Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.23 @ 20:44:45 // Halloween2019/Abominations Player: CrossedViper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (8773) 8773 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (10939) 10939 TOTAL SCORE: 27177 Bonus ------- High Alert Combat Kills 1934 Win 3000 Win Speed 6005 Cogmind --------- Core Integrity 1315/1600 Matter 300/300 Energy 404/440 System Corruption 1% Temperature Cool (36) Movement Flying (18) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY (12) ----- Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Microactuators Improved Actuator Array Advanced Reaction Control System Improved Weapon Shielding Layered Light Armor Plating > --- WEAPON (3) ------- Kinetic Spear Kinetic Spear Kinetic Spear > --- INVENTORY (10) --- Cooled Nuclear Pulse Thruster Field Propulsion Array Scatter Rocket Array Scatter Rocket Array Kinetic Spear Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Power Amplifier Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Armor Integrity Analyzer Microactuators Microactuators Improved Actuator Array Advanced Reaction Control System Improved Weapon Shielding Improved Heavy Armor Plating > --- WEAPON ----------- Kinetic Spear Kinetic Spear Kinetic Spear > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Field Propulsion Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Layered Light Armor Plating Scatter Rocket Array Scatter Rocket Array Kinetic Spear [Rating: 168] Favorites ----------- Power Improved Quantum Reactor Engine Light Ion Engine Power Core Fission Core Reactor Improved Quantum Reactor Propulsion Nuclear Pulse Array Treads Light Treads Wheel Wheel Hover Unit Improved Airjet Flight Unit Nuclear Pulse Array Utility Microactuators Device Microactuators Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Kinetic Spear Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 6 | . . 2 1 1 . . 1 1 . . Utility 10 | . . . . 1 2 1 1 1 2 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 109 | 6 2 7 5 3 14 8 15 12 27 10 Power 9 | 1 . 1 . . 2 1 1 . 3 . Engine 4 | 1 . 1 . . 1 1 . . . . Core 1 | . . . . . 1 . . . . . Reactor 4 | . . . . . . . 1 . 3 . Propulsion 35 | 2 1 2 1 . 6 . 2 5 13 3 Treads 1 | 1 . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . Hover 10 | . . 2 . . 6 . 2 . . . Flight 23 | . 1 . 1 . . . . 5 13 3 Utility 36 | 1 . 3 1 2 5 2 6 4 7 5 Device 12 | . . . . 1 1 1 2 3 4 . Storage 5 | 1 . . 1 . 2 . 1 . . . Processor 5 | . . . . 1 . . 2 . . 2 Hackware . | . . . . . . . . . . . Protection 14 | . . 3 . . 2 1 1 1 3 3 Artifact . | . . . . . . . . . . . Weapon 29 | 2 1 1 3 1 1 5 6 3 4 2 Energy Gun 3 | 1 . . 1 . . . 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 1 1 . 1 1 1 . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 1 . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . 1 . . 2 1 . 1 . Piercing Weapon 12 | . . . . . . 2 4 3 2 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . 2 1 3 1 8 . Parts Lost 22 | . . 2 4 2 . 1 2 . 7 4 Power 1 | . . . . . . 1 . . . . Propulsion 9 | . . 1 1 1 . . 2 . 4 . Utility 8 | . . 1 1 . . . . . 2 4 Weapon 4 | . . . 2 1 . . . . 1 . Highest Loss Streak 2 | . . 2 2 2 . 1 2 . 2 2 Average Slot Usage (%) 76 | . 43 73 55 36 75 90 88 79 84 87 Engine 1 | . . 7 8 . 4 3 . . . . Core 1 | . . . . . 2 5 5 4 1 . Reactor 3 | . . . . . . . 1 4 7 8 Hover 9 | . . 22 17 3 24 29 29 . . . Flight 12 | . 12 2 . 7 2 . . 18 20 24 Device 13 | . . . . 4 12 15 10 13 20 19 Storage 3 | . . . 1 . 2 5 5 4 4 4 Processor 6 | . . . . 5 2 . 5 9 8 12 Protection 9 | . . 20 11 7 10 12 12 8 7 7 Ballistic Gun 2 | . 21 14 6 2 10 . . . . . Slashing Weapon 1 | . . . 1 3 . 4 3 1 . . Piercing Weapon 8 | . . . . . . 11 11 12 12 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 3 2 12 15 5 62 72 67 67 78 85 Greatest Support 91 | 3 4 16 16 6 84 84 84 86 87 91 Greatest Overweight (x) 2 | . . . . . 2 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 4 4 6 4 10 10 16 10 10 10 Average Capacity 8 | 4 4 4 4 4 6 10 10 10 10 10 Most Carried 10 | 4 4 4 5 4 10 10 10 10 10 9 Average Carried 7 | 2 3 3 3 3 4 7 9 9 9 7 Final Capacity 10 | 4 4 4 4 4 10 10 10 10 10 10 Final Carried 10 | 4 4 4 4 4 10 10 10 10 10 6 Class Distribution -------------------- 43% | Mutant 37% | Sprinter 19% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1752 | 252 25 86 150 27 209 128 160 120 235 360 Remotely . | . . . . . . . . . . . Salvage Created 8440 | 72 . 36 205 44 276 679 85 613 3721 2709 Parts 319 | 1 . 7 4 2 17 17 4 17 167 83 Haulers Intercepted 5 | . . . . 1 1 1 . 1 . 1 Recyclers Shooed 2 | 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 93 | . . 1 6 . 3 8 1 4 41 29 Melee 76 | . . . . . . 8 1 4 40 23 Guns 4 | . . 1 . . 3 . . . . . AOE 12 | . . . 6 . . . . . . 6 Classes Destroyed 13 | 1 . 1 1 1 2 2 . 1 2 2 Worker 9 | . . . . . . 2 . 3 3 1 Builder 1 | . . . . . . . . . . 1 Hauler 5 | . . . . 1 1 1 . 1 . 1 Recycler 5 | 1 . . . . . . . 1 3 . Operator 1 | . . . . . . . . . . 1 Watcher 2 | . . . . . . . . . 1 1 Swarmer 10 | . . . 1 . . . . . 7 2 Grunt 10 | . . . . . . 2 . . 1 7 Sentry 2 | . . . . . 1 . . . . 1 Hunter 10 | . . . . . 1 2 . . 2 5 Behemoth 1 | . . . . . . . . . 1 . Abomination 60 | . . 1 5 . 1 4 1 4 30 14 Anomaly 9 | . . . . . . . . 1 7 1 Best Kill Streak 20 | 1 . 1 4 1 1 11 1 7 9 20 Combat Bots Only 17 | . . 1 4 . 1 8 1 1 8 17 Max Kills in Single Turn 3 | 1 . 1 3 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . 2 Melee 1 | . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 6704 | . 37 327 497 268 305 430 321 412 2300 1807 Core 1123 | . 10 117 154 154 59 44 . 55 245 285 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 87 | 100 96 70 72 78 93 95 100 95 83 82 Volleys Fired 58 | 7 . 8 12 . 26 . . . . 5 Largest 2 | 2 . 2 1 . 2 . . . . 1 Hottest 60 | 60 . 40 33 . 50 . . . . 50 Shots Fired 86 | 14 . 16 12 . 39 . . . . 5 Gun 71 | 14 . 16 2 . 39 . . . . . Cannon . | . . . . . . . . . . . Launcher 15 | . . . 10 . . . . . . 5 Special . | . . . . . . . . . . . Kinetic 64 | 7 . 16 2 . 39 . . . . . Thermal 7 | 7 . . . . . . . . . . Explosive 15 | . . . 10 . . . . . . 5 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 8 | 6 . 6 5 . 8 . . . . 5 Robot Miss Streak 7 | 2 . 2 2 . 2 . . . . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 378 | 9 . 13 8 4 30 23 3 44 158 86 Core Hits 239 | 2 . 4 16 1 13 14 2 15 86 86 Critical Hits 15 | . . . . . . . . 1 13 1 Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed 7 | . . . . . . . . . 7 . Melee Attacks 415 | . . . . 11 . 37 6 56 200 105 Impact . | . . . . . . . . . . . Slashing 26 | . . . . 11 . 10 3 2 . . Piercing 389 | . . . . . . 27 3 54 200 105 Sneak Attacks 32 | . . . . 1 . 3 . 7 15 6 Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks 112 | . . . . . . 7 1 17 56 31 Damage Inflicted 20185 | 78 . 126 535 246 482 1056 131 2379 8732 6420 Guns 701 | 78 . 126 15 . 482 . . . . . Cannons . | . . . . . . . . . . . Explosions 1464 | . . . 520 . . . . . . 944 Melee 18020 | . . . . 246 . 1056 131 2379 8732 5476 Ramming . | . . . . . . . . . . . Kinetic 646 | 23 . 126 15 . 482 . . . . . Thermal 55 | 55 . . . . . . . . . . Explosive 1464 | . . . 520 . . . . . . 944 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 751 | . . . . 246 . 386 86 33 . . Piercing 17269 | . . . . . . 670 45 2346 8732 5476 Highest Corruption 7 | . . 1 . 2 . . 3 6 7 1 Average Corruption 1 | . . 1 . 2 . . 3 2 1 1 Corruption Purged . | . . . . . . . . . . . Effects 15 | . . 1 . . . . 4 2 6 2 Message Errors 10 | . . 1 . . . . 1 2 5 1 Matter Fused 1 | . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . 1 . . 1 Targeting Errors 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1400 | . . . 15 . . 213 27 267 536 342 Projectiles . | . . . . . . . . . . . Explosions 15 | . . . 15 . . . . . . . Melee 1385 | . . . . . . 213 27 267 536 342 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 263 | 20 . . 10 189 118 8 4 15 263 154 Average Temperature 48 | 8 . . 4 100 53 8 4 3 59 43 Received Heat Transfer 813 | . 18 . 171 54 72 81 27 63 192 135 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 125 | 125 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 931 | 5 48 39 179 123 159 189 381 293 671 931 Initial 335 | . 3 20 16 67 60 77 92 189 164 335 Average 312 | . 8 19 99 96 80 128 256 249 490 675 Maximum Alert Level 3 | . . . . . . . 1 1 2 3 Low Security (%) 46 | 100 100 100 100 100 100 100 42 25 6 . Level 1 15 | . . . . . . . 57 74 2 14 Level 2 30 | . . . . . . . . . 91 30 Level 3 7 | . . . . . . . . . . 55 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 96 | . . 4 5 15 6 6 7 12 19 22 Investigation 16 | . . 2 2 2 1 1 . 1 4 3 Extermination . | . . . . . . . . . . . Reinforcement 44 | . . 2 2 8 4 5 6 3 4 10 Assault 9 | . . . . 1 . . . 1 6 1 Garrison 27 | . . . 1 4 1 . 1 7 5 8 Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 17 | . . . . 2 2 3 3 1 3 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 64 | . . 7 6 4 3 5 2 6 18 13 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 211 | . 4 3 24 22 4 12 15 9 73 45 Peak Tracking Total 12 | . 5 2 10 6 1 4 9 5 12 10 Tactical Retreats 26 | . . . 4 6 . . 4 . 8 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . 2 . 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 6 | . 1 2 1 . . . . 1 . 1 Terminals 5 | . 1 2 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . 2 6 2 . . . . 2 . 2 Successful 4 | . . 2 . . . . . 1 . 1 Failed 10 | . 2 4 2 . . . . 1 . 1 Catastrophic 4 | . 1 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 2 6 2 . . . . . . . Terminals 12 | . 2 6 2 . . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . . . . . 1 Open Door 1 | . . . . . . . . . . 1 Level Access Points 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Track 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 2 1 . . . . 1 . 1 Full Trace Events 3 | . 1 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . 6 . Machine Destruction 2 | . . . . . . . . . 2 . Programmers 4 | . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . 3 . . . . 3 . Largest Group 3 | . . . . 2 . . . . 3 . Highest-Rated Group 138 | . . . . 62 . . . . 138 . Highest-Rated Ally 46 | . . . . 31 . . . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 45 | . . . . 12 . . . . 33 . Total Damage 707 | . . . . 165 . . . . 542 . Kills 4 | . . . . 1 . . . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2725 | 67 83 147 205 216 177 150 265 243 797 375 Spaces Moved 5211 | 62 156 194 286 516 243 186 592 398 1891 687 Core 69 | 62 7 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1410 | . . 186 261 . 185 186 592 . . . Flight 3732 | . 149 8 25 516 58 . . 398 1891 687 Fastest Speed 17 | 50 40 40 35 35 35 36 33 31 17 18 Average Speed 32 | 50 40 55 54 35 37 36 37 31 27 18 Slowest Speed 175 | 50 50 60 56 35 175 36 100 34 31 18 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 13 | . . . . 7 . . . 2 4 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 29 26 40 27 4 9 25 17 70 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 17 | . . . . 2 . . 2 1 2 10 Terrain Destroyed 113 | . . . 80 2 . . 2 1 2 26 Melee 8 | . . . . 2 . . 2 1 2 1 Projectile . | . . . . . . . . . . . AOE 105 | . . . 80 . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5949 | 84 176 211 325 523 303 234 631 493 2085 884 Wait 192 | . 13 1 11 . 5 3 1 25 17 116 Move 5175 | 61 155 193 285 503 242 185 591 393 1881 686 Hop 11 | . . . . 5 . . . 2 4 . Pick Up 66 | 7 2 1 5 1 10 9 5 10 14 2 Fast Attach 53 | 4 1 6 2 2 9 . 10 6 13 . Attach 45 | 2 1 1 3 1 5 6 4 5 9 8 Detach 10 | . . . . . 2 . . 4 . 4 Swap 12 | . . . 1 . . 2 1 1 5 2 Drop 70 | 3 4 1 6 . 4 7 15 13 17 . Fire 58 | 7 . 8 12 . 26 . . . . 5 Melee 256 | . . . . 11 . 22 4 34 124 61 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 10) 144 | -10/Materials | Discovered new exit (range 6) 151 | -10/Materials | Entered another Materials area 151 | -9/Materials | Evolved 2 slots: Propulsion x2 208 | -9/Materials | Identified exit to Materials 298 | -9/Materials | Entered another Materials area 298 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 317 | -8/Materials | Build established: Mutant 323 | -8/Materials | Garrison activated, responded to threat 498 | -8/Materials | Discovered new exit (range 16) 503 | -8/Materials | Entered Factory 503 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 534 | -7/Factory | Garrison activated, responded to threat 561 | -7/Factory | Discovered new exit (range 5) 565 | -7/Factory | Garrison activated, responded to threat 714 | -7/Factory | Discovered new exit (range 15) 719 | -7/Factory | Entered another Factory area 719 | -6/Factory | Evolved 2 slots: Utility x2 842 | -6/Factory | Garrison activated, responded to threat 866 | -6/Factory | Discovered new exit (range 15) 896 | -6/Factory | Entered another Factory area 896 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 954 | -5/Factory | Discovered new exit (range 14) 1010 | -5/Factory | Found Prototype Launcher 1011 | -5/Factory | Identified Scatter Rocket Array 1013 | -5/Factory | Found Scatter Rocket Array 1015 | -5/Factory | Found Scatter Rocket Array 1017 | -5/Factory | Destroyed 8 combat bots 1019 | -5/Factory | Found Scatter Rocket Array 1046 | -5/Factory | Entered another Factory area 1046 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -4/Factory | Spotted B-86 Titan 1248 | -4/Factory | Garrison activated, responded to threat 1255 | -4/Factory | Discovered new exit (range 7) 1284 | -4/Factory | Discovered new exit (range 21) 1297 | -4/Factory | Discovered new exit (range 10) 1311 | -4/Factory | Entered Research 1311 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1327 | -3/Research | Garrison activated, responded to threat 1366 | -3/Research | Garrison activated, responded to threat 1384 | -3/Research | Garrison activated, responded to threat 1414 | -3/Research | Discovered new exit (range 18) 1499 | -3/Research | Discovered new exit (range 5) 1502 | -3/Research | Build established: Sprinter 1528 | -3/Research | Discovered new exit (range 20) 1532 | -3/Research | Garrison activated, responded to threat 1554 | -3/Research | Entered another Research area 1554 | -2/Research | Evolved 2 slots: Utility x2 1582 | -2/Research | Garrison activated, responded to threat 1591 | -2/Research | Garrison activated, responded to threat 1642 | -2/Research | Spotted B-90 Cyclops 1672 | -2/Research | Destroyed B-90 Cyclops 1797 | -2/Research | Discovered new exit (range 5) 1807 | -2/Research | Garrison activated, responded to threat 1868 | -2/Research | Found Prototype Slashing Weapon 1877 | -2/Research | Identified Molecular Scythe 1887 | -2/Research | Destroyed 8 combat bots 2347 | -2/Research | Discovered new exit (range 18) 2351 | -2/Research | Entered Access 2351 | -1/Access | Evolved 2 slots: Utility x2 2361 | -1/Access | Spotted B-99 Colossus 2374 | -1/Access | Garrison activated, responded to threat 2381 | -1/Access | Spotted 1C-JZP(g) 2386 | -1/Access | Garrison activated, responded to threat 2410 | -1/Access | Spotted B-99 Colossus 2410 | -1/Access | Spotted B-99 Colossus 2467 | -1/Access | Garrison activated, responded to threat 2468 | -1/Access | Discovered new exit (range 6) 2614 | -1/Access | Destroyed 17 combat bots 2627 | -1/Access | Build established: Scavenger-Sprinter 2681 | -1/Access | Energy Cycler disabled 2721 | -1/Access | Garrison activated, responded to threat 2726 | *** | Escaped! Last Messages --------------- 02626_ Lgt. Quantum Reactor springs to life within a quantum being. 02627_ Ultimate Abomination absorbs Biometal Leg. 02627_ Slug penetrates Ultimate Abomination. 02627_ Penetrated by Slug. 02629_ Hungry Anomaly eats KE Penetrator. 02629_ Ultimate Abomination feeds off Hungry Anomaly, taking Energy Filter, Terrain Scanner. 02630_ Kinetic Spear follow-up attack on Ultimate Abomination. 02630_ Ultimate Abomination destroyed. 02630_ Slug penetrates Wall. 02630_ Penetrated by Slug. 02632_ H-88 Terminator destroyed. 02634_ G-73 Enforcer suffers critical hit. 02634_ G-73 Enforcer destroyed. 02640_ K-01 Serf collects debris. 02661_ The unstable cave ceiling collapses. 02668_ K-01 Serf collects debris. 02681_ ALERT: Power surge detected, dispatching additional patrols. 02721_ ALERT: Activating Garrison Access A003. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ??????????????????????# #################+##### | | ??????????????????????# #???????????# =%! # | | ??????????????????????# #???????????# *[!## | | ??????????????????????# #???????????# //#? | | ??????????????????????# #???????????# #? | | ??????????????????????# #???????????# #? | | ??????????????????????+ +???????????# #? | | ??????????????????????# #???????????# #? | | ??????????????????????# #???????????# #? | | ??????????????????????# #???????????# ## | | ?????????????????????? ???????????###""""""# | | ?????????????????????? ?????????????# | | ????????????????????? ????????????##"""""""" | | ????????????????????? ????????????# " | | ????????????????????? ?????????????#" | | ???????????????????? ?????????????#" | | ???????????????????? ??????????????# | | ????????????????????""""""""??????????????## | | ?????????????????????????????????########### | | ????????????????????????????????? # | | ???????????????????#""""""""""#??? # | | ???????????????????# #??? 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" #%!# | | ???????????????????#"" #??????? # # | | ???????????????????#"" #????????? # # | | ???# %##############"" % ############/#= #### | | ???# % % % %* | | ???# % [ | | ???###############"#######################+#+##### | | ??????????????#### ##### #????????# # | | ??????????????# # #????????# % # | | ??????????????# ###????????# # | | ??????????????# #??????????# # | | ??????????????# #??????????# # | | ??????????????##### # ###??????????# # | | ????????????????? # ### #########??#+############# | | ????????????????### # ## # ## #??# % % % | | ?????????????????## "" #??# %% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 57 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 33 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 80 Melee Accuracy 16 Armor Integrity Analysis 66 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed CoolantDisposableCorpse Manual? 0 Play Time 01:11:43 Cumulative 374.3 hours Start 2021.03.23 @ 19:34:29 End 2021.03.23 @ 20:44:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 296 Rogue 289 Adventurer 0 Explorer 7 Win Type 0 Total 16 Types 6/1/9/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 335abbf1-0eca-484c-b50e-cc79007f75db