Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.16 @ 00:05:47 Player: malcneuro Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (257) 1285 Value Destroyed (14009) 14009 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3312) 3312 TOTAL SCORE: 25366 Bonus ------- High Alert Combat Kills 312 Win 3000 Cogmind --------- Core Integrity 1438/1600 Matter 9/300 Energy 72/1005 System Corruption 13% Temperature Cool (8) Movement Treading (190) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (5) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Force Field Advanced Hacking Suite System Guard Mini Drone Bay (2/3) Mini Drone Bay (0/3) > --- WEAPON (4) ------- Heavy Gauss Cannon Gamma Bomb Array Gamma Bomb Array > --- INVENTORY (10) --- Biometal Heavy Treads Improved Arc Projector Improved Arc Projector Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Matter Neutralizer Nova Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Energy Well Targeting Computer Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Experimental Power Shielding Advanced Hacking Suite System Guard > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Biometal Heavy Treads Biometal Heavy Treads Improved Force Field Gamma Rifle Enhanced Quantum Rifle Matter Neutralizer Nova Cannon Micro-nuke Launcher [Rating: 165] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . . . . 1 Propulsion 3 | . . . . 1 . . . . 1 1 Utility 12 | . 1 1 1 1 1 2 2 2 1 . Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 165 | 8 5 8 8 5 15 11 10 25 36 34 Power 19 | 1 2 . 2 1 1 1 2 5 2 2 Engine 8 | 1 2 . 1 1 1 1 . 1 . . Core 5 | . . . 1 . . . 1 2 . 1 Reactor 6 | . . . . . . . 1 2 2 1 Propulsion 23 | 2 . . . 2 2 3 3 2 7 2 Treads 20 | 2 . . . 2 2 3 3 2 4 2 Leg 3 | . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | 3 2 3 2 2 3 2 3 10 12 13 Device 31 | . . 1 1 2 2 2 2 3 10 8 Storage 3 | 1 1 . . . . . . . 1 . Processor 7 | 1 1 . . . . . . 1 . 4 Hackware 3 | . . . . . . . 1 2 . . Protection 11 | 1 . 2 1 . 1 . . 4 1 1 Artifact . | . . . . . . . . . . . Weapon 68 | 2 1 5 4 . 9 5 2 8 15 17 Energy Gun 17 | . 1 1 1 . 1 . . 3 4 6 Energy Cannon 17 | . . 1 1 . 3 3 . . 4 5 Ballistic Gun 20 | 2 . 3 2 . 5 . . 2 5 1 Ballistic Cannon 8 | . . . . . . 2 2 2 . 2 Launcher 5 | . . . . . . . . . 2 3 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 . 1 . 1 4 2 . Parts Lost 41 | . . 1 . . 1 . 1 11 15 12 Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . . . . 2 1 Utility 22 | . . . . . . . . 7 8 7 Weapon 16 | . . 1 . . 1 . 1 4 5 4 Highest Loss Streak 7 | . . 1 . . 1 . 1 3 7 3 Average Slot Usage (%) 92 | . 100 98 99 99 98 98 94 92 80 85 Engine 4 | . 12 10 8 7 5 4 5 2 . . Core 2 | . . . 7 7 6 5 4 1 . . Reactor 3 | . . . . . . . . 4 7 10 Treads 13 | . 25 20 16 21 18 15 10 8 8 9 Device 18 | . . 1 8 13 18 27 29 24 20 19 Storage 6 | . 12 10 8 7 6 5 5 4 5 7 Processor 12 | . 25 20 16 14 12 11 10 10 8 12 Hackware 4 | . . . . . . . 5 9 8 3 Protection 5 | . . 8 7 7 5 5 5 7 3 2 Energy Gun 4 | . . 4 5 7 8 3 . 3 2 4 Energy Cannon 4 | . . 4 8 7 6 10 9 1 2 3 Ballistic Gun 5 | . 24 19 9 7 8 . . 1 4 . Ballistic Cannon 4 | . . . . . . 5 10 10 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 138 | 13 23 36 50 56 65 93 104 117 138 137 Greatest Support 150 | 40 40 40 40 60 60 78 105 110 150 150 Greatest Overweight (x) 4 | 4 . . 1 . 1 4 1 3 1 2 Average Overweight (x) . | 1 . . . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 6 9 9 8 9 8 9 8 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 7 10 10 10 10 10 10 7 9 10 Class Distribution -------------------- 57% | Hacker-Gunner 20% | Scavenger-Gunner 8% | Hacker-Mutant 6% | Wizard-Gunner 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Hacker-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 6037 | 187 139 213 230 182 275 421 354 1679 1569 788 Remotely . | . . . . . . . . . . . Salvage Created 12706 | . 186 523 631 756 758 1039 692 2765 2677 2679 Parts 572 | . 10 54 25 43 26 26 28 119 114 127 Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 214 | . 4 11 12 15 13 14 10 49 43 43 Guns 60 | . 4 9 9 5 8 1 . 5 12 7 Cannons 135 | . . 2 2 10 5 10 10 39 26 31 AOE 8 | . . . . . . . . 1 5 2 Classes Destroyed 14 | . 2 4 1 2 2 1 . 2 . . Worker 10 | . . . . . 1 . . 1 8 . Builder 10 | . . . . . . . . 5 3 2 Hauler 2 | . . 2 . . . . . . . . Recycler 3 | . . . . . . 1 . . 2 . Operator 3 | . . 2 . . . . 1 . . . Watcher 15 | . 1 1 2 3 2 1 1 4 . . Swarmer 38 | . . 5 2 3 3 . . 10 7 8 Grunt 76 | . 4 3 7 8 6 7 3 12 14 12 Brawler 6 | . . . . 1 . 1 . 4 . . Duelist 3 | . . . . . 1 . . 2 . . Sentry 21 | . . 3 1 . 2 4 3 5 1 2 Hunter 30 | . . . 2 . . 2 2 6 12 6 Programmer 38 | . . . . 3 1 . 2 8 9 15 Behemoth 2 | . . . . . . . . 2 . . Best Kill Streak 13 | . 2 3 3 5 5 6 4 7 13 7 Combat Bots Only 10 | . 2 3 3 4 3 6 3 6 10 7 Max Kills in Single Turn 5 | . 1 2 1 1 2 1 2 2 5 2 Gunslinging 1 | . . 1 . . . . . . . 1 Exploded 3 | . . . . . . . . 1 3 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 10033 | . 133 113 236 385 461 334 259 3056 2246 2810 Core 735 | . 33 . 34 77 39 21 . 114 255 162 Absorbed by Shields 2722 | . . . . . 182 131 98 47 1275 989 Reduced by Siege Mode 63 | . . . . . . . . 51 12 . Core Remaining (%) 92 | 100 86 100 93 89 95 97 100 91 82 89 Volleys Fired 487 | . 18 22 27 33 29 30 20 121 104 83 Largest 4 | . 2 3 3 3 4 4 4 4 4 4 Hottest 375 | . 40 114 151 151 246 252 256 262 298 375 Shots Fired 1561 | . 36 64 71 99 108 110 68 425 308 272 Gun 666 | . 36 59 49 66 81 17 . 133 131 94 Cannon 882 | . . 5 22 33 27 93 68 292 172 170 Launcher 13 | . . . . . . . . . 5 8 Special . | . . . . . . . . . . . Kinetic 864 | . 36 44 33 33 41 40 37 301 208 91 Thermal 348 | . . 20 38 66 52 16 . . 88 68 Explosive 9 | . . . . . . . . . 5 4 Electromagnetic 340 | . . . . . 15 54 31 124 7 109 Robot Hit Streak 107 | . 15 25 77 107 36 45 55 98 38 43 Robot Miss Streak 5 | . 2 1 . 1 1 1 1 5 2 2 Penetration Max 1 | . . . 1 . 1 . 1 1 1 1 Secondary Targets 3 | . 1 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 Shots Hit Robots 1202 | . 29 50 62 80 81 91 49 326 232 202 Core Hits 538 | . 14 24 24 30 36 32 27 115 132 104 Critical Hits 85 | . 2 . 3 6 2 3 4 30 22 13 Critical Kills 35 | . 1 . 2 4 . . 1 12 8 7 Critical Parts Destroyed 42 | . 1 . 1 2 1 3 2 12 14 6 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 36865 | . 247 587 1192 1613 1747 2640 1784 10271 9199 7585 Guns 11795 | . 247 486 801 1048 1258 308 . 3074 3002 1571 Cannons 22438 | . . 101 391 565 427 2238 1731 6982 5008 4995 Explosions 2629 | . . . . . 62 94 53 212 1189 1019 Melee . | . . . . . . . . . . . Ramming 3 | . . . . . . . . 3 . . Kinetic 17866 | . 247 317 523 450 567 712 832 6943 5329 1946 Thermal 9032 | . . 270 669 1163 911 402 53 212 2573 2779 Explosive 1652 | . . . . . . . . . 1189 463 Electromagnetic 8312 | . . . . . 269 1526 899 3113 108 2397 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 1 1 . 1 4 6 13 Average Corruption 3 | . . . . 1 1 . 1 2 3 7 Corruption Purged . | . . . . . . . . . . . Effects 145 | . . . . 4 1 . 1 58 33 48 Message Errors 23 | . . . . 1 1 . . 12 5 4 Matter Fused 24 | . . . . . . . . 8 7 9 Heat Flow Errors 10 | . . . . . . . . 7 2 1 Energy Discharges 15 | . . . . . . . . 7 4 4 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . 2 . . . 6 4 3 Data Loss (major) 5 | . . . . . . . . . 1 4 Misfires 4 | . . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 42 | . . . . 1 . . 1 16 7 17 Weapon Failures 5 | . . . . . . . . 2 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 683 | . . . . 8 . 86 18 198 130 243 Projectiles 654 | . . . . 8 . 75 18 198 125 230 Explosions 29 | . . . . . . 11 . . 5 13 Melee . | . . . . . . . . . . . Knockbacks 79 | . . . . . . 3 2 37 25 12 Impact . | . . . . . . . . . . . Kinetic 71 | . . . . . . 3 2 33 24 9 Secondary 8 | . . . . . . . . 4 1 3 Self-Inflicted Damage 134 | . . . . . 44 . . . . 90 Shots 14 | . . . . . 1 . . . . 13 Rammed 1 | . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 503 | . 16 178 338 225 449 467 309 425 278 503 Average Temperature 120 | . 8 54 150 80 117 138 109 111 174 152 Received Heat Transfer 1775 | . 120 45 171 189 164 120 20 339 196 411 Effects 10 | . . . . . 1 3 . . . 6 Shutdowns 7 | . . . . . 1 2 . . . 4 Energy Bleed 3 | . . . . . . 1 . . . 2 Siege Activations 2 | . . . . . . . . 1 1 . Total Turns 26 | . . . . . . . . 17 9 . Longest Duration 17 | . . . . . . . . 17 9 . Robots Corrupted 10 | . . . . . . 3 . 4 . 3 Combat Hostiles 10 | . . . . . . 3 . 4 . 3 Parts Fried 38 | . . . . . 1 4 8 12 . 13 Impact Corruptions 3 | . . . . . . . . 1 . 2 Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 23 | . . 2 2 2 7 . . . 5 5 Heat Transferred 11093 | . . 666 1258 2072 1641 618 50 150 2405 2233 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 1 1 1 . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 633 | . 143 122 201 237 219 291 208 329 633 470 Initial 159 | . . 4 6 52 46 42 30 80 . 159 Average 125 | . 64 52 89 98 91 79 76 118 244 186 Maximum Alert Level 2 | . . . 1 1 1 1 1 1 2 2 Low Security (%) 78 | 100 100 100 87 92 92 98 92 77 44 60 Level 1 16 | . . . 12 7 7 1 7 22 36 26 Level 2 4 | . . . . . . . . . 19 12 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 54 | . . 1 1 4 5 6 4 11 9 13 Investigation 20 | . . 1 1 2 3 2 2 2 4 3 Extermination 16 | . . . . 2 1 1 1 3 3 5 Reinforcement 7 | . . . . . . . 1 2 2 2 Assault . | . . . . . . . . . . . Garrison 11 | . . . . . 1 3 . 4 . 3 Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 2 2 Haulers Reinforced 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 17 | . . 2 1 . . . . 3 7 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 312 | . 7 18 14 18 18 18 12 78 68 61 Peak Tracking Total 10 | . 2 4 3 4 4 4 3 6 9 10 Tactical Retreats 11 | . . . . . 3 1 . 4 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 11 | . . . . 1 1 5 2 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . . 1 1 . 1 . 3 2 1 2 Max in Single Turn 1 | . . 1 1 . 1 . 1 1 1 1 Garrison Access 5 | . . . . . . 1 . 2 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 50 | . 2 11 2 3 6 2 3 8 7 6 Terminals 32 | . 2 9 1 1 3 1 2 5 5 3 Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 7 | . . . 1 1 2 . 1 1 1 . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . . 1 Garrison Access 5 | . . . . . . 1 . 2 1 1 Total Hacks 140 | . 5 37 6 8 20 6 10 20 15 13 Successful 94 | . 3 28 6 5 12 5 7 16 8 4 Failed 46 | . 2 9 . 3 8 1 3 4 7 9 Catastrophic 7 | . . . . . 2 . 1 . 3 1 Database Lockouts . | . . . . . . . . . . . Manual 26 | . . . . 1 5 2 3 7 7 1 Terminals 92 | . 5 26 3 3 10 5 7 15 11 7 Fabricators 6 | . . . . . 3 . . . . 3 Repair Stations 21 | . . . 3 3 7 . 3 2 3 . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 13 | . . 10 . 2 . . . . . 1 Garrison Access 7 | . . . . . . 1 . 3 1 2 Terminal Hacks 58 | . 3 18 3 2 5 4 5 12 4 2 Record 25 | . . 9 3 . 1 3 3 5 . 1 Prototype ID Bank 2 | . 1 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Level Access Points 4 | . . . . . . 1 1 1 1 . Branch Access Points 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 3 | . . 1 . . 1 . . 1 . . Alert Level 6 | . . 1 . . 1 . 1 2 1 . Unreport Threat 4 | . . . . 1 . . . 2 . 1 Locate Traps 2 | . 1 . . . 1 . . . . . Dispatch Records 2 | . . 2 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Security Status 1 | . . . . . . . . . 1 . Transport Status 1 | . . 1 . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . Zone Layout 3 | . 1 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 Load Schematic 2 | . . . . . 1 . . . . 1 Repair Station Hacks 17 | . . . 3 1 6 . 2 2 3 . Scan Component 10 | . . . 2 1 3 . 1 1 2 . Repair 7 | . . . 1 . 3 . 1 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 12 | . . 10 . 2 . . . . . . Insert Component 6 | . . 5 . 1 . . . . . . Analyze 6 | . . 5 . 1 . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 2 1 1 Seal Access 5 | . . . . . . 1 . 2 1 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 40 | . 2 8 2 3 5 1 3 5 6 5 Full Trace Events 19 | . . 1 2 2 3 1 2 2 4 2 Feedback Events 2 | . . . . . . . . 1 1 . Corruption 1 | . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . 1 . 3 . 1 1 1 . Time 253 | . . . 32 . 146 . 19 25 31 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . 5 . 1 . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . 4 EXPLORE 4 | . . . . . . . . . . 4 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . 6 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 12810 | 118 429 1300 700 774 1158 1044 690 2850 1725 2022 Spaces Moved 5902 | 54 230 734 306 400 512 492 316 1231 679 948 Core 29 | 29 . . . . . . . . . . Treads 5873 | 25 230 734 306 400 512 492 316 1231 679 948 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 163 160 160 165 161 Average Speed 176 | 178 160 160 179 162 181 183 178 186 185 174 Slowest Speed 250 | 250 160 160 180 163 183 250 183 220 210 197 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 5 30 43 20 9 14 10 9 29 13 40 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 23 | . . . . . . . 4 9 10 . Terrain Destroyed 286 | . . . . 4 5 31 18 93 89 46 Melee . | . . . . . . . . . . . Projectile 189 | . . . . 4 2 16 8 89 53 17 AOE 97 | . . . . . 3 15 10 4 36 29 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7202 | 75 263 824 404 453 673 563 397 1512 916 1122 Wait 443 | . . 34 48 . 101 18 35 106 71 30 Move 5891 | 53 229 733 305 399 511 491 315 1230 678 947 Hop . | . . . . . . . . . . . Pick Up 114 | 14 6 15 9 9 7 5 6 12 16 15 Fast Attach 63 | . . 3 1 . 8 6 5 13 15 12 Attach 58 | 7 1 4 2 3 3 4 4 11 12 7 Detach 4 | . . . . . . 1 1 . 2 . Swap 44 | 1 4 1 5 2 4 1 1 1 9 15 Drop 93 | . 5 12 7 7 10 5 8 17 9 13 Fire 487 | . 18 22 27 33 29 30 20 121 104 83 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . Escape Stasis 4 | . . . . . . 2 2 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 15) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 467 | -10/Materials | Identified exit to Materials 467 | -10/Materials | Discovered exit to Materials (range 16) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1200 | -9/Materials | Build established: Hacker-Gunner 1823 | -9/Materials | Identified exit to Materials 1823 | -9/Materials | Discovered exit to Materials (range 10) 1848 | -9/Materials | Entered another Materials area 1848 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2425 | -8/Materials | Identified exit to Factory 2425 | -8/Materials | Discovered exit to Factory (range 14) 2483 | -8/Materials | Repaired Med. Armor Plating 2548 | -8/Materials | Entered Factory 2548 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3193 | -7/Factory | Build established: Scavenger-Gunner 3202 | -7/Factory | Identified exit to Factory 3202 | -7/Factory | Discovered exit to Factory (range 8) 3322 | -7/Factory | Entered another Factory area 3322 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3475 | -6/Factory | Spotted B-75 Beast 3612 | -6/Factory | Repaired Adv. Beam Cannon 3656 | -6/Factory | Repaired Rnf. Deuterium Engine 3717 | -6/Factory | Repaired Adv. Beam Cannon 4224 | -6/Factory | Identified exit to Extension 4224 | -6/Factory | Discovered exit to Extension (range 5) 4385 | -6/Factory | Identified exit to Factory 4385 | -6/Factory | Discovered exit to Factory (range 16) 4422 | -6/Factory | Build established: Hacker-Gunner 4464 | -6/Factory | Garrison activated, responded to threat 4480 | -6/Factory | Entered another Factory area 4480 | -5/Factory | Evolved 2 slots: Utility x2 4773 | -5/Factory | Identified exit to Factory 5066 | -5/Factory | Garrison activated, responded to threat 5524 | -5/Factory | Entered another Factory area 5524 | -4/Factory | Evolved 2 slots: Utility x2 5682 | -4/Factory | Repaired Lgt. Nuclear Core 5727 | -4/Factory | Identified exit to Research 5902 | -4/Factory | Identified exit to Upper Caves 5902 | -4/Factory | Discovered exit to Upper Caves (range 16) 6214 | -4/Factory | Entered Research 6214 | -3/Research | Evolved 2 slots: Utility x2 7001 | -3/Research | Spotted B-86 Titan 7104 | -3/Research | Destroyed B-86 Titan 7357 | -3/Research | Repaired Imp. Particle Charger 7482 | -3/Research | Spotted B-86 Titan 7776 | -3/Research | Identified exit to Testing 7776 | -3/Research | Discovered exit to Testing (range 12) 8227 | -3/Research | Destroyed B-86 Titan 8605 | -3/Research | Garrison activated, responded to threat 8777 | -3/Research | Identified exit to Research 8933 | -3/Research | Lost 3 parts (3u) 8956 | -3/Research | Garrison activated, responded to threat 9064 | -3/Research | Entered another Research area 9064 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9187 | -2/Research | Build established: Wizard-Gunner 9403 | -2/Research | Adv. Hacking Suite fried by hacking feedback 9434 | -2/Research | Repaired Rnf. Antimatter Reactor 9535 | -2/Research | Destroyed 7 combat bots 9724 | -2/Research | Identified exit to Quarantine 9877 | -2/Research | Build established: Hacker-Tank 10126 | -2/Research | Destroyed 8 combat bots 10304 | -2/Research | Identified exit to Access 10517 | -2/Research | Destroyed 10 combat bots 10521 | -2/Research | Lost 7 parts (1n4u2w) 10789 | -2/Research | Entered Access 10789 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 11073 | -1/Access | Build established: Hacker-Gunner 11147 | -1/Access | Garrison activated, responded to threat 11238 | -1/Access | Destroyed 7 combat bots 11373 | -1/Access | Lost 3 parts (1u2w) 11729 | -1/Access | Found Gamma Bomb Array 11753 | -1/Access | Found Gamma Bomb Array 11814 | -1/Access | Build established: Scavenger-Gunner 12534 | -1/Access | System corruption reached 10% 12790 | -1/Access | Door terminal overloaded 12801 | -1/Access | Identified exit to Surface 12801 | -1/Access | Discovered exit to Surface (range 7) 12811 | *** | Escaped! Last Messages --------------- P-80 Master resets G-73 Enforcer, system corruption cleaned. P-80 Master resets U-05 Engineer, system corruption cleaned. System corrupted: Substantial component data lost. P-80 Master resets G-73 Enforcer, system corruption cleaned. P-80 Master resets P-80 Master, system corruption cleaned. U-05 Engineer builds a Wall. System overload, Sealed Barrier opened. [Achievement: Just Shoot The Terminal] Terminal disabled. Gamma Rifle destroyed. Penetrated by Slug. The Access Shell folds into the floor. EXIT=FOUND: SURFACE U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates U-05 Engineer. Slug penetrates Sealed Heavy Doors. U-05 Engineer destroyed. [Achievement: Epsilon Run] [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###????????????????#""""""""""#???????????????#### | | ????????????????# #??????????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | "????????????????# "" #?????????????? | | """??????????????# "@ #????????????????? # | | """""#???????????# #????????????????? # | | """""###########?# #????????????????? # | | """""## ! #?# #????????????????? # | | """""## * ### ##???????????????# # | | ## * ## % #???????????????# # | | ## ! ###"" ! ##???????????????# # | | ## #?#"" #????????????????# # | | ## #?#"" #????????????????# # | | | ## #?# #??????????#+##### # | | ## #?#"" #??????????# # | | ## #?#"" gpp#???????##### # | | +#############+#####"" hp h######### # | | w T % | | ="" % | | +######################################*%= ####### | | #??????????????###############/"####???? | | #??????????????# / ! ## #???? | | #??????????????# ## #???? | | #??????????????#! ! ## " #???? | | ! #???????#??????# ## """ #???? | | #??????# ?????#####+###### """#???? | | " ##??????# ???????# + " #???? | | """" #???????# ?????# ###### #???? | | """"" #???????# ##### #????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Energy Generation 61 Energy Capacity 1005 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 900 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 90 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Matter Filtering 50 Particle Charging 20 Offensive Hacking 60 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Hvy. Particle Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Epsilon Run It's Just You Just Shoot The Terminal Prolific Hacker Release The Drones! Rockin' Loadout Straight Shot Challenges ------------ None Game ------ Seed DynamicGlidesysWings Manual? 0 Play Time 03:33:28 Cumulative 13.7 hours Start 2021.02.12 @ 00:32:42 End 2021.02.16 @ 00:05:47 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 3 Adventurer 0 Explorer 2 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df626e52-5e07-49b3-8603-75a670b6cbe6