Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 00:22:49 Player: Hidden Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (108) 540 Value Destroyed (4565) 4565 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 10079 Bonus ------- High Alert Combat Kills 82 Friendly Fire -8 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 78/170 System Corruption 27% Temperature Critical (585) Movement Core (550) Ox10 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Weight Redist. System 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- Heavy Plasma Cannon Heavy Phase Cannon Bore Cannon > --- INVENTORY (5) ---- Medium Storage Unit Medium Storage Unit Advanced Terrain Scanner Target Analyzer Recoil Stabilizer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Spiked Medium Treads Aluminum Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating Improved System Restoration Module > --- WEAPON ----------- Flak Gun Heavy Missile Launcher > --- INVENTORY -------- Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Terrain Scanner Target Analyzer Recoil Stabilizer Advanced ECM Suite Layered Medium Armor Plating Layered Medium Armor Plating [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Makeshift Hover Unit Utility High-capacity Matter Pod Device Improved System Restoration Module Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 1 1 . . . . . . . Utility 5 | . . . 1 1 1 1 . . . . 1 . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 82 | 7 2 4 4 7 22 12 3 . . 4 6 11 Power 10 | 1 1 1 . . 3 1 . . . 1 1 1 Engine 6 | 1 1 . . . 3 . . . . . . 1 Core 4 | . . 1 . . . 1 . . . 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 . 2 2 3 7 3 1 . . 1 1 3 Treads 14 | 2 . 1 . 3 4 1 . . . . 1 2 Leg 9 | . . 1 2 . 2 2 1 . . 1 . . Wheel 1 | . . . . . 1 . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 30 | 1 1 1 1 3 8 5 1 . . 1 4 4 Device 12 | . . . 1 2 3 2 1 . . . 1 2 Storage 5 | 1 1 1 . . 2 . . . . . . . Processor 4 | . . . . . . 2 . . . 1 . 1 Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . 1 3 1 . . . . 3 1 Artifact . | . . . . . . . . . . . . . Weapon 17 | 3 . . 1 1 4 3 1 . . 1 . 3 Energy Gun 2 | 2 . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 5 | 1 . . . 1 1 1 1 . . . . . Ballistic Cannon 7 | . . . 1 . 3 2 . . . . . 1 Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 12 | . . . . . . . . . . . . 12 Parts Lost 53 | . 1 2 . 4 8 8 1 . . 6 8 15 Power 5 | . 1 1 . . . . . . . 1 . 2 Propulsion 20 | . . . . 3 4 3 1 . . 2 3 4 Utility 18 | . . . . . 3 2 . . . 1 3 9 Weapon 10 | . . 1 . 1 1 3 . . . 2 2 . Highest Loss Streak 12 | . 1 2 . 1 2 3 3 . . 5 3 12 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 11 | 1 6 8 8 7 10 8 13 15 14 13 9 6 Power 1 | . . . . . . 1 2 2 2 1 . . Propulsion . | 1 3 4 1 . . . 1 2 1 1 . . Utility 7 | . 1 4 6 7 5 6 9 10 10 9 9 6 Weapon 1 | . 1 . . . 3 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 10 | . 1 1 2 . . 2 . . 1 . . 3 Power . | . . . . . . . . . . . . . Propulsion 4 | . 1 . 2 . . . . . 1 . . . Utility 6 | . . 1 . . . 2 . . . . . 3 Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 92 96 92 79 79 96 87 93 93 91 75 41 Engine 2 | . 9 3 . . 6 5 . . . . . . Core 4 | . . 7 11 9 . . 6 6 6 6 10 6 Treads 13 | . 28 25 22 17 21 15 6 6 6 4 5 3 Leg 10 | . . 2 5 3 3 15 14 20 20 21 10 . Device 6 | . . . 9 9 6 12 6 6 6 6 2 2 Storage 15 | . 26 28 22 18 15 13 13 13 13 13 11 7 Processor 6 | . . . . . . 6 13 13 13 13 11 6 Protection 6 | . . . . 9 6 5 6 6 6 6 13 9 Energy Gun 1 | . 14 13 3 . . . . . . . . . Ballistic Gun 7 | . 14 14 11 4 3 3 12 13 13 11 . . Ballistic Cannon 7 | . . . 7 9 11 14 6 6 6 4 . . Peak Build Rating 55 | 6 7 12 18 24 40 49 44 44 44 47 55 38 Average Rating 34 | 4 6 9 15 19 33 46 40 44 44 43 47 27 On Entrance 27 | . 6 7 12 18 24 35 41 44 44 44 41 38 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 14 18 24 30 34 62 73 53 53 53 53 67 60 Greatest Support 110 | 40 40 40 40 62 110 68 45 45 45 60 45 65 Greatest Overweight (x) 7 | 1 . 2 . 1 1 2 2 1 1 1 3 7 Average Overweight (x) . | . . . . . . . 1 1 1 . 1 1 Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 10 10 12 15 15 15 15 15 15 12 Most Carried 15 | 4 8 10 10 10 14 13 15 15 15 14 11 8 Average Carried 11 | 2 6 8 9 9 11 8 14 15 14 13 9 6 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 10 10 10 11 11 15 15 14 11 8 5 Class Distribution -------------------- 56% | Mutant 35% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Matter Collected 3593 | 195 173 265 104 570 1036 462 186 . . 410 . 192 Remotely . | . . . . . . . . . . . . . Salvage Created 3573 | . 306 180 63 754 1071 474 164 . . 448 49 64 Parts 138 | . 20 5 3 22 34 18 13 . . 16 5 2 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . 1 . Parts Field Recycled 26 | . . . . . 7 19 . . . . . . Retrieved Matter 334 | . . . . . 103 231 . . . . . . Parts Self-Destructed 30 | . . . . . . . 12 . . 16 . 2 Prevented 1 | . . . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 100 | . 9 4 2 18 31 8 8 . . 16 3 1 Guns 42 | . 8 4 . 5 10 1 4 . . 10 . . Cannons 52 | . . . 2 13 21 7 4 . . 5 . . AOE 5 | . 1 . . . . . . . . 1 3 . Classes Destroyed 12 | . 2 . 1 4 3 . . . . 1 1 . Worker 1 | . . . . . 1 . . . . . . . Builder 2 | . . . . . . . . . . . 2 . Recycler 2 | . . . . 1 . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . 1 . . Watcher 2 | . . . . 1 1 . . . . . . . Swarmer 18 | . 3 . . . . . 7 . . 8 . . Grunt 54 | . 6 4 1 15 19 2 . . . 5 2 . Brawler 5 | . . . . 1 2 . . . . 1 . 1 Duelist 3 | . . . 1 . 1 1 . . . . . . Sentry 10 | . . . . 2 4 3 . . . . 1 . Programmer 9 | . . . . . 5 2 1 . . 1 . . Best Kill Streak 8 | . 4 2 2 6 4 4 8 . . 6 3 1 Combat Bots Only 8 | . 4 2 2 5 4 4 8 . . 6 2 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 2 . . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . 1 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Hostile Shots Fired 997 | . 38 29 3 71 320 127 39 . . 110 103 157 Missed 314 | . 9 11 . 17 92 48 17 . . 31 42 47 Hits 683 | . 29 18 3 54 228 79 22 . . 79 61 110 Melee 27 | . . . 2 . 10 1 . . . 2 . 12 Projectile 656 | . 29 18 1 54 218 78 22 . . 77 61 98 AOE 4 | . . . . . . 4 . . . . . . Critical Strikes 23 | . . . . 2 10 1 1 . . . 5 4 Part Disruptions 1 | . . . . 1 . . . . . . . . Damage Taken 11577 | . 310 238 73 936 3022 1134 337 . . 1460 1325 2742 Core 1900 | . 56 40 34 146 195 104 44 . . 152 120 1009 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 803 | . . . . . 185 . . . 618 . . . Core Remaining (%) 76 | 100 . 61 91 73 72 . . . . 64 . . Volleys Fired 327 | . 16 20 6 69 119 20 11 . . 33 26 7 Largest 3 | . 2 2 2 2 2 3 2 . . 3 1 3 Hottest 228 | . 60 60 57 62 77 105 68 . . 91 39 228 Shots Fired 609 | . 32 38 12 104 232 45 23 . . 81 26 16 Gun 260 | . 32 38 6 35 77 7 11 . . 54 . . Cannon 322 | . . . 6 69 155 38 12 . . 26 . 16 Launcher 27 | . . . . . . . . . . 1 26 . Special . | . . . . . . . . . . . . . Kinetic 538 | . 16 20 12 104 232 45 23 . . 80 . 6 Thermal 28 | . . 18 . . . . . . . . . 10 Explosive 27 | . . . . . . . . . . 1 26 . Electromagnetic 16 | . 16 . . . . . . . . . . . Robot Hit Streak 16 | . 16 10 12 10 15 14 6 . . 13 8 4 Robot Miss Streak 9 | . 2 2 3 5 8 1 7 . . 9 1 4 Penetration Max 1 | . . . . . 1 1 . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 469 | . 27 32 11 90 174 35 15 . . 59 21 5 Core Hits 365 | . 14 11 10 92 104 19 18 . . 66 26 5 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 10 | . . . . . 4 2 1 . . 1 . 2 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . . 1 Blast 8 | . . . . . 4 2 1 . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10176 | . 436 388 180 1586 3703 869 285 . . 1319 1236 174 Guns 3347 | . 337 388 60 347 1067 148 140 . . 860 . . Cannons 5455 | . . . 120 1239 2630 721 145 . . 439 . 161 Explosions 1355 | . 99 . . . . . . . . 20 1236 . Melee . | . . . . . . . . . . . . . Ramming 19 | . . . . . 6 . . . . . . 13 Kinetic 8351 | . 164 209 180 1586 3697 869 285 . . 1299 . 62 Thermal 377 | . 99 179 . . . . . . . . . 99 Explosive 1256 | . . . . . . . . . . 20 1236 . Electromagnetic 173 | . 173 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 8 2 2 . . 1 . 27 Average Corruption 5 | . . . . . 5 1 1 . . 1 . 19 Corruption Purged 3 | . . . . . . . 2 . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 76 | . . . . . 52 2 9 . . . . 13 Message Errors 15 | . . . . . 6 . 4 . . . . 5 Matter Fused 16 | . . . . . 11 1 2 . . . . 2 Heat Flow Errors 7 | . . . . . 6 . . . . . . 1 Energy Discharges 12 | . . . . . 9 1 . . . . . 2 Parts Rejected 1 | . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 12 | . . . . . 11 . 1 . . . . . Data Loss (major) 3 | . . . . . 2 . 1 . . . . . Misfires 3 | . . . . . 2 . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . 3 . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 192 | . . . . . 27 . . . . 8 157 . Projectiles 35 | . . . . . 27 . . . . 8 . . Explosions 157 | . . . . . . . . . . . 157 . Melee . | . . . . . . . . . . . . . Knockbacks 127 | . . . 4 67 44 3 1 . . 6 . 2 Impact . | . . . . . . . . . . . . . Kinetic 100 | . . . 4 48 38 2 1 . . 5 . 2 Secondary 27 | . . . . 19 6 1 . . . 1 . . Self-Inflicted Damage 7 | . . . . . . . . . . . 7 . Shots 1 | . . . . . . . . . . . 1 . Rammed 6 | . . . . 1 . . . . . . . 5 Targets Rammed 7 | . . . . 1 1 . . . . . . 5 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 585 | . 61 108 4 36 324 326 34 . . 218 96 585 Average Temperature 76 | . 29 43 3 9 75 161 26 . . 95 41 266 Received Heat Transfer 3996 | . 129 138 6 477 1242 204 . . . 423 477 900 Effects 18 | . . . . . 1 3 . . . . . 14 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 7 | . . . . . 1 3 . . . . . 3 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 637 | . 100 400 . . . . . . . . . 137 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Maximum Alert Level 3 | . . . . 1 1 . . . . . 3 . Low Security (%) 85 | 100 100 100 100 88 84 100 . . . . . . Level 1 8 | . . . . 11 15 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 6 | . . . . . . . . . . . 100 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 982 | . 170 50 60 241 268 124 . . . . 982 . Initial 920 | . . 50 . 1 54 124 . . . . 920 . Average 137 | . 87 9 9 141 116 34 . . . . 879 . Influence Increases 3868 | . 250 100 64 482 932 245 190 . . 335 1180 90 Destroy 0b10 Robot/C 1980 | . 180 80 40 360 620 160 160 . . 300 60 20 Destroy 0b10 Robot/NC 45 | . . . . 10 15 5 . . . 5 10 . Destroy Leader 474 | . 40 20 20 82 172 60 30 . . 30 10 10 Successful Hack 20 | . . . 4 . 16 . . . . . . . Disable Machine 105 | . 30 . . . . 15 . . . . 60 . Destroy Structure 164 | . . . . . 19 5 . . . . 140 . Advance Influence 900 | . . . . . . . . . . . 900 . Lose Combat Pursuer 180 | . . . . 30 90 . . . . . . 60 Influence Decreases 3650 | . 120 230 60 366 797 450 240 . . 302 457 628 Entered New Map 592 | . . 80 . 3 66 131 19 . . . 13 280 Time Decay 2419 | . 110 140 60 323 651 270 211 . . 242 214 198 Search Patrol Dispatched 150 | . . . . . . . . . . . 150 . Lost Part 489 | . 10 10 . 40 80 49 10 . . 60 80 150 Squads Dispatched 28 | . 2 1 2 3 13 3 . . . . 4 . Investigation 7 | . . 1 2 . 3 . . . . . 1 . Extermination 8 | . . . . . 6 2 . . . . . . Reinforcement 10 | . 2 . . 3 1 1 . . . . 3 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . . 1 . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Distress Signals 8 | . . . . 3 2 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 12 4 6 26 48 20 7 . . 25 9 8 Peak Tracking Total 8 | . 5 2 4 6 6 8 4 . . 7 5 4 Tactical Retreats 8 | . . . . 1 5 . . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Traps Triggered 2 | . . . 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Machines Disabled 7 | . 2 . . . . 1 . . . . 4 . Max in Single Turn 1 | . 1 . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Machines Accessed 9 | . . 1 1 1 3 . 1 . . 1 1 . Terminals 2 | . . . . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 34 | . . 1 3 2 12 . 7 . . 6 3 . Successful 28 | . . 1 3 2 7 . 7 . . 6 2 . Failed 6 | . . . . . 5 . . . . . 1 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 8 | . . . . 2 . . . . . 6 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 7 | . . . . . 7 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . . 3 . 5 . . . . . 3 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . . 1 . 2 . . 7 . . 6 . . Record 15 | . . . . 2 . . 7 . . 6 . . Open Door 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . . 3 . 4 . . . . . 2 . Insert Component 5 | . . . 2 . 2 . . . . . 1 . Analyze 4 | . . . 1 . 2 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . . . 1 1 3 . . . . 1 1 . Full Trace Events 5 | . . . 1 . 3 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 1 . 2 . . . 15 . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 38 | . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 2 . . . . . 1 . Part Schematics Acquired 4 | . . . 1 . 2 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 106 | . . . . . . . . . . . . 106 Highest-Rated Ally 106 | . . . . . . . . . . . . 106 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Active Infowar (turns) 4290 | . . . 372 820 2399 140 540 . . . . 19 Terrain 2840 | . . . . . 2160 140 540 . . . . . Seismic 1431 | . . . 372 820 239 . . . . . . . Decoding 17 | . . . . . . . . . . . . 17 ECM 2 | . . . . . . . . . . . . 2 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 . . 2 . . Drone Launches 2 | . . . . . . 2 . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Turns Passed 11474 | 69 273 734 439 820 2929 1009 1664 903 1101 671 454 408 Spaces Moved 5006 | 37 136 375 244 270 1219 391 650 461 562 326 169 166 Core 62 | 4 . . . . . . . . . . . 58 Treads 2567 | 33 136 332 244 270 1219 241 . . . . 5 87 Legs 2356 | . . 43 . . . 150 650 461 562 326 164 . Wheels . | . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . 21 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 165 158 156 163 190 196 196 125 196 50 Average Speed 195 | 152 160 173 165 188 181 216 241 196 196 170 231 217 Slowest Speed 400 | 160 160 260 165 250 240 320 260 196 196 196 360 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 38 88 21 26 39 11 77 65 77 51 8 28 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 12 | . . 2 . . . . 4 2 1 . . 3 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 135 | . . . . . 10 3 6 . . 17 90 9 Melee . | . . . . . . . . . . . . . Projectile 32 | . . . . . 10 3 6 . . 4 . 9 AOE 103 | . . . . . . . . . . 13 90 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Total 6121 | 47 160 422 271 475 1715 518 719 461 562 379 203 189 Wait 615 | . . 12 7 126 324 79 51 1 . 15 . . Move 4994 | 36 135 374 243 269 1218 390 649 460 561 325 168 166 Hop . | . . . . . . . . . . . . . Pick Up 60 | 3 6 7 4 1 17 13 5 . . 1 3 . Fast Attach 32 | 7 1 1 1 4 7 1 1 . . 1 . 8 Attach 41 | . 1 2 4 1 10 10 1 . . 3 6 3 Detach 2 | 1 . . 1 . . . . . . . . . Swap 12 | . . 2 . 2 6 1 1 . . . . . Drop 29 | . 1 4 5 2 11 4 . . 1 1 . . Fire 327 | . 16 20 6 69 119 20 11 . . 33 26 7 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 7 | . . . . 1 1 . . . . . . 5 Escape Stasis 2 | . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 13) 343 | -10/Materials | Entered Mines 382 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 387 | -10/Mines | Found Prototype Device 611 | -10/Mines | Assembled infested the area 647 | -10/Mines | Met a Derelict shopkeep closing up shop 1061 | -10/Mines | Discovered new exit (range 11) 1077 | -10/Mines | Entered Materials 1077 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -9/Materials | Identified exit to Storage 1494 | -9/Materials | Discovered new exit (range 11) 1516 | -9/Materials | Entered another Materials area 1516 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2307 | -8/Materials | Discovered new exit (range 15) 2336 | -8/Materials | Entered Factory 2336 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -7/Factory | Garrison activated, responded to threat 2728 | -7/Factory | Repaired Hvy. Armor Plating 5192 | -7/Factory | Discovered new exit (range 16) 5265 | -7/Factory | Entered another Factory area 5265 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5636 | -6/Factory | Build established: Gunner 6128 | -6/Factory | Discovered new exit (range 15) 6150 | -6/Factory | Spotted B-75 Beast 6164 | -6/Factory | Lost 3 parts (2u1w) 6274 | -6/Factory | Entered Lower Caves 6318 | -6/Lower Caves | Lost 3 parts (2n1w) 6331 | -6/Lower Caves | Destroyed 8 combat bots 6635 | -6/Lower Caves | Build established: Scavenger-Gunner 6945 | -6/Lower Caves | Learned 8 Factory zone layouts 6976 | -6/Lower Caves | Learned Factory trap positions 6976 | -6/Lower Caves | Learned Research stockpile data 6976 | -6/Lower Caves | Learned Extension garrison access intel 7873 | -6/Lower Caves | Encountered a Warlord checkpoint 7874 | -6/Lower Caves | Discovered new exit (range 13) 7938 | -6/Lower Caves | Entered another Lower Caves area 8694 | -6/Lower Caves | Discovered new exit (range 14) 8841 | -6/Lower Caves | Entered Zion 8969 | -6/Zion | Discovered new exit (range 10) 9559 | -6/Zion | Visited the Megawrench Repair Shop 9565 | -6/Zion | Megawrench repaired 12 parts 9942 | -6/Zion | Entered Proximity Caves 10073 | -5/Proximity Caves | Spotter reported a threat 10127 | -5/Proximity Caves | Spotter reported a threat 10241 | -5/Proximity Caves | Spotter reported a threat 10286 | -5/Proximity Caves | Spotter reported a threat 10314 | -5/Proximity Caves | Spotter reported a threat 10337 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 10352 | -5/Proximity Caves | Identified exit to Factory 10419 | -5/Proximity Caves | Learned location of Extension (-4) 10419 | -5/Proximity Caves | Learned location of 2 exits from Lower Caves 10419 | -5/Proximity Caves | Learned Factory emergency access door positions 10436 | -5/Proximity Caves | Attracted the attention of an 0b10 base 10436 | -5/Proximity Caves | Spotter reported a threat 10491 | -5/Proximity Caves | Lost 5 parts (1p2n2w) 10613 | -5/Proximity Caves | Entered Factory 10613 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10614 | -5/Factory | Identified exit to Factory 10616 | -5/Factory | Loaded intel: 104 trap records 10756 | -5/Factory | Build established: Mutant 10808 | -5/Factory | Discovered new exit (range 16) 10867 | -5/Factory | Lost 3 parts (2n1u) 10913 | -5/Factory | Search patrols dispatched 11067 | -5/Factory | Entered Upper Caves 11068 | -5/Upper Caves | Identified exit to Upper Caves 11081 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11286 | -5/Upper Caves | Encountered a Warlord checkpoint 11305 | -5/Upper Caves | System corruption reached 10% 11381 | -5/Upper Caves | Core integrity fell below 50% 11425 | -5/Upper Caves | Lost 12 parts (2p3n7u) 11472 | -5/Upper Caves | Core integrity fell below 20% 11476 | -5/Upper Caves | Core destroyed Last Messages --------------- A strange signal echoes through the caves. 11471_ Overheating: Adv. Weight Redist. System damaged (-3). 11471_ Imp. Treads self-destruct mechanism malfunctions. 11471_ HV Slug penetrates G-50 Soldier. 11471_ G-50 Soldier knocked back. 11471_ HV Slug penetrates G-50 Soldier. 11472_ Overheating: Core damaged (-190). 11473_ Overheating: Energy bleed (-10). 11474_ Overheating: Bore Cannon damaged (-1). 11474_ System corrupted: Bore Cannon jammed. 11475_ Overheating: 0b10 Decoder Chip [Looter] damaged (-2). 11475_ Overheating: Mak. Power Source damaged (-5). 11476_ Power failure, Mak. Power Source shutdown. 11476_ Overheating: Core damaged (-190). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#######???????????????????????????????????? | | ????????" "" ???????###??????????????????????????? | | ???????? """ ???????# "#?????????????????????????? | | ?????##? "" "????????"" ?????#####???????????????? | | ?????# ## ####??#?##" "????? ##??????????????? | | ?????# # # #?## #" ????? ##?????????????? | | ?????# #?# ??##? #??####???????? | | ?????# ### ## #?# ### #???????? | | ?????# ## ;;### #???????? | | ??????# @%%g #???????? | | ??????## g;; #???????? | | ???????## ### ;;;% #???????? | | ###?????# ### ### ##???????? | | ####### ### ?#### ##????????? | | ! ###?## #???## ##?????????? | | ######## ##????#######??## ###??????????? | | #??????# ###??###?????????# ##????????????? | | #????### ##???# ##??######## ##????????????? | | ##???# # ##### ##?# ! ##???????????? | | ##??# # ## ### ##??????????? | | ##?## ## """ ###????????? | | #??## # # # "" ##???????? | | ##???## ## # """ ##??????? | | ##?????# ## ## "" #??????? | | #?????## ### # """ """ #??????? | | #????## #?## # "" "" #??????? | | #???## ##### #### """ " #??????? | | #??## ### #??# "" #??????? | | #### ## #### """ ##??????? | | ## # "" ## ##???????? | | ## " ##? ###????????? | | ## ####### ## ###??????????? | | ### #?????# ##????????????? | | ### #?????### ##### ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 5 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Imp. Trap Scanner | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lance | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hvy. Armor Plating | 38% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club I'm Back, Baby! It's Just You Leap Before You Look Challenges ------------ None Game ------ Seed MappingMassUnit Manual? 0 Play Time 01:24:22 Cumulative 6.5 hours Start 2025.10.16 @ 22:46:47 End 2025.10.17 @ 00:22:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3582232-cfb3-416a-a696-41c606732452