Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 20:44:08 Player: FauxMaasks Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (75) 375 Value Destroyed (2292) 2292 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 4847 Bonus ------- High Alert Combat Kills 460 Cogmind --------- Core Integrity 0/550 Matter 169/300 Energy 160/160 System Corruption 0% Temperature Critical (698) Movement Treading (800) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Cargo Storage Unit Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Minigun > --- INVENTORY (30) --- Light Nuclear Core Light Nuclear Core Armored Treads Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Matter Filter Improved Propulsion Shielding Improved Propulsion Shielding Improved Weapon Shielding Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Reactive Plating Particle Gun Field Laser Field Laser EM Pulse Cannon Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Minigun Rocket Launcher Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Minigun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Armored Treads Advanced Treads Improved Carbon-fiber Leg Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating System Restoration Module Beam Rifle Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Minigun Minigun Minigun [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 72 | 7 2 9 54 Power 8 | 1 . 2 5 Engine 5 | 1 . 2 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 22 | 2 1 3 16 Treads 11 | . . . 11 Leg 3 | . . . 3 Wheel 8 | 2 1 3 2 Hover . | . . . . Flight . | . . . . Utility 29 | 2 1 2 24 Device 9 | 1 . 1 7 Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 16 | . . 1 15 Artifact . | . . . . Weapon 13 | 2 . 2 9 Energy Gun 3 | 1 . 1 1 Energy Cannon 2 | . . . 2 Ballistic Gun 7 | 1 . 1 5 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . 1 5 13 Power 3 | . . 2 1 Propulsion 9 | . 1 3 5 Utility 4 | . . . 4 Weapon 3 | . . . 3 Highest Loss Streak 6 | . 1 3 6 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 100 83 92 Engine 7 | . 14 10 5 Core 2 | . . . 3 Treads 14 | . . . 18 Leg 4 | . . . 5 Wheel 7 | . 28 19 2 Device 11 | . 14 12 10 Storage 9 | . 14 11 9 Processor 2 | . . . 3 Protection 12 | . . 8 15 Energy Gun 5 | . 14 11 3 Energy Cannon 4 | . . . 5 Ballistic Gun 8 | . 14 10 7 Peak Build Rating 36 | 7 8 15 36 Average Rating 23 | 5 7 11 27 On Entrance 7 | . 7 8 15 Naked Turns . | . . . . Heaviest Build 165 | 12 47 56 165 Greatest Support 62 | 32 32 26 62 Greatest Overweight (x) 3 | . 1 3 3 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 30 | 8 20 20 30 Average Capacity 23 | 7 13 20 25 Most Carried 30 | 1 10 16 30 Average Carried 19 | . 6 14 23 Final Capacity 30 | 8 20 20 30 Final Carried 30 | 1 10 14 30 Class Distribution -------------------- 42% | Hauler-Mutant 30% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1635 | 264 55 98 1218 Remotely 109 | . . . 109 Salvage Created 2926 | 39 230 265 2392 Parts 163 | 4 7 20 132 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 66 | . 5 8 53 Guns 48 | . 5 8 35 Cannons 16 | . . . 16 Classes Destroyed 10 | 1 3 1 5 Worker 2 | . . . 2 Builder 1 | . . . 1 Tunneler 3 | 2 . . 1 Hauler 1 | . . . 1 Recycler 2 | . 1 . 1 Swarmer 20 | . 3 3 14 Grunt 31 | . 2 4 25 Brawler 4 | . . . 4 Duelist 2 | . . . 2 Sentry 9 | . . 1 8 Best Kill Streak 7 | 2 2 4 7 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 341 | . 38 30 273 Missed 92 | . 10 7 75 Damage Taken 3903 | . 259 273 3371 Core 658 | . 32 25 601 Absorbed by Shields . | . . . . Redirected to Shielding 132 | . . . 132 Ignored by Resistances 16 | . . . 16 Core Remaining (%) 93 | 100 87 93 . Volleys Fired 222 | 3 27 16 176 Largest 2 | 2 2 2 2 Hottest 100 | 70 70 81 100 Shots Fired 442 | 6 54 32 350 Gun 324 | 6 54 32 232 Cannon 118 | . . . 118 Launcher . | . . . . Special . | . . . . Kinetic 222 | 3 27 16 176 Thermal 220 | 3 27 16 174 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 20 | 2 12 12 20 Robot Miss Streak 6 | 1 6 4 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 309 | 3 36 23 247 Core Hits 125 | 2 12 9 102 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 11 | 1 4 2 4 Burn 9 | 1 4 2 2 Meltdown 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5289 | 44 361 374 4510 Guns 3524 | 44 361 374 2745 Cannons 1748 | . . . 1748 Explosions . | . . . . Melee . | . . . . Ramming 17 | . . . 17 Kinetic 2399 | 6 108 181 2104 Thermal 2873 | 38 253 193 2389 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 2 | . . . 2 Corruption Purged 4 | . . . 4 Corruption Blocked . | . . . . Effects 20 | . . . 20 Message Errors 10 | . . . 10 Matter Fused 2 | . . . 2 Heat Flow Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles 2 | . . . 2 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 5 | . . . 5 Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 698 | 40 152 109 698 Average Temperature 98 | 21 57 36 115 Received Heat Transfer 1329 | . 78 99 1152 Effects 19 | . . . 19 Shutdowns 4 | . . . 4 Energy Bleed 2 | . . . 2 Interference 4 | . . . 4 Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 8 | 1 2 2 3 Heat Transferred 6615 | 185 999 629 4802 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 862 | 10 110 353 862 Initial 148 | . 6 42 148 Average 455 | 3 70 210 565 Maximum Alert Level 3 | . . 1 3 Low Security (%) 23 | 100 100 40 4 Level 1 20 | . . 59 22 Level 2 33 | . . . 43 Level 3 22 | . . . 29 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . . 1 Squads Dispatched 10 | . . 1 9 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault 3 | . . . 3 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 12 | . 1 1 10 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 117 | . 12 17 88 Peak Tracking Total 7 | . 4 6 7 Tactical Retreats 9 | . 1 3 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 8 1 11 Terminals 17 | . 7 1 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 50 | . 19 3 28 Successful 33 | . 18 3 12 Failed 17 | . 1 . 16 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 29 | . 11 . 18 Terminals 43 | . 16 3 24 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 3 . 3 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 21 | . 12 3 6 Robot Analysis 5 | . 4 . 1 Prototype ID Bank 3 | . 2 1 . Branch Access Points 1 | . . 1 . Terminal Index 1 | . 1 . . Alert Level 3 | . 1 . 2 Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 2 | . . 1 1 Registered Components 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 9 | . 4 . 5 Terminals 7 | . 3 . 4 Assimilate 1 | . 1 . . Botnet 4 | . 2 . 2 Disrupt 1 | . . . 1 Operators 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Monitor 1 | . 1 . . Mask 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 7 . 10 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 . Highest-Rated Group 10 | . 10 10 . Highest-Rated Ally 10 | . 10 10 . Total Orders 2 | . 2 . . STAY 1 | . 1 . . FOLLOW 1 | . 1 . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 5 | . 4 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4916 | 89 761 327 3739 Spaces Moved 2057 | 66 578 183 1230 Core 2 | 2 . . . Treads 665 | . . . 665 Legs 307 | . . . 307 Wheels 1083 | 64 578 183 258 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 101 Average Speed 180 | 98 100 111 232 Slowest Speed 392 | 100 105 145 392 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 3 75 20 93 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2859 | 81 706 277 1795 Wait 378 | 5 91 56 226 Move 2054 | 65 577 182 1230 Hop . | . . . . Pick Up 78 | 1 9 10 58 Fast Attach 21 | 7 . 3 11 Attach 32 | . 1 6 25 Detach 13 | . . 2 11 Swap 19 | . 1 . 18 Drop 40 | . . 2 38 Fire 222 | 3 27 16 176 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 90 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 3) 598 | -10/Materials | Discovered new exit (range 14) 617 | -10/Materials | Discovered new exit (range 14) 851 | -10/Materials | Entered another Materials area 851 | -9/Materials | Accompanied by 1 ally 851 | -9/Materials | Evolved 2 slots: Utility x2 873 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Discovered new exit (range 3) 1178 | -9/Materials | Entered another Materials area 1178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -8/Materials | Lost 3 parts (1p2n) 1425 | -8/Materials | Build established: Scavenger-Mutant 1507 | -8/Materials | Garrison activated, responded to threat 1737 | -8/Materials | Discovered new exit (range 16) 3122 | -8/Materials | Build established: Hauler-Mutant 3178 | -8/Materials | First assault squad dispatched 3448 | -8/Materials | Core integrity fell below 50% 4086 | -8/Materials | Core integrity fell below 20% 4101 | -8/Materials | Sterilization system engaged 4101 | -8/Materials | Non-combat units ordered to evacuate 4123 | -8/Materials | Lost 6 parts (2n2u2w) 4201 | -8/Materials | Combat units ordered to evacuate 4401 | -8/Materials | Ambient heat levels rising (+10) 4551 | -8/Materials | Ambient heat levels rising (+10) 4701 | -8/Materials | Ambient heat levels rising (+10) 4851 | -8/Materials | Ambient heat levels rising (+10) 4918 | -8/Materials | Core destroyed Last Messages --------------- 04897_ Power failure, Lgt. Nuclear Core shutdown. 04898_ Overheating: System interference. 04898_ Hvy. Particle Cannon temporarily disabled. 04898_ Imp. Heat Sink temporarily disabled. 04904_ Power failure, Lgt. Nuclear Core shutdown. 04906_ Overheating: Matter decay (-33). 04908_ Overheating: Core damaged (-88). 04910_ Lgt. Treads broken. 04910_ Overheating: Short circuit. 04911_ Overheating: Matter decay (-66). 04912_ Overheating: Matter decay (-32). 04913_ Overheating: System interference. 04913_ Minigun temporarily disabled. 04914_ Overheating: Cargo Storage Unit damaged (-671). 04915_ Overheating: Broken Lgt. Treads damaged (-31). Prototype Engine melts. 04916_ Power failure, Lgt. Nuclear Core shutdown. 04917_ Adv. Treads broken. 04917_ Overheating: Short circuit. 04918_ Overheating: Core damaged (-55). Map ----- +----------------------------------------------------+ | ######## T # #?????????# ** # | | ???????# # ########### * # | | ???????# """ # # # * + | | ???????# """"" # #"" # # | | ???????? 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