Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 18:25:08

Player: Demo

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (251)     1255
Value Destroyed (14098)    14098
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (10968)              10968
              TOTAL SCORE: 33481

 Bonus
-------
High Alert Combat Kills    3011
Follower Combat Kills      2548
Entered Garrisons          1400
Used RIF Installer         4500
Friendly Fire              -491

 Cogmind 
---------
Core Integrity             0/1150
Matter                     127/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Signal Interpreter
  Improved Targeting Computer
           Relay Coupler [NC] (25)
           Relay Coupler [NC] (32)
           Relay Coupler [Grunt] (29)
           Relay Coupler [Heavy] (3)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Coolant Injector
           Matter Compressor (0)
           Matter Compressor (0)
           Stasis Canceller
  Advanced Focal Shield

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
        Armored Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
   Experimental Cooling System
  High-capacity Storage Unit
                Signal Interpreter
       Improved Medium Armor Plating
                Centrium Light Armor Plating
       Advanced Focal Shield
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
       Enhanced Quantum Rifle
                KE Penetrator
>               --- INVENTORY --------
                Quantum Reactor
        Armored Wheel
        Armored Wheel
   Experimental Cooling System
                Energy Well
                Matter Compressor
                Stasis Canceller
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Heavy]
                Relay Coupler [Heavy]
                Relay Coupler [Behemoth]
                KE Penetrator
          Heavy Gauss Cannon
  Hypervelocity Mass Driver
                Micro-nuke Launcher
       Advanced Datajack
                Remote Datajack
                Plasma Lance
[Rating: 104]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Centrium Wheel
  Treads                   Armored Medium Treads
  Wheel                    Centrium Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Centrium Light Armor Plating
Weapon                     Remote Datajack
  Energy Gun               Wave Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   3   .   .   .   2   .   .   .   2   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             426  | 12  13  6   .   7   15  25  16  51  13  16  17  36  10  46  5   27  3   38  70  
  Power                    20   | 2   2   1   .   .   2   3   .   1   .   .   .   2   .   .   .   2   .   2   3   
    Engine                 8    | 2   2   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   5    | .   .   .   .   .   1   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   2   
  Propulsion               77   | 4   4   3   .   6   5   7   11  17  .   2   2   4   .   .   .   .   2   3   7   
    Treads                 19   | .   2   1   .   3   2   2   3   6   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  58   | 4   2   2   .   3   3   5   8   11  .   2   2   4   .   .   .   .   2   3   7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  149  | 4   3   .   .   .   6   6   5   13  6   7   8   11  7   19  4   10  .   11  29  
    Device                 55   | 3   .   .   .   .   .   4   1   5   1   2   1   3   5   6   3   3   .   2   16  
    Storage                11   | 1   2   .   .   .   1   .   .   3   2   .   .   .   .   .   .   .   .   2   .   
    Processor              9    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   5   
    Hackware               26   | .   .   .   .   .   .   .   .   4   1   3   2   4   .   3   .   2   .   2   5   
    Protection             48   | .   1   .   .   .   4   1   4   1   2   2   3   4   2   10  1   5   .   5   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   180  | 2   4   2   .   1   2   9   .   20  7   7   7   19  3   27  1   15  1   22  31  
    Energy Gun             36   | 1   2   1   .   1   .   1   .   7   4   3   3   1   .   4   1   1   .   3   3   
    Energy Cannon          5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   2   .   .   .   
    Ballistic Gun          33   | 1   2   1   .   .   .   .   .   .   .   2   1   10  1   8   .   2   .   1   4   
    Ballistic Cannon       29   | .   .   .   .   .   1   2   .   6   .   .   .   .   .   .   .   6   .   8   6   
    Launcher               20   | .   .   .   .   .   .   3   .   4   .   .   .   2   .   3   .   1   .   1   6   
    Special Weapon         43   | .   .   .   .   .   .   .   .   2   3   2   3   6   1   8   .   1   .   7   10  
    Impact Weapon          6    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   3   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  10   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   4   .   .   4   
Parts Lost                 71   | .   3   3   .   2   3   .   .   7   .   1   .   3   1   4   .   2   1   4   37  
  Power                    7    | .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Propulsion               15   | .   .   .   .   1   1   .   .   3   .   .   .   .   .   .   .   .   1   .   9   
  Utility                  28   | .   .   .   .   .   .   .   .   3   .   .   .   1   .   3   .   2   .   1   18  
  Weapon                   21   | .   1   2   .   1   2   .   .   1   .   1   .   1   1   1   .   .   .   3   7   
  Highest Loss Streak      15   | .   2   3   .   2   2   .   .   2   .   1   .   2   1   3   .   1   1   2   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  90  100 99  99  100 99  99  99  98  93  91  91  92  93  93  94  99  88  
  Engine                   1    | .   12  5   14  14  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   3   8   9   9   7   7   7   3   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   5   5   5   5   4   
  Treads                   1    | .   5   2   .   7   3   2   1   4   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    17   | .   22  25  28  20  23  24  25  21  23  23  16  15  13  13  11  11  11  17  13  
  Device                   7    | .   2   .   .   .   .   6   9   10  7   7   7   6   11  9   10  12  11  3   9   
  Storage                  7    | .   14  14  14  14  9   9   9   11  15  8   7   7   6   6   5   5   5   5   4   
  Processor                6    | .   .   .   .   .   8   3   9   9   7   7   7   7   6   6   5   5   5   5   10  
  Hackware                 18   | .   .   .   .   .   .   .   .   7   15  16  20  27  26  24  23  22  29  34  28  
  Protection               10   | .   11  14  14  14  26  26  18  5   6   9   9   2   6   10  17  14  11  13  4   
  Energy Gun               6    | .   14  13  14  13  3   2   9   10  8   8   7   5   6   2   3   3   5   4   2   
  Ballistic Gun            3    | .   14  14  14  14  6   .   .   .   .   3   .   6   3   3   1   .   .   1   .   
  Ballistic Cannon         2    | .   .   .   .   .   5   6   9   5   .   .   .   .   .   .   .   5   3   2   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   1   5   1   6   2   .   2   .   .   .   .   2   
Peak Build Rating          104  | 7   9   9   9   10  20  47  45  50  48  53  55  65  74  73  78  102 96  97  104 
  Average Rating           59   | 5   7   8   9   9   18  33  41  43  46  49  52  58  70  68  72  91  95  92  88  
  On Entrance              44   | .   7   9   9   9   10  20  41  41  44  46  51  52  65  72  62  74  95  92  85  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 14  50  47  47  48  59  86  81  81  78  78  77  69  78  82  83  89  84  93  89  
  Greatest Support         44   | 32  20  20  20  20  36  36  36  36  36  36  40  44  44  44  44  44  44  44  44  
  Greatest Overweight (x)  6    | 1   2   2   2   2   2   3   4   3   2   2   2   2   1   1   1   2   1   2   6   
  Average Overweight (x)   1    | .   1   2   2   2   1   1   2   2   1   1   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  25  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   13  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          19   | 3   13  19  19  18  18  19  19  19  19  19  19  19  19  19  19  19  19  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 5   20  20  20  18  20  20  20  20  20  20  19  20  20  20  20  20  18  20  5   

 Class Distribution 
--------------------
 58% | Botlord-Mutant
 18% | Bothacker-Mutant
 17% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
   Botlord-Mutant | -7/Garrison
   Botlord-Mutant | -7/Factory
   Botlord-Mutant | -7/Garrison
           Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           9050  | 337  439  201  97   102  266  364  417  1016 203  238  128  980  185  901  80   819  .    819  1458 
  Remotely                 418   | 134  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    284  
Salvage Created            10326 | 211  467  117  .    94   556  568  456  1028 157  655  128  701  251  854  .    656  .    1714 1713 
  Parts                    482   | 20   33   8    .    5    24   34   39   44   10   33   5    32   10   51   .    27   .    53   54   
Haulers Intercepted        7     | .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    
Recyclers Shooed           5     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  202  | .   12  2   .   5   10  16  7   21  1   11  2   19  4   22  .   20  .   19  31  
  Guns                     75   | .   10  2   .   5   3   .   .   2   1   11  2   12  4   12  .   1   .   6   4   
  Cannons                  51   | .   .   .   .   .   7   4   7   9   .   .   .   .   .   2   .   14  .   7   1   
  AOE                      71   | .   2   .   .   .   .   10  .   8   .   .   .   7   .   8   .   4   .   6   26  
Classes Destroyed          17   | 2   4   1   .   .   2   .   2   2   1   1   .   .   .   .   .   1   .   .   1   
  Worker                   13   | .   .   1   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   6   
  Builder                  4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 7    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   8    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   
  Recycler                 6    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   .   .   3   .   .   .   .   .   .   1   .   1   .   1   .   
  Swarmer                  69   | .   5   .   .   4   .   7   .   10  .   .   .   4   .   8   .   11  .   10  10  
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    85   | .   7   2   .   1   9   7   2   7   .   6   2   13  3   6   .   4   .   5   11  
  Brawler                  8    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   1   .   3   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Sentry                   8    | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   1   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   1   2   1   .   .   .   .   2   .   4   .   2   .   .   4   
  Programmer               8    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   3   .   .   .   .   3   
  Guerrilla                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | 4   3   2   .   5   5   4   5   6   1   7   1   4   2   7   .   9   .   4   16  
  Combat Bots Only         11   | .   3   2   .   5   4   4   2   6   1   7   1   4   2   7   .   9   .   4   11  
Max Kills in Single Turn   5    | 1   1   1   .   1   1   2   2   2   1   2   1   2   1   4   .   1   .   2   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   .   2   .   2   .   .   .   2   .   4   .   1   .   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        1418  | .    98   22   .    20   39   70   23   116  23   39   20   107  35   186  3    88   3    97   429  
  Missed                   454   | .    32   4    .    6    7    19   5    33   8    10   9    38   10   61   1    22   2    23   164  
Damage Taken               14110 | .    688  215  .    257  505  665  265  1188 225  454  175  972  280  1284 23   721  18   1395 4780 
  Core                     2563  | .    165  17   .    51   42   20   27   243  29   70   19   223  37   235  .    60   .    169  1156 
  Absorbed by Shields      650   | .    .    .    .    .    .    .    .    .    .    .    .    .    140  295  8    207  .    .    .    
  Redirected to Shielding  218   | .    19   4    .    10   35   44   5    .    .    .    .    17   10   68   6    .    .    .    .    
  Ignored by Resistances   877   | .    .    .    .    .    .    53   .    .    .    12   .    .    .    61   .    177  .    .    574  
  Regen/Repaired (Parts)   178   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    178  
Core Remaining (%)         56    | 100  .    .    .    6    .    .    .    39   .    .    .    51   .    68   .    .    .    77   .    
Volleys Fired              947   | 9    50   12   .    15   41   46   24   100  21   71   25   109  13   118  .    79   .    81   133  
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    2    2    2    2    2    .    2    .    2    2    
  Hottest                  162   | 60   60   60   .    85   95   122  122  162  162  162  146  98   121  123  .    146  .    126  147  
Shots Fired                1379  | 18   99   23   .    30   76   60   46   158  23   99   31   138  23   151  .    129  .    114  161  
  Gun                      864   | 18   99   23   .    30   39   8    24   89   10   93   15   115  20   102  .    47   .    66   66   
  Cannon                   285   | .    .    .    .    .    37   35   22   45   .    .    .    .    .    15   .    78   .    34   19   
  Launcher                 89    | .    .    .    .    .    .    17   .    18   .    .    .    6    .    10   .    4    .    4    30   
  Special                  141   | .    .    .    .    .    .    .    .    6    13   6    16   17   3    24   .    .    .    10   46   
  Kinetic                  535   | 9    50   11   .    15   53   15   22   45   .    16   5    75   10   48   .    72   .    52   37   
  Thermal                  307   | .    .    .    .    14   13   .    .    47   10   75   6    6    10   54   .    .    .    24   48   
  Explosive                54    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    10   .    4    .    4    30   
  Electromagnetic          342   | 9    49   12   .    1    10   45   24   60   .    2    4    34   .    15   .    53   .    24   .    
  Robot Hit Streak         23    | 10   7    9    .    5    10   7    7    23   22   22   7    14   7    10   .    12   .    14   14   
  Robot Miss Streak        6     | 1    5    2    .    2    3    6    3    4    2    4    2    2    6    4    .    5    .    6    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    
  Secondary Targets        13    | .    4    1    .    .    .    .    .    .    .    5    .    1    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    
  Capacitor                25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
Shots Hit Robots           816   | 14   57   18   .    16   45   26   32   97   13   57   23   69   11   66   .    73   .    94   105  
  Core Hits                451   | 7    24   6    .    9    33   20   20   41   4    24   4    35   8    43   .    29   .    47   97   
  Critical Kills           8     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    3    1    
  Critical Parts Destroyed 9     | .    1    .    .    .    .    .    .    .    .    1    .    3    .    2    .    .    .    1    1    
  Critical Strikes         42    | .    1    .    .    .    2    .    1    3    .    4    1    5    1    6    .    3    .    8    7    
    Burn                   8     | .    .    .    .    .    .    .    .    2    .    3    1    .    .    2    .    .    .    .    .    
    Destroy                17    | .    1    .    .    .    .    .    .    .    .    1    .    5    1    3    .    .    .    4    2    
    Blast                  11    | .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    .    1    .    2    4    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    1    
Melee Attacks              133   | .    .    .    .    .    .    17   .    17   .    .    .    .    2    20   .    8    3    53   13   
  Impact                   56    | .    .    .    .    .    .    17   .    17   .    .    .    .    2    20   .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    53   13   
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27250 | 182  773  219  .    174  740  1008 849  3000 121  1261 247  1730 222  2188 .    2812 .    4370 7354 
  Guns                     9207  | 182  670  219  .    174  238  14   235  1167 121  1261 247  1036 222  1146 .    522  .    544  1209 
  Cannons                  4968  | .    .    .    .    .    502  413  525  949  .    .    .    .    .    177  .    1325 .    600  477  
  Explosions               9635  | .    103  .    .    .    .    581  89   884  .    .    .    694  .    865  .    391  .    636  5392 
  Melee                    3440  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    574  .    2590 276  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7152  | 102  259  87   .    59   423  170  525  949  .    148  103  818  91   654  .    1325 .    652  787  
  Thermal                  5200  | .    103  .    .    115  135  61   .    999  121  1110 99   107  131  492  .    193  .    317  1217 
  Explosive                7342  | .    .    .    .    .    .    .    89   .    .    .    .    587  .    865  .    198  .    529  5074 
  Electromagnetic          4116  | 80   411  132  .    .    182  777  235  1052 .    3    45   218  .    177  .    522  .    282  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3440  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    574  .    2590 276  
Highest Corruption         9     | .    2    2    2    2    1    2    2    3    1    1    2    2    1    3    .    .    .    .    9    
  Average Corruption       2     | .    2    2    2    2    1    1    2    2    1    1    1    2    1    2    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  144   | .    10   3    2    6    2    8    7    30   .    4    3    19   6    41   .    .    .    .    3    
    Message Errors         40    | .    2    2    1    .    .    2    3    9    .    1    1    7    1    11   .    .    .    .    .    
    Matter Fused           34    | .    4    .    .    3    1    2    1    6    .    1    1    3    3    7    .    .    .    .    2    
    Heat Flow Errors       13    | .    1    1    .    .    1    .    1    2    .    .    1    2    .    4    .    .    .    .    .    
    Energy Discharges      15    | .    1    .    1    1    .    1    .    5    .    .    .    1    .    5    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      20    | .    1    .    .    .    .    2    2    3    .    1    .    3    1    6    .    .    .    .    1    
    Data Loss (major)      7     | .    .    .    .    1    .    .    .    2    .    .    .    1    .    3    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    1    .    1    .    .    .    .    1    2    .    .    .    .    .    
    Weapon Failures        3     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            717   | .    .    .    .    .    .    .    2    49   .    .    .    .    .    28   .    292  .    183  163  
  Projectiles              119   | .    .    .    .    .    .    .    2    25   .    .    .    .    .    .    .    72   .    20   .    
  Explosions               251   | .    .    .    .    .    .    .    .    24   .    .    .    .    .    28   .    36   .    .    163  
  Melee                    347   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    184  .    163  .    
Knockbacks                 31    | .    .    .    .    .    3    .    1    7    .    .    .    .    .    .    .    10   .    5    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    .    .    .    3    .    1    7    .    .    .    .    .    .    .    9    .    5    5    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      315   | .    31   .    .    .    .    61   .    78   .    .    .    40   .    .    .    31   .    .    74   
  Shots                    11    | .    1    .    .    .    .    3    .    3    .    .    .    1    .    .    .    1    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351   | .    271  266  .    276  313  351  255  216  64   339  224  105  .    244  .    .    .    315  258  
  Average Temperature      84    | .    45   70   .    121  108  104  110  75   32   68   47   54   .    82   .    .    .    81   92   
  Received Heat Transfer   3300  | .    237  126  .    24   261  243  90   297  45   225  135  285  70   143  .    119  9    243  748  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              17    | .    .    .    .    .    .    6    .    7    .    .    .    .    .    1    .    1    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    1    .    .    .    3    .    3    .    .    .    .    .    .    .    .    1    
  Heat Transferred         7535  | .    50   .    .    296  333  100  .    1667 185  1850 222  100  185  718  .    150  .    294  1385 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    2    .    .    .    .    5    .    2    .    .    .    1    .    .    .    2    .    1    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1671 | 30   509  85   .    225  352  780  683  1505 838  840  538  1097 607  1363 869  1335 717  1377 1671 
  Initial                  789  | .    19   60   .    .    87   136  380  196  789  468  441  236  575  368  715  608  700  494  699  
  Average                  710  | 12   284  78   .    36   200  426  431  899  738  646  434  645  533  878  734  1000 706  875  1064 
Maximum Alert Level        5    | .    2    .    .    1    1    3    2    4    3    3    2    3    2    4    3    4    3    4    5    
  Low Security (%)         7    | 100  17   100  .    96   49   26   .    2    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  10   | .    65   .    .    3    50   22   35   8    .    .    36   14   .    1    .    .    .    .    .    
  Level 2                  33   | .    17   .    .    .    .    25   64   21   42   67   63   57   100  30   2    5    .    34   17   
  Level 3                  29   | .    .    .    .    .    .    26   .    32   57   32   .    27   .    28   97   51   100  36   32   
  Level 4                  17   | .    .    .    .    .    .    .    .    36   .    .    .    .    .    39   .    42   .    29   31   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    5    .    .    1    4    .    2    .    1    .    1    .    2    .    3    .    2    .    13   
  Investigation            13   | .    5    .    .    .    2    .    .    .    1    .    .    .    1    .    .    .    1    .    3    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            12   | .    .    .    .    1    2    .    2    .    .    .    1    .    .    .    2    .    .    .    4    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    4    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Alert ID Control Effect    9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Distress Signals           7    | .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      157  | .   .   .   .   .   .   .   .   .   1   .   8   .   .   .   .   .   .   33  115 
  Distress Signals         157  | .   .   .   .   .   .   .   .   .   1   .   8   .   .   .   .   .   .   33  115 
Times Spotted              390  | .   25  2   .   12  12  18  13  36  19  15  9   25  14  43  4   28  3   41  71  
  Peak Tracking Total      14   | .   5   2   .   4   3   6   5   4   11  5   3   4   5   13  4   4   3   5   14  
  Tactical Retreats        29   | .   5   .   .   4   .   3   .   3   .   2   1   .   5   1   .   .   .   4   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Traps Triggered            51   | .   2   .   .   .   1   3   .   9   .   3   1   10  .   4   .   8   .   10  .   
  Indirectly               4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Disabled          66   | .   .   .   .   .   1   4   2   8   .   3   .   5   1   9   .   3   .   6   24  
  Max in Single Turn       14   | .   .   .   .   .   1   1   2   2   .   1   .   1   1   2   .   2   .   1   14  
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           22   | .   .   .   .   .   .   2   .   4   .   2   .   4   .   5   .   1   .   4   .   
  Phase Generator          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Accessed          50   | .   6   .   1   .   4   2   5   1   3   3   2   3   4   4   2   1   3   2   4   
  Terminals                32   | .   4   .   .   .   3   2   4   1   1   3   1   3   1   4   1   1   1   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   
Total Hacks                112  | .   10  .   1   .   9   4   16  2   12  8   6   6   8   5   3   1   8   4   9   
  Successful               45   | .   5   .   1   .   2   2   8   1   6   1   2   1   3   1   1   1   5   .   5   
  Failed                   67   | .   5   .   .   .   7   2   8   1   6   7   4   5   5   4   2   .   3   4   4   
    Catastrophic           7    | .   1   .   .   .   .   .   .   1   1   .   1   2   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   7   .   .   .   7   .   9   .   9   1   2   1   1   .   1   .   1   .   6   
  Terminals                70   | .   6   .   .   .   5   4   14  2   6   8   3   6   3   5   1   1   2   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Recycling Units          13   | .   4   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   5   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          22   | .   .   .   .   .   4   .   2   .   4   .   3   .   2   .   2   .   2   .   3   
Terminal Hacks             20   | .   1   .   1   .   .   2   6   1   2   1   1   1   .   1   .   1   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        3    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   2   .   1   .   1   .   1   .   1   .   1   .   1   
  Unlock Access            8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   4   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   4   
  Terminals                3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 4    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reprogram              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   3   .   .   .   3   1   4   1   3   2   1   3   3   3   2   1   3   2   2   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Used RIF Installer         9    | .   .   .   .   .   .   2   .   1   .   1   .   2   .   1   .   1   .   1   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              69   | .   .   .   .   .   .   .   .   4   6   4   7   8   1   8   .   1   .   8   22  
  Non-combat               18   | .   .   .   .   .   .   .   .   .   4   .   3   .   1   .   .   .   .   .   10  
  Combat                   51   | .   .   .   .   .   .   .   .   4   2   4   4   8   .   8   .   1   .   8   12  
  Autooverrided            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   
Robot Hacks Applied        74   | .   .   .   .   .   .   .   .   4   7   4   9   9   2   8   .   .   .   6   25  
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  generate_anomaly         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_chute               3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  hold_bot                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  map_walls                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  map_route                2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  redirect_shields         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  scatter_targeting        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  disrupt_area             10   | .   .   .   .   .   .   .   .   2   2   1   2   2   .   .   .   .   .   .   1   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  overload_power           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  amplify_resonance        7    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   2   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  formatsys_high           22   | .   .   .   .   .   .   .   .   1   .   3   2   4   .   5   .   .   .   3   4   
  formatsys_deep           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    93   | .   .   .   .   .   .   7   .   20  .   9   .   17  .   20  .   3   .   17  .   
  Machine Destruction      89   | .   .   .   .   .   .   7   .   16  .   9   .   17  .   20  .   3   .   17  .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 26   | .   .   .   .   .   .   .   .   4   1   3   2   4   .   3   .   2   .   2   5   
  Merged Code Value        238  | .   .   .   .   .   .   .   .   .   .   51  .   46  .   50  .   10  .   81  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             29   | .   .   .   .   .   .   .   .   5   .   .   1   .   .   17  .   2   .   4   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               71   | .    .    .    .    3    .    .    .    6    .    3    4    4    .    26   .    3    .    12   10   
  Largest Group            15   | .    .    .    .    3    .    .    .    5    5    2    3    4    .    15   11   8    .    5    6    
  Highest-Rated Group      364  | .    .    .    .    40   .    .    .    116  116  60   46   136  .    331  331  364  .    198  230  
  Highest-Rated Ally       137  | .    .    .    .    16   .    .    .    39   39   30   21   40   .    47   41   99   .    80   137  
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               350  | .    .    .    .    8    .    .    .    29   38   5    5    23   .    66   25   60   .    47   44   
  Total Damage             9709 | .    .    .    .    68   .    .    .    358  459  140  104  568  .    1559 931  1782 .    1919 1821 
  Kills                    74   | .    .    .    .    1    .    .    .    8    9    .    .    4    .    14   7    9    .    12   10   
Allies Corrupted           3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               16876 | 117  809  200  182  270  470  826  528  1885 648  893  631  1580 788  2074 300  1413 331  1797 1134 
Spaces Moved               10254 | 67   580  132  165  124  236  489  327  1116 419  537  445  1019 529  1144 247  792  284  1032 570  
  Core                     13    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Treads                   4     | .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   10237 | 62   577  132  165  124  236  489  327  1115 419  537  445  1019 529  1144 247  792  284  1032 562  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  110  110  95   95   110  105  105  105  110  110  112  112  112  112  106  106  50   
  Average Speed            112   | 86   99   110  110  110  102  111  111  117  119  119  112  111  112  112  112  117  111  111  109  
  Slowest Speed            330   | 100  160  110  110  110  120  135  140  330  120  120  120  130  112  112  112  129  112  126  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    74   27   50   22   23   60   36   70   12   51   16   82   14   97   7    66   10   79   26   
  Regions Visited          19
    Branch Regions         3
  Pre-discovered Areas     8     | .    2    2    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        7     | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 60    | .    .    .    .    .    .    8    .    11   .    .    .    11   2    15   .    4    3    6    .    
Terrain Destroyed          799   | .    4    .    .    .    1    16   48   88   .    1    2    58   3    66   .    112  3    47   350  
  Melee                    33    | .    .    .    .    .    .    8    .    7    .    .    .    .    2    8    .    .    3    5    .    
  Projectile               92    | .    .    .    .    .    1    1    10   13   .    1    2    10   1    6    .    23   .    12   12   
  AOE                      671   | .    4    .    .    .    .    7    38   68   .    .    .    45   .    52   .    89   .    30   338  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      14167 | 105  723  164  166  228  398  684  446  1522 549  708  554  1330 699  1755 269  1137 292  1496 942  
  Wait                     1501  | .    35   12   .    83   78   59   67   110  85   41   46   100  136  251  13   111  2    158  114  
  Move                     10238 | 66   579  131  164  123  236  488  326  1115 418  535  445  1018 529  1143 247  790  284  1031 570  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  193   | 12   28   2    1    .    15   15   2    22   4    9    6    13   3    13   1    9    .    22   16   
  Fast Attach              94    | 6    3    1    .    .    3    1    3    6    5    2    6    5    4    10   4    14   .    2    19   
  Attach                   83    | 1    1    2    .    2    8    2    1    9    1    4    1    5    4    4    1    2    2    4    29   
  Detach                   15    | .    1    .    .    .    1    .    .    1    .    2    1    .    2    .    .    1    .    .    6    
  Swap                     249   | 5    9    3    .    5    4    22   12   36   7    10   10   26   2    32   .    11   1    32   22   
  Drop                     235   | 6    17   1    1    .    12   18   11   24   8    10   14   14   4    21   3    24   .    27   20   
  Fire                     947   | 9    50   12   .    15   41   46   24   100  21   71   25   109  13   118  .    79   .    81   133  
  Melee                    133   | .    .    .    .    .    .    17   .    17   .    .    .    .    2    20   .    8    3    53   13   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            230   | .    .    .    .    .    .    16   .    24   .    24   .    40   .    24   .    56   .    46   .    
  Rewire                   249   | .    .    .    .    .    .    .    .    58   .    .    .    .    .    119  .    32   .    40   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [Low] / Gar)
-7/Garrison
-7/Factory (discovered 3 exits: *Fac / [Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 16)
   118 | -11/Scrapyard | Entered Materials
   397 | -10/Materials | Core integrity fell below 50%
   564 | -10/Materials | Discovered new exit (range 15)
   597 | -10/Materials | Build established: Mutant
   839 | -10/Materials | Discovered new exit (range 11)
   863 | -10/Materials | Discovered new exit (range 16)
   927 | -10/Materials | Entered Mines
   946 | -10/Mines     | Met a Derelict bent on vengeance
   973 | -10/Mines     | Learned location of Storage (-8)
   975 | -10/Mines     | Learned location of Zion (-7)
   989 | -10/Mines     | Lost 3 parts (1p2w)
  1002 | -10/Mines     | Learned 8 Materials zone layouts
  1122 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1123 | -10/Mines     | Discovered new exit (range 5)
  1127 | -10/Mines     | Entered Exiles
  1142 | -10/Exiles    | Discovered new exit (range 15)
  1156 | -10/Exiles    | Met 8R-AWN
  1174 | -10/Exiles    | Met EX-HEX
  1215 | -10/Exiles    | Met EX-DEC
  1296 | -10/Exiles    | Discovered new exit (range 14)
  1309 | -10/Exiles    | Entered Mines
  1310 | -9/Mines      | Assembled infested the area
  1316 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1345 | -9/Mines      | Core integrity fell below 20%
  1380 | -9/Mines      | Lost 3 allies
  1570 | -9/Mines      | Discovered new exit (range 9)
  1579 | -9/Mines      | Entered Materials
  1579 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  1580 | -8/Materials  | Identified exit to Factory
  1645 | -8/Materials  | Build established: Scavenger-Mutant
  1945 | -8/Materials  | Discovered exit to Factory (range 3)
  1959 | -8/Materials  | Build established: Mutant
  2049 | -8/Materials  | Identified exit to Garrison
  2049 | -8/Materials  | Entered Garrison
  2101 | -8/Garrison   | Installed Relay Interface Framework
  2249 | -8/Garrison   | Triggered checkpoint
  2284 | -8/Garrison   | Discovered new exit (range 35)
  2284 | -8/Garrison   | Discovered new exit (range 61)
  2284 | -8/Garrison   | Discovered new exit (range 76)
  2301 | -8/Garrison   | Garrison Relay disabled
  2447 | -8/Garrison   | Triggered checkpoint
  2595 | -8/Garrison   | Triggered checkpoint
  2756 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
  2801 | -8/Garrison   | Triggered checkpoint
  2815 | -8/Garrison   | Garrison Relay disabled
  2875 | -8/Garrison   | Identified exit to Materials
  2875 | -8/Garrison   | Entered Materials
  3004 | -8/Materials  | Discovered new exit (range 14)
  3148 | -8/Materials  | Build established: Bothacker-Mutant
  3194 | -8/Materials  | Discovered exit to Factory (range 4)
  3368 | -8/Materials  | Identified exit to Garrison
  3403 | -8/Materials  | Entered Garrison
  3520 | -8/Garrison   | Phase Generator disabled
  3595 | -8/Garrison   | Triggered checkpoint
  3699 | -8/Garrison   | Expanded RIF knowledge: Signal Jamming
  3727 | -8/Garrison   | Garrison Relay disabled
  3787 | -8/Garrison   | Triggered checkpoint
  3893 | -8/Garrison   | Triggered checkpoint
  4147 | -8/Garrison   | Garrison Relay disabled
  4196 | -8/Garrison   | Discovered exit to Factory (range 11)
  4425 | -8/Garrison   | Garrison Relay disabled
  4562 | -8/Garrison   | Discovered exit to Factory (range 10)
  4885 | -8/Garrison   | Triggered checkpoint
  4960 | -8/Garrison   | Triggered checkpoint
  4962 | -8/Garrison   | Core integrity fell below 50%
  5288 | -8/Garrison   | Entered Factory
  5288 | -7/Factory    | Accompanied by 5 allies
  5288 | -7/Factory    | Evolved 2 slots: Utility x2
  5485 | -7/Factory    | Identified exit to Garrison
  5504 | -7/Factory    | Discovered new exit (range 77)
  5920 | -7/Factory    | Cargo convoy interrupted
  5936 | -7/Factory    | Entered Garrison
  5961 | -7/Garrison   | Expanded RIF knowledge: Code Merge
  6087 | -7/Garrison   | Triggered checkpoint
  6123 | -7/Garrison   | Garrison Relay disabled
  6261 | -7/Garrison   | Triggered checkpoint
  6272 | -7/Garrison   | Triggered checkpoint
  6296 | -7/Garrison   | Build established: Botlord-Mutant
  6383 | -7/Garrison   | Destroyed 7 combat bots
  6450 | -7/Garrison   | Discovered new exit (range 9)
  6478 | -7/Garrison   | Identified exit to Factory
  6514 | -7/Garrison   | Triggered checkpoint
  6601 | -7/Garrison   | Garrison Relay disabled
  6829 | -7/Garrison   | Entered Factory
  6852 | -7/Factory    | Identified exit to DSF
  6895 | -7/Factory    | Discovered new exit (range 51)
  7078 | -7/Factory    | Discovered new exit (range 13)
  7103 | -7/Factory    | Identified exit to Factory
  7460 | -7/Factory    | Identified exit to Garrison
  7460 | -7/Factory    | Entered Garrison
  7460 | -7/Garrison   | Accompanied by 3 allies
  7568 | -7/Garrison   | Triggered checkpoint
  7594 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  7725 | -7/Garrison   | Garrison Relay disabled
  7809 | -7/Garrison   | Triggered checkpoint
  7908 | -7/Garrison   | Discovered exit to Factory (range 10)
  8034 | -7/Garrison   | Garrison Relay disabled
  8356 | -7/Garrison   | Triggered checkpoint
  8486 | -7/Garrison   | Triggered checkpoint
  8535 | -7/Garrison   | Discovered exit to Factory (range 11)
  8626 | -7/Garrison   | Triggered checkpoint
  8718 | -7/Garrison   | Triggered checkpoint
  8940 | -7/Garrison   | Triggered checkpoint
  8942 | -7/Garrison   | Garrison Relay disabled
  8974 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  9022 | -7/Garrison   | Discovered exit to Factory (range 13)
  9040 | -7/Garrison   | Entered Factory
  9040 | -6/Factory    | Evolved 2 slots: Utility x2
  9352 | -6/Factory    | Build established: Mutant
  9390 | -6/Factory    | First assault squad dispatched
  9799 | -6/Factory    | Discovered new exit (range 31)
  9811 | -6/Factory    | Spotted B-75 Beast
  9828 | -6/Factory    | Identified exit to Garrison
  9828 | -6/Factory    | Entered Garrison
 10137 | -6/Garrison   | Triggered checkpoint
 10191 | -6/Garrison   | Garrison Relay disabled
 10202 | -6/Garrison   | Build established: Botlord-Mutant
 10415 | -6/Garrison   | Triggered checkpoint
 10469 | -6/Garrison   | Assimilated ARC 5a with formatsys_deep
 10475 | -6/Garrison   | Triggered checkpoint
 10580 | -6/Garrison   | Discovered new exit (range 15)
 10580 | -6/Garrison   | Discovered new exit (range 66)
 10580 | -6/Garrison   | Discovered new exit (range 53)
 10607 | -6/Garrison   | Identified exit to Factory
 10657 | -6/Garrison   | Garrison Relay disabled
 10680 | -6/Garrison   | Triggered checkpoint
 10800 | -6/Garrison   | Lost 6 allies
 10809 | -6/Garrison   | Lost 3 parts (2u1w)
 11071 | -6/Garrison   | Triggered checkpoint
 11101 | -6/Garrison   | Destroyed 7 combat bots
 11109 | -6/Garrison   | Garrison Relay disabled
 11164 | -6/Garrison   | Expanded RIF knowledge: Autooverride
 11327 | -6/Garrison   | Phase Generator disabled
 11566 | -6/Garrison   | Garrison Relay disabled
 11572 | -6/Garrison   | Triggered checkpoint
 11643 | -6/Garrison   | Lost 6 allies
 11672 | -6/Garrison   | Triggered checkpoint
 11747 | -6/Garrison   | Garrison Relay disabled
 11902 | -6/Garrison   | Entered Factory
 11902 | -5/Factory    | Accompanied by 11 allies
 11902 | -5/Factory    | Evolved 2 slots: Utility x2
 12183 | -5/Factory    | Garrison activated, responded to threat
 12193 | -5/Factory    | Identified exit to Garrison
 12202 | -5/Factory    | Entered Garrison
 12202 | -5/Garrison   | Accompanied by 8 allies
 12262 | -5/Garrison   | Phase Generator disabled
 12262 | -5/Garrison   | Spotted Striker
 12268 | -5/Garrison   | Spotted Striker
 12283 | -5/Garrison   | Allies destroyed Striker
 12318 | -5/Garrison   | Allies destroyed Striker
 12336 | -5/Garrison   | Lost 4 allies
 12416 | -5/Garrison   | Rewired Striker
 12421 | -5/Garrison   | Rewired Striker
 12624 | -5/Garrison   | Triggered checkpoint
 12693 | -5/Garrison   | Garrison Relay disabled
 12706 | -5/Garrison   | Triggered checkpoint
 12786 | -5/Garrison   | Triggered checkpoint
 12796 | -5/Garrison   | Triggered checkpoint
 12836 | -5/Garrison   | Lost 4 allies
 12851 | -5/Garrison   | Destroyed 9 combat bots
 12921 | -5/Garrison   | Spotted B-75 Beast
 13069 | -5/Garrison   | Discovered new exit (range 15)
 13092 | -5/Garrison   | Expanded RIF knowledge: Alert ID Control
 13101 | -5/Garrison   | Identified exit to Factory
 13130 | -5/Garrison   | Triggered checkpoint
 13252 | -5/Garrison   | Triggered checkpoint
 13404 | -5/Garrison   | Triggered checkpoint
 13520 | -5/Garrison   | Discovered exit to Factory (range 10)
 13615 | -5/Garrison   | Entered Factory
 13915 | -5/Factory    | First assault squad dispatched
 13946 | -5/Factory    | Identified exit to Garrison
 13946 | -5/Factory    | Entered Garrison
 14005 | -5/Garrison   | Expanded RIF knowledge: Patrol Navigation
 14086 | -5/Garrison   | Triggered checkpoint
 14099 | -5/Garrison   | Garrison Relay disabled
 14187 | -5/Garrison   | Heavy support dispatched to Factory
 14419 | -5/Garrison   | Triggered checkpoint
 14454 | -5/Garrison   | Triggered checkpoint
 14626 | -5/Garrison   | Triggered checkpoint
 14778 | -5/Garrison   | Triggered checkpoint
 14817 | -5/Garrison   | Heavy support dispatched to Factory
 14853 | -5/Garrison   | Found embedded Infiltrators
 14863 | -5/Garrison   | Garrison Relay disabled
 14921 | -5/Garrison   | Discovered new exit (range 10)
 14930 | -5/Garrison   | Identified exit to Factory
 15038 | -5/Garrison   | Triggered checkpoint
 15067 | -5/Garrison   | Garrison Relay disabled
 15151 | -5/Garrison   | Discovered exit to Factory (range 13)
 15209 | -5/Garrison   | Triggered checkpoint
 15320 | -5/Garrison   | Discovered exit to Factory (range 11)
 15528 | -5/Garrison   | Triggered checkpoint
 15606 | -5/Garrison   | Garrison Relay disabled
 15743 | -5/Garrison   | Entered Factory
 15743 | -4/Factory    | Accompanied by 4 allies
 15743 | -4/Factory    | Evolved 2 slots: Utility x2
 15908 | -4/Factory    | Lost 5 allies
 15970 | -4/Factory    | Identified exit to Garrison
 16169 | -4/Factory    | Lost 7 parts (1p4u2w)
 16252 | -4/Factory    | Lost 4 parts (1n2u1w)
 16318 | -4/Factory    | Lost 4 parts (1n3u)
 16319 | -4/Factory    | Found Quantum Capacitor
 16493 | -4/Factory    | First assault squad dispatched
 16563 | -4/Factory    | Found Prototype Device
 16563 | -4/Factory    | Identified Active Sensor Suite
 16657 | -4/Factory    | Destroyed 11 combat bots
 16727 | -4/Factory    | Lost 4 parts (1n2u1w)
 16812 | -4/Factory    | Cargo convoy interrupted
 16851 | -4/Factory    | Core integrity fell below 50%
 16874 | -4/Factory    | Lost 3 allies
 16874 | -4/Factory    | Core integrity fell below 20%
 16877 | -4/Factory    | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
16868_ Door malfunctions.
16868_ R-10 Processor collects Gui. Micro-nuke
  Launcher.
16868_ I-47 Archangel distress signal jammed.
16869_ Slug penetrates Wall.
16869_ Dropped Hcp. Storage Unit.
16869_ I-47 Archangel distress signal jammed.
  <x2>
16870_ Dropped Quantum Capacitor.
16871_ K-01 Serf collects debris.
16871_ Dropped Hyp. Mass Driver.
16871_ Dropped Imp. Ion Engine.
16872_ I-47 Archangel distress signal jammed.
16873_ Exp. Cooling System destroyed.
16873_ Relay Coupler [Hunter] destroyed.
16873_ Remote Datajack destroyed.
16873_ Extracted 89 energy.
16873_ I-47 Archangel distress signal jammed.
16874_ Slug penetrates Wall.
16874_ Relay Coupler [Swarmer] destroyed.

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ????????????????????????????????????        |
|        ???????????????????????????????????+        |
|        ???????????????????????????????????#        |
|        ???????????????????????????????????#        |
|        ???????????????????????????????????#        |
|        ???????????????????????????????????#        |
|        ???????????????????????????????????#        |
|        ???????????????????????????????????#        |
|        ?????????????????###################        |
|        ?????????????????#                ##        |
|        ?????????????????#   """ """ """  ##        |
|        ?????????????????#   """ """ """  ##        |
|        ?????????????????#   """ """ """  ##        |
|        ?????????????????#                ##        |
|        ?????????????????#                ##        |
|        ?????????????????#         !      ##        |
|        ?????????????????#+###/#############        |
|        ?????????????????#    ]!l/!                 |
|        ?????????????????#@    /!!    k             |
|        ?????????????????#     *!    !%             |
|        ??????????????   ;          %%              |
|        ???????????      #      p   !               |
|        ???????????     ?#    lggg  % &             |
|        ??????????     ??#      %[%  xh %           |
|        ??????????    ???####### ##### %########### |
|        ??????????   ??????????#i#???# ##?????????? |
|        ??????????? ???????????# #??##!##?????????? |
|        ???????????????????????#g####"!"###???????? |
|        ???????????????????#####%##"""! " #???????? |
|        ???????????????????#    %= =!=% "##???????? |
|        ???????????????????#       !*!=!! #???????? |
|        ???????????????????#        =%%  ##???????  |
|        ???????????????????# "" "* !%%! " #????     |
|        ???????????????????# """    !%  ###???      |
|        ???????????????????# """    %   #??? "      |
|        ???????????????????#        =   #??# "      |
|        ???????????????????#  !  """    #???        |
|        ???????????????????#     """    #??#        |
|        ???????????????????#     """    #?##        |
|        ???????????????????#            #??  #      |
|        ???????????????????#            ####        |
|        ????????????# ############"######T ######## |
|        ???????     "                               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          25
Energy Capacity            350
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Resistance: KI             30
Resistance: TH             25
Resistance: EM             15
Core Shielding             20
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                44
Targeting Accuracy         6
Target Analysis            9
Recoil Reduction           2
Energy Filtering           30
Relay Coupler Types        7
Relay Coupler Value        246
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pwned

 Challenges 
------------
None

 Game 
------
Seed              SalvageRelayChainsword
  Manual?         0
Play Time         03:26:37
  Cumulative      152.3 hours
  Start           2025.01.17 @ 14:51:27
  End             2025.01.17 @ 18:25:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           177
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          72
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f24f3692-20b5-467e-b577-502ffeae8555