Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 21:44:31 Player: MikeMulligan Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (468) 468 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3528 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 40/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (4) ---- Improved Deuterium Engine Improved Terrain Scan Processor Recoil Stabilizer Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Gatling Laser Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Cooling System Improved Terrain Scan Processor Improved Terrain Scan Processor Recoil Stabilizer Recoil Stabilizer System Shield [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 49 | 6 1 12 7 19 2 2 Power 7 | 1 . 3 1 1 . 1 Engine 6 | 1 . 3 1 . . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 . 2 3 9 . . Treads . | . . . . . . . Leg 10 | 2 . 2 1 5 . . Wheel . | . . . . . . . Hover 5 | . . . 1 4 . . Flight 1 | . . . 1 . . . Utility 8 | 1 1 1 2 2 1 . Device 2 | . . 1 . 1 . . Storage 2 | 1 . . . 1 . . Processor 4 | . 1 . 2 . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 . 6 1 7 1 1 Energy Gun 4 | 1 . 2 . 1 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 9 | 1 . 4 1 2 . 1 Ballistic Cannon 3 | . . . . 3 . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . Parts Lost 28 | . . 7 8 11 2 . Power 4 | . . 2 1 1 . . Propulsion 13 | . . 2 3 8 . . Utility 2 | . . . 1 . 1 . Weapon 9 | . . 3 3 2 1 . Highest Loss Streak 10 | . . 5 7 10 2 . Average Slot Usage (%) 65 | . 91 76 61 59 40 1 Engine 6 | . 14 10 7 2 . . Core 1 | . . . . 3 . . Leg 12 | . 28 23 7 1 . . Hover 3 | . . . 1 8 3 . Device 1 | . . 1 6 . . . Storage 6 | . 14 9 . 4 . . Processor 16 | . 5 11 27 23 22 . Energy Gun 5 | . 14 5 . 4 . . Ballistic Gun 9 | . 14 15 9 3 . 1 Ballistic Cannon 1 | . . . . 3 5 . Naked Turns 112 | . . . . . 38 74 Heaviest Build 36 | 10 10 19 14 36 20 10 Greatest Support 80 | 20 20 30 20 80 11 3 Greatest Overweight (x) 3 | . . 1 2 3 3 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 4 8 4 4 Average Capacity 5 | 5 6 5 4 6 4 4 Most Carried 8 | 4 6 6 4 8 4 4 Average Carried 4 | 2 3 4 1 5 4 3 Final Capacity 6 | 6 6 4 4 4 4 4 Final Carried 6 | 2 6 3 4 4 4 3 Class Distribution -------------------- 83% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 606 | 168 . 342 20 76 . . Remotely . | . . . . . . . Salvage Created 538 | . . 356 40 142 . . Parts 48 | . . 36 3 9 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 19 | . . 14 2 3 . . Guns 17 | . . 14 2 1 . . Cannons 2 | . . . . 2 . . Classes Destroyed 5 | . . 4 . 1 . . Watcher 1 | . . 1 . . . . Swarmer 12 | . . 10 2 . . . Grunt 2 | . . 2 . . . . Sentry 3 | . . 2 . 1 . . Programmer 2 | . . . . 2 . . Best Kill Streak 4 | . . 4 2 1 . . Combat Bots Only 4 | . . 4 2 1 . . Max Kills in Single Turn 1 | . . 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 3899 | . 17 1063 703 1806 279 31 Core 1256 | . . 236 319 391 279 31 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 100 41 42 . . . Volleys Fired 81 | . 5 47 12 7 8 2 Largest 3 | . 2 2 2 3 2 1 Hottest 153 | . 60 90 43 153 116 25 Shots Fired 145 | . 9 86 15 17 16 2 Gun 122 | . 9 86 15 10 . 2 Cannon 23 | . . . . 7 16 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 99 | . 5 59 15 10 8 2 Thermal 46 | . 4 27 . 7 8 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 1 13 3 11 14 . Robot Miss Streak 4 | . 4 4 2 1 1 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 95 | . 2 56 8 14 15 . Core Hits 31 | . . 20 3 6 2 . Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1350 | . 37 642 61 259 351 . Guns 880 | . 37 642 60 141 . . Cannons 469 | . . . . 118 351 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 1 | . . . 1 . . . Kinetic 893 | . 37 417 60 191 188 . Thermal 456 | . . 225 . 68 163 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . 1 2 . 15 17 Average Corruption 4 | . . 1 2 . 10 15 Corruption Purged . | . . . . . . . Effects 16 | . . 3 1 . 7 5 Message Errors 5 | . . 1 1 . 1 2 Matter Fused 3 | . . . . . 1 2 Energy Discharges 1 | . . 1 . . . . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Targeting Errors 3 | . . . . . 3 . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . 4 . . . Targets Rammed 4 | . . . 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 274 | . . 168 4 274 105 . Average Temperature 67 | . . 53 4 104 57 . Received Heat Transfer 846 | . 9 276 81 480 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 1027 | . . 581 . 150 296 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 300 | . 45 300 208 293 35 15 Initial 94 | . . 18 78 94 34 . Average 85 | . 11 144 86 95 21 2 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 92 | 100 100 82 99 93 100 100 Level 1 7 | . . 17 . 6 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 1 1 . . Investigation . | . . . . . . . Extermination 1 | . . . . 1 . . Reinforcement 2 | . . 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 6 | . 1 3 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 6 22 19 17 6 2 Peak Tracking Total 11 | . 5 4 11 7 6 2 Tactical Retreats 8 | . . 1 2 5 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . 1 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 14 | . 4 2 3 5 . . Terminals 7 | . 3 . 1 3 . . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 1 1 . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . 1 . . . Total Hacks 36 | . 11 4 10 11 . . Successful 19 | . 5 3 7 4 . . Failed 17 | . 6 1 3 7 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 8 . 4 6 . . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 8 | . 3 1 4 . . . Scanalyzers 6 | . . 3 . 3 . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 7 | . 2 . 3 2 . . Record 3 | . 1 . . 2 . . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 3 1 2 . . . Process 3 | . 1 1 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 4 | . . 2 . 2 . . Insert Component 2 | . . 1 . 1 . . Analyze 2 | . . 1 . 1 . . Garrison Access Hacks 2 | . . . 2 . . . Unlock Access 1 | . . . 1 . . . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 1 2 4 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 280 | . 22 218 40 . . . Retrieved Matter 22 | . 22 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . 16 . Total Damage 253 | . . . . . 253 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 2132 | 48 294 628 257 654 159 92 Spaces Moved 1894 | 35 228 383 292 671 151 134 Core 466 | 10 . . 30 197 95 134 Treads . | . . . . . . . Legs 785 | 25 228 383 91 58 . . Wheels . | . . . . . . . Hover 567 | . . . 95 416 56 . Flight 76 | . . . 76 . . . Fastest Speed 40 | 50 120 120 40 48 50 50 Average Speed 91 | 100 120 120 72 83 86 51 Slowest Speed 230 | 120 120 150 150 230 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 2 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 44 24 38 18 77 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . 2 1 . Melee . | . . . . . . . Projectile 3 | . . . . 2 1 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2148 | 48 240 466 320 756 161 157 Wait 63 | . . 8 . 38 . 17 Move 1885 | 34 227 382 287 671 150 134 Hop 2 | . . . 2 . . . Pick Up 43 | 8 6 9 8 12 . . Fast Attach 12 | . . 1 . 8 2 1 Attach 34 | 6 1 8 7 11 . 1 Detach 7 | . . 1 . 5 . 1 Swap 3 | . . 3 . . . . Drop 14 | . 1 7 . 4 1 1 Fire 81 | . 5 47 12 7 8 2 Melee . | . . . . . . . Ram 4 | . . . 4 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Propulsion x2 530 | -9/Materials | Lost 5 parts (2p1n2w) 790 | -9/Materials | Discovered new exit (range 4) 928 | -9/Materials | Core integrity fell below 50% 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Utility x2 1150 | -8/Materials | Core integrity fell below 50% 1182 | -8/Materials | Lost 7 parts (1p2n1u3w) 1190 | -8/Materials | Identified exit to Garrison 1214 | -8/Materials | Discovered new exit (range 16) 1228 | -8/Materials | Entered Factory 1228 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1693 | -7/Factory | Lost 10 parts (1p7n2w) 1796 | -7/Factory | Core integrity fell below 50% 1882 | -7/Factory | Sucked down chute 1882 | -7/Factory | Entered Waste 1883 | -7/Waste | Met a frightened Derelict 1897 | -7/Waste | EMP discharged 1940 | -7/Waste | Spotted C-40 Crusher 1958 | -7/Waste | Spotted C-40 Crusher 1958 | -7/Waste | Spotted C-40 Crusher 1958 | -7/Waste | Spotted C-40 Crusher 1994 | -7/Waste | Spotted C-40 Crusher 1997 | -7/Waste | EMP discharged 1997 | -7/Waste | System corruption reached 10% 2002 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2003 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2008 | -7/Waste | Core integrity fell below 20% 2029 | -7/Waste | Spotted C-40 Crusher 2032 | -7/Waste | Discovered new exit (range 16) 2041 | -7/Waste | Entered Factory 2133 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted (+7). AJV#2CRXH:P%DSXMYPR26 3HD/:E8OEK R5KSBK Particle Cannon crushed. Gauss Cannon crushed. Targeting Computer crushed. Armor Integrity Analyzer crushed. Salvage Targeting Computer crushed. Broken Adv. Salvage Targeting Computer crushed. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Acquired Imp. Deuterium Engine. Dropped Deuterium Engine. System corrupted: Matter fused (-6). System corrupted: Matter fused (-8). LJZDDRDE%R QJY Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). ,HV:4SNN3I