Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.22 @ 14:05:21 Player: viper Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (262) 1310 Value Destroyed (10183) 10183 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1088) 1088 TOTAL SCORE: 17461 Bonus ------- High Alert Combat Kills 825 Follower Combat Kills 263 Cogmind --------- Core Integrity 0/1150 Matter 207/300 Energy 500/500 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fission Core > --- PROPULSION (5) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (9) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Reaction Control System Point Defense Array > --- WEAPON (4) ------- Heavy Flak Cannon Enhanced Force Lance > --- INVENTORY (25) --- Light Quantum Reactor Light Quantum Reactor Improved Treads Medium Treads Armored Medium Treads Centrium Leg Centrium Leg Advanced Heat Sink Autogun Autogun Coil Gun Heavy Machine Gun Heavy Flail Power Sword Segregator Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Quantum Reactor Light Quantum Reactor Improved Treads Medium Treads Armored Medium Treads Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Lightning Gun Autogun Autogun Coil Gun Heavy Machine Gun Light Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flail Power Sword Segregator [Rating: 129] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Neutrino Core Reactor Quantum Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Core Analyzer Hackware System Shield Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Lightning Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 13 | . 1 2 2 2 2 2 2 . Power 1 | . . 1 . . . . . . Propulsion 3 | . . . . 1 1 . 1 . Utility 7 | . 1 1 2 . . 2 1 . Weapon 2 | . . . . 1 1 . . . Parts Attached 189 | 7 3 15 5 19 32 8 48 52 Power 29 | 1 . 4 . 4 7 . 3 10 Engine 20 | 1 . 4 . 4 7 . 1 3 Core 3 | . . . . . . . 2 1 Reactor 6 | . . . . . . . . 6 Propulsion 52 | 2 . . 1 5 10 2 21 11 Treads 16 | . . . . . . . 10 6 Leg 31 | 2 . . 1 5 10 2 6 5 Wheel . | . . . . . . . . . Hover 5 | . . . . . . . 5 . Flight . | . . . . . . . . . Utility 48 | 2 1 2 4 5 3 5 11 15 Device 25 | . 1 . . 1 2 3 5 13 Storage 6 | 1 . . 3 . . . 2 . Processor 7 | . . 2 . 2 . 1 1 1 Hackware 1 | . . . . 1 . . . . Protection 9 | 1 . . 1 1 1 1 3 1 Artifact . | . . . . . . . . . Weapon 60 | 2 2 9 . 5 12 1 13 16 Energy Gun 6 | 2 1 1 . . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | . . 1 . 3 5 . 11 2 Ballistic Cannon 21 | . 1 4 . 2 5 1 2 6 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 3 . . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 Piercing Weapon 5 | . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 . 1 1 . Parts Lost 52 | . . . . 1 7 . 20 24 Power 7 | . . . . . 2 . 2 3 Propulsion 6 | . . . . . 1 . 2 3 Utility 23 | . . . . 1 2 . 8 12 Weapon 16 | . . . . . 2 . 8 6 Highest Loss Streak 11 | . . . . 1 2 . 7 11 To Critical Strikes 2 | . . . . . . . 1 1 Average Slot Usage (%) 96 | . 100 99 100 99 98 99 95 81 Engine 11 | . 12 19 16 14 11 11 5 4 Core 1 | . . . . . . . 4 1 Treads 5 | . . . . . . . 19 13 Leg 16 | . 25 20 16 20 24 21 2 8 Device 10 | . 12 10 8 7 6 15 15 14 Storage 11 | . 12 10 16 14 11 5 11 8 Processor 7 | . . 10 8 6 6 10 7 8 Hackware 3 | . . . . 5 6 5 1 . Protection 7 | . 12 10 16 9 6 5 7 1 Ballistic Gun 10 | . . 4 . 5 18 16 15 . Ballistic Cannon 8 | . 9 8 16 15 4 5 4 8 Naked Turns . | . . . . . . . . . Heaviest Build 151 | 19 22 35 110 116 126 137 151 151 Greatest Support 180 | 20 20 20 27 55 74 78 145 180 Greatest Overweight (x) 46 | 3 1 1 4 4 2 3 46 2 Average Overweight (x) 1 | . . 1 1 2 1 1 1 . Largest Inventory Capacity 25 | 10 10 10 25 25 25 25 25 25 Average Capacity 22 | 9 10 10 12 25 25 25 25 25 Most Carried 25 | 4 5 10 10 25 25 23 24 25 Average Carried 18 | 2 3 8 9 17 24 17 20 19 Final Capacity 25 | 10 10 10 25 25 25 25 25 25 Final Carried 25 | 4 5 10 10 25 22 17 16 16 Class Distribution -------------------- 44% | Hacker-Gunner 25% | Hacker-Mutant 17% | Hacker-Skirmisher 3% | Hacker-Tank 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 7273 | 230 94 277 41 1087 1916 209 2211 1208 Remotely . | . . . . . . . . . Salvage Created 12198 | . 47 955 9 1122 3202 605 4205 2053 Parts 572 | . 1 53 1 60 156 32 181 88 Haulers Intercepted 8 | . . 4 . 2 . . 2 . Recyclers Shooed 11 | . . 1 . . 7 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 163 | . . 12 3 18 34 10 44 42 Melee 29 | . . 4 . . 2 . . 23 Guns 66 | . . 1 . 5 23 5 29 3 Cannons 65 | . . 5 3 13 9 5 14 16 AOE 1 | . . . . . . . 1 . Classes Destroyed 19 | . 1 10 . 2 2 . 2 2 Worker 23 | . . 5 . 6 2 . 10 . Builder 18 | . . 1 . 1 5 1 10 . Tunneler 3 | . . 2 . . 1 . . . Hauler 8 | . . 4 . 2 . . 2 . Recycler 25 | . 1 2 . 5 10 1 6 . Operator 4 | . . 2 . . 2 . . . Watcher 18 | . . 5 . 4 4 1 4 . Swarmer 29 | . . 2 3 2 2 6 4 10 Saboteur 1 | . . . . . . . . 1 Grunt 52 | . . 6 . 4 16 . 17 9 Brawler 4 | . . 1 . 1 . . 2 . Duelist 2 | . . . . . . . 1 1 Sentry 23 | . . 3 . 4 3 2 3 8 Demolisher 2 | . . . . . . . . 2 Specialist 6 | . . . . . 4 . . 2 Hunter 16 | . . . . 3 4 2 7 . Programmer 24 | . . . . 4 3 . 9 8 Heavy 2 | . . . . . 2 . . . Behemoth 2 | . . . . . . . 1 1 Best Kill Streak 13 | . 1 5 3 5 5 6 13 8 Combat Bots Only 8 | . . 4 3 3 4 4 7 8 Max Kills in Single Turn 2 | . 1 2 1 2 2 2 2 2 Gunslinging 1 | . . . . . . . 1 . Exploded 1 | . . . . . . . 1 . Melee 1 | . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 13296 | . . 400 35 898 2200 347 4457 4959 Core 1582 | . . 95 10 84 223 14 683 473 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 573 | . . 15 5 44 73 4 362 70 Regen/Repaired (Parts) 486 | . . 64 . 34 388 . . . Core Remaining (%) 90 | 100 100 76 98 88 73 98 . . Volleys Fired 401 | . 6 20 6 69 115 19 124 42 Largest 4 | . 2 2 2 3 4 4 4 4 Hottest 196 | . 85 78 78 113 122 139 166 196 Shots Fired 1403 | . 12 38 12 206 438 62 480 155 Gun 891 | . 6 13 . 39 351 49 382 51 Cannon 512 | . 6 25 12 167 87 13 98 104 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1346 | . 6 28 12 206 438 62 480 114 Thermal 6 | . 6 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 51 | . . 10 . . . . . 41 Robot Hit Streak 51 | . 5 10 5 26 32 13 51 41 Robot Miss Streak 4 | . 1 1 3 2 4 2 3 4 Penetration Max 2 | . . . . . 1 1 2 . Secondary Targets 6 | . . . . 1 1 1 3 . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . Shots Hit Robots 1144 | . 10 61 6 144 328 40 361 194 Core Hits 541 | . 2 25 3 62 144 20 157 128 Critical Kills 29 | . . 1 . . 2 5 21 . Critical Parts Destroyed 33 | . . 3 . . 2 1 27 . Critical Strikes 95 | . . 4 . 3 7 6 53 22 Destroy 63 | . . . . . 4 6 53 . Blast 5 | . . . . 3 1 . . 1 Corrupt 1 | . . . . . . . . 1 Smash 4 | . . 4 . . . . . . Sever 2 | . . . . . 2 . . . Impale 20 | . . . . . . . . 20 Melee Attacks 156 | . . 31 . . 20 . . 105 Thermal 2 | . . . . . . . . 2 Impact 31 | . . 31 . . . . . . Slashing 20 | . . . . . 20 . . . Piercing 103 | . . . . . . . . 103 Sneak Attacks 18 | . . 13 . . 5 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 8 Damage Inflicted 30417 | . 131 2802 142 2812 6367 832 10894 6437 Guns 15206 | . 62 124 . 423 4233 684 9200 480 Cannons 7463 | . 69 425 142 2388 1178 121 1273 1867 Explosions 474 | . . . . . . 27 376 71 Melee 7228 | . . 2253 . . 956 . . 4019 Ramming 46 | . . . . 1 . . 45 . Kinetic 22204 | . 69 469 142 2811 5411 805 10473 2024 Thermal 198 | . 62 . . . . . 136 . Explosive 313 | . . . . . . 27 215 71 Electromagnetic 428 | . . 80 . . . . 25 323 Impact 2253 | . . 2253 . . . . . . Slashing 956 | . . . . . 956 . . . Piercing 4019 | . . . . . . . . 4019 Highest Corruption 9 | . . 1 . 1 . . 3 9 Average Corruption 2 | . . 1 . 1 . . 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 78 | . . 2 . 12 . . 22 42 Message Errors 21 | . . . . 3 . . 6 12 Matter Fused 20 | . . 1 . 1 . . 6 12 Heat Flow Errors 15 | . . 1 . 3 . . 3 8 Energy Discharges 6 | . . . . 2 . . 2 2 Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 7 | . . . . 2 . . 2 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . 1 . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 1148 | . . 631 . 61 210 . 70 176 Projectiles 111 | . . . . 61 1 . 35 14 Explosions 35 | . . . . . . . 35 . Melee 1002 | . . 631 . . 209 . . 162 Knockbacks 63 | . . 5 . 28 10 . 7 13 Impact 5 | . . 5 . . . . . . Kinetic 56 | . . . . 27 10 . 7 12 Secondary 2 | . . . . 1 . . . 1 Self-Inflicted Damage 162 | . . . . . . 64 98 . Shots 4 | . . . . . . 1 3 . Rammed 3 | . . . . . . . 3 . Targets Rammed 4 | . . . . 1 . . 3 . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 925 | . 72 237 63 414 278 410 925 307 Average Temperature 136 | . 30 71 30 106 92 139 191 71 Received Heat Transfer 2971 | . . 249 . 279 705 . 708 1030 Effects 64 | . . . . 1 2 1 60 . Shutdowns 23 | . . . . . . 1 22 . Energy Bleed 4 | . . . . 1 . . 3 . Interference 14 | . . . . . 2 . 12 . Matter Decay 6 | . . . . . . . 6 . Short Circuit 3 | . . . . . . . 3 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 9 | . . . . . . . 9 . Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 16 | . . 16 . . . . . . Impact Corruptions 20 | . . 20 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 285 | . 185 . . . . . 100 . Parts Sabotaged 2 | . . . . . . . 2 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 968 | . 8 242 100 223 275 389 968 537 Initial 236 | . . 2 29 33 12 5 31 236 Average 164 | . 3 112 51 62 95 163 385 266 Maximum Alert Level 3 | . . 1 . 1 1 1 3 2 Low Security (%) 75 | 100 100 71 100 97 97 59 42 37 Level 1 14 | . . 28 . 2 2 40 13 48 Level 2 5 | . . . . . . . 17 13 Level 3 4 | . . . . . . . 27 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 44 | . . 3 . 6 14 3 12 6 Investigation 13 | . . 2 . 2 5 . 2 2 Extermination 17 | . . . . 4 4 . 5 4 Reinforcement 9 | . . 1 . . 5 1 2 . Assault 3 | . . . . . . . 3 . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 13 | . 1 2 . 1 3 . 3 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 247 | . 3 21 5 27 51 13 66 61 Peak Tracking Total 9 | . 3 5 4 5 4 4 9 8 Tactical Retreats 14 | . . 3 . 2 3 1 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 8 | . . . . 2 3 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 25 | . . . . 2 3 1 11 8 Max in Single Turn 2 | . . . . 1 1 1 2 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 22 | . . 4 1 3 8 . 1 5 Terminals 16 | . . 3 1 2 5 . 1 4 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 4 | . . 1 . 1 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 88 | . . 16 6 13 32 . 3 18 Successful 63 | . . 13 5 10 20 . 2 13 Failed 25 | . . 3 1 3 12 . 1 5 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 62 | . . 13 6 8 18 . 3 14 Fabricators 7 | . . . . . 3 . . 4 Repair Stations 19 | . . 3 . 5 11 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 46 | . . 10 5 6 12 . 2 11 Record 8 | . . 3 2 . 2 . . 1 Part Schematic 2 | . . . . 1 . . . 1 Prototype ID Bank 4 | . . . . . 1 . 1 2 Open DSF 1 | . . . . . 1 . . . Level Access Points 2 | . . . . . 1 . . 1 Branch Access Points 3 | . . 1 . 1 1 . . . Emergency Access Points 3 | . . 1 . 1 . . . 1 Terminal Index 2 | . . . . 1 . . . 1 Fabricator Index 1 | . . . . . 1 . . . Repair Station Index 1 | . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 5 | . . 1 1 . 2 . . 1 Disarm Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Security Status 1 | . . . . . . . 1 . Transport Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Reinforcement Status 1 | . . 1 . . . . . . Assault Status 1 | . . 1 . . . . . . Zone Layout 6 | . . 1 . 1 1 . . 3 Fabricator Hacks 4 | . . . . . 2 . . 2 Load Schematic 2 | . . . . . 1 . . 1 Build 2 | . . . . . 1 . . 1 Repair Station Hacks 13 | . . 3 . 4 6 . . . Scan Component 8 | . . 2 . 3 3 . . . Repair 5 | . . 1 . 1 3 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 1 . . 2 . . . Used . | . . . . . . . . . Hacking Detections 20 | . . 3 1 3 7 . 1 5 Full Trace Events 13 | . . 2 1 2 5 . 1 2 Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 Parts Built 3 | . . . . . 1 . . 2 Authchips . | . . . . . . . . . Time 111 | . . . . . 53 . . 58 Total Part Build Rating 20 | . . . . . 6 . . 14 Parts Repaired 5 | . . 1 . 1 3 . . . Time 109 | . . 32 . 13 64 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . 4 . 3 . Programmers 7 | . . . . . 4 . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total Allies 13 | . . . . . 3 . . 10 Largest Group 10 | . . . . . 3 . . 10 Highest-Rated Group 481 | . . . . . 93 . . 481 Highest-Rated Ally 58 | . . . . . 31 . . 58 Total Orders . | . . . . . . . . . Ally Attacks 60 | . . . . . 33 . . 27 Total Damage 1341 | . . . . . 573 . . 768 Kills 7 | . . . . . 4 . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 11202 | 71 330 1130 341 2477 2860 404 2051 1538 Spaces Moved 4130 | 54 181 486 148 799 1087 162 582 631 Core 23 | 15 . . . . . . 8 . Treads 915 | . . . . . . . 503 412 Legs 3169 | 39 181 486 148 799 1087 162 48 219 Wheels . | . . . . . . . . . Hover 23 | . . . . . . . 23 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 263 190 190 134 120 Average Speed 206 | 106 169 190 214 266 191 190 248 148 Slowest Speed 2350 | 200 190 190 405 405 263 330 2350 305 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 24 47 21 24 28 5 15 47 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . . . . 3 . Terrain Destroyed 305 | . . . 1 . 9 50 237 8 Melee . | . . . . . . . . . Projectile 155 | . . . 1 . 9 5 140 . AOE 150 | . . . . . . 45 97 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total 5633 | 64 191 607 163 991 1558 230 920 909 Wait 627 | . . 37 . 86 274 38 136 56 Move 4122 | 53 180 485 147 798 1086 161 581 631 Hop . | . . . . . . . . . Pick Up 61 | 4 1 11 2 12 9 1 4 17 Fast Attach 65 | 7 1 3 . 4 5 . 23 22 Attach 62 | . 1 3 2 5 9 6 20 16 Detach 20 | . 1 1 . 2 2 1 12 1 Swap 62 | . 1 9 3 10 18 2 5 14 Drop 64 | . . 7 3 4 20 2 12 16 Fire 401 | . 6 20 6 69 115 19 124 42 Melee 145 | . . 31 . . 20 . . 94 Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush 3 | . . . . . . . 3 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory -4/Factory -4/Armory (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 294 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Discovered exit to Materials (range 13) 311 | -10/Materials | Build established: Hacker-Mutant 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 844 | -9/Materials | Identified exit to Mines 844 | -9/Materials | Discovered exit to Mines (range 10) 1043 | -9/Materials | Identified exit to Storage 1043 | -9/Materials | Discovered exit to Storage (range 7) 1279 | -9/Materials | Repaired Imp. Ion Engine 1433 | -9/Materials | Identified exit to Materials 1433 | -9/Materials | Discovered exit to Materials (range 16) 1532 | -9/Materials | Entered another Materials area 1532 | -8/Materials | Evolved 2 slots: Utility x2 1833 | -8/Materials | Identified exit to Factory 1833 | -8/Materials | Discovered exit to Factory (range 9) 1873 | -8/Materials | Entered Factory 1873 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2176 | -7/Factory | Build established: Hacker-Skirmisher 3432 | -7/Factory | Identified exit to Lower Caves 4012 | -7/Factory | Repaired Core Shielding 4165 | -7/Factory | Identified exit to Factory 4165 | -7/Factory | Discovered exit to Factory (range 14) 4309 | -7/Factory | Build established: Hacker-Gunner 4350 | -7/Factory | Entered another Factory area 4350 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5190 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5195 | -6/Factory | Cargo convoy interrupted 5460 | -6/Factory | Repaired Imp. Assault Rifle 5547 | -6/Factory | Repaired Imp. Assault Rifle 5728 | -6/Factory | Identified exit to Lower Caves 5728 | -6/Factory | Identified exit to Extension 6262 | -6/Factory | Allied Derelicts emerged from ambush trap array 6741 | -6/Factory | Identified exit to Factory 6952 | -6/Factory | Found Prototype Device 7170 | -6/Factory | Fabricated Imp. Kinecellerator (x1) 7210 | -6/Factory | Entered another Factory area 7210 | -5/Factory | Evolved 2 slots: Utility x2 7211 | -5/Factory | Identified Active Sensor Suite 7504 | -5/Factory | Garrison activated, responded to threat 7596 | -5/Factory | Identified exit to Factory 7596 | -5/Factory | Discovered exit to Factory (range 8) 7614 | -5/Factory | Entered another Factory area 7614 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8171 | -4/Factory | Spotted B-86 Titan 8190 | -4/Factory | Destroyed B-86 Titan 8225 | -4/Factory | Lost 3 parts (2u1w) 8876 | -4/Factory | Destroyed 7 combat bots 8912 | -4/Factory | First assault squad dispatched 9310 | -4/Factory | Core integrity fell below 50% 9340 | -4/Factory | Lost 4 parts (2n2u) 9601 | -4/Factory | Identified exit to Armory 9601 | -4/Factory | Discovered exit to Armory (range 22) 9665 | -4/Factory | Entered Armory 9694 | -4/Armory | Lost 7 parts (2p1u4w) 9822 | -4/Armory | Found Enh. Force Lance 9824 | -4/Armory | Found Enh. Force Lance 10001 | -4/Armory | Fabricated Adv. Medium Treads? 10196 | -4/Armory | Build established: Hacker-Mutant 10344 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 10627 | -4/Armory | Spotted B-86 Titan 10654 | -4/Armory | Core integrity fell below 20% 10667 | -4/Armory | Destroyed B-86 Titan 10801 | -4/Armory | Identified exit to Research 10801 | -4/Armory | Discovered exit to Research (range 3) 10808 | -4/Armory | Destroyed 8 combat bots 10817 | -4/Armory | Lost 11 parts (3p1n5u2w) 10992 | -4/Armory | Found Enh. Force Lance 11203 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Found 12 terminals. Downloaded coordinate data. >>Layout(Zone) Retrieving Zone 9Q layout... Downloaded map data. 11105_ System corrupted: Matter fused (-5). 11138_ Destroyed Field Laser. 11139_ System corrupted: Component data lost. 11141_ G-67 Veteran destroyed. 11146_ Acquired Adv. Heat Sink. 11148_ Acquired 74 matter. 11165_ ALERT: Rogue bot located, Programmers report to Armory Zone 4W. 11172_ G-67 Veteran destroyed. 11178_ System corrupted: Matter fused (-9). 11180_ Acquired 63 matter. 11194_ Hvy. Flak Cannon destroyed. 11194_ G-67 Veteran destroyed. 11197_ Penetrated by Slug. 11200_ Imp. Heat Sink destroyed. 11202_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????# # """ #####[##### | | ??????????????????####+#### " " "" # = * = # | | ?????????????????????# #?# T "" " # == # | | ?????????????????????# #?# " """ %%# = # | | ?????????????????????# #?# % + # | | ?????????????????????# #?# !]!% [[[ # | | ?????????????????????# #?############%%# [[[ # | | ?????????????????????# #????????????#! # [[[ # | | ?????????????????????# #????????????#### # | | ??????????????????####+##################+##+###+# | | ??????????????????# + ????????# # | | ??????????????????# ######## ######????????# # | | ??????????????????# #??????# #??????########+# | | ??????????????????# #??????# #??????# | | ??????????????????# #???????????????# | | ??????????????????# #???????????????# | | ??????????????????# ########????????# """"" | | ??????????????????# # #????????#?"/ " | | ??????????????????# # T #????????#?" " | | ??????????????????# # #????????# ""="" | | ??????????????????# # #????????# === | | ??????????????????# # # ###########+##### | | ?????????############+### # = | | ?????? = + """ + | | ?????????????##### ###Yp""" # | | ?????????????????# #?#@ """ ##### | | ?????????????????# #?# #???# | | ?????????????????# #?# """ #???# * | | ?????????????????# #?#p """ #???# ^ % | | ?????????????????# ^^!+% """ + """ ^ ! | | ?????????????????# [# ##### """ ^ | | ?????????????????# ^ ##### ##???# """ ^! | | ?????????????????# ??????##????# """ ### ! | | ?????????????????## #????????????# """ ??# ! | | ??????????????????# ?????????????# ??# | | ??????????????????# ????????????? ??# | | ??????????????????####?????????????########??##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 65 Energy Generation 45 Energy Capacity 730 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Base Temperature (-) 200 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Kinecellerator | -7/Factory | Hacked Centrium Leg | -4/Armory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -6/Factory Adv. Medium Treads | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalUtilityProcessor Manual? 0 Play Time 01:35:35 Cumulative 1008.8 hours Start 2022.03.22 @ 12:11:46 End 2022.03.22 @ 14:05:21 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 755 Rogue 62 Adventurer 0 Explorer 693 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b873265b-2a93-4cc5-9f5c-8a8216ecd431