16 . . . . Special . | . . . . . . Kinetic 349 | . 75 108 56 79 31 Thermal 17 | . 5 . . 2 10 Explosive 16 | . 16 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 10 6 12 13 6 Robot Miss Streak 6 | . 4 6 2 3 4 Penetration Max . | . . . . . . Secondary Targets 14 | . . 7 1 6 . Max Gunslinging Chain 2 | . . 1 1 2 . Shots Hit Robots 199 | . 39 51 41 43 25 Core Hits 100 | . 34 21 16 22 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . . . 2 Burn 2 | . 1 . . . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3603 | . 1439 653 523 549 439 Guns 2446 | . 470 653 523 549 251 Cannons 188 | . . . . . 188 Explosions 969 | . 969 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2534 | . 446 653 523 549 363 Thermal 100 | . 24 . . . 76 Explosive 969 | . 969 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 36 | . 14 . . . 22 Projectiles 22 | . . . . . 22 Explosions 14 | . 14 . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 664 | . 27 41 231 78 664 Average Temperature 97 | . 7 16 95 20 448 Received Heat Transfer 969 | . 207 78 279 153 252 Effects 24 | . . . . . 24 Shutdowns 3 | . . . . . 3 Energy Bleed 4 | . . . . . 4 Interference 2 | . . . . . 2 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (major) 5 | . . . . . 5 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 407 | . 148 . . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 83 | 100 100 100 100 21 94 Level 1 6 | . . . . 28 5 Level 2 10 | . . . . 50 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 488 | . 130 140 110 488 237 Initial 237 | . . . 37 67 237 Average 122 | . 58 90 37 339 74 Influence Increases 1479 | . 474 352 124 461 68 Destroy 0b10 Robot/C 900 | . 280 240 100 240 40 Destroy 0b10 Robot/NC 50 | . 30 10 . . 10 Destroy Leader 170 | . 66 64 20 10 10 Successful Hack 61 | . 13 23 4 16 5 Disable Machine 15 | . 15 . . . . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 73 | . 70 . . . 3 Lose Combat Pursuer 60 | . . 15 . 45 . Influence Decreases 1414 | . 474 264 108 77 491 Entered New Map 339 | . . . 51 37 251 Time Decay 835 | . 474 244 57 . 60 Lost Part 90 | . . 20 . 40 30 Purge Threat 150 | . . . . . 150 Squads Dispatched 6 | . 2 1 2 . 1 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 20 18 7 12 4 Peak Tracking Total 6 | . 3 3 4 6 3 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . 1 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 4 | . 1 . . 3 . Max in Single Turn 1 | . 1 . . 1 . Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 22 | . 10 7 2 1 2 Terminals 15 | . 7 5 1 1 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 67 | . 27 24 4 2 10 Successful 42 | . 15 14 4 1 8 Failed 25 | . 12 10 . 1 2 Catastrophic 7 | . 4 1 . 1 1 Database Lockouts . | . . . . . . Manual 15 | . 9 4 . . 2 Terminals 48 | . 21 18 3 2 4 Fabricators . | . . . . . . Repair Stations 6 | . 2 4 . . . Recycling Units 4 | . 4 . . . . Scanalyzers 8 | . . 2 . . 6 Garrison Access 1 | . . . 1 . . Terminal Hacks 24 | . 9 9 3 1 2 Record 2 | . 1 1 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 5 | . 3 1 1 . . Unreport Threat 1 | . . . . . 1 Locate Traps 2 | . 1 1 . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 1 1 . . 1 Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 4 . . . Scan Component 3 | . 1 2 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks 4 | . 4 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 7 | . . 1 . . 6 Insert Component 2 | . . . . . 2 Analyze 3 | . . . . . 3 Retrieve Study 2 | . . 1 . . 1 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 7 7 2 1 2 Full Trace Events 4 | . 3 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 1 . . 1 Parts Repaired 3 | . 1 2 . . . Time 90 | . 38 52 . . . Parts Recycled . | . . . . . . Recycled Matter 131 | . 131 . . . . Retrieved Matter 131 | . 131 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 13 | . . . . 13 . Machine Destruction 13 | . . . . 13 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2973 | 40 1492 541 139 623 138 Spaces Moved 1496 | 40 812 210 53 337 44 Core 40 | 40 . . . . . Treads 1456 | . 812 210 53 337 44 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 162 | 81 160 186 160 160 205 Slowest Speed 240 | 100 160 240 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 96 25 8 41 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 91 | . 88 . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 88 | . 88 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1743 | 47 906 289 71 368 62 Wait 47 | . 13 34 . . . Move 1492 | 39 811 209 53 336 44 Hop . | . . . . . . Pick Up 36 | 7 14 9 1 4 1 Fast Attach 1 | 1 . . . . . Attach 15 | . 6 4 2 3 . Detach . | . . . . . . Swap 19 | . 8 6 1 1 3 Drop 4 | . 2 . . 2 . Fire 129 | . 52 27 14 22 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 17) 310 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 14) 397 | -10/Materials | Repaired Imp. Heat Sink? 652 | -10/Materials | Discovered new exit (range 15) 989 | -10/Materials | Discovered new exit (range 16) 1533 | -10/Materials | Entered another Materials area 1533 | -9/Materials | Evolved 2 slots: Weapon x2 1668 | -9/Materials | Identified exit to Mines 1834 | -9/Materials | Build established: Gunner 1924 | -9/Materials | Discovered new exit (range 16) 2036 | -9/Materials | Repaired Ion Engine 2063 | -9/Materials | Repaired Lgt. Treads 2074 | -9/Materials | Entered another Materials area 2074 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2155 | -8/Materials | Garrison activated, responded to threat 2213 | -8/Materials | Identified exit to Garrison 2213 | -8/Materials | Entered Garrison 2245 | -8/Garrison | Triggered checkpoint 2275 | -8/Garrison | Garrison Relay disabled 2397 | -8/Garrison | Triggered checkpoint 2472 | -8/Garrison | Learned Materials security intel 2479 | -8/Garrison | Triggered checkpoint 2510 | -8/Garrison | Installed Relay Interface Framework 2523 | -8/Garrison | Garrison Relay disabled 2562 | -8/Garrison | Discovered new exit (range 10) 2658 | -8/Garrison | Discovered new exit (range 10) 2679 | -8/Garrison | Triggered checkpoint 2707 | -8/Garrison | Triggered checkpoint 2761 | -8/Garrison | Lost 3 parts (1n2w) 2777 | -8/Garrison | Garrison Relay disabled 2836 | -8/Garrison | Entered Materials 2964 | -8/Materials | Core integrity fell below 50% 2970 | -8/Materials | Core integrity fell below 20% 2975 | -8/Materials | Core destroyed Last Messages --------------- 02962_ Particle Gun temporarily disabled. 02964_ Overheating: Core damaged (-66). 02965_ Overheating: Lrg. Storage Unit damaged (-208). 02966_ Power failure, Lgt. Nuclear Core shutdown. 02966_ Overheating: Core damaged (-82). 02966_ L-31 Rogue knocked back. 02968_ Overheating: Matter decay (-54). 02968_ L-31 Rogue knocked back. 02969_ Overheating: Energy bleed (-30). 02970_ Overheating: Core damaged (-66). 02970_ L-31 Rogue knocked back. 02972_ Overheating: System interference. 02972_ Assault Cannon+ temporarily disabled. 02973_ Lgt. Treads broken. 02973_ Overheating: Short circuit. 02974_ Overheating: Particle Gun damaged (-3). 02974_ Overheating: Lrg. Storage Unit damaged (-37). 02974_ Overheating: Hcp. Matter Pod damaged (-5). 02974_ Overheating: Lgt. Nuclear Core damaged (-9). 02975_ Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##?????????????##########???????? | | ?????????????????# ????????????# "" #???????? | | ?????????????????# ????????????# ""S #???????? | | ?????????????????# ???????????# "" #???????? | | ?????????????????# ???????????# #???????? | | ?????????????????# ??????????# #???????? | | ?????????????????# ??????????# """ ######### | | ?????????????????# ?????????# """ # # | | ?????????????????# ?????????# """ # # """ | | ??????????????????? ????????# # # "T" | | ?????????????# #####;;##############+### + | | ?????????" ; = l@ # | | ?????????????+*[[! # | | ?????????????# %g% % % ##### | | ?????????????## ##;## ######################???? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 77% | -10/Materials Ion Engine | 10% | -9/Materials Lgt. Treads | 6% | -9/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticDecoderJetlance Manual? 0 Play Time 00:31:14 Cumulative 18.1 hours Start 2026.02.14 @ 19:08:23 End 2026.02.14 @ 19:38:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa295113-0a3a-46df-9334-f88e7571d7b2