Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.25 @ 18:59:47 // Winter2021/Sauler Player: Yosh Result: Destroyed by as-68000 with Assembled Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (423) 423 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2133 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 450/500 Energy 106/125 System Corruption 2% Temperature Cool (0) Movement Rolling (135) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit High-capacity Matter Pod > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (25) --- Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Heat Sink Small Storage Unit Small Storage Unit Medium Storage Unit Large Storage Unit Huge Storage Unit Superbattery (1500) Medium Matter Pod (100) Structural Scanner Terrain Scanner Terrain Scan Processor Authchip [Weapon] Small Laser Small Laser Small Laser Particle Gun Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod > --- WEAPON ----------- Light Assault Rifle Light Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Heat Sink Small Storage Unit Medium Storage Unit Large Storage Unit Huge Storage Unit Superbattery Structural Scanner Terrain Scanner Terrain Scan Processor Authchip [Weapon] Small Laser Small Laser Small Laser Particle Gun Light Assault Rifle Light Assault Rifle Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Storage Huge Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 28 | 7 16 2 1 2 Power 4 | 2 . 1 . 1 Engine 4 | 2 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 6 . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel 6 | . 6 . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 4 . 1 . Device . | . . . . . Storage 6 | 1 4 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 6 1 . 1 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 4 . . 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 5 2 . 3 Power 2 | . . 1 . 1 Propulsion 3 | . 3 . . . Utility . | . . . . . Weapon 5 | . 2 1 . 2 Highest Loss Streak 3 | . 1 2 . 3 Average Slot Usage (%) 96 | . 96 94 100 98 Engine 12 | . 14 8 14 13 Treads 1 | . 2 . . . Wheel 26 | . 24 28 28 28 Storage 26 | . 25 28 28 28 Energy Gun 1 | . 2 . . . Ballistic Gun 20 | . 25 16 14 14 Ballistic Cannon 6 | . . 11 14 13 Naked Turns . | . . . . . Heaviest Build 94 | 14 94 91 93 93 Greatest Support 40 | 40 40 24 24 24 Greatest Overweight (x) 7 | . 7 3 3 3 Average Overweight (x) 2 | . 3 3 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 22 25 25 25 Most Carried 25 | 5 19 22 25 25 Average Carried 16 | 3 12 18 23 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 5 17 22 25 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 839 | 243 553 43 . . Remotely . | . . . . . Salvage Created 555 | . 516 36 . 3 Parts 41 | . 38 3 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 16 | . 12 3 . 1 Guns 15 | . 12 3 . . Cannons 1 | . . . . 1 Classes Destroyed 5 | . 4 . . 1 Hauler 1 | . 1 . . . Operator 2 | . 2 . . . Swarmer 6 | . 3 3 . . Grunt 9 | . 9 . . . Assembled 1 | . . . . 1 Best Kill Streak 3 | . 3 3 . 1 Combat Bots Only 3 | . 3 3 . 1 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 1333 | . 701 139 . 493 Core 252 | . 105 10 . 137 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 73 | . 58 8 . 7 Largest 2 | . 2 2 . 2 Hottest 60 | . 60 55 . 55 Shots Fired 146 | . 116 16 . 14 Gun 138 | . 116 15 . 7 Cannon 8 | . . 1 . 7 Launcher . | . . . . . Special . | . . . . . Kinetic 145 | . 115 16 . 14 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 1 | . 1 . . . Robot Hit Streak 14 | . 14 5 . 3 Robot Miss Streak 3 | . 3 2 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 97 | . 78 11 . 8 Core Hits 33 | . 27 4 . 2 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1145 | . 922 119 . 104 Guns 1058 | . 922 104 . 32 Cannons 87 | . . 15 . 72 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1145 | . 922 119 . 104 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 28 | . 28 4 . 28 Average Temperature 10 | . 9 3 . 14 Received Heat Transfer 418 | . 378 . . 40 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 185 | . 185 50 . 15 Initial . | . . . . . Average 41 | . 56 24 . 3 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 5 . . . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 29 3 . 16 Peak Tracking Total 15 | . 5 3 . 15 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts 10 | . 10 . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 9 | . 7 . 2 . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 30 . 2 . Successful 21 | . 19 . 2 . Failed 11 | . 11 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 12 | . 11 . 1 . Terminals 24 | . 24 . . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 12 . 2 . Record 1 | . . . 1 . Part Schematic 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 2 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Hauler Manifests 2 | . 2 . . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 2 . . . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Botnet 2 | . 2 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 7 | . 7 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 4 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 2595 | 88 1252 590 503 162 Spaces Moved 1556 | 49 624 408 371 104 Core 3 | 3 . . . . Treads 118 | 46 72 . . . Legs . | . . . . . Wheels 1435 | . 552 408 371 104 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 105 135 135 135 Average Speed 138 | 153 143 135 135 135 Slowest Speed 195 | 160 195 135 135 135 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 5 69 81 71 27 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1847 | 59 869 433 373 113 Wait 148 | . 139 9 . . Move 1552 | 48 623 407 370 104 Hop . | . . . . . Pick Up 32 | 4 19 7 2 . Fast Attach 10 | 6 4 . . . Attach 10 | . 6 2 . 2 Detach 1 | . 1 . . . Swap 8 | 1 6 . 1 . Drop 3 | . 3 . . . Fire 73 | . 58 8 . 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 10 | . 10 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Repaired Huge Storage Unit 309 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 9) 591 | -10/Materials | Discovered new exit (range 10) 1341 | -10/Materials | Entered Mines 1844 | -10/Mines | Discovered new exit (range 8) 1925 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1926 | -10/Mines | Discovered new exit (range 5) 1931 | -10/Mines | Entered Exiles 1968 | -10/Exiles | Met 8R-AWN 1985 | -10/Exiles | Met EX-HEX 2031 | -10/Exiles | Met EX-BIN 2046 | -10/Exiles | Aligned with FarCom system 2048 | -10/Exiles | Given EX-Vault access code 2080 | -10/Exiles | Opened EX-Vault 2135 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2185 | -10/Exiles | Found Superbattery 2322 | -10/Exiles | Met EX-DEC 2417 | -10/Exiles | Discovered new exit (range 11) 2434 | -10/Exiles | Left Exiles lab with Superbattery 2434 | -10/Exiles | Entered Mines 2522 | -9/Mines | Assembled infested the area 2555 | -9/Mines | Core integrity fell below 50% 2571 | -9/Mines | Core integrity fell below 20% 2596 | -9/Mines | Destroyed by as-68000 with Assembled Rifle Last Messages --------------- unimportant front lines of a confrontation to strike at the heart of their enemy? This question must be answered... ** HEX: Where exactly are the testing grounds for this thing? Who would want to attract this much attention? ** DEC: Warlord. 02185_ Acquired Superbattery. 02297_ Acquired Sml. Storage Unit. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 02324_ EX-DEC: "Oops, I hope HEX didn't hear that..." 02417_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02434_ Receiving FarCom transmissions... 02522_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 02566_ as-83663 destroyed. 02567_ Lgt. Assault Rifle destroyed. 02567_ System corrupted by crushing effect (+2). 02582_ Ion Engine destroyed. 02589_ Lgt. Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????## ##???????????????????? | | ?????????????????????#### ####????????????????? | | ????????????????????## #????????????????? | | ???????????????????## a #????????????????? | | ??????????????????## #### #????????????????? | | ?????????????????## ## @a##?# #????????????????? | | ????????????????## #### ### #????????????????? | | ??????????????### ##??# ## ################## | | ?????????????## #???# aa %%% | | ?????????????# ##???## ##################### | | ????????????## ##?????## ##???????????????????? | | ????????????# ##???????###????????????????????? | | ???????????## ##??????????????????????????????? | | ??????????## #??####???????????????????????? | | ??????## #### ##??????????????????????? | | ##### ## ##?????????????????????# | | #?????????????????????## | | ##?????????????????????# | | ??? ###### ### #?????????????????????? | | ?????????# ##?## #?????????????????????? | | ?????????# #???#### #?????????????????????? | | ?????????# ##??????## #?????????????????????? | | ?????????# ###???????## #???????????? ??????? | | ?????????# #????????## #?????? ## ??????? | | ?????????# #????????# ##??? #?????? | | ?????????# ####?????# ## #??????? | | ?????????# #?????## ## #????????? | | ?????????# #?????###### #?????????? | | ?????????### #??????????# ##?????????? | | ????????????# #??????????## ####??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 490 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed DeepFieldSuite Manual? 0 Play Time 00:20:10 Cumulative 18.1 hours Start 2021.12.25 @ 18:36:48 End 2021.12.25 @ 18:59:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5265e500-d23b-46d3-8b37-2bff0f946da4