Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.31 @ 21:17:19

Player: XO-OCH

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (75)      375
Value Destroyed (2775)     2775
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (858)                858
              TOTAL SCORE: 9028

 Bonus
-------
Follower Combat Kills      596
Aligned with FarCom        300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/1000
Matter                     279/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Improved Coolant Injector
  Improved Signal Interpreter
  Advanced Target Analyzer
>          --- WEAPON (3) -------
           Spear (fused)
>          --- INVENTORY (5) ----
           Fission Core
           Variable Charge Gun

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
>          --- PROPULSION -------
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Coolant Injector
    Medium Storage Unit
           Superbattery
  Improved Signal Interpreter
  Improved Targeting Computer
  Advanced Target Analyzer
  Hardened Medium Armor Plating
           Shield Generator
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Gauss Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
           F-cell Engine
           F-cell Engine
           Fission Core
           Neutrino Core
  Improved Titanium Leg
  Improved Particle Charger
     Heavy EM Shotgun
    Cooled Plasma Cannon
  Advanced Plasma Cannon
           Spear
[Rating: 70]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Flight Unit              Field Propulsion Drive
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   
  Utility                  7    | .   .   .   .   .   3   1   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             90   | 1   10  10  2   .   10  11  2   7   8   29  
  Power                    9    | .   .   3   .   .   1   .   2   .   .   3   
    Engine                 4    | .   .   3   .   .   .   .   .   .   .   1   
    Core                   4    | .   .   .   .   .   1   .   1   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               27   | .   8   3   1   .   3   4   .   .   .   8   
    Treads                 4    | .   4   .   .   .   .   .   .   .   .   .   
    Leg                    21   | .   4   3   1   .   3   4   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Utility                  28   | .   2   .   1   .   5   2   .   4   6   8   
    Device                 14   | .   .   .   .   .   2   .   .   2   5   5   
    Storage                5    | .   1   .   1   .   .   1   .   .   .   2   
    Processor              5    | .   1   .   .   .   1   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 1   .   4   .   .   1   5   .   3   2   10  
    Energy Gun             5    | .   .   1   .   .   1   .   .   1   .   2   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   1   5   
    Ballistic Gun          4    | 1   .   1   .   .   .   2   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   .   .   1   1   
    Launcher               3    | .   .   1   .   .   .   1   .   1   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   1   .   1   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 31   | .   .   6   .   .   .   .   .   .   .   25  
  Power                    5    | .   .   2   .   .   .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   5   
  Utility                  11   | .   .   .   .   .   .   .   .   .   .   11  
  Weapon                   10   | .   .   4   .   .   .   .   .   .   .   6   
  Highest Loss Streak      9    | .   .   2   .   .   .   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  96  100 100 98  99  100 100 95  81  
  Engine                   3    | .   14  13  14  14  5   .   .   .   .   1   
  Core                     2    | .   .   .   .   .   3   7   4   .   .   1   
  Reactor                  1    | .   .   .   .   .   .   .   2   7   6   1   
  Leg                      21   | .   18  28  28  28  26  23  23  23  20  15  
  Device                   13   | .   .   .   .   .   17  15  15  11  24  17  
  Storage                  11   | .   14  14  21  28  15  14  15  7   6   8   
  Processor                10   | .   11  14  6   .   3   7   7   13  10  15  
  Protection               4    | .   .   .   .   .   8   6   7   11  6   2   
  Energy Gun               2    | .   .   .   .   .   5   4   .   2   5   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   4   
  Ballistic Gun            6    | .   28  19  14  14  3   2   7   4   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   2   7   7   6   3   
  Launcher                 4    | .   .   1   14  14  9   9   7   .   6   2   
  Piercing Weapon          1    | .   .   .   .   .   .   3   .   6   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 11  16  20  24  24  36  41  52  51  56  58  
  Greatest Support         80   | 20  40  20  20  20  37  60  60  60  60  80  
  Greatest Overweight (x)  4    | .   .   .   1   1   1   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   9   10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 6   10  10  6   6   9   10  10  10  10  10  
  Average Carried          7    | 5   6   7   5   5   6   8   10  9   9   5   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   9   5   5   5   9   10  10  10  10  2   

 Class Distribution 
--------------------
 38% | Mutant
 15% | Scavenger-Bomber
 12% | Scavenger-Skirmisher
 10% | Skirmisher
  5% | Bomber
  4% | Scavenger-Tank
  4% | Scavenger-Mutant
  3% | Gunner
  3% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Waste
               Mutant | -7/Factory
     Scavenger-Bomber | -6/Factory
               Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  
Matter Collected           2192 | 200  254  135  .    41   162  76   303  97   128  796  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2520 | .    402  172  .    56   236  156  .    83   145  1270 
  Parts                    125  | .    24   9    .    4    18   13   .    1    7    49   
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  59   | .   8   7   .   2   7   5   .   4   6   20  
  Melee                    4    | .   .   .   .   .   .   2   .   .   .   2   
  Guns                     17   | .   8   5   .   .   1   .   .   2   1   .   
  Cannons                  12   | .   .   2   .   .   .   .   .   .   1   9   
  AOE                      23   | .   .   .   .   2   6   3   .   2   3   7   
Classes Destroyed          13   | .   4   2   .   .   4   1   .   .   .   2   
  Worker                   3    | .   .   .   .   .   1   .   .   .   .   2   
  Builder                  9    | .   .   .   .   .   1   2   .   .   1   5   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | .   1   .   .   .   1   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  10   | .   2   .   .   .   3   .   .   .   3   2   
  Grunt                    31   | .   6   4   .   2   2   4   .   4   .   9   
  Sentry                   6    | .   .   .   .   .   2   .   .   .   1   3   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   4   
  Programmer               4    | .   .   .   .   .   .   1   .   .   2   1   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   2   .   2   3   3   .   4   4   8   
  Combat Bots Only         4    | .   2   2   .   2   3   2   .   4   3   4   
Max Kills in Single Turn   3    | .   1   1   .   2   3   2   .   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   1   .   1   2   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  
Hostile Shots Fired        507  | .    27   54   .    .    36   25   .    23   59   283  
  Missed                   163  | .    4    13   .    .    16   7    .    8    29   86   
Damage Taken               5396 | .    226  684  .    21   374  216  .    226  217  3432 
  Core                     1373 | .    14   168  .    .    71   39   .    26   38   1017 
  Absorbed by Shields      243  | .    .    .    .    .    .    .    .    .    .    243  
  Ignored by Resistances   1581 | .    68   196  .    6    104  63   .    66   71   1007 
  Regen/Repaired (Parts)   166  | .    .    .    .    .    .    159  3    4    .    .    
Core Remaining (%)         79   | 100  .    .    .    27   87   .    .    90   95   .    
Volleys Fired              195  | .    36   29   .    1    21   15   .    9    16   68   
  Largest                  3    | .    2    2    .    1    2    3    .    3    3    3    
  Hottest                  196  | .    40   120  .    33   98   128  .    153  153  196  
Shots Fired                308  | .    72   44   .    1    24   19   .    15   29   104  
  Gun                      146  | .    72   41   .    .    7    2    .    4    8    12   
  Cannon                   104  | .    .    .    .    .    .    .    .    4    16   84   
  Launcher                 55   | .    .    .    .    1    17   17   .    7    5    8    
  Special                  3    | .    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  152  | .    72   41   .    .    .    .    .    5    12   22   
  Thermal                  70   | .    .    3    .    .    7    2    .    3    8    47   
  Explosive                55   | .    .    .    .    1    17   17   .    7    5    8    
  Electromagnetic          31   | .    .    .    .    .    .    .    .    .    4    27   
  Robot Hit Streak         39   | .    21   36   .    .    39   20   .    21   14   26   
  Robot Miss Streak        3    | .    1    3    .    .    1    .    .    1    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           257  | .    60   38   .    .    21   18   .    6    22   92   
  Core Hits                153  | .    22   15   .    2    23   16   .    11   10   54   
  Critical Kills           2    | .    1    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    1    .    .    .    .    1    .    1    1    11   
    Burn                   2    | .    .    .    .    .    .    .    .    1    1    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    
    Blast                  6    | .    .    .    .    .    .    .    .    .    .    6    
    Impale                 5    | .    .    .    .    .    .    1    .    .    .    4    
Melee Attacks              18   | .    .    .    .    .    .    7    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 18   | .    .    .    .    .    .    7    .    .    .    11   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8124 | .    652  387  .    92   725  863  .    453  908  4044 
  Guns                     1545 | .    652  315  .    .    108  .    .    78   166  226  
  Cannons                  2566 | .    .    .    .    .    .    .    .    .    447  2119 
  Explosions               3442 | .    .    .    .    92   617  663  .    375  295  1400 
  Melee                    499  | .    .    .    .    .    .    200  .    .    .    299  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1712 | .    652  315  .    .    .    .    .    38   329  378  
  Thermal                  2113 | .    .    72   .    .    108  .    .    40   166  1727 
  Explosive                3095 | .    .    .    .    92   617  663  .    375  295  1053 
  Electromagnetic          705  | .    .    .    .    .    .    .    .    .    118  587  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 499  | .    .    .    .    .    .    200  .    .    .    299  
Highest Corruption         4    | .    1    1    1    1    1    .    .    1    1    4    
  Average Corruption       1    | .    1    1    1    1    1    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    2    1    .    1    .    .    .    2    12   
    Message Errors         4    | .    .    1    1    .    .    .    .    .    .    2    
    Matter Fused           6    | .    .    .    .    .    1    .    .    .    .    5    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    1    2    
    Parts Rejected         2    | .    .    1    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            191  | .    .    .    .    .    14   10   .    .    30   137  
  Projectiles              89   | .    .    .    .    .    .    .    .    .    30   59   
  Explosions               91   | .    .    .    .    .    14   .    .    .    .    77   
  Melee                    11   | .    .    .    .    .    .    10   .    .    .    1    
Knockbacks                 7    | .    .    .    .    .    .    .    .    .    4    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    .    3    3    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      306  | .    .    .    .    21   84   .    .    20   .    181  
  Shots                    9    | .    .    .    .    1    3    .    .    1    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        194  | .    18   60   .    .    8    18   .    113  102  194  
  Average Temperature      45   | .    8    17   .    .    4    11   .    53   35   67   
  Received Heat Transfer   1715 | .    147  240  .    .    153  135  .    117  36   887  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             5    | .    .    .    .    .    .    .    .    .    .    5    
  Heat Transferred         3253 | .    .    150  .    .    259  .    .    148  296  2400 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac 
Peak Influence             336  | .   182 136 .   61  336 173 66  328 179 331 
  Initial                  138  | .   .   31  .   .   19  92  .   40  138 75  
  Average                  132  | .   69  86  .   61  165 121 36  136 102 192 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   1   .   1   
  Low Security (%)         77   | 100 100 100 .   100 71  100 100 61  100 44  
  Level 1                  22   | .   .   .   .   .   28  .   .   38  .   55  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   .   .   .   .   7   .   8   2   10  
  Investigation            3    | .   .   .   .   .   .   .   .   1   .   2   
  Extermination            5    | .   .   .   .   .   .   1   .   .   2   2   
  Reinforcement            9    | .   .   .   .   .   .   3   .   2   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 10   | .   .   .   .   .   .   3   .   5   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   2   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac 
Distress Signals           6    | .   1   .   .   .   2   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   14  9   .   .   14  6   5   11  6   51  
  Peak Tracking Total      9    | .   4   2   .   .   5   3   4   7   4   9   
  Tactical Retreats        11   | .   1   1   .   .   2   1   .   1   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac 
Traps Triggered            10   | .   1   .   .   .   3   1   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   .   .   .   3   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac 
Machines Disabled          12   | .   .   .   .   .   2   1   .   3   .   6   
  Max in Single Turn       4    | .   .   .   .   .   1   1   .   1   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac 
Machines Accessed          24   | .   4   .   1   .   3   4   .   3   1   8   
  Terminals                11   | .   2   .   .   .   3   1   .   2   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   2   .   1   .   2   
  Recycling Units          5    | .   2   .   .   .   .   1   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   5   .   1   .   4   10  .   5   3   21  
  Successful               30   | .   5   .   1   .   2   5   .   1   .   16  
  Failed                   19   | .   .   .   .   .   2   5   .   4   3   5   
    Catastrophic           7    | .   .   .   .   .   1   1   .   1   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   2   .   1   .   4   2   .   2   3   1   
  Terminals                16   | .   2   .   .   .   4   2   .   2   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   5   .   3   .   3   
  Recycling Units          13   | .   3   .   .   .   .   3   .   .   .   7   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   8   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   1   .   2   .   .   .   .   2   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   2   .   1   .   1   
  Scan Component           3    | .   .   .   .   .   .   1   .   1   .   1   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       12   | .   3   .   .   .   .   3   .   .   .   6   
  Recycle Component        2    | .   .   .   .   .   .   .   .   .   .   2   
  Process                  2    | .   .   .   .   .   .   1   .   .   .   1   
  Report Inventory         4    | .   2   .   .   .   .   1   .   .   .   1   
  Retrieve Matter          3    | .   .   .   .   .   .   1   .   .   .   2   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   .   7   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   3   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   .   .   .   1   4   .   3   1   7   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   
Parts Recycled             2    | .   .   .   .   .   .   .   .   .   .   2   
  Recycled Matter          167  | .   .   .   .   .   .   55  .   .   .   112 
  Retrieved Matter         167  | .   .   .   .   .   .   55  .   .   .   112 
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   3   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  
Total Allies               19   | .    .    .    .    .    .    .    19   .    .    .    
  Largest Group            19   | .    .    .    .    .    .    .    19   14   1    .    
  Highest-Rated Group      465  | .    .    .    .    .    .    .    465  378  27   .    
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    35   35   27   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               204  | .    .    .    .    .    .    .    90   114  .    .    
  Total Damage             5388 | .    .    .    .    .    .    .    3393 1995 .    .    
  Kills                    27   | .    .    .    .    .    .    .    11   16   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  
Turns Passed               6193 | 3    565  458  317  25   570  850  392  595  694  1724 
Spaces Moved               3657 | 1    324  297  207  12   343  523  240  390  382  938  
  Core                     132  | .    .    .    .    .    .    .    .    .    .    132  
  Treads                   56   | .    56   .    .    .    .    .    .    .    .    .    
  Legs                     3469 | 1    268  297  207  12   343  523  240  390  382  806  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  190  120  123  130  130  130  50   
  Average Speed            130  | 120  126  120  151  190  134  126  130  130  130  131  
  Slowest Speed            270  | 120  160  120  190  190  190  130  130  130  130  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    61   59   60   7    35   14   88   13   13   31   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 96   | .    .    .    .    .    .    70   .    7    8    11   
Terrain Destroyed          460  | .    .    .    .    11   132  141  .    28   27   121  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    .    .    .    1    2    10   
  AOE                      447  | .    .    .    .    11   132  141  .    27   25   111  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  
Total                      4756 | 3    410  355  209  14   424  684  320  464  552  1321 
  Wait                     676  | .    27   7    .    .    41   104  78   49   130  240  
  Move                     3648 | .    323  296  206  11   342  523  239  389  381  938  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | .    10   8    1    1    9    13   .    5    8    18   
  Fast Attach              7    | .    .    .    .    .    .    2    .    .    4    1    
  Attach                   39   | .    1    7    .    .    4    2    .    2    1    22   
  Detach                   7    | .    .    .    .    .    .    .    .    1    .    6    
  Swap                     44   | 1    9    3    2    .    6    7    2    5    3    6    
  Drop                     49   | 2    4    5    .    1    1    11   1    4    9    11   
  Fire                     195  | .    36   29   .    1    21   15   .    9    16   68   
  Melee                    18   | .    .    .    .    .    .    7    .    .    .    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
   90 | -10/Materials | Identified exit to Mines
  211 | -10/Materials | Discovered new exit (range 13)
  303 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Entered Mines
  632 | -10/Mines     | Learned location of Storage (-8)
  695 | -10/Mines     | Assembled infested the area
  803 | -10/Mines     | Core integrity fell below 50%
  873 | -10/Mines     | Learned Materials emergency access door positions
  963 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1022 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1022 | -10/Mines     | Discovered new exit (range 5)
 1026 | -10/Mines     | Identified exit to Exiles
 1027 | -10/Mines     | Entered Exiles
 1055 | -10/Exiles    | Met 8R-AWN
 1075 | -10/Exiles    | Met EX-HEX
 1111 | -10/Exiles    | Met EX-BIN
 1126 | -10/Exiles    | Aligned with FarCom system
 1127 | -10/Exiles    | Given EX-Vault access code
 1156 | -10/Exiles    | Opened EX-Vault
 1163 | -10/Exiles    | Found Superbattery
 1205 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1262 | -10/Exiles    | Met EX-DEC
 1329 | -10/Exiles    | Discovered new exit (range 10)
 1344 | -10/Exiles    | Left Exiles lab with Superbattery
 1344 | -10/Exiles    | Entered Mines
 1344 | -9/Mines      | Discovered new exit (range 9)
 1369 | -9/Mines      | Entered Materials
 1369 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1728 | -8/Materials  | Build established: Scavenger-Skirmisher
 1778 | -8/Materials  | Identified exit to Factory
 1939 | -8/Materials  | Entered Factory
 1939 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2374 | -7/Factory    | Garrison activated, responded to threat
 2601 | -7/Factory    | Repaired Hrd. Medium Armor Plating
 2789 | -7/Factory    | Sucked down chute
 2789 | -7/Factory    | Entered Waste
 2810 | -7/Waste      | Build established: Skirmisher
 2861 | -7/Waste      | Spotted C-40 Crusher
 2865 | -7/Waste      | Spotted C-40 Crusher
 2865 | -7/Waste      | Spotted C-40 Crusher
 2922 | -7/Waste      | Spotted C-40 Crusher
 2935 | -7/Waste      | Warlord forces began an assault
 2941 | -7/Waste      | Allies destroyed C-40 Crusher
 2943 | -7/Waste      | Allies destroyed C-40 Crusher
 2946 | -7/Waste      | Allies destroyed C-40 Crusher
 2950 | -7/Waste      | Allies destroyed C-40 Crusher
 2974 | -7/Waste      | Lost 3 allies
 3037 | -7/Waste      | Spotted C-40 Crusher
 3041 | -7/Waste      | Allies destroyed C-40 Crusher
 3085 | -7/Waste      | Spotted C-40 Crusher
 3093 | -7/Waste      | Allies destroyed C-40 Crusher
 3154 | -7/Waste      | Discovered new exit (range 11)
 3166 | -7/Waste      | Identified exit to Factory
 3181 | -7/Waste      | Entered Factory
 3181 | -7/Factory    | Accompanied by 14 allies
 3481 | -7/Factory    | Build established: Mutant
 3557 | -7/Factory    | Lost 5 allies
 3641 | -7/Factory    | Garrison activated, responded to threat
 3770 | -7/Factory    | Discovered new exit (range 5)
 3774 | -7/Factory    | Identified exit to Factory
 3776 | -7/Factory    | Entered another Factory area
 3776 | -6/Factory    | Accompanied by 1 ally
 3776 | -6/Factory    | Evolved 2 slots: Utility x2
 4028 | -6/Factory    | Build established: Scavenger-Tank
 4332 | -6/Factory    | Build established: Scavenger-Bomber
 4409 | -6/Factory    | Discovered new exit (range 6)
 4453 | -6/Factory    | Identified exit to Factory
 4470 | -6/Factory    | Entered another Factory area
 4470 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5356 | -5/Factory    | Lost 8 parts (3n3u2w)
 5589 | -5/Factory    | Build established: Mutant
 5601 | -5/Factory    | Lost 3 parts (1p1u1w)
 6069 | -5/Factory    | Garrison activated, responded to threat
 6112 | -5/Factory    | Core integrity fell below 50%
 6135 | -5/Factory    | Core integrity fell below 20%
 6157 | -5/Factory    | Lost 9 parts (1p1n4u3w)
 6194 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
06109_ F-cell Engine destroyed.
06109_ Acquired 2 matter.
06120_ System corrupted: Energy discharge (-29).
06122_ Imp. Targeting Computer destroyed.
06126_ Med. Storage Unit destroyed.
06133_ P-80 Master resets G-67 Veteran, system corruption cleaned.
06139_ Acquired 3 matter.
06143_ System corrupted: Matter fused (-10).
06144_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06152_ O-24 Administrator uses terminal to summon reinforcements.
06152_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F011.
06152_ O-24 Administrator locks terminal.
06155_ Triggered Fusion Bomb Trap.
06155_ An explosion rips through the floor.
06158_ The unstable cave ceiling collapses.
06159_ Acquired Variable Charge Gun.
06166_ K-01 Serf cleans the Nuclear Reactor.
06183_ K-01 Serf destroyed.
06192_ System corrupted: Spear fused.

 Map 
-----
+----------------------------------------------------+
| ????????????????# """" """"  #??#  """"     *#     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          80
Energy Generation          25
Energy Capacity            2000
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                59
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
 Cld. Plasma Cannon | -5/Factory | Scanalyzed
    Hvy. EM Shotgun | -5/Factory | Scanalyzed
      F-cell Engine | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftMultitargetingSink
  Manual?         0
Play Time         02:12:45
  Cumulative      34.0 hours
  Start           2024.05.31 @ 17:34:15
  End             2024.05.31 @ 21:17:19
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          48
  Rogue           0
  Adventurer      48
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          21
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c2be8af-f9ff-4d10-962b-c06edf869400