Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 15:44:03 Player: LightKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (30) 150 Value Destroyed (1162) 1162 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (4510) 4510 TOTAL SCORE: 15382 Bonus ------- High Alert Combat Kills 10 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 479/1600 Matter 250/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Improved Weapon Shielding Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Core Analyzer Core Analyzer Core Analyzer ECM Suite Improved Reaction Control System Graphene Brace Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Improved Weapon Shielding Improved Remote Datajack Lance [Rating: 119] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Hacking Suite Device Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Slots Evolved 18 | . . . . . 4 . . 2 2 2 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . 1 . . . . 1 . . . . Utility 13 | . . . . . 2 . . 2 1 2 1 . . . . 1 . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 100 | 1 1 8 1 7 1 5 9 10 9 10 6 4 . . 1 1 . 6 12 8 Power 14 | . . 1 1 1 . . 2 2 3 1 1 . . . . . . . 2 . Engine 6 | . . 1 1 1 . . 2 1 . . . . . . . . . . . . Core 5 | . . . . . . . . 1 3 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 1 . . . . . . . 2 . Propulsion 16 | . . 2 . 1 1 . . 4 . 2 2 . . . . . . . 4 . Treads 1 | . . . . 1 . . . . . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . 1 . . 4 . 2 2 . . . . . . . 4 . Utility 45 | . 1 1 . 1 . 2 3 3 5 5 2 4 . . 1 1 . 5 4 7 Device 21 | . . 1 . 1 . . 2 3 2 3 1 3 . . . 1 . 1 2 1 Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 13 | . . . . . . 2 1 . 1 1 . 1 . . . . . 1 . 6 Hackware 8 | . . . . . . . . . 2 1 . . . . 1 . . 3 1 . Protection 3 | . 1 . . . . . . . . . 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 25 | 1 . 4 . 4 . 3 4 1 1 2 1 . . . . . . 1 2 1 Energy Gun 5 | 1 . 2 . 1 . . 1 . . . . . . . . . . . . . Energy Cannon 4 | . . . . 1 . . 1 1 . . . . . . . . . . 1 . Ballistic Gun 4 | . . 1 . 2 . . 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . 1 . . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 1 . . 1 1 . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Lost 35 | . . 1 . 3 . 3 . 1 . . 1 . . . 6 . . 4 3 13 Power 2 | . . . . . . 1 . . . . . . . . 1 . . . . . Propulsion 9 | . . . . 1 . . . 1 . . . . . . 2 . . 1 . 4 Utility 17 | . . . . 1 . . . . . . 1 . . . 3 . . 3 2 7 Weapon 7 | . . 1 . 1 . 2 . . . . . . . . . . . . 1 2 Highest Loss Streak 13 | . . 1 . 3 . 2 . 1 . . 1 . . . 6 . . 4 3 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 99 100 97 54 52 68 75 94 94 83 79 78 78 73 47 47 49 53 60 Engine 5 | . 14 14 14 14 9 5 5 1 . . . . . . . . . . . . Core 3 | . . . . . . . . 5 12 11 5 5 5 5 5 4 4 2 . . Treads 1 | . . . . 13 . . . . . . . . . . . . . . . . Leg 7 | . 28 28 28 14 . . . . . . . . . . . . . . . . Flight 8 | . . . . . 9 9 9 9 26 17 15 15 15 15 13 4 4 2 12 14 Device 14 | . . 2 14 13 9 9 9 29 22 23 21 26 26 26 23 14 14 11 5 10 Storage 6 | . 14 14 14 14 9 9 9 5 . . . . . . . . . . . . Processor 6 | . . . . . . 6 17 7 9 11 8 10 10 10 10 9 9 11 8 10 Hackware 6 | . . . . . . . . . 12 17 15 10 10 10 10 9 9 17 21 15 Protection 2 | . 11 11 . . . . . . . . 5 1 . . . . . . . . Energy Gun 4 | . 14 15 28 1 . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 12 9 5 8 6 . . . . . . . . . . . 3 Ballistic Gun 4 | . 14 11 . 13 9 4 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 7 7 6 5 1 5 5 5 5 4 4 2 . . Peak Build Rating 119 | 6 7 9 11 13 40 50 52 58 45 74 93 95 91 91 91 55 55 87 95 119 Average Rating 45 | 6 6 7 9 12 39 42 50 51 41 69 88 90 91 91 85 54 55 63 74 91 On Entrance 46 | 6 6 7 8 11 13 40 43 50 28 45 74 83 91 91 91 54 55 55 40 90 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | 13 16 18 15 20 20 21 22 25 22 22 34 35 32 32 32 13 13 13 32 32 Greatest Support 50 | 20 20 20 20 20 50 50 50 50 22 30 41 32 32 32 32 15 15 15 32 32 Greatest Overweight (x) 2 | . . . . 1 . . . . . . 1 1 . . . . . 2 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 6 8 8 5 5 5 5 5 5 5 5 5 5 4 4 Average Carried 6 | 6 7 7 7 7 4 5 7 7 4 4 4 4 5 5 5 4 4 4 2 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 7 8 8 4 5 7 5 5 5 4 5 5 5 5 4 5 3 2 4 Class Distribution -------------------- 26% | Scavenger-Mutant 22% | Mutant 15% | Infiltrator-Ninja 11% | Scavenger-Ninja 6% | Hacker-Ninja 5% | Hacker-Mutant 3% | Hacker-Scout 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Infiltrator-Ninja | -7/Factory Scavenger-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Scout | -4/Factory Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Warlord Infiltrator-Ninja | -3/Proximity Caves Infiltrator-Mutant | -3/Research Infiltrator-Mutant | -3/DSF Hacker-Mutant | -2/Research Wizard-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Matter Collected 1355 | 210 73 153 . 114 . 54 225 50 135 114 40 45 . . . . . 26 . 116 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 731 | . 173 166 . 207 57 128 . . . . . . . . . . . . . . Parts 55 | . 11 16 . 14 2 12 . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Combat Hostiles Destroyed 28 | . 6 7 . 4 1 10 . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . Guns 12 | . 6 4 . 2 . . . . . . . . . . . . . . . . Cannons 4 | . . . . 2 . 2 . . . . . . . . . . . . . . AOE 10 | . . 3 . . . 7 . . . . . . . . . . . . . . Classes Destroyed 6 | . 3 . . 2 . 1 . . . . . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . . Swarmer 12 | . 3 3 . . . 6 . . . . . . . . . . . . . . Saboteur 2 | . . . . . . 2 . . . . . . . . . . . . . . Grunt 11 | . 3 4 . 2 . 2 . . . . . . . . . . . . . . Sentry 3 | . . . . 2 1 . . . . . . . . . . . . . . . Best Kill Streak 4 | . 3 4 . 3 1 4 . . . . . . . . . . . . . . Combat Bots Only 4 | . 3 4 . 2 1 4 . . . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 . 1 1 2 . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . 2 . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Hostile Shots Fired 458 | . 27 36 . 28 6 104 . . 9 . 13 . 11 . 65 . 4 14 16 125 Missed 187 | . 5 6 . 9 3 44 . . 7 . 7 . 7 . 29 . 1 6 8 55 Damage Taken 5645 | . 215 376 . 253 50 1127 . 138 11 . 265 . 72 . 781 . 52 382 232 1691 Core 2234 | . 31 54 . 65 . 145 . 14 . . 63 . 22 . 394 . 30 295 123 998 Absorbed by Shields 104 | . . . . . . . . . . . 19 . . . . . . . . 85 Core Remaining (%) 77 | 100 . . . 40 . . 73 98 100 100 . . . . 58 . 97 79 . 29 Volleys Fired 103 | . 21 24 . 18 5 24 3 . . 2 . . . . . . . . 1 5 Largest 2 | . 2 2 . 2 2 2 2 . . 1 . . . . . . . . 1 1 Hottest 113 | . 60 98 . 105 91 101 86 . . 7 . . . . . . . . 113 113 Shots Fired 176 | . 41 40 . 36 10 36 5 . . 2 . . . . . . . . 1 5 Gun 125 | . 41 37 . 29 5 9 4 . . . . . . . . . . . . . Cannon 37 | . . . . 7 5 18 1 . . . . . . . . . . . 1 5 Launcher 11 | . . 3 . . . 8 . . . . . . . . . . . . . . Special 3 | . . . . . . 1 . . . 2 . . . . . . . . . . Kinetic 62 | . 21 12 . 12 5 9 3 . . . . . . . . . . . . . Thermal 100 | . 20 25 . 24 5 19 1 . . . . . . . . . . . 1 5 Explosive 11 | . . 3 . . . 8 . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . 1 . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 6 . 5 6 6 3 . . 2 . . . . . . . . . . Robot Miss Streak 4 | . 2 4 . 2 3 3 2 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 109 | . 30 26 . 20 6 16 4 2 . 2 . . . . . . . 3 . . Core Hits 44 | . 12 11 . 8 . 12 1 . . . . . . . . . . . . . Critical Kills 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . 2 . . 1 . 1 1 . . . . . . . . . 1 . . Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . Melee Attacks 35 | . . . . . . 5 5 2 . 1 2 1 6 . 1 . . 5 6 1 Thermal 5 | . . . . . . 5 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . 5 2 . 1 2 1 6 . 1 . . 4 . . Piercing 8 | . . . . . . . . . . . . . . . . . . 1 6 1 Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2259 | . 339 510 . 307 109 640 155 61 . . . . . . . . . 138 . . Guns 1018 | . 339 321 . 204 47 97 10 . . . . . . . . . . . . . Cannons 329 | . . . . 83 62 144 40 . . . . . . . . . . . . . Explosions 585 | . . 186 . . . 399 . . . . . . . . . . . . . . Melee 304 | . . . . . . . 105 61 . . . . . . . . . 138 . . Ramming 23 | . . 3 . 20 . . . . . . . . . . . . . . . . Kinetic 487 | . 197 84 . 62 47 97 . . . . . . . . . . . . . . Thermal 820 | . 142 237 . 225 62 144 10 . . . . . . . . . . . . . Explosive 585 | . . 186 . . . 399 . . . . . . . . . . . . . . Electromagnetic 40 | . . . . . . . 40 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 304 | . . . . . . . 105 61 . . . . . . . . . 138 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 . . . . . . . . . . . . . . 6 6 Average Corruption 1 | . 1 1 1 1 . . . . . . . . . . . . . . 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 16 | . . 8 . 4 . . . . . . . . . . . . . . 1 3 Message Errors 4 | . . 2 . 2 . . . . . . . . . . . . . . . . Matter Fused 5 | . . 2 . 1 . . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . Misfires 3 | . . 3 . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7 | . . . . . . 1 5 . . . . . . . . . . 1 . . Projectiles 6 | . . . . . . 1 5 . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 125 | . . . . . . 125 . . . . . . . . . . . . . . Shots 4 | . . . . . . 4 . . . . . . . . . . . . . . Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | . 90 315 . 305 34 157 . 10 . . . . . . 10 . . . 50 100 Average Temperature 85 | . 32 142 . 109 18 56 . 10 . . . . . . 10 . . . 31 42 Received Heat Transfer 918 | . 66 222 . 102 9 363 . 54 . . 6 . . . 45 . . 27 . 24 Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 5 | . . . . 2 3 . . . . . . . . . . . . . . . Heat Transferred 1870 | . 325 667 . 483 111 259 25 . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . 2 . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Peak Influence 624 | . 190 138 . 76 105 624 326 57 57 64 58 . . . . 33 27 78 114 145 Initial 304 | . . 73 . . . 68 304 12 . 21 30 . . . . 33 27 15 42 53 Average 83 | . 122 104 . 24 33 345 154 17 41 61 32 . . . . 33 27 31 74 82 Maximum Alert Level 2 | . . . . . . 2 1 . . . . . . . . . . . . . Low Security (%) 93 | 100 100 100 . 100 100 39 68 100 100 100 100 . . . . 100 100 100 100 100 Level 1 4 | . . . . . . 15 31 . . . . . . . . . . . . . Level 2 2 | . . . . . . 45 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . . . . . . 1 1 1 1 . 1 . 1 . 2 . . 1 Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . Extermination 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Reinforcement 6 | . 2 . . . . . . . 1 . . . . . . . 2 . . 1 Assault 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Distress Signals 8 | . . . . . . . 2 . 1 1 2 . . . . . . 1 1 . Communications Jammed 28 | . . . . . . . . 1 2 . 6 . . . . . . 19 . . Distress Signals 28 | . . . . . . . . 1 2 . 6 . . . . . . 19 . . Times Spotted 155 | . 11 6 . 4 3 26 5 9 8 3 20 2 6 . 15 . 3 5 11 18 Peak Tracking Total 12 | . 3 4 . 2 2 12 1 5 3 1 8 2 6 . 12 . 3 5 6 12 Tactical Retreats 17 | . . . . . . 4 . . . . 2 . 2 . 4 . . 1 3 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Traps Triggered 6 | . . . . . . 4 . 1 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Machines Disabled 5 | . . . . . 1 2 . . . 1 . . . . . . . . . 1 Max in Single Turn 1 | . . . . . 1 1 . . . 1 . . . . . . . . . 1 Garrison Access 4 | . . . . . . . . 2 1 . . . . . . . . 1 . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Machines Accessed 44 | . 6 1 1 . 1 2 4 4 5 2 3 . . . . 2 . 3 5 5 Terminals 35 | . 6 1 . . . 2 4 1 4 2 2 . . . . 2 . 2 4 5 Fabricators 3 | . . . . . . . . 1 . . 1 . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . 2 1 . . . . . . . . 1 . . Total Hacks 103 | . 11 2 1 . 1 2 9 5 12 7 16 . . . . 3 . 12 9 13 Successful 51 | . 5 1 1 . 1 2 4 4 8 3 8 . . . . 1 . 7 5 1 Failed 52 | . 6 1 . . . . 5 1 4 4 8 . . . . 2 . 5 4 12 Catastrophic 9 | . 3 . . . . . . . . 1 . . . . . 1 . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 5 1 1 . . . 3 . 8 2 10 . . . . 1 . 5 . 5 Terminals 88 | . 11 2 . . . 2 9 1 10 7 13 . . . . 3 . 9 8 13 Fabricators 5 | . . . . . . . . 1 . . 3 . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . 3 2 . . . . . . . . 3 . . Terminal Hacks 37 | . 5 1 1 . . 2 4 . 5 3 7 . . . . 1 . 4 4 . Record 1 | . . . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 15 | . 2 . . . . . 2 . 4 1 5 . . . . . . 1 . . Open Door 4 | . . . . . . 1 . . . . . . . . . . . . 3 . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 4 | . . . . . . . 1 . . 1 1 . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . . . . . . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . 1 . . . . . . . 1 . Network Status 3 | . . . . . . . . 1 . . 1 . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . 3 2 . . . . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . 2 1 . . . . . . . . 1 . . Coupler Status 3 | . . . . . . . . 1 1 . . . . . . . . 1 . . Unauthorized Hacks 3 | . . . . . . . . . 1 . . . . . . . . 1 . 1 Terminals 3 | . . . . . . . . . 1 . . . . . . . . 1 . 1 Assimilate 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 29 | . 4 1 . . . 1 3 1 5 2 3 . . . . 1 . 2 1 5 Full Trace Events 2 | . 1 . . . . . . . . 1 . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . . . . . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Total Allies 4 | . . . . . . . . . 1 2 . . . . . . . . . 1 Largest Group 3 | . . . . . . . . . 1 3 3 . . . . . . . . 1 Highest-Rated Group 120 | . . . . . . . . . 26 120 120 . . . . . . . . 45 Highest-Rated Ally 65 | . . . . . . . . . 26 65 65 . . . . . . . . 45 Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 2 | . . . . . . . . . . 1 1 . . . . . . . . . Total Damage 38 | . . . . . . . . . . 18 20 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . . 2 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Turns Passed 6195 | 9 396 645 271 725 136 317 560 459 591 357 275 313 77 24 237 72 34 301 247 149 Spaces Moved 7411 | 7 247 470 223 366 217 460 567 449 680 436 331 483 187 75 459 178 72 549 586 369 Core 236 | . . . . . . . . . . . . . . . . . . 111 110 15 Treads 347 | . . . . 347 . . . . . . . . . . . . . . . . Legs 966 | 7 247 470 223 19 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 5862 | . . . . . 217 460 567 449 680 436 331 483 187 75 459 178 72 438 476 354 Fastest Speed 26 | 120 120 120 120 120 50 50 50 27 27 26 27 32 32 32 32 40 40 40 31 31 Average Speed 54 | 120 120 120 120 158 50 50 50 45 27 29 31 32 32 32 33 40 40 44 34 31 Slowest Speed 190 | 120 120 120 120 190 50 50 50 50 27 30 114 112 32 32 40 40 40 150 120 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . 4 2 . . 7 2 . . . . . 1 17 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 35 | 2 47 94 61 70 20 51 43 14 16 14 12 63 34 16 53 4 76 21 18 16 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 11 | . . 3 . 3 . . . . . . . 3 . . 2 . . . . . Spaces Dug 23 | . . . . . . . 3 . . . 2 1 6 . . . . 2 5 4 Terrain Destroyed 130 | . . 38 . . . 69 3 . . . 2 1 6 . . . . 2 5 4 Melee 19 | . . . . . . . 3 . . . 2 1 6 . . . . 2 4 1 Projectile 4 | . . . . . . . . . . . . . . . . . . . 1 3 AOE 107 | . . 38 . . . 69 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp War Pro Res DSF Res Acc Com Total 9299 | 7 306 514 227 473 234 489 830 700 1087 656 497 637 192 74 541 178 75 579 611 392 Wait 1600 | . 32 3 . 78 10 . 233 231 387 204 152 146 . . 80 . 4 30 6 4 Move 7321 | 6 246 469 222 365 216 445 562 448 679 423 326 482 186 74 458 177 69 517 583 368 Hop 29 | . . . . . . 4 2 . . 5 2 . . . . . 1 14 1 . Pick Up 29 | . 4 2 1 . . 2 7 2 3 2 2 1 . . . . 1 1 . 1 Fast Attach 49 | . 1 1 . 4 . 3 4 5 7 3 1 . . . 1 . . 3 9 7 Attach 31 | . . 1 . 2 1 1 3 4 2 3 4 2 . . . 1 . 3 3 1 Detach 25 | . . . . 2 . . 3 2 4 1 3 2 . . . . . 2 2 4 Swap 20 | 1 . 6 1 1 . 1 2 1 . 4 1 2 . . . . . . . . Drop 49 | . 2 7 3 1 2 . 6 5 5 8 4 1 . . 1 . . 4 . . Fire 103 | . 21 24 . 18 5 24 3 . . 2 . . . . . . . . 1 5 Melee 35 | . . . . . . 5 5 2 . 1 2 1 6 . 1 . . 5 6 1 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 4 . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/DSF -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 8) 406 | -10/Materials | Entered Mines 440 | -10/Mines | Discovered new exit (range 12) 486 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 503 | -10/Mines | Learned location of Storage (-7) 700 | -10/Mines | Build established: Scavenger-Mutant 804 | -10/Mines | Learned Materials emergency access door positions 813 | -10/Mines | Discovered new exit (range 11) 1045 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1046 | -10/Mines | Discovered new exit (range 5) 1051 | -10/Mines | Entered Exiles 1080 | -10/Exiles | Met 8R-AWN 1101 | -10/Exiles | Met EX-HEX 1134 | -10/Exiles | Met EX-BIN 1151 | -10/Exiles | Aligned with FarCom system 1152 | -10/Exiles | Given EX-Vault access code 1180 | -10/Exiles | Opened EX-Vault 1189 | -10/Exiles | Found Flying Fortress v7 1211 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1249 | -10/Exiles | Met EX-DEC 1309 | -10/Exiles | Discovered new exit (range 10) 1322 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1322 | -10/Exiles | Entered Mines 1366 | -9/Mines | Core integrity fell below 50% 1374 | -9/Mines | Met a Derelict bent on vengeance 1388 | -9/Mines | Lost 3 parts (1n1u1w) 1534 | -9/Mines | Learned Materials stockpile data 1810 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1816 | -9/Mines | Discovered new exit (range 15) 2047 | -9/Mines | Entered Materials 2047 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2182 | -8/Materials | Identified exit to Garrison 2183 | -8/Materials | Entered Garrison 2211 | -8/Garrison | Garrison Relay disabled 2315 | -8/Garrison | Triggered checkpoint 2342 | -8/Garrison | Discovered new exit (range 10) 2346 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2368 | -8/Garrison | Build established: Mutant 2371 | -8/Garrison | Triggered checkpoint 2379 | -8/Garrison | Garrison Relay disabled 2412 | -8/Garrison | Spotted B-75 Beast 2419 | -8/Garrison | Installed Relay Interface Framework 2425 | -8/Garrison | Triggered checkpoint 2495 | -8/Garrison | Discovered new exit (range 10) 2500 | -8/Garrison | Entered Materials 2636 | -8/Materials | Met 7R-MNS 3058 | -8/Materials | Discovered new exit (range 4) 3059 | -8/Materials | Identified exit to Factory 3060 | -8/Materials | Entered Factory 3060 | -7/Factory | Evolved 2 slots: Utility x2 3061 | -7/Factory | Caught up to 7R-MNS 3393 | -7/Factory | Build established: Infiltrator-Ninja 3480 | -7/Factory | Discovered new exit (range 16) 3518 | -7/Factory | Identified exit to Factory 3519 | -7/Factory | Entered another Factory area 3519 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3520 | -6/Factory | Caught up to 7R-MNS 3750 | -6/Factory | Build established: Scavenger-Ninja 4084 | -6/Factory | Discovered new exit (range 15) 4096 | -6/Factory | Identified exit to Factory 4110 | -6/Factory | Entered another Factory area 4110 | -5/Factory | Accompanied by 1 ally 4110 | -5/Factory | Evolved 2 slots: Utility x2 4111 | -5/Factory | Caught up to 7R-MNS 4115 | -5/Factory | Identified exit to Upper Caves 4393 | -5/Factory | Discovered new exit (range 20) 4409 | -5/Factory | Build established: Hacker-Ninja 4459 | -5/Factory | Identified exit to Factory 4467 | -5/Factory | Entered another Factory area 4467 | -4/Factory | Accompanied by 3 allies 4467 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4468 | -4/Factory | Caught up to 7R-MNS 4581 | -4/Factory | Spotted B-86 Titan 4652 | -4/Factory | P-70 Sage assimilated allied Administrator 5a 4682 | -4/Factory | 7R-MNS lamented failing the tripod run 4695 | -4/Factory | Identified exit to Upper Caves 4742 | -4/Factory | Entered Upper Caves 4747 | -4/Upper Caves | Learned Research security intel 4767 | -4/Upper Caves | Learned Research security intel 4969 | -4/Upper Caves | Discovered new exit (range 15) 5049 | -4/Upper Caves | Build established: Infiltrator-Ninja 5054 | -4/Upper Caves | Identified exit to Upper Caves 5055 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5055 | -4/Upper Caves | Entered another Upper Caves area 5059 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5091 | -4/Upper Caves | Spotted B-86 Titan 5122 | -4/Upper Caves | Learned Research stockpile data 5123 | -4/Upper Caves | Identified exit to Research 5128 | -4/Upper Caves | Discovered new exit (range 11) 5131 | -4/Upper Caves | Identified exit to Warlord 5132 | -4/Upper Caves | Entered Warlord 5145 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 5145 | -4/Warlord | Attacked by Warlord forces 5152 | -4/Warlord | Discovered new exit (range 14) 5156 | -4/Warlord | Identified exit to Proximity Caves 5156 | -4/Warlord | Entered Proximity Caves 5334 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 5347 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5358 | -3/Proximity Caves | Spotted B-86 Titan 5386 | -3/Proximity Caves | Discovered exit to Research (range 12) 5393 | -3/Proximity Caves | Entered Research 5393 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5420 | -3/Research | Lost 6 parts (1p2n3u) 5465 | -3/Research | Identified exit to DSF 5465 | -3/Research | Entered DSF 5466 | -3/DSF | Joined Warlord attack on 0b10 via DSF 5485 | -3/DSF | Additional patrols routed to DSF 5493 | -3/DSF | Discovered new exit (range 14) 5499 | -3/DSF | Identified exit to Research 5499 | -3/DSF | Entered Research 5499 | -2/Research | Evolved 2 slots: Utility x2 5520 | -2/Research | Lost 3 allies 5534 | -2/Research | 6 allies followed out of DSF 5555 | -2/Research | Spotted B-90 Cyclops 5681 | -2/Research | Identified exit to Access 5681 | -2/Research | Identified exit to Quarantine 5788 | -2/Research | Lost 4 parts (1n3u) 5800 | -2/Research | Entered Access 5800 | -1/Access | Evolved 2 slots: Utility x2 5821 | -1/Access | Build established: Hacker-Mutant 5992 | -1/Access | Identified exit to Surface 6019 | -1/Access | Crushed by falling debris 6045 | -1/Access | Discovered new exit (range 7) 6047 | -1/Access | Identified exit to Command 6047 | -1/Access | Entered Command 6050 | -1/Command | Lost 3 parts (2u1w) 6180 | -1/Command | Spotted Alpha 7 6180 | -1/Command | Spotted Striker 6180 | -1/Command | Spotted Executioner 6180 | -1/Command | Spotted Executioner 6180 | -1/Command | Spotted Alpha 7 6180 | -1/Command | Spotted Striker 6180 | -1/Command | Spotted Executioner 6180 | -1/Command | Spotted Executioner 6181 | -1/Command | Spotted B-99 Colossus 6183 | -1/Command | Spotted B-99 Colossus 6192 | -1/Command | Discovered exit to Surface (range 9) 6193 | -1/Command | Core integrity fell below 50% 6196 | *** | Escaped! Last Messages --------------- 06192_ Slug penetrates B-99 Colossus. 06194_ B-99 Colossus activates siege mode. 06195_ Slug penetrates H-88 Terminator. 06195_ Slug penetrates Wall. 06196_ Knocked back. 06196_ Penetrated by Slug. 06196_ Slug penetrates Wall. 06196_ Penetrated by Slug. 06196_ Slug penetrates Wall. 06196_ Striker system corruption misinterpreted. 06196_ Striker triggered Stasis Trap. 06196_ A bubble of rippling energy engulfs the area. 06196_ Field strength at 95. 06196_ Penetrated by Slug. 06196_ Slug penetrates Wall. 06196_ Penetrated by Slug. 06196_ Imp. System Shield destroyed. 06196_ Penetrated by Slug. 06196_ Field strength at 90. Map ----- +----------------------------------------------------+ | # ???????????? | | """ ########+## ???????????? | | """ ## ## ??????????? | | ## ] ## ??????????? | | ## ####### ??????????? | | ######### #?????# ??????????? | | ????????# #?????# ??????????? | | ????????# ! #?????# ######### ???????????? | | ????????# #???###""++##????????????????????? | | ????????# ! #???#% ^^ #????????????????????? | | ######### !! #???#" ##???????????????????? | | + #???#% % #??????h????????????? | | ######### #???#;% ##??????h????????????? | | ????????#########???# 7 ^ #???????????????????? | | ###?????????????????#;%% 7^##???????????????????? | | #????????????????## ^E #???????????????????? | | #????????????????#;; KK ##???????????????????? | | " #????????????????##%BBEE #???????????????????? | | #???????????????###hBB ####?????????????????? | | ###???????????????# BBEh #?????????????????? | | ????????????????# BB #?????????????????? | | #??????????????# ^ #?????????????????? | | #??????????????# #?????????????????? | | #??????????????# ^ #?????????????????? | | " #??????????????# "" #?????????????????? | | " #??????????????# "@ #?????????????????? | | #??????????????# %% #?????????????????? | | #??????????????# #?????????????????? | | #??????????????# ^ #?????????????????? | | ####??????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 73 Melee Accuracy 16 Core Analysis 9 Recoil Reduction 1 Offensive Hacking 38 Defensive Hacking 22 Relay Coupler Types 1 Relay Coupler Value 23 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed MomentumBiometalPit Manual? 0 Play Time 01:27:40 Cumulative 175.5 hours Start 2025.03.03 @ 14:18:09 End 2025.03.03 @ 15:44:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b55943f-896c-445b-a129-6e0b6a3cc317