Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.17 @ 18:09:38 Player: ampersand Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (4303) 4303 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 9994 Bonus ------- Pacifist 200 High Alert Combat Kills 126 Cogmind --------- Core Integrity 638/1000 Matter 275/300 Energy 310/310 System Corruption 21% Temperature Cool (0) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- Medium Treads Heavy Treads > --- UTILITY (5) ------ Medium Storage Unit Makeshift System Shield Advanced System Shield > --- WEAPON (5) ------- Heavy Laser Quantum Rifle Heavy Plasma Cannon Mass Driver Ripper > --- INVENTORY (10) --- Compact Battery (200) Compact Battery (200) Compact Battery (200) Compact Battery (200) Compact Battery (200) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Fusion Compressor > --- PROPULSION ------- Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit 0b10 Decoder Chip [Generic] Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Quantum Rifle Heavy Phase Cannon KE Penetrator Railgun Power Sword > --- INVENTORY -------- Heavy Treads Compact Battery Heavy Riot Gun Heavy Plasma Cannon Autogun Mass Driver [Rating: 94] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fusion Compressor Propulsion Heavy Treads Treads Heavy Treads Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . 1 1 1 . . . . . Utility 3 | . . 1 . . . 1 . . 1 . . Weapon 3 | . . 1 . 1 . . . . 1 . . Parts Attached 147 | 6 1 14 17 18 26 16 8 4 15 14 8 Power 20 | 1 . 5 2 3 3 1 1 1 . 2 1 Engine 16 | 1 . 3 2 2 3 1 1 1 . 1 1 Core 4 | . . 2 . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 35 | 2 . 2 2 7 7 7 . . 5 3 . Treads 7 | . . 2 . . . . . . 2 3 . Leg . | . . . . . . . . . . . . Wheel 8 | 2 . . 2 4 . . . . . . . Hover 12 | . . . . . 2 7 . . 3 . . Flight 8 | . . . . 3 5 . . . . . . Utility 38 | 1 1 3 4 3 7 4 2 2 7 4 . Device 22 | . 1 3 2 . 4 2 . 1 6 3 . Storage 4 | 1 . . 1 1 1 . . . . . . Processor 3 | . . . 1 . 1 . . 1 . . . Hackware 2 | . . . . . . . . . 1 1 . Protection 7 | . . . . 2 1 2 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 54 | 2 . 4 9 5 9 4 5 1 3 5 7 Energy Gun 16 | . . 2 . 1 2 1 4 . 2 1 3 Energy Cannon 5 | . . . . . . . 1 . 1 1 2 Ballistic Gun 25 | 2 . 2 7 4 5 2 . . . 3 . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . 2 . 2 . . . . . . Slashing Weapon 3 | . . . . . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . 5 1 . . . . . Parts Lost 51 | . . 2 4 8 4 5 7 . 1 9 11 Power 9 | . . 1 2 1 1 . 1 . . 1 2 Propulsion 8 | . . . . 2 2 2 . . . 1 1 Utility 12 | . . 1 2 1 1 1 2 . . 2 2 Weapon 22 | . . . . 4 . 2 4 . 1 5 6 Highest Loss Streak 6 | . . 2 2 3 2 5 3 . 1 5 6 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 94 97 96 98 89 90 81 79 77 83 74 Engine 6 | . 14 7 1 6 9 11 6 5 5 5 5 Core 1 | . . 2 8 2 . . . . . 3 . Treads 5 | . . 14 1 . . . . . 1 15 11 Wheel 5 | . 28 7 19 25 9 . . . . . . Hover 8 | . . . . . 5 23 26 26 19 . . Flight 1 | . . . . 1 12 3 . . . . . Device 8 | . 8 21 19 9 7 8 6 3 4 5 4 Storage 6 | . 14 11 11 10 7 6 6 6 5 5 5 Processor 3 | . . . . 2 1 6 3 2 5 5 4 Hackware 3 | . . . . . . . . . 3 9 11 Protection 2 | . . . . 4 4 3 5 6 1 . . Energy Gun 8 | . . 10 1 3 2 1 16 22 17 6 9 Energy Cannon 1 | . . . . . . . 2 . 1 4 4 Ballistic Gun 14 | . 28 22 29 32 23 19 3 . . 10 5 Slashing Weapon 2 | . . . . . . 1 1 3 5 5 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 11 12 19 25 32 40 48 59 54 56 64 60 Greatest Support 168 | 26 26 40 40 42 30 62 54 54 140 168 168 Greatest Overweight (x) 6 | . . . 6 2 3 3 1 1 . . . Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 10 Most Carried 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Average Carried 8 | 3 6 7 7 8 9 9 9 9 9 8 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 7 9 10 10 10 10 10 10 5 Class Distribution -------------------- 22% | Tank 16% | Gunner 14% | Mutant 13% | Scavenger-Gunner 12% | Hacker-Mutant 4% | Scavenger-Tank 4% | Skirmisher 3% | Hacker-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Matter Collected 3572 | 260 . 264 475 440 653 323 244 85 95 307 426 Remotely . | . . . . . . . . . . . . Salvage Created 4805 | . . 544 748 757 527 424 437 185 118 469 596 Parts 229 | . . 36 54 35 20 15 16 11 6 25 11 Haulers Intercepted 2 | . . . 1 . 1 . . . . . . Recyclers Shooed 5 | . . 4 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 15 6 . 20 10 Prevented 12 | . . . . . . . . 4 . 8 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 95 | . . 12 19 17 9 8 7 3 2 8 10 Melee 4 | . . . . . . 2 . 2 . . . Guns 77 | . . 12 19 17 8 5 5 1 . 5 5 Cannons 10 | . . . . . . . 1 . 2 3 4 Classes Destroyed 12 | . . 3 3 1 1 1 1 1 . 1 . Hauler 2 | . . . 1 . 1 . . . . . . Operator 3 | . . . . 1 1 1 . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 11 | . . . 7 3 . . . . . 1 . Cutter 2 | . . . . . . 2 . . . . . Grunt 50 | . . 8 5 8 7 5 6 2 . 2 7 Brawler 3 | . . . . . 2 . . . . . 1 Duelist 3 | . . 1 . 1 . . . . . . 1 Sentry 18 | . . 3 7 5 . 1 . . . 1 1 Hunter 2 | . . . . . . . . . . 2 . Programmer 5 | . . . . . . . . 1 2 2 . Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . . 5 6 6 3 4 4 1 2 2 3 Combat Bots Only 6 | . . 5 5 6 3 3 4 1 2 2 3 Max Kills in Single Turn 2 | . . 2 2 2 1 1 2 1 1 1 1 Gunslinging 1 | . . 1 1 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Damage Taken 9532 | . 27 642 640 1166 852 1084 1055 92 96 2261 1617 Core 1113 | . . 133 51 71 136 165 195 . 17 185 160 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 138 | . . . . . . . . . . . 138 Regen/Repaired (Parts) 108 | . . . 74 . 34 . . . . . . Core Remaining (%) 79 | 100 100 . 54 87 80 . . 57 . . . Volleys Fired 275 | . . 32 47 43 27 15 26 9 4 40 32 Largest 4 | . . 3 3 4 4 4 4 4 4 4 4 Hottest 288 | . . 99 69 134 136 136 279 244 275 288 274 Shots Fired 814 | . . 82 126 163 92 46 79 23 16 104 83 Gun 733 | . . 82 126 163 92 46 71 23 13 65 52 Cannon 81 | . . . . . . . 8 . 3 39 31 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 596 | . . 62 126 152 78 41 39 . . 28 70 Thermal 173 | . . 20 . 11 14 5 40 14 11 45 13 Explosive . | . . . . . . . . . . . . Electromagnetic 45 | . . . . . . . . 9 5 31 . Robot Hit Streak 15 | . . 9 15 13 8 10 11 6 5 12 13 Robot Miss Streak 10 | . . 4 4 4 3 5 3 4 6 10 4 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 17 | . . 3 3 6 2 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . . . . Shots Hit Robots 551 | . . 53 73 111 69 48 54 16 8 63 56 Core Hits 207 | . . 24 32 36 25 14 23 8 3 19 23 Critical Kills 7 | . . . . 1 1 2 . . . 1 2 Critical Parts Destroyed 4 | . . . 1 1 1 1 . . . . . Critical Strikes 21 | . . 1 2 2 3 3 5 . . 2 3 Burn 6 | . . 1 . . 1 . 3 . . 1 . Meltdown 1 | . . . . . . . . . . . 1 Destroy 8 | . . . 2 2 1 . . . . 1 2 Smash 4 | . . . . . 1 3 . . . . . Sever 2 | . . . . . . . 2 . . . . Melee Attacks 46 | . . . . . 6 28 4 7 1 . . Impact 25 | . . . . . 6 19 . . . . . Slashing 21 | . . . . . . 9 4 7 1 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10711 | . . 642 1137 1669 1243 1179 1241 377 163 1438 1622 Guns 8066 | . . 642 1136 1669 1061 548 1053 198 77 646 1036 Cannons 1600 | . . . . . . . 136 . 86 792 586 Explosions . | . . . . . . . . . . . . Melee 1031 | . . . . . 182 618 52 179 . . . Ramming 14 | . . . 1 . . 13 . . . . . Kinetic 6937 | . . 435 1136 1561 869 507 678 . . 366 1385 Thermal 2337 | . . 207 . 108 192 41 511 160 131 750 237 Explosive . | . . . . . . . . . . . . Electromagnetic 392 | . . . . . . . . 38 32 322 . Impact 800 | . . . . . 182 618 . . . . . Slashing 231 | . . . . . . . 52 179 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . 1 . 1 . 6 . 5 5 . 8 21 Average Corruption 7 | . 1 . 1 . 1 . 5 5 . 6 19 Corruption Purged 7 | . . . . . 5 . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . Effects 94 | . . . 2 . 7 . 14 10 . 33 28 Message Errors 15 | . . . . . 1 . 2 . . 5 7 Matter Fused 23 | . . . 1 . 1 . 3 5 . 6 7 Heat Flow Errors 12 | . . . . . 1 . 3 2 . 3 3 Energy Discharges 5 | . . . 1 . . . 1 . . 2 1 Parts Rejected 2 | . . . . . . . . . . 1 1 Parts Fused 2 | . . . . . 1 . . . . . 1 Data Loss (minor) 11 | . . . . . . . 2 1 . 7 1 Data Loss (major) 9 | . . . . . . . 2 . . 4 3 Misfires 4 | . . . . . . . 1 1 . 1 1 Alerts 2 | . . . . . 1 . . . . 1 . Weapon Failures 9 | . . . . . 2 . . 1 . 3 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 80 | . . . . . . 61 . . . 19 . Projectiles 19 | . . . . . . . . . . 19 . Explosions . | . . . . . . . . . . . . Melee 61 | . . . . . . 61 . . . . . Knockbacks 9 | . . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . 9 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . 6 . . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . . . 1 . . 1 . . . . . Targets Rammed 2 | . . . 1 . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 408 | . . 103 54 408 401 215 340 306 396 391 371 Average Temperature 101 | . . 33 19 116 167 52 118 120 154 88 141 Received Heat Transfer 3113 | . 36 300 174 603 432 381 330 54 21 252 530 Effects 6 | . . . . 2 2 . . 1 . 1 . Shutdowns 1 | . . . . 1 . . . . . . . Interference 3 | . . . . . 2 . . . . 1 . Matter Decay 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations 4 | . . . . . . . . . . 1 3 Total Turns 100 | . . . . . . . . . . 11 89 Longest Duration 35 | . . . . . . . . . . 11 35 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . 3 . . . 1 . Impact Corruptions 3 | . . . . . 1 2 . . . . . Robots Melted 2 | . . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . . 1 . . . 1 Parts Melted 7 | . . 1 . . . . 2 . 2 1 1 Heat Transferred 4333 | . . 629 . 259 481 74 1162 296 148 962 322 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Peak Influence 659 | . 15 482 373 659 323 272 . . 137 . . Initial 208 | . . 5 203 157 208 32 . . 21 . . Average 190 | . 12 234 228 400 191 136 . . 41 . . Maximum Alert Level 2 | . . 2 1 2 1 1 . . . . . Low Security (%) 51 | 100 100 52 27 11 44 65 . . 100 . . Level 1 40 | . . 21 72 40 55 34 . . . . . Level 2 8 | . . 26 . 48 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 1 3 4 2 3 . . 1 . . Investigation 1 | . . . . 1 . . . . . . . Extermination 2 | . . . . . 1 . . . 1 . . Reinforcement 9 | . . 1 2 2 1 3 . . . . . Assault 1 | . . . . 1 . . . . . . . Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Distress Signals 4 | . . 1 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 161 | . 3 24 21 23 12 17 8 6 9 21 17 Peak Tracking Total 8 | . 3 8 4 7 3 5 4 2 4 5 5 Tactical Retreats 26 | . . 4 . . 1 2 . 4 2 11 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Traps Triggered 6 | . 1 . 2 . 1 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Machines Disabled 3 | . . . . 1 . 2 . . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Machines Accessed 23 | . 1 1 6 2 3 5 . . 3 2 . Terminals 14 | . 1 1 3 2 . 5 . . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 2 . . . 1 . . Total Hacks 52 | . 4 3 12 5 7 10 . . 6 5 . Successful 31 | . 1 3 9 3 3 5 . . 2 5 . Failed 21 | . 3 . 3 2 4 5 . . 4 . . Catastrophic 6 | . . . . 1 3 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 4 1 4 2 . 6 . . 3 . . Terminals 29 | . 4 3 4 5 . 10 . . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . 3 . 3 . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 9 | . . . 2 . 4 . . . 3 . . Terminal Hacks 16 | . . 2 3 2 . 3 . . 1 5 . Record 8 | . . 1 . 2 . 1 . . . 4 . Open Door 3 | . . . 2 . . . . . . 1 . Unreport Threat 4 | . . . 1 . . 2 . . 1 . . Dispatch Records 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . 3 . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . Repair 2 | . . . 1 . 1 . . . . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 8 | . 1 1 2 1 . 2 . . 1 . . Terminals 7 | . 1 1 1 1 . 2 . . 1 . . Botnet 7 | . 1 1 1 1 . 2 . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Reject 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 1 3 2 2 5 . . 3 . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . Time 58 | . . . 32 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 7 | . . . . . . . . . 6 1 . STAY 1 | . . . . . . . . . 1 . . EXPLORE 4 | . . . . . . . . . 3 1 . RETURN 2 | . . . . . . . . . 2 . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 1 . 2 1 Drone Launches 5 | . . . . . . . . . 4 1 . Drone Recoveries 4 | . . . . . . . . . 3 1 . Decoded 0b10 Intel 15 | . . . . . . . . . 15 . . Traps 3 | . . . . . . . . . 3 . . Emergency Access 3 | . . . . . . . . . 3 . . Items 9 | . . . . . . . . . 9 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Turns Passed 6449 | 51 111 292 615 425 810 560 597 556 440 1363 629 Spaces Moved 4726 | 38 113 119 340 188 472 531 753 727 388 743 314 Core 76 | 3 . . 1 . 57 15 . . . . . Treads 1188 | . . 67 27 . . . . . 37 743 314 Legs . | . . . . . . . . . . . . Wheels 1082 | 35 113 52 312 179 391 . . . . . . Hover 2368 | . . . . . 21 516 753 727 351 . . Flight 12 | . . . . 9 3 . . . . . . Fastest Speed 48 | 50 90 90 90 90 90 48 59 59 50 160 160 Average Speed 96 | 86 90 129 102 91 119 66 61 60 65 160 160 Slowest Speed 350 | 90 90 160 350 197 180 200 119 129 160 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 24 14 65 27 15 15 99 66 13 81 50 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . . . 1 . . 1 1 Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 18 | . . . . . . . 4 10 . 3 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 51 | . . . . . . . 4 . 1 17 29 Melee . | . . . . . . . . . . . . Projectile 51 | . . . . . . . 4 . 1 17 29 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Total 5940 | 53 121 196 509 336 652 661 824 820 563 832 373 Wait 555 | 2 6 17 80 64 88 38 23 61 135 24 17 Move 4715 | 37 112 118 339 187 471 530 752 726 387 742 314 Hop . | . . . . . . . . . . . . Pick Up 80 | 8 2 6 7 11 10 11 3 5 5 10 2 Fast Attach 72 | 4 1 3 13 9 16 6 4 1 10 4 1 Attach 53 | 2 . 3 2 6 8 7 4 1 3 10 7 Detach 13 | . . 1 1 1 6 . 1 1 1 1 . Swap 22 | . . 8 2 3 2 3 . 2 2 . . Drop 88 | . . 8 17 12 18 9 2 6 15 1 . Fire 275 | . . 32 47 43 27 15 26 9 4 40 32 Melee 46 | . . . . . 6 28 4 7 1 . . Ram 2 | . . . 1 . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . Rewire 6 | . . . . . . . 5 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 52 | -11/Junkyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 14) 163 | -10/Materials | Entered another Materials area 163 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 277 | -9/Materials | Discovered new exit (range 16) 455 | -9/Materials | Entered Storage 562 | -9/Storage | Repaired Hvy. Assault Rifle 709 | -9/Storage | Garrison activated, responded to threat 1011 | -9/Storage | Learned location of Armory (-3) 1028 | -9/Storage | Discovered new exit (range 16) 1070 | -9/Storage | Entered Materials 1070 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1429 | -8/Materials | Discovered new exit (range 16) 1470 | -8/Materials | First assault squad dispatched 1495 | -8/Materials | Entered Factory 1495 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1515 | -7/Factory | Lost 3 parts (1p1n1w) 1532 | -7/Factory | Repaired Lgt. Ion Engine 2298 | -7/Factory | Discovered new exit (range 5) 2305 | -7/Factory | Entered another Factory area 2305 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2610 | -6/Factory | Lost 5 parts (2n1u2w) 2638 | -6/Factory | Spotted B-75 Beast 2855 | -6/Factory | Discovered new exit (range 16) 2865 | -6/Factory | Entered Lower Caves 2932 | -6/Lower Caves | Lost 3 parts (1p1u1w) 3091 | -6/Lower Caves | Learned location of 1 exit from Factory 3118 | -6/Lower Caves | Learned location of Zion (-6) 3122 | -6/Lower Caves | Spotted B-75 Beast 3136 | -6/Lower Caves | Destroyed B-75 Beast 3182 | -6/Lower Caves | Encountered a Warlord checkpoint 3412 | -6/Lower Caves | Discovered new exit (range 9) 3462 | -6/Lower Caves | Entered another Lower Caves area 3465 | -6/Lower Caves | Build established: Tank 3553 | -6/Lower Caves | Discovered new exit (range 7) 3712 | -6/Lower Caves | Learned 8 Factory zone layouts 4018 | -6/Lower Caves | Entered Factory 4018 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4019 | -5/Factory | Identified exit to Upper Caves 4370 | -5/Factory | Discovered exit to Upper Caves (range 15) 4385 | -5/Factory | Discovered new exit (range 9) 4458 | -5/Factory | Entered Upper Caves 4715 | -5/Upper Caves | Lost 5 parts (1p1u3w) 4768 | -5/Upper Caves | Learned 8 Factory zone layouts 4768 | -5/Upper Caves | Learned Extension trap positions 4768 | -5/Upper Caves | Learned Research terminal intel 4893 | -5/Upper Caves | Learned Factory stockpile data 5028 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5086 | -5/Upper Caves | Learned location of Warlord (-4) 5183 | -5/Upper Caves | Lost 3 parts (1n1u1w) 5560 | -5/Upper Caves | Build established: Scavenger-Gunner 5610 | -5/Upper Caves | Encountered a Warlord checkpoint 5744 | -5/Upper Caves | Discovered new exit (range 16) 5821 | -5/Upper Caves | Entered another Upper Caves area 5834 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5904 | -5/Upper Caves | System corruption reached 10% 5943 | -5/Upper Caves | Lost 6 parts (1p1n4w) 6232 | -5/Upper Caves | Build established: Hacker-Mutant 6389 | -5/Upper Caves | Lost 4 parts (2u2w) 6450 | -5/Upper Caves | Self-destructed Last Messages --------------- Hvy. Laser fries itself beyond repair. Slug penetrates Wall. Slug penetrates G-67 Veteran. G-67 Veteran knocked back. KE Penetrator destroyed. Critical hit (Burn: +50). System corrupted: Matter fused (-6). G-67 Veteran destroyed. Ended siege mode. Acquired 50 matter. Acquired 1 matter. Acquired 9 matter. Acquired 43 matter. Acquired 6 matter. Acquired 3 matter. System corrupted: FCS attempts to trigger Mass Driver. System corrupted: Mass Driver misfires. Acquired 2 matter. System corrupted: Energy discharge (-62). 9//=LMPGF% QQCEO=S