Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.15 @ 12:55:56 Player: oshi0ne1 Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1851) 1851 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4356 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 487/500 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Particle Gun Flail > --- INVENTORY (20) --- Light Treads Aluminum Leg Carbon-fiber Leg Improved Flight Unit Improved Heat Sink Improved Heat Sink Improved Cooling System Compact Matter Pod (150) Structural Scanner Visual Processing Unit Core Analyzer Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Signal Interpreter Kinecellerator > --- WEAPON ----------- Gauss Rifle Flail > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Improved Flight Unit Improved Heat Sink Improved Heat Sink Improved Cooling System Compact Matter Pod Structural Scanner Visual Processing Unit Core Analyzer Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Particle Gun Light Cannon [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Signal Interpreter Device Kinecellerator Storage High-capacity Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Flail Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 47 | 5 3 10 12 3 14 Power 7 | 1 . 1 1 1 3 Engine 2 | 1 . 1 . . . Core 5 | . . . 1 1 3 Reactor . | . . . . . . Propulsion 12 | 2 . 1 5 1 3 Treads 2 | . . . . . 2 Leg 7 | 2 . 1 3 . 1 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 11 | 1 2 2 2 1 3 Device 2 | . . . . 1 1 Storage 5 | 1 1 . 1 . 2 Processor 3 | . 1 1 1 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 17 | 1 1 6 4 . 5 Energy Gun 2 | . . . 1 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 . 1 1 . 1 Ballistic Cannon 2 | . . 2 . . . Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon 4 | . 1 2 . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 25 | . . 2 8 . 15 Power 4 | . . . 1 . 3 Propulsion 8 | . . 1 3 . 4 Utility 4 | . . . 1 . 3 Weapon 9 | . . 1 3 . 5 Highest Loss Streak 6 | . . 1 6 . 4 To Critical Strikes . | . . . . . . Average Backups 13 | 3 9 12 15 15 16 Power . | . . . 1 1 1 Propulsion 4 | 3 4 5 4 4 3 Utility 3 | . 1 1 4 7 8 Weapon 3 | . 3 4 4 3 1 Tool/Special . | . . . . . . Unused Backups 11 | . . . . . 11 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 9 | . . . . . 9 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 98 98 97 76 81 Engine 7 | . 14 11 2 . . Core 3 | . . . 6 9 7 Treads 1 | . . . . . 5 Leg 17 | . 28 22 14 . 4 Wheel 1 | . . . 2 13 3 Device 1 | . . . . 4 4 Storage 14 | . 14 11 17 9 16 Processor 18 | . 12 22 18 18 18 Protection 6 | . . 10 9 9 2 Ballistic Gun 7 | . 14 7 7 . 3 Ballistic Cannon 1 | . . 2 2 2 2 Launcher 2 | . . 1 9 . . Impact Weapon 9 | . 13 9 6 9 7 Peak Build Rating 30 | 5 8 13 27 19 30 Average Rating 15 | 3 7 12 23 17 22 On Entrance 9 | . 5 8 12 14 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 64 | 12 49 52 59 51 64 Greatest Support 40 | 20 20 20 27 26 40 Greatest Overweight (x) 9 | . 2 2 5 9 5 Average Overweight (x) 1 | . 1 2 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 Most Carried 19 | 5 11 14 19 18 18 Average Carried 13 | 3 9 12 15 15 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 18 | 4 11 14 18 15 15 Class Distribution -------------------- 93% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 1457 | 250 57 178 399 . 573 Remotely . | . . . . . . Salvage Created 1940 | . 102 519 800 44 475 Parts 105 | . 4 41 38 2 20 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 47 | . 4 17 14 1 11 Melee 12 | . 2 3 2 . 5 Guns 17 | . 2 6 8 . 1 Cannons 10 | . . 4 1 . 5 AOE 2 | . . 2 . . . Classes Destroyed 11 | . 2 4 4 . 1 Worker 2 | . . . 2 . . Tunneler 2 | . . 1 1 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 4 | . . 1 3 . . Swarmer 11 | . 3 4 4 . . Grunt 24 | . 1 9 5 . 9 Duelist 1 | . . 1 . . . Sentry 9 | . . 3 4 1 1 Specialist 1 | . . . . . 1 Hunter 1 | . . . 1 . . Best Kill Streak 4 | . 3 4 4 1 3 Combat Bots Only 3 | . 3 3 3 1 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 425 | . 22 110 125 6 162 Missed 104 | . 4 34 25 . 41 Hits 321 | . 18 76 100 6 121 Melee 2 | . . . . . 2 Projectile 319 | . 18 76 100 6 119 Critical Strikes 15 | . . . 6 . 9 Damage Taken 3512 | . 110 682 1077 71 1572 Core 695 | . 27 115 201 12 340 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . 17 21 3 10 Ignored by Resistances 1026 | . 37 207 313 19 450 Core Remaining (%) 86 | 100 89 71 . . . Volleys Fired 153 | . 9 50 49 4 41 Largest 2 | . 1 1 1 1 2 Hottest 93 | . 20 30 36 30 93 Shots Fired 155 | . 9 50 49 4 43 Gun 98 | . 9 28 38 . 23 Cannon 54 | . . 20 10 4 20 Launcher 3 | . . 2 1 . . Special . | . . . . . . Kinetic 139 | . 9 48 48 4 30 Thermal 10 | . . . . . 10 Explosive 3 | . . 2 1 . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 19 | . 5 8 17 19 13 Robot Miss Streak 3 | . 1 3 1 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 188 | . 11 47 64 5 61 Core Hits 71 | . 3 23 24 . 21 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 14 | . 1 2 9 . 2 Critical Strikes 17 | . 1 2 11 . 3 Destroy 1 | . . . 1 . . Blast 1 | . . . 1 . . Smash 15 | . 1 2 9 . 3 Melee Attacks 74 | . 3 13 23 2 33 Impact 66 | . 3 13 23 2 25 Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 4537 | . 182 1087 1666 112 1490 Guns 1396 | . 102 312 591 . 391 Cannons 799 | . . 282 116 53 348 Explosions 314 | . . 210 104 . . Melee 2028 | . 80 283 855 59 751 Ramming . | . . . . . . Kinetic 2009 | . 102 594 707 53 553 Thermal 113 | . . . . . 113 Explosive 314 | . . 210 104 . . Electromagnetic 73 | . . . . . 73 Impact 1775 | . 80 283 855 59 498 Slashing 253 | . . . . . 253 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 790 | . 50 86 558 14 82 Projectiles 4 | . . . . 4 . Explosions 31 | . . 8 23 . . Melee 755 | . 50 78 535 10 82 Knockbacks 13 | . . 4 3 . 6 Impact 6 | . . 2 2 . 2 Kinetic 7 | . . 2 1 . 4 Secondary . | . . . . . . Self-Inflicted Damage 29 | . . . 29 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 93 | . . 1 26 . 93 Average Temperature 13 | . . 1 3 . 21 Received Heat Transfer 1902 | . 12 297 567 27 999 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 10 | . . 2 7 1 . Combat Hostiles 6 | . . 2 3 1 . Parts Fried 14 | . 1 1 10 2 . Impact Corruptions 28 | . 3 2 19 1 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 296 | . . . . . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 131 | . 60 131 95 30 118 Initial 14 | . . . 14 3 11 Average 33 | . 4 33 26 4 81 Influence Increases 1363 | . 90 514 482 30 247 Destroy 0b10 Robot/C 940 | . 80 340 280 20 220 Destroy 0b10 Robot/NC 50 | . . 10 40 . . Destroy Leader 200 | . 10 82 88 10 10 Successful Hack 13 | . . 10 3 . . Disable Machine 27 | . . 9 18 . . Destroy Structure 43 | . . 18 8 . 17 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 75 | . . 45 30 . . Influence Decreases 1255 | . 90 473 512 21 159 Entered New Map 44 | . . . 27 8 9 Time Decay 897 | . 90 453 341 13 . Lost Part 240 | . . 20 70 . 150 Purge Threat 74 | . . . 74 . . Squads Dispatched 4 | . . 2 2 . . Investigation 3 | . . 1 2 . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 4 | . . 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 4 20 26 2 15 Peak Tracking Total 5 | . 3 4 5 2 3 Tactical Retreats 4 | . . 2 2 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 3 | . . 1 2 . . Max in Single Turn 2 | . . 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 9 | . 2 3 3 1 . Terminals 7 | . 2 3 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 2 12 8 2 . Successful 18 | . 2 10 5 1 . Failed 6 | . . 2 3 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 2 12 5 . . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 16 | . 2 10 4 . . Record 8 | . 2 6 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . . 1 1 . . Alert Level 2 | . . 1 1 . . Unreport Threat 1 | . . . 1 . . Recall Reinforcements 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 2 3 . . Full Trace Events 4 | . . 2 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Active Infowar (turns) 2925 | . . 1129 925 91 780 Optics 2925 | . . 1129 925 91 780 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 3873 | 61 886 1129 926 91 780 Spaces Moved 1373 | 48 362 352 278 59 274 Core 14 | 14 . . . . . Treads 88 | . . . . . 88 Legs 1028 | 34 362 352 206 . 74 Wheels 242 | . . . 72 58 112 Hover . | . . . . . . Flight 1 | . . . . 1 . Fastest Speed 50 | 50 120 260 110 95 95 Average Speed 224 | 99 234 260 232 109 205 Slowest Speed 670 | 120 260 260 470 670 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 53 28 33 12 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 28 | . . 16 9 . 3 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 25 | . . 16 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 1907 | 61 387 497 483 79 400 Wait 174 | . 1 59 99 . 15 Move 1368 | 47 361 351 277 58 274 Hop . | . . . . . . Pick Up 58 | 9 9 10 15 1 14 Fast Attach . | . . . . . . Attach 40 | 5 2 5 6 8 14 Detach 6 | . . 1 1 4 . Swap 17 | . 1 5 8 2 1 Drop 10 | . 1 3 5 . 1 Fire 153 | . 9 50 49 4 41 Melee 73 | . 3 13 23 2 32 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Met a group of wandering Federalists 215 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 616 | -10/Materials | Discovered new exit (range 11) 781 | -10/Materials | Identified exit to Materials 948 | -10/Materials | Entered another Materials area 948 | -9/Materials | Evolved 2 slots: Utility x2 1964 | -9/Materials | Discovered new exit (range 17) 2067 | -9/Materials | Identified exit to Materials 2077 | -9/Materials | Entered another Materials area 2077 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2843 | -8/Materials | Discovered new exit (range 19) 2921 | -8/Materials | Identified exit to Storage 3003 | -8/Materials | Entered Storage 3033 | -8/Storage | Lost 6 parts (1p1n1u3w) 3051 | -8/Storage | Identified exit to Garrison 3094 | -8/Storage | Entered Garrison 3100 | -8/Garrison | Triggered checkpoint 3155 | -8/Garrison | Lost 3 parts (1n1u1w) 3258 | -8/Garrison | Triggered checkpoint 3285 | -8/Garrison | Core integrity fell below 50% 3553 | -8/Garrison | Lost 4 parts (1p1n2w) 3721 | -8/Garrison | Core integrity fell below 20% 3768 | -8/Garrison | Lost 4 parts (2p1n1u) 3814 | -8/Garrison | Triggered checkpoint 3874 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- effect. Critical hit (Burn: +37). G-47 Trooper destroyed. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier system corrupted by crushing effect. G-50 Soldier suffers critical hit (Smash). G-50 Soldier destroyed. Titanium Leg destroyed. Critical hit (Burn: +37). Imp. Heat Sink melted. G-47 Trooper destroyed. Acquired 47 matter. Acquired 21 matter. Acquired Corrupted Carbon-fiber Leg. The unstable cave ceiling collapses. Slug penetrates Y-45 Defender. Garrison Door activated. Gauss Rifle destroyed. The unstable cave ceiling collapses. 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