Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.13 @ 14:25:21 Player: Plexion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2148) 2148 Prototype IDs (238) 4760 Alien Tech Used (0) 0 Bonus (3684) 3684 TOTAL SCORE: 14872 Bonus ------- Follower Combat Kills 367 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -283 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1100) Ox21 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (24) --- Medium Storage Unit Medium Storage Unit Large Storage Unit Compact Matter Pod (150) Advanced Hacking Suite Deep Network Scanner Quantum Router Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cutter Scythe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Compact Matter Pod Heavy Armor Plating Advanced Hacking Suite Deep Network Scanner Quantum Router Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Ion Cannon Guided Plasma Cannon Rocket Launcher Plasma Cutter Scythe [Rating: 46] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 5 | . . . . . 3 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 78 | 7 8 2 . 15 19 7 . . . 5 7 8 Power 11 | 1 2 1 . 2 2 . . . . . 1 2 Engine 8 | 1 2 . . 2 1 . . . . . . 2 Core 3 | . . 1 . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 3 3 . . 5 5 . . . . . 3 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 19 | 3 3 . . 5 5 . . . . . 3 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 14 | 1 2 . . . 3 5 . . . 1 1 1 Device 2 | . . . . . 1 . . . . . 1 . Storage 5 | 1 2 . . . 1 1 . . . . . . Processor 2 | . . . . . . 2 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . 1 2 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 1 1 . 8 9 2 . . . 4 2 5 Energy Gun 4 | . . . . 3 1 . . . . . . . Energy Cannon 8 | . . . . 2 3 . . . . . . 3 Ballistic Gun 12 | 2 1 . . 2 2 1 . . . 3 1 . Ballistic Cannon 1 | . . 1 . . . . . . . . . . Launcher 4 | . . . . 1 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 41 | . 3 2 . 9 6 . . . . 1 13 7 Power 8 | . 1 1 . 1 1 . . . . . 2 2 Propulsion 13 | . 1 . . 4 3 . . . . . 4 1 Utility 7 | . . . . . . . . . . 1 5 1 Weapon 13 | . 1 1 . 4 2 . . . . . 2 3 Highest Loss Streak 13 | . 2 2 . 3 5 . . . . 1 13 7 Average Slot Usage (%) 89 | . 89 99 100 97 79 89 92 92 92 92 82 50 Engine 2 | . 14 . . 1 2 . . . . . . 3 Core 7 | . . 13 14 11 3 7 7 7 7 7 5 . Wheel 20 | . 27 28 28 26 22 15 15 15 15 15 14 5 Device 3 | . . . . . 4 7 7 7 7 7 6 . Storage 24 | . 18 28 28 28 26 23 23 23 23 23 23 23 Processor 2 | . . . . . . 6 7 7 7 4 . . Protection 6 | . . . . . 3 12 15 15 15 17 18 4 Energy Gun 1 | . . . . 4 4 . . . . . . . Ballistic Gun 11 | . 28 14 14 8 6 7 7 7 7 13 11 . Ballistic Cannon 4 | . . 13 14 12 . . . . . . . . Slashing Weapon 1 | . . . . . . . 7 7 7 . 1 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 99 | 12 38 41 41 50 68 94 93 93 93 99 99 96 Greatest Support 38 | 26 20 20 20 26 38 38 38 38 38 38 38 28 Greatest Overweight (x) 23 | . 3 2 2 4 6 2 2 2 2 2 6 23 Average Overweight (x) 1 | . . 1 2 1 1 1 2 2 2 2 2 3 Largest Inventory Capacity 30 | 6 16 16 16 16 22 30 24 24 24 24 24 24 Average Capacity 19 | 5 9 16 16 16 21 23 24 24 24 24 24 24 Most Carried 24 | 5 9 8 9 11 17 21 22 24 24 24 24 15 Average Carried 13 | 2 6 7 8 9 8 18 21 22 24 23 22 12 Final Capacity 24 | 6 16 16 16 16 22 24 24 24 24 24 24 24 Final Carried 24 | 5 8 8 9 6 16 21 22 24 24 23 17 11 Class Distribution -------------------- 54% | Hauler-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Matter Collected 1817 | 333 178 58 . 166 52 194 311 . . 382 27 116 Remotely . | . . . . . . . . . . . . . Salvage Created 3175 | 134 189 86 . 585 151 194 783 52 . 705 27 269 Parts 142 | 10 13 7 . 44 12 2 7 4 . 27 3 13 Haulers Intercepted 3 | . . . . . . 2 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . 37 . 11 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 57 | . 9 2 . 18 7 . . . . 11 . 10 Melee 3 | . . . . . . . . . . . . 3 Guns 23 | . 9 . . 3 . . . . . 11 . . Cannons 14 | . . 2 . 9 . . . . . . . 3 AOE 17 | . . . . 6 7 . . . . . . 4 Classes Destroyed 10 | 2 3 1 . 1 1 1 . . . 1 . . Worker 7 | . . 1 . 1 1 4 . . . . . . Tunneler 5 | 3 . . . 1 . 1 . . . . . . Hauler 3 | . . . . . . 2 . 1 . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Swarmer 20 | . 7 . . 3 3 . . . . . . 7 Grunt 30 | . 2 2 . 13 3 . . . . 7 . 3 Brawler 4 | . . . . 2 . . . . . 2 . . Sentry 2 | . . . . . . . . . . 2 . . Hunter 1 | . . . . . 1 . . . . . . . Savage 1 | . . . . . . . . . . 1 . . Best Kill Streak 9 | 2 3 2 . 9 4 1 . 1 . 6 1 6 Combat Bots Only 9 | . 3 2 . 9 4 . . . . 6 . 6 Max Kills in Single Turn 5 | 1 1 1 . 5 2 1 . 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . . 5 2 . . . . . . 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Damage Taken 5589 | . 468 104 . 604 484 . . 113 . 832 1989 995 Core 920 | . 86 . . 59 73 . . . . 56 425 221 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 42 86 . . . . . . . Volleys Fired 174 | 19 27 10 . 52 12 . . . . 36 . 18 Largest 2 | 2 2 2 . 2 2 . . . . 2 . 1 Hottest 126 | 40 40 55 . 120 126 . . . . 58 . 120 Shots Fired 294 | 38 53 18 . 79 17 . . . . 71 . 18 Gun 220 | 38 53 11 . 39 8 . . . . 71 . . Cannon 59 | . . 7 . 36 1 . . . . . . 15 Launcher 15 | . . . . 4 8 . . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 216 | 38 53 18 . 33 3 . . . . 71 . . Thermal 62 | . . . . 42 5 . . . . . . 15 Explosive 15 | . . . . 4 8 . . . . . . 3 Electromagnetic 1 | . . . . . 1 . . . . . . . Robot Hit Streak 12 | 8 6 6 . 9 5 . . . . 12 . 8 Robot Miss Streak 5 | 2 3 4 . 3 2 . . . . 5 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . Shots Hit Robots 216 | 23 30 10 . 36 12 10 7 4 . 64 1 19 Core Hits 151 | 6 13 6 . 29 15 1 4 1 . 56 1 19 Critical Hits 2 | . . . . . . . 1 . . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Melee Attacks 64 | . . . . . 3 35 7 10 . 2 1 6 Impact 34 | . . . . . 3 31 . . . . . . Slashing 30 | . . . . . . 4 7 10 . 2 1 6 Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . 1 8 . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6282 | 235 337 148 . 1069 656 809 326 185 . 1250 95 1172 Guns 2169 | 235 331 37 . 247 69 . . . . 1250 . . Cannons 861 | . . 111 . 298 . . . . . . . 452 Explosions 1554 | . . . . 524 444 . . . . . . 586 Melee 1628 | . . . . . 79 809 326 185 . . 95 134 Ramming 70 | . 6 . . . 64 . . . . . . . Kinetic 2207 | 235 331 148 . 227 16 . . . . 1250 . . Thermal 823 | . . . . 318 53 . . . . . . 452 Explosive 1554 | . . . . 524 444 . . . . . . 586 Electromagnetic . | . . . . . . . . . . . . . Impact 798 | . . . . . 79 719 . . . . . . Slashing 830 | . . . . . . 90 326 185 . . 95 134 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 . . . . 4 4 4 Average Corruption 2 | . . . . . 1 . . . . 4 4 4 Corruption Purged . | . . . . . . . . . . . . . Effects 21 | . . . . . 3 . . . . 5 2 11 Message Errors 2 | . . . . . 1 . . . . . . 1 Matter Fused 5 | . . . . . . . . . . 2 . 3 Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 3 | . . . . . 1 . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 . . . . 1 1 1 Targeting Errors 4 | . . . . . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 624 | . . . . 77 83 376 . . . . . 88 Projectiles 28 | . . . . . . . . . . . . 28 Explosions 147 | . . . . 77 19 . . . . . . 51 Melee 449 | . . . . . 64 376 . . . . . 9 Knockbacks 7 | . . 2 . 2 . 3 . . . . . . Impact 3 | . . . . . . 3 . . . . . . Kinetic 4 | . . 2 . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 214 | . 3 . . . 162 . . . . . . 49 Shots 6 | . . . . . 5 . . . . . . 1 Rammed 7 | . 1 . . . 6 . . . . . . . Targets Rammed 7 | . 1 . . . 6 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 355 | . 6 32 . 224 34 . . . . 6 133 355 Average Temperature 76 | . 6 15 . 55 14 . . . . 4 67 206 Received Heat Transfer 1341 | . 30 57 . 324 63 . . 12 . 270 258 327 Effects 2 | . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . . 1 6 . . . . . . Impact Corruptions 15 | . . . . . 2 13 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . . . . 2 Heat Transferred 1736 | . . . . 805 112 . . . . . . 819 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Peak Influence 550 | 20 167 90 . 245 343 101 11 550 . . . . Average Influence 69 | 8 70 39 . 25 200 56 11 114 . . . . Maximum Alert Level 2 | . . . . 1 1 . . 2 . . . . Low Security (%) 91 | 100 100 100 . 96 55 100 100 78 . . . . Level 1 7 | . . . . 3 44 . . 14 . . . . Level 2 . | . . . . . . . . 7 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . . . . 1 . 1 . . Investigation 1 | . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . . . . . . 1 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 95 | . 21 2 . 20 10 1 . 7 . 16 4 14 Peak Tracking Total 8 | . 5 2 . 6 4 1 . 4 . 7 4 8 Tactical Retreats 14 | . 2 . . 5 1 . . . . 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Traps Triggered 5 | . 3 . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Machines Disabled 17 | . . . . . 3 . . 14 . . . . Max in Single Turn 2 | . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Machines Accessed 16 | . 4 . 2 . 2 1 . 2 1 1 3 . Terminals 8 | . 3 . . . 2 1 . 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 43 | . 11 . 2 . 5 1 . 4 1 1 18 . Successful 34 | . 6 . 2 . 3 . . 3 1 1 18 . Failed 9 | . 5 . . . 2 1 . 1 . . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 4 . 1 . 5 1 . 3 . . . . Terminals 19 | . 9 . . . 5 1 . 3 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 32 | . 5 . 2 . 3 . . 2 1 1 18 . Record 3 | . . . 1 . . . . . 1 . 1 . Part Schematic 8 | . . . . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . 3 . . . 1 . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . . . . Terminals 2 | . 1 . . . . . . 1 . . . . Track 1 | . 1 . . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 4 . . . 2 1 . 2 1 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Total Allies 20 | . . . . . . . 20 . . . . . Largest Group 20 | . . . . . . . 20 20 5 5 . . Highest-Rated Group 517 | . . . . . . . 517 517 130 130 . . Highest-Rated Ally 35 | . . . . . . . 35 35 32 32 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 88 | . . . . . . . . 58 . 30 . . Total Damage 2948 | . . . . . . . . 2301 . 647 . . Kills 18 | . . . . . . . . 14 . 4 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Robot Analysis Total 115 | . . . . . . . . . . . 115 . Derelict Logs Recovered 8 | . . 2 . 2 . . . . 1 1 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Turns Passed 6084 | 125 651 760 225 959 586 695 230 386 425 588 123 331 Spaces Moved 4873 | 69 650 678 225 679 476 528 179 325 382 421 100 161 Core 9 | 4 . . . . . . . . . . . 5 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 4864 | 65 650 678 225 679 476 528 179 325 382 421 100 156 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 100 90 100 110 110 110 110 100 130 Average Speed 103 | 82 82 99 100 100 101 109 110 110 110 110 111 162 Slowest Speed 1200 | 90 110 100 100 120 140 110 110 110 110 110 140 1200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 80 70 61 89 32 16 85 16 56 66 77 30 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 31 | . . . 1 2 . . . . 1 . 27 . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 10 | . . 3 . 2 . . . . 3 . . 2 Spaces Dug 36 | . . . . 2 2 16 . 5 . 2 . 9 Terrain Destroyed 125 | . . . . 35 46 16 . 5 . 2 . 21 Melee 27 | . . . . . 2 16 . 5 . 2 . 2 Projectile 2 | . . . . 2 . . . . . . . . AOE 96 | . . . . 33 44 . . . . . . 19 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Total 5502 | 98 714 744 225 872 556 577 201 339 386 473 110 207 Wait 259 | . 21 54 . 124 17 1 15 . 5 9 . 13 Move 4862 | 68 649 677 224 678 475 528 178 324 381 420 99 161 Hop . | . . . . . . . . . . . . . Pick Up 35 | 4 5 1 1 3 12 2 1 3 . . 2 1 Fast Attach 26 | 6 1 1 . 1 11 5 . . . . . 1 Attach 26 | . 3 1 . 8 2 . . . . 1 5 6 Detach 7 | . . . . . 4 3 . . . . . . Swap 26 | 1 4 . . 6 6 2 . . . 4 2 1 Drop 16 | . 3 . . . 8 1 . 2 . 1 1 . Fire 174 | 19 27 10 . 52 12 . . . . 36 . 18 Melee 64 | . . . . . 3 35 7 10 . 2 1 6 Ram 7 | . 1 . . . 6 . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 7) 450 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Entered Mines 835 | -10/Mines | Discovered new exit (range 3) 972 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 972 | -10/Mines | Discovered new exit (range 5) 1175 | -10/Mines | Learned Materials stockpile data 1195 | -10/Mines | Identified exit to Materials 1537 | -10/Mines | Entered Exiles 1552 | -10/Exiles | Discovered new exit (range 15) 1560 | -10/Exiles | Met 8R-AWN 1578 | -10/Exiles | Met EX-HEX 1608 | -10/Exiles | Met EX-BIN 1622 | -10/Exiles | Aligned with FarCom system 1623 | -10/Exiles | Given EX-Vault access code 1647 | -10/Exiles | Opened EX-Vault 1652 | -10/Exiles | Found Gui. Plasma Cannon 1674 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1703 | -10/Exiles | Met EX-DEC 1711 | -10/Exiles | Learned location of Zion (-6) 1749 | -10/Exiles | Discovered new exit (range 12) 1762 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1762 | -10/Exiles | Entered Mines 1795 | -9/Mines | Learned location of Storage (-7) 1861 | -9/Mines | Excavation squad dispatched 1861 | -9/Mines | A large section of the Mines collapsed 2111 | -9/Mines | Excavation squad dispatched 2126 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2361 | -9/Mines | Excavation squad dispatched 2547 | -9/Mines | Core integrity fell below 50% 2576 | -9/Mines | Lost 3 parts (1p1n1w) 2611 | -9/Mines | Excavation squad dispatched 2690 | -9/Mines | Lost 3 parts (2n1w) 2697 | -9/Mines | Discovered new exit (range 16) 2716 | -9/Mines | Destroyed 9 combat bots 2721 | -9/Mines | Entered Materials 2721 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2889 | -8/Materials | Lost 5 parts (1p2n2w) 3038 | -8/Materials | Discovered new exit (range 10) 3108 | -8/Materials | Build established: Hauler-Mutant 3307 | -8/Materials | Entered Factory 3307 | -7/Factory | Evolved 2 slots: Utility x2 4002 | -7/Factory | Sucked down chute 4002 | -7/Factory | Entered Waste 4003 | -7/Waste | Joined by Warlord forces that had cleared the area 4155 | -7/Waste | Discovered new exit (range 13) 4232 | -7/Waste | Entered Factory 4232 | -7/Factory | Accompanied by 20 allies 4352 | -7/Factory | Discovered new exit (range 16) 4416 | -7/Factory | Identified exit to Storage 4416 | -7/Factory | Identified exit to Lower Caves 4618 | -7/Factory | Entered Lower Caves 4618 | -7/Lower Caves | Accompanied by 5 allies 4955 | -7/Lower Caves | Discovered new exit (range 9) 5043 | -7/Lower Caves | Entered another Lower Caves area 5043 | -7/Lower Caves | Accompanied by 5 allies 5251 | -7/Lower Caves | Encountered a Warlord checkpoint 5276 | -7/Lower Caves | Spotted B-75 Beast 5290 | -7/Lower Caves | Allies destroyed B-75 Beast 5377 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5399 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5507 | -7/Lower Caves | Learned Factory trap positions 5623 | -7/Lower Caves | Discovered new exit (range 8) 5631 | -7/Lower Caves | Entered Data Miner 5631 | -7/Data Miner | Discovered new exit (range 6) 5652 | -7/Data Miner | Met Data Miner 5671 | -7/Data Miner | Learned location of Section 7 (-2) 5690 | -7/Data Miner | Received God Mode back door access code from Data Miner 5708 | -7/Data Miner | Destroyed Data Miner 5711 | -7/Data Miner | Found Prototype Hackware 5715 | -7/Data Miner | Found Prototype Hackware 5716 | -7/Data Miner | Interfaced with the Data Conduit 5747 | -7/Data Miner | Core integrity fell below 50% 5754 | -7/Data Miner | Entered Proximity Caves 5778 | -6/Proximity Caves | Learned 4 Factory zone layouts 5780 | -6/Proximity Caves | Lost 13 parts (2p4n5u2w) 5869 | -6/Proximity Caves | Identified exit to Factory 5954 | -6/Proximity Caves | Spotted B-75 Beast 5999 | -6/Proximity Caves | Core integrity fell below 20% 6059 | -6/Proximity Caves | Lost 7 parts (2p1n1u3w) 6085 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06004_ Lgt. Antimatter Reactor fries itself beyond repair. 06007_ The unstable cave ceiling collapses. 06015_ Overheating: System interference. 06015_ Gui. Plasma Cannon temporarily disabled. 06017_ Overheating: System interference. 06017_ Ion Cannon temporarily disabled. 06017_ Adv. Heat Sink fries itself beyond repair. 06017_ Gui. Plasma Cannon destroyed. 06018_ G-50 Soldier heat short circuits Broken Lgt. Angular Momentum Engine. 06019_ System corrupted: Ion Cannon targeting data glitched. 06021_ System corrupted: Energy discharge (-51). 06021_ Ion Cannon destroyed. 06028_ Lgt. Deuterium Engine destroyed. 06029_ Adv. Heat Sink melted. 06029_ G-50 Soldier destroyed. 06036_ Carbon-fiber Leg fries itself beyond repair. 06047_ System corrupted: Component data lost. 06055_ Acquired 38 matter. 06071_ System corrupted: Ion Cannon rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????? ??????????????????? | | ?????? ?????????????? #?????????????????? | | ????? ?????????????? " ??????????????????? | | ????? ?????????????? %"???????????????????? | | ????? ????????????? ##??????????????????? | | ?????? #?????????????# g% ###????????????????? | | ?????? #????????????## ????????????????? | | ??????# #??????????### g ?????????????????? | | ??????# #??????????# %% ???????????????????? | | ??????# #?###?????## ??? #????????????????? | | ?????## ## ##?#### % #?? #?????????????????? | | ????## # ### ### l # #?????????????????? | | ???## ## ]@ #?????????????????? | | ???# ## % ##?????????????????? | | ???# ###; ## ##??????????????????? | | ????# ##;## # ########???????????????????? | | ?????# #### ####??????????????????????????? | | ????## #?????????????????????????????? | | ????# ### #?????????????????????????????? | | ???## ## #?# ???????????????????????????? | | #?## ### ##?# ????????????????????????? | | ## #?# #?? #???????????????????????? | | #?# #?? #???????????????????????? | | ##?# #?? #???????????????????????? | | # ##??# ? #???????????????????????? | | ### #??# ##???????????????????????? | | ??# #??## #????????????????????????? | | ??# #???## ? #????????????????????????? | | ??# ###??# ???? ????????????????????????? | | ??# #??## ????? ???????????????????????? | | ??### #????## ???????? ?????????????????????????? | | ????# #######???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????####### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ##????????# *#???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotLinkedMaul Manual? 0 Play Time 00:48:27 Cumulative 95.8 hours Start 2020.08.13 @ 13:38:34 End 2020.08.13 @ 14:25:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 20 Adventurer 87 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 47 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f967f4b-c1b1-49cf-9858-6146b2196df1