Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 12:18:09

Player: block30

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (774)      774
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1844

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     282/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (4)
Movement                   Hovering (42)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY (3) ------
    Medium Storage Unit
           Terrain Scanner
           System Shield
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (10) ---
  Improved Ion Engine
           Nuclear Core
  Improved Aluminum Leg
           Heat Sink
           ECM Suite
  Improved Power Shielding
     Heavy EM Pulse Gun
    Medium Laser
     Heavy Assault Rifle
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
    Medium Storage Unit
           ECM Suite
           System Shield
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Nuclear Core
  Improved Aluminum Leg
           Heat Sink
  Improved Power Shielding
           EM Pulse Gun
     Heavy EM Pulse Gun
    Medium Laser
     Heavy Assault Rifle
      Mini Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             36   | 5   6   25  
  Power                    8    | 1   1   6   
    Engine                 7    | 1   1   5   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               9    | 1   1   7   
    Treads                 4    | .   .   4   
    Leg                    2    | 1   1   .   
    Wheel                  .    | .   .   .   
    Hover                  3    | .   .   3   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   3   6   
    Device                 6    | .   1   5   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               1    | .   .   1   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   1   6   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   .   5   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 12   | .   .   12  
  Power                    2    | .   .   2   
  Propulsion               5    | .   .   5   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   83  84  
  Engine                   10   | .   14  9   
  Treads                   11   | .   .   16  
  Leg                      7    | .   17  3   
  Device                   9    | .   2   11  
  Storage                  11   | .   14  11  
  Processor                4    | .   6   3   
  Hackware                 3    | .   .   5   
  Ballistic Gun            17   | .   14  19  
  Ballistic Cannon         4    | .   12  1   
Peak Build Rating          23   | 5   7   23  
  Average Rating           11   | 3   5   14  
  On Entrance              4    | .   5   7   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 12  20  24  
  Greatest Support         67   | 10  20  67  
  Greatest Overweight (x)  6    | 1   1   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   8   10  
  Most Carried             10   | 5   8   10  
  Average Carried          8    | 3   6   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 3   7   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           1043 | 222 177 644 
  Remotely                 .    | .   .   .   
Salvage Created            883  | .   169 714 
  Parts                    52   | .   7   45  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  30   | .   7   23  
  Guns                     20   | .   1   19  
  Cannons                  10   | .   6   4   
Classes Destroyed          3    | .   2   1   
  Swarmer                  15   | .   3   12  
  Grunt                    7    | .   4   3   
  Sentry                   8    | .   .   8   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        259  | .    35   224  
  Missed                   65   | .    9    56   
Damage Taken               2333 | .    267  2066 
  Core                     462  | .    60   402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              110  | .    27   83   
  Largest                  2    | .    2    2    
  Hottest                  88   | .    55   88   
Shots Fired                198  | .    36   162  
  Gun                      151  | .    9    142  
  Cannon                   47   | .    27   20   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  196  | .    36   160  
  Thermal                  2    | .    .    2    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         23   | .    8    23   
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           127  | .    21   106  
  Core Hits                46   | .    10   36   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         4    | .    2    2    
    Destroy                1    | .    .    1    
    Blast                  3    | .    2    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1677 | .    342  1335 
  Guns                     1254 | .    93   1161 
  Cannons                  410  | .    245  165  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  13   | .    4    9    
  Kinetic                  1634 | .    338  1296 
  Thermal                  30   | .    .    30   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    .    
  Average Corruption       2    | .    2    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  4    | .    4    .    
    Message Errors         1    | .    1    .    
    Heat Flow Errors       1    | .    1    .    
    Data Loss (minor)      2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 9    | .    5    4    
  Impact                   .    | .    .    .    
  Kinetic                  8    | .    5    3    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             3    | .    2    1    
  Kicked                   2    | .    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        162  | .    162  29   
  Average Temperature      14   | .    33   8    
  Received Heat Transfer   648  | .    78   570  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         74   | .    .    74   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             220  | .   110 220 
  Initial                  1    | .   .   1   
  Average                  84   | .   45  102 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 94  
  Level 1                  3    | .   .   5   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           8    | .   1   7   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              66   | .   11  55  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        15   | .   .   15  

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   2   3   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   2   7   
  Successful               4    | .   1   3   
  Failed                   5    | .   1   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   2   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   1   3   
  Alert Level              1    | .   .   1   
  Locate Traps             1    | .   .   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3054 | 58   856  2140 
Spaces Moved               1422 | 34   448  940  
  Core                     138  | 11   .    127  
  Treads                   509  | .    .    509  
  Legs                     666  | 23   448  195  
  Wheels                   .    | .    .    .    
  Hover                    109  | .    .    109  
  Flight                   .    | .    .    .    
  Fastest Speed            42   | 50   120  42   
  Average Speed            162  | 140  165  161  
  Slowest Speed            350  | 190  190  350  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       48   | 3    77   65   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1984 | 43   526  1415 
  Wait                     374  | .    37   337  
  Move                     1420 | 33   447  940  
  Hop                      .    | .    .    .    
  Pick Up                  31   | 5    6    20   
  Fast Attach              7    | 3    .    4    
  Attach                   14   | 2    2    10   
  Detach                   .    | .    .    .    
  Swap                     15   | .    4    11   
  Drop                     10   | .    1    9    
  Fire                     110  | .    27   83   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     2    | .    2    .    
  Crush                    1    | .    .    1    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  674 | -10/Materials | Discovered new exit (range 4)
  691 | -10/Materials | Identified exit to Materials
  799 | -10/Materials | Discovered exit to Materials (range 13)
  856 | -10/Materials | Discovered new exit (range 15)
  873 | -10/Materials | Identified exit to Mines
  898 | -10/Materials | Discovered exit to Materials (range 11)
  915 | -10/Materials | Entered another Materials area
  915 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1316 | -9/Materials  | Lost 3 parts (2n1w)
 1519 | -9/Materials  | Discovered new exit (range 15)
 1566 | -9/Materials  | Identified exit to Mines
 1724 | -9/Materials  | Discovered new exit (range 5)
 2122 | -9/Materials  | Discovered exit to Mines (range 7)
 2577 | -9/Materials  | Core integrity fell below 50%
 2607 | -9/Materials  | Lost 3 parts (2n1w)
 2610 | -9/Materials  | Core integrity fell below 20%
 3055 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02656_ R-06 Scavenger collects Lgt. Armor
  Plating.
02657_ K-01 Serf collects debris. <x2>
02662_ Acquired Imp. Ion Engine.
02664_ K-01 Serf collects debris. <x6>
02719_ G-34 Mercenary destroyed.
02725_ Acquired 16 matter.
02822_ K-01 Serf cleans the Fusion Modulator.
02921_ Acquired Nuclear Core.
02925_ Dropped Imp. Ion Engine.
02952_ R-06 Scavenger collects Imp. Ion Engine.
02969_ Acquired Prototype Hover Unit.
02969_ Identified Aerolev Unit.
02974_ Acquired Aerolev Unit. <x2>
03003_ Acquired 16 matter.
03004_ Acquired 24 matter.
03014_ Dropped EM Pulse Gun.
03014_ Acquired Terrain Scanner.
03018_ Acquired 10 matter.
03045_ S-10 Pest destroyed.

 Map 
-----
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|  #???????????????? ???????????????#        #  #    |
|  #????????????????????????????#???#       ?#  #### |
|  #????????????????????????????????#       ?#  # "" |
|  #????????????????????????????????#######??#  # "T |
|  #?????????????????????????????????????????#  #    |
|  #?????????????????????????????????????#####  #    |
| ##?????????????????????????????????????#!!    # "" |
| ???????????????????????????????????????#!!    # "" |
| ???????????????????????????????????????#*     + "" |
| ???????????????????????????????????????#*     # "" |
| ???????????????????????????????????????#=     # "" |
| ???????????????????????????????????????#   ####    |
| ???????????????????????????????????????#####??#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                56
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteFortressDeconstructor
  Manual?         0
Play Time         00:32:33
  Cumulative      10.4 hours
  Start           2024.12.31 @ 11:32:13
  End             2024.12.31 @ 12:18:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           34
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          10
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ad79630-1bab-4acf-a5ae-ca5294054759