Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.17 @ 13:58:48 Player: Willow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (189) 945 Value Destroyed (5133) 5133 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 9407 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 283 Friendly Fire -162 Cogmind --------- Core Integrity 357/550 Matter 128/300 Energy 150/150 System Corruption 2% Temperature Warning (315) Movement Treading (158) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads (fused) Armored Treads Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Reflective Plating Hacking Suite > --- WEAPON (3) ------- Minigun Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Cold Fusion Reactor Armored Treads Armored Treads Advanced Treads High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Heavy Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite Improved System Shield High-powered Tractor Beam Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Reflective Plating Hacking Suite > --- WEAPON ----------- Minigun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cold Fusion Reactor Armored Treads Armored Treads Advanced Treads High-capacity Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Heavy Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite Improved System Shield High-powered Tractor Beam Enhanced Autogun [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Slots Evolved 4 | . . 2 . . . 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 2 | . . 1 . . . 1 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 80 | 8 3 18 . . 1 23 21 . 6 Power 9 | 1 . 2 . . 1 2 2 . 1 Engine 8 | 1 . 2 . . 1 2 1 . 1 Core . | . . . . . . . . . . Reactor 1 | . . . . . . . 1 . . Propulsion 25 | 2 . 6 . . . 8 8 . 1 Treads 24 | 2 . 6 . . . 8 7 . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . 1 . . Utility 25 | 2 1 5 . . . 10 5 . 2 Device 5 | 1 . 2 . . . 2 . . . Storage 5 | 1 1 . . . . 2 1 . . Processor 6 | . . 2 . . . 2 1 . 1 Hackware 3 | . . . . . . 3 . . . Protection 6 | . . 1 . . . 1 3 . 1 Artifact . | . . . . . . . . . . Weapon 21 | 3 2 5 . . . 3 6 . 2 Energy Gun 3 | 3 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | . 2 5 . . . 3 4 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 4 . . Parts Lost 9 | . . . . . . 8 1 . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . . 3 . . . Utility 2 | . . . . . . 1 1 . . Weapon 3 | . . . . . . 3 . . . Highest Loss Streak 4 | . . . . . . 4 1 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 100 100 99 99 100 82 Engine 10 | . 14 11 11 11 11 8 8 9 9 Treads 25 | . 28 22 22 22 22 26 27 27 26 Device 5 | . 14 10 11 11 11 3 . . . Storage 10 | . 14 11 11 11 11 9 9 9 9 Processor 7 | . . 6 11 11 11 5 9 9 9 Hackware 6 | . . . . . . 17 9 9 9 Protection 4 | . . 4 . . . . 8 9 8 Energy Gun 2 | . 20 . . . . . . . . Ballistic Gun 25 | . 7 33 33 33 33 26 26 27 10 Peak Build Rating 38 | 9 13 21 19 19 19 32 33 33 38 Average Rating 23 | 5 10 18 19 19 18 28 30 33 29 On Entrance 19 | . 9 13 19 19 19 19 30 33 33 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 15 32 42 37 37 37 58 63 61 62 Greatest Support 62 | 40 40 40 40 40 40 62 62 62 62 Greatest Overweight (x) 4 | 4 . 1 . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 19 20 20 20 Most Carried 20 | 3 15 15 15 15 15 20 20 20 20 Average Carried 16 | 1 10 14 15 15 14 18 18 20 19 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Final Carried 20 | 3 15 15 15 15 15 19 20 20 18 Class Distribution -------------------- 33% | Scavenger-Skirmisher 28% | Hacker-Tank 11% | Mutant 9% | Hacker-Gunner 8% | Hacker-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Hacker-Gunner | -8/Materials Hacker-Tank | -8/Storage Hacker-Tank | -8/Recycling Hacker-Mutant | -8/Scraptown Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Matter Collected 4049 | 255 260 811 38 . 129 1126 1241 91 98 Remotely . | . . . . . . . . . . Salvage Created 7400 | 114 645 2004 46 . 154 1902 1977 347 211 Parts 461 | 19 40 144 9 . 9 106 100 19 15 Haulers Intercepted 18 | . 2 6 . . . 5 5 . . Recyclers Shooed 2 | . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Combat Hostiles Destroyed 131 | . 12 37 3 . 5 32 35 3 4 Guns 124 | . 6 36 3 . 5 32 35 3 4 AOE 7 | . 6 1 . . . . . . . Classes Destroyed 16 | 1 6 4 . . . 2 . . 3 Worker 9 | . 2 4 1 . . 2 . . . Builder 4 | . 1 1 . . . 1 1 . . Tunneler 6 | 5 1 . . . . . . . . Hauler 18 | . 2 6 . . . 5 5 . . Recycler 7 | . . 4 . . . 1 . 2 . Operator 3 | . . 2 . . . . 1 . . Watcher 11 | . 3 4 . . . 3 1 . . Swarmer 34 | . 6 12 3 . 3 6 4 . . Grunt 57 | . 6 15 . . 2 14 20 . . Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . 1 . . . . 1 . . Sentry 31 | . . 9 . . . 10 9 3 . Hunter 2 | . . . . . . 1 1 . . Federalist 1 | . . . . . . . . . 1 Explorer 1 | . . . . . . . . . 1 Scrapper 1 | . . . . . . . . . 1 Thug 1 | . . . . . . . . . 1 Best Kill Streak 9 | 5 4 9 4 . 3 5 9 1 3 Combat Bots Only 8 | . 3 6 3 . 3 4 8 1 3 Max Kills in Single Turn 3 | 1 3 2 3 . 2 2 2 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . 3 1 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Hostile Shots Fired 402 | . 13 104 2 . 13 151 90 8 21 Missed 110 | . 3 25 1 . 4 47 21 2 7 Damage Taken 3205 | . 132 689 4 . 128 1193 847 57 155 Core 352 | . 66 78 . . 15 107 58 . 28 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 992 | . 36 211 2 . 35 344 269 25 70 Core Remaining (%) 83 | 100 73 . . . 76 . . . . Volleys Fired 311 | 7 28 68 2 . 11 92 86 5 12 Largest 3 | 2 2 3 3 . 3 3 3 3 3 Hottest 90 | 90 80 69 69 . 69 75 75 75 75 Shots Fired 897 | 14 56 205 6 . 33 274 255 17 37 Gun 896 | 14 56 205 6 . 33 274 254 17 37 Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special . | . . . . . . . . . . Kinetic 828 | . 2 205 6 . 33 274 254 17 37 Thermal 1 | 1 . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 68 | 13 54 . . . . . 1 . . Robot Hit Streak 79 | 6 14 40 14 . 9 79 46 24 27 Robot Miss Streak 2 | 1 1 2 . . 1 2 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 17 | . . 3 . . . 5 8 . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 1 . 1 Shots Hit Robots 680 | 9 45 150 4 . 24 219 186 13 30 Core Hits 305 | 5 27 78 5 . 9 87 78 6 10 Critical Kills 4 | . . . . . . 1 2 1 . Critical Parts Destroyed 8 | . . 2 . . . 5 . . 1 Critical Strikes 14 | . 2 2 . . . 6 2 1 1 Destroy 12 | . . 2 . . . 6 2 1 1 Corrupt 2 | . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12303 | 124 1059 2945 92 . 377 3587 3290 257 572 Guns 11279 | 124 671 2393 88 . 377 3536 3279 239 572 Cannons . | . . . . . . . . . . Explosions 959 | . 374 547 . . . 38 . . . Melee . | . . . . . . . . . . Ramming 65 | . 14 5 4 . . 13 11 18 . Kinetic 10513 | . 29 2393 88 . 377 3536 3279 239 572 Thermal 684 | . 288 396 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1041 | 124 728 151 . . . 38 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 1 1 1 1 1 2 2 2 Average Corruption 1 | . . 1 1 1 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 93 | . . 15 10 1 3 10 17 23 14 Message Errors 20 | . . 6 3 . . 3 2 5 1 Matter Fused 21 | . . 3 2 1 1 2 2 7 3 Heat Flow Errors 13 | . . 2 2 . . . 3 3 3 Energy Discharges 9 | . . . . . 1 1 3 2 2 Parts Rejected 1 | . . 1 . . . . . . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 13 | . . 2 1 . . 2 3 3 2 Data Loss (major) 7 | . . . 1 . 1 1 2 . 2 Misfires 4 | . . 1 . . . . . 2 1 Alerts 2 | . . . 1 . . . . 1 . Weapon Failures 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 138 | . 31 107 . . . . . . . Projectiles . | . . . . . . . . . . Explosions 138 | . 31 107 . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 44 | . 44 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 12 | . 2 4 1 . . 1 2 2 . Targets Rammed 13 | . 2 5 1 . . 1 2 2 . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 361 | 90 114 207 200 . 53 75 246 209 361 Average Temperature 47 | 38 33 23 64 . 18 18 67 67 141 Received Heat Transfer 1639 | . 57 291 . . 81 639 414 27 130 Effects 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 13 | . 12 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . 1 . . . 1 Heat Transferred 450 | . 250 200 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Peak Influence 612 | 25 226 421 111 . 178 465 612 220 . Initial 162 | . 13 4 36 . . 58 64 162 . Average 199 | 7 63 180 35 . 133 277 423 116 . Maximum Alert Level 2 | . 1 2 . . . 2 2 1 . Low Security (%) 58 | 100 98 64 100 . 100 24 2 78 . Level 1 28 | . 1 32 . . . 67 37 21 . Level 2 13 | . . 3 . . . 7 60 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 2 . . . 5 12 . . Investigation 12 | . 2 2 . . . 2 6 . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault 2 | . . . . . . . 2 . . Garrison 7 | . . . . . . 3 4 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Distress Signals 13 | . 2 5 . . . 4 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 186 | . 16 46 3 . 8 54 47 3 9 Peak Tracking Total 7 | . 3 7 3 . 4 5 6 1 6 Tactical Retreats 12 | . . 2 . . 1 2 7 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Traps Triggered 8 | . 1 1 . . . 2 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 5 | . . 5 . . . . . . . Exploded 4 | . . 4 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Machines Disabled 15 | . 1 6 . . . 1 6 . 1 Max in Single Turn 2 | . 1 2 . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Machines Accessed 59 | . 10 12 1 1 . 9 13 11 2 Terminals 42 | . 8 11 1 . . 7 10 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 12 | . 2 1 . . . 1 2 6 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . Total Hacks 163 | . 25 26 3 1 . 31 38 22 17 Successful 104 | . 12 19 1 1 . 20 22 12 17 Failed 57 | . 13 7 2 . . 10 15 10 . Catastrophic 7 | . 2 1 . . . 2 1 1 . Database Lockouts 2 | . . . . . . 1 1 . . Manual 115 | . 18 23 1 . . 25 29 19 . Terminals 130 | . 23 25 3 . . 29 34 16 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 12 | . 2 1 . . . 1 2 6 . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . Terminal Hacks 69 | . 8 10 1 1 . 14 15 3 17 Record 21 | . . . . 1 . 3 . . 17 Part Schematic 11 | . 2 1 . . . 2 6 . . Robot Analysis 8 | . 2 . . . . 1 3 2 . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 3 | . . . . . . . 3 . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 4 | . 1 1 . . . 1 1 . . Recycling Unit Index 1 | . 1 . . . . . . . . Alert Level 6 | . . 2 . . . 2 1 1 . Unreport Threat 6 | . 2 2 . . . 2 . . . Locate Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . . 1 . . . . . . . Patrol Status 1 | . . . . . . 1 . . . Zone Layout 3 | . . 1 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 35 | . 4 9 . . . 6 7 9 . Terminals 21 | . 2 8 . . . 4 4 3 . Assimilate 2 | . . 2 . . . . . . . Botnet 15 | . 2 4 . . . 3 3 3 . Detonate 1 | . . 1 . . . . . . . Operators 3 | . . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 12 | . 2 1 . . . 1 2 6 . Tunnel 12 | . 2 1 . . . 1 2 6 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . Reprogram 2 | . . . . . . 1 1 . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 32 | . 5 8 1 . . 5 8 5 . Full Trace Events 6 | . . 1 . . . . 2 3 . Feedback Events 2 | . . 1 . . . . 1 . . Corruption 2 | . . 1 . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . 2 1 . . . 2 6 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Total Allies 9 | . . 1 3 . . 1 4 . . Largest Group 3 | . . 1 3 3 3 3 2 . . Highest-Rated Group 62 | . . 10 40 40 40 40 62 . . Highest-Rated Ally 31 | . . 10 16 16 16 16 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 65 | . . . . . 7 41 17 . . Total Damage 785 | . . . . . 76 474 235 . . Kills 10 | . . . . . 1 7 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Robot Analysis Total 8 | . 2 . . . . 1 3 2 . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Turns Passed 10882 | 89 1158 2148 1157 223 386 1688 1788 1251 994 Spaces Moved 5778 | 35 632 978 716 140 216 782 880 788 611 Core 10 | 10 . . . . . . . . . Treads 5768 | 25 632 978 716 140 216 782 880 788 611 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 155 155 155 Average Speed 161 | 154 160 168 160 160 160 160 166 155 155 Slowest Speed 250 | 250 160 240 160 160 160 240 240 155 232 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 70 | 4 89 76 99 48 71 74 90 98 52 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 14 | . 2 1 . 1 . 1 3 6 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 6 | . . . 3 . 1 . . . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 78 | . 15 63 . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 78 | . 15 63 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Total 6733 | 52 724 1332 722 139 232 1031 1054 808 639 Wait 419 | . 39 213 4 . 3 104 42 12 2 Move 5769 | 34 631 977 715 139 215 781 879 787 611 Hop . | . . . . . . . . . . Pick Up 66 | 3 15 20 . . 1 18 8 . 1 Fast Attach 29 | 7 2 6 . . . 4 6 . 4 Attach 16 | . . 2 . . . 11 1 . 2 Detach 2 | . . 1 . . . 1 . . . Swap 35 | 1 1 10 . . 1 8 14 . . Drop 71 | . 6 30 . . 1 11 16 . 7 Fire 311 | 7 28 68 2 . 11 92 86 5 12 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 13 | . 2 5 1 . . 1 2 2 . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 14) 1058 | -10/Materials | Discovered new exit (range 8) 1140 | -10/Materials | Discovered new exit (range 16) 1248 | -10/Materials | Entered another Materials area 1248 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1545 | -9/Materials | Build established: Tank 1664 | -9/Materials | Discovered new exit (range 15) 2253 | -9/Materials | Discovered new exit (range 10) 2432 | -9/Materials | Build established: Scavenger-Skirmisher 2480 | -9/Materials | Discovered new exit (range 11) 2709 | -9/Materials | Identified exit to Materials 2773 | -9/Materials | Identified exit to Mines 3396 | -9/Materials | Entered Mines 3558 | -9/Mines | Discovered exit to Materials (range 12) 3891 | -9/Mines | Learned Materials trap positions 4441 | -9/Mines | Discovered exit to Materials (range 11) 4492 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4545 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4546 | -9/Mines | Discovered new exit (range 5) 4551 | -9/Mines | Identified exit to Exiles 4553 | -9/Mines | Entered Exiles 4553 | -9/Exiles | Accompanied by 3 allies 4608 | -9/Exiles | Met 8R-AWN 4635 | -9/Exiles | Met EX-HEX 4699 | -9/Exiles | Met EX-DEC 4705 | -9/Exiles | Learned location of Zion (-6) 4761 | -9/Exiles | Discovered new exit (range 11) 4774 | -9/Exiles | Identified exit to Mines 4776 | -9/Exiles | Entered Mines 4776 | -8/Mines | Accompanied by 3 allies 5145 | -8/Mines | Discovered exit to Materials (range 5) 5162 | -8/Mines | Entered Materials 5162 | -8/Materials | Accompanied by 3 allies 5162 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5163 | -8/Materials | Identified exit to Factory 5164 | -8/Materials | Loaded intel: 19 trap records 5235 | -8/Materials | Garrison activated, responded to threat 6127 | -8/Materials | Central database locked down 6142 | -8/Materials | Build established: Hacker-Gunner 6324 | -8/Materials | Discovered new exit (range 6) 6415 | -8/Materials | Lost 4 parts (1p1n2w) 6453 | -8/Materials | Discovered exit to Factory (range 10) 6572 | -8/Materials | Discovered new exit (range 15) 6848 | -8/Materials | Identified exit to Storage 6850 | -8/Materials | Entered Storage 6889 | -8/Storage | Garrison activated, responded to threat 6932 | -8/Storage | Destroyed 8 combat bots 7107 | -8/Storage | Learned location of Armory (-4) 7124 | -8/Storage | Used back door to open Recycling access 7124 | -8/Storage | Discovered new exit (range 5) 7129 | -8/Storage | Identified exit to Recycling 7201 | -8/Storage | Build established: Hacker-Tank 7707 | -8/Storage | Garrison activated, responded to threat 8227 | -8/Storage | Central database locked down 8360 | -8/Storage | Discovered exit to Factory (range 15) 8382 | -8/Storage | Met a pair of Derelict thieves 8638 | -8/Storage | Entered Recycling 8747 | -8/Recycling | Scanned before Scraplab entrance 9162 | -8/Recycling | Discovered new exit (range 16) 9216 | -8/Recycling | Identified exit to Factory 9873 | -8/Recycling | Entered Scraplab 9886 | -8/Recycling | Discovered new exit (range 2) 9886 | -8/Recycling | Identified exit to Scraptown 9889 | -8/Recycling | Entered Scraptown 10200 | -8/Scraptown | Build established: Hacker-Mutant 10282 | -8/Scraptown | Visited Shadow of the Wyrm 10360 | -8/Scraptown | Visited CR-KLE's Repair Center 10397 | -8/Scraptown | Visited Cave Peace 10453 | -8/Scraptown | Visited Awakened 10523 | -8/Scraptown | Visited The Evicted 10541 | -8/Scraptown | Visited SPCMW 10815 | -8/Scraptown | Attacked by Scraptown defenders 10883 | -8/Scraptown | Self-destructed Last Messages --------------- 10754_ System corrupted: Heat flow error (+246). 10815_ System corrupted: FCS attempts to trigger Minigun. 10815_ System corrupted: Minigun misfires. 10815_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 10826_ UP-WDE(x) destroyed. 10828_ Acquired 45 matter. 10843_ System corrupted: Substantial component data lost. 10857_ Critical hit (Burn: +50). 10857_ Machine disabled. 10860_ Mak. Salvage Targeting Computer melted. 10860_ AG-G67(j) destroyed. 10869_ System corrupted: Matter fused (-9). 10869_ LL-55T(g) suffers critical hit (Destroy). 10869_ Destroyed Aluminum Leg. 10871_ LL-55T(g) destroyed. 10871_ Switching to secondary target: SG-PZ9(g). 10875_ SG-PZ9(g) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????########????????????????????????????????????? | | #???#"""""""#???????# ?????????????????????????? | | #???#"" ""#???????# ?????????????????????????? | | #???#"" ""#???????# ?????????????????????????? | | ###?#""" ""#???????# ?????????????????????????? | | #?#"" ""#??????## ##???????????????????????? | | ###""" """######## #???????????????????????? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | ###### ########### #???????????????????????? | | ###### ######?????# #????????????????????????? | | #""""" """""#####?# #########????????????????? | | #" " " #?# """"""""#????????????????? | | ""#" " " "### ### ""#????????????????? | | "#" " " "#"" """ =rrr "#????????????????? | | "#""""" """""#" """ !%!@ ""#????????????????? | | "###### ######" "*[!""""""""#????????????????? | | "#""""" """""#" [%!%##"""####??????#########?? | | ""#" " " "#" "" "==!#?####????????"""""""""""? | | ###" " " "#" " #???#########?"""""""""""? | | " " "#"""""" #???# #?"""""""""""# | | ###""""" """""####### #???# "" "" ##""""" """""# | | ??###### ######?????# #???# ""X"" ##""""" """""# | | ######## ############ #???# """"" ##""""" """""# | | / #???# """ ##""""" """"# | | = #???# " ## # | | ##################### #???# ## # | | ???????????????????# #???# ## # | | ###???????????????### ########## ########### ### | | ""#???????????????# | | "#?????########### | | "#?????#"""""""""# | | "#?????#" | | "#?????#" # | | "#?????#" """ # ################# | | "#?????#" """ # #???????????????# | | "#?????#" """ # #???????????????# | | "#?????#" # ###########?????# | | ""#?????#" # ## ##????# | | ###?????#"""""""""# # """""" #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Cooling System | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Tractor Beam | -8/Materials | Hacked Cesium-ion Thruster | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked System Shield | -8/Storage | Hacked Power Amplifier | -8/Storage | Hacked Flak Cannon | -8/Storage | Hacked Adv. Treads | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ImprinterMicroRegenerator Manual? 0 Play Time 01:36:55 Cumulative 70.3 hours Start 2025.01.17 @ 10:17:10 End 2025.01.17 @ 13:58:48 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 35 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 38 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17394185-d635-4e4c-80e9-1636b267383d