Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.24 @ 18:15:17 Player: DaddyWalrus Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (293) 1465 Value Destroyed (12966) 12966 Prototype IDs (75) 1500 Alien Tech Used (4) 800 Bonus (20370) 20370 TOTAL SCORE: 47801 Bonus ------- High Alert Combat Kills 1455 Follower Combat Kills 723 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Pursued by Intercept 1000 Met MAIN.C 5000 Friendly Fire -408 Cogmind --------- Core Integrity 0/1600 Matter 242/300 Energy 11/100 System Corruption 45% Temperature Cool (18) Movement Core (300) Ox5 Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (16) ----- Improved Melee Analysis Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Enhanced Nova Cannon Lance > --- INVENTORY (4) ---- Experimental Matter Compressor (500) Potential Cannon Peak State ------------ > --- POWER ------------ Compact Particle Reactor Graviton Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Experimental Energy Well Inertial Stasis Machine Zionite Metafield Generator Spectral Analyzer Advanced Signal Interpreter Advanced Target Analyzer Heavy Regenerative Plating Improved Hacking Suite Experimental System Shield Quantum Router > --- WEAPON ----------- Enhanced Nova Cannon Warp Cannon > --- INVENTORY -------- Experimental Matter Compressor Medium Regenerative Plating EM Dispersion Field Transdimensional Reconstructor Potential Cannon Mini Smartbomb Launcher Stasis Projector Molecular Deconstructor Plasma Sword Force Lance [Rating: 205] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Zionite Metafield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Assault Rifle Energy Gun Zionite Laser-S Energy Cannon Warp Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Stasis Projector Impact Weapon Power Maul Slashing Weapon Plasma Sword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Slots Evolved 17 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Utility 14 | . . . 2 . . . 2 2 . . . . . 2 . . . . . . . . . 2 . 2 . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 621 | 7 8 13 26 5 . 8 28 42 3 8 9 34 12 22 6 1 1 3 25 4 5 15 4 12 8 15 78 34 99 64 22 Power 61 | 1 2 2 3 . . 1 1 4 . . . 2 1 . 1 . . . 4 3 . 1 . . . . 8 3 7 15 2 Engine 14 | 1 2 1 3 . . 1 . 2 . . . . . . . . . . 2 2 . . . . . . . . . . . Core 8 | . . 1 . . . . 1 2 . . . . . . . . . . 2 1 . . . . . . 1 . . . . Reactor 39 | . . . . . . . . . . . . 2 1 . 1 . . . . . . 1 . . . . 7 3 7 15 2 Propulsion 114 | 2 2 3 7 2 . 2 13 8 1 2 2 6 1 6 1 . . . 2 1 1 4 . 2 . 2 7 3 22 10 2 Treads 11 | . . . . . . . 7 3 1 . . . . . . . . . . . . . . . . . . . . . . Leg 12 | . . 2 1 . . . 3 . . . 2 4 . . . . . . . . . . . . . . . . . . . Wheel 22 | 2 2 1 6 2 . 2 2 5 . . . . . . . . . . . . . . . . . . . . . . . Hover 59 | . . . . . . . . . . . . 2 1 3 1 . . . 2 1 1 3 . 2 . 2 7 3 19 10 2 Flight 10 | . . . . . . . 1 . . 2 . . . 3 . . . . . . . 1 . . . . . . 3 . . Utility 264 | 2 2 . 8 2 . 2 6 14 2 3 4 16 5 11 2 1 . . 12 . 2 4 . 4 . 12 41 17 52 32 8 Device 134 | . . . 3 . . . 1 4 1 1 1 4 2 5 1 . . . 4 . 2 1 . 3 . 8 31 10 26 20 6 Storage 33 | 2 2 . 2 . . . . . . 1 . 4 . 3 1 . . . 4 . . 2 . . . . 5 2 2 3 . Processor 21 | . . . . 1 . 1 1 3 . . 2 . . . . . . . 1 . . 1 . 1 . 2 1 . 5 1 1 Hackware 17 | . . . . . . . 2 . . 1 . 1 . 2 . . . . 1 . . . . . . 1 . 2 3 3 1 Protection 59 | . . . 3 1 . 1 2 7 1 . 1 7 3 1 . 1 . . 2 . . . . . . 1 4 3 16 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 182 | 2 2 8 8 1 . 3 8 16 . 3 3 10 5 5 2 . 1 3 7 . 2 6 4 6 8 1 22 11 18 7 10 Energy Gun 26 | 1 . 1 1 . . 1 2 1 . . . 2 2 3 . . 1 1 3 . 2 3 . 1 . . . 1 . . . Energy Cannon 23 | . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . 1 1 5 4 3 4 2 Ballistic Gun 38 | 1 1 1 6 1 . 2 5 13 . 3 1 4 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Launcher 36 | . 1 3 . . . . 1 1 . . 1 4 3 . 1 . . 1 1 . . . 1 3 4 . 7 . 3 . 1 Special Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 4 . 1 Impact Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 13 | . . . . . . . . . . . . . . 2 1 . . 1 1 . . . 1 . . . 5 1 1 . . Piercing Weapon 32 | . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 3 . 5 4 7 3 5 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 55 | . . . . . . . 1 . . . . 12 . 1 . 1 . . 2 . . 9 . . . 2 5 12 9 1 . Parts Lost 129 | . . 7 5 3 . 7 9 19 1 4 . 3 5 . 1 . . 1 1 . 2 1 . . . . 10 . 3 26 21 Power 20 | . . 1 . . . . 1 3 . . . . 1 . . . . . . . . . . . . . 1 . 1 8 4 Propulsion 31 | . . 2 1 2 . 2 5 4 . 1 . 1 2 . . . . . . . 1 . . . . . . . . 5 5 Utility 54 | . . . 2 1 . 2 2 5 1 1 . 2 2 . 1 . . 1 1 . 1 . . . . . 9 . 1 12 10 Weapon 24 | . . 4 2 . . 3 1 7 . 2 . . . . . . . . . . . 1 . . . . . . 1 1 2 Highest Loss Streak 20 | . . 5 2 3 . 7 5 5 1 3 . 2 3 . 1 . . 1 1 . 2 1 . . . . 5 . 2 17 20 Average Slot Usage (%) 96 | . 100 99 99 99 100 98 98 99 100 94 100 96 92 97 98 91 93 87 94 100 99 96 94 94 90 90 93 93 94 90 87 Engine 4 | . 14 10 11 11 11 11 6 1 7 7 7 1 . . . . . . 2 4 . . . . . . . . . . . Core 1 | . . 3 . . . . 2 5 . . . . . . . . . . 2 5 11 8 . . . . 1 . . . . Reactor 3 | . . . . . . . . . . . . 5 7 6 6 6 6 6 2 . . 1 5 5 5 4 5 11 12 9 9 Treads 2 | . . . . . . . 11 10 15 7 . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . 7 2 . . . 1 . . . 8 6 . . . . . . . . . . . . . . . . . . . Wheel 4 | . 28 20 19 21 22 21 3 3 . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . 7 12 10 13 12 12 12 19 22 22 21 22 20 20 18 18 17 19 17 16 Device 9 | . . . 11 . . . 2 5 7 7 7 3 7 20 20 19 18 18 14 11 10 6 11 17 25 24 21 19 13 12 28 Storage 15 | . 28 28 22 22 22 22 18 15 15 15 15 21 19 13 19 19 18 12 13 11 11 14 16 13 10 9 9 8 8 7 2 Processor 12 | . . . . 11 11 14 11 26 23 23 23 19 7 6 6 6 6 6 5 5 5 6 11 14 10 13 15 13 11 10 5 Hackware 7 | . . . . . . . 14 . . 2 5 1 7 18 18 12 12 12 11 16 16 15 11 10 10 10 6 8 13 17 16 Protection 8 | . . . 11 11 11 7 7 12 15 11 8 9 12 5 . . 6 6 8 11 11 9 5 5 5 4 4 6 8 4 . Energy Gun 2 | . 11 3 4 . . . 2 . . . . 3 8 7 . . . 6 7 . 2 8 . . . . . . . . . Ballistic Gun 7 | . 16 11 13 22 22 20 15 14 15 14 10 4 . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 9 . . . . . . . . 1 6 6 2 5 6 6 5 . 5 3 . 5 3 1 . 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 2 5 3 2 5 5 2 4 2 1 2 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 14 34 34 83 82 81 81 83 90 85 87 87 89 92 80 37 35 38 38 53 50 56 69 64 79 81 84 118 137 168 163 117 Greatest Support 170 | 20 20 20 24 24 24 24 40 40 48 48 40 52 44 44 44 44 44 44 74 76 76 77 75 79 74 87 122 138 168 170 111 Greatest Overweight (x) 28 | 2 1 3 3 3 3 3 27 7 2 28 6 4 3 3 . . . . 1 . . 1 . 1 1 1 1 1 2 8 2 Average Overweight (x) . | . . 1 2 3 3 3 1 2 1 2 2 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 14 14 20 20 20 20 20 20 20 20 20 20 20 20 8 8 8 8 10 10 10 10 10 10 10 10 12 12 20 24 12 Average Capacity 16 | 6 12 14 18 20 20 20 20 20 20 20 20 20 20 7 8 8 8 8 8 10 10 10 10 10 10 10 11 12 17 19 11 Most Carried 20 | 6 14 14 20 20 20 20 20 20 20 20 20 20 20 15 8 8 8 8 10 10 10 10 10 10 10 10 12 12 20 20 12 Average Carried 15 | 3 11 11 17 19 20 17 18 19 19 18 18 19 18 6 8 8 8 8 8 9 9 9 9 9 9 9 10 11 17 17 10 Final Capacity 20 | 8 14 14 20 20 20 20 20 20 20 20 20 20 20 8 8 8 8 8 10 10 10 10 10 10 10 10 12 12 20 12 4 Final Carried 20 | 6 14 9 20 20 20 15 20 20 20 17 19 20 15 8 8 8 8 8 10 10 9 10 10 10 10 10 11 12 19 10 3 Class Distribution -------------------- 33% | Hauler-Mutant 20% | Scavenger-Mutant 16% | Hacker-Mutant 6% | Mutant 4% | Hacker-Sprinter 3% | Derelict-Mutant 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Extension Scavenger-Scout | -3/Research Scavenger-Mutant | -3/Armory Hacker-Sprinter | -3/Lab Hacker-Mutant | -2/Research Wizard-Scout | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Matter Collected 11951 | 265 346 297 478 201 . 179 508 1187 270 119 220 672 292 304 141 135 . 35 411 244 123 318 59 312 747 150 1619 78 1542 557 142 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13331 | 60 393 221 878 352 . 229 910 1481 311 62 . 224 246 291 33 . . 25 455 84 . . 70 297 892 459 1816 78 1313 2116 35 Parts 676 | 3 31 17 61 17 . 2 64 82 14 1 . 7 9 17 3 . . 1 15 6 . . 5 11 25 31 81 7 57 103 6 Haulers Intercepted 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 2 . Recyclers Shooed 11 | . . . 3 . . 1 2 . . . . . . . . . . . 2 . . . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . . . 8 1 . . 8 . 4 1 . 6 . 2 . 43 2 . . . . . . . . Prevented 17 | . . . . . . . . . . 1 . . . . . . . 1 . . . 15 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Combat Hostiles Destroyed 228 | . 9 9 19 6 . 3 17 29 4 1 . 7 6 6 3 . . 1 2 3 . . 5 1 10 3 38 1 20 25 . Melee 40 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 3 9 1 1 24 . Guns 87 | . 6 5 15 6 . 3 12 25 4 1 . 2 4 1 . . . 1 2 . . . . . . . . . . . . Cannons 26 | . . 2 4 . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 . 14 1 . AOE 68 | . 3 2 . . . . 4 2 . . . 4 2 5 3 . . . . 2 . . 5 . 9 . 22 . 5 . . Classes Destroyed 21 | 1 5 2 3 . . . 2 2 1 . . 2 . . . . . . . . . . . . 1 . 2 . . . . Worker 18 | . 3 . 1 2 . . . 4 . . . . . . . . . . 1 . . . . . 2 3 . . . 2 . Builder 7 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 . . . 1 . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 2 . Recycler 16 | 1 . . 1 . . 1 3 . . . . . . 1 . . . . 1 . . . . 1 5 1 . . . 1 . Operator 7 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Watcher 13 | . . . 1 . . . . 3 . . . . . 1 . . . . 1 . . . . 1 . . 1 . 4 1 . Swarmer 72 | . 3 3 5 . . . 7 10 3 . . . 2 5 3 . . 1 . 2 . . 4 . 3 . 12 . 4 5 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Grunt 61 | . 6 4 9 6 . 3 7 7 . . . . 2 . . . . . . . . . . . 2 . 9 . 4 2 . Brawler 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . Duelist 8 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . 3 . . . . Sentry 21 | . . . 4 . . . 2 4 . 1 . . . . . . . . . . . . . 1 . 1 3 . 3 2 . Demolisher 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 8 | . . . . . . . 1 1 . . . . 2 . . . . . 2 . . . . . . . . . . 2 . Programmer 27 | . . . . . . . . 4 1 . . . . 1 . . . . . 1 . . 1 . . 2 3 . 4 10 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Z-Light 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 1 7 3 5 3 . 4 4 6 4 1 . 2 2 5 3 . . 1 2 2 . . 5 1 14 4 7 1 4 7 1 Combat Bots Only 7 | . 3 3 5 3 . 3 4 5 4 1 . 2 2 5 3 . . 1 1 2 . . 5 1 7 1 7 1 4 7 . Max Kills in Single Turn 4 | 1 3 1 2 1 . 1 4 2 1 1 . 2 1 3 2 . . 1 1 1 . . 3 1 3 1 4 1 3 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 . . . . 4 2 . . . 2 1 3 2 . . . . 1 . . 3 . 3 . 4 . 3 . . Melee 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 2 1 1 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Z-Imprinter (-7/Deep Caves) A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Damage Taken 24522 | . 305 682 1002 546 . 637 1118 3024 392 280 . 625 799 123 289 44 . 82 412 105 319 78 230 63 96 176 2529 95 2964 4880 2627 Core 3815 | . 79 99 56 78 . 102 116 375 44 5 . . 141 23 76 15 . 12 330 8 29 17 19 . . 51 271 19 221 712 917 Absorbed by Shields 1245 | . . . . . . . . . . . . . . . 87 13 . 23 31 39 108 . . . 19 . . . . 925 . Core Remaining (%) 66 | 100 . 28 . . . 41 78 . . . . . 19 . . . . 85 . . . . 59 . 100 . . 73 78 . . Volleys Fired 710 | 3 44 25 78 25 . 28 57 121 30 15 . 18 40 8 5 . . 8 12 4 5 . 9 . 26 4 37 . 83 13 12 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 2 2 2 1 . . 1 2 1 2 . 1 . 1 1 2 . 1 2 1 Hottest 240 | 60 60 73 108 43 . 68 90 119 46 56 . 90 120 120 30 . . 60 120 30 120 . 30 . 80 88 240 . 200 240 120 Shots Fired 1197 | 6 84 50 154 50 . 53 114 243 60 25 . 34 54 12 5 . . 8 24 4 9 . 9 . 26 4 52 . 83 22 12 Gun 879 | 6 82 30 132 50 . 53 113 236 60 25 . 21 23 8 . . . 8 24 . 8 . . . . . . . . . . Cannon 181 | . . 17 22 . . . . 6 . . . . . . . . . . . . . . . . 2 4 23 . 75 22 10 Launcher 131 | . 2 3 . . . . 1 1 . . . 13 31 4 5 . . . . 4 1 . 9 . 24 . 29 . 4 . . Special 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 Kinetic 706 | 3 53 46 85 50 . 50 89 229 60 25 . 16 . . . . . . . . . . . . . . . . . . . Thermal 257 | 3 29 1 69 . . . . . . . . 5 13 4 . . . . 12 . 4 . . . . . 10 . 75 22 10 Explosive 109 | . 2 3 . . . . 1 1 . . . 7 31 4 5 . . . . 4 1 . 9 . 23 . 14 . 4 . . Electromagnetic 86 | . . . . . . 3 24 13 . . . 6 . . . . . 8 12 . . . . . 1 4 15 . . . . Entropic 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 13 . . . . Phasic 18 | . . . . . . . . . . . . . 10 4 . . . . . . 4 . . . . . . . . . . Robot Hit Streak 69 | 3 6 12 13 18 . 9 20 24 22 7 . 3 10 11 2 . . 1 11 5 10 . 4 . 13 . 15 . 69 3 2 Robot Miss Streak 7 | 2 6 2 6 2 . 2 2 4 3 7 . 4 3 1 1 . . 7 2 . 1 . 1 . . . 7 . 4 3 . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . . 2 3 1 . 1 1 2 2 . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 963 | 3 40 35 95 39 . 26 86 193 49 16 . 13 23 7 2 . . 1 20 3 7 . 6 6 14 25 50 10 74 114 6 Core Hits 592 | 2 20 21 35 15 . 10 38 89 20 5 . 28 15 9 7 . . 1 10 5 3 . 10 4 35 14 95 4 41 52 4 Critical Hits 36 | . . . 1 1 . . . 1 2 . . . . . . . . . . . . . . 2 . . 7 . 14 8 . Critical Kills 16 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . 4 . 4 5 . Critical Parts Destroyed 14 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . 7 1 . Melee Attacks 359 | . . . . . . . . . . . 18 . . 6 . 1 . 1 8 4 . 1 . 16 5 48 61 39 15 123 13 Impact 18 | . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . Slashing 51 | . . . . . . . . . . . . . . 6 . 1 . 1 . . . . . . . . 13 30 . . . Piercing 290 | . . . . . . . . . . . . . . . . . . . 8 4 . 1 . 16 5 48 48 9 15 123 13 Sneak Attacks 20 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 3 8 . . . 4 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Follow-up Attacks 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6 . 18 . Damage Inflicted 36503 | 35 633 429 1392 575 . 334 1455 3327 743 274 . 1005 1006 514 259 . . 21 648 166 218 . 410 581 4033 2052 5392 624 4635 5514 228 Guns 9615 | 35 477 185 1104 575 . 334 1235 3091 743 274 . 211 487 122 . . . 21 509 . 212 . . . . . . . . . . Cannons 5598 | . . 193 288 . . . . 80 . . . . . . . . . . . . . . . . 140 . 782 . 3495 580 40 Explosions 10436 | . 156 51 . . . . 220 156 . . . 794 519 265 259 . . . . 113 6 . 410 . 3369 . 3179 . 939 . . Melee 10771 | . . . . . . . . . . . . . . 127 . . . . 139 53 . . . 581 524 2052 1431 624 118 4934 188 Ramming 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . . Kinetic 7354 | 14 275 368 652 575 . 334 925 3010 743 274 . 184 . . . . . . . . . . . . . . . . . . . Thermal 6940 | 21 202 10 740 . . . 48 47 . . . 27 256 56 . . . . 227 . 113 . . . 353 . 369 . 3851 580 40 Explosive 8502 | . 156 51 . . . . 172 109 . . . 600 519 265 259 . . . . 113 6 . 410 . 2960 . 2299 . 583 . . Electromagnetic 1835 | . . . . . . . 310 161 . . . 194 . . . . . 21 282 . . . . . 56 . 811 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 749 | . . . . . . . . . . . . . . 127 . . . . . . . . . . . . 314 308 . . . Piercing 10022 | . . . . . . . . . . . . . . . . . . . 139 53 . . . 581 524 2052 1117 316 118 4934 188 Entropic 622 | . . . . . . . . . . . . . . . . . . . . . . . . . 140 . 482 . . . . Phasic 396 | . . . . . . . . . . . . . 231 66 . . . . . . 99 . . . . . . . . . . Highest Corruption 45 | . . . . . . . . 5 5 5 5 . . 1 1 1 1 1 . . . . 1 . . 2 4 3 1 28 45 Average Corruption 4 | . . . . . . . . 2 5 5 5 . . 1 1 1 1 1 . . . . 1 . . 1 2 1 1 10 29 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Effects 162 | . . . . . . . . 23 16 28 7 . . 1 4 2 . . . . . . . . . . 13 3 . 32 33 Message Errors 42 | . . . . . . . . 5 4 8 4 . . . 3 . . . . . . . . . . . 6 1 . 8 3 Matter Fused 23 | . . . . . . . . 1 5 6 1 . . . . . . . . . . . . . . . 2 . . 3 5 Heat Flow Errors 8 | . . . . . . . . 1 1 5 1 . . . . . . . . . . . . . . . . . . . . Energy Discharges 12 | . . . . . . . . 2 2 3 . . . . . . . . . . . . . . . . 1 . . 3 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 20 | . . . . . . . . 4 3 2 . . . . 1 2 . . . . . . . . . . 1 2 . 3 2 Data Loss (major) 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Misdirections 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 Targeting Errors 37 | . . . . . . . . 9 1 2 . . . 1 . . . . . . . . . . . . 2 . . 11 11 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1361 | . . . . . . . . 6 . . . 16 28 . . . . . 78 . . . 2 25 252 453 92 . 150 259 . Projectiles 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . 64 . . Explosions 350 | . . . . . . . . 6 . . . 16 28 . . . . . . . . . 2 . 193 . 19 . 86 . . Melee 925 | . . . . . . . . . . . . . . . . . . . 78 . . . . 25 59 453 51 . . 259 . Knockbacks 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 578 | . 21 . . . . . 40 76 . . . 28 . 7 35 . . . . 23 23 . 57 . 1 . 136 . 86 . 45 Shots 28 | . 1 . . . . . 1 2 . . . 1 . 1 2 . . . . 1 1 . 2 . 1 . 13 . 1 . 1 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 679 | . 66 55 54 135 . 154 1 229 229 246 192 99 32 1 8 4 . 229 679 . 115 . . . 11 8 162 . 80 105 180 Average Temperature 65 | . 25 19 16 61 . 76 1 68 115 115 117 30 17 1 4 2 . 115 198 . 57 . . . 5 8 60 . 25 37 71 Received Heat Transfer 3253 | . 135 111 459 309 . 342 396 408 . 48 . 216 54 . 82 20 . . 6 . 111 . 9 9 . 9 255 . 72 94 108 Effects 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 1 1 . . . 1 . . . . . . 1 . . . . . . . 3 . . . . Combat Hostiles 6 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . 3 . . . . Parts Fried 18 | . . . . . . . 1 1 . . . 3 . . . . . . 3 . . . . . . . 10 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 7 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . Heat Transferred 7066 | 50 450 25 1666 . . . 50 100 . . . 37 333 74 . . . . 296 . 148 . . . 200 . 309 . 2875 444 9 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Peak Influence 1307 | 5 281 234 601 266 . 55 189 520 . . . . . 223 . . . . 230 . . . . 135 626 517 1307 . 747 673 478 Initial 441 | . 3 64 . 156 . . 21 85 . . . . . 37 . . . . 63 . . . . 75 60 328 147 . . 441 80 Average 265 | 1 99 88 352 153 . 21 65 212 . . . . . 75 . . . . 114 . . . . 96 334 313 689 . 396 378 209 Maximum Alert Level 4 | . 1 1 2 1 . . . 2 . . . . . 1 . . . . 1 . . . . . 2 2 4 . 3 2 2 Low Security (%) 51 | 100 84 96 8 64 . 100 100 57 . . . . . 91 . . . . 94 . . . . 100 27 20 10 . 7 31 52 Level 1 23 | . 15 3 56 35 . . . 30 . . . . . 8 . . . . 5 . . . . . 31 60 2 . 48 10 31 Level 2 21 | . . . 35 . . . . 12 . . . . . . . . . . . . . . . . 40 18 49 . 43 58 15 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 5 . 2 . . . 2 10 . . . . . 4 . . . . . . . . . 1 1 4 6 . 6 5 2 Investigation 10 | . 2 . 1 . . . . 1 . . . . . 2 . . . . . . . . . . . 3 1 . . . . Extermination 12 | . . . . . . . . 4 . . . . . 1 . . . . . . . . . 1 . 1 2 . . 2 1 Reinforcement 10 | . 3 . 1 . . . 2 1 . . . . . 1 . . . . . . . . . . 1 . . . . . 1 Assault 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Intercept 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Distress Signals 17 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . 1 . 1 2 . 2 . 5 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 493 | . 21 9 49 6 . 3 33 38 4 3 . 15 12 13 15 2 . 3 11 4 5 10 6 3 12 9 59 1 81 40 26 Peak Tracking Total 16 | . 4 3 5 3 . 3 5 5 4 2 . 6 4 5 8 2 . 4 4 3 4 14 4 3 9 3 12 1 14 12 16 Tactical Retreats 58 | . 2 . 1 . . . . 2 . . . . 3 2 4 1 . . 3 1 4 1 . 2 4 1 9 . 8 5 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Traps Triggered 12 | . 2 . 1 . . . 1 3 . . . . . . . . . . . . . . . 2 . 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Machines Disabled 30 | . . . 1 . . . 2 2 . . . 2 . 1 . . . . . 1 . 1 . . 5 . 6 3 2 1 3 Max in Single Turn 4 | . . . 1 . . . 1 1 . . . 1 . 1 . . . . . 1 . 1 . . 4 . 1 1 1 1 2 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Machines Accessed 80 | . 1 . 8 . 4 . 4 4 1 . . . . 5 1 1 4 . 5 1 1 9 . 5 2 5 2 2 3 9 3 Terminals 39 | . 1 . 7 . . . 3 2 . . . . . 4 . . . . 2 . . . . 3 2 5 2 . . 6 2 Fabricators 4 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Recycling Units 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 3 2 . Total Hacks 236 | . 2 . 20 . 4 . 14 8 1 . . . . 14 1 1 28 . 11 1 1 19 . 14 5 19 7 3 11 42 10 Successful 156 | . 2 . 10 . 4 . 8 4 1 . . . . 6 1 1 28 . 7 1 1 19 . 10 3 7 4 3 2 28 6 Failed 80 | . . . 10 . . . 6 4 . . . . . 8 . . . . 4 . . . . 4 2 12 3 . 9 14 4 Catastrophic 12 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . 2 . . 3 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 102 | . 2 . 14 . . . 12 4 . . 1 . . 11 . . . . 3 1 . 1 . 6 3 19 4 . . 16 5 Terminals 130 | . 2 . 17 . . . 12 4 . . . . . 11 . . . . 5 . . . . 10 5 19 7 . . 31 7 Fabricators 10 | . . . . . . . . 3 . . . . . . . . . . 4 . . . . 3 . . . . . . . Repair Stations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3 Recycling Units 7 | . . . . . . . 2 . . . . . . 3 . . . . 2 . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 11 3 . Terminal Hacks 102 | . 1 . 2 . 4 . 3 . 1 . . . . 2 1 1 28 . 2 1 1 19 . 4 2 3 2 3 . 20 2 Record 40 | . . . . . 4 . . . . . . . . . . . 11 . 2 . . 12 . 1 1 . 1 3 . 4 1 Part Schematic 9 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . 1 . . . 1 . Robot Schematic 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype ID Bank 10 | . . . . . . . . . . . . . . . . . 3 . . . . 5 . . . 1 . . . 1 . Open Door 9 | . . . . . . . . . 1 . . . . . 1 1 . . . 1 1 2 . . . . . . . 2 . Branch Access Points 5 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Unreport Threat 12 | . . . 1 . . . 3 . . . . . . 1 . . . . . . . . . 1 . 1 . . . 5 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . . . . 3 . . . . . . . . . . 3 . . . . 2 . . . . . . . Load Schematic 4 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . Build 4 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Scan Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Recycling Unit Hacks 5 | . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . . . . . Report Inventory 4 | . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . Seal Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . Unauthorized Hacks 28 | . 1 . 5 . . . 3 1 . . . . . 2 . . . . 1 . . . . 3 1 4 2 . . 3 2 Terminals 28 | . 1 . 5 . . . 3 1 . . . . . 2 . . . . 1 . . . . 3 1 4 2 . . 3 2 Assimilate 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 Botnet 24 | . 1 . 5 . . . 3 1 . . . . . 1 . . . . 1 . . . . 2 1 3 2 . . 3 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . . . 8 . . . 2 4 . . . . . 5 . . . . 4 . . . . 4 2 5 2 . 1 5 3 Full Trace Events 6 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . . . . . . . . . . . . 7 . . . . . . . . 1 . . . 1 . Parts Built 6 | . . . . . . . . 4 . . . . . . . . . . 1 . . . . 1 . . . . . . . Matter 851 | . . . . . . . . 248 . . . . . . . . . . 285 . . . . 318 . . . . . . . Time 196 | . . . . . . . . 62 . . . . . . . . . . 50 . . . . 84 . . . . . . . Total Part Build Rating 19 | . . . . . . . . 8 . . . . . . . . . . 5 . . . . 6 . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Time 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Total Allies 28 | . . 3 . . . . . . . . 6 . . 1 . . . 1 . . . . . 1 3 1 4 . . . 8 Largest Group 6 | . . 3 3 . . . . . . . 6 6 2 1 . . . 1 1 . . . . 1 2 1 3 . . . . Highest-Rated Group 287 | . . 40 40 . . . . . . . 287 287 114 26 . . . 94 94 . . . . 10 142 44 139 . . . . Highest-Rated Ally 142 | . . 16 16 . . . . . . . 94 94 94 26 . . . 94 94 . . . . 10 142 44 48 . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Ally Attacks 230 | . . . 55 . . . . . . . . 89 10 . . . . 9 5 . . . . . 21 . 33 . . . 8 Total Damage 5587 | . . . 576 . . . . . . . . 2122 391 . . . . 325 185 . . . . . 536 . 1008 . . . 444 Kills 36 | . . . 11 . . . . . . . . 13 3 . . . . 3 1 . . . . . 1 . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 11 | . . 3 . 1 . . . . 1 1 1 . 1 . . 1 . . . 1 . . 1 . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 6 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Turns Passed 22526 | 74 488 917 1180 811 637 179 1143 1696 690 840 2546 1282 1071 594 425 212 52 182 710 212 322 565 171 332 227 642 1319 248 1433 1007 319 Spaces Moved 17585 | 58 311 759 685 602 531 78 475 658 329 280 890 587 482 654 516 317 98 198 766 306 392 955 278 600 406 973 1242 229 1759 752 419 Core 30 | 12 . . . . . . 1 . . 13 . . . . . . . . . . . . . . . . . . . 3 1 Treads 1353 | . . . . . . . 311 483 329 230 . . . . . . . . . . . . . . . . . . . . . Legs 1243 | . . 167 86 . . . 45 . . . 671 274 . . . . . . . . . . . . . . . . . . . Wheels 3052 | 46 311 592 599 602 531 78 118 175 . . . . . . . . . . . . . . . . . . . . . . . Hover 11540 | . . . . . . . . . . . . 313 482 543 516 317 98 198 766 306 392 955 278 600 406 973 1242 229 1759 749 418 Flight 367 | . . . . . . . . . . 37 219 . . 111 . . . . . . . . . . . . . . . . . Fastest Speed 20 | 50 80 90 95 120 120 110 110 120 180 180 200 126 126 20 30 38 38 38 60 60 58 45 45 21 21 21 24 31 28 26 26 Average Speed 92 | 84 89 103 119 120 120 115 171 179 183 283 278 189 186 40 40 60 51 72 68 60 59 54 45 24 29 22 46 37 48 56 33 Slowest Speed 1450 | 150 90 210 150 120 120 120 1400 240 200 1450 517 290 270 270 76 76 76 76 146 60 68 108 45 79 76 76 81 112 216 450 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 5 55 95 59 88 90 17 33 19 55 51 79 63 60 18 62 52 75 45 19 45 63 86 55 15 49 19 53 100 40 16 35 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 4 | . . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . . . . . . . . Known Exits Taken 26 | . 1 . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . . . . . 3 3 . . . 2 1 . . . 2 . . 2 . . . . . . . . Spaces Dug 178 | . . . . . . . . . . . 2 . 47 8 11 1 . 1 5 34 . . . 8 . 16 13 . 25 1 6 Terrain Destroyed 1187 | . 20 25 . . . . 11 8 . . 2 34 290 30 27 1 . 1 8 44 9 . 56 8 192 16 193 . 114 35 63 Melee 52 | . . . . . . . . . . . 2 . . 3 . 1 . 1 5 . . . . 8 . 16 11 . 1 1 3 Projectile 42 | . . . . . . . . 1 . . . 3 6 3 . . . . 3 . 1 . . . . . 7 . 5 9 4 AOE 1093 | . 20 25 . . . . 11 7 . . . 31 284 24 27 . . . . 44 8 . 56 . 192 . 175 . 108 25 56 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Res Arm Lab Res Acc Com Total 22067 | 73 443 845 903 642 530 114 702 943 369 307 937 728 596 965 726 334 98 225 909 326 470 998 314 758 469 1292 1824 337 2211 1110 569 Wait 2135 | . 57 40 57 3 . . 76 80 . 3 . 45 60 238 198 15 . 16 75 . 65 . 18 106 23 241 335 3 154 144 83 Move 17555 | 57 310 758 684 601 530 77 474 657 328 279 889 586 481 653 515 316 97 197 765 305 391 954 277 599 405 972 1241 228 1759 751 419 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 240 | 6 13 4 30 5 . 1 32 25 4 1 9 11 1 11 . . . . 9 2 2 10 2 9 1 1 13 5 18 12 3 Fast Attach 249 | 7 . 1 3 . . . 11 12 . 1 4 17 . 8 2 2 . . 10 4 . 7 3 8 . 9 34 23 49 23 11 Attach 132 | . . 7 7 4 . 7 8 18 1 5 . 2 5 6 . . . . 2 . 2 4 1 1 . . 3 5 13 22 9 Detach 83 | . . 1 2 . . . 6 4 . . 3 8 . 3 . . . . . . . 2 . 2 . 2 6 7 24 9 4 Swap 248 | . 8 5 16 1 . 1 9 12 2 2 5 15 7 8 4 . 1 3 13 . 3 4 . 3 8 6 41 9 41 19 2 Drop 370 | . 11 4 26 3 . . 29 14 4 1 9 26 1 24 2 . . . 15 7 2 16 4 14 1 9 42 25 54 16 11 Fire 710 | 3 44 25 78 25 . 28 57 121 30 15 . 18 40 8 5 . . 8 12 4 5 . 9 . 26 4 37 . 83 13 12 Melee 316 | . . . . . . . . . . . 18 . . 6 . 1 . 1 8 4 . 1 . 16 5 48 48 32 14 101 13 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 28 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 24 . 1 . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / *Ext) -4/Extension -3/Research (discovered 2 exits: *Arm / *Tes) -3/Armory -3/Lab -2/Research -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Identified exit to Mines 133 | -10/Materials | Discovered new exit (range 10) 321 | -10/Materials | Build established: Mutant 563 | -10/Materials | Entered Mines 727 | -10/Mines | Core integrity fell below 50% 775 | -10/Mines | Assembled infested the area 871 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1102 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1170 | -10/Mines | Learned Materials emergency access door positions 1175 | -10/Mines | Learned 4 Materials zone layouts 1254 | -10/Mines | Lost 5 parts (1p1n3w) 1274 | -10/Mines | Learned Materials interactive machine intel 1325 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1457 | -10/Mines | Discovered new exit (range 15) 1480 | -10/Mines | Entered Materials 1480 | -9/Materials | Accompanied by 3 allies 1480 | -9/Materials | Evolved 2 slots: Utility x2 1481 | -9/Materials | Identified exit to Materials 1482 | -9/Materials | Loaded intel: 18 interactive machine locations 1502 | -9/Materials | Build established: Scavenger-Mutant 2028 | -9/Materials | Build established: Hauler-Mutant 2240 | -9/Materials | Identified exit to Mines 2383 | -9/Materials | Discovered exit to Materials (range 7) 2660 | -9/Materials | Entered Mines 2731 | -9/Mines | Discovered exit to Materials (range 6) 2740 | -9/Mines | Met a Derelict bent on vengeance 2749 | -9/Mines | Lost 3 parts (2n1u) 2830 | -9/Mines | Found a hidden stash of uninstalled traps 3236 | -9/Mines | Learned Materials terminal intel 3329 | -9/Mines | Discovered exit to Materials (range 9) 3466 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3466 | -9/Mines | Discovered new exit (range 5) 3471 | -9/Mines | Entered Exiles 3471 | -9/Exiles | Found Exiles lab abandoned 4094 | -9/Exiles | Discovered new exit (range 14) 4108 | -9/Exiles | Entered Mines 4193 | -8/Mines | Core integrity fell below 50% 4259 | -8/Mines | Lost 7 parts (2n2u3w) 4279 | -8/Mines | Discovered exit to Materials (range 8) 4287 | -8/Mines | Entered Materials 4287 | -8/Materials | Evolved 2 slots: Utility x2 4289 | -8/Materials | Loaded intel: 11 terminal locations 4614 | -8/Materials | Build established: Scavenger-Mutant 5035 | -8/Materials | Discovered new exit (range 16) 5265 | -8/Materials | Lost 5 parts (2n2u1w) 5430 | -8/Materials | Entered Factory 5430 | -7/Factory | Evolved 2 slots: Utility x2 6182 | -7/Factory | Build established: Hauler-Mutant 6223 | -7/Factory | Fabricated Arm. Wheel (x2) 6264 | -7/Factory | Fabricated Arm. Wheel (x2) 6362 | -7/Factory | Garrison activated, responded to threat 6440 | -7/Factory | Lost 5 parts (1p1n1u2w) 6638 | -7/Factory | Discovered new exit (range 8) 6718 | -7/Factory | Identified exit to Storage 6955 | -7/Factory | Core integrity fell below 50% 6993 | -7/Factory | Build established: Scavenger-Mutant 7030 | -7/Factory | First assault squad dispatched 7085 | -7/Factory | Discovered new exit (range 4) 7101 | -7/Factory | Identified exit to Lower Caves 7126 | -7/Factory | Entered Lower Caves 7305 | -7/Lower Caves | Learned Factory terminal intel 7445 | -7/Lower Caves | Encountered a Warlord checkpoint 7798 | -7/Lower Caves | Discovered new exit (range 10) 7815 | -7/Lower Caves | Identified exit to Lower Caves 7816 | -7/Lower Caves | Entered another Lower Caves area 7913 | -7/Lower Caves | Encountered a Warlord checkpoint 8109 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8262 | -7/Lower Caves | Flak Gun stolen by Master Thief 8266 | -7/Lower Caves | Lgt. Treads stolen by Master Thief 8285 | -7/Lower Caves | Lost 3 parts (1n1u1w) 8546 | -7/Lower Caves | Build established: Hauler-Mutant 8625 | -7/Lower Caves | Discovered new exit (range 6) 8650 | -7/Lower Caves | Identified exit to Zion 8656 | -7/Lower Caves | Entered Zion 8719 | -7/Zion | Given A8's code to call for help 8889 | -7/Zion | Gained Derelict followers 8971 | -7/Zion | System corruption cleaned by Quarantine Array 10599 | -7/Zion | Learned location of Armory (-3) 11005 | -7/Zion | Build established: Derelict-Mutant 11155 | -7/Zion | Discovered new exit (range 5) 11157 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11165 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11166 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11167 | -7/Zion | Identified exit to Deep Caves 11202 | -7/Zion | Entered Deep Caves 11202 | -7/Deep Caves | Accompanied by 6 allies 11454 | -7/Deep Caves | Z-Facility disabled 11477 | -7/Deep Caves | Attacked by Z-Imprinter 11510 | -7/Deep Caves | Allies destroyed Z-Imprinter 11564 | -7/Deep Caves | Found Prototype Device 11564 | -7/Deep Caves | Identified Zio. Metafield Generator 11578 | -7/Deep Caves | Found Prototype Protection 11579 | -7/Deep Caves | Identified Zio. Weapon Casing 11754 | -7/Deep Caves | Found Zio. Weapon Casing 11762 | -7/Deep Caves | Found Zio. Weapon Casing 11775 | -7/Deep Caves | Found Zio. Weapon Casing 11905 | -7/Deep Caves | Found Prototype Protection 11905 | -7/Deep Caves | Identified Zio. Heavy Carapace 12056 | -7/Deep Caves | Build established: Hauler-Mutant 12468 | -7/Deep Caves | Discovered new exit (range 7) 12478 | -7/Deep Caves | Identified exit to Proximity Caves 12484 | -7/Deep Caves | Entered Proximity Caves 12484 | -6/Proximity Caves | Accompanied by 2 allies 12571 | -6/Proximity Caves | Learned 4 Factory zone layouts 12800 | -6/Proximity Caves | Spotted B-75 Beast 13275 | -6/Proximity Caves | Lost 3 parts (1n2u) 13424 | -6/Proximity Caves | Core integrity fell below 20% 13520 | -6/Proximity Caves | Discovered new exit (range 15) 13552 | -6/Proximity Caves | Identified exit to Factory 13555 | -6/Proximity Caves | Entered Factory 13555 | -6/Factory | Evolved 2 slots: Utility x2 13557 | -6/Factory | Loaded intel: 20 terminal locations 13906 | -6/Factory | Build established: Hacker-Mutant 14075 | -6/Factory | Identified exit to Lower Caves 14149 | -6/Factory | Entered Lower Caves 14150 | -6/Lower Caves | Encountered a Warlord checkpoint 14459 | -6/Lower Caves | Attacked by a faux Warlord 14570 | -6/Lower Caves | Discovered new exit (range 5) 14573 | -6/Lower Caves | Identified exit to Lower Caves 14574 | -6/Lower Caves | Entered another Lower Caves area 14689 | -6/Lower Caves | Found Alien Artifact 14689 | -6/Lower Caves | Identified Core Expander 14689 | -6/Lower Caves | Installed Core Expander, added new Power slot 14786 | -6/Lower Caves | Discovered new exit (range 3) 14786 | -6/Lower Caves | Identified exit to Data Miner 14786 | -6/Lower Caves | Entered Data Miner 14786 | -6/Data Miner | Discovered new exit (range 6) 14789 | -6/Data Miner | Identified exit to Proximity Caves 14794 | -6/Data Miner | Met Data Miner 14806 | -6/Data Miner | Learned location of Section 7 (-2) 14806 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14814 | -6/Data Miner | Received God Mode back door access code from Data Miner 14838 | -6/Data Miner | Entered Proximity Caves 14856 | -5/Proximity Caves | Escorted by Enhanced Grunt 14996 | -5/Proximity Caves | Discovered new exit (range 10) 15003 | -5/Proximity Caves | Identified exit to Factory 15020 | -5/Proximity Caves | Entered Factory 15020 | -5/Factory | Accompanied by 1 ally 15020 | -5/Factory | Evolved 2 slots: Propulsion x2 15021 | -5/Factory | Identified exit to Upper Caves 15298 | -5/Factory | Found Prototype Device 15298 | -5/Factory | Identified Exp. Thermal Shield 15593 | -5/Factory | Build established: Scavenger-Mutant 15616 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 15730 | -5/Factory | Entered Upper Caves 15782 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15823 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 15830 | -5/Upper Caves | Found Prototype Special Weapon 15848 | -5/Upper Caves | Learned 8 Factory zone layouts 15867 | -5/Upper Caves | Spotted B-75 Beast 15918 | -5/Upper Caves | Discovered new exit (range 15) 15921 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 15941 | -5/Upper Caves | Identified exit to Upper Caves 15942 | -5/Upper Caves | Entered another Upper Caves area 15981 | -5/Upper Caves | Build established: Hacker-Mutant 16042 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16258 | -5/Upper Caves | Discovered new exit (range 10) 16263 | -5/Upper Caves | Identified exit to Warlord 16264 | -5/Upper Caves | Entered Warlord 16343 | -5/Warlord | Learned 4 Research zone layouts 16343 | -5/Warlord | Learned 4 Quarantine zone layouts 16345 | -5/Warlord | Learned Factory fabricator intel 16399 | -5/Warlord | Visited the Vortex Lab 16404 | -5/Warlord | Met EX-DEC 16410 | -5/Warlord | Found Prototype Energy Gun 16413 | -5/Warlord | Found Prototype Energy Cannon 16414 | -5/Warlord | Identified Vortex Cannon 16415 | -5/Warlord | Identified Vortex Rail 16418 | -5/Warlord | Warlord's base attacked by MAIN.C 16418 | -5/Warlord | Identified Molecular Deconstructor 16425 | -5/Warlord | Found Vortex Cannon 16684 | -5/Warlord | Met Warlord 16691 | -5/Warlord | Opened Warlord's prototype stash 16695 | -5/Warlord | Found Prototype Reactor 16695 | -5/Warlord | Identified Vortex Chain Reactor 16712 | -5/Warlord | Found Prototype Processor 16712 | -5/Warlord | Identified Exp. Core Analyzer 16714 | -5/Warlord | Found Prototype Device 16714 | -5/Warlord | Identified Exp. Focal Shield 16768 | -5/Warlord | Warlord forces counterattacked 16797 | -5/Warlord | Opened side exit 16814 | -5/Warlord | Spotted Executioner 16818 | -5/Warlord | Spotted Striker 16826 | -5/Warlord | Discovered new exit (range 9) 16829 | -5/Warlord | Identified exit to Proximity Caves 16829 | -5/Warlord | Entered Proximity Caves 16835 | -4/Proximity Caves | Learned Research stockpile data 16970 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16995 | -4/Proximity Caves | Discovered new exit (range 12) 16999 | -4/Proximity Caves | Identified exit to Factory 17000 | -4/Proximity Caves | Entered Factory 17000 | -4/Factory | Evolved 2 slots: Utility x2 17001 | -4/Factory | Identified exit to Research 17002 | -4/Factory | Identified exit to Extension 17003 | -4/Factory | Loaded intel: 6 fabricator locations 17116 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 17300 | -4/Factory | Build established: Hacker-Sprinter 17332 | -4/Factory | Entered Extension 17343 | -4/Extension | Rescued a captive Derelict 17344 | -4/Extension | Rescued a captive Derelict 17395 | -4/Extension | Energy Cycler disabled 17395 | -4/Extension | Rescued a captive Derelict 17395 | -4/Extension | Rescued a captive Derelict 17404 | -4/Extension | Rescued a captive Derelict 17409 | -4/Extension | Rescued a captive Derelict 17410 | -4/Extension | Rescued a captive Derelict 17414 | -4/Extension | Rescued a captive Derelict 17434 | -4/Extension | Rescued A7 17435 | -4/Extension | Spotted B-86 Titan 17447 | -4/Extension | Spotted B-86 Titan 17448 | -4/Extension | Discovered exit to Research (range 15) 17464 | -4/Extension | Destroyed B-86 Titan 17492 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 17534 | -4/Extension | Destroyed B-86 Titan 17555 | -4/Extension | Destroyed 7 combat bots 17557 | -4/Extension | Disrupted transfer network 17559 | -4/Extension | Entered Research 17559 | -3/Research | Evolved 2 slots: Utility x2 17560 | -3/Research | Identified exit to Armory 17651 | -3/Research | Incoming investigation squad redirected 17665 | -3/Research | Found Prototype Device 17665 | -3/Research | Identified EM Dispersion Field 17808 | -3/Research | Discovered new exit (range 15) 17920 | -3/Research | Build established: Scavenger-Scout 17933 | -3/Research | Found Prototype Processor 17933 | -3/Research | Identified Spectral Analyzer 18032 | -3/Research | Spotted B-86 Titan 18049 | -3/Research | Incoming investigation squad redirected 18193 | -3/Research | Identified exit to Testing 18201 | -3/Research | Entered Armory 18207 | -3/Armory | Found Fusion Bomb Launcher 18592 | -3/Armory | Destroyed 7 combat bots 18659 | -3/Armory | Lost 5 parts (1p4u) 18788 | -3/Armory | Found Gamma Bomb Array 18791 | -3/Armory | Found Gamma Bomb Array 18792 | -3/Armory | Found Gamma Bomb Array 18951 | -3/Armory | First assault squad dispatched 19061 | -3/Armory | Incoming assault squad redirected 19215 | -3/Armory | Spotted B-86 Titan 19225 | -3/Armory | Incoming assault squad redirected 19286 | -3/Armory | Incoming assault squad redirected 19396 | -3/Armory | Incoming investigation squad redirected 19513 | -3/Armory | Discovered new exit (range 14) 19516 | -3/Armory | Incoming assault squad redirected 19519 | -3/Armory | Identified exit to Lab 19520 | -3/Armory | Entered Lab 19520 | -3/Lab | Discovered new exit (range 9) 19523 | -3/Lab | Identified exit to Research 19524 | -3/Lab | Hidden lab's door opened automatically 19524 | -3/Lab | Sensor layout match revealed 19525 | -3/Lab | Gained access to the hidden lab's interior 19526 | -3/Lab | Unable to decrypt terminal 19531 | -3/Lab | Found Alien Artifact 19531 | -3/Lab | Identified Core Reset Matrix 19531 | -3/Lab | Used Core Reset Matrix 19535 | -3/Lab | Sensed 3 artifacts in vicinity 19552 | -3/Lab | Found Transdimensional Reconstructor 19560 | -3/Lab | Found Integrated Dissipator 19561 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 19571 | -3/Lab | Found Core Expander 19571 | -3/Lab | Installed Core Expander, added new Power slot 19609 | -3/Lab | Found Prototype Hackware 19609 | -3/Lab | Identified Quantum Router 19610 | -3/Lab | Detected by scanners 19615 | -3/Lab | Found Prototype Protection 19615 | -3/Lab | Identified Hvy. Regenerative Plating 19621 | -3/Lab | Found Prototype Energy Cannon 19621 | -3/Lab | Identified Potential Cannon 19632 | -3/Lab | Confronted by A5 19633 | -3/Lab | Found Prototype Energy Cannon 19664 | -3/Lab | Destroyed A5 19678 | -3/Lab | Found Prototype Hackware 19678 | -3/Lab | Identified Exp. System Shield 19692 | -3/Lab | Found Prototype Protection 19692 | -3/Lab | Identified Med. Regenerative Plating 19693 | -3/Lab | Identified Warp Cannon 19728 | -3/Lab | Found Prototype Special Weapon 19728 | -3/Lab | Identified Gui. Remote Datajack 19739 | -3/Lab | Unable to decrypt terminal 19748 | -3/Lab | Unable to decrypt terminal 19748 | -3/Lab | Discovered exit to Research (range 7) 19749 | -3/Lab | Unable to decrypt terminal 19768 | -3/Lab | Entered Research 19768 | -2/Research | Warlord forces began assault on 0b10 19768 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19878 | -2/Research | Research machine network offline 20189 | -2/Research | Spotted Tracker 20209 | -2/Research | Spotted Tracker 20220 | -2/Research | Met up with Warlord 20224 | -2/Research | Spotted Combat Programmer 20226 | -2/Research | Borebot progress halted 20229 | -2/Research | Spotted Striker 20229 | -2/Research | Spotted Executioner 20246 | -2/Research | P-80 Master assimilated allied DZ-EIG(l) 20259 | -2/Research | Destroyed Combat Programmer 20309 | -2/Research | Spotted Striker 20311 | -2/Research | Spotted Striker 20317 | -2/Research | Borebot progress halted 20332 | -2/Research | Spotted Combat Programmer 20350 | -2/Research | Destroyed Combat Programmer 20465 | -2/Research | Build established: Hacker-Mutant 20523 | -2/Research | Spotted Executioner 20552 | -2/Research | Borebot progress halted 20658 | -2/Research | Found Prototype Processor 20659 | -2/Research | Identified Exp. Targeting Computer 20662 | -2/Research | Found Prototype Device 20662 | -2/Research | Identified Adv. Kinecellerator 20666 | -2/Research | Found Prototype Processor 20666 | -2/Research | Identified Exp. Melee Analysis Suite 20698 | -2/Research | Spotted Striker 20721 | -2/Research | Spotted Tracker 20721 | -2/Research | Spotted Tracker 20750 | -2/Research | Destroyed Tracker 20758 | -2/Research | Destroyed Tracker 20792 | -2/Research | Spotted Striker 20807 | -2/Research | Warlord invited to help at Command 20808 | -2/Research | Spotted Combat Programmer 20818 | -2/Research | Destroyed Combat Programmer 20822 | -2/Research | Spotted Striker 21129 | -2/Research | Spotted Striker 21131 | -2/Research | Spotted Striker 21132 | -2/Research | Spotted Striker 21153 | -2/Research | Spotted Executioner 21163 | -2/Research | Spotted B-90 Cyclops 21183 | -2/Research | Spotted Executioner 21184 | -2/Research | Spotted Striker 21185 | -2/Research | Discovered new exit (range 7) 21186 | -2/Research | Warped through subspace 21200 | -2/Research | Identified exit to Access 21201 | -2/Research | Entered Access 21201 | -1/Access | Evolved 1 slot: Utility x1 21235 | -1/Access | Energy Cycler disabled 21322 | -1/Access | Found Unknown Device 21322 | -1/Access | Identified Antimissile System 21343 | -1/Access | Identified exit to Command 21672 | -1/Access | Destroyed 7 combat bots 21733 | -1/Access | Repaired Cmb. Antigrav System 21920 | -1/Access | Intercept squad dispatched 21933 | -1/Access | Spotted Tracker 21933 | -1/Access | Spotted Tracker 21972 | -1/Access | Spotted Combat Programmer 21986 | -1/Access | Destroyed Tracker 21995 | -1/Access | Spotted Combat Programmer 22004 | -1/Access | Lost 4 parts (1p1n2u) 22008 | -1/Access | Destroyed Combat Programmer 22009 | -1/Access | System corruption reached 10% 22018 | -1/Access | Destroyed Tracker 22068 | -1/Access | Destroyed Combat Programmer 22160 | -1/Access | Lost 17 parts (4p4n8u1w) 22180 | -1/Access | Found Prototype Device 22180 | -1/Access | Identified Exp. Phase Shifter 22208 | -1/Access | Entered Command 22362 | -1/Command | Repaired Cmb. Antigrav System 22375 | -1/Command | Phase Generator disabled 22376 | -1/Command | Spotted B-99 Colossus 22432 | -1/Command | Spotted Alpha 7 22432 | -1/Command | Spotted Striker 22432 | -1/Command | Spotted Executioner 22432 | -1/Command | Spotted Executioner 22432 | -1/Command | Spotted Alpha 7 22432 | -1/Command | Spotted Striker 22432 | -1/Command | Spotted Executioner 22432 | -1/Command | Spotted Executioner 22445 | -1/Command | Spotted M Guard 22446 | -1/Command | Spotted M Guard 22451 | -1/Command | Spotted Combat Programmer 22451 | -1/Command | Spotted Combat Programmer 22468 | -1/Command | Core integrity fell below 50% 22470 | -1/Command | System corruption reached 30% 22499 | -1/Command | Emitted hypermatrix ping 22504 | -1/Command | Assembled emerged from beneath the floor 22516 | -1/Command | Core integrity fell below 20% 22520 | -1/Command | Met MAIN.C 22525 | -1/Command | 0b10 Conduit disabled 22527 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 22520_ Cmb. Antigrav System destroyed. 22523_ Inertial Stasis Machine destroyed. 22523_ Adv. Signal Interpreter destroyed. 22525_ 0b10 Conduit disabled. [Achievement: 40k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#############??????????????????????? | | ??????????????"""" #??????????????????????? | | ??????????????"" #??????????????????????? | | ??????????????"" #######################? | | ??????????????"" / #? | | ?????????????""" / #? | | ?????????????"" Kp ! !]=## | | ?????????????"" @###################"!" | | ?????????????"" #??????????????????""% | | ?????????????"" #?????????????????#" # | | ???????????? "MMM " #?????????????????# %# | | ????????????""MMM """""""#?????????????????# ## | | ???????????? MMM"""""""""#?????????????????# | | ???????????? """""""""""#?????????????????# | | ???????????? ??????" ? " #?????????????????# | | ????????????????????????" #?????????????????# | | ????????????????????????? ??????????????????# | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 94 Energy Capacity 2700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 3 Cloak Strength 2 Power Amplification 40 Additional Mass Support 16 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 20 Resistance: EM 75 Core Shielding 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 79 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 2 Salvage Targeting 6 Stasis Canceling 2 Offensive Hacking 54 Defensive Hacking 53 Item Schematics ----------------- Cmb. Linear Gravjet | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Core Reset Matrix Integrated Dissipator Transdimensional Reconstructor Achievements -------------- 40k Club Alien Roots All-out Warlord Anyone Home? Max Potential Maximum Efficiency Meet Your Maker More Power To You Origins Prison Break Release The Drones! Ultimate Loadout Challenges ------------ None Game ------ Seed ChipCoilDriver Manual? 0 Play Time 08:25:32 Cumulative 123.6 hours Start 2021.12.23 @ 13:22:20 End 2021.12.24 @ 18:15:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 64 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae630aa4-4a96-4ac0-891e-f244b80b7840