Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 17:57:09 Player: SUBSUB Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1164) 1164 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (682) 682 TOTAL SCORE: 3661 Bonus ------- Follower Combat Kills 280 Met Imprinter 300 Was Imprinted 300 Friendly Fire -198 Cogmind --------- Core Integrity 0/400 Matter 195/300 Energy 160/160 System Corruption 0% Temperature Hot (279) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Improved Medium Treads > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Salvage Targeting Computer > --- WEAPON (2) ------- Heavy Battle Rifle Slug Cannon > --- INVENTORY (15) --- Improved Aluminum Leg Advanced Heat Sink Large Matter Pod (150) Structural Scanner Visual Processing Unit Targeting Computer Medium Armor Plating Medium Armor Plating Hacking Suite Light Cannon Bore Cannon Bore Cannon Heavy Missile Launcher Ripper CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Salvage Targeting Computer > --- WEAPON ----------- Slug Cannon Ripper > --- INVENTORY -------- Light Treads Advanced Heat Sink Large Matter Pod Structural Scanner Visual Processing Unit Targeting Computer Medium Armor Plating Medium Armor Plating Hacking Suite Heavy Battle Rifle Light Cannon Bore Cannon Bore Cannon Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 29] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 49 | 9 6 20 4 3 7 Power 4 | 1 . 2 . . 1 Engine 3 | 1 . 2 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 4 2 7 2 1 4 Treads 9 | . . 5 . 1 3 Leg 5 | . . 2 2 . 1 Wheel 6 | 4 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 5 1 . 1 Device 5 | 1 . 3 1 . . Storage 2 | 1 1 . . . . Processor 3 | . . 2 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 3 6 1 2 1 Energy Gun 5 | 1 1 2 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 1 1 2 . . 1 Ballistic Cannon 2 | . . 1 . 1 . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 5 . . 4 Power 1 | . . . . . 1 Propulsion 6 | . . 4 . . 2 Utility 2 | . . 1 . . 1 Weapon . | . . . . . . Highest Loss Streak 2 | . . 2 . . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 4 9 14 14 14 15 Power . | . 1 . . . . Propulsion 1 | 3 3 . 1 . . Utility 7 | . 1 6 9 9 8 Weapon 4 | . 2 6 4 5 6 Tool/Special . | . . . . . . Unused Backups 19 | . . 4 . 1 14 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 12 | . . 3 . . 9 Weapon 6 | . . . . 1 5 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 97 99 100 94 Engine 10 | . 14 11 11 11 7 Treads 15 | . . 20 26 11 19 Leg 12 | . . 4 6 22 13 Wheel 3 | . 28 6 . . . Device 10 | . 14 12 11 11 . Storage 11 | . 14 11 11 11 11 Processor 10 | . . 9 11 11 18 Energy Gun 6 | . 12 9 10 3 . Ballistic Gun 2 | . 14 6 . . . Ballistic Cannon 8 | . . 4 11 11 11 Slashing Weapon 4 | . . . . 7 10 Peak Build Rating 29 | 7 9 13 14 20 29 Average Rating 15 | 5 7 12 13 17 24 On Entrance 10 | . 7 9 13 14 20 Naked Turns . | . . . . . . Heaviest Build 41 | 14 31 37 37 41 41 Greatest Support 60 | 32 20 60 60 23 50 Greatest Overweight (x) 3 | . 1 3 2 1 3 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 Average Carried 13 | 4 9 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 14 15 14 15 15 Class Distribution -------------------- 86% | Mutant 7% | Derelict-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1498 | 312 29 750 156 30 221 Remotely . | . . . . . . Salvage Created 1707 | 212 120 898 195 . 282 Parts 117 | 27 10 57 7 . 16 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . 1 20 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 3 19 5 . 6 Melee 1 | . . . . . 1 Guns 23 | . 3 16 2 . 2 Cannons 9 | . . 3 3 . 3 Classes Destroyed 13 | 2 3 5 1 . 2 Worker 2 | . . 1 1 . . Tunneler 9 | 9 . . . . . Hauler 3 | . 1 2 . . . Recycler 3 | 1 . 2 . . . Operator 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 3 | . 1 2 . . . Swarmer 11 | . 3 7 . . 1 Grunt 13 | . . 7 4 . 2 Brawler 1 | . . 1 . . . Duelist 3 | . . . 1 . 2 Sentry 4 | . . 4 . . . Mutant 1 | . . . . . 1 Best Kill Streak 5 | 4 3 5 2 . 3 Combat Bots Only 4 | . 3 4 2 . 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 251 | . 12 115 16 . 108 Missed 62 | . 2 24 1 . 35 Hits 189 | . 10 91 15 . 73 Melee 3 | . . 1 2 . . Projectile 186 | . 10 90 13 . 73 Critical Strikes 5 | . . 4 1 . . Damage Taken 2711 | . 120 1083 211 5 1292 Core 425 | . 22 137 21 . 245 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 189 | 22 25 87 19 . 36 Largest 2 | 2 2 2 2 . 2 Hottest 120 | 70 120 100 86 . 73 Shots Fired 326 | 44 49 151 36 . 46 Gun 236 | 44 45 121 16 . 10 Cannon 85 | . . 29 20 . 36 Launcher . | . . . . . . Special 5 | . 4 1 . . . Kinetic 197 | 22 24 85 20 . 46 Thermal 129 | 22 25 66 16 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 10 7 13 6 . 7 Robot Miss Streak 5 | 4 4 4 3 . 5 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 193 | 25 23 99 22 . 24 Core Hits 78 | 14 9 38 7 . 10 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 20 | 5 1 6 3 . 5 Burn 14 | 5 1 6 2 . . Destroy 5 | . . . . . 5 Blast 1 | . . . 1 . . Melee Attacks 14 | . . . . 6 8 Impact . | . . . . . . Slashing 14 | . . . . 6 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3324 | 267 238 1561 359 5 894 Guns 2064 | 267 238 1252 144 . 163 Cannons 1119 | . . 305 215 . 599 Explosions . | . . . . . . Melee 132 | . . . . . 132 Ramming 9 | . . 4 . 5 . Kinetic 2009 | 82 86 864 215 . 762 Thermal 1174 | 185 152 693 144 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 132 | . . . . . 132 Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 5 . Average Corruption 4 | . . 4 5 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . . 23 25 1 . Message Errors 15 | . . 6 8 1 . Matter Fused 6 | . . 3 3 . . Heat Flow Errors 4 | . . 4 . . . Energy Discharges 8 | . . 2 6 . . Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 8 | . . 3 5 . . Data Loss (major) 2 | . . 2 . . . Misfires 3 | . . . 3 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 75 | . . . . . 75 Projectiles 66 | . . . . . 66 Explosions . | . . . . . . Melee 9 | . . . . . 9 Knockbacks 14 | . . 2 5 . 7 Impact . | . . . . . . Kinetic 14 | . . 2 5 . 7 Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . . 5 . Shots . | . . . . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | 120 110 300 171 . 270 Average Temperature 69 | 40 37 88 80 . 64 Received Heat Transfer 795 | . . 468 84 . 243 Effects 3 | . . 1 . . 2 Energy Bleed 2 | . . 1 . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | 3 . 4 . . . Heat Transferred 4144 | 925 518 2183 518 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 129 | 10 62 129 89 . . Initial 44 | . . . 44 . . Average 31 | 2 14 48 26 . . Influence Increases 1314 | 50 112 549 170 . 433 Destroy 0b10 Robot/C 840 | . 60 380 100 . 300 Destroy 0b10 Robot/NC 115 | 50 10 40 5 . 10 Destroy Leader 182 | . 14 98 20 . 50 Allied During Kill 58 | . . . . . 58 Successful Hack 8 | . 8 . . . . Disable Machine 30 | . 15 15 . . . Destroy Structure 6 | . 5 1 . . . Lose Combat Pursuer 75 | . . 15 45 . 15 Influence Decreases 1156 | 50 110 436 285 . 275 Entered New Map 73 | . . 2 71 . . Time Decay 963 | 50 110 404 214 . 185 Lost Part 60 | . . 30 . . 30 Lost Ally 60 | . . . . . 60 Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 8 25 7 . 20 Peak Tracking Total 4 | . 3 4 3 . 4 Tactical Retreats 4 | . . 1 2 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 6 4 . . . Successful 4 | . 4 . . . . Failed 6 | . 2 4 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 7 | . 4 3 . . . Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 48 | . . . . . 48 Total Damage 794 | . . . . . 794 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4705 | 48 493 894 879 2377 14 Sensors 4041 | . . 771 879 2377 14 Structural 129 | . . 129 . . . Seismic 664 | 48 493 123 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5947 | 274 493 1280 883 2377 640 Spaces Moved 3150 | 180 418 590 436 1227 299 Core 2 | 2 . . . . . Treads 819 | . . 298 298 . 223 Legs 1527 | . . 86 138 1227 76 Wheels 802 | 178 418 206 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 160 190 160 Average Speed 158 | 86 88 147 169 190 172 Slowest Speed 330 | 100 95 330 260 190 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 6 54 44 90 86 43 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 6 | . . . 3 2 1 Spaces Dug 3 | . 3 . . . . Terrain Destroyed 14 | . 3 . . . 11 Melee . | . . . . . . Projectile 14 | . 3 . . . 11 AOE . | . . . . . . Terrain Rammed 1 | . . . . 1 . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3761 | 255 487 843 545 1266 365 Wait 280 | 37 19 115 87 19 3 Move 3145 | 179 417 589 435 1226 299 Hop . | . . . . . . Pick Up 39 | 6 11 13 . 6 3 Fast Attach 15 | 7 . 4 . . 4 Attach 6 | . . 5 1 . . Detach . | . . . . . . Swap 39 | 2 9 16 3 3 6 Drop 31 | 2 6 12 . 5 6 Fire 189 | 22 25 87 19 . 36 Melee 14 | . . . . 6 8 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 275 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 10) 438 | -10/Materials | Discovered new exit (range 11) 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1584 | -9/Materials | Discovered new exit (range 9) 1624 | -9/Materials | Identified exit to Materials 1882 | -9/Materials | Discovered new exit (range 14) 1965 | -9/Materials | Identified exit to Mines 2048 | -9/Materials | Entered Mines 2051 | -9/Mines | Learned location of Storage (-9) 2179 | -9/Mines | Discovered exit to Materials (range 10) 2238 | -9/Mines | Discovered exit to Materials (range 12) 2533 | -9/Mines | Learned location of 2 exits from Materials 2905 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2929 | -9/Mines | Identified exit to Zion 2931 | -9/Mines | Entered Zion 2971 | -7/Zion | Given A8's code to call for help 2990 | -7/Zion | System corruption cleaned by Quarantine Array 3205 | -7/Zion | Discovered new exit (range 15) 4174 | -7/Zion | Found CR-A16's Pointy Stick 4310 | -7/Zion | Learned location of Quarantine (-3) 4403 | -7/Zion | Learned location of 1 exit from Factory 4918 | -7/Zion | Met Imprinter 4951 | -7/Zion | Imprinted 4954 | -7/Zion | Declared Zion's savior 5302 | -7/Zion | Identified exit to Proximity Caves 5308 | -7/Zion | Entered Proximity Caves 5308 | -6/Proximity Caves | Accompanied by 4 allies 5415 | -6/Proximity Caves | Spotter reported a threat 5598 | -6/Proximity Caves | Spotter reported a threat 5679 | -6/Proximity Caves | Core integrity fell below 50% 5746 | -6/Proximity Caves | Build established: Derelict-Mutant 5748 | -6/Proximity Caves | Core integrity fell below 20% 5948 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05921_ L-41 Fighter suffers critical hit (Destroy). 05921_ Destroyed Carbon-fiber Leg. 05921_ L-41 Fighter knocked back. 05924_ G-50 Soldier knocked back. 05927_ Slug penetrates L-41 Fighter. 05927_ L-41 Fighter knocked back. 05928_ Carbon-fiber Leg fries itself beyond repair. 05930_ L-41 Fighter suffers critical hit (Destroy). 05930_ Destroyed Imp. Deuterium Engine. 05930_ L-41 Fighter destroyed. 05933_ Carbon-fiber Leg fries itself beyond repair. 05933_ Hvy. Laser fries itself beyond repair. 05936_ Slug penetrates G-50 Soldier. 05936_ G-50 Soldier knocked back. 05937_ Lgt. Treads destroyed. 05940_ Overheating: System interference. 05940_ Signal Interpreter temporarily disabled. 05942_ G-50 Soldier destroyed. 05944_ Overheating: Energy bleed (-32). 05948_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####????????????????????????? | | ????????????????????## ##???????????????????????? | | ???????????????????? ####????????????????????? | | ????????????????????? #;#????????????????????? | | ?????????????????????? ;###??????????????????? | | ??????????????????????#% % #??????????????????? | | ?????????????????###### !g ##?????????????????? | | ?????????????##### *%%% #?????????????????? | | ?????????????# ## %=%=## #?????????????? | | ?????????????# ! @#??????? ??????????? | | ?????????????# % ##?????????????????????? | | ?????????????# ## #?????????????????????? | | ????????###### ## #?????????????????????? | | ????##### ## #?????????????????????? | | ????# #?????????????????????? | | ##### ##?????????????????????? | | #??????????????????????? | | ## #??????????????????????? | | ###### ### ########??????????????????????? | | ???## ## ##?????????????????????????????? | | ?### ##??????????????????????????????? | | ?# ##???????????????????????????????? | | ## ###????????????????????????????????? | | #####??????????????????????????????????? | | ## ##??????????????????????????????????????? | | ### ##???????????????????????????????????????? | | ##?# ##????????????????????????????????????????? | | ##??# #?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ??? ##?????????????????????????????????????????? | | ??? ##??????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- IFF Parser | -7/Zion | Archive Recalibrator | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionMolecularArchive Manual? 0 Play Time 00:50:47 Cumulative 44.1 hours Start 2025.05.24 @ 17:08:19 End 2025.05.24 @ 17:57:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: add62187-e438-450a-9852-e45f323c750d