Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.04 @ 12:33:09 Player: OsaErisXero Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1403) 1403 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3348 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 64/100 System Corruption 0% Temperature Warm (117) Movement Core (950) Ox18 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Faulty Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Heat Sink Visual Processing Unit Improved Signal Interpreter Light Armor Plating Medium Armor Plating Shield Generator Medium Laser Small Laser Heavy Ion Cannon Slug Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Heat Sink Visual Processing Unit Improved Signal Interpreter Light Armor Plating Medium Laser Small Laser Beam Rifle Heavy Assault Rifle Heavy Battle Rifle [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 38 | 5 3 6 16 2 2 4 Power 9 | 1 1 2 3 . . 2 Engine 9 | 1 1 2 3 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 7 . 1 . Treads . | . . . . . . . Leg 12 | 2 . 2 7 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 2 . 2 1 1 . Device 2 | . . . 1 1 . . Storage 3 | . 1 . 1 . 1 . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 . 2 4 1 . 2 Energy Gun 4 | 1 . . 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . 2 2 . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 13 | . . 2 4 1 . 6 Power 1 | . . . . . . 1 Propulsion 6 | . . 1 2 . . 3 Utility 1 | . . . . 1 . . Weapon 5 | . . 1 2 . . 2 Highest Loss Streak 6 | . . 2 4 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 87 99 99 99 100 97 Engine 11 | . 14 14 11 11 11 11 Leg 31 | . 28 27 32 33 33 30 Device 8 | . . . 11 10 11 11 Storage 11 | . 10 14 11 11 11 11 Processor 11 | . 5 14 11 11 11 11 Energy Gun 11 | . 14 14 10 11 11 10 Ballistic Gun 11 | . 14 13 10 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 54 | 6 11 15 34 34 54 54 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 5 8 8 15 15 20 20 Average Capacity 14 | 5 7 8 14 15 18 20 Most Carried 17 | 5 7 8 15 15 17 17 Average Carried 12 | 3 5 7 10 14 15 16 Final Capacity 20 | 5 8 8 15 15 20 20 Final Carried 17 | 5 6 7 15 15 17 14 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 874 | 252 27 159 371 42 23 . Remotely . | . . . . . . . Salvage Created 1754 | 32 102 478 905 136 . 101 Parts 96 | 2 14 17 48 6 . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 41 | 1 6 11 19 3 . 1 Guns 41 | 1 6 11 19 3 . 1 Classes Destroyed 8 | 1 2 1 2 . . 2 Recycler 1 | . . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 9 | . 6 . 3 . . . Grunt 23 | 1 . 9 10 3 . . Duelist 1 | . . . 1 . . . Sentry 7 | . . 2 5 . . . Z-Technician 1 | . . . . . . 1 Z-Light 1 | . . . . . . 1 Best Kill Streak 6 | 1 6 3 5 3 . 1 Combat Bots Only 6 | 1 6 3 4 3 . 1 Max Kills in Single Turn 2 | 1 2 2 2 2 . 1 Gunslinging 1 | . 1 1 1 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2833 | 17 95 622 1116 119 . 864 Core 547 | . 13 114 275 20 . 125 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 53 | . . . 53 . . . Core Remaining (%) 74 | 100 . 49 . . . . Volleys Fired 152 | 2 9 38 82 7 1 13 Largest 2 | 2 2 2 2 2 2 2 Hottest 79 | 70 70 73 79 79 79 79 Shots Fired 296 | 4 18 75 157 14 2 26 Gun 296 | 4 18 75 157 14 2 26 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 150 | 2 9 37 79 7 1 15 Thermal 146 | 2 9 38 78 7 1 11 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | 2 6 25 16 17 . 22 Robot Miss Streak 3 | 1 3 2 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets 13 | . 3 3 4 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 211 | 2 11 60 109 14 . 15 Core Hits 82 | 2 7 24 35 6 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . 1 4 6 . . 2 Burn 13 | . 1 4 6 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3024 | 18 121 788 1622 211 . 264 Guns 3024 | 18 121 788 1622 211 . 264 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1571 | 6 34 410 866 108 . 147 Thermal 1453 | 12 87 378 756 103 . 117 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 307 | 72 50 307 126 153 12 151 Average Temperature 61 | 41 23 111 35 88 8 62 Received Heat Transfer 1392 | 12 . 402 582 90 . 306 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 1 4 4 . . . Heat Transferred 4856 | 37 333 1406 2405 259 . 416 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 232 | 20 188 166 232 75 . . Initial 61 | . 11 61 51 15 . . Average 89 | 4 125 100 105 40 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 91 | 100 100 100 81 100 . . Level 1 8 | . . . 18 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | 1 8 11 28 3 . 3 Peak Tracking Total 4 | 1 3 4 4 3 . 3 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 3 | . 1 1 1 . . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 3 1 2 . . . Successful 5 | . 2 1 2 . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . . . . . 9 . Terminals 4 | . 3 1 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 1 . . . . Record 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Level Access Points 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 5 | . . . . . 5 . Largest Group 5 | . . . . . 5 5 Highest-Rated Group 117 | . . . . . 117 117 Highest-Rated Ally 32 | . . . . . 32 32 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . . 21 Total Damage 261 | . . . . . . 261 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 4983 | 105 214 722 1389 595 1645 313 Spaces Moved 2509 | 85 151 390 584 299 858 142 Core 24 | 24 . . . . . . Treads . | . . . . . . . Legs 2485 | 61 151 390 584 299 858 142 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 Average Speed 170 | 100 120 120 182 190 190 190 Slowest Speed 190 | 120 120 120 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 8 32 72 39 55 77 22 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . 1 . 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 2936 | 101 167 572 753 312 872 159 Wait 169 | . . 122 39 1 7 . Move 2503 | 84 150 389 583 298 857 142 Hop . | . . . . . . . Pick Up 52 | 10 3 10 24 2 3 . Fast Attach 1 | . 1 . . . . . Attach 18 | 5 1 2 6 1 . 3 Detach . | . . . . . . . Swap 19 | . 1 4 10 1 2 1 Drop 20 | . 1 7 9 1 2 . Fire 152 | 2 9 38 82 7 1 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 13) 264 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 434 | -10/Mines | Found a hidden stash of uninstalled traps 461 | -10/Mines | Discovered new exit (range 8) 472 | -10/Mines | Identified exit to Materials 704 | -10/Mines | Learned 2 Materials zone layouts 720 | -10/Mines | Excavation squad dispatched 720 | -10/Mines | A large section of the Mines collapsed 988 | -10/Mines | Discovered exit to Materials (range 8) 998 | -10/Mines | Core integrity fell below 50% 1042 | -10/Mines | Entered Materials 1042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1183 | -9/Materials | Build established: Scavenger-Mutant 1663 | -9/Materials | Discovered new exit (range 11) 1686 | -9/Materials | Identified exit to Mines 1943 | -9/Materials | Core integrity fell below 50% 1986 | -9/Materials | Lost 4 parts (2n2w) 2176 | -9/Materials | Repaired Imp. Ion Engine 2431 | -9/Materials | Entered Mines 2492 | -9/Mines | Learned Materials terminal intel 2588 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2886 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2917 | -9/Mines | Learned location of Zion (-7) 3011 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3022 | -9/Mines | Identified exit to Zion 3026 | -9/Mines | Entered Zion 3367 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3410 | -7/Zion | Gained Derelict followers 4400 | -7/Zion | Gained Derelict followers 4458 | -7/Zion | Learned location of Data Miner (-6) 4628 | -7/Zion | Opened final containment barrier to the Deep Caves 4658 | -7/Zion | Discovered new exit (range 5) 4662 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4669 | -7/Zion | Identified exit to Deep Caves 4671 | -7/Zion | Entered Deep Caves 4671 | -7/Deep Caves | Accompanied by 5 allies 4952 | -7/Deep Caves | Attacked by Z-Imprinter 4971 | -7/Deep Caves | Core integrity fell below 20% 4984 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 04933_ DL-QE8(o) destroyed. 04935_ 67-45L(o) destroyed. 04935_ 7Q-3BP(o) destroyed. 04938_ 0Q-J5J(M) destroyed. 04948_ QW-IN4(b) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 04954_ EN-30G(b) destroyed. 04955_ 0R-5B8(g) destroyed. 04958_ S1-PZN(s) destroyed. 04961_ Aluminum Leg destroyed. 04967_ FN-7UY(z) suffers critical hit (Burn). 04967_ Aluminum Leg destroyed. 04970_ FN-7UY(z) destroyed. 04970_ Switching to secondary target: 49-1ZW(z). 04971_ Imp. Ion Engine destroyed. 04973_ Identified Hvy. Ion Engine. 04973_ Malfunction: Hvy. Assault Rifle damaged (-8). 04974_ Beam Rifle destroyed. 04976_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????#####????????????????????????????????### | | ???????? #?????????????????????????????## | | ???????? ?????###????????????????????## % | | ??????? ##?### ##?????######????????# | | ??????? ## # #???### ##???????# | | ?????? ##### #??????## % | | ?????? #?????## # | | ?????? #?????# ## | | ????? #??????# | | ??????? #??????##= | | ?????????""" ##??????# | | ?????????""" ! ######## | | ?????????""" =%! /%= | | ?????????""" % ! =!!z % | | ???????"" =%/%! | | ???????""""" @ !%! ! I#### | | ?????????""" ###?# | | ?????????""" ##???# | | ?????????""" #????## | | ????????? " #?????##### | | ?????????=% #????????## | | ???????=! ! #?????????### | | ???????"%= #???????????# | | ???????"* % ##???????????# | | ????????"" #????????????# | | ?????????"""%= ????????????## | | ??????????? % #???????####?? | | ???????????? ????????## ## | | ??????????????? ?????????## | | ????????????????? ????????????# | | ????????????????????? ??????????????# ## | | ???????????????????????????????????????????????# # | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Part-time Mechanic Robot Respite Signs Are For Wimps The More The Merrier Tourist Challenges ------------ None Game ------ Seed NeutrinoBoreProjector Manual? 0 Play Time 00:47:14 Cumulative 3.6 hours Start 2022.05.04 @ 11:45:37 End 2022.05.04 @ 12:33:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 797cbdcc-3ef2-44ff-a7dd-429ddf09faf1