Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.12 @ 23:47:25 Player: Only BennyPC Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (309) 1545 Value Destroyed (16561) 16561 Prototype IDs (100) 2000 Alien Tech Used (12) 2400 Bonus (43554) 43554 TOTAL SCORE: 77360 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5955 Follower Combat Kills 4988 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -15789 Cogmind --------- Core Integrity 1195/1600 Matter 180/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Potential Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Zionite Biocell Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Advanced Phase Shifter Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Potential Cannon Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor High-density Centrium Leg Experimental Cooling System Advanced Phase Shifter Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Long-range Gatling Laser Potential Cannon Null Cannon [Rating: 266] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Gyrokinetic Inverter Treads Improved Treads Leg High-density Centrium Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Experimental Targeting Computer Device Experimental Weapon Cycler Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Deep Network Scanner Protection Zionite Shade Armor Artifact Matter Drive Weapon XL Autogun Array Energy Gun Spread Laser Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun XL Autogun Array Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Utility 12 | . . . . . . . 1 1 . . . 1 . . . . 2 . . . . 1 . . . . 2 . 2 . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 643 | 9 6 6 5 1 6 5 25 12 3 15 2 7 4 3 6 3 47 25 11 11 6 6 4 35 36 7 34 4 17 35 13 18 125 91 Power 51 | 1 . 1 . . . . 1 1 . 4 . 2 2 . 2 1 8 3 . 1 . . 1 3 4 . 4 . 2 . . . 6 4 Engine 20 | 1 . 1 . . . . 1 1 . 4 . . 2 . 1 1 6 2 . . . . . . . . . . . . . . . . Core 13 | . . . . . . . . . . . . 2 . . 1 . 2 1 . . . . . 1 3 . 2 . 1 . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 . 2 . 1 . . . 6 4 Propulsion 121 | 3 2 . . . . 2 9 3 . 1 1 2 1 . 1 . 11 4 5 . . 1 . 4 15 . 11 . . 8 1 4 22 10 Treads 12 | 1 2 . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Leg 29 | 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 16 10 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 44 | . . . . . . . . . . . . . . . . . . 1 5 . . 1 . 4 6 . 11 . . 8 1 4 3 . Flight 36 | . . . . . . . 4 3 . 1 1 2 1 . 1 . 11 3 . . . . . . 9 . . . . . . . . . Utility 275 | 3 2 4 3 . . . 5 4 2 3 1 3 . . 1 1 14 6 4 9 4 3 3 18 5 5 17 1 13 5 3 12 70 51 Device 110 | 2 2 3 1 . . . 4 2 2 3 1 2 . . 1 1 6 3 1 4 . 2 1 11 2 . 9 1 1 . 3 5 29 8 Storage 25 | 1 . 1 1 . . . 1 1 . . . . . . . . . . . 1 . . 1 1 1 . 1 . 1 2 . 3 8 1 Processor 25 | . . . . . . . . 1 . . . . . . . . 4 2 1 . . 1 . 2 . 1 2 . 3 . . 4 4 . Hackware 7 | . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 . 2 1 . . . . . . . Protection 81 | . . . . . . . . . . . . . . . . . 4 1 1 4 4 . 1 3 2 2 4 . 8 1 . . 20 26 Artifact 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 9 16 Weapon 196 | 2 2 1 2 1 6 3 10 4 1 7 . . 1 3 2 1 14 12 2 1 2 2 . 10 12 2 2 3 2 22 9 2 27 26 Energy Gun 42 | 2 2 1 1 . 1 1 6 . . . . . . . . 1 . . . . 1 . . 4 7 . . . . . . . 4 11 Energy Cannon 43 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 11 4 . 12 9 Ballistic Gun 49 | . . . . . 1 . 2 1 . 1 . . . . 1 . 2 2 . 1 1 1 . 5 5 1 1 1 1 11 5 1 5 . Ballistic Cannon 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Launcher 10 | . . . 1 . . 1 . 1 . . . . . 1 . . 2 3 1 . . . . . . . . . . . . . . . Special Weapon 10 | . . . . . . . . 1 1 1 . . . . . . . . 1 . . . . . . . 1 . 1 . . . 4 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 36 | . . . . . . . 2 1 . 5 . . . 2 1 . 10 6 . . . . . . . . . . . . . 1 2 6 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 54 | . . . . . . . 1 . . . . . . . 1 . 1 1 1 3 1 . . 2 . 5 10 1 . 1 . 1 24 1 Corrupted Parts 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . 1 . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Parts Lost 45 | . . . . . . . 1 1 . 1 . 2 2 . . 5 7 1 . . 3 . 2 2 5 . 2 . 1 1 1 1 1 6 Power 5 | . . . . . . . . . . 1 . . . . . 1 2 . . . . . . 1 . . . . . . . . . . Propulsion 19 | . . . . . . . 1 1 . . . 1 2 . . 3 3 1 . . . . . 1 1 . 1 . . . 1 . 1 2 Utility 19 | . . . . . . . . . . . . 1 . . . . 2 . . . 3 . 2 . 4 . 1 . 1 1 . 1 . 3 Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 5 | . . . . . . . 1 1 . 1 . 2 3 . . 5 2 1 . . 3 . 2 1 3 . 2 . 1 1 1 1 1 2 Average Slot Usage (%) 79 | . 100 100 100 100 88 80 92 70 76 78 69 70 60 60 73 77 63 72 82 78 75 71 71 77 69 68 77 77 78 76 74 75 77 84 Engine 2 | . 14 14 11 11 11 11 9 7 7 7 7 3 3 6 5 5 3 2 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 2 2 . . . 1 2 5 2 . . . . 3 5 4 9 7 8 6 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 2 5 5 5 4 1 . 2 . . . . . 4 3 Treads 5 | . 20 28 22 22 22 21 19 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Leg 2 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 22 Hover 8 | . . . . . . . . . . . . . . . . . . . 23 23 23 25 26 25 8 . 22 22 20 20 25 23 9 . Flight 6 | . . . . . . . 4 30 30 30 30 33 31 26 31 32 23 28 . . . . . . 10 20 1 . . . . . . . Device 12 | . 25 24 11 11 11 11 17 6 7 7 7 10 13 13 13 13 9 2 11 13 16 20 22 19 10 5 7 9 11 8 9 11 13 11 Storage 7 | . 2 3 11 11 11 11 9 7 7 7 7 6 6 6 6 6 5 5 . . . . 1 5 6 5 4 4 6 6 8 6 10 7 Processor 7 | . . . . . . . . . . . . . . . . . 5 9 10 11 10 4 5 9 5 10 9 9 9 10 8 15 9 14 Hackware 1 | . . . . . . . . . . . . 2 . . . . . . 4 4 . . . . 5 5 7 4 4 1 . . . . Protection 7 | . . . . . . . . . . . . . . . . . 5 9 10 8 11 10 5 5 11 10 11 13 12 11 8 7 10 13 Energy Gun 4 | . 28 28 33 30 10 7 26 . . . . . . . . 1 . . . . . . . . 1 4 . . . . . . . 1 Energy Cannon 1 | . . . . 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Ballistic Gun 1 | . . . . . 3 3 1 4 7 . . . . . 3 5 . . . 3 5 5 5 4 3 . 3 3 3 3 3 2 . . Launcher 1 | . . . 11 11 7 7 . 4 7 . . . . 6 6 6 1 2 1 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 2 6 7 21 7 6 1 . 3 3 3 3 5 1 . . . . . . . . . . . . 2 2 Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 163 | 15 17 18 40 43 49 42 44 18 20 26 18 21 21 14 21 21 31 29 25 41 47 49 49 54 56 33 74 59 63 85 71 83 163 162 Greatest Support 230 | 20 46 46 46 46 46 46 67 18 27 27 18 22 22 16 22 22 31 25 74 59 74 84 84 74 71 40 80 72 72 80 74 81 230 191 Greatest Overweight (x) 7 | . . . . . 1 . 1 . . . . . . . . . 1 7 . . . . . . 2 7 2 . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 13 | 5 5 5 14 15 15 15 15 24 25 25 25 25 25 25 25 25 25 25 7 5 5 5 5 9 10 10 10 10 10 10 10 10 15 14 Most Carried 25 | 6 7 8 15 15 15 15 15 21 21 21 18 20 18 25 25 25 25 25 18 5 5 5 4 10 10 9 10 10 10 10 10 13 15 15 Average Carried 12 | 1 5 5 7 14 14 14 14 19 20 18 17 18 17 21 24 24 22 22 5 4 4 4 2 8 9 7 9 8 8 9 9 10 14 13 Final Capacity 25 | 8 5 8 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 10 10 10 10 10 10 10 10 15 15 5 Final Carried 25 | 6 5 8 15 15 15 15 15 20 21 16 18 18 18 25 24 25 23 18 5 5 5 4 1 10 9 8 7 10 9 10 9 14 15 5 Class Distribution -------------------- 31% | Scavenger-Mutant 12% | Scavenger-Sprinter 11% | Mutant 10% | Scavenger-Tank 9% | Gunner 6% | Scavenger-Scout 4% | Alien-Scout 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Extension Scavenger-Sprinter | -5/Cetus Scavenger-Skirmisher | -5/Archives Scavenger-Skirmisher | -5/Hub_04(d) Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Scout | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Scavenger-Tank | -2/Research Scavenger-Tank | -2/Quarantine Alien-Tank | -2/Section 7 Alien-Scout | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 14046 | 290 . 120 31 35 228 351 384 36 295 . 195 . . . 47 18 611 445 133 485 92 198 . 1192 2405 . 1268 60 2305 330 256 609 1247 380 Remotely 366 | 126 . . . . . . . . . . . . . . . . . . . . . . . 115 125 . . . . . . . . . Salvage Created 17808 | 132 . 441 37 31 108 321 805 48 167 . . . . 21 . . 440 282 59 340 60 175 . 1236 3034 . 1251 136 3238 488 440 885 2175 1458 Parts 952 | 7 . 31 6 5 5 19 42 3 7 . . . . 3 . . 31 11 8 23 6 14 . 68 131 . 73 3 170 29 14 37 137 69 Haulers Intercepted 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieved Matter 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 2 . . . . 3 3 3 . . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 203 | . . 2 . 3 1 8 17 3 3 . . . . . . . 4 1 1 . . 2 . 9 49 . 9 . 36 5 5 5 10 30 Melee 6 | . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Guns 153 | . . 2 . 3 1 6 12 . . . . . . . . . 4 1 . . . 2 . 9 49 . 9 . 36 5 5 5 2 2 Cannons 21 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 13 AOE 12 | . . . . . . 1 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . 5 Classes Destroyed 24 | 2 . 3 2 1 . 1 3 . . . . . . 1 . . . 1 . 1 1 1 . . 3 . 1 . . . . . 3 . Worker 10 | . . 3 . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 2 . . . 2 . Builder 10 | . . 2 . . . . . . . . . . . . . . 1 1 . . . 1 . 3 . . 1 . 1 . . . . . Tunneler 9 | 2 . 3 . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Hauler 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 . . Recycler 17 | 1 . 3 . . . . 1 . . . . . . . . . 2 1 . . . . . 4 . . 1 1 . 1 . 2 . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 14 | . . . 1 . . . . . . . . . . . . . . . . 8 . . . 1 . . 2 . 2 . . . . . Watcher 24 | . . . 2 . . . 2 . . . . . . . . . 1 . . . . 1 . 2 2 . 2 . 3 . . 4 5 . Swarmer 46 | . . . . 3 . 2 4 1 3 . . . . . . . 4 . . . . . . 1 12 . . . 12 . . . 4 . Grunt 43 | . . 2 . . . 5 7 2 . . . . . . . . . . . . . . . . 16 . . . 5 2 4 . . . Brawler 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Duelist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Sentry 20 | . . . . . . . 5 . . . . . . . . . . . . . . . . 2 5 . 2 . 2 . 1 1 2 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Hunter 7 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . 4 . . . . . Programmer 31 | . . . . . . . . . . . . . . . . . . . . . . 1 . 6 2 . 5 . 10 3 . 4 . . Behemoth 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 3 . . . 2 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Thug 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Best Kill Streak 10 | 2 . 2 1 3 1 4 4 3 3 . . . . 1 . . 5 2 1 5 1 2 . 4 10 . 6 1 10 3 5 5 2 6 Combat Bots Only 9 | . . 2 . 3 1 4 4 3 3 . . . . . . . 4 1 1 . . 2 . 2 9 . 3 . 8 3 5 4 1 6 Max Kills in Single Turn 2 | 1 . 1 1 1 1 1 1 2 2 . . . . 1 . . 2 1 1 1 2 2 . 1 2 . 2 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 8 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 4 8R-AWN (-9/Exiles) A7 (-5/Extension) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 17000 | . . 135 . 8 194 288 496 152 . 143 154 111 176 . . 198 960 200 360 51 400 223 46 308 1045 . 532 . 982 496 254 281 1109 7698 Core 1266 | . . . . . . 34 77 57 . . 23 14 41 . . . 168 10 62 . 80 23 . 27 110 . 43 . 67 69 . . 41 320 Absorbed by Shields 4636 | . . . . . . . . . . . . . . . . . . 20 . . . . . 40 147 . . . . . 51 6 814 3558 Reduced by Siege Mode 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Redirected to Core 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 . . . . Core Remaining (%) 88 | 100 . 100 . . . 91 86 . . . 88 . . . . 93 . . . . 68 . . . . 86 . 96 . . 90 . . 74 Volleys Fired 1095 | 19 . 28 4 3 14 22 25 4 2 . . . . . . . 4 4 . 22 2 11 . 68 166 7 90 4 158 30 15 33 120 240 Largest 4 | 1 . 2 3 3 4 2 4 1 1 . . . . . . . 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 3 4 Hottest 460 | 50 . 130 195 195 240 113 320 30 30 . . . . . . . 60 60 . 60 60 60 . 225 225 225 60 66 60 130 130 60 260 460 Shots Fired 1261 | 19 . 56 10 9 20 27 81 4 2 . . . . . . . 4 5 1 22 2 11 . 68 166 7 90 4 157 30 15 33 147 271 Gun 869 | 19 . 56 9 9 12 20 72 . . . . . . . . . 4 4 . 22 2 11 . 68 166 7 68 3 147 13 12 33 44 68 Cannon 290 | . . . . . 8 5 9 . . . . . . . . . . . . . . . . . . . . 1 . 17 3 . 44 203 Launcher 11 | . . . 1 . . 2 . 4 2 . . . . . . . . 1 1 . . . . . . . . . . . . . . . Special 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . 10 . . . 59 . Kinetic 587 | . . . . . 12 20 10 . . . . . . . . . 4 4 . 22 1 11 . 52 139 . 68 4 147 13 12 33 35 . Thermal 584 | 19 . 56 9 9 8 5 62 . . . . . . . . . . . . . 1 . . 16 27 7 22 . 10 17 3 . 67 246 Explosive 11 | . . . 1 . . 2 . 4 2 . . . . . . . . 1 1 . . . . . . . . . . . . . . . Electromagnetic 40 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . 6 25 Phasic 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . Robot Hit Streak 38 | 3 . 13 8 4 10 9 35 3 . . . . . . . . 5 4 . 12 . 10 . 12 17 . 33 18 31 20 16 27 30 38 Robot Miss Streak 9 | 2 . 5 6 9 2 6 4 1 . . . . . . . . 2 3 . 3 . 6 . 5 8 . 5 2 6 2 2 4 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1119 | 13 . 50 8 6 12 17 74 6 3 1 . . . 2 . . 9 8 2 24 . 10 . 44 132 . 86 3 153 13 12 33 160 238 Core Hits 885 | 4 . 71 10 7 8 15 43 6 4 . . . . 1 . . 8 9 1 24 15 11 . 36 145 . 53 2 128 14 16 28 78 148 Critical Kills 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 22 | 2 . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . 3 . . . . . 7 7 Burn 3 | 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sever 10 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 . . . . . 5 . Melee Attacks 112 | . . . . . . . 9 6 3 7 5 5 . 2 . . 20 17 2 3 . 1 . 1 . . . . . . . 1 28 2 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Slashing 110 | . . . . . . . 9 6 3 7 5 5 . 2 . . 20 17 2 3 . . . . . . . . . . . 1 28 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 2 . 1 . . . 1 . . 3 1 . 1 . 1 . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 76527 | 165 . 599 102 50 828 989 1452 549 507 152 . . . 163 . . 734 701 119 1605 521 542 . 2534 7497 . 4728 222 10316 1093 1037 2513 11184 25625 Guns 39963 | 163 . 594 65 50 828 723 1083 . . . . . . . . . 128 274 . 1324 . 542 . 2534 7497 . 4528 222 10163 1093 1037 2513 2407 2195 Cannons 20440 | . . . . . . 74 137 . . . . . . . . . . . . . . . . . . . . . . . . . 2868 17361 Explosions 7732 | . . . 35 . . 184 . 259 219 . . . . . . . . 108 . . 389 . . . . . . . . . . . 469 6069 Melee 7110 | . . . . . . . 232 290 288 152 . . . 163 . . 606 319 119 281 . . . . . . . . . . . . 4660 . Ramming 149 | 2 . 5 2 . . 8 . . . . . . . . . . . . . . 132 . . . . . . . . . . . . . Kinetic 35829 | . . . . . 828 779 160 . . . . . . . . . 128 274 . 1324 . 542 . 2534 7497 . 4528 222 10163 1093 1037 2513 2207 . Thermal 29488 | 163 . 594 65 50 . 18 964 . . . . . . . . . . . . . . . . . . . 200 . 153 . . . 1976 25305 Explosive 805 | . . . 35 . . 184 . 259 219 . . . . . . . . 108 . . . . . . . . . . . . . . . . Electromagnetic 873 | . . . . . . . 96 . . . . . . . . . . . . . 389 . . . . . . . . . . . 68 320 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7110 | . . . . . . . 232 290 288 152 . . . 163 . . 606 319 119 281 . . . . . . . . . . . . 4660 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 2273 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2273 . Highest Corruption 12 | . . . . . . . 1 . . . . 1 1 1 1 . 12 12 8 7 4 1 1 2 . . 1 . 2 4 4 . . . Average Corruption 3 | . . . . . . . 1 . . . . 1 1 1 1 . 3 11 7 6 1 1 1 1 . . 1 . 1 2 4 . . . Corruption Purged 15 | . . . . . . . . . . . . . . . . . . 4 1 7 . . . 2 . . 1 . . . . . . . Effects 87 | . . . . . . . 3 . . . . . . 2 . . 8 47 2 8 . 1 . 6 . . . . 3 4 3 . . . Message Errors 23 | . . . . . . . 1 . . . . . . 1 . . 1 13 . 2 . . . 2 . . . . 2 1 . . . . Matter Fused 22 | . . . . . . . . . . . . . . . . . 2 14 . 4 . . . . . . . . . . 2 . . . Heat Flow Errors 10 | . . . . . . . . . . . . . . . . . 3 5 . . . . . 1 . . . . . . 1 . . . Energy Discharges 11 | . . . . . . . 1 . . . . . . . . . 1 5 . 1 . 1 . 2 . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . . . 1 . . . . . . 1 . . 1 6 1 . . . . 1 . . . . . 3 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots 27 | . . . . . . . . . . . . . . . . . . . . . . . . 4 20 3 . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overflow Damage 2621 | . . . . . . . . 198 242 . . . . 79 . . 151 6 . 161 . . . . . . . . . . . . 1191 593 Projectiles 505 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 387 Explosions 206 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206 Melee 1910 | . . . . . . . . 198 242 . . . . 79 . . 151 6 . 161 . . . . . . . . . . . . 1073 . Knockbacks 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 474 | . . . . . . 66 . 19 . . . . . . . . . 10 . . 233 . . . . . . . . . . . . 146 Shots 9 | . . . . . . 2 . 2 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 3 Rammed 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | 1 . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 491 | . . 18 60 180 180 141 240 22 . . 10 6 1 . . . 284 290 . 242 18 296 2 256 320 150 54 . 22 32 260 29 345 491 Average Temperature 71 | . . 7 34 90 90 50 65 7 . . 4 4 1 . . . 66 93 . 87 7 125 2 48 81 79 21 . 13 18 93 29 113 72 Received Heat Transfer 1598 | . . 75 . . . 90 153 78 . 18 75 18 54 . . . 78 34 54 9 . 18 . 51 151 . 36 . 99 81 48 9 60 309 Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Parts Fried 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Melted 14 | 1 . . . . . . 8 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 Heat Transferred 15768 | 629 . 755 80 60 . 37 2207 . . . . . . . . . . . . . . . . . . . 666 . 333 . . . 1439 9562 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2414 | 15 9 68 120 111 . 245 333 233 . . . 234 . . . . 947 1252 718 441 773 517 205 705 2414 . 230 169 1047 1205 892 680 2048 . Initial 677 | . 9 3 4 41 . . 95 114 . . . 132 . . . . 51 463 627 287 154 343 180 143 335 . . 128 94 588 677 544 336 . Average 466 | 10 9 29 49 83 . 174 198 176 . . . 160 . . . . 419 962 652 380 351 391 184 269 1371 . 75 152 512 854 808 578 1112 . Maximum Alert Level 5 | . . . . . . 1 1 1 . . . 1 . . . . 3 4 3 2 3 2 1 3 5 . 1 . 3 4 3 2 5 . Low Security (%) 27 | 100 100 100 100 100 . 56 39 45 . . . 71 . . . . 25 . . . 21 . 74 43 . . 96 100 12 . . . . . Level 1 13 | . . . . . . 43 60 54 . . . 28 . . . . 17 . . 46 66 68 25 42 1 . 3 . 17 . . . . . Level 2 16 | . . . . . . . . . . . . . . . . . 40 16 98 53 . 31 . 13 29 . . . 36 30 16 100 3 . Level 3 11 | . . . . . . . . . . . . . . . . . 17 52 1 . 11 . . . 8 . . . 32 47 83 . 6 . Level 4 3 | . . . . . . . . . . . . . . . . . . 30 . . . . . . 21 . . . . 21 . . 1 . Level 5 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . 85 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . . . 1 . . . . 2 . . . 1 . . . . 6 6 . . 7 2 . 8 10 . 4 . 8 3 1 3 8 . Investigation 14 | . . . . . . . . . . . . . . . . . 4 . . . . 1 . 2 . . 2 . . 2 1 . 2 . Extermination 13 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 3 1 . 2 . 3 . . 1 1 . Reinforcement 15 | . . . 1 . . . . 1 . . . 1 . . . . 1 2 . . 2 . . 2 2 . . . 1 1 . . 1 . Assault 20 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 7 . . . 4 . . 1 4 . Garrison 8 | . . . . . . . . . . . . . . . . . . . . . 5 1 . 1 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 45 | . . . 1 . . . . . . . . . . . . 5 2 4 1 . 2 2 . 1 7 . . . . 1 1 2 16 . Communications Jammed 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . Distress Signals 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . Times Spotted 704 | . . 5 6 3 1 9 28 5 3 4 22 6 22 3 . 13 75 47 11 18 20 12 5 31 111 . 16 2 69 26 12 13 30 76 Peak Tracking Total 21 | . . 3 3 3 2 3 5 4 3 4 9 5 14 3 . 9 16 10 9 2 21 9 5 5 19 . 2 1 6 14 5 6 13 4 Tactical Retreats 61 | . . . . . . . 1 . . . 6 . 4 . . 1 14 3 1 . . 1 . 1 9 . . . 10 4 1 1 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 30 | . . . . . . . . 1 . . . . . . . . 2 4 . . 1 2 . . 1 . 3 . 5 3 . 2 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 63 | . . . . . . 1 1 . . 1 . . . . . . 1 3 2 3 11 . . 7 12 2 . 1 . 7 2 . 5 4 Max in Single Turn 11 | . . . . . . 1 1 . . 1 . . . . . . . 1 . 1 11 . . 2 1 1 . 1 . 1 1 . 2 1 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 37 | . . 1 3 . 2 1 7 2 . 3 . 5 . 1 1 . 2 . . . . . . 1 1 . . 2 2 . . 3 . . Terminals 14 | . . . 3 . . 1 6 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Repair Stations 5 | . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Total Hacks 112 | . . 1 11 . 2 2 24 7 . 23 . 11 . 1 2 . 3 . . . . . . 1 7 . . 6 6 . . 5 . . Successful 70 | . . 1 6 . 2 . 15 5 . 23 . 6 . 1 2 . 1 . . . . . . . 3 . . 3 2 . . . . . Failed 42 | . . . 5 . . 2 9 2 . . . 5 . . . . 2 . . . . . . 1 4 . . 3 4 . . 5 . . Catastrophic 10 | . . . 1 . . 1 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 209 | . . . 8 . 1 2 13 2 . . . 1 . . . . 7 12 4 . 13 8 . 12 12 . 14 3 25 6 9 38 19 . Terminals 46 | . . . 11 . . 2 23 2 . . . 8 . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . 5 . . . . . . . . . . . . . . . 1 7 . . . . . . . . . Repair Stations 7 | . . . . . . . 1 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . . . Garrison Access 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 5 . . Terminal Hacks 49 | . . 1 4 . 2 . 10 1 . 23 . 5 . 1 2 . . . . . . . . . . . . . . . . . . . Record 7 | . . . . . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 12 | . . . . . . . 1 1 . 8 . . . . 2 . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Refit 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 2 . . . 4 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminals 6 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . . . 3 . . 1 6 1 . . . 5 . . . . 2 . . . . . . 1 1 . . 2 2 . . 3 . . Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . 6 . . . . . . . . . . 4 . . . . . . . . . . 3 . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Part Schematics Acquired 112 | . . . . . . . 1 1 . 8 . . . . 2 . . . . . . . . . . . 15 . . . 16 59 10 . Parts Built 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 380 | . . . . . . . . 380 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 190 | . . . . . . . . 190 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . . . . . . . . . 13 . . . . . . 1 . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 2 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 145 | . . 4 . . . . . . . . . . . . 6 . 4 34 5 . 6 3 1 8 16 . 2 . 2 . . 5 49 . Largest Group 23 | . . 4 3 . . . . . . . . . . . 6 6 2 23 5 3 6 3 1 6 8 . 1 . 2 . . 4 19 . Highest-Rated Group 2202 | . . 71 40 . . . . . . . . . . . 217 214 170 619 374 240 294 233 46 590 411 . 269 . 244 . . 108 2202 . Highest-Rated Ally 269 | . . 31 16 . . . . . . . . . . . 40 39 85 156 85 85 70 103 46 103 75 . 269 . 122 . . 29 269 . Zionite Dispatches 28 | . . . . . . . . . . . . . . . . . 3 4 2 . 2 2 . 3 4 . 2 . 1 . . 5 . . Heavy 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . . . . 1 . . . . . Light 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . . . . . . . . . Fire 4 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 3 . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . Total Orders 25 | . . 4 6 . . . . . . . . . . . . . 2 3 1 . . 1 . . 1 . 1 . . . . 6 . . STAY 4 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . ROAM 5 | . . . 3 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . FOLLOW 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 9 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . 1 . . . . 5 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Ally Attacks 859 | . . 4 25 . . . . . . . . . . . . 22 6 222 26 23 53 3 9 52 109 . . . 6 . . . 299 . Total Damage 35365 | . . 61 323 . . . . . . . . . . . . 669 433 4950 802 1126 1123 176 192 2628 4252 . . . 341 . . . 18289 . Kills 173 | . . 2 4 . . . . . . . . . . . . 4 2 42 3 4 9 1 . 17 20 . . . 2 . . . 63 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . . . . . . . 12 . . . . . . . . . 6 . . . . . . . Traps 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Items 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Machines 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 2 . 6 1 2 8 5 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 4 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 23472 | 205 105 1500 315 395 736 373 1000 312 129 119 216 142 83 161 506 140 595 1200 99 268 293 171 35 1463 768 1437 584 97 1777 378 141 912 5430 1387 Spaces Moved 22626 | 110 58 855 144 240 409 202 460 499 340 98 516 410 280 409 983 325 1452 952 127 163 411 345 100 1161 1146 558 796 185 1755 626 190 1402 4173 746 Core 294 | 14 . . . . . . . . . . . . . . . . 1 2 . . . . . . . 268 . . . . . . . 9 Treads 3147 | 64 46 855 144 240 409 202 460 . . . . . . . . . . . . . . . . . . . . . . . . . 727 . Legs 2104 | 32 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1323 737 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9647 | . . . . . . . . . . . . . . . . . . . 127 163 411 345 100 1161 329 . 730 185 1755 626 190 1402 2123 . Flight 7434 | . . . . . . . . 499 340 98 516 410 280 409 983 325 1451 950 . . . . . . 817 290 66 . . . . . . . Fastest Speed 20 | 50 120 160 160 160 160 160 145 31 31 31 29 27 27 29 27 27 20 20 27 40 27 24 24 36 28 28 28 44 44 36 40 37 37 50 Average Speed 64 | 134 151 160 160 160 163 160 163 31 31 31 29 27 27 29 27 27 26 23 33 40 37 35 30 40 36 206 40 44 44 38 45 45 81 106 Slowest Speed 400 | 160 160 160 160 160 260 160 245 31 31 31 31 27 29 29 29 37 105 400 40 40 40 40 38 45 197 400 150 44 44 104 87 91 189 111 Overloaded Moves 1647 | . . . . . . . . . . . . . . . . . 22 3 61 . 68 68 51 6 . . 9 . . 535 136 54 634 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . . . . . 5 . . 1 3 2 . . 1 46 4 . . . . . . 6 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 50 | 4 13 100 17 61 70 38 39 9 44 76 77 12 55 57 87 63 46 84 56 78 44 12 74 29 55 85 22 28 50 76 21 43 81 44 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 5 | . . 2 . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 16 | . . . 1 . . 1 1 1 . . 1 1 . . . 1 . 1 1 1 . . . 1 1 1 1 . . . 1 1 . . Unknown Exits Taken 16 | 1 1 1 . 1 1 . . . 1 1 . . 1 1 1 . 1 . . . 1 . . . . . . 1 1 1 . . 1 . Scrap Searched 11 | . . 1 . 1 . 2 . . . . 1 . . 1 4 1 . . . . . . . . . . . . . . . . . . Spaces Dug 108 | . . . 10 . . 10 . 3 21 . 5 5 . . . . 12 13 . . . . . 7 13 . . . . 7 . 1 1 . Terrain Destroyed 775 | . . . 10 . 12 36 4 26 21 . 5 5 . . . . 13 24 10 5 157 4 . 26 16 . . . . 9 . 1 58 333 Melee 41 | . . . . . . . . 3 . . 5 5 . . . . 12 13 . . . . . 1 . . . . . . . 1 1 . Projectile 119 | . . . . . 12 12 4 . . . . . . . . . 1 2 . 5 . 4 . 25 16 . . . . 9 . . 4 25 AOE 613 | . . . 10 . . 24 . 23 21 . . . . . . . . 9 10 . 155 . . . . . . . . . . . 53 308 Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Walls Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 30927 | 144 80 932 219 245 477 241 634 637 355 172 568 428 283 447 1214 372 1587 1898 183 360 548 392 103 2143 1465 832 1026 201 2794 765 247 1687 6066 1182 Wait 5493 | . . 33 55 . 26 3 81 104 3 48 45 4 . 24 222 44 48 688 33 149 117 26 . 803 75 252 41 . 836 32 16 206 1463 16 Move 22467 | 109 57 854 143 239 408 201 459 488 339 97 513 404 275 408 982 322 1368 943 126 162 410 345 99 1160 1134 557 795 184 1754 625 189 1401 4172 745 Hop 57 | . . . . . . . . 5 . . 1 2 2 . . 1 37 4 . . . . . . 5 . . . . . . . . . Pick Up 236 | 5 5 5 10 1 7 3 11 9 3 . 2 2 . 8 1 . 23 11 2 2 1 1 . 29 10 4 9 4 14 7 . 8 21 18 Fast Attach 302 | 8 6 1 . . 2 1 15 3 . 2 . 1 . . 3 1 17 5 . 7 2 4 1 19 17 5 23 2 5 19 9 14 71 39 Attach 259 | . . 3 2 1 2 4 4 6 1 4 . 5 2 3 1 . 24 15 11 2 1 2 3 9 16 3 8 1 5 15 6 3 44 53 Detach 180 | 1 . . . . 1 . 2 5 . . . 3 2 2 1 1 16 12 . 4 1 . . 11 8 1 6 1 2 14 5 6 40 35 Swap 91 | 1 . 2 3 . 2 . 6 3 2 9 2 1 2 . 2 2 6 5 . 2 3 . . 7 3 1 4 1 7 1 . 1 12 1 Drop 404 | . 12 5 1 1 14 5 24 4 2 7 . 1 . . 2 1 24 17 9 7 5 2 . 36 26 2 24 4 13 22 7 14 80 33 Fire 1095 | 19 . 28 4 3 14 22 25 4 2 . . . . . . . 4 4 . 22 2 11 . 68 166 7 90 4 158 30 15 33 120 240 Melee 107 | . . . . . . . 7 6 3 5 5 5 . 2 . . 19 17 2 3 . 1 . 1 . . . . . . . 1 28 2 Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Kick 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 117 | . . . . . . . . . . . . . . . . . . 72 . . 4 . . . . . 26 . . . . . 15 . Rewire 110 | . . . . . . . . . . . . . . . . . . 105 . . . . . . 5 . . . . . . . . . Trap 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 2 exits: *Fac / *Hub) -5/Hub_04(d) -4/Factory -4/Waste -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 206 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 453 | -10/Mines | Discovered new exit (range 7) 467 | -10/Mines | Escorted by a lone wolf Derelict 487 | -10/Mines | Learned location of Storage (-7) 589 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 814 | -10/Mines | Found a hidden stash of uninstalled traps 837 | -10/Mines | Learned location of Zion (-6) 903 | -10/Mines | Learned Materials terminal intel 1095 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1122 | -10/Mines | Found the Drone Emporium 1177 | -10/Mines | Discovered new exit (range 5) 1648 | -10/Mines | Found Prototype Device 1811 | -10/Mines | Entered Materials 1811 | -9/Materials | Accompanied by 3 allies 1811 | -9/Materials | Evolved 2 slots: Weapon x2 1812 | -9/Materials | Loaded intel: 12 terminal locations 2047 | -9/Materials | Identified exit to Mines 2047 | -9/Materials | Identified exit to Materials 2126 | -9/Materials | Entered Mines 2229 | -9/Mines | Learned 8 Materials zone layouts 2253 | -9/Mines | Discovered exit to Materials (range 15) 2269 | -9/Mines | Build established: Gunner 2442 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2448 | -9/Mines | Found Prototype Device 2515 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2515 | -9/Mines | Discovered new exit (range 5) 2521 | -9/Mines | Entered Exiles 2542 | -9/Exiles | Discovered new exit (range 15) 2561 | -9/Exiles | Met 8R-AWN 2589 | -9/Exiles | Met EX-HEX 2699 | -9/Exiles | Met EX-DEC 2925 | -9/Exiles | Met EX-BIN 2945 | -9/Exiles | Aligned with FarCom system 2946 | -9/Exiles | Given EX-Vault access code 2988 | -9/Exiles | Opened EX-Vault 3013 | -9/Exiles | Found XL Autogun Array 3016 | -9/Exiles | Found Lightpack 2.0 3024 | -9/Exiles | Found Supersonic Drone Bay 3058 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3072 | -9/Exiles | Exiles lab attacked by MAIN.C 3191 | -9/Exiles | Discovered new exit (range 14) 3237 | -9/Exiles | Attacked by the Exiles 3247 | -9/Exiles | Destroyed 8R-AWN 3253 | -9/Exiles | Found Prototype Processor 3257 | -9/Exiles | Stole three prototypes: XL Autogun Array, Lightpack 2.0, Supersonic Drone Bay 3257 | -9/Exiles | Entered Mines 3595 | -8/Mines | Discovered exit to Materials (range 9) 3630 | -8/Mines | Entered Materials 3630 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3631 | -8/Materials | Identified exit to Factory 4538 | -8/Materials | Identified Exp. Sensor Array 4630 | -8/Materials | Entered Factory 4630 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4773 | -7/Factory | Fabricated Falx (x2) 4868 | -7/Factory | Fabricated Falx (x2) 4924 | -7/Factory | Discovered new exit (range 11) 4928 | -7/Factory | Build established: Scavenger-Sprinter 4940 | -7/Factory | Identified exit to Lower Caves 4942 | -7/Factory | Entered Lower Caves 5068 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5071 | -7/Lower Caves | Entered Data Miner 5071 | -7/Data Miner | Discovered new exit (range 6) 5077 | -7/Data Miner | Met Data Miner 5083 | -7/Data Miner | Learned location of Section 7 (-2) 5084 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5129 | -7/Data Miner | Received God Mode back door access code from Data Miner 5155 | -7/Data Miner | Data Conduit disabled 5190 | -7/Data Miner | Entered Proximity Caves 5235 | -6/Proximity Caves | Identified exit to Factory 5250 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5406 | -6/Proximity Caves | Entered Factory 5406 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5472 | -6/Factory | Identified exit to Lower Caves 5500 | -6/Factory | Spotted B-75 Beast 5507 | -6/Factory | Identified exit to Factory 5548 | -6/Factory | Entered Lower Caves 5567 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5597 | -6/Lower Caves | Lost 3 parts (2n1u) 5615 | -6/Lower Caves | Spotted B-75 Beast 5629 | -6/Lower Caves | Discovered new exit (range 6) 5631 | -6/Lower Caves | Entered another Lower Caves area 5632 | -6/Lower Caves | Encountered a Warlord checkpoint 5653 | -6/Lower Caves | Discovered exit to Factory (range 12) 5774 | -6/Lower Caves | Spotted HA-5IN(f) 5774 | -6/Lower Caves | Spotted F1-G12(f) 5775 | -6/Lower Caves | Spotted ZD-2NG(f) 5776 | -6/Lower Caves | Encountered a Master Thief 5779 | -6/Lower Caves | Encountered a Master Thief 5780 | -6/Lower Caves | Encountered a Master Thief 5790 | -6/Lower Caves | Discovered new exit (range 7) 5792 | -6/Lower Caves | Entered Zion 5818 | -6/Zion | Discovered new exit (range 8) 5839 | -6/Zion | System corruption cleaned by Quarantine Array 5874 | -6/Zion | Gained Derelict followers 5934 | -6/Zion | Received a hallucinogenic algorithm 5946 | -6/Zion | Given the Hacking Drone Bay 5946 | -6/Zion | Found Prototype Device 5946 | -6/Zion | Identified Hacking Drone Bay 6023 | -6/Zion | Imprinted 6025 | -6/Zion | Declared Zion's savior 6298 | -6/Zion | Entered Proximity Caves 6298 | -5/Proximity Caves | Accompanied by 6 allies 6311 | -5/Proximity Caves | Learned Factory stockpile data 6399 | -5/Proximity Caves | Learned location of Armory (-4) 6417 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6437 | -5/Proximity Caves | Discovered exit to Factory (range 4) 6438 | -5/Proximity Caves | Entered Factory 6438 | -5/Factory | Evolved 2 slots: Utility x2 6463 | -5/Factory | Lost 5 parts (1p3n1w) 6518 | -5/Factory | Discovered new exit (range 46) 6725 | -5/Factory | Crushed by falling debris 6805 | -5/Factory | Zion Heavy squad teleported in 6885 | -5/Factory | Spotted B-75 Beast 6963 | -5/Factory | Zion Demo squad teleported in 6985 | -5/Factory | System corruption reached 10% 7020 | -5/Factory | Zion Thermal Resupply teleported in 7024 | -5/Factory | Discovered new exit (range 20) 7033 | -5/Factory | Entered Extension 7043 | -5/Extension | Zion Fire squad teleported in 7057 | -5/Extension | Zion Fire squad teleported in 7132 | -5/Extension | Rescued a captive Derelict 7134 | -5/Extension | Rescued a captive Derelict 7232 | -5/Extension | P-70 Sage assimilated allied 1Z-NVI(i) 7243 | -5/Extension | Zion Hover Resupply teleported in 7243 | -5/Extension | Rescued a captive Derelict 7248 | -5/Extension | Rescued a captive Derelict 7299 | -5/Extension | Rescued a captive Derelict 7300 | -5/Extension | Rescued a captive Derelict 7304 | -5/Extension | Rescued a captive Derelict 7306 | -5/Extension | Rescued a captive Derelict 7313 | -5/Extension | Rescued a captive Derelict 7333 | -5/Extension | First assault squad dispatched 7481 | -5/Extension | Disrupted transfer network 7559 | -5/Extension | Build established: Commander-Sprinter 7591 | -5/Extension | Spotted B-75 Beast 7609 | -5/Extension | Allies destroyed B-75 Beast 7613 | -5/Extension | Spotted B-75 Beast 7646 | -5/Extension | Zion Explosive Resupply teleported in 7653 | -5/Extension | Destroyed B-75 Beast 7687 | -5/Extension | Rescued a captive Derelict 7688 | -5/Extension | Rescued a captive Derelict 7746 | -5/Extension | Rescued A7 7940 | -5/Extension | Destroyed A7 7941 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 7988 | -5/Extension | Discovered new exit (range 10) 7988 | -5/Extension | Discovered new exit (range 6) 8048 | -5/Extension | Identified exit to Cetus 8165 | -5/Extension | Build established: Scavenger-Sprinter 8233 | -5/Extension | Entered Cetus 8233 | -5/Cetus | Accompanied by 3 allies 8247 | -5/Cetus | Identified Exp. Targeting Computer 8268 | -5/Cetus | Spotted Cetus Guard 8268 | -5/Cetus | Spotted Cetus Guard 8268 | -5/Cetus | Spotted Cetus Guard 8274 | -5/Cetus | Allies destroyed Cetus Guard 8279 | -5/Cetus | Spotted Cetus Guard 8290 | -5/Cetus | Zion Light squad teleported in 8293 | -5/Cetus | Zion Heavy squad teleported in 8296 | -5/Cetus | Cetus Manufacturing Module disabled 8303 | -5/Cetus | Discovered new exit (range 15) 8309 | -5/Cetus | Identified exit to Archives 8332 | -5/Cetus | Entered Archives 8332 | -5/Archives | Accompanied by 3 allies 8441 | -5/Archives | Found Prototype Protection 8441 | -5/Archives | Identified Zio. Weapon Casing 8444 | -5/Archives | Found Zio. Weapon Casing 8462 | -5/Archives | Discovered new exit (range 14) 8469 | -5/Archives | Discovered new exit (range 16) 8492 | -5/Archives | Found Zio. Weapon Casing 8599 | -5/Archives | Identified exit to Hub_04(d) 8600 | -5/Archives | Entered Hub_04(d) 8611 | -5/Hub_04(d) | Zion Fire squad teleported in 8642 | -5/Hub_04(d) | Zion Light squad teleported in 8655 | -5/Hub_04(d) | Garrison activated, responded to threat 8682 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 8703 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Schematics 8740 | -5/Hub_04(d) | Build established: Scavenger-Skirmisher 8804 | -5/Hub_04(d) | Found Zio. Weapon Casing 8807 | -5/Hub_04(d) | Found Zio. Weapon Casing 8858 | -5/Hub_04(d) | Network Hub disabled 8866 | -5/Hub_04(d) | Spotted Lightning 8866 | -5/Hub_04(d) | Spotted Lightning 8867 | -5/Hub_04(d) | Spotted Lightning 8888 | -5/Hub_04(d) | Discovered new exit (range 14) 8893 | -5/Hub_04(d) | Entered Factory 8893 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8896 | -4/Factory | Zion Infowar Resupply teleported in 8918 | -4/Factory | Lost 3 parts (3u) 8929 | -4/Factory | Zion Heavy squad teleported in 9010 | -4/Factory | Garrison activated, responded to threat 9064 | -4/Factory | Manually triggered Chute Trap 9064 | -4/Factory | Sucked down chute 9064 | -4/Factory | Entered Waste 9065 | -4/Waste | Met a frightened Derelict 9069 | -4/Waste | Spotted C-40 Crusher 9072 | -4/Waste | Spotted C-40 Crusher 9073 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9078 | -4/Waste | Spotted C-40 Crusher 9088 | -4/Waste | Spotted C-40 Crusher 9089 | -4/Waste | Spotted C-40 Crusher 9089 | -4/Waste | Spotted C-40 Crusher 9095 | -4/Waste | Discovered new exit (range 13) 9099 | -4/Waste | Entered Factory 9352 | -4/Factory | Garrison activated, responded to threat 9546 | -4/Factory | Build established: Scavenger-Scout 9864 | -4/Factory | Retrieved Zion intel report: Branch Access 9864 | -4/Factory | Identified exit to Upper Caves 9864 | -4/Factory | Identified exit to Armory 9865 | -4/Factory | Zion Light squad teleported in 10227 | -4/Factory | Found Zio. Weapon Casing 10409 | -4/Factory | Zion Light squad teleported in 10414 | -4/Factory | Zion Heavy squad teleported in 10483 | -4/Factory | Found Zio. Weapon Casing 10525 | -4/Factory | Terminal network hard line cut 10558 | -4/Factory | Found Zio. Weapon Casing 10562 | -4/Factory | Entered Armory 10566 | -4/Armory | Zion Hacker squad teleported in 10777 | -4/Armory | Fabricated P-70 Sage? 10796 | -4/Armory | Zion Hacker squad teleported in 10812 | -4/Armory | First assault squad dispatched 10817 | -4/Armory | Sage 7a assimilated hostile L-61 Swordsman 10890 | -4/Armory | Destroyed 8 combat bots 10973 | -4/Armory | Destroyed 8 combat bots 10994 | -4/Armory | Zion Fire squad teleported in 11070 | -4/Armory | Zion Infowar Resupply teleported in 11077 | -4/Armory | Destroyed 9 combat bots 11129 | -4/Armory | Destroyed 7 combat bots 11183 | -4/Armory | High security lockdown imminent 11263 | -4/Armory | High security lockdown engaged 11322 | -4/Armory | Discovered new exit (range 3) 11326 | -4/Armory | Identified exit to Lab 11330 | -4/Armory | Entered Lab 11332 | -4/Lab | Discovered new exit (range 9) 11334 | -4/Lab | Identified exit to Research 11336 | -4/Lab | Hidden lab's door opened automatically 11336 | -4/Lab | Sensor layout match revealed 11347 | -4/Lab | Lost 3 parts (1n2u) 11488 | -4/Lab | Gained access to the hidden lab's interior 12075 | -4/Lab | Build established: Scavenger-Mutant 12606 | -4/Lab | Found Alien Artifact 12611 | -4/Lab | Found Alien Artifact 12611 | -4/Lab | Identified Integrated Mediator 12611 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 12616 | -4/Lab | Found Alien Artifact 12616 | -4/Lab | Identified Core Expander 12616 | -4/Lab | Installed Core Expander, added new Power slot 12621 | -4/Lab | Found Alien Artifact 12630 | -4/Lab | Found Prototype Hackware 12630 | -4/Lab | Identified Deep Network Scanner 12633 | -4/Lab | Found Prototype Protection 12633 | -4/Lab | Identified Exp. Powered Armor 12635 | -4/Lab | Found Prototype Energy Cannon 12635 | -4/Lab | Identified Potential Cannon 12642 | -4/Lab | Found Prototype Energy Gun 12767 | -4/Lab | Entered Research 12767 | -3/Research | Evolved 2 slots: Utility x2 12789 | -3/Research | Zion Hover Resupply teleported in 12859 | -3/Research | Identified Core Reset Matrix 12859 | -3/Research | Identified Transdimensional Reconstructor 12859 | -3/Research | Used Core Reset Matrix 12922 | -3/Research | Zion Experimental squad teleported in 12969 | -3/Research | Found Prototype Protection 12969 | -3/Research | Identified Zio. Shade Armor 13012 | -3/Research | Found Zio. Shade Armor 13014 | -3/Research | Found Zio. Weapon Casing 13017 | -3/Research | Found Prototype Processor 13017 | -3/Research | Identified Exp. Targeting Computer 13024 | -3/Research | Found Zio. Weapon Casing 13026 | -3/Research | Found Prototype Device 13026 | -3/Research | Identified Exp. Weapon Cycler 13031 | -3/Research | Found Zio. Shade Armor 13088 | -3/Research | Spotted B-86 Titan 13151 | -3/Research | Destroyed B-86 Titan 13251 | -3/Research | Retrieved Zion intel report: Branch Access 13251 | -3/Research | Identified exit to Testing 13255 | -3/Research | Retrieved Zion intel report: Component Schematics 13276 | -3/Research | Spotted B-86 Titan 13290 | -3/Research | Build established: Scavenger-Tank 13317 | -3/Research | Destroyed B-86 Titan 13351 | -3/Research | Entered Testing 13373 | -3/Testing | Found Prototype Energy Cannon 13373 | -3/Testing | Identified Null Cannon 13412 | -3/Testing | Discovered new exit (range 4) 13425 | -3/Testing | Found Unknown Device 13437 | -3/Testing | Identified Quantum Capacitor 13448 | -3/Testing | Entered Research 13448 | -2/Research | Evolved 2 slots: Utility x2 13607 | -2/Research | Retrieved Zion intel report: Emergency Access 13662 | -2/Research | Retrieved Zion intel report: Active Garrisons 13717 | -2/Research | Spotted B-90 Cyclops 13753 | -2/Research | Spotted B-90 Cyclops 13762 | -2/Research | Destroyed B-90 Cyclops 13790 | -2/Research | Retrieved Zion intel report: Unaware Analyses 13800 | -2/Research | Retrieved Zion intel report: Unaware Analyses 13801 | -2/Research | Zion Heavy squad teleported in 13865 | -2/Research | Retrieved Zion intel report: Unaware Analyses 13946 | -2/Research | Found Zio. Weapon Casing 13950 | -2/Research | Found Zio. Weapon Casing 14157 | -2/Research | Found Prototype Device 14217 | -2/Research | Discovered new exit (range 23) 14221 | -2/Research | Spotted B-90 Cyclops 14278 | -2/Research | Destroyed 8 combat bots 14484 | -2/Research | First assault squad dispatched 14619 | -2/Research | Destroyed B-90 Cyclops 14624 | -2/Research | Retrieved Zion intel report: Guard Positions 14653 | -2/Research | Identified exit to Access 14855 | -2/Research | Build established: Scavenger-Gunner 14911 | -2/Research | Terminal network hard line cut 15199 | -2/Research | Spotted B-90 Cyclops 15201 | -2/Research | Discovered new exit (range 23) 15207 | -2/Research | Destroyed B-90 Cyclops 15225 | -2/Research | Entered Quarantine 15226 | -2/Quarantine | Detected hypermatrix surge 15226 | -2/Quarantine | Sensed 9 artifacts in vicinity 15236 | -2/Quarantine | Found Phase Redirector 15257 | -2/Quarantine | Found Matter Drive 15310 | -2/Quarantine | Found Subatomic Replicator 15337 | -2/Quarantine | Discovered exit to Access (range 7) 15377 | -2/Quarantine | Retrieved Zion intel report: Main Access 15414 | -2/Quarantine | Found Sigix Broadsword 15438 | -2/Quarantine | Cryocooling Duct disabled 15453 | -2/Quarantine | Ambient heat levels rising (+20) 15453 | -2/Quarantine | Non-combat units ordered to evacuate 15501 | -2/Quarantine | Cryocooling Duct disabled 15516 | -2/Quarantine | Ambient heat levels rising (+20) 15516 | -2/Quarantine | Combat units ordered to evacuate 15572 | -2/Quarantine | Spotted Fortress 15576 | -2/Quarantine | Build established: Scavenger-Tank 15601 | -2/Quarantine | Discovered new exit (range 6) 15603 | -2/Quarantine | Entered Section 7 15604 | -2/Section 7 | Sensed 16 artifacts in vicinity 15646 | -2/Section 7 | Found Integrated Reactor 15646 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15676 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 15695 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 15710 | -2/Section 7 | Spotted B-90 Cyclops 15713 | -2/Section 7 | Spotted S7 Guard 15719 | -2/Section 7 | Found Core Membrane 15719 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 15733 | -2/Section 7 | Discovered exit to Access (range 21) 15744 | -2/Section 7 | Entered Access 15744 | -1/Access | Evolved 2 slots: Utility x2 15776 | -1/Access | Zion Infowar Resupply teleported in 15936 | -1/Access | Zion Infowar Resupply teleported in 15940 | -1/Access | Found Prototype Processor 15940 | -1/Access | Identified Spectral Analyzer 15976 | -1/Access | Zion Hover Resupply teleported in 16064 | -1/Access | Build established: Alien-Scout 16092 | -1/Access | Garrison activated, responded to threat 16157 | -1/Access | Retrieved Zion intel report: Active Garrisons 16169 | -1/Access | Retrieved Zion intel report: Component Schematics 16298 | -1/Access | Retrieved Zion intel report: Component Stockpiles 16388 | -1/Access | Retrieved Zion intel report: Unaware Schematics 16398 | -1/Access | Retrieved Zion intel report: Guard Positions 16494 | -1/Access | First assault squad dispatched 16508 | -1/Access | Spotted B-99 Colossus 16537 | -1/Access | Spotted B-99 Colossus 16565 | -1/Access | Retrieved Zion intel report: Component Schematics 16607 | -1/Access | Retrieved Zion intel report: Component Schematics 16608 | -1/Access | Zion Infowar Resupply teleported in 16631 | -1/Access | Discovered new exit (range 4) 16632 | -1/Access | Identified exit to Command 16642 | -1/Access | Retrieved Zion intel report: Component Schematics 16643 | -1/Access | Zion Melee Resupply teleported in 16646 | -1/Access | Found Unknown Piercing Weapon 16656 | -1/Access | Entered Command 16704 | -1/Command | Phase Generator disabled 16738 | -1/Command | Retrieved Zion intel report: Active Terminals 16739 | -1/Command | Used Subatomic Replicator to replicate Potential Cannon 16741 | -1/Command | Disengaged cave seal 16741 | -1/Command | Zionites emerged from the dark tunnel 16768 | -1/Command | Found Zio. Weapon Casing 16941 | -1/Command | Found Zio. Shade Armor 16946 | -1/Command | Found Zio. Shade Armor 16949 | -1/Command | Found Prototype Energy Cannon 16953 | -1/Command | Found Exp. Weapon Cycler 16956 | -1/Command | Found Zio. Weapon Casing 16961 | -1/Command | Found Exp. Targeting Computer 16990 | -1/Command | Zionites emerged from the dark tunnel 17097 | -1/Command | Retrieved Zion intel report: Main Access 17097 | -1/Command | Identified exit to Surface 17172 | -1/Command | Found Prototype Energy Cannon 17241 | -1/Command | Retrieved Zion intel report: Prototype Schematics 17280 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 17287 | -1/Command | Build established: Commander-Gunner 17319 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 17320 | -1/Command | Disengaged cave seal 17320 | -1/Command | Zionites emerged from the dark tunnel 17395 | -1/Command | High security lockdown imminent 17415 | -1/Command | Spotted M Guard 17415 | -1/Command | Spotted M Guard 17452 | -1/Command | Destroyed M Guard 17452 | -1/Command | Allies destroyed M Guard 17452 | -1/Command | All MAIN.C guards destroyed 17460 | -1/Command | Found Corrupted Prototype Protection 17464 | -1/Command | Found Corrupted Prototype Device 17464 | -1/Command | Identified Thermal Barrier 17469 | -1/Command | Found Corrupted Prototype Device 17469 | -1/Command | Identified AEGIS Remote Shield 17475 | -1/Command | High security lockdown engaged 17498 | -1/Command | Met MAIN.C 17498 | -1/Command | 0b10 Conduit disabled 17518 | -1/Command | Allies destroyed MAIN.C Shell 17518 | -1/Command | MAIN.C activated Command garrisons 17520 | -1/Command | Identified Zio. Alpha Cannon Mk. II (x2) 17533 | -1/Command | Allies destroyed MAIN.C 17558 | -1/Command | Found Exp. Powered Armor 17631 | -1/Command | Spotted B-99 Colossus 17642 | -1/Command | Allies destroyed B-99 Colossus 17775 | -1/Command | Found Prototype Energy Cannon 17775 | -1/Command | Identified Zio. Alpha Cannon 17810 | -1/Command | Build established: Scavenger-Mutant 18972 | -1/Command | Spotted B-99 Colossus 19013 | -1/Command | Found Prototype Ballistic Gun 19013 | -1/Command | Identified Multirail 19029 | -1/Command | Found Prototype Reactor 19029 | -1/Command | Identified Vortex Chain Reactor 19032 | -1/Command | Found Prototype Reactor 19032 | -1/Command | Identified Zero-point Reactor 19042 | -1/Command | Found Prototype Processor 19042 | -1/Command | Identified Exp. Core Analyzer 19045 | -1/Command | Found Prototype Processor 19045 | -1/Command | Identified Exp. Armor Integrity Analyzer 19048 | -1/Command | Found Prototype Device 19048 | -1/Command | Identified Exp. Hardlight Generator 19052 | -1/Command | Found Prototype Device 19052 | -1/Command | Identified System Purifier 19067 | -1/Command | Identified Hvy. Regenerative Plating 19096 | -1/Command | Destroyed B-99 Colossus 19112 | -1/Command | Found Unknown Protection 19112 | -1/Command | Identified Hvy. Reflective Plating 19493 | -1/Command | Spotted Alpha 7 19496 | -1/Command | Destroyed Alpha 7 19623 | -1/Command | Found Zio. Shade Armor 19627 | -1/Command | Found Zio. Shade Armor 20012 | -1/Command | Spotted B-99 Colossus 20463 | -1/Command | Destroyed B-99 Colossus 21927 | -1/Command | Found Zio. Shade Armor 21937 | -1/Command | Found Zio. Shade Armor 22075 | -1/Command | Found Exp. Targeting Computer 22078 | -1/Command | Warped through subspace to slip node 22078 | -1/Command | Discovered new exit (range 5) 22086 | -1/Command | Entered Access_0 22087 | -1/Access_0 | Sensed 3 artifacts in vicinity 22089 | -1/Access_0 | Met Architect 22094 | -1/Access_0 | Architect warped through subspace 22100 | -1/Access_0 | Destroyed A8 22148 | -1/Access_0 | Architect warped through subspace 22186 | -1/Access_0 | Architect warped through subspace 22221 | -1/Access_0 | Found Core Regenerator 22221 | -1/Access_0 | Used Core Regenerator, restored core integrity (+142) 22229 | -1/Access_0 | Architect warped through subspace 22268 | -1/Access_0 | Architect warped through subspace 22296 | -1/Access_0 | Subspace Access Node disabled 22302 | -1/Access_0 | Architect warped through subspace 22331 | -1/Access_0 | Architect warped through subspace 22358 | -1/Access_0 | Architect warped through subspace 22393 | -1/Access_0 | Architect warped through subspace 22409 | -1/Access_0 | Found Corrupted Exp. Powered Armor 22459 | -1/Access_0 | Architect warped through subspace 22501 | -1/Access_0 | Architect warped through subspace 22531 | -1/Access_0 | Architect warped through subspace 22563 | -1/Access_0 | Architect warped through subspace 22575 | -1/Access_0 | A6 warped into view 22583 | -1/Access_0 | Destroyed A6 22627 | -1/Access_0 | Architect warped through subspace 22660 | -1/Access_0 | Architect warped through subspace 22698 | -1/Access_0 | Architect warped through subspace 22727 | -1/Access_0 | Architect warped through subspace 22757 | -1/Access_0 | Architect warped through subspace 22793 | -1/Access_0 | Architect warped through subspace 22848 | -1/Access_0 | Architect warped through subspace 22881 | -1/Access_0 | Architect warped through subspace 22903 | -1/Access_0 | Architect warped through subspace 22932 | -1/Access_0 | Architect warped through subspace 22948 | -1/Access_0 | Architect warped through subspace 22955 | -1/Access_0 | A5 warped into view 22963 | -1/Access_0 | Destroyed A5 22967 | -1/Access_0 | Architect warped through subspace 22991 | -1/Access_0 | Architect warped through subspace 23013 | -1/Access_0 | Architect warped through subspace 23051 | -1/Access_0 | Architect warped through subspace 23085 | -1/Access_0 | Architect warped through subspace 23091 | -1/Access_0 | Found Exp. Powered Armor 23115 | -1/Access_0 | Architect warped through subspace 23152 | -1/Access_0 | Architect warped through subspace 23169 | -1/Access_0 | Subspace Access Node disabled 23194 | -1/Access_0 | Architect warped through subspace 23221 | -1/Access_0 | Architect warped through subspace 23243 | -1/Access_0 | Architect warped through subspace 23263 | -1/Access_0 | Architect warped through subspace 23284 | -1/Access_0 | Architect warped through subspace 23302 | -1/Access_0 | Architect warped through subspace 23315 | -1/Access_0 | Architect warped through subspace 23325 | -1/Access_0 | Architect warped through subspace 23334 | -1/Access_0 | Architect warped through subspace 23350 | -1/Access_0 | Architect warped through subspace 23370 | -1/Access_0 | Subspace Access Node disabled 23375 | -1/Access_0 | Architect warped through subspace 23397 | -1/Access_0 | Architect warped through subspace 23413 | -1/Access_0 | Architect warped through subspace 23423 | -1/Access_0 | Subspace Access Node disabled 23465 | -1/Access_0 | Destroyed Architect 23466 | -1/Access_0 | Architect triggered a singularity event 23468 | -1/Access_0 | Released all parts (24) 23469 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 23469 | -1/Access_0 | Warped through subspace to slip node 23469 | -1/Access_0 | Discovered exit to Surface (range 8) 23473 | *** | Escaped singularity! Last Messages --------------- 23468_ Released Hdn. Centrium Leg. 23468_ Released AEGIS Remote Shield. 23468_ Released Exp. Energy Well. 23468_ Released Exp. Targeting Computer. 23468_ Released Exp. Armor Integrity Analyzer. 23468_ Released Exp. Targeting Computer. 23468_ Released Lrg. Storage Unit. 23468_ Released Exp. Targeting Computer. 23468_ Released Exp. Weapon Cycler. 23468_ Released Hvy. Regenerative Plating. 23468_ Released Hdn. Centrium Leg. 23468_ Released Zio. Shade Armor. 23469_ A0_COM: 8. 23469_ Acquired Hpw. Transdimensional Reconstructor. 23469_ Warped through subspace, drawn to slip node. 23469_ EXIT=FOUND: SURFACE 23470_ A0_COM: 7. 23471_ A0_COM: 6. 23472_ A0_COM: 5. 23473_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 67 Energy Capacity 2800 Matter Stores 451 Matter Capacity 500 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 25 Armor Coverage 2450 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 36 Melee Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Overload Regulation 80 Offensive Hacking 35 Defensive Hacking 14 Item Schematics ----------------- Tesla Rifle | -3/Research | Z-intel Adv. Shield Generator | -3/Research | Z-intel Adv. Focal Shield | -3/Research | Z-intel Drone Bay | -3/Research | Z-intel Adv. Coolant Injector | -3/Research | Z-intel Lrg. Storage Unit | -3/Research | Z-intel Arm. Medium Treads | -3/Research | Z-intel Lgt. Antimatter Reactor | -3/Research | Z-intel Adv. Drone Bay | -3/Research | Z-intel Triangulator | -3/Research | Z-intel Impulse Thruster Array | -3/Research | Z-intel Lgt. Particle Reactor | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Adv. Weight Redist. System | -3/Research | Z-intel Shield Generator | -3/Research | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Lrn. Sensor Array | -2/Section 7 | Z-intel Imp. Stasis Canceller | -2/Section 7 | Z-intel Field Propulsion Drive | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Stasis Beam | -2/Section 7 | Z-intel Matter Filter | -2/Section 7 | Z-intel Imp. Remote Force Field | -2/Section 7 | Z-intel Imp. Heat Shielding | -2/Section 7 | Z-intel Linear Accelerator | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Adv. Trap Extractor | -2/Section 7 | Z-intel Quantum Capacitor | -2/Section 7 | Z-intel Adv. Field Recycling Unit | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Imp. Particle Charger | -2/Section 7 | Z-intel Centrium Leg | -1/Access | Z-intel Adv. Recalibrator | -1/Access | Z-intel Adv. Signal Interpreter | -1/Access | Z-intel Imp. Kinecellerator | -1/Access | Z-intel Imp. Thermal Generator | -1/Access | Z-intel HERF Cannon | -1/Access | Z-intel Antimissile System | -1/Access | Z-intel Hvy. Disruptor Cannon | -1/Access | Z-intel Adv. Heavy Siege Treads | -1/Access | Z-intel Dynamic Insulation System | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Imp. Power Shielding | -1/Access | Z-intel Fusion Bomb Launcher | -1/Access | Z-intel Antigrav Array | -1/Access | Z-intel Corruption Screen | -1/Access | Z-intel Adv. Particle Charger | -1/Access | Z-intel Reaction Control System | -1/Access | Z-intel Adv. Targeting Computer | -1/Access | Z-intel Imp. Focal Shield | -1/Access | Z-intel ECM Suite | -1/Access | Z-intel Com. HERF Cannon | -1/Access | Z-intel Adv. Datajack | -1/Access | Z-intel Adv. System Shield | -1/Access | Z-intel Cloaking Device | -1/Access | Z-intel Imp. System Shield | -1/Access | Z-intel Quantum Rifle | -1/Access | Z-intel Arm. Heavy Treads | -1/Access | Z-intel Particle Reactor | -1/Access | Z-intel Imp. Shield Generator | -1/Access | Z-intel Q-thruster | -1/Access | Z-intel System Guard | -1/Access | Z-intel Adv. Hardlight Generator | -1/Access | Z-intel Imp. Antigrav System | -1/Access | Z-intel Imp. Force Field | -1/Access | Z-intel Com. Battery | -1/Access | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel Adv. Cryofiber Web | -1/Access | Z-intel Adv. Medium Treads | -1/Access | Z-intel Adv. Heavy Treads | -1/Access | Z-intel Recoil Nullifier | -1/Access | Z-intel Enh. Quantum Rifle | -1/Access | Z-intel Quantum Reactor | -1/Access | Z-intel Powered Hammer | -1/Access | Z-intel Transport Network Coupler | -1/Access | Z-intel Imp. Maneuvering Thrusters | -1/Access | Z-intel Adv. Target Analyzer | -1/Access | Z-intel Force Lance | -1/Access | Z-intel Hardcell Cannon | -1/Access | Z-intel Imp. Hacking Suite | -1/Access | Z-intel Hacking Suite | -1/Access | Z-intel Hyp. Railgun | -1/Access | Z-intel Plasma Cutter | -1/Access | Z-intel Imp. Remote Shield | -1/Access | Z-intel Hcp. Storage Unit | -1/Access | Z-intel Biometal Leg | -1/Access | Z-intel Hyp. Mass Driver | -1/Access | Z-intel Adv. Force Booster | -1/Access | Z-intel Cmb. Gravmag System | -1/Access | Z-intel EM Shield | -1/Access | Z-intel Exp. Q-thruster | -1/Command | Z-intel Hvy. Hardcell Cannon | -1/Command | Z-intel Exp. Terrain Scan Processor | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Adv. Power Amplifier | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Exp. Force Field | -1/Command | Z-intel Exp. Biometal Leg | -1/Command | Z-intel Hellfire Missile Launcher | -1/Command | Z-intel Quantum Shading Machine | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel R-06 Scavenger | -1/Access | Z-intel Fabricated ------------ Falx | x2 | -7/Factory Falx | x2 | -7/Factory P-70 Sage | x2 | -4/Armory Alien Tech Used ----------------- Integrated Mediator Core Expander Core Reset Matrix Phase Redirector Matter Drive Integrated Reactor Core Membrane Sigix Broadsword Subatomic Replicator Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ForceRecoilDeconstructor Manual? 0 Play Time 04:22:54 Cumulative 1967.3 hours Start 2021.07.12 @ 17:23:08 End 2021.07.12 @ 23:47:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2587 Rogue 2579 Adventurer 0 Explorer 8 Win Type 6 Total 216 Types 42/28/83/3/3/5/49/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0906e9d-c0dc-4b9f-91d3-cfb44687e915