Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 01:08:04 Player: OBLIQUE Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (1932) 1932 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1438) 1438 TOTAL SCORE: 7560 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 609 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 186/450 System Corruption 20% Temperature Warning (397) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Energy Well Improved Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Heavy Laser Heavy Pick > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Improved Light Armor Plating Remote Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Energy Well Improved Trap Scanner Experimental Weapon Shielding Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Pick > --- INVENTORY -------- Improved Light Armor Plating Remote Datajack CR-A16's Pointy Stick [Rating: 67] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Utility Small Storage Unit Device Improved Trap Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Medium Reactive Plating Weapon Powered Hammer Energy Gun Heavy Laser Ballistic Gun Assault Rifle Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Slots Evolved 8 | . . 2 . . . 6 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 5 | . . 1 . . . 4 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 68 | 6 1 11 4 4 7 5 2 28 . Power 5 | 1 . 1 . . . . . 3 . Engine 3 | 1 . . . . . . . 2 . Core 2 | . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 3 2 . 2 2 . 7 . Treads 5 | 2 . 3 . . . . . . . Leg 10 | . . . 2 . 2 2 . 4 . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . 3 . Flight . | . . . . . . . . . . Utility 28 | 1 1 3 1 1 2 3 1 15 . Device 8 | . . . . . . . . 8 . Storage 2 | 1 . . . . . . . 1 . Processor 4 | . 1 . . 1 . 2 . . . Hackware 3 | . . . . . . . . 3 . Protection 11 | . . 3 1 . 2 1 1 3 . Artifact . | . . . . . . . . . . Weapon 17 | 2 . 4 1 3 3 . 1 3 . Energy Gun 2 | . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 . 4 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 4 | . . . . . 3 . 1 . . Impact Weapon 2 | . . . . 2 . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 2 . Parts Lost 27 | . . 2 . . 4 . 9 5 7 Power 3 | . . . . . 1 . . 1 1 Propulsion 5 | . . . . . 1 . 3 . 1 Utility 13 | . . . . . 2 . 3 4 4 Weapon 6 | . . 2 . . . . 3 . 1 Highest Loss Streak 9 | . . 1 . . 1 . 9 4 6 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | . 1 6 7 7 7 2 2 4 4 Power . | . 1 1 1 . . . . . . Propulsion 1 | . . 1 1 2 2 . . . . Utility 1 | . . 2 2 1 1 . . 2 1 Weapon 2 | . . 1 2 3 3 2 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . . 3 4 2 . . . . 4 Power 3 | . . 2 . 1 . . . . . Propulsion 5 | . . 1 2 . . . . . 2 Utility 2 | . . . 1 1 . . . . . Weapon 2 | . . . 1 . . . . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 99 93 100 99 89 80 44 56 94 Engine 1 | . 14 2 . . . . . 3 . Core 6 | . . 8 11 11 3 . . . 5 Treads 6 | . 28 22 21 . . . . . . Leg 14 | . . . . 22 22 25 12 13 17 Device 3 | . . . . . . . . 22 15 Storage 9 | . 14 11 11 11 11 6 3 1 6 Processor 8 | . 13 11 11 11 8 11 7 . . Protection 9 | . . 10 11 11 12 17 10 4 2 Energy Gun 1 | . . . . . . . . 4 12 Ballistic Gun 9 | . 28 27 33 1 . . . . . Impact Weapon 10 | . . . . 20 17 13 7 . . Slashing Weapon 5 | . . . . 9 11 6 3 . . Peak Build Rating 67 | 6 7 15 22 36 39 42 49 66 67 Average Rating 28 | 4 6 12 15 33 33 40 24 39 63 On Entrance 22 | . 6 7 15 22 36 31 42 . 66 Avg Prop Armor Cover (%) 3 | . . . . . . 8 5 3 4 Naked Turns 119 | . . . . . . . 114 5 . Heaviest Build 42 | 14 14 28 38 42 42 29 41 32 28 Greatest Support 62 | 40 40 40 40 33 33 50 50 62 47 Greatest Overweight (x) 4 | . . . 1 1 1 1 2 4 . Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 6 5 5 Most Carried 8 | 1 3 8 8 8 8 5 3 5 5 Average Carried 6 | . 1 6 7 7 7 2 2 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 1 3 8 8 8 6 2 2 4 5 Class Distribution -------------------- 40% | Gladiator 34% | Mutant 10% | Scavenger-Gunner 6% | Gunner 4% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Gladiator | -7/Zion Gladiator | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Matter Collected 1428 | 191 164 337 116 49 80 . . 389 102 Remotely . | . . . . . . . . . . Salvage Created 2184 | . 416 580 73 . 627 . 284 40 164 Parts 104 | . 25 34 6 . 25 . 3 1 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 23 . . . . Prevented 3 | . . . . . 3 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 43 | . 8 9 4 . 15 . 1 1 5 Melee 10 | . . . . . 10 . . . . Guns 27 | . 8 9 4 . . . . 1 5 Cannons 1 | . . . . . 1 . . . . AOE 5 | . . . . . 4 . 1 . . Classes Destroyed 12 | . 5 1 . . 4 . 1 . 1 Tunneler 1 | . 1 . . . . . . . . Recycler 3 | . 2 1 . . . . . . . Watcher 3 | . 1 2 . . . . . . . Swarmer 13 | . 6 . 3 . 3 . . . 1 Cutter 2 | . . . . . . . . . 2 Grunt 15 | . 2 4 1 . 6 . . . 2 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 7 | . . 5 . . 2 . . . . Programmer 2 | . . . . . 1 . . 1 . Behemoth 1 | . . . . . 1 . . . . Compactor 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 9 3 3 . 6 . 1 1 3 Combat Bots Only 6 | . 6 3 3 . 6 . 1 1 3 Max Kills in Single Turn 3 | . 3 1 1 . 1 . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . . 1 . 1 . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Hostile Shots Fired 596 | . 25 67 13 . 118 . 14 187 172 Missed 211 | . 5 15 3 . 37 . . 98 53 Hits 385 | . 20 52 10 . 81 . 14 89 119 Melee 26 | . . . . . 8 . 14 . 4 Projectile 359 | . 20 52 10 . 73 . . 89 115 AOE 2 | . . . . . . . . 1 1 Critical Strikes 21 | . . 4 . . 9 . 3 1 4 Damage Taken 5324 | . 256 706 71 . 1194 . 625 1072 1400 Core 1163 | . 16 122 12 . 160 . 212 193 448 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 158 | . . . . . . . . . 158 Ignored by Resistances 194 | . . 57 14 . 123 . . . . Core Remaining (%) 73 | 100 93 . . . 26 . . . . Volleys Fired 86 | . 18 31 7 . 7 . 1 3 19 Largest 3 | . 2 3 3 . 1 . 1 2 2 Hottest 149 | . 40 60 63 . . . . 149 149 Shots Fired 185 | . 36 79 22 . 7 . 1 7 33 Gun 177 | . 36 79 22 . . . . 7 33 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 8 | . . . . . 7 . 1 . . Kinetic 137 | . 36 79 22 . . . . . . Thermal 40 | . . . . . . . . 7 33 Explosive 8 | . . . . . 7 . 1 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 24 | . 12 24 11 . 9 . 10 5 7 Robot Miss Streak 5 | . 3 2 2 . . . . 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 3 2 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 Shots Hit Robots 167 | . 25 62 15 . 34 . 8 6 17 Core Hits 94 | . 18 25 7 . 22 . 2 3 17 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 9 | . . 1 . . 7 . 1 . . Destroy 1 | . . 1 . . . . . . . Smash 1 | . . . . . . . 1 . . Sever 7 | . . . . . 7 . . . . Melee Attacks 100 | . . . . 58 34 . 8 . . Impact 19 | . . . . 11 5 . 3 . . Slashing 81 | . . . . 47 29 . 5 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . . . 4 . 3 . . Damage Inflicted 4988 | . 525 749 171 . 2283 . 649 161 450 Guns 1829 | . 311 749 171 . . . . 148 450 Cannons . | . . . . . . . . . . Explosions 1651 | . 208 . . . 1031 . 412 . . Melee 1216 | . . . . . 999 . 217 . . Ramming 19 | . 6 . . . . . . 13 . Kinetic 1231 | . 311 749 171 . . . . . . Thermal 634 | . 36 . . . . . . 148 450 Explosive 1443 | . . . . . 1031 . 412 . . Electromagnetic 172 | . 172 . . . . . . . . Impact 234 | . . . . . 93 . 141 . . Slashing 1255 | . . . . . 1159 . 96 . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . 2 2 2 2 5 . 20 20 20 Average Corruption 9 | . 2 1 2 2 4 . 12 19 20 Corruption Purged 1 | . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . Effects 92 | . 2 9 9 3 7 . 13 37 12 Message Errors 21 | . 1 2 1 . 3 . 1 10 3 Matter Fused 26 | . . 3 3 1 . . 4 11 4 Heat Flow Errors 10 | . 1 1 . . . . . 8 . Energy Discharges 13 | . . 1 2 . 1 . 4 2 3 Parts Rejected 2 | . . . . . . . . 2 . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 8 | . . 1 1 2 3 . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . 1 . . . . 1 . Misdirections 6 | . . . . . . . 4 2 . Weapon Failures 2 | . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 14 | . . . . . 14 . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 14 | . . . . . 14 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 75 | . 75 . . . . . . . . Shots 2 | . 2 . . . . . . . . Rammed 3 | . 3 . . . . . . . . Targets Rammed 4 | . 3 . . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 539 | . 267 158 75 . 539 . . 203 406 Average Temperature 114 | . 147 51 30 . 255 . . 71 209 Received Heat Transfer 1736 | . 42 327 18 . 887 . . 255 207 Effects 6 | . . . . . 2 . . . 4 Energy Bleed 2 | . . . . . 1 . . . 1 Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1294 | . 50 . . . . . . 274 970 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Maximum Alert Level 2 | . . . . . . . . 2 2 Low Security (%) 83 | 100 100 100 100 . . 100 100 59 . Level 1 8 | . . . . . . . . 9 90 Level 2 8 | . . . . . . . . 31 9 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 503 | . 179 130 62 . . 70 17 503 420 Initial 300 | . . 57 37 . . 70 17 . 300 Average 90 | . 54 43 12 . . 59 1 179 337 Influence Increases 2118 | . 258 311 111 . 577 . 10 701 150 Destroy 0b10 Robot/C 1180 | . 160 180 100 . 420 . . 220 100 Destroy 0b10 Robot/NC 45 | . 20 15 . . . . . 10 . Destroy Leader 226 | . 32 74 10 . 40 . . 70 . Allied During Kill 214 | . . . 1 . 102 . . 111 . Successful Hack 51 | . 12 27 . . . . . 12 . Disable Machine 150 | . 30 . . . . . . 120 . Anti-Garrison Action 50 | . . . . . . . . . 50 Destroy Structure 37 | . 4 . . . . . 10 23 . Lose Combat Pursuer 165 | . . 15 . . 15 . . 135 . Influence Decreases 1738 | . 122 349 199 10 464 63 60 272 199 Entered New Map 355 | . . 79 61 10 . 43 33 . 129 Time Decay 1093 | . 122 250 137 . 354 20 17 193 . Lost Part 169 | . . 20 . . 30 . 10 39 70 Lost Ally 121 | . . . 1 . 80 . . 40 . Squads Dispatched 12 | . 2 3 1 . . 1 . 5 . Investigation 5 | . 1 2 1 . . 1 . . . Extermination 2 | . . . . . . . . 2 . Reinforcement 4 | . 1 1 . . . . . 2 . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Distress Signals 2 | . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 11 15 8 . 26 1 7 19 12 Peak Tracking Total 8 | . 5 4 3 . 7 . 5 7 8 Tactical Retreats 6 | . . 1 . . 1 . 1 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Traps Triggered 4 | . 1 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Machines Disabled 15 | . 2 . . . 4 . . 8 1 Max in Single Turn 4 | . 2 . . . 4 . . . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Machines Accessed 11 | . 2 5 2 . . . . 2 . Terminals 6 | . 2 4 . . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 28 | . 8 14 2 . . . . 4 . Successful 14 | . 4 7 2 . . . . 1 . Failed 14 | . 4 7 . . . . . 3 . Catastrophic 4 | . . 3 . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 17 | . 2 4 . . . . . 11 . Terminals 19 | . 8 11 . . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 9 | . 2 5 2 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . Open Door 2 | . . . 2 . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 5 . . . . . 2 . Full Trace Events 3 | . . 3 . . . . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Total Allies 9 | . . . 1 4 . . 1 3 . Largest Group 4 | . . . 1 4 4 . 1 2 . Highest-Rated Group 192 | . . . 31 154 154 . 31 192 . Highest-Rated Ally 96 | . . . 31 41 41 . 31 96 . Zionite Dispatches 2 | . . . . . . . . 2 . Recon 1 | . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . 1 . Total Orders 4 | . . . . . . . . 4 . DROP 1 | . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . 3 . Ally Attacks 92 | . . . 7 . 38 . 5 42 . Total Damage 2647 | . . . 62 . 952 . 43 1590 . Kills 20 | . . . 1 . 6 . . 13 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Active Infowar (turns) 693 | . . . . . . . . 601 92 IFF 589 | . . . . . . . . 589 . Traps 644 | . . . . . . . . 552 92 Jamming 76 | . . . . . . . . 76 . ECM 1 | . . . . . . . . 1 . Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . . . . Drone Launches 8 | . . . . . . . . 8 . Drone Recoveries 6 | . . . . . . . . 6 . Zionite Intel Received 1 | . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Turns Passed 6590 | 67 475 758 622 2251 1039 59 242 862 215 Spaces Moved 3659 | 41 183 390 361 1106 566 33 235 615 129 Core 327 | 7 . . . . . . 183 137 . Treads 961 | 34 183 390 354 . . . . . . Legs 2371 | . . . 7 1106 566 33 52 478 129 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 120 120 50 50 120 Average Speed 155 | 141 160 160 160 190 158 166 83 116 120 Slowest Speed 260 | 160 160 160 190 190 190 190 260 250 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 42 30 66 90 78 2 99 23 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched 10 | . . . 2 3 5 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 64 | . 2 . . . 42 . 20 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 64 | . 2 . . . 42 . 20 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Total 4276 | 47 327 465 392 1181 655 38 269 749 153 Wait 302 | . 121 14 8 12 37 . 26 82 2 Move 3651 | 40 182 389 360 1105 565 33 234 614 129 Hop . | . . . . . . . . . . Pick Up 38 | 1 2 11 5 5 4 . . 8 2 Fast Attach 41 | 6 1 2 1 2 2 1 1 25 . Attach 22 | . . 3 1 1 6 4 1 5 1 Detach 3 | . . . . 1 1 . 1 . . Swap 12 | . . 6 2 1 2 . . 1 . Drop 35 | . . 9 8 6 2 . . 10 . Fire 86 | . 18 31 7 . 7 . 1 3 19 Melee 82 | . . . . 48 29 . 5 . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush 3 | . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 444 | -10/Materials | Identified exit to Mines 465 | -10/Materials | Discovered new exit (range 15) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 950 | -9/Materials | Identified exit to Mines 950 | -9/Materials | Identified exit to Storage 1301 | -9/Materials | Entered Mines 1302 | -9/Mines | Met a Derelict testing a Signal Generator 1302 | -9/Mines | Assembled infested the area 1365 | -9/Mines | Learned Materials emergency access door positions 1384 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1506 | -9/Mines | Build established: Scavenger-Gunner 1824 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1853 | -9/Mines | Met a Derelict shopkeep closing up shop 1915 | -9/Mines | Discovered new exit (range 13) 1923 | -9/Mines | Entered Zion 2009 | -7/Zion | Learned Factory stockpile data 2122 | -7/Zion | Given A8's code to call for help 2243 | -7/Zion | Discovered new exit (range 11) 2286 | -7/Zion | System corruption cleaned by Quarantine Array 2356 | -7/Zion | Found CR-A16's Pointy Stick 2562 | -7/Zion | Build established: Gladiator 2780 | -7/Zion | Learned location of Warlord (-5) 3082 | -7/Zion | Found Prototype Special Weapon 3085 | -7/Zion | Found Prototype Special Weapon 3089 | -7/Zion | Found Prototype Special Weapon 3092 | -7/Zion | Found Prototype Special Weapon 3631 | -7/Zion | Met Imprinter 3661 | -7/Zion | Imprinted 3663 | -7/Zion | Declared Zion's savior 4174 | -7/Zion | Entered Proximity Caves 4174 | -6/Proximity Caves | Accompanied by 4 allies 4518 | -6/Proximity Caves | Spotted B-75 Beast 4522 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 4530 | -6/Proximity Caves | Destroyed B-75 Beast 4803 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4854 | -6/Proximity Caves | Lost 4 allies 4916 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4932 | -6/Proximity Caves | Core integrity fell below 50% 5210 | -6/Proximity Caves | Discovered new exit (range 3) 5213 | -6/Proximity Caves | Entered Factory 5213 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5252 | -6/Factory | Build established: Mutant 5272 | -6/Factory | Sucked down chute 5272 | -6/Factory | Entered Waste 5273 | -6/Waste | Met a frightened Derelict 5281 | -6/Waste | Found Hvy. Reflective Plating 5287 | -6/Waste | EMP discharged 5350 | -6/Waste | Spotted C-40 Crusher 5356 | -6/Waste | Spotted C-40 Crusher 5362 | -6/Waste | Spotted C-40 Crusher 5376 | -6/Waste | Crushed by Compactor (1 part destroyed) 5380 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5383 | -6/Waste | Crushed by Compactor (1 part destroyed) 5387 | -6/Waste | EMP discharged 5387 | -6/Waste | System corruption reached 10% 5391 | -6/Waste | Crushed by Compactor (1 part destroyed) 5392 | -6/Waste | Crushed by Compactor (1 part destroyed) 5394 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5395 | -6/Waste | Destroyed C-40 Crusher 5400 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5400 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5405 | -6/Waste | Spotted C-40 Crusher 5414 | -6/Waste | Spotted C-40 Crusher 5423 | -6/Waste | Spotted C-40 Crusher 5431 | -6/Waste | Lost 9 parts (3n3u3w) 5487 | -6/Waste | EMP discharged 5488 | -6/Waste | Discovered new exit (range 16) 5514 | -6/Waste | Entered Factory 5514 | -6/Factory | Accompanied by 1 ally 5753 | -6/Factory | Zion Recon squad teleported in 5867 | -6/Factory | Zion Hacking Resupply teleported in 5999 | -6/Factory | Lost 4 parts (4u) 6000 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6014 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6020 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6214 | -6/Factory | First assault squad dispatched 6356 | -6/Factory | Identified exit to Garrison 6376 | -6/Factory | Entered Garrison 6468 | -6/Garrison | Triggered checkpoint 6504 | -6/Garrison | Garrison Relay disabled 6555 | -6/Garrison | Triggered checkpoint 6561 | -6/Garrison | Core integrity fell below 50% 6586 | -6/Garrison | Core integrity fell below 20% 6591 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06558_ Arm. Leg severed. 06559_ C-17 Slicer destroyed. Garrison Door activated. 06568_ System corrupted: Matter fused (-5). 06568_ C-17 Slicer destroyed. 06570_ Lgt. Fission Core destroyed. 06573_ Cld. Airjet destroyed. 06574_ Imp. Heat Sink destroyed. 06575_ S-27 Virus destroyed. 06576_ Exp. Weapon Shielding destroyed. 06579_ Overheating: Imp. Trap Scanner damaged (-13). 06580_ Overheating: Matter decay (-30). 06581_ System corrupted: Gatling Laser failed to cycle. 06581_ Gatling Laser destroyed. 06584_ Imp. Trap Scanner destroyed. 06585_ Overheating: Matter decay (-30). 06587_ System corrupted: Energy discharge (-134). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# #???????????????????????????????? | | ???????????? ??????????????????????????????? | | ????????????? ??????????????????????????????? | | ??????????????? ?????????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????#?????# ???????????????????????????? | | ???????????## ## /###########????????????????? | | ???????? s s[Y*%=* #????????????????? | | ???????? %s=!@= #????????????????? | | ???????? =######## #????????????????? | | ???????????## "###?????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????######### #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# ####### ############?????? | | ?????????????????????# #?????# #?????? | | ?????????????????????# ###???# #?????? | | ?????????????????????# #???########### #?????? | | ?????????????????????# % #?????????????# #?????? | | ?????????????????????# #?????????????#####?????? | | ?????????????????????# ###???????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# ########??????????????????? | | ?????????????????????# ! #??????????????????? | | ?????????????????????####!! ###??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 975 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Plasma Rifle | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoMatterMicroactuators Manual? 0 Play Time 00:49:55 Cumulative 115.4 hours Start 2026.06.24 @ 00:01:53 End 2026.06.24 @ 01:08:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 51 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fd86a0d-0ddf-4bdb-9699-fffcb25efd5a