Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.03 @ 13:23:40 Player: Bulbasornado Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (24) 120 Value Destroyed (928) 928 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (17665) 17665 TOTAL SCORE: 26813 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 3200 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1000 Registered with UFD 300 Met Optimus in HQ 500 Win 3000 Win Speed 3965 Cogmind --------- Core Integrity 1500/1500 Matter 125/300 Energy 1474/1480 System Corruption 0% Temperature Cool (12) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Combat Antigrav System Cooled Nuclear Pulse Thruster (fused) Nuclear Pulse Array (fused) Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY (14) ----- Advanced Heat Sink Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Experimental Reaction Control System Layered Medium Armor Plating Advanced Hacking Suite System Shield Advanced System Shield X0-1V1's Piety Tracker > --- WEAPON (1) ------- Chaos Jack > --- INVENTORY (7) ---- Coolant Network Advanced Phase Shifter Improved Force Field Enhanced Nova Cannon Gamma Bomb Array Heavy Scimitar of Distortion Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Coolant Network Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Experimental Reaction Control System Layered Medium Armor Plating Advanced Hacking Suite Advanced System Shield X0-1V1's Piety Tracker > --- WEAPON ----------- Chaos Jack > --- INVENTORY -------- Combat Antigrav System Advanced Phase Shifter Improved Force Field Enhanced Nova Cannon Gamma Bomb Array Heavy Scimitar of Distortion [Rating: 170] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Hover Unit Combat Antigrav System Flight Unit Impulse Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Special Weapon Junk Cannon Impact Weapon Great Maul Slashing Weapon Heavy Scimitar of Distortion Special Melee Weapon Chaos Jack Build | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Slots Evolved 18 | . . . . 8 . 2 . . 2 2 2 . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . . . . 2 . 1 . . 1 . 1 . . . 1 Utility 12 | . . . . 6 . 1 . . 1 2 1 . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 96 | 5 6 4 6 5 5 4 9 12 24 4 1 1 8 . 2 Power 14 | 1 1 . 1 . 1 . 2 2 3 1 . . 1 . 1 Engine 4 | 1 1 . 1 . . . . . 1 . . . . . . Core 4 | . . . . . 1 . 1 1 . 1 . . . . . Reactor 6 | . . . . . . . 1 1 2 . . . 1 . 1 Propulsion 28 | 3 2 2 . 2 . 1 3 4 7 . . . 4 . . Treads 5 | 2 2 . . . . . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 8 | 1 . 2 . 2 . 1 . 1 1 . . . . . . Hover 6 | . . . . . . . 1 2 3 . . . . . . Flight 9 | . . . . . . . 2 . 3 . . . 4 . . Utility 42 | . 2 1 4 3 4 3 4 4 9 2 1 1 3 . 1 Device 12 | . . 1 1 . 1 . 1 2 5 . . 1 . . . Storage 3 | . . . 1 . 1 . . . 1 . . . . . . Processor 16 | . 2 . 2 2 . 2 2 1 . 2 1 . 2 . . Hackware 3 | . . . . . . . . 1 1 . . . . . 1 Protection 8 | . . . . 1 2 1 1 . 2 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 12 | 1 1 1 1 . . . . 2 5 1 . . . . . Energy Gun 2 | 1 . . . . . . . . 1 . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . . . . . Ballistic Gun 2 | . 1 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 2 . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 16 | . . 1 1 . . . . 3 11 . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . System Corruption 4 | . . . . . 4 . . . . . . . . . . Parts Lost 16 | . 1 . . . 1 2 4 2 3 1 . . 2 . . Power 3 | . 1 . . . . . 1 . . . . . 1 . . Propulsion 8 | . . . . . . . 2 2 3 1 . . . . . Utility 5 | . . . . . 1 2 1 . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . . . 1 1 3 2 1 1 . . 2 . . To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . Average Backups 7 | 1 4 4 7 10 6 15 11 6 5 6 6 6 6 7 5 Power . | . . . . 1 1 4 2 1 1 . . . . 1 . Propulsion 1 | . 1 1 2 2 2 2 1 . . . . . . 1 . Utility 2 | . . . 3 4 1 6 5 3 2 2 3 3 2 2 2 Weapon 1 | . 2 2 . 1 1 2 2 1 2 2 2 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . 5 2 1 . 1 . 5 1 5 . . . . . 5 Power 2 | . . . . . . . 1 1 . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . . Utility 9 | . 2 . 1 . . . 1 . 2 . . . . . 3 Weapon 12 | . 3 2 . . . . 3 . 2 . . . . . 2 Tool/Special 1 | . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 77 | . 69 85 91 53 88 84 53 37 76 58 57 63 70 86 89 Engine 5 | . 2 . 12 6 4 . . . 4 1 . . . . . Treads 4 | . 27 25 . . . . . . . . . . . . . Wheel 12 | . . 2 28 23 26 27 10 1 3 . . . . . . Hover 3 | . . . . . . . 1 3 15 4 4 4 2 . 2 Flight 2 | . . . . . . . 3 10 2 10 8 8 16 26 24 Device 11 | . . 9 15 9 7 5 4 3 15 15 13 15 17 17 17 Storage 2 | . . . 5 6 11 11 4 . . . . . . . . Processor 9 | . 12 18 7 . 13 16 13 1 3 3 9 13 14 21 20 Hackware 2 | . . . . . . . . 1 8 9 8 8 8 8 10 Protection 4 | . . . . . 15 9 6 5 10 4 4 4 3 4 4 Energy Gun 2 | . 14 11 . . . . . . . . . . . . . Ballistic Gun 6 | . 12 16 15 . . . . . . . . . . . . Special Weapon 2 | . . . 6 6 6 5 2 . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 4 . . . 2 4 4 Peak Build Rating 170 | 3 7 21 42 54 71 66 67 77 142 114 111 117 151 152 170 Average Rating 58 | 2 4 15 30 47 51 57 42 34 109 106 106 114 128 151 165 On Entrance 66 | . 3 7 21 36 54 56 66 9 67 114 106 111 117 151 152 Avg Prop Armor Cover (%) 11 | 35 28 27 . . . . 11 17 7 4 5 4 2 . 2 Naked Turns 12 | . . . . . . . 12 . . . . . . . . Heaviest Build 83 | 5 3 4 44 52 83 83 71 8 34 24 18 19 30 30 47 Greatest Support 64 | 3 20 24 24 52 52 64 64 16 40 29 22 19 47 50 50 Greatest Overweight (x) 1 | 1 . 1 1 . 1 1 1 . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 17 | 5 5 5 15 15 15 17 17 7 7 7 7 7 7 7 7 Average Capacity 8 | 5 5 5 8 15 15 16 11 7 7 7 7 7 7 7 7 Most Carried 17 | 3 5 5 13 12 13 17 17 7 7 7 7 7 7 7 7 Average Carried 7 | 1 4 4 7 9 6 15 10 6 6 6 7 6 6 7 6 Final Capacity 17 | 5 5 5 15 15 15 17 7 7 7 7 7 7 7 7 7 Final Carried 17 | 3 5 5 13 7 13 17 7 7 7 7 7 7 7 7 7 Class Distribution -------------------- 57% | Mutant 29% | Hacker-Mutant 7% | Derelict-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Mutant | -6/Factory Derelict-Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Garrison Hacker-Mutant | -2/Research Hacker-Mutant | -2/DSF Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Matter Collected 1354 | 208 98 95 60 . 105 71 . 142 550 25 . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 995 | . 303 53 . . 175 237 . 142 60 25 . . . . . Parts 40 | . 15 7 . . 8 9 . . . 1 . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Combat Hostiles Destroyed 17 | . 6 3 . . 4 4 . . . . . . . . . Guns 9 | . 6 3 . . . . . . . . . . . . . Cannons 5 | . . . . . 2 3 . . . . . . . . . Classes Destroyed 12 | . 2 1 . . 3 2 . 1 3 . . . . . . Worker 2 | . . . . . . . . . 1 1 . . . . . Tunneler 2 | . . . . . . . . . 2 . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . Swarmer 3 | . . 3 . . . . . . . . . . . . . Grunt 6 | . 6 . . . . . . . . . . . . . . Sentry 2 | . . . . . . 2 . . . . . . . . . Specialist 1 | . . . . . 1 . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . Programmer 2 | . . . . . . 2 . . . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 3 | . 3 3 . . 2 2 . 1 3 1 . . . . . Combat Bots Only 3 | . 3 3 . . 2 2 . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 . . 1 1 . 1 1 1 . . . . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Hostile Shots Fired 237 | . 56 12 . . 32 20 4 19 66 22 3 . . 1 2 Missed 99 | . 14 2 . . 11 4 . 11 39 12 3 . . 1 2 Hits 138 | . 42 10 . . 21 16 4 8 27 10 . . . . . Melee 4 | . . . . . . . 4 . . . . . . . . Projectile 134 | . 42 10 . . 21 16 . 8 27 10 . . . . . AOE 3 | . . . . . . . . . 3 . . . . . . Critical Strikes 9 | . 1 . . . . 1 3 1 3 . . . . . . Actively Blocked 1 | . . . . . . . . . 1 . . . . . . Part Disruptions 1 | . . . . . . 1 . . . . . . . . . Damage Taken 2505 | . 429 55 . . 381 278 105 124 766 199 . . 168 . . Core 584 | . 100 27 . . 12 58 81 59 198 49 . . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 136 | . . . . . 2 . . . 47 22 . . 65 . . Ignored by Resistances 864 | . 131 20 . . 188 75 68 35 236 66 . . 45 . . Regen/Repaired (Parts) 106 | . 106 . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . . 49 . 98 . . 84 81 95 . . . 100 100 Volleys Fired 70 | . 32 4 . . 16 10 7 . . 1 . . . . . Largest 2 | . 2 2 . . 1 1 1 . . 1 . . . . . Hottest 98 | . 70 70 . . . . . . . 98 . . . . . Shots Fired 97 | . 55 8 . . 16 10 7 . . 1 . . . . . Gun 63 | . 55 8 . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . . . . . . Special 33 | . . . . . 16 10 7 . . . . . . . . Kinetic 36 | . 32 4 . . . . . . . . . . . . . Thermal 28 | . 23 4 . . . . . . . 1 . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 33 | . . . . . 16 10 7 . . . . . . . . Robot Hit Streak 21 | . 19 7 . . 21 7 10 . . . . . . . . Robot Miss Streak 2 | . 1 1 . . 1 2 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 107 | . 50 7 . . 15 7 6 3 17 1 . . 1 . . Core Hits 32 | . 20 3 . . 2 1 . 1 5 . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 1 3 . 1 1 . . . . . . Critical Strikes 7 | . 1 . . . 1 3 . 1 1 . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . Smash 6 | . . . . . 1 3 . 1 1 . . . . . . Melee Attacks 33 | . . . . . . . . 5 23 2 2 . 1 . . Impact 9 | . . . . . . . . 4 5 . . . . . . Slashing 14 | . . . . . . . . . 10 2 2 . . . . Piercing 10 | . . . . . . . . 1 8 . . . 1 . . Sneak Attacks 7 | . . . . . . . . 1 4 1 . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3140 | . 497 72 . . 723 439 569 127 617 92 . . 4 . . Guns 569 | . 497 72 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 31 | . . . . . . . . . 31 . . . . . . Melee 809 | . . . . . . . . 127 586 92 . . 4 . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 255 | . 223 32 . . . . . . . . . . . . . Thermal 314 | . 274 40 . . . . . . . . . . . . . Explosive 31 | . . . . . . . . . 31 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 2171 | . . . . . 723 439 569 125 315 . . . . . . Slashing 348 | . . . . . . . . . 256 92 . . . . . Piercing 21 | . . . . . . . . 2 15 . . . 4 . . Highest Corruption 4 | . . . . . 4 . . 4 3 . . . 2 2 . Average Corruption 2 | . . . . . 4 . . 4 1 . . . 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 7 | . . . . . 3 . . 1 2 . . . 1 . . Message Errors 2 | . . . . . 2 . . . . . . . . . . Matter Fused 2 | . . . . . 1 . . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 751 | . . . . . 158 194 43 38 266 52 . . . . . Projectiles 395 | . . . . . 158 194 43 . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 356 | . . . . . . . . 38 266 52 . . . . . Knockbacks 3 | . . . . . 2 . . 1 . . . . . . . Impact 3 | . . . . . 2 . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 91 | . . . . . . . . . 91 . . . . . . Shots 1 | . . . . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 318 | . 156 . . . . . 318 1 109 26 . . 212 . . Average Temperature 59 | . 81 . . . . . 87 1 36 19 . . 119 . . Received Heat Transfer 510 | . 333 6 . . . 18 . 36 108 9 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 2 1 . 1 . . . . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . . . . . . Parts Fried 4 | . . . . . 2 . . 2 . . . . . . . Impact Corruptions 22 | . . . . . 5 3 1 2 11 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . Heat Transferred 999 | . 888 111 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Maximum Alert Level 1 | . . . . . . 1 . . . . . . . . . Low Security (%) 93 | 100 100 . . 100 100 36 100 100 100 100 100 100 100 100 100 Level 1 6 | . . . . . . 63 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 386 | . 165 . . . 91 386 106 10 83 7 21 113 70 37 41 Initial 106 | . . . . . . 40 106 1 . . 2 13 55 22 18 Average 62 | . 89 . . . 46 225 62 1 24 . 5 92 50 23 20 Influence Increases 1451 | . 310 60 . . 91 466 17 23 258 9 39 100 30 15 33 Destroy 0b10 Robot/C 340 | . 120 60 . . 80 80 . . . . . . . . . Destroy 0b10 Robot/NC 35 | . 5 . . . . . . 5 20 5 . . . . . Destroy Leader 72 | . 32 . . . 10 30 . . . . . . . . . Successful Hack 106 | . 33 . . . . . . . 22 . 18 . . . 33 Disable Machine 63 | . . . . . . 18 . 18 27 . . . . . . Anti-Garrison Action 100 | . . . . . . . . . . . . 100 . . . Destroy Structure 105 | . . . . . 1 38 2 . 54 4 6 . . . . Partial Spotted 75 | . . . . . . . 15 . 15 . 15 . 30 . . Lose Combat Pursuer 315 | . 120 . . . . 60 . . 120 . . . . 15 . Miscellaneous 240 | . . . . . . 240 . . . . . . . . . Influence Decreases 1430 | . 175 165 30 . . 191 380 26 256 4 25 8 108 13 49 Entered New Map 523 | . . 75 30 . . 51 260 2 . 2 5 8 58 13 19 Time Decay 807 | . 165 90 . . . 120 80 24 246 2 20 . 30 . 30 Lost Part 100 | . 10 . . . . 20 40 . 10 . . . 20 . . Squads Dispatched 9 | . 1 . . . 1 . . . 4 1 1 . . 1 . Investigation 2 | . 1 . . . . . . . 1 . . . . . . Extermination 4 | . . . . . . . . . 2 1 1 . . . . Reinforcement 3 | . . . . . 1 . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Distress Signals 3 | . 3 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 102 | . 18 6 . . 7 8 10 7 24 10 3 . . 1 8 Peak Tracking Total 9 | . 7 3 . . 3 4 5 6 8 9 3 . . 1 8 Tactical Retreats 10 | . 4 . . . . 1 . . 4 . . . . 1 . Traps | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Traps Triggered 8 | . 1 . . . 1 1 . . 3 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 1 1 . . . Machines | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Machines Disabled 7 | . . . . . . 2 . 2 3 . . . . . . Max in Single Turn 2 | . . . . . . 1 . 1 2 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Machines Accessed 25 | . 8 1 4 1 . . . 1 6 . 1 1 1 . 1 Terminals 11 | . 6 . . 1 . . . . 1 . . 1 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 1 2 . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . . Total Hacks 82 | . 23 3 29 1 . . . 2 17 . 1 2 1 . 3 Successful 61 | . 11 3 29 1 . . . 1 12 . 1 . 1 . 2 Failed 21 | . 12 . . . . . . 1 5 . . 2 . . 1 Catastrophic 5 | . 2 . . . . . . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 23 | . 16 . . . . . . . 4 . . . . . 3 Terminals 30 | . 19 . . 1 . . . . 4 . . 2 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . Recycling Units 9 | . 2 . . . . . . 2 5 . . . . . . Scanalyzers 7 | . . . . . . . . . 7 . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . . Terminal Hacks 44 | . 7 3 29 1 . . . . 3 . . . 1 . . Record 24 | . . 3 21 . . . . . . . . . . . . Robot Analysis 13 | . 3 . 8 . . . . . 2 . . . . . . Prototype ID Bank 4 | . 3 . . . . . . . 1 . . . . . . Open DSF 2 | . . . . 1 . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . 1 2 . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . 1 1 . . . . . . Scanalyzer 6 | . . . . . . . . . 6 . . . . . . Retrieve Study 6 | . . . . . . . . . 6 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 4 | . 1 . . . . . . . 1 . . . . . 2 Terminals 3 | . 1 . . . . . . . . . . . . . 2 Assimilate 1 | . . . . . . . . . . . . . . . 1 Botnet 2 | . 1 . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Fedlink 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 8 . . . . . . 1 4 . 1 1 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . . 6 . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 13 | . 13 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 13 | . . . . . . . . . 13 . . . . . . Retrieved Matter 13 | . . . . . . . . . 13 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . Structural Interface 1 | . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Total Allies 7 | . . . . . . . . . 1 . . 4 1 . 1 Largest Group 4 | . . . . . . . . . 1 . . 4 1 . 1 Highest-Rated Group 279 | . . . . . . . . . 49 . . 279 64 . 45 Highest-Rated Ally 95 | . . . . . . . . . 49 . . 95 64 . 45 Initial UFD Resources 50 | . . . . 24 24 26 26 26 30 44 47 47 47 47 50 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 . . . . . . Total Damage 25 | . . . . . . . . . 25 . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 63 | . 8 . . . . 20 . 7 16 . . . 12 . . Good Acts 32 | . . 2 . . . 1 8 1 11 3 1 1 2 . 2 Bad Acts 24 | . . 3 . . 2 3 4 . 3 5 2 1 . 1 . Intel | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Active Infowar (turns) 1617 | . . . 549 6 25 204 141 . 589 . . . 18 24 61 Optics 536 | . . . 433 . . . . . . . . . 18 24 61 Sensors 589 | . . . . . . . . . 589 . . . . . . A.S.S. 1 | . . . . . 1 . . . . . . . . . . Terrain 146 | . . . 116 6 24 . . . . . . . . . . Machine Analysis 345 | . . . . . . 204 141 . . . . . . . . Robot Analysis Total 13 | . 3 . 8 . . . . . 2 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Turns Passed 3345 | 30 379 181 966 8 142 240 164 115 735 70 70 88 72 24 61 Spaces Moved 4472 | 37 432 211 974 3 84 218 243 211 970 166 189 235 185 101 213 Core 687 | 37 431 194 . . . . 25 . . . . . . . . Treads 1 | . 1 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 1349 | . . 17 974 3 84 218 53 . . . . . . . . Hover 778 | . . . . . . . . 10 768 . . . . . . Flight 1657 | . . . . . . . 165 201 202 166 189 235 185 101 213 Fastest Speed 20 | 50 50 50 90 92 92 92 34 34 28 28 30 34 24 20 20 Average Speed 61 | 52 50 75 96 92 104 95 50 37 61 31 33 34 30 23 23 Slowest Speed 160 | 100 160 100 105 92 107 107 115 85 136 34 34 34 34 24 24 Overloaded Moves 190 | . . . . . . . . . 95 58 19 . 2 14 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . 10 1 2 3 1 1 1 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 80 15 62 . 69 9 78 7 29 8 8 48 4 89 9 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . 1 . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 . 1 . . . . . Scrap Searched 5 | . . . 5 . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . . 5 2 2 . . . . Terrain Destroyed 62 | . . . . . 1 28 1 . 28 2 2 . . . . Melee 8 | . . . . . . . . . 5 1 2 . . . . Projectile 4 | . . . . . 1 1 1 . . 1 . . . . . AOE 50 | . . . . . . 27 . . 23 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac DSF Fac Was Fac Fac Res Res Gar Res DSF Acc Total 4896 | 44 545 224 1003 8 123 238 264 236 1088 174 190 241 195 101 222 Wait 72 | . 57 1 1 . 1 2 4 . 5 . . . . . 1 Move 4422 | 36 431 210 973 2 83 218 227 208 965 159 186 232 182 98 212 Hop 15 | . . . . . . . 5 1 2 3 1 1 1 1 . Pick Up 63 | 3 10 3 12 . 8 4 5 4 7 . . 2 1 1 3 Fast Attach 76 | 5 3 . 6 . 2 4 9 9 25 4 1 1 6 . 1 Attach 33 | . 3 1 . 6 6 . 4 3 4 1 . . 2 . 3 Detach 19 | . 1 . 4 . 5 . 1 1 4 2 . . 1 . . Swap 10 | . 2 3 . . 1 . . . 2 1 . . 1 . . Drop 54 | . 6 2 7 . 1 . 2 5 25 1 . 2 . 1 2 Fire 70 | . 32 4 . . 16 10 7 . . 1 . . . . . Melee 33 | . . . . . . . . 5 23 2 2 . 1 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . 26 . . . . . . Rewire 3 | . . . . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res / Upp) -3/Research -2/Research -2/Garrison -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Released all parts (2) 9 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 13) 259 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 352 | -10/Materials | Repaired Lgt. Treads 403 | -10/Materials | Discovered new exit (range 4) 408 | -10/Materials | Prayed at D.C.S.S. Altar Unit 410 | -10/Materials | Entered Subcaves 411 | -10/Subcaves | Approached by a straggling Scientist 438 | -10/Subcaves | Visited Clippyterm 440 | -10/Subcaves | Learned Research security intel 458 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 460 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 534 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x3) 577 | -10/Subcaves | X0-1V1 activates XOMVISION 590 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x3) 591 | -10/Subcaves | Core integrity fell below 50% 591 | -10/Subcaves | Entered Scraptown 708 | -9/Scraptown | Visited UFD Registry 708 | -9/Scraptown | Registered with UFD as "Maceshaft" 720 | -9/Scraptown | Visited CPS Storage 728 | -9/Scraptown | Visited IN-MT5's Study 782 | -9/Scraptown | Discovered new exit (range 13) 874 | -9/Scraptown | Visited Observation Area 908 | -9/Scraptown | Visited Scrapoid Research Area 921 | -9/Scraptown | Visited Curators Association 1024 | -9/Scraptown | Visited Chapter 10 1052 | -9/Scraptown | Visited Analyses Database 1077 | -9/Scraptown | Visited Infowarlord's Domain 1084 | -9/Scraptown | Found Exp. Terrain Scanner 1100 | -9/Scraptown | Visited Junk Cannon Lab 1106 | -9/Scraptown | Found Prototype Special Weapon 1106 | -9/Scraptown | Identified Junk Cannon 1128 | -9/Scraptown | Visited DA-N13 Charitable Foundation 1132 | -9/Scraptown | Found DCF Scrap (28 items) 1321 | -9/Scraptown | Visited Abandonware Association 1332 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 1359 | -9/Scraptown | Visited LU-1G1's Boring Crew 1448 | -9/Scraptown | Met Optimus 1448 | -9/Scraptown | Accepted into 0bPrime 1555 | -9/Scraptown | Discovered new exit (range 3) 1557 | -9/Scraptown | Entered Factory 1557 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 1564 | -6/Factory | Identified exit to DSF 1565 | -6/Factory | Entered DSF 1581 | -6/DSF | Additional patrols routed to DSF 1652 | -6/DSF | Found Corrupted Active Sensor Suite 1686 | -6/DSF | Discovered new exit (range 11) 1707 | -6/DSF | Entered Factory 1707 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1742 | -5/Factory | Inventory capacity permanently improved by X0-1V1 (+2; -200 max core) 1794 | -5/Factory | X0-1V1 added 0b10 threat records associated with you (major) 1882 | -5/Factory | Discovered new exit (range 14) 1947 | -5/Factory | Sucked down chute 1947 | -5/Factory | Entered Waste 1970 | -5/Waste | Spotted C-40 Crusher 1981 | -5/Waste | Spotted C-40 Crusher 1985 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2014 | -5/Waste | Released all parts (12) 2020 | -5/Waste | Spotted C-40 Crusher 2028 | -5/Waste | Sight range permanently improved by X0-1V1 (+2%; -300 max core) 2043 | -5/Waste | Spotted C-40 Crusher 2044 | -5/Waste | Core integrity permanently improved by X0-1V1 (+400) 2048 | -5/Waste | Spotted C-40 Crusher 2048 | -5/Waste | Discovered new exit (range 22) 2051 | -5/Waste | Found Gamma Bomb Array 2058 | -5/Waste | Spotted C-40 Crusher 2060 | -5/Waste | X0-1V1 whisked you away to safety 2095 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2098 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2101 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2111 | -5/Waste | Entered Factory 2132 | -5/Factory | Lost 3 parts (1p1n1u) 2179 | -5/Factory | X0-1V1 sent you to a vault 2194 | -5/Factory | Found Chaos Jack 2217 | -5/Factory | Discovered new exit (range 9) 2226 | -5/Factory | Entered another Factory area 2226 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2234 | -4/Factory | X0-1V1 foreshadows a heat wave 2286 | -4/Factory | Loaded intel: 8 recycling unit locations 2336 | -4/Factory | Ambient heat levels rising (+10) 2474 | -4/Factory | Ambient heat levels rising (+10) 2508 | -4/Factory | Build established: Hacker-Mutant 2583 | -4/Factory | X0-1V1 sent you to a vault 2589 | -4/Factory | Found Prototype Slashing Weapon 2589 | -4/Factory | Identified Hvy. Scimitar of Distortion 2608 | -4/Factory | Identified exit to Upper Caves 2608 | -4/Factory | X0-1V1 revealed exit location to -4/Upper Caves 2616 | -4/Factory | Ambient heat levels falling (-10) 2633 | -4/Factory | Found Prototype Reactor 2633 | -4/Factory | Identified Zero-point Reactor 2645 | -4/Factory | X0-1V1 activates XOMVISION 2704 | -4/Factory | Ambient heat levels falling (-10) 2858 | -4/Factory | Identified exit to Research 2858 | -4/Factory | X0-1V1 revealed exit location to -3/Research 2956 | -4/Factory | X0-1V1 sent you into danger 2961 | -4/Factory | Entered Research 2961 | -3/Research | Evolved 2 slots: Utility x2 2972 | -3/Research | Spotted B-86 Titan 2972 | -3/Research | X0-1V1 sent you into danger 3001 | -3/Research | X0-1V1 sent hostile S-43 Plague (x5) 3013 | -3/Research | Discovered new exit (range 3) 3013 | -3/Research | X0-1V1 whisked you away to safety 3031 | -3/Research | Entered another Research area 3031 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3072 | -2/Research | Spotted B-90 Cyclops 3093 | -2/Research | X0-1V1 mutated your Weapon slot to Power slot 3098 | -2/Research | Identified exit to Garrison 3101 | -2/Research | Entered Garrison 3101 | -2/Garrison | Discovered recently destroyed garrison 3141 | -2/Garrison | Found embedded Infiltrators 3167 | -2/Garrison | Installed Relay Interface Framework 3176 | -2/Garrison | Discovered new exit (range 11) 3189 | -2/Garrison | Entered Research 3204 | -2/Research | Expanded RIF knowledge: Structural Interface 3261 | -2/Research | Identified exit to DSF 3261 | -2/Research | Entered DSF 3282 | -2/DSF | Discovered new exit (range 14) 3283 | -2/DSF | Additional patrols routed to DSF 3285 | -2/DSF | Identified exit to Access 3285 | -2/DSF | Entered Access 3285 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3326 | -1/Access | X0-1V1 destroyed Energy Cycler 3326 | -1/Access | Energy Cycler disabled 3332 | -1/Access | Identified exit to Surface 3332 | -1/Access | X0-1V1 revealed exit location to -0/Surface 3346 | *** | Escaped! Last Messages --------------- >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 03322_ O-32 Director accesses terminal... 03322_ O-32 Director IFF database reprogrammed. 03322_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 03326_ X0-1V1: "Open sesame." 03326_ ALERT: Power surge detected, dispatching additional patrols. 03332_ X0-1V1: "I guarantee there's even more fun over that way." 03332_ EXIT=REVEALED: SURFACE 03337_ C-30 ARC bursts open, deploying its payload. 03337_ P-80 Master unfolds itself. 03345_ The Access Shell folds into the floor. [Achievement: Chaotic Teddy Bear] Map ----- +----------------------------------------------------+ | ?????????????????????????????????##########??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# " [#??????? | | ?????????????????????????????????# """ #??????? | | ?????????????????????????????????# """ #??????? | | ?????????????????????????????????# " #??????? | | ?????????????????????????????????# ????????? | | ?????????????????????????????????? ??????????? | | ????????#### ######################+############# | | ?????? | | ?????? | | ??????????????####### ""####### ] | | ????????????????????# ""#?????# " | | ????????????????????# ""#?????# " | | ????????????????????# T#?????# | | ????????????????????# ""#?????# | | ????????????????????# ""#?????# | | ???????????????????## ""##????# | | ???????????????????# #????# | | ???????????????????## ##????# | | ????????????????????# #?????# | | ????????????????????# #?????# " | | ????????????????????# #?????# """ | | ????????????????????# @" #?????#### """ | | ????????????????????# "" #????????# " | | ????????????????????# #????????# | | ????????????????????# #????????# | | ????????????????????# #????????# | | ????????????????????#""""""""""#????????# | | ????????????????????????????????????????#+######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 45 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 210 Corruption Block 15 Armor Coverage 450 Resistance: KI 63 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 79 Targeting Accuracy 10 Melee Accuracy 8 Recoil Reduction 2 Salvage Targeting 5 Offensive Hacking 24 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 24% | -10/Materials Studied --------- Mic. Fission Core | -4/Factory | Hacked Powered Hammer | -4/Factory | Hacked Cmb. Antigrav System | -4/Factory | Hacked Imp. Linear Gravjet | -4/Factory | Hacked Lgt. Angular Momentum Engine | -4/Factory | Hacked Antigrav System | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Chaos Is Inevitable Chaotic Teddy Bear Late Bloomer Link The Feds Live, Flee, And Rebuild Some Acronyms Are Better Than Others That Tickles Window Shopping You Will Be Upgraded Challenges ------------ None Game ------ Seed AlertColdCyclogen Manual? 0 Play Time 01:24:33 Cumulative 460.6 hours Start 2026.07.03 @ 11:46:41 End 2026.07.03 @ 13:23:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 135 Rogue 83 Adventurer 52 Explorer 0 Win Type 0 Total 32 Types 24/0/5/1/2/0/0/0/0/0 Lore% 76 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd0ab66d-1745-48cd-8520-87d7100d16bd