Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.07 @ 23:37:54 Player: Cinder Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (216) 1080 Value Destroyed (10124) 10124 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (3276) 3276 TOTAL SCORE: 23040 Bonus ------- High Alert Combat Kills 616 Follower Combat Kills 260 Entered Garrisons 400 Used RIF Installer 1500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 99/300 Energy 169/170 System Corruption 3% Temperature Cool (28) Movement Core (200) Ox3 Location -2/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Core Analyzer Relay Coupler [Grunt] (3) Relay Coupler [Sentry] (20) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor High-capacity Storage Unit Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Core Analyzer Relay Coupler [Grunt] Relay Coupler [Sentry] Improved Corruption Screen Field Recycling Unit > --- WEAPON ----------- Heavy Linear Accelerator Heavy Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Centrium Wheel Advanced Coolant Injector High-capacity Storage Unit Phase Gun Enhanced Nova Cannon Heavy Machine Gun Heavy Linear Accelerator Improved Remote Datajack [Rating: 144] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Armored Medium Treads Leg Centrium Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Linear Accelerator Special Weapon Improved Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Slots Evolved 16 | . . . 2 . 2 . 2 . . . 4 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . Utility 11 | . . . 2 . . . 2 . . . 3 1 . . . . 1 . 2 . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . Parts Attached 220 | 7 6 4 10 4 22 10 9 20 . 1 23 10 7 13 2 1 8 8 12 29 14 Power 33 | 1 1 . 2 1 4 4 . 3 . 1 3 2 . 1 . . 1 1 2 4 2 Engine 15 | 1 . . 2 1 4 1 . 3 . 1 1 . . . . . 1 . . . . Core 9 | . 1 . . . . 3 . . . . 2 2 . 1 . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . 1 2 4 2 Propulsion 44 | 2 1 2 2 1 6 1 1 1 . . 3 1 1 5 . . 3 1 3 6 4 Treads 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Leg 8 | . . . . . . . . . . . . . . . . . . 1 . 6 1 Wheel 32 | 2 1 2 2 1 6 1 1 1 . . 3 1 1 5 . . 2 . 2 . 1 Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 75 | 2 1 2 4 2 4 2 6 7 . . 11 5 4 4 1 . 3 2 5 10 . Device 32 | 1 1 . . 1 2 2 2 3 . . 6 3 3 1 . . 1 1 2 3 . Storage 7 | 1 . . . 1 1 . 1 . . . 1 . . . . . 1 . . 1 . Processor 13 | . . . 3 . . . . . . . 1 1 1 2 . . . 1 2 2 . Hackware 4 | . . . . . . . 1 . . . 1 . . . . . . . . 2 . Protection 19 | . . 2 1 . 1 . 2 4 . . 2 1 . 1 1 . 1 . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 3 . 2 . 8 3 2 9 . . 6 2 2 3 1 1 1 4 2 9 8 Energy Gun 29 | 1 . . . . . 1 2 7 . . 3 1 2 2 1 1 1 3 1 1 2 Energy Cannon 10 | . . . . . 1 1 . 2 . . 2 1 . . . . . 1 1 1 . Ballistic Gun 16 | 1 3 . 2 . 2 1 . . . . . . . . . . . . . 4 3 Ballistic Cannon 10 | . . . . . 5 . . . . . . . . . . . . . . 3 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . . . 4 . . 1 . . 1 . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . 2 . . . . Parts Lost 113 | . 3 . 2 1 13 3 . 3 1 . 15 3 4 8 4 3 . 8 3 22 17 Power 8 | . 1 . 1 . 1 . . . . . 2 2 . 1 . . . . . . . Propulsion 32 | . 1 . 1 1 5 1 . . . . 2 1 1 3 1 . . 2 1 4 8 Utility 29 | . . . . . . . . 1 1 . 5 . 1 3 2 1 . 2 2 9 2 Weapon 44 | . 1 . . . 7 2 . 2 . . 6 . 2 1 1 2 . 4 . 9 7 Highest Loss Streak 13 | . 2 . 2 1 7 2 . 1 1 . 13 2 2 7 3 2 . 4 2 12 7 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Average Backups 12 | 2 5 7 7 8 12 14 13 13 13 13 12 10 14 11 13 13 13 17 16 10 7 Power 1 | . 1 1 . 1 1 2 2 2 3 2 1 . . . . . . 2 2 2 1 Propulsion 2 | . 1 1 1 2 2 2 3 3 3 3 2 2 2 . . . . 2 2 2 . Utility 4 | . . 1 . 1 6 7 5 4 3 3 3 5 8 6 8 7 8 10 8 2 2 Weapon 2 | . 2 4 4 4 1 1 2 2 3 4 4 1 2 3 4 3 3 2 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | 1 2 1 2 . 5 3 3 3 . . 2 . . 1 . . . 1 2 . 2 Power 5 | . . . . . 2 1 . . . . 1 . . . . . . . 1 . . Propulsion 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . Utility 9 | . . . . . 2 2 1 . . . . . . 1 . . . 1 1 . 1 Weapon 11 | 1 1 1 2 . 1 . 1 2 . . 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 100 98 95 89 93 92 91 91 92 83 85 89 86 98 92 89 87 89 81 71 Engine 3 | . 4 . 2 11 8 4 7 7 7 7 2 1 . . . . 3 2 . . . Core 3 | . 8 14 7 . . 4 . . . . 2 6 10 9 10 10 4 4 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 5 8 6 Leg 1 | . . . . . . . . . . . . . . . . . . 1 . 12 7 Wheel 10 | . 25 28 21 18 16 17 7 7 7 7 10 10 9 13 14 10 11 16 14 . 2 Device 16 | . 14 9 . . 3 16 16 16 27 30 25 23 25 22 23 15 18 10 14 14 12 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 5 5 5 5 5 5 4 4 4 4 3 Processor 12 | . . . 16 22 17 9 7 7 2 . 3 9 10 11 21 21 19 22 22 24 21 Hackware 1 | . . . . . . . 6 . . . 3 . . . . . . . . 1 8 Protection 5 | . . 5 16 10 6 1 5 12 7 7 4 11 9 2 2 9 4 2 4 1 . Energy Gun 10 | . 8 . . . . 4 11 19 23 23 17 6 7 19 21 20 19 15 10 . . Energy Cannon 5 | . . . . . . 13 15 10 7 7 3 8 9 . . . . 2 6 2 . Ballistic Gun 4 | . 18 28 21 22 13 8 3 . . . . . . . . . . . . 3 . Ballistic Cannon 2 | . . . . . 14 4 . . . . . . . . . . . . . 3 4 Peak Build Rating 144 | 9 12 12 17 20 28 32 46 56 56 56 80 94 94 89 89 85 101 119 136 144 144 Average Rating 65 | 5 9 11 15 14 22 30 43 51 55 56 67 81 88 76 87 84 96 105 127 130 106 On Entrance 59 | . 9 12 12 15 15 28 32 44 54 56 56 58 94 86 89 84 79 99 108 132 144 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . . . 1 . . 4 . . 2 5 5 17 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 12 17 19 26 52 64 64 66 66 60 60 65 84 84 68 48 47 81 98 120 116 100 Greatest Support 118 | 20 20 20 20 20 20 20 28 28 28 28 38 38 38 38 36 26 58 58 52 118 115 Greatest Overweight (x) 7 | 1 1 . 1 5 5 3 2 2 2 2 1 2 2 2 2 1 2 2 2 7 1 Average Overweight (x) 1 | . . . . 1 2 2 1 1 2 2 . 1 1 1 1 1 1 1 2 . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 10 Average Capacity 14 | 7 8 8 8 15 15 15 15 15 15 15 14 14 15 15 15 15 16 20 20 15 8 Most Carried 20 | 3 8 8 8 11 15 15 15 15 15 15 15 15 15 15 15 14 20 20 20 20 10 Average Carried 12 | 2 5 7 7 8 13 14 14 14 14 14 13 10 14 11 13 13 13 19 18 12 8 Final Capacity 20 | 8 8 8 8 20 15 15 15 15 15 15 10 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 3 7 8 8 11 15 15 15 15 15 15 10 15 14 15 12 14 20 20 19 19 5 Class Distribution -------------------- 30% | Gunner 20% | Scavenger-Skirmisher 11% | Tank 11% | Scavenger-Gunner 11% | Mutant 5% | Derelict-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -7/Factory Tank | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Derelict-Tank | -3/Proximity Caves Derelict-Tank | -3/Research Scavenger-Tank | -3/DSF Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Garrison Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Matter Collected 4805 | 281 102 72 204 142 1224 310 75 313 26 10 236 120 108 209 . 49 80 99 135 600 410 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8894 | 123 281 11 243 204 1056 873 82 1624 97 . 654 365 124 233 . 146 367 225 971 908 307 Parts 391 | 7 19 . 9 23 50 43 4 66 1 . 23 9 . 10 . 4 16 13 37 38 19 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . Parts Field Recycled 77 | . . . . . 36 . 17 . . . 2 . . . . . . . . 16 6 Retrieved Matter 601 | . . . . . 214 . 170 . . . 16 . . . . . . . . 92 109 Parts Self-Destructed 12 | . . . . . . . . . . . . . . 9 . 3 . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Combat Hostiles Destroyed 172 | . 7 1 6 6 25 18 1 32 2 . 13 6 2 6 . 2 . 3 15 20 7 Guns 87 | . 7 1 6 6 6 6 . 24 2 . 8 1 1 5 . 1 . 2 5 3 3 Cannons 76 | . . . . . 19 12 1 7 . . 3 5 . . . . . 1 9 15 4 Classes Destroyed 17 | 3 2 1 1 1 4 1 . 1 . . . . . . . . . 1 . 2 . Worker 20 | 2 1 . . 1 6 . 1 1 . . 5 . . . . . 2 . 1 . . Builder 7 | . . . . . 2 . . 2 . . . . . . . . 2 . . . 1 Tunneler 3 | 1 . . . 2 . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recycler 9 | 1 . . . . 3 . . 1 . . . . . . . . 2 . 1 . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . Watcher 5 | . . . . . 1 . 1 1 . . 1 . . . . . . . 1 . . Swarmer 40 | . 2 . . 4 3 . 1 . . . . . . 5 . . . . 7 15 3 Grunt 62 | . 5 . 2 1 18 12 . 16 . . 4 1 . . . . . . 1 2 . Brawler 5 | . . . . . 1 . . 3 . . . . . . . . . . 1 . . Duelist 4 | . . . . 1 1 1 . . . . . . . . . . . . 1 . . Sentry 25 | . . . 4 . 2 2 . 10 2 . 3 2 . . . . . . . . . Specialist 5 | . . . . . . . . . . . . . . . . . . 3 . . 2 Hunter 12 | . . . . . . . . 2 . . 2 . 2 . . 2 . . . 2 2 Programmer 17 | . . . . . . 3 . 1 . . 4 3 . 1 . . . . 5 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . . . . . . . . 3 . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 3 4 1 3 4 6 3 1 9 1 . 10 2 2 4 . 2 3 2 5 4 3 Combat Bots Only 9 | . 4 1 3 4 3 3 1 8 1 . 9 2 2 4 . 2 . 2 4 4 3 Max Kills in Single Turn 3 | 1 1 1 1 2 2 1 1 2 1 . 3 1 1 1 . 1 1 2 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Hostile Shots Fired 1665 | . 62 3 29 15 159 70 15 254 18 . 188 37 61 32 . 46 . 94 61 216 305 Missed 508 | . 14 2 9 2 44 26 5 98 10 . 44 6 22 6 . 18 . 31 12 49 110 Deflected 5 | . . . . . . . . . . . . . . . . . . . . 5 . Hits 1157 | . 48 1 20 13 115 44 10 156 8 . 144 31 39 26 . 28 . 63 49 167 195 Melee 7 | . . . . 4 1 . . 2 . . . . . . . . . . . . . Projectile 1150 | . 48 1 20 9 114 44 10 154 8 . 144 31 39 26 . 28 . 63 49 167 195 Critical Strikes 36 | . 1 . 1 . 5 2 1 4 . . 6 1 1 . . . . 2 3 3 6 Part Disruptions 6 | . . . . . . . . . . . . 1 . . 2 . . 1 2 . . Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . . . . . Damage Taken 21843 | . 516 34 320 230 1870 728 180 1769 64 . 2687 674 814 385 248 402 . 1116 1301 3716 4789 Core 3251 | . 185 14 23 22 323 83 . 302 . . 617 20 24 84 . 57 . 43 115 396 943 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 193 | . . . . . . . . . . . . . . . 63 58 . . . 72 . Ignored by Resistances 12 | . . . . . . . . 12 . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 20 . 88 . 26 . . . 56 38 . . . . 83 . 96 . . . Volleys Fired 542 | 11 37 4 13 15 70 44 4 79 6 . 52 23 12 13 5 5 15 6 29 52 47 Largest 4 | 2 2 2 2 2 4 4 4 4 4 . 4 4 2 4 2 4 4 4 4 4 3 Hottest 371 | 70 70 46 46 46 148 209 260 279 255 . 300 301 190 356 200 225 215 240 333 371 220 Shots Fired 1391 | 22 62 8 26 30 202 118 11 269 19 . 103 49 24 37 7 19 30 23 100 145 87 Gun 856 | 22 62 8 26 30 76 37 3 180 13 . 81 18 16 37 7 19 30 20 61 69 41 Cannon 532 | . . . . . 126 81 8 89 6 . 21 31 8 . . . . 3 39 76 44 Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Kinetic 496 | 11 36 8 26 30 202 50 . . . . . . . . . . . . . 69 64 Thermal 877 | 11 26 . . . . 68 11 269 19 . 102 49 24 37 7 16 28 21 92 76 21 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . . . . . . . 3 2 2 8 . . Robot Hit Streak 29 | 3 8 5 13 20 17 8 7 22 12 . 19 12 6 7 . 7 5 8 29 5 7 Robot Miss Streak 10 | 3 4 4 1 3 10 3 2 7 2 . 6 5 3 3 . 2 1 2 3 5 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 10 | . 1 . 3 1 . . . 2 . . 1 . . . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . . 1 . . . . 1 . . . . 1 Shots Hit Robots 895 | 10 37 5 24 25 154 72 6 168 12 . 86 35 18 19 . 12 13 15 69 66 49 Core Hits 621 | 5 17 2 12 12 112 31 4 198 17 . 69 17 6 8 . 6 9 9 37 35 15 Critical Kills 4 | 1 . . . 1 . . . . . . . . . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 27 | 1 2 . . 1 1 2 . 1 . . . . . 2 . 2 3 2 2 5 3 Burn 15 | . 2 . . . . . . 1 . . . . . 2 . 2 3 2 1 2 . Meltdown 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Destroy 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . Blast 8 | . . . . . 1 2 . . . . . . . . . . . . . 2 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23799 | 118 430 88 407 392 2923 1822 125 4148 298 . 2483 1278 604 448 . 220 277 312 2557 2565 2304 Guns 12820 | 118 430 88 407 392 993 297 44 3116 245 . 1821 623 379 448 . 220 277 246 1359 732 585 Cannons 10641 | . . . . . 1930 1525 81 1032 53 . 489 655 225 . . . . 66 1198 1674 1713 Explosions 323 | . . . . . . . . . . . 173 . . . . . . . . 150 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . . . . . . . . . . . 9 6 Kinetic 7783 | 31 216 88 407 392 2923 688 . . . . . . . . . . . . . 1075 1963 Thermal 15598 | 87 214 . . . . 1134 125 4148 298 . 2483 1278 604 448 . 197 251 272 2393 1331 335 Explosive 150 | . . . . . . . . . . . . . . . . . . . . 150 . Electromagnetic 253 | . . . . . . . . . . . . . . . . 23 26 40 164 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 2 . 3 3 . 13 8 8 8 10 10 2 5 . 3 3 Average Corruption 4 | . . . . . . 1 . 2 3 . 10 6 8 8 8 10 2 4 . 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . 3 7 . . Effects 165 | . . . . . . 1 . 19 12 . 17 12 23 20 6 13 1 5 . 21 15 Message Errors 31 | . . . . . . . . 7 1 . 2 1 5 1 2 4 1 1 . 4 2 Matter Fused 49 | . . . . . . 1 . 10 3 . 3 3 5 6 1 4 . 2 . 5 6 Heat Flow Errors 15 | . . . . . . . . 1 1 . 2 1 3 1 1 . . 2 . 3 . Energy Discharges 20 | . . . . . . . . 1 1 . 2 1 4 3 . 2 . . . 3 3 Parts Rejected 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Parts Fused 5 | . . . . . . . . . 1 . . . 1 2 . . . . . 1 . Data Loss (minor) 17 | . . . . . . . . . 2 . 3 2 1 4 1 1 . . . 1 2 Data Loss (major) 10 | . . . . . . . . . 2 . 1 1 3 1 1 1 . . . . . Misfires 6 | . . . . . . . . . 1 . . 2 . . . . . . . 2 1 Alerts 3 | . . . . . . . . . . . 1 . . 1 . . . . . 1 . Weapon Failures 7 | . . . . . . . . . . . 3 1 . 1 . 1 . . . 1 . Overload Shots 15 | . . . . . . . . . . . . . 1 2 5 . 7 . . . . Effects 4 | . . . . . . . . . . . . . . 1 1 . 2 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Heat Surge 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Overflow Damage 507 | . . . . . 185 20 1 . . . 49 29 . . . . . . 30 99 94 Projectiles 432 | . . . . . 185 20 1 . . . . 29 . . . . . . 30 73 94 Explosions 75 | . . . . . . . . . . . 49 . . . . . . . . 26 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 50 | . . . . . 35 2 . . . . . . . . . . . . . 3 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 46 | . . . . . 31 2 . . . . . . . . . . . . . 3 10 Secondary 4 | . . . . . 4 . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . . . . . . 78 . . . . . . . . 79 3 Shots 3 | . . . . . . . . . . . 2 . . . . . . . . 1 . Rammed 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 495 | 50 316 . 12 1 495 330 162 218 255 . 474 446 264 421 172 180 432 128 139 270 236 Average Temperature 90 | 22 129 . 6 1 104 91 55 48 127 . 124 112 149 134 77 70 113 51 48 68 44 Received Heat Transfer 3493 | . 165 9 102 36 936 297 . 654 24 . 287 54 36 . . 30 . 174 9 90 590 Effects 8 | . . . . . 6 . . . . . . . . . . . 2 . . . . Shutdowns 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 19 | . . . . . . . . . . . . . . . . . . . . 19 . Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . 19 . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . 1 . . 2 . 1 1 . 1 . . 1 2 . Combat Hostiles 9 | . . . . . . . . 1 . . 2 . 1 1 . 1 . . 1 2 . Parts Melted 70 | . . . . . . 3 . 4 1 . 16 7 2 2 . 2 4 1 19 8 1 Heat Transferred 20551 | 259 777 . . . . 1591 222 4363 284 . 3001 1490 756 955 . 607 705 666 2942 1452 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Maximum Alert Level 3 | . . . . . 1 3 2 2 1 . 1 . . . . . . . 1 3 2 Low Security (%) 52 | 100 100 100 100 100 68 5 . 20 96 . 70 100 . . . . 100 100 89 7 . Level 1 27 | . . . . . 31 30 91 68 3 . 29 . . . . . . . 10 9 31 Level 2 15 | . . . . . . 58 8 11 . . . . . . . . . . . 37 68 Level 3 4 | . . . . . . 5 . . . . . . . . . . . . . 45 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 812 | 10 85 17 105 113 348 749 427 526 200 . 293 160 . . . . 17 50 236 812 521 Initial 456 | . 3 17 . 33 12 194 392 141 200 . . 139 . . . . . . 13 171 456 Average 235 | 1 46 1 26 72 146 488 350 297 98 . 80 126 . . . . 2 27 105 599 424 Influence Increases 6422 | 20 185 . 183 170 797 585 192 1107 88 . 560 267 65 140 . 95 64 85 473 861 485 Destroy 0b10 Robot/C 3560 | . 140 . 120 120 520 360 120 640 40 . 260 120 40 120 . 40 . 60 300 420 140 Destroy 0b10 Robot/NC 225 | 20 5 . . 15 65 . 10 25 . . 30 . . . . . 30 . 15 . 10 Destroy Leader 742 | . 40 . 40 20 114 20 32 182 . . 72 40 10 20 . 10 . 10 62 50 20 Allied During Kill 27 | . . . . . 3 . 19 . . . . 1 . . . . . . . 4 . Successful Hack 83 | . . . 8 . . 14 . 21 16 . . . . . . . . . 24 . . Disable Machine 510 | . . . . . . 15 . 165 30 . 135 75 . . . . 30 . 15 15 30 Anti-Garrison Action 200 | . . . . . . 100 . . . . . . . . . . . . . 100 . Destroy Structure 475 | . . . . . 5 31 11 29 2 . 48 16 . . . . 4 . 42 227 60 Partial Spotted 30 | . . . . . . . . . . . . 15 . . . . . . . . 15 Lose Combat Pursuer 570 | . . . 15 15 90 45 . 45 . . 15 . 15 . . 45 . 15 15 45 210 Influence Decreases 6017 | 15 145 45 98 222 531 135 631 903 602 . 275 442 175 134 6 95 64 60 270 277 892 Entered New Map 1666 | . 2 28 . 52 21 105 357 169 314 . . 146 41 . 6 . . . 12 57 356 Time Decay 3092 | 15 113 17 78 160 360 . 254 514 278 . 125 246 115 114 . 85 64 . 228 . 326 Lost Part 969 | . 30 . 20 10 130 30 . 30 10 . 150 30 19 20 . 10 . 60 30 220 170 Lost Ally 140 | . . . . . 20 . 20 40 . . . 20 . . . . . . . . 40 Purge Threat 150 | . . . . . . . . 150 . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . . . 8 . 2 6 . . 2 3 . . . . 1 1 4 . 5 Investigation 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . Extermination 10 | . . . . . . . 1 1 . . 2 2 . . . . 1 . 2 . 1 Reinforcement 13 | . 1 . . . 3 . 1 2 . . . 1 . . . . . 1 . . 4 Assault 2 | . . . . . . . . 2 . . . . . . . . . . . . . Garrison 5 | . . . . . 3 . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 1 | . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Distress Signals 14 | . 1 . . . 5 . 1 2 . . . . . . . . . . 1 . 4 Communications Jammed 3 | . . . . . . . . . . . 1 2 . . . . . . . . . Distress Signals 3 | . . . . . . . . . . . 1 2 . . . . . . . . . Times Spotted 291 | . 12 3 10 7 48 21 8 41 2 . 16 14 4 7 . 6 . 6 17 27 42 Peak Tracking Total 14 | . 5 2 5 3 5 3 6 9 1 . 7 3 2 4 . 3 . 3 4 7 14 Tactical Retreats 27 | . . . 1 1 6 3 . 3 . . 1 . 1 . . 1 . 1 1 2 6 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Traps Triggered 21 | . . . 1 . 2 3 3 3 . . 2 1 . . 3 . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Machines Disabled 41 | . . . . . . 4 . 11 2 . 9 5 . 1 . . 2 . 1 4 2 Max in Single Turn 9 | . . . . . . 1 . 1 1 . 9 1 . 1 . . 1 . 1 2 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Garrison Relay 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Machines Accessed 32 | . . . 2 1 3 1 . 8 4 . 2 1 1 2 . . 1 . 3 1 2 Terminals 19 | . . . 1 . 2 1 . 8 4 . . . . . . . 1 . 1 1 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . 1 . . . . . . . 1 . . Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . . . . 1 . 2 Total Hacks 50 | . . . 4 1 5 1 . 12 8 . 4 1 1 2 . . 1 . 6 1 3 Successful 26 | . . . 3 1 2 1 . 5 1 . 4 . 1 2 . . 1 . 3 . 2 Failed 24 | . . . 1 . 3 . . 7 7 . . 1 . . . . . . 3 1 1 Catastrophic 10 | . . . . . 2 . . 4 2 . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 16 | . . . 1 . 2 . . 7 4 . . . . . . . . . 1 . 1 Terminals 30 | . . . 1 . 4 1 . 12 8 . . . . . . . 1 . 2 1 . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 3 . . . . . . . 2 . . . . . . . 2 . . Garrison Access 8 | . . . . . 1 . . . . . 2 . . . . . . . 2 . 3 Terminal Hacks 13 | . . . . 1 1 1 . 5 1 . . . 1 2 . . 1 . . . . Record 1 | . . . . . . . . . . . . . . 1 . . . . . . . Open Door 7 | . . . . 1 . . . 4 . . . . 1 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . . . . 2 . . . . . . . 1 . . Retrieve Study 5 | . . . 2 . . . . . . . 2 . . . . . . . 1 . . Garrison Access Hacks 7 | . . . . . 1 . . . . . 2 . . . . . . . 2 . 2 Unlock Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Coupler Status 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 1 . 2 . . 5 4 . 1 . . . . . . . 3 1 1 Full Trace Events 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 2 . . . . . . . 2 . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Used RIF Installer 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . Signal Jammer 1 | . . . . . . 1 . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 disable_weapons 1 | . . . . . . . . . . . 1 . . . . . . . . . . formatsys_high 2 | . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 12 | . . . . . . 8 . . . . . . . . . . . . . 4 . Machine Destruction 12 | . . . . . . 8 . . . . . . . . . . . . . 4 . Attached 4 | . . . . . . . 1 . . . 1 . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 3 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Total Allies 10 | . . . . . 1 3 1 2 . . . . . . . . . . . 1 2 Largest Group 3 | . . . . . 1 3 3 2 . . . . . . . . . . . . 2 Highest-Rated Group 116 | . . . . . 15 48 66 62 . . . . . . . . . . . . 116 Highest-Rated Ally 58 | . . . . . 15 16 34 31 . . . . . . . . . . . . 58 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . . 7 . 20 8 . . . 10 . . . . . . . 7 11 Total Damage 1185 | . . . . . 59 . 496 119 . . . 65 . . . . . . . 39 407 Kills 10 | . . . . . 1 . 6 . . . . . . . . . . . . 2 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Active Infowar (turns) 6085 | 41 265 166 . . . . . . . . 589 529 626 550 217 365 450 130 516 907 734 Optics 5515 | . . . . . . . . . . . 491 529 626 550 217 365 450 130 516 907 734 Sensors 2035 | . . . . . . . . . . . . 163 626 550 159 . . . 512 25 . Terrain 45 | 41 4 . . . . . . . . . . . . . . . . . . . . Structural 427 | . 261 166 . . . . . . . . . . . . . . . . . . . Decoding 3472 | . . . . . . . . . . . . . . 153 217 365 450 130 516 907 734 Jamming 1667 | . . . . . . . . . . . 520 388 126 462 171 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . Drone Launches 26 | . . . . . 7 . . . . . . 10 . . . . . . . 9 . Drone Recoveries 20 | . . . . . 5 . . . . . . 9 . . . . . . . 6 . Decoded 0b10 Intel 80 | . . . . . . . . . . . . . . . . . 22 6 23 20 9 Traps 41 | . . . . . . . . . . . . . . . . . 5 2 7 19 8 Emergency Access 11 | . . . . . . . . . . . . . . . . . 5 . 4 1 1 Items 22 | . . . . . . . . . . . . . . . . . 9 4 9 . . Machines 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . Garrisons 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Patrols 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Turns Passed 12110 | 151 265 263 233 320 1112 725 558 1401 635 699 724 529 626 550 217 365 450 130 516 907 734 Spaces Moved 8425 | 121 172 288 169 265 684 471 393 737 465 536 504 372 482 510 219 288 369 82 306 541 451 Core 127 | 3 . . . . . . . . . . . . . . . . . . . . 124 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 830 | . . . . . . . . . . . . . . . . . . . . 520 310 Wheels 7468 | 118 172 288 169 265 684 471 393 737 465 536 504 372 482 510 219 288 369 82 306 21 17 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 70 85 85 100 115 130 130 80 95 95 92 92 97 97 90 112 115 50 Average Speed 109 | 86 80 80 93 98 104 100 126 129 130 130 96 101 107 93 93 97 107 111 114 123 119 Slowest Speed 220 | 95 95 80 95 145 145 115 130 130 130 130 105 120 120 130 100 97 114 129 115 220 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 27 55 22 72 44 50 14 95 90 51 16 10 63 72 16 51 12 53 9 65 14 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . . . . 1 . . . . . . 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . . . . . . . . . . Scrap Searched 18 | . . . . 2 . . . . . 6 . . 3 3 . 4 . . . . . Spaces Dug 6 | . . . . . . . . . . . . . . . 5 . . . 1 . . Terrain Destroyed 207 | . . . . . 5 11 1 18 2 . 23 8 4 . 5 . 2 . 10 101 17 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 118 | . . . . . 5 11 1 18 2 . 3 8 4 . 5 . 2 . 10 32 17 AOE 89 | . . . . . . . . . . . 20 . . . . . . . . 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res DSF Res Gar Res Total 10309 | 143 243 315 218 293 931 650 450 1014 487 538 665 489 571 564 226 365 405 115 415 661 551 Wait 708 | . 16 11 13 3 112 39 . 143 15 . 67 73 59 12 . 67 . . 43 11 24 Move 8406 | 120 171 287 168 264 684 470 392 736 464 535 503 371 481 509 218 287 368 81 306 540 451 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 148 | 4 8 3 6 3 27 10 9 8 1 1 6 7 2 8 . 4 9 7 13 11 1 Fast Attach 89 | 7 3 1 3 2 3 1 3 13 . . 9 6 5 6 . . 4 4 3 7 9 Attach 99 | . 3 . 3 . 14 4 3 2 1 . 10 4 2 7 3 1 2 4 9 21 6 Detach 29 | . 1 . . . 2 1 3 1 . . 2 1 3 2 . . 1 2 1 6 3 Swap 75 | . . 3 5 3 8 5 8 8 . 1 11 3 4 3 . . 2 2 3 5 1 Drop 124 | 1 4 6 7 3 11 9 11 24 . 1 5 . 3 4 . 1 4 9 8 6 7 Fire 542 | 11 37 4 13 15 70 44 4 79 6 . 52 23 12 13 5 5 15 6 29 52 47 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . 24 16 . . . . . . . . . . . . . . Rewire 45 | . . . . . . 43 1 . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: *Fac / [*Scr]) -7/Scraptown -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/DSF -2/Research -2/Garrison (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 13) 417 | -10/Materials | Entered Mines 449 | -10/Mines | Assembled infested the area 454 | -10/Mines | Assisted by a Guerilla fighting off Assembled 455 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 481 | -10/Mines | Met a Derelict bent on vengeance 482 | -10/Mines | Learned location of Storage (-7) 566 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 672 | -10/Mines | Discovered new exit (range 9) 680 | -10/Mines | Entered Materials 680 | -9/Materials | Evolved 2 slots: Utility x2 890 | -9/Materials | Discovered new exit (range 15) 913 | -9/Materials | Entered Mines 977 | -9/Mines | Found the Drone Emporium 982 | -9/Mines | Found Prototype Device 982 | -9/Mines | Identified Splice Drone Bay 1230 | -9/Mines | Discovered new exit (range 3) 1233 | -9/Mines | Entered Materials 1233 | -8/Materials | Evolved 2 slots: Weapon x2 1417 | -8/Materials | Discovered new exit (range 9) 1586 | -8/Materials | Build established: Gunner 1798 | -8/Materials | Garrison activated, responded to threat 1853 | -8/Materials | Lost 3 parts (1n2w) 2023 | -8/Materials | Lost 7 parts (1p2n4w) 2030 | -8/Materials | Lost 3 allies 2037 | -8/Materials | Core integrity fell below 50% 2333 | -8/Materials | Discovered new exit (range 10) 2345 | -8/Materials | Identified exit to Garrison 2345 | -8/Materials | Entered Garrison 2383 | -8/Garrison | Discovered new exit (range 77) 2383 | -8/Garrison | Discovered new exit (range 64) 2383 | -8/Garrison | Discovered new exit (range 42) 2389 | -8/Garrison | Garrison Relay disabled 2393 | -8/Garrison | Triggered checkpoint 2555 | -8/Garrison | Triggered checkpoint 2559 | -8/Garrison | Triggered checkpoint 2705 | -8/Garrison | Installed Relay Interface Framework 2721 | -8/Garrison | Triggered checkpoint 2818 | -8/Garrison | Triggered checkpoint 2877 | -8/Garrison | Triggered checkpoint 2919 | -8/Garrison | Triggered checkpoint 2971 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 3031 | -8/Garrison | Garrison Relay disabled 3055 | -8/Garrison | Build established: Scavenger-Gunner 3070 | -8/Garrison | Entered Factory 3070 | -7/Factory | Accompanied by 3 allies 3070 | -7/Factory | Evolved 2 slots: Utility x2 3368 | -7/Factory | Build established: Gunner 3558 | -7/Factory | Discovered new exit (range 9) 3611 | -7/Factory | Discovered new exit (range 6) 3628 | -7/Factory | Entered Storage 4300 | -7/Storage | Build established: Tank 4468 | -7/Storage | Destroyed 7 combat bots 4558 | -7/Storage | Discovered new exit (range 14) 4822 | -7/Storage | Met a pair of Derelict thieves 4999 | -7/Storage | Destroyed 8 combat bots 5025 | -7/Storage | Used back door to open Recycling access 5025 | -7/Storage | Discovered new exit (range 4) 5029 | -7/Storage | Entered Recycling 5137 | -7/Recycling | Build established: Gunner 5411 | -7/Recycling | Discovered new exit (range 15) 5421 | -7/Recycling | Scanned before Scraplab entrance 5652 | -7/Recycling | Entered Scraplab 5663 | -7/Recycling | Discovered new exit (range 2) 5664 | -7/Recycling | Entered Scraptown 5664 | -7/Scraptown | System corruption cleaned by C-Scrubber 5836 | -7/Scraptown | Turned away by UFD registrar 5861 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5865 | -7/Scraptown | Visited Assassins FH 5885 | -7/Scraptown | Visited Spacefarers 6106 | -7/Scraptown | Visited Red Mages 6159 | -7/Scraptown | Visited Bundlers 6232 | -7/Scraptown | Visited Cyclists 6285 | -7/Scraptown | Visited Scrapoid Research Area 6294 | -7/Scraptown | Visited Fellowship of the Rings 6358 | -7/Scraptown | Discovered new exit (range 5) 6363 | -7/Scraptown | Entered Factory 6363 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6902 | -5/Factory | System corruption reached 10% 6942 | -5/Factory | Core integrity fell below 50% 6983 | -5/Factory | Lost 13 parts (2p2n4u5w) 6988 | -5/Factory | Destroyed 9 combat bots 7045 | -5/Factory | Discovered new exit (range 12) 7087 | -5/Factory | Entered another Factory area 7087 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7594 | -4/Factory | Discovered new exit (range 8) 7615 | -4/Factory | Identified exit to Upper Caves 7616 | -4/Factory | Entered Upper Caves 7766 | -4/Upper Caves | Build established: Scavenger-Skirmisher 7977 | -4/Upper Caves | Spotted B-86 Titan 8227 | -4/Upper Caves | Discovered new exit (range 14) 8241 | -4/Upper Caves | Identified exit to Upper Caves 8242 | -4/Upper Caves | Entered another Upper Caves area 8281 | -4/Upper Caves | Lost 7 parts (1p2n3u1w) 8294 | -4/Upper Caves | Learned location of Armory (-3) 8296 | -4/Upper Caves | Discovered new exit (range 14) 8307 | -4/Upper Caves | Identified exit to Research 8403 | -4/Upper Caves | Found Alien Artifact 8403 | -4/Upper Caves | Identified Dimensional Node Initializer 8403 | -4/Upper Caves | Initialized slip node 8783 | -4/Upper Caves | Discovered new exit (range 8) 8791 | -4/Upper Caves | Identified exit to Warlord 8792 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8792 | -4/Upper Caves | Entered Warlord 8848 | -4/Warlord | Discovered new exit (range 16) 8859 | -4/Warlord | Identified exit to Proximity Caves 8937 | -4/Warlord | Opened side exit 8949 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 8949 | -4/Warlord | Attacked by Warlord forces 8952 | -4/Warlord | System corruption reached 10% 8994 | -4/Warlord | Lost 3 parts (1n2u) 9009 | -4/Warlord | Entered Proximity Caves 9251 | -3/Proximity Caves | Build established: Derelict-Tank 9363 | -3/Proximity Caves | Spotted B-86 Titan 9370 | -3/Proximity Caves | Discovered exit to Research (range 5) 9374 | -3/Proximity Caves | Entered Research 9374 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9540 | -3/Research | Spotted B-86 Titan 9824 | -3/Research | Identified exit to DSF 9824 | -3/Research | Entered DSF 9862 | -3/DSF | Additional patrols routed to DSF 9922 | -3/DSF | Lost 3 parts (1n2w) 9929 | -3/DSF | Discovered new exit (range 20) 9953 | -3/DSF | Identified exit to Research 9954 | -3/DSF | Entered Research 9954 | -2/Research | Evolved 2 slots: Utility x2 9983 | -2/Research | Lost 4 parts (1n1u2w) 10284 | -2/Research | Build established: Scavenger-Skirmisher 10326 | -2/Research | Garrison activated, responded to threat 10470 | -2/Research | Identified exit to Garrison 10470 | -2/Research | Entered Garrison 10569 | -2/Garrison | Lost 12 parts (2n6u4w) 10604 | -2/Garrison | Expanded RIF knowledge: Alert ID Control 10626 | -2/Garrison | Phase Generator disabled 10698 | -2/Garrison | Lost 3 allies 10720 | -2/Garrison | Spotted B-90 Cyclops 10756 | -2/Garrison | Destroyed B-90 Cyclops 10788 | -2/Garrison | Lost 3 parts (1n2w) 10902 | -2/Garrison | Triggered checkpoint 10908 | -2/Garrison | Triggered checkpoint 11017 | -2/Garrison | Lost 5 parts (1n2u2w) 11188 | -2/Garrison | Garrison Relay disabled 11236 | -2/Garrison | Discovered new exit (range 8) 11246 | -2/Garrison | Identified exit to Research 11273 | -2/Garrison | Build established: Scavenger-Gunner 11358 | -2/Garrison | Discovered exit to Research (range 8) 11377 | -2/Garrison | Entered Research 11768 | -2/Research | Spotted B-90 Cyclops 11900 | -2/Research | Core integrity fell below 50% 11961 | -2/Research | Lost 7 parts (2n1u4w) 11986 | -2/Research | Spotted B-90 Cyclops 12032 | -2/Research | Core integrity fell below 20% 12111 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12089_ Acquired Hvy. Machine Gun. 12090_ S-43 Plague destroyed. 12092_ Slug penetrates Door. 12092_ Slug penetrates Wall. 12096_ Acquired 104 matter. 12097_ Penetrated by Slug. 12098_ Slug penetrates Wall. 12101_ Penetrated by Slug. 12102_ Slug penetrates Wall. 12105_ Penetrated by Slug. 12105_ Slug penetrates H-88 Terminator. 12105_ Penetrated by Slug. 12108_ Phase Gun destroyed. 12108_ Penetrated by Slug. 12111_ Hvy. Machine Gun destroyed. 12111_ Slug penetrates Door. 12111_ Centrium Wheel+ destroyed. 12111_ Slug penetrates Wall. 12111_ Hvy. Machine Gun destroyed. 12111_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????# # ############# | | ??????????????????????????????# # ] + | | ??????????????????????????????# # ]! ## | | ??????????????????????????????# # ! #? | | ??????????????????????????????# + #? | | ??????????????????????????????# # #? | | ?????????????????????####+##??# #####+########? | | ?????????????????????# ?# #? !!!#???? | | ?????????????????????# ?# #? !!!#???? | | ?????????????????????# "" # # !!!#???? | | ?????????????????????#""" # # #???? | | ?????????????????????#"F ! + ^/ #???? | | ?????????????????????#""" # # ! #???? | | ?????????????????????# "" # # #???? | | ?????????????????????# ?# #? ]#???? | | ?????????????######### ?# #??##+#####???? | | ?????????????# ########??# #?????????????? | | ????????????## #????????# ##### ######### | | ???????????## ##???????# | | ???????????# #???????# | | ???????????# ######### | | ????????????# [ | | ????????????## #%######### ######+########## | | ?????????????## #=#???????# #???????????????? | | ??????????????# #h######??# #???????????????? | | ??????????????######## h=@ #??# #???????????????? | | ?????????????????????#*=* #??# #???????????????? | | ?????????????????????#= ; +???????????????? | | ?????????????????????# #+####???????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 39 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Block 15 Armor Coverage 1200 Resistance: EM 15 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 1 Energy Filtering 30 Particle Charging 25 Relay Coupler Types 2 Relay Coupler Value 49 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Arm. Huge Wheel | -5/Factory | Hacked Gatling Laser | -5/Factory | Hacked Centrium Wheel | -2/Research | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Decoder Ring Factory Defaults Overkill Physics Protects Satisfying Sniper Challenges ------------ None Game ------ Seed DeflectorVisualKit Manual? 0 Play Time 02:43:51 Cumulative 136.9 hours Start 2026.06.07 @ 17:44:54 End 2026.06.07 @ 23:37:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fb7c86b-134a-4f0a-aa66-c2fd2de85fa5