Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 17:09:41 Player: Cash Money Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2109) 2109 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 5290 Bonus ------- High Alert Combat Kills 161 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 34/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Cooling System Seismic Detector Transmission Jammer Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Improved Cooling System Advanced Targeting Computer Heavy Particle Gun Rocket Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Signal Interpreter Device Improved Heat Sink Processor Signal Interpreter Hackware Hacking Suite Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . . 2 Weapon . | . . . . . . Parts Attached 72 | 5 10 . 27 18 12 Power 11 | 1 2 . 5 3 . Engine 10 | 1 2 . 5 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 19 | 2 3 . 11 2 1 Treads . | . . . . . . Leg 14 | 2 3 . 7 2 . Wheel . | . . . . . . Hover 5 | . . . 4 . 1 Flight . | . . . . . . Utility 19 | . 4 . 5 6 4 Device 14 | . 3 . 4 4 3 Storage . | . . . . . . Processor 4 | . 1 . . 2 1 Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 1 . 6 7 7 Energy Gun 15 | 1 1 . 6 6 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 2 | . . . . 1 1 Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 30 | . 2 . 8 7 13 Power 4 | . 1 . . 1 2 Propulsion 8 | . . . 3 1 4 Utility 8 | . 1 . 3 1 3 Weapon 10 | . . . 2 4 4 Highest Loss Streak 13 | . 2 . 2 3 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 81 77 88 87 71 Engine 9 | . 10 11 11 10 5 Core 1 | . . . . 3 5 Leg 21 | . 28 22 18 24 17 Hover 5 | . . . 8 6 1 Device 14 | . 9 11 15 12 19 Processor 9 | . 4 11 11 13 7 Energy Gun 16 | . 14 11 21 16 2 Ballistic Gun 2 | . 14 11 . . 1 Naked Turns . | . . . . . . Heaviest Build 28 | 6 10 9 15 23 28 Greatest Support 38 | 20 20 20 30 38 38 Greatest Overweight (x) 4 | . . . 2 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 Average Carried 4 | . 4 5 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 5 4 4 5 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1022 | 231 126 . 321 215 129 Remotely 129 | . . . . . 129 Salvage Created 3315 | . 404 . 1689 921 301 Parts 216 | . 25 . 103 60 28 Haulers Intercepted 8 | . . . 6 2 . Recyclers Shooed 4 | . 1 . 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 45 | . 6 . 24 9 6 Guns 35 | . 6 . 20 7 2 Cannons 5 | . . . . 1 4 AOE 3 | . . . 2 1 . Classes Destroyed 14 | . 3 . 9 1 1 Worker 12 | . . . 6 3 3 Builder 7 | . . . 1 5 1 Hauler 8 | . . . 6 2 . Recycler 3 | . 1 . . 2 . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 7 | . 2 . 2 3 . Swarmer 5 | . . . 5 . . Grunt 22 | . 6 . 7 6 3 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 13 | . . . 10 1 2 Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 14 | . 3 . 6 14 9 Combat Bots Only 5 | . 3 . 5 3 5 Max Kills in Single Turn 4 | . 1 . 2 4 3 Gunslinging . | . . . . . . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 454 | . 29 . 95 33 297 Missed 171 | . 5 . 35 9 122 Damage Taken 3607 | . 314 . 1191 412 1690 Core 1082 | . 12 . 317 44 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 22 | . . . 22 . . Core Remaining (%) 76 | 100 95 . 20 92 . Volleys Fired 176 | . 28 3 79 43 23 Largest 2 | . 2 2 2 2 2 Hottest 110 | . 70 70 90 110 88 Shots Fired 329 | . 56 6 156 71 40 Gun 301 | . 56 6 156 63 20 Cannon 23 | . . . . 8 15 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 68 | . 28 3 . 8 29 Thermal 20 | . 1 3 . 10 6 Explosive 3 | . . . . . 3 Electromagnetic 238 | . 27 . 156 53 2 Robot Hit Streak 27 | . 18 1 27 14 8 Robot Miss Streak 6 | . 3 1 6 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 2 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 256 | . 42 3 129 59 23 Core Hits 154 | . 19 . 75 39 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Blast 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5923 | . 497 22 2836 1654 914 Guns 4084 | . 495 22 2248 1023 296 Cannons 405 | . . . . 141 264 Explosions 1394 | . . . 568 490 336 Melee . | . . . . . . Ramming 40 | . 2 . 20 . 18 Kinetic 804 | . 162 22 . 141 479 Thermal 1194 | . 13 . 468 632 81 Explosive 350 | . . . 100 . 250 Electromagnetic 3535 | . 320 . 2248 881 86 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 8 . . Average Corruption 4 | . . . 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . 29 . . Message Errors 4 | . . . 4 . . Matter Fused 7 | . . . 7 . . Heat Flow Errors 8 | . . . 8 . . Parts Rejected 2 | . . . 2 . . Data Loss (minor) 6 | . . . 6 . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 70 | . . . 4 58 8 Projectiles . | . . . . . . Explosions 70 | . . . 4 58 8 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 304 | . . . 188 65 51 Shots 10 | . . . 5 2 3 Rammed 4 | . . . 1 . 3 Targets Rammed 9 | . 2 . 4 . 3 Kicked 5 | . 2 . 3 . . Crushed . | . . . . . . Highest Temperature 260 | . 160 49 260 255 51 Average Temperature 58 | . 61 21 60 70 24 Received Heat Transfer 1284 | . 177 . 270 162 675 Effects 3 | . . . . 3 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 3 1 . Combat Hostiles 2 | . . . 2 . . Parts Fried 23 | . . . 19 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1794 | . 37 . 750 859 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 15 | . . . 10 5 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 653 | . 271 63 653 546 223 Initial 237 | . . 48 32 237 165 Average 290 | . 125 61 398 370 142 Maximum Alert Level 2 | . 1 . 2 2 1 Low Security (%) 40 | 100 76 100 13 . 97 Level 1 30 | . 23 . 35 60 2 Level 2 29 | . . . 50 39 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 1 5 1 7 Investigation 5 | . 1 . 1 . 3 Extermination 1 | . . . . . 1 Reinforcement 3 | . . 1 1 1 . Assault . | . . . . . . Garrison 6 | . . . 3 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 9 | . 2 . 2 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 14 3 31 20 24 Peak Tracking Total 10 | . 5 3 3 5 10 Tactical Retreats 6 | . 1 . 1 . 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 7 | . . . 5 . 2 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . . . 1 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 5 | . 1 . 4 . . Max in Single Turn 2 | . 1 . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 20 | . 6 . 11 1 2 Terminals 16 | . 5 . 9 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 60 | . 21 . 29 2 8 Successful 25 | . 11 . 12 1 1 Failed 35 | . 10 . 17 1 7 Catastrophic 10 | . 4 . 4 . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 48 | . 17 . 23 . 8 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 6 | . 4 . . 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 21 | . 10 . 10 . 1 Record 1 | . . . 1 . . Part Schematic 1 | . . . 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . Open Door 5 | . . . 5 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . . . . . 1 Dispatch Records 1 | . 1 . . . . Reinforcement Status 2 | . 1 . 1 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 4 . 7 1 2 Full Trace Events 6 | . 2 . 3 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 2993 | 46 525 36 1386 468 532 Spaces Moved 2072 | 37 320 24 1011 248 432 Core 144 | 8 . . . . 136 Treads . | . . . . . . Legs 1487 | 29 320 24 570 248 296 Wheels . | . . . . . . Hover 441 | . . . 441 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 56 120 50 Average Speed 103 | 104 120 120 95 120 99 Slowest Speed 250 | 120 120 120 190 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 48 5 95 25 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 71 | . . . 51 15 5 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 67 | . . . 51 15 1 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2586 | 41 408 26 1273 346 492 Wait 206 | . 43 . 128 23 12 Move 2067 | 36 319 23 1010 247 432 Hop . | . . . . . . Pick Up 18 | . 2 . 8 4 4 Fast Attach 44 | 5 6 . 14 11 8 Attach 12 | . . . 6 3 3 Detach 4 | . 1 . 1 1 1 Swap 17 | . 4 . 7 5 1 Drop 33 | . 3 . 16 9 5 Fire 176 | . 28 3 79 43 23 Melee . | . . . . . . Ram 4 | . . . 1 . 3 Kick 5 | . 2 . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 13) 548 | -10/Materials | Identified exit to Materials 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 601 | -9/Materials | Discovered new exit (range 6) 607 | -9/Materials | Identified exit to Storage 608 | -9/Materials | Entered Storage 779 | -9/Storage | Garrison activated, responded to threat 1202 | -9/Storage | Core integrity fell below 50% 1439 | -9/Storage | Repaired Hover Unit 1616 | -9/Storage | Discovered new exit (range 16) 1617 | -9/Storage | Build established: Scavenger-Mutant 1992 | -9/Storage | Identified exit to Materials 1994 | -9/Storage | Entered Materials 1994 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2216 | -8/Materials | Lost 3 parts (1u2w) 2447 | -8/Materials | Discovered new exit (range 12) 2461 | -8/Materials | Identified exit to Factory 2462 | -8/Materials | Entered Factory 2462 | -7/Factory | Evolved 2 slots: Utility x2 2902 | -7/Factory | Core integrity fell below 50% 2927 | -7/Factory | Lost 13 parts (2p4n3u4w) 2944 | -7/Factory | Core integrity fell below 20% 2994 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02900_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 02901_ U-05 Engineer lays Concrete. 02901_ R-06 Scavenger collects Lgt. Ion Engine. 02902_ Y-54 Guardian emerges from the garrison. 02902_ U-05 Engineer lays Concrete. 02906_ R-06 Scavenger collects Wheel. 02906_ U-05 Engineer lays Concrete. 02916_ Acquired Transmission Jammer. 02921_ Acquired Assault Cannon. 02938_ Acquired Seismic Detector. 02949_ Slammed into U-05 Engineer. 02964_ Acquired Shock Bomb Launcher. 02976_ Dropped Shock Bomb Launcher. 02977_ Door malfunctions. 02982_ ALERT: Alarm triggered, dispatching investigation squad. 02984_ Dropped Shock Bomb Launcher. 02985_ G-47 Trooper IFF system glitched. 02988_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###################???? | | ???????????????????????????# #???? | | ???????????????????????????# ]] #???? | | ???????????????????????????# #???? | | ???????????????????????????# ] ! #???? | | ???????????????????????????# ] ] ! #???? | | ???????????????????????????# ]!! #???? | | ???????????????????????????# #???? | | ?????????????????###################/#######/##### | | ?????????? @ g g | | ?????????? k g g | | ?????????? | | ??????????? | | ??????????? | | ????????????########################+############# | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????" " | | ????????????????????????????????????????????] " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????? " " | | ??????????????????????????????????????????????" " | | ????????????????????????????????????????????????" | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 59 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponIonicRailgun Manual? 0 Play Time 00:39:22 Cumulative 39.4 hours Start 2024.07.11 @ 16:21:39 End 2024.07.11 @ 17:09:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 18 Adventurer 5 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69f62d43-dddd-4231-9aae-6028f8909abc