Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 21:56:34

Player: UnderDoug

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (125)     625
Value Destroyed (4061)     4061
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (931)                931
              TOTAL SCORE: 8157

 Bonus
-------
High Alert Combat Kills    931

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (3) ------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (15) ---
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Light Armor Plating
           Corruption Screen
>          --- WEAPON -----------
           Plasma Cannon
           Minigun
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
  Advanced Treads
           Aluminum Leg
     Large Storage Unit
    Medium Matter Pod
           ECM Suite
  Advanced EMP Blaster
           Katana
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Corruption Screen
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   2   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             111  | 8   5   17  43  38  
  Power                    20   | 1   .   3   7   9   
    Engine                 10   | 1   .   3   3   3   
    Core                   10   | .   .   .   4   6   
    Reactor                .    | .   .   .   .   .   
  Propulsion               41   | 2   .   10  17  12  
    Treads                 15   | .   .   1   9   5   
    Leg                    26   | 2   .   9   8   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 2   2   1   6   8   
    Device                 6    | .   1   .   1   4   
    Storage                6    | 2   1   .   1   2   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   1   4   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   31   | 3   3   3   13  9   
    Energy Gun             5    | 2   .   1   .   2   
    Energy Cannon          4    | .   .   .   2   2   
    Ballistic Gun          8    | 1   2   2   2   1   
    Ballistic Cannon       4    | .   .   .   3   1   
    Launcher               8    | .   1   .   5   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   1   1   
  Corrupted Parts          3    | 1   .   .   .   2   
    System Corruption      14   | 2   .   .   .   12  
Parts Lost                 42   | .   1   1   10  30  
  Power                    9    | .   .   .   2   7   
  Propulsion               14   | .   .   1   1   12  
  Utility                  8    | .   .   .   3   5   
  Weapon                   11   | .   1   .   4   6   
  Highest Loss Streak      24   | .   1   1   3   24  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 97  97  87  
  Engine                   7    | .   14  11  3   6   
  Core                     2    | .   .   .   5   5   
  Treads                   8    | .   .   .   21  1   
  Leg                      27   | .   28  41  14  30  
  Device                   5    | .   12  3   5   3   
  Storage                  11   | .   15  11  11  10  
  Protection               6    | .   .   7   8   5   
  Energy Gun               3    | .   14  1   .   3   
  Ballistic Gun            10   | .   4   19  8   3   
  Ballistic Cannon         2    | .   .   .   6   .   
  Launcher                 3    | .   9   .   4   2   
  Slashing Weapon          3    | .   .   .   5   6   
Peak Build Rating          40   | 7   10  17  31  40  
  Average Rating           20   | 4   7   14  25  29  
  On Entrance              11   | .   7   10  16  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             61   | 19  32  38  53  61  
  Greatest Support         82   | 20  20  43  82  73  
  Greatest Overweight (x)  14   | .   1   1   2   14  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   10  15  15  15  
  Most Carried             15   | 5   15  15  15  15  
  Average Carried          12   | 2   8   14  12  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 5   12  15  14  1   

 Class Distribution 
--------------------
 46% | Mutant
 37% | Scavenger-Mutant
 12% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           3082 | 206  157  587  1706 426  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3842 | 58   151  1070 1919 644  
  Parts                    236  | 3    15   64   122  32   
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           5    | .    .    .    4    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  101  | .   5   23  57  16  
  Melee                    7    | .   .   .   3   4   
  Guns                     56   | .   4   23  18  11  
  Cannons                  20   | .   .   .   19  1   
  AOE                      17   | .   1   .   16  .   
Classes Destroyed          14   | 1   3   3   5   2   
  Worker                   7    | .   .   1   6   .   
  Builder                  4    | .   .   .   4   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 5    | 1   .   1   3   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  5    | .   2   1   2   .   
  Swarmer                  26   | .   3   .   16  7   
  Grunt                    43   | .   2   13  22  6   
  Brawler                  6    | .   .   .   6   .   
  Duelist                  7    | .   .   2   5   .   
  Sentry                   16   | .   .   8   8   .   
  Hunter                   1    | .   .   .   .   1   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           11   | 1   4   4   11  4   
  Combat Bots Only         8    | .   3   4   8   4   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        729  | .    8    68   332  321  
  Missed                   219  | .    2    15   92   110  
Damage Taken               7858 | .    246  825  3655 3132 
  Core                     1146 | .    68   93   273  712  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   291  | .    .    44   247  .    
Core Remaining (%)         74   | 100  72   76   50   .    
Volleys Fired              254  | 3    16   59   120  56   
  Largest                  3    | 2    2    2    3    2    
  Hottest                  132  | 80   80   68   132  105  
Shots Fired                457  | 6    22   118  218  93   
  Gun                      281  | 6    20   118  66   71   
  Cannon                   135  | .    .    .    118  17   
  Launcher                 41   | .    2    .    34   5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  302  | 1    4    105  151  41   
  Thermal                  22   | .    .    .    .    22   
  Explosive                32   | .    2    .    30   .    
  Electromagnetic          101  | 5    16   13   37   30   
  Robot Hit Streak         10   | 3    6    10   9    7    
  Robot Miss Streak        8    | .    3    4    8    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           344  | 3    11   98   168  64   
  Core Hits                267  | 2    8    56   176  25   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    
    Sever                  2    | .    .    .    .    2    
Melee Attacks              27   | .    .    .    7    20   
  Impact                   .    | .    .    .    .    .    
  Slashing                 27   | .    .    .    7    20   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           8592 | 49   250  1510 5184 1599 
  Guns                     3250 | 49   164  1485 861  691  
  Cannons                  2066 | .    .    .    1857 209  
  Explosions               2601 | .    79   .    2289 233  
  Melee                    626  | .    .    .    160  466  
  Ramming                  49   | .    7    25   17   .    
  Kinetic                  3761 | .    30   1296 2108 327  
  Thermal                  499  | .    32   .    209  258  
  Explosive                2021 | .    47   .    1974 .    
  Electromagnetic          1636 | 49   134  189  716  548  
  Impact                   .    | .    .    .    .    .    
  Slashing                 626  | .    .    .    160  466  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         18   | 2    2    .    .    18   
  Average Corruption       8    | 2    2    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  40   | .    5    .    .    35   
    Message Errors         7    | .    1    .    .    6    
    Matter Fused           11   | .    1    .    .    10   
    Heat Flow Errors       5    | .    2    .    .    3    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Rejected         3    | .    .    .    .    3    
    Data Loss (minor)      4    | .    1    .    .    3    
    Misfires               1    | .    .    .    .    1    
    Misdirections          3    | .    .    .    .    3    
    Weapon Failures        4    | .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            87   | .    2    5    38   42   
  Projectiles              7    | .    .    .    5    2    
  Explosions               39   | .    2    .    33   4    
  Melee                    41   | .    .    5    .    36   
Knockbacks                 43   | .    .    .    43   .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  35   | .    .    .    35   .    
  Secondary                8    | .    .    .    8    .    
Self-Inflicted Damage      202  | .    36   .    146  20   
  Shots                    9    | .    1    .    7    1    
  Rammed                   4    | .    .    .    4    .    
Targets Rammed             11   | .    1    3    7    .    
  Kicked                   7    | .    1    3    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        575  | 36   202  42   575  543  
  Average Temperature      131  | 17   60   11   132  184  
  Received Heat Transfer   2325 | .    12   285  1386 642  
  Effects                  46   | .    .    .    23   23   
    Shutdowns              17   | .    .    .    6    11   
    Energy Bleed           4    | .    .    .    2    2    
    Interference           5    | .    .    .    5    .    
    Matter Decay           4    | .    .    .    4    .    
    Short Circuit          4    | .    .    .    2    2    
    Damage (minor)         6    | .    .    .    4    2    
    Damage (major)         6    | .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              7    | .    1    .    4    2    
  Impact Corruptions       1    | .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         763  | .    50   .    202  511  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    3    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  
Peak Influence             1476 | 5    204  354  1476 884  
  Initial                  632  | .    3    26   128  632  
  Average                  412  | .    51   158  580  749  
Maximum Alert Level        4    | .    1    1    4    3    
  Low Security (%)         38   | 100  98   60   18   .    
  Level 1                  25   | .    1    39   36   .    
  Level 2                  12   | .    .    .    13   39   
  Level 3                  16   | .    .    .    13   60   
  Level 4                  7    | .    .    .    18   .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    
Squads Dispatched          28   | .    2    4    13   9    
  Investigation            6    | .    .    2    1    3    
  Extermination            2    | .    .    .    .    2    
  Reinforcement            11   | .    2    2    3    4    
  Assault                  2    | .    .    .    2    .    
  Garrison                 7    | .    .    .    7    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   2   3   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              182  | .   10  31  74  67  
  Peak Tracking Total      19   | .   5   5   7   19  
  Tactical Retreats        25   | .   1   4   5   15  

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   2   .   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          9    | .   .   .   8   1   
  Max in Single Turn       3    | .   .   .   3   1   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          16   | .   3   8   3   2   
  Terminals                11   | .   3   6   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   1   1   2   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                47   | .   6   25  8   8   
  Successful               24   | .   3   14  5   2   
  Failed                   23   | .   3   11  3   6   
    Catastrophic           5    | .   2   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                29   | .   6   17  6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          16   | .   .   6   2   8   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   3   7   3   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        5    | .   1   3   1   .   
  Level Access Points      1    | .   .   1   .   .   
  Terminal Index           1    | .   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         2    | .   .   1   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       9    | .   .   5   2   2   
  Scan Component           6    | .   .   3   1   2   
  Repair                   3    | .   .   2   1   .   
Recycling Unit Hacks       2    | .   .   2   .   .   
  Report Inventory         1    | .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   3   6   3   2   
  Full Trace Events        5    | .   1   2   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   2   1   .   
  Time                     108  | .   .   70  38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   
  Machine Destruction      2    | .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4590 | 84   537  1363 1781 825  
Spaces Moved               2203 | 54   356  735  722  336  
  Core                     12   | 9    .    .    .    3    
  Treads                   387  | .    .    .    367  20   
  Legs                     1804 | 45   356  735  355  313  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            143  | 108  134  131  160  148  
  Slowest Speed            750  | 120  190  190  330  750  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 4    65   61   54   9    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          84   | .    9    .    75   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      84   | .    9    .    75   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3170 | 69   396  1023 1135 547  
  Wait                     438  | .    2    165  198  73   
  Move                     2199 | 53   355  734  721  336  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  67   | 5    11   22   16   13   
  Fast Attach              26   | 7    .    3    10   6    
  Attach                   53   | .    4    6    18   25   
  Detach                   7    | .    2    1    3    1    
  Swap                     32   | 1    1    8    15   7    
  Drop                     56   | .    4    22   20   10   
  Fire                     254  | 3    16   59   120  56   
  Melee                    27   | .    .    .    7    20   
  Ram                      .    | .    .    .    .    .    
  Kick                     7    | .    1    3    3    .    
  Crush                    4    | .    .    .    4    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   85 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Discovered new exit (range 7)
  315 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 16)
  519 | -10/Materials | Discovered new exit (range 16)
  622 | -10/Materials | Entered another Materials area
  622 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1053 | -9/Materials  | Discovered new exit (range 16)
 1060 | -9/Materials  | Identified exit to Materials
 1385 | -9/Materials  | Repaired Lgt. Nuclear Core
 1418 | -9/Materials  | Repaired Shotgun
 1439 | -9/Materials  | Build established: Scavenger-Mutant
 1985 | -9/Materials  | Entered another Materials area
 1985 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2292 | -8/Materials  | Build established: Scavenger-Tank
 2713 | -8/Materials  | Garrison activated, responded to threat
 2834 | -8/Materials  | Lost 3 parts (1p1n1u)
 3033 | -8/Materials  | Build established: Mutant
 3039 | -8/Materials  | Repaired Arm. Treads
 3111 | -8/Materials  | Garrison activated, responded to threat
 3185 | -8/Materials  | First assault squad dispatched
 3269 | -8/Materials  | Destroyed 7 combat bots
 3310 | -8/Materials  | Garrison activated, responded to threat
 3354 | -8/Materials  | Lost 3 parts (1u2w)
 3356 | -8/Materials  | Destroyed 8 combat bots
 3570 | -8/Materials  | Sterilization system engaged
 3570 | -8/Materials  | Non-combat units ordered to evacuate
 3670 | -8/Materials  | Combat units ordered to evacuate
 3743 | -8/Materials  | Discovered new exit (range 12)
 3766 | -8/Materials  | Entered Factory
 3766 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3947 | -7/Factory    | Build established: Scavenger-Mutant
 4044 | -7/Factory    | System corruption reached 10%
 4413 | -7/Factory    | Cargo convoy interrupted
 4570 | -7/Factory    | Core integrity fell below 50%
 4586 | -7/Factory    | Core integrity fell below 20%
 4591 | -7/Factory    | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F006.
Lgt. Nuclear Core destroyed.
System corrupted: Heat flow error (+250).
Aluminum Leg destroyed.
Penetrated by Slug.
Adv. Treads destroyed.
Arm. Treads destroyed.
Lgt. Nuclear Core destroyed.
ECM Suite destroyed.
G-47 Trooper destroyed.
Penetrated by Slug.
Imp. Heat Sink destroyed.
Particle Gun destroyed.
Arm. Treads destroyed.
 1#<FB/E=P5H6|HVW7IR/ Y=EXR/UHZJ
Imp. Carbon-fiber Leg destroyed.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#       ?# #??????? |
| ???????????????????????????????#       ?# #??????? |
| ???????????????????????????????#        # #??????? |
| ???????????????????????????????#        # #######? |
| ???????????????????????????????#        +       #? |
| ???????????????????????????????#        # ##### #? |
| ???????????????????????????????#        #*#???# ## |
| ???????????????????????????????#       ?#[#???#    |
| ???????????????????????????????##########/######## |
| ?????????????????????????????????????#    %    #?? |
| ??????????????????????????????######## !       #?? |
| ??????????????????????????????       #         #?? |
| ??????????????????????????????     ! #         #?? |
| ??????????????????????????????"""    #         #?? |
| ????????????????????????????"""""    #         #?? |
| ????????????????????????????"""""    #         #?? |
| ???????????????????????????""""""    #         #?? |
| ????????????????????????????         #+##/######## |
| ?????????????????????????# """"""    #             |
| ?????????????????????????# """"""    #             |
| ?????????????????????????# """"""    /             |
| ?????????????????????????# """"""    #             |
| ?????????????????????????#           #             |
| ?????????????????????????#           #             |
| ??????????????####+#############+#####             |
| ?????????      t%!       @xm  h                    |
| ?????????       =g  m      xh                      |
| ?????????        g                                 |
| ??????????                                         |
| ??????????                        r                |
| ???????????+####################+######+########## |
| ??????????????????????????????????????  ?????????? |
| ???????????????????????????????????????"?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            430
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Corruption Block           8
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              CoolantImprovedRifle
  Manual?         0
Play Time         00:54:24
  Cumulative      13.9 hours
  Start           2024.12.02 @ 21:01:19
  End             2024.12.02 @ 21:56:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7e31ef94-7b80-48e1-9a7b-22c6b789d243