Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 19:52:34 Player: mrwizrd Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (1129) 1129 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 5802 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 254 Cogmind --------- Core Integrity 0/850 Matter 228/300 Energy 3/100 System Corruption 2% Temperature Cool (56) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Core Analyzer ECM Suite > --- WEAPON (3) ------- Thermic Laser > --- INVENTORY (10) --- Fusion Compressor Neutrino Core Cryofiber Web Improved Cooling System Advanced Terrain Scan Processor EM Disruption Field Makeshift Hacking Suite Improved EM Pulse Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Core Analyzer ECM Suite Force Field System Shield > --- WEAPON ----------- Heavy Battle Rifle Heavy Machine Gun Power Sword > --- INVENTORY -------- Reinforced Deuterium Engine Fusion Compressor Cryofiber Web Improved Cooling System Advanced Terrain Scan Processor Transmission Jammer EM Disruption Field Improved EM Pulse Cannon Advanced Assault Cannon Rocket Launcher [Rating: 58] Favorites ----------- Power Fission Core Engine Reinforced Deuterium Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Power Sword Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . . 2 . . 2 2 . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 73 | 9 4 . 10 1 5 5 15 10 13 . 1 Power 9 | 2 . . 2 . . 1 2 1 1 . . Engine 5 | 2 . . 2 . . . . . 1 . . Core 4 | . . . . . . 1 2 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 4 . . 2 . 1 1 6 4 2 . . Treads 12 | 2 . . . . . . 4 4 2 . . Leg 8 | 2 . . 2 . 1 1 2 . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 17 | 1 1 . 3 . 1 3 3 1 4 . . Device 9 | . 1 . . . 1 1 3 1 2 . . Storage 2 | 1 . . 1 . . . . . . . . Processor 5 | . . . 2 . . 1 . . 2 . . Hackware 1 | . . . . . . 1 . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 3 . 3 1 3 . 4 4 6 . 1 Energy Gun 4 | 1 1 . . . . . 1 . . . 1 Energy Cannon 2 | . . . . . . . 1 1 . . . Ballistic Gun 8 | 1 2 . 2 . . . . 1 2 . . Ballistic Cannon 5 | . . . . . 1 . 1 1 2 . . Launcher 3 | . . . 1 . 1 . . . 1 . . Special Weapon 3 | . . . . 1 1 . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 19 | . . . . . 1 . . 5 6 . 7 Power 2 | . . . . . . . . . 1 . 1 Propulsion 6 | . . . . . . . . 2 2 . 2 Utility 4 | . . . . . 1 . . . 2 . 1 Weapon 7 | . . . . . . . . 3 1 . 3 Highest Loss Streak 7 | . . . . . 1 . . 4 3 . 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 100 99 99 97 97 96 93 91 Engine 4 | . 14 14 11 11 9 . . . 3 6 5 Core 3 | . . . . . . 7 6 6 2 . . Treads 12 | . 28 28 11 . . . 5 17 17 13 12 Leg 7 | . . . 10 22 27 23 10 . . . . Device 15 | . 12 14 11 11 8 12 20 20 16 13 13 Storage 7 | . 14 14 11 11 9 7 6 6 6 6 6 Processor 19 | . . . 20 22 18 17 20 20 21 26 26 Hackware 4 | . . . . . . 7 6 6 6 6 5 Energy Cannon 1 | . . . . . . . 5 5 1 . . Ballistic Gun 7 | . 25 28 21 16 5 . . 1 6 . . Ballistic Cannon 3 | . . . . . 9 7 2 3 3 6 5 Launcher 2 | . . . . . 9 7 1 . 1 6 5 Special Weapon 1 | . . . . 5 3 7 3 . . . . Slashing Weapon 3 | . . . . . . . 2 6 5 6 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 12 18 18 28 25 29 29 37 48 53 40 40 Greatest Support 92 | 40 40 40 40 20 30 30 90 92 92 64 64 Greatest Overweight (x) 2 | 1 . . 2 1 . . 1 2 . . 1 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 8 9 9 9 9 9 9 9 10 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 9 Class Distribution -------------------- 53% | Mutant 13% | Infiltrator-Mutant 12% | Scavenger-Mutant 8% | Skirmisher 4% | Scavenger-Tank 3% | Infiltrator-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Infiltrator-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Matter Collected 1651 | 190 13 45 393 . 90 116 42 432 310 . 20 Remotely . | . . . . . . . . . . . . Salvage Created 1145 | . 62 45 322 . 15 73 23 215 390 . . Parts 65 | . 10 4 26 . 2 2 4 13 4 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 12 2 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 36 | . 3 3 13 . 1 2 . 5 9 . . Melee 2 | . . . . . . . . 1 1 . . Guns 19 | . 3 3 6 . 1 . . 1 5 . . Cannons 6 | . . . . . . 1 . 3 2 . . AOE 9 | . . . 7 . . 1 . . 1 . . Classes Destroyed 9 | . 2 . 3 . . . . 2 2 . . Builder 1 | . . . 1 . . . . . . . . Watcher 3 | . 1 . 1 . . . 1 . . . . Swarmer 21 | . 3 3 8 . 1 . . 3 3 . . Grunt 8 | . . . 3 . . 2 . . 3 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 3 | . . . 2 . . . . . 1 . . Programmer 1 | . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 10 | . 3 3 10 . 1 2 1 3 5 . . Combat Bots Only 9 | . 3 3 9 . 1 2 . 3 5 . . Max Kills in Single Turn 4 | . 2 1 4 . 1 1 1 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . . . 3 . . 1 . . 1 . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 333 | . 12 7 46 . 25 7 8 87 114 5 22 Missed 97 | . 3 2 15 . 9 2 1 24 36 . 5 Damage Taken 3768 | . 44 32 293 . 126 75 132 1329 1046 155 536 Core 982 | . 17 . 38 . 31 32 56 263 264 21 260 Absorbed by Shields 274 | . 20 13 112 . 37 . . . 92 . . Regen/Repaired (Parts) 15 | . . . . . . 15 . . . . . Core Remaining (%) 94 | 100 . 93 . 90 94 95 . . . . . Volleys Fired 100 | . 9 4 19 . 11 9 5 12 23 . 8 Largest 3 | . 2 2 2 . 1 1 1 2 3 . 1 Hottest 134 | . 46 46 46 . 100 39 69 113 134 . 85 Shots Fired 163 | . 18 8 35 . 11 9 5 22 44 3 8 Gun 112 | . 18 8 32 . 8 . 3 9 31 . 3 Cannon 33 | . . . . . . 4 2 13 12 2 . Launcher 15 | . . . 3 . . 5 . . 1 1 5 Special 3 | . . . . . 3 . . . . . . Kinetic 122 | . 18 8 32 . 8 4 1 10 39 2 . Thermal 23 | . . . . . 3 . 3 10 4 . 3 Explosive 15 | . . . 3 . . 5 . . 1 1 5 Electromagnetic 3 | . . . . . . . 1 2 . . . Robot Hit Streak 16 | . 3 8 8 . 2 3 3 6 16 . 6 Robot Miss Streak 6 | . 3 1 2 . 3 2 2 6 3 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 2 2 . . . . . . 3 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . Shots Hit Robots 104 | . 10 6 19 . 4 3 3 22 31 . 6 Core Hits 71 | . 4 3 20 . 2 5 2 9 23 . 3 Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . . . . 1 . . 6 1 . 1 Burn 2 | . . . . . 1 . . . . . 1 Destroy 1 | . . . . . . . . . 1 . . Sever 6 | . . . . . . . . 6 . . . Melee Attacks 23 | . . . . . . . 1 17 5 . . Impact . | . . . . . . . . . . . . Slashing 23 | . . . . . . . 1 17 5 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3009 | . 151 81 541 . 59 157 62 799 841 48 270 Guns 1054 | . 151 81 287 . 46 . 34 18 383 . 54 Cannons 602 | . . . . . . 43 28 206 325 . . Explosions 686 | . . . 254 . . 114 . . 54 48 216 Melee 654 | . . . . . . . . 575 79 . . Ramming . | . . . . . . . . . . . . Kinetic 1288 | . 151 81 287 . 46 43 28 42 610 . . Thermal 369 | . . . . . 13 . 34 170 98 . 54 Explosive 686 | . . . 254 . . 114 . . 54 48 216 Electromagnetic 12 | . . . . . . . . 12 . . . Impact . | . . . . . . . . . . . . Slashing 654 | . . . . . . . . 575 79 . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 5 5 2 2 . . . 2 2 2 2 Average Corruption 2 | . 3 5 2 2 . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 65 | . 2 1 5 6 . . . 18 21 10 2 Message Errors 9 | . 1 . 1 . . . . 2 4 1 . Matter Fused 13 | . . 1 . 1 . . . 4 2 3 2 Heat Flow Errors 13 | . . . 1 4 . . . 2 6 . . Energy Discharges 8 | . 1 . . . . . . 3 4 . . Parts Rejected 2 | . . . . . . . . 1 1 . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 7 | . . . 1 1 . . . . 3 2 . Data Loss (major) 4 | . . . . . . . . 3 . 1 . Misfires 5 | . . . . . . . . 1 1 3 . Alerts 3 | . . . 1 . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 6 | . . . . . . . . 6 . . . Projectiles 6 | . . . . . . . . 6 . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 195 | . . . . . . . . . 21 47 127 Shots 5 | . . . . . . . . . 1 1 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 315 | . . . 209 227 109 1 44 315 233 4 84 Average Temperature 72 | . . . 115 101 48 1 14 78 67 4 47 Received Heat Transfer 1050 | . . . 76 . 30 45 99 438 194 60 108 Effects 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 964 | . . . . . 240 . 74 250 150 . 250 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Peak Influence 452 | . 122 132 452 57 164 134 94 . . . . Initial 57 | . . 47 51 57 . 9 5 . . . . Average 88 | . 29 128 260 40 49 26 28 . . . . Maximum Alert Level 2 | . . . 2 . . . . . . . . Low Security (%) 82 | 100 100 100 23 100 100 100 100 . . . . Level 1 15 | . . . 66 . . . . . . . . Level 2 2 | . . . 10 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 3 | . . . 1 . . 1 1 . . . . Investigation 1 | . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . . . 1 . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Distress Signals 3 | . 1 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 75 | . 7 2 19 . 11 5 7 5 11 4 4 Peak Tracking Total 8 | . 5 1 8 . 4 3 4 3 5 3 4 Tactical Retreats 7 | . . . 1 . . . 2 . 2 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Traps Triggered 7 | . 4 . 2 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Machines Disabled 3 | . 1 . 1 . . . . . 1 . . Max in Single Turn 1 | . 1 . 1 . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Machines Accessed 8 | . . . 2 . 1 3 1 . 1 . . Terminals 3 | . . . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 17 | . . . 4 . 2 7 3 . 1 . . Successful 9 | . . . 2 . 2 4 . . 1 . . Failed 8 | . . . 2 . . 3 3 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 7 | . . . 2 . 2 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . 2 . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 3 . . . . Terminal Hacks 5 | . . . 1 . 2 1 . . 1 . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . 2 . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . 1 . 1 2 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 38 | . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Total Allies 5 | . . 2 . 3 . . . . . . . Largest Group 3 | . . 2 2 3 3 2 2 . . . . Highest-Rated Group 45 | . . 45 45 40 40 29 29 . . . . Highest-Rated Ally 31 | . . 31 31 16 16 16 16 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 68 | . . . 17 . 19 8 24 . . . . Total Damage 813 | . . . 313 . 194 80 226 . . . . Kills 13 | . . . 3 . 7 2 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Turns Passed 7423 | 126 272 86 828 561 499 735 444 1800 1554 340 178 Spaces Moved 4347 | 79 143 47 413 294 349 568 228 1016 897 213 100 Core 6 | 4 . . . . . . . 1 . . 1 Treads 2827 | 40 143 47 224 . . . 149 1015 897 213 99 Legs 1514 | 35 . . 189 294 349 568 79 . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 120 120 120 150 160 160 100 Average Speed 156 | 138 160 160 174 190 120 120 172 164 160 160 159 Slowest Speed 260 | 160 160 160 260 190 120 120 240 240 160 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 5 27 21 26 55 20 7 6 91 68 13 13 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . 2 . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 5 | . . . . . . . . 2 2 . 1 Spaces Dug 1 | . . . . . . . 1 . . . . Terrain Destroyed 126 | . . . 25 . . 31 1 5 12 10 42 Melee 1 | . . . . . . . 1 . . . . Projectile 6 | . . . . . . . . 5 1 . . AOE 119 | . . . 25 . . 31 . . 11 10 42 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Total 4788 | 91 170 50 490 297 417 613 274 1096 967 212 111 Wait 159 | . . . 33 . 44 23 6 38 15 . . Move 4336 | 78 142 46 412 293 348 567 227 1015 896 212 100 Hop . | . . . . . . . . . . . . Pick Up 50 | 4 8 . 7 1 6 5 8 3 7 . 1 Fast Attach 32 | 6 3 . 3 1 . 1 4 5 9 . . Attach 16 | . . . 1 . 4 2 2 3 3 . 1 Detach 1 | . . . . 1 . . . . . . . Swap 25 | 3 1 . 6 . 1 2 9 2 1 . . Drop 46 | . 7 . 9 1 3 4 12 1 8 . 1 Fire 100 | . 9 4 19 . 11 9 5 12 23 . 8 Melee 23 | . . . . . . . 1 17 5 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 11) 333 | -10/Materials | Build established: Mutant 399 | -10/Materials | Entered Mines 450 | -10/Mines | Learned Materials stockpile data 456 | -10/Mines | Discovered new exit (range 16) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Accompanied by 2 allies 485 | -9/Materials | Evolved 2 slots: Utility x2 490 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 708 | -9/Materials | Destroyed 9 combat bots 1115 | -9/Materials | Discovered new exit (range 18) 1224 | -9/Materials | Build established: Scavenger-Mutant 1311 | -9/Materials | Identified exit to Mines 1313 | -9/Materials | Entered Mines 1323 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1614 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1752 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1836 | -9/Mines | Learned location of Storage (-7) 1853 | -9/Mines | Discovered new exit (range 11) 1872 | -9/Mines | Identified exit to Materials 1874 | -9/Mines | Entered Materials 1874 | -8/Materials | Accompanied by 3 allies 1874 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2170 | -8/Materials | Build established: Scavenger-Tank 2334 | -8/Materials | Discovered new exit (range 12) 2370 | -8/Materials | Identified exit to Factory 2373 | -8/Materials | Entered Factory 2373 | -7/Factory | Accompanied by 2 allies 2373 | -7/Factory | Evolved 2 slots: Utility x2 2491 | -7/Factory | Build established: Skirmisher 2683 | -7/Factory | Discovered new exit (range 15) 2741 | -7/Factory | Identified exit to Factory 2882 | -7/Factory | Repaired Trap Scanner 3108 | -7/Factory | Entered another Factory area 3108 | -6/Factory | Accompanied by 2 allies 3108 | -6/Factory | Evolved 2 slots: Utility x2 3509 | -6/Factory | Discovered new exit (range 11) 3549 | -6/Factory | Identified exit to Lower Caves 3552 | -6/Factory | Entered Lower Caves 3688 | -6/Lower Caves | Build established: Infiltrator-Mutant 3741 | -6/Lower Caves | Spotted B-75 Beast 3796 | -6/Lower Caves | Destroyed B-75 Beast 3805 | -6/Lower Caves | Lost 4 parts (2n2w) 4584 | -6/Lower Caves | Encountered a Warlord checkpoint 4699 | -6/Lower Caves | Build established: Mutant 4917 | -6/Lower Caves | Discovered new exit (range 11) 4940 | -6/Lower Caves | Identified exit to Lower Caves 5352 | -6/Lower Caves | Entered another Lower Caves area 5585 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5713 | -6/Lower Caves | Discovered new exit (range 4) 5723 | -6/Lower Caves | Identified exit to Factory 5928 | -6/Lower Caves | Learned Factory stockpile data 6032 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6082 | -6/Lower Caves | Lost 3 parts (1p1n1u) 6382 | -6/Lower Caves | Core integrity fell below 50% 6420 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6486 | -6/Lower Caves | Learned location of 1 exit from Factory 6887 | -6/Lower Caves | Discovered new exit (range 8) 6905 | -6/Lower Caves | Identified exit to Zion 6906 | -6/Lower Caves | Entered Zion 6974 | -6/Zion | Discovered new exit (range 18) 7001 | -6/Zion | Identified exit to Proximity Caves 7204 | -6/Zion | Attacked by Zionites 7246 | -6/Zion | Entered Proximity Caves 7414 | -5/Proximity Caves | Core integrity fell below 20% 7424 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Found Arm. Leg. Found 20 Matter. Acquired 20 matter. Dropped Broken Transmission Jammer. Acquired Mak. Hacking Suite. System corrupted: Matter fused (-10). System corrupted: Matter fused (-8). The unstable cave ceiling collapses. Power Sword destroyed. Imp. Medium Treads destroyed. Adv. Assault Cannon destroyed. System Shield destroyed. The unstable cave ceiling collapses. Rocket Launcher destroyed. The unstable cave ceiling collapses. Rnf. Deuterium Engine destroyed. Med. Treads destroyed. L-41 Fighter suffers critical hit (Burn). L-41 Fighter heat damages Carbon-fiber Leg. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#########??????????????????????????????????? | | ###??## ## ##???####??????????????????????????? | | #??# #??## #??????????????????????????? | | #?## #### #??????????????????????????? | | ### ## ##?????????????????????????? | | ## ##????????????????????????? | | ### ##???????????????????????? | | ## ##?## ###?????????????????????? | | ### ####### #?????????????????????? | | ##?## ## ##### #????#???? # ????????? | | # ##???#### #??### ##?? ### ???????? | | # ######## #???## ### #???????? | | # ! #??### # #???????? | | # |= ! ##??# ! #???????? | | ######### ##???## @% #???????? | | ???###### ##????#### l # """?????? | | ???# #???????# g g # ####??????????? | | ???# ### #??????# # # #???????????????? | | ????????# ##??????## ### ??????????????? | | ????????### #????????## #####?? ????????????? | | ??????????# #?????????##???????? #??????????? | | ??????????# #??????????????????? #??????????? | | ??????????# ??????????????????? #?????????? | | ?????????? ??????????????????? #????????? | | ?????????? ??????????????????? ###????????? | | ?????????? ??????????????????? ##??????????? | | ?????????? ??????????????????? ##???????????? | | ?????????? ?????????????????? #????????????? | | ?????????? ????????????????????#????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Base Temperature (-) 100 Evasion (%) 55 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed SmartbombMeleeDevice Manual? 0 Play Time 01:50:34 Cumulative 32.9 hours Start 2024.05.23 @ 01:36:32 End 2024.05.23 @ 19:52:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a4c67a7-a619-4766-9f15-7f0f6f79c584