Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.29 @ 15:34:55 Player: Granite Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (807) 807 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 3205 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 377 Cogmind --------- Core Integrity 0/550 Matter 377/450 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Compact Matter Pod Improved ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Flak Cannon > --- INVENTORY -------- Light Nuclear Core Compact Matter Pod Shock Rifle Improved Light Cannon [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Improved ECM Suite Device Improved ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 58 | 6 12 8 1 31 Power 6 | 1 1 1 . 3 Engine 4 | 1 1 1 . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 22 | 2 8 1 . 11 Treads . | . . . . . Leg 12 | 2 1 . . 9 Wheel . | . . . . . Hover . | . . . . . Flight 10 | . 7 1 . 2 Utility 12 | 1 . 2 1 8 Device 7 | . . 2 1 4 Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 18 | 2 3 4 . 9 Energy Gun 9 | 2 . 2 . 5 Energy Cannon . | . . . . . Ballistic Gun 2 | . 2 . . . Ballistic Cannon 7 | . 1 2 . 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 24 | . 3 2 . 19 Power 3 | . . . . 3 Propulsion 10 | . 1 . . 9 Utility 2 | . . . . 2 Weapon 9 | . 2 2 . 5 Highest Loss Streak 12 | . 3 1 . 12 Average Slot Usage (%) 73 | . 74 80 79 70 Engine 7 | . 14 11 9 4 Core 1 | . . . . 2 Leg 10 | . 10 . . 14 Flight 17 | . 17 33 27 13 Device 14 | . . 14 25 17 Storage 1 | . 7 . . . Protection 2 | . . . . 3 Energy Gun 7 | . 15 7 9 5 Ballistic Gun 3 | . 8 9 . . Ballistic Cannon 5 | . . 4 9 7 Naked Turns . | . . . . . Heaviest Build 26 | 13 13 13 14 26 Greatest Support 75 | 20 20 15 15 75 Greatest Overweight (x) 2 | 2 1 . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 5 4 4 4 Most Carried 4 | 2 4 4 2 4 Average Carried 2 | . . 2 1 2 Final Capacity 6 | 6 4 4 4 4 Final Carried 2 | . 2 1 2 . Class Distribution -------------------- 53% | Mutant 39% | Scavenger-Mutant 7% | Commander-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 988 | 199 112 239 . 438 Remotely . | . . . . . Salvage Created 802 | . 136 371 . 295 Parts 57 | . 20 21 . 16 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 22 | . 7 8 . 7 Guns 12 | . 7 2 . 3 Cannons 9 | . . 5 . 4 AOE 1 | . . 1 . . Classes Destroyed 7 | . 2 4 . 1 Builder 1 | . . 1 . . Recycler 1 | . . 1 . . Watcher 1 | . . . . 1 Swarmer 6 | . 6 . . . Grunt 9 | . 1 6 . 2 Duelist 2 | . . 1 . 1 Sentry 5 | . . 1 . 4 Best Kill Streak 9 | . 3 9 . 2 Combat Bots Only 5 | . 3 5 . 2 Max Kills in Single Turn 2 | . 1 2 . 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2994 | . 511 380 68 2035 Core 783 | . 114 117 32 520 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 54 70 . . Volleys Fired 115 | . 30 30 . 55 Largest 2 | . 2 2 . 2 Hottest 119 | . 90 78 . 119 Shots Fired 208 | . 58 58 . 92 Gun 140 | . 58 34 . 48 Cannon 68 | . . 24 . 44 Launcher . | . . . . . Special . | . . . . . Kinetic 113 | . 20 49 . 44 Thermal 65 | . 20 . . 45 Explosive . | . . . . . Electromagnetic 30 | . 18 9 . 3 Robot Hit Streak 9 | . 3 5 . 9 Robot Miss Streak 7 | . 7 3 . 4 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 109 | . 23 35 . 51 Core Hits 58 | . 9 18 . 31 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2053 | . 243 657 . 1153 Guns 964 | . 243 208 . 513 Cannons 910 | . . 309 . 601 Explosions 172 | . . 140 . 32 Melee . | . . . . . Ramming 7 | . . . . 7 Kinetic 1078 | . 60 417 . 601 Thermal 663 | . 111 38 . 514 Explosive . | . . . . . Electromagnetic 305 | . 72 202 . 31 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 16 | . . 4 . 12 Impact . | . . . . . Kinetic 14 | . . 4 . 10 Secondary 2 | . . . . 2 Self-Inflicted Damage 66 | . . 15 . 51 Shots 2 | . . 1 . 1 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 336 | . 336 156 4 198 Average Temperature 66 | . 102 49 4 52 Received Heat Transfer 966 | . 24 177 36 729 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1299 | . 333 50 . 916 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 456 | . 166 456 212 401 Average Influence 233 | . 100 235 198 291 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 40 | 100 100 54 88 10 Level 1 56 | . . 26 11 88 Level 2 3 | . . 19 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 5 . 7 Investigation 5 | . 1 3 . 1 Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault 2 | . . . . 2 Garrison 4 | . . . . 4 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 5 | . 1 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 19 16 6 55 Peak Tracking Total 13 | . 7 4 6 13 Tactical Retreats 11 | . 3 . 1 7 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 6 | . . 3 . 3 Max in Single Turn 3 | . . 3 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 15 | . 1 4 2 8 Terminals 11 | . 1 2 1 7 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . . 2 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 5 11 5 17 Successful 25 | . 2 8 3 12 Failed 13 | . 3 3 2 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 20 | . 2 9 2 7 Terminals 31 | . 5 8 3 15 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 5 | . . 3 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . . 3 1 4 Prototype ID Bank 1 | . . . 1 . Open Door 3 | . . . . 3 Level Access Points 1 | . . 1 . . Locate Traps 1 | . . 1 . . Recall Reinforcements 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 2 5 1 6 Terminals 12 | . 2 3 1 6 Botnet 9 | . 1 2 1 5 Operators 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Tunnel 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 3 2 5 Full Trace Events 3 | . 1 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 12 | . . . . 12 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 31 | . . . . 31 Total Orders 8 | . . . . 8 GUARD 8 | . . . . 8 Ally Attacks 82 | . . . . 82 Total Damage 1171 | . . . . 1171 Kills 11 | . . . . 11 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 4 | . . . . 4 Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 1323 | 59 219 226 52 767 Spaces Moved 1390 | 40 173 253 144 780 Core 13 | 8 . . . 5 Treads . | . . . . . Legs 268 | 32 27 . . 209 Wheels . | . . . . . Hover . | . . . . . Flight 1109 | . 146 253 144 566 Fastest Speed 34 | 50 37 34 34 34 Average Speed 53 | 119 57 34 34 59 Slowest Speed 150 | 150 120 34 34 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . 1 . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 37 25 15 72 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 14 | . . 5 . 9 Melee . | . . . . . Projectile 2 | . . 1 . 1 AOE 12 | . . 4 . 8 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1768 | 51 237 338 146 996 Wait 124 | . . 42 . 82 Move 1378 | 39 170 252 143 774 Hop 4 | . 1 . . 3 Pick Up 54 | 6 14 5 2 27 Fast Attach . | . . . . . Attach 39 | 6 3 5 1 24 Detach 4 | . . . . 4 Swap 19 | . 9 3 . 7 Drop 27 | . 10 1 . 16 Fire 115 | . 30 30 . 55 Melee . | . . . . . Ram 4 | . . . . 4 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Lost 3 parts (1n2w) 274 | -10/Materials | Discovered new exit (range 10) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x2 496 | -9/Materials | Identified exit to Materials 505 | -9/Materials | Entered another Materials area 505 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 527 | -8/Materials | Discovered new exit (range 7) 557 | -8/Materials | Entered Storage 570 | -8/Storage | Build established: Mutant 841 | -8/Storage | Repaired VTOL Module 865 | -8/Storage | Lost 4 parts (1p2n1w) 901 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 947 | -8/Storage | Garrison activated, responded to threat 1139 | -8/Storage | Met a pair of Derelict thieves 1220 | -8/Storage | Build established: Scavenger-Mutant 1243 | -8/Storage | Core integrity fell below 50% 1249 | -8/Storage | Garrison activated, responded to threat 1315 | -8/Storage | Core integrity fell below 20% 1324 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01287_ Carbon-fiber Leg destroyed. 01289_ Destroyed Imp. Aluminum Leg. 01289_ L-31 Rogue destroyed. 01293_ L-31 Rogue knocked back. 01295_ Carbon-fiber Leg destroyed. 01295_ Y-45 Defender destroyed. 01295_ Carbon-fiber Leg destroyed. 01300_ Flak Cannon destroyed. 01300_ Acquired 39 matter. 01308_ C-30 ARC bursts open, deploying its payload. 01308_ G-50 Soldier unfolds itself. 01308_ G-47 Trooper unfolds itself. 01311_ K-01 Serf collects debris. 01316_ Carbon-fiber Leg destroyed. 01317_ Lgt. Nuclear Core destroyed. 01320_ Slammed into L-31 Rogue. 01323_ Imp. ECM Suite permanently disabled. 01323_ Destabilizing: Short circuit. 01324_ Imp. Heat Sink destroyed. 01324_ Slammed into L-31 Rogue. 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[!# #???????? | | #??????## # % #?????? # *% #???????? | | #?##### # # #?????###### ! #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 18 Energy Capacity 250 Matter Stores 357 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Quantum Hacking True Hacker root@ Challenges ------------ None Game ------ Seed RelayIonScrap Manual? 0 Play Time 00:59:41 Cumulative 7.5 hours Start 2020.06.29 @ 13:48:47 End 2020.06.29 @ 15:34:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99a53d03-0f95-48a6-b014-0f3c4b71b19c