Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.31 @ 21:17:19 Player: XO-OCH Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2775) 2775 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (858) 858 TOTAL SCORE: 9028 Bonus ------- Follower Combat Kills 596 Aligned with FarCom 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1000 Matter 279/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Coolant Injector Improved Signal Interpreter Advanced Target Analyzer > --- WEAPON (3) ------- Spear (fused) > --- INVENTORY (5) ---- Fission Core Variable Charge Gun Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Medium Storage Unit Superbattery Improved Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon Mini Grenade Launcher > --- INVENTORY -------- F-cell Engine F-cell Engine Fission Core Neutrino Core Improved Titanium Leg Improved Particle Charger Heavy EM Shotgun Cooled Plasma Cannon Advanced Plasma Cannon Spear [Rating: 70] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 7 | . . . . . 3 1 . . 2 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 90 | 1 10 10 2 . 10 11 2 7 8 29 Power 9 | . . 3 . . 1 . 2 . . 3 Engine 4 | . . 3 . . . . . . . 1 Core 4 | . . . . . 1 . 1 . . 2 Reactor 1 | . . . . . . . 1 . . . Propulsion 27 | . 8 3 1 . 3 4 . . . 8 Treads 4 | . 4 . . . . . . . . . Leg 21 | . 4 3 1 . 3 4 . . . 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 28 | . 2 . 1 . 5 2 . 4 6 8 Device 14 | . . . . . 2 . . 2 5 5 Storage 5 | . 1 . 1 . . 1 . . . 2 Processor 5 | . 1 . . . 1 . . 1 1 1 Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 2 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 26 | 1 . 4 . . 1 5 . 3 2 10 Energy Gun 5 | . . 1 . . 1 . . 1 . 2 Energy Cannon 6 | . . . . . . . . . 1 5 Ballistic Gun 4 | 1 . 1 . . . 2 . . . . Ballistic Cannon 3 | . . . . . . 1 . . 1 1 Launcher 3 | . . 1 . . . 1 . 1 . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 4 | . . . . . . 1 . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 31 | . . 6 . . . . . . . 25 Power 5 | . . 2 . . . . . . . 3 Propulsion 5 | . . . . . . . . . . 5 Utility 11 | . . . . . . . . . . 11 Weapon 10 | . . 4 . . . . . . . 6 Highest Loss Streak 9 | . . 2 . . . . . . . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 96 100 100 98 99 100 100 95 81 Engine 3 | . 14 13 14 14 5 . . . . 1 Core 2 | . . . . . 3 7 4 . . 1 Reactor 1 | . . . . . . . 2 7 6 1 Leg 21 | . 18 28 28 28 26 23 23 23 20 15 Device 13 | . . . . . 17 15 15 11 24 17 Storage 11 | . 14 14 21 28 15 14 15 7 6 8 Processor 10 | . 11 14 6 . 3 7 7 13 10 15 Protection 4 | . . . . . 8 6 7 11 6 2 Energy Gun 2 | . . . . . 5 4 . 2 5 . Energy Cannon 1 | . . . . . . . . . . 4 Ballistic Gun 6 | . 28 19 14 14 3 2 7 4 . . Ballistic Cannon 3 | . . . . . . 2 7 7 6 3 Launcher 4 | . . 1 14 14 9 9 7 . 6 2 Piercing Weapon 1 | . . . . . . 3 . 6 . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 11 16 20 24 24 36 41 52 51 56 58 Greatest Support 80 | 20 40 20 20 20 37 60 60 60 60 80 Greatest Overweight (x) 4 | . . . 1 1 1 . . . . 4 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 6 6 9 10 10 10 10 10 Average Carried 7 | 5 6 7 5 5 6 8 10 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 9 5 5 5 9 10 10 10 10 2 Class Distribution -------------------- 38% | Mutant 15% | Scavenger-Bomber 12% | Scavenger-Skirmisher 10% | Skirmisher 5% | Bomber 4% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Scavenger-Bomber | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Matter Collected 2192 | 200 254 135 . 41 162 76 303 97 128 796 Remotely . | . . . . . . . . . . . Salvage Created 2520 | . 402 172 . 56 236 156 . 83 145 1270 Parts 125 | . 24 9 . 4 18 13 . 1 7 49 Haulers Intercepted 2 | . 1 . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 59 | . 8 7 . 2 7 5 . 4 6 20 Melee 4 | . . . . . . 2 . . . 2 Guns 17 | . 8 5 . . 1 . . 2 1 . Cannons 12 | . . 2 . . . . . . 1 9 AOE 23 | . . . . 2 6 3 . 2 3 7 Classes Destroyed 13 | . 4 2 . . 4 1 . . . 2 Worker 3 | . . . . . 1 . . . . 2 Builder 9 | . . . . . 1 2 . . 1 5 Hauler 2 | . 1 . . . . . . . . 1 Recycler 3 | . 1 . . . 1 . . . . 1 Drone 1 | . . . . . . . . . . 1 Watcher 2 | . . . . . 1 . . . . 1 Swarmer 10 | . 2 . . . 3 . . . 3 2 Grunt 31 | . 6 4 . 2 2 4 . 4 . 9 Sentry 6 | . . . . . 2 . . . 1 3 Demolisher 1 | . . 1 . . . . . . . . Hunter 4 | . . . . . . . . . . 4 Programmer 4 | . . . . . . 1 . . 2 1 Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 8 | . 2 2 . 2 3 3 . 4 4 8 Combat Bots Only 4 | . 2 2 . 2 3 2 . 4 3 4 Max Kills in Single Turn 3 | . 1 1 . 2 3 2 . 2 2 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 2 1 . 1 2 2 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Hostile Shots Fired 507 | . 27 54 . . 36 25 . 23 59 283 Missed 163 | . 4 13 . . 16 7 . 8 29 86 Damage Taken 5396 | . 226 684 . 21 374 216 . 226 217 3432 Core 1373 | . 14 168 . . 71 39 . 26 38 1017 Absorbed by Shields 243 | . . . . . . . . . . 243 Ignored by Resistances 1581 | . 68 196 . 6 104 63 . 66 71 1007 Regen/Repaired (Parts) 166 | . . . . . . 159 3 4 . . Core Remaining (%) 79 | 100 . . . 27 87 . . 90 95 . Volleys Fired 195 | . 36 29 . 1 21 15 . 9 16 68 Largest 3 | . 2 2 . 1 2 3 . 3 3 3 Hottest 196 | . 40 120 . 33 98 128 . 153 153 196 Shots Fired 308 | . 72 44 . 1 24 19 . 15 29 104 Gun 146 | . 72 41 . . 7 2 . 4 8 12 Cannon 104 | . . . . . . . . 4 16 84 Launcher 55 | . . . . 1 17 17 . 7 5 8 Special 3 | . . 3 . . . . . . . . Kinetic 152 | . 72 41 . . . . . 5 12 22 Thermal 70 | . . 3 . . 7 2 . 3 8 47 Explosive 55 | . . . . 1 17 17 . 7 5 8 Electromagnetic 31 | . . . . . . . . . 4 27 Robot Hit Streak 39 | . 21 36 . . 39 20 . 21 14 26 Robot Miss Streak 3 | . 1 3 . . 1 . . 1 2 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 257 | . 60 38 . . 21 18 . 6 22 92 Core Hits 153 | . 22 15 . 2 23 16 . 11 10 54 Critical Kills 2 | . 1 . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 15 | . 1 . . . . 1 . 1 1 11 Burn 2 | . . . . . . . . 1 1 . Meltdown 1 | . . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . . Blast 6 | . . . . . . . . . . 6 Impale 5 | . . . . . . 1 . . . 4 Melee Attacks 18 | . . . . . . 7 . . . 11 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 18 | . . . . . . 7 . . . 11 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8124 | . 652 387 . 92 725 863 . 453 908 4044 Guns 1545 | . 652 315 . . 108 . . 78 166 226 Cannons 2566 | . . . . . . . . . 447 2119 Explosions 3442 | . . . . 92 617 663 . 375 295 1400 Melee 499 | . . . . . . 200 . . . 299 Ramming . | . . . . . . . . . . . Kinetic 1712 | . 652 315 . . . . . 38 329 378 Thermal 2113 | . . 72 . . 108 . . 40 166 1727 Explosive 3095 | . . . . 92 617 663 . 375 295 1053 Electromagnetic 705 | . . . . . . . . . 118 587 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 499 | . . . . . . 200 . . . 299 Highest Corruption 4 | . 1 1 1 1 1 . . 1 1 4 Average Corruption 1 | . 1 1 1 1 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . 2 1 . 1 . . . 2 12 Message Errors 4 | . . 1 1 . . . . . . 2 Matter Fused 6 | . . . . . 1 . . . . 5 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . 1 2 Parts Rejected 2 | . . 1 . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 191 | . . . . . 14 10 . . 30 137 Projectiles 89 | . . . . . . . . . 30 59 Explosions 91 | . . . . . 14 . . . . 77 Melee 11 | . . . . . . 10 . . . 1 Knockbacks 7 | . . . . . . . . . 4 3 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 3 3 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 306 | . . . . 21 84 . . 20 . 181 Shots 9 | . . . . 1 3 . . 1 . 4 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 194 | . 18 60 . . 8 18 . 113 102 194 Average Temperature 45 | . 8 17 . . 4 11 . 53 35 67 Received Heat Transfer 1715 | . 147 240 . . 153 135 . 117 36 887 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 5 | . . . . . . . . . . 5 Heat Transferred 3253 | . . 150 . . 259 . . 148 296 2400 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Peak Influence 336 | . 182 136 . 61 336 173 66 328 179 331 Initial 138 | . . 31 . . 19 92 . 40 138 75 Average 132 | . 69 86 . 61 165 121 36 136 102 192 Maximum Alert Level 1 | . . . . . 1 . . 1 . 1 Low Security (%) 77 | 100 100 100 . 100 71 100 100 61 100 44 Level 1 22 | . . . . . 28 . . 38 . 55 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . . . . . . 7 . 8 2 10 Investigation 3 | . . . . . . . . 1 . 2 Extermination 5 | . . . . . . 1 . . 2 2 Reinforcement 9 | . . . . . . 3 . 2 . 4 Assault . | . . . . . . . . . . . Garrison 10 | . . . . . . 3 . 5 . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Distress Signals 6 | . 1 . . . 2 1 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 116 | . 14 9 . . 14 6 5 11 6 51 Peak Tracking Total 9 | . 4 2 . . 5 3 4 7 4 9 Tactical Retreats 11 | . 1 1 . . 2 1 . 1 . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Traps Triggered 10 | . 1 . . . 3 1 . . . 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . . . 3 Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Disabled 12 | . . . . . 2 1 . 3 . 6 Max in Single Turn 4 | . . . . . 1 1 . 1 . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Accessed 24 | . 4 . 1 . 3 4 . 3 1 8 Terminals 11 | . 2 . . . 3 1 . 2 1 2 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . . 2 . 1 . 2 Recycling Units 5 | . 2 . . . . 1 . . . 2 Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Total Hacks 49 | . 5 . 1 . 4 10 . 5 3 21 Successful 30 | . 5 . 1 . 2 5 . 1 . 16 Failed 19 | . . . . . 2 5 . 4 3 5 Catastrophic 7 | . . . . . 1 1 . 1 2 2 Database Lockouts . | . . . . . . . . . . . Manual 15 | . 2 . 1 . 4 2 . 2 3 1 Terminals 16 | . 2 . . . 4 2 . 2 3 3 Fabricators . | . . . . . . . . . . . Repair Stations 11 | . . . . . . 5 . 3 . 3 Recycling Units 13 | . 3 . . . . 3 . . . 7 Scanalyzers 8 | . . . . . . . . . . 8 Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 2 . 1 . 2 . . . . 2 Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . . 1 Zone Layout 2 | . 1 . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . 1 . 1 Scan Component 3 | . . . . . . 1 . 1 . 1 Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 12 | . 3 . . . . 3 . . . 6 Recycle Component 2 | . . . . . . . . . . 2 Process 2 | . . . . . . 1 . . . 1 Report Inventory 4 | . 2 . . . . 1 . . . 1 Retrieve Matter 3 | . . . . . . 1 . . . 2 Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . 7 Insert Component 3 | . . . . . . . . . . 3 Analyze 4 | . . . . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 1 . . . 1 4 . 3 1 7 Full Trace Events 2 | . . . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 38 | . . . . . . 38 . . . . Parts Recycled 2 | . . . . . . . . . . 2 Recycled Matter 167 | . . . . . . 55 . . . 112 Retrieved Matter 167 | . . . . . . 55 . . . 112 Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . . . . 3 Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Total Allies 19 | . . . . . . . 19 . . . Largest Group 19 | . . . . . . . 19 14 1 . Highest-Rated Group 465 | . . . . . . . 465 378 27 . Highest-Rated Ally 35 | . . . . . . . 35 35 27 . Total Orders . | . . . . . . . . . . . Ally Attacks 204 | . . . . . . . 90 114 . . Total Damage 5388 | . . . . . . . 3393 1995 . . Kills 27 | . . . . . . . 11 16 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . 2 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Turns Passed 6193 | 3 565 458 317 25 570 850 392 595 694 1724 Spaces Moved 3657 | 1 324 297 207 12 343 523 240 390 382 938 Core 132 | . . . . . . . . . . 132 Treads 56 | . 56 . . . . . . . . . Legs 3469 | 1 268 297 207 12 343 523 240 390 382 806 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 190 120 123 130 130 130 50 Average Speed 130 | 120 126 120 151 190 134 126 130 130 130 131 Slowest Speed 270 | 120 160 120 190 190 190 130 130 130 130 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 2 61 59 60 7 35 14 88 13 13 31 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . 1 1 . . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 96 | . . . . . . 70 . 7 8 11 Terrain Destroyed 460 | . . . . 11 132 141 . 28 27 121 Melee . | . . . . . . . . . . . Projectile 13 | . . . . . . . . 1 2 10 AOE 447 | . . . . 11 132 141 . 27 25 111 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Total 4756 | 3 410 355 209 14 424 684 320 464 552 1321 Wait 676 | . 27 7 . . 41 104 78 49 130 240 Move 3648 | . 323 296 206 11 342 523 239 389 381 938 Hop . | . . . . . . . . . . . Pick Up 73 | . 10 8 1 1 9 13 . 5 8 18 Fast Attach 7 | . . . . . . 2 . . 4 1 Attach 39 | . 1 7 . . 4 2 . 2 1 22 Detach 7 | . . . . . . . . 1 . 6 Swap 44 | 1 9 3 2 . 6 7 2 5 3 6 Drop 49 | 2 4 5 . 1 1 11 1 4 9 11 Fire 195 | . 36 29 . 1 21 15 . 9 16 68 Melee 18 | . . . . . . 7 . . . 11 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Mines 211 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 569 | -10/Materials | Entered Mines 632 | -10/Mines | Learned location of Storage (-8) 695 | -10/Mines | Assembled infested the area 803 | -10/Mines | Core integrity fell below 50% 873 | -10/Mines | Learned Materials emergency access door positions 963 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1022 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1022 | -10/Mines | Discovered new exit (range 5) 1026 | -10/Mines | Identified exit to Exiles 1027 | -10/Mines | Entered Exiles 1055 | -10/Exiles | Met 8R-AWN 1075 | -10/Exiles | Met EX-HEX 1111 | -10/Exiles | Met EX-BIN 1126 | -10/Exiles | Aligned with FarCom system 1127 | -10/Exiles | Given EX-Vault access code 1156 | -10/Exiles | Opened EX-Vault 1163 | -10/Exiles | Found Superbattery 1205 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1262 | -10/Exiles | Met EX-DEC 1329 | -10/Exiles | Discovered new exit (range 10) 1344 | -10/Exiles | Left Exiles lab with Superbattery 1344 | -10/Exiles | Entered Mines 1344 | -9/Mines | Discovered new exit (range 9) 1369 | -9/Mines | Entered Materials 1369 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1728 | -8/Materials | Build established: Scavenger-Skirmisher 1778 | -8/Materials | Identified exit to Factory 1939 | -8/Materials | Entered Factory 1939 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2374 | -7/Factory | Garrison activated, responded to threat 2601 | -7/Factory | Repaired Hrd. Medium Armor Plating 2789 | -7/Factory | Sucked down chute 2789 | -7/Factory | Entered Waste 2810 | -7/Waste | Build established: Skirmisher 2861 | -7/Waste | Spotted C-40 Crusher 2865 | -7/Waste | Spotted C-40 Crusher 2865 | -7/Waste | Spotted C-40 Crusher 2922 | -7/Waste | Spotted C-40 Crusher 2935 | -7/Waste | Warlord forces began an assault 2941 | -7/Waste | Allies destroyed C-40 Crusher 2943 | -7/Waste | Allies destroyed C-40 Crusher 2946 | -7/Waste | Allies destroyed C-40 Crusher 2950 | -7/Waste | Allies destroyed C-40 Crusher 2974 | -7/Waste | Lost 3 allies 3037 | -7/Waste | Spotted C-40 Crusher 3041 | -7/Waste | Allies destroyed C-40 Crusher 3085 | -7/Waste | Spotted C-40 Crusher 3093 | -7/Waste | Allies destroyed C-40 Crusher 3154 | -7/Waste | Discovered new exit (range 11) 3166 | -7/Waste | Identified exit to Factory 3181 | -7/Waste | Entered Factory 3181 | -7/Factory | Accompanied by 14 allies 3481 | -7/Factory | Build established: Mutant 3557 | -7/Factory | Lost 5 allies 3641 | -7/Factory | Garrison activated, responded to threat 3770 | -7/Factory | Discovered new exit (range 5) 3774 | -7/Factory | Identified exit to Factory 3776 | -7/Factory | Entered another Factory area 3776 | -6/Factory | Accompanied by 1 ally 3776 | -6/Factory | Evolved 2 slots: Utility x2 4028 | -6/Factory | Build established: Scavenger-Tank 4332 | -6/Factory | Build established: Scavenger-Bomber 4409 | -6/Factory | Discovered new exit (range 6) 4453 | -6/Factory | Identified exit to Factory 4470 | -6/Factory | Entered another Factory area 4470 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5356 | -5/Factory | Lost 8 parts (3n3u2w) 5589 | -5/Factory | Build established: Mutant 5601 | -5/Factory | Lost 3 parts (1p1u1w) 6069 | -5/Factory | Garrison activated, responded to threat 6112 | -5/Factory | Core integrity fell below 50% 6135 | -5/Factory | Core integrity fell below 20% 6157 | -5/Factory | Lost 9 parts (1p1n4u3w) 6194 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06109_ F-cell Engine destroyed. 06109_ Acquired 2 matter. 06120_ System corrupted: Energy discharge (-29). 06122_ Imp. Targeting Computer destroyed. 06126_ Med. Storage Unit destroyed. 06133_ P-80 Master resets G-67 Veteran, system corruption cleaned. 06139_ Acquired 3 matter. 06143_ System corrupted: Matter fused (-10). 06144_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06152_ O-24 Administrator uses terminal to summon reinforcements. 06152_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 06152_ O-24 Administrator locks terminal. 06155_ Triggered Fusion Bomb Trap. 06155_ An explosion rips through the floor. 06158_ The unstable cave ceiling collapses. 06159_ Acquired Variable Charge Gun. 06166_ K-01 Serf cleans the Nuclear Reactor. 06183_ K-01 Serf destroyed. 06192_ System corrupted: Spear fused. 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" " " #????????????????????????????? | | #?????? ? ? ? ?????????????????????????????? | | #######??????#?#?#?#?????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 25 Energy Capacity 2000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Cld. Plasma Cannon | -5/Factory | Scanalyzed Hvy. EM Shotgun | -5/Factory | Scanalyzed F-cell Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftMultitargetingSink Manual? 0 Play Time 02:12:45 Cumulative 34.0 hours Start 2024.05.31 @ 17:34:15 End 2024.05.31 @ 21:17:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c2be8af-f9ff-4d10-962b-c06edf869400