Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.28 @ 13:26:27 Player: Lonely Shikari Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (189) 945 Value Destroyed (5853) 5853 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1216) 1216 TOTAL SCORE: 11574 Bonus ------- High Alert Combat Kills 842 Follower Combat Kills 266 Met Imprinter 300 Friendly Fire -192 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Coolant Injector Advanced Targeting Computer > --- WEAPON (3) ------- Axe > --- INVENTORY (4) ---- Phasing AFG Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Cryofiber Web Coolant Injector Medium Storage Unit Advanced Targeting Computer Phasing AFG > --- WEAPON ----------- Shock Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Compact Battery Large Matter Pod Hardlight Generator System Backup Module Improved EM Pulse Cannon Heavy Particle Cannon CR-A16's Pointy Stick [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . . 1 . 1 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 110 | . 4 4 30 22 24 13 . 3 10 Power 15 | . 1 1 6 2 3 . . . 2 Engine 12 | . 1 1 4 2 3 . . . 1 Core 3 | . . . 2 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 33 | . . . 11 11 8 3 . . . Treads 31 | . . . 9 11 8 3 . . . Leg 2 | . . . 2 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | . 1 1 2 1 6 5 . 2 3 Device 13 | . . . 1 1 4 4 . 2 1 Storage 4 | . 1 . 1 . . . . . 2 Processor 2 | . . . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection 2 | . . 1 . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 41 | . 2 2 11 8 7 5 . 1 5 Energy Gun 15 | . 1 1 2 3 5 3 . . . Energy Cannon 8 | . 1 . 3 2 . . . . 2 Ballistic Gun 13 | . . 1 6 3 1 1 . . 1 Ballistic Cannon 2 | . . . . . 1 1 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 2 3 . . 1 . Parts Lost 35 | . . 3 4 5 3 1 . . 19 Power 6 | . . 1 1 . . . . . 4 Propulsion 6 | . . . 2 1 . . . . 3 Utility 8 | . . . . . 2 . . . 6 Weapon 15 | . . 2 1 4 1 1 . . 6 Highest Loss Streak 18 | . . 3 3 2 2 1 . . 18 Average Slot Usage (%) 99 | . 85 98 98 99 99 99 100 100 96 Engine 13 | . 14 13 9 8 17 15 15 15 14 Treads 23 | . . . 27 32 27 23 23 23 22 Leg 2 | . 28 28 3 . . . . . . Device 14 | . . . 11 11 10 15 15 21 21 Storage 9 | . 14 27 11 11 9 7 7 7 7 Processor 4 | . . . . . 8 7 7 7 7 Protection 5 | . . . 11 11 7 7 7 . . Energy Gun 5 | . . . 2 4 7 8 7 7 6 Energy Cannon 3 | . 13 13 5 6 1 . . . 6 Ballistic Gun 6 | . 14 14 13 10 2 5 7 . . Ballistic Cannon 4 | . . . . . 6 6 7 7 6 Piercing Weapon 1 | . . . . . . . . 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 10 16 16 26 27 38 43 43 45 48 Greatest Support 88 | 20 20 20 60 60 60 88 88 88 88 Greatest Overweight (x) 3 | . . . 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | . 6 6 8 8 8 8 8 8 8 Average Capacity 7 | . 6 6 7 8 8 8 8 8 7 Most Carried 8 | . 5 6 8 8 8 8 8 8 8 Average Carried 7 | . 4 5 6 7 7 7 8 7 7 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 4 Final Carried 8 | 6 5 6 8 8 8 8 8 8 1 Class Distribution -------------------- 53% | Mutant 19% | Gunner 18% | Scavenger-Mutant 8% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Commander-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Matter Collected 3209 | 197 54 171 793 677 725 417 . 60 115 Remotely . | . . . . . . . . . . Salvage Created 7026 | . 247 146 2007 1629 1784 814 . . 399 Parts 432 | . 12 9 123 126 109 30 . . 23 Haulers Intercepted 8 | . . . 1 3 4 . . . . Recyclers Shooed 5 | . . . . 3 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 15 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 148 | . 5 5 44 31 37 15 . . 11 Melee 3 | . . . . . . . . . 3 Guns 68 | . 1 2 25 24 13 3 . . . Cannons 70 | . 4 2 17 7 21 11 . . 8 AOE 5 | . . . 2 . 3 . . . . Classes Destroyed 14 | . 4 1 5 1 2 1 . . . Worker 3 | . . . . 2 1 . . . . Builder 1 | . . . . . 1 . . . . Hauler 8 | . . . 1 3 4 . . . . Recycler 5 | . 1 . . 1 1 2 . . . Operator 8 | . . . 1 3 3 1 . . . Watcher 15 | . 1 . 5 2 4 3 . . . Swarmer 35 | . 3 3 3 7 9 3 . . 7 Grunt 70 | . 2 . 31 11 16 9 . . 1 Brawler 3 | . . . 1 . 2 . . . . Duelist 5 | . . . 2 . . 2 . . 1 Protector 2 | . . . 1 . 1 . . . . Sentry 30 | . . 2 6 13 6 1 . . 2 Hunter 3 | . . . . . 3 . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 9 | . 4 3 6 9 5 4 . . 4 Combat Bots Only 6 | . 3 3 6 6 5 4 . . 4 Max Kills in Single Turn 2 | . 2 1 2 2 2 2 . . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . 2 . 1 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Damage Taken 7195 | . 69 462 1559 790 1486 533 . . 2296 Core 1411 | . 22 98 261 82 230 79 . . 639 Absorbed by Shields 165 | . . . . . 102 . . . 63 Core Remaining (%) 56 | 100 . 52 . 14 58 . . . . Volleys Fired 468 | . 11 18 151 99 126 45 . . 18 Largest 3 | . 2 2 2 2 2 3 . . 3 Hottest 173 | . 80 80 91 88 103 153 . . 173 Shots Fired 874 | . 22 30 274 163 209 125 . . 51 Gun 554 | . 11 19 212 126 88 80 . . 18 Cannon 320 | . 11 11 62 37 121 45 . . 33 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 522 | . 11 18 199 92 126 58 . . 18 Thermal 130 | . 11 11 44 20 7 22 . . 15 Explosive . | . . . . . . . . . . Electromagnetic 222 | . . 1 31 51 76 45 . . 18 Robot Hit Streak 57 | . 7 11 29 28 57 33 . . 8 Robot Miss Streak 3 | . 3 2 2 2 2 3 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 702 | . 13 24 229 120 173 95 . . 48 Core Hits 298 | . 7 6 88 58 79 39 . . 21 Critical Hits 17 | . 1 1 5 2 5 2 . . 1 Critical Kills 10 | . 1 . 3 1 2 2 . . 1 Critical Parts Destroyed 7 | . . 1 2 1 3 . . . . Melee Attacks 12 | . . . . . . . . . 12 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing 10 | . . . . . . . . . 10 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 14344 | . 235 428 3578 2245 4191 2628 . . 1039 Guns 6335 | . 79 189 2128 1365 1219 1132 . . 223 Cannons 6611 | . 156 139 1238 725 2743 1058 . . 552 Explosions 1087 | . . 100 209 136 204 438 . . . Melee 264 | . . . . . . . . . 264 Ramming 47 | . . . 3 19 25 . . . . Kinetic 7148 | . 79 178 1920 1035 2377 1230 . . 329 Thermal 2769 | . 156 239 1038 238 247 651 . . 200 Explosive . | . . . . . . . . . . Electromagnetic 4116 | . . 11 617 953 1542 747 . . 246 Impact . | . . . . . . . . . . Slashing 55 | . . . . . . . . . 55 Piercing 209 | . . . . . . . . . 209 Highest Corruption 4 | . . . 2 4 3 1 . . . Average Corruption 2 | . . . 1 3 3 1 . . . Corruption Purged 1 | . . . . . . 1 . . . Effects 107 | . . . 12 52 37 6 . . . Message Errors 30 | . . . 2 17 9 2 . . . Matter Fused 17 | . . . . 11 6 . . . . Heat Flow Errors 19 | . . . 2 9 8 . . . . Energy Discharges 12 | . . . 1 5 3 3 . . . Data Loss (minor) 9 | . . . 2 2 4 1 . . . Targeting Errors 17 | . . . 3 8 6 . . . . Weapon Failures 3 | . . . 2 . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 449 | . . 1 130 . 96 188 . . 34 Projectiles 248 | . . 1 72 . 83 64 . . 28 Explosions 195 | . . . 58 . 13 124 . . . Melee 6 | . . . . . . . . . 6 Knockbacks 22 | . . . . . 8 12 . . 2 Impact . | . . . . . . . . . . Kinetic 19 | . . . . . 7 10 . . 2 Secondary 3 | . . . . . 1 2 . . . Self-Inflicted Damage 131 | . . 28 39 26 38 . . . . Shots 4 | . . 1 1 1 1 . . . . Rammed 10 | . . . 1 4 4 . . . 1 Targets Rammed 11 | . . . 1 5 4 . . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 556 | . 90 244 231 452 556 148 . . 199 Average Temperature 87 | . 38 110 67 95 118 60 . . 104 Received Heat Transfer 2565 | . 6 171 699 303 730 249 . . 407 Effects 8 | . . . 2 5 1 . . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 4 | . . . 2 2 . . . . . Damage (minor) 2 | . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 14 | . . . 1 5 6 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 8 | . . 2 4 . 1 1 . . . Heat Transferred 4152 | . 333 396 1655 459 256 757 . . 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . . 1 1 2 3 4 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Peak Influence 860 | . 135 123 645 860 741 666 . . . Initial 248 | . . 44 7 232 248 200 . . . Average 431 | . 46 65 335 638 543 387 . . . Maximum Alert Level 3 | . . . 2 3 3 2 . . . Low Security (%) 14 | . 100 100 19 . . . . . . Level 1 26 | . . . 51 4 6 53 . . . Level 2 52 | . . . 28 66 88 46 . . . Level 3 7 | . . . . 29 4 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 44 | . . . 11 9 11 12 . . 1 Investigation 20 | . . . 5 4 5 6 . . . Extermination 4 | . . . . . . 4 . . . Reinforcement 11 | . . . 5 2 2 2 . . . Assault 3 | . . . 1 . 1 . . . 1 Garrison 6 | . . . . 3 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 2 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Distress Signals 9 | . . . 5 2 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 227 | . 6 6 72 42 53 24 . . 24 Peak Tracking Total 11 | . 3 3 7 5 5 5 . . 11 Tactical Retreats 13 | . . . 5 5 2 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Traps Triggered 6 | . . . 3 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 12 | . . . . . 6 6 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Machines Disabled 11 | . . 1 1 3 1 5 . . . Max in Single Turn 5 | . . 1 1 1 1 5 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Machines Accessed 44 | . 3 . 7 10 10 14 . . . Terminals 26 | . 3 . 5 8 6 4 . . . Fabricators 4 | . . . . . . 4 . . . Repair Stations 6 | . . . 1 1 2 2 . . . Recycling Units 3 | . . . . . 1 2 . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 4 | . . . . 1 1 2 . . . Total Hacks 147 | . 16 . 24 29 39 39 . . . Successful 79 | . 7 . 11 18 21 22 . . . Failed 68 | . 9 . 13 11 18 17 . . . Catastrophic 11 | . 1 . 4 3 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 86 | . 13 . 14 10 23 26 . . . Terminals 94 | . 16 . 14 24 25 15 . . . Fabricators 9 | . . . . . . 9 . . . Repair Stations 16 | . . . 4 1 7 4 . . . Recycling Units 10 | . . . . . 4 6 . . . Scanalyzers 6 | . . . 6 . . . . . . Garrison Access 12 | . . . . 4 3 5 . . . Terminal Hacks 28 | . 5 . 2 13 4 4 . . . Record 4 | . 3 . . . . 1 . . . Part Schematic 4 | . . . . 4 . . . . . Robot Analysis 3 | . 1 . . . 2 . . . . Prototype ID Bank 3 | . . . . 2 1 . . . . Open Door 2 | . . . . 2 . . . . . Level Access Points 2 | . . . . 1 . 1 . . . Branch Access Points 4 | . 1 . 1 1 . 1 . . . Disarm Traps 2 | . . . . . 1 1 . . . Reprogram Traps 1 | . . . 1 . . . . . . Recall Extermination 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 2 . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . Network Status 1 | . . . . . . 1 . . . Build 4 | . . . . . . 4 . . . Repair Station Hacks 10 | . . . 2 . 6 2 . . . Scan Component 6 | . . . 2 . 3 1 . . . Repair 4 | . . . . . 3 1 . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer 6 | . . . 6 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 27 | . 2 . 1 5 8 11 . . . Terminals 15 | . 2 . 1 1 6 5 . . . Track 4 | . 2 . 1 1 . . . . . Botnet 9 | . . . . . 5 4 . . . Disrupt 2 | . . . . . 1 1 . . . Fabricators 1 | . . . . . . 1 . . . Siphon 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . 1 2 . . . Mask 3 | . . . . . 1 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . 4 1 3 . . . Broadcast 2 | . . . . 1 . 1 . . . Decoy 1 | . . . . 1 . . . . . Redirect 1 | . . . . 1 . . . . . Reprogram 3 | . . . . . 1 2 . . . Intercept 1 | . . . . 1 . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . Used 2 | . . . . 2 . . . . . Hacking Detections 39 | . 3 . 6 9 8 13 . . . Full Trace Events 24 | . 2 . 5 4 7 6 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 7 | . . . . . . 7 . . . Matter 504 | . . . . . . 504 . . . Time 178 | . . . . . . 178 . . . Total Robot Build Rating 28 | . . . . . . 28 . . . Part Schematics Acquired 7 | . . . 3 4 . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 190 | . . . . . . 190 . . . Time 47 | . . . . . . 47 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Parts Repaired 4 | . . . . . 3 1 . . . Time 122 | . . . . . 108 14 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 175 | . . . . . 175 . . . . Retrieved Matter 269 | . . . . . 269 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Total Allies 11 | . . . . . 1 10 . . . Largest Group 7 | . . . . . 1 7 . . . Highest-Rated Group 96 | . . . . . 15 96 . . . Highest-Rated Ally 20 | . . . . . 15 20 . . . Total Orders 3 | . . . . . . 3 . . . GUARD 1 | . . . . . . 1 . . . AID 2 | . . . . . . 2 . . . Ally Attacks 76 | . . . . . 3 73 . . . Total Damage 990 | . . . . . 42 948 . . . Kills 7 | . . . . . . 7 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Robot Analysis Total 3 | . 1 . . . 2 . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Turns Passed 13776 | . 239 765 1784 1978 2171 2448 277 3369 745 Spaces Moved 7208 | 1 161 578 802 904 991 1101 174 2098 398 Core 3 | . . . . . . . . . 3 Treads 6341 | . . . 678 904 991 1101 174 2098 395 Legs 864 | 1 161 578 124 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 160 160 160 160 160 160 Average Speed 157 | 120 120 120 153 160 167 166 160 160 160 Slowest Speed 200 | 120 120 120 180 160 170 170 160 160 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 1 31 89 52 91 67 25 30 90 51 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 4 | . 1 . 1 1 . 1 . . . Unknown Exits Taken 5 | 1 . 1 . . 1 . 1 1 . Scrap Searched 6 | . . 3 . . . . . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 132 | . . 3 36 7 14 70 . . 2 Melee . | . . . . . . . . . . Projectile 10 | . . . . . 5 3 . . 2 AOE 122 | . . 3 36 7 9 67 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Zio Pro Total 8802 | . 184 621 1089 1272 1294 1617 173 2110 442 Wait 893 | . 6 13 71 224 119 447 . 7 6 Move 7199 | . 160 577 801 903 990 1100 173 2097 398 Hop . | . . . . . . . . . . Pick Up 34 | . 1 4 12 3 9 4 . 1 . Fast Attach 35 | . 1 2 11 4 10 4 . 1 2 Attach 29 | . . 2 7 4 6 3 . . 7 Detach 13 | . . 2 4 3 3 1 . . . Swap 46 | . 3 . 12 14 8 6 . 2 1 Drop 65 | . 2 3 19 13 19 7 . 2 . Fire 468 | . 11 18 151 99 126 45 . . 18 Melee 10 | . . . . . . . . . 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 10 | . . . 1 5 4 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Entered Mines 270 | -10/Mines | Learned Materials terminal intel 310 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 349 | -10/Mines | Discovered new exit (range 15) 909 | -10/Mines | Discovered new exit (range 5) 987 | -10/Mines | Lost 3 parts (1p2w) 1005 | -10/Mines | Entered Materials 1005 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1006 | -9/Materials | Loaded intel: 12 terminal locations 1811 | -9/Materials | Discovered new exit (range 16) 2172 | -9/Materials | Build established: Scavenger-Mutant 2293 | -9/Materials | Discovered new exit (range 15) 2429 | -9/Materials | Discovered new exit (range 8) 2508 | -9/Materials | Core integrity fell below 50% 2605 | -9/Materials | First assault squad dispatched 2680 | -9/Materials | Lost 3 parts (1p1n1w) 2736 | -9/Materials | Identified exit to Mines 2736 | -9/Materials | Identified exit to Storage 2789 | -9/Materials | Entered Storage 2801 | -9/Storage | Identified exit to Recycling 3603 | -9/Storage | Discovered new exit (range 16) 3673 | -9/Storage | Build established: Mutant 3869 | -9/Storage | Core integrity fell below 20% 3912 | -9/Storage | Identified exit to Materials 4291 | -9/Storage | Garrison activated, responded to threat 4607 | -9/Storage | Build established: Scavenger-Mutant 4767 | -9/Storage | Entered Materials 4767 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4969 | -8/Materials | Garrison activated, responded to threat 5527 | -8/Materials | Repaired Cryofiber Web 5624 | -8/Materials | Build established: Mutant 5945 | -8/Materials | Discovered new exit (range 16) 6158 | -8/Materials | Repaired Cryofiber Web 6211 | -8/Materials | Repaired Cld. Ion Engine 6767 | -8/Materials | First assault squad dispatched 6938 | -8/Materials | Entered Factory 6938 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7140 | -7/Factory | Identified exit to Lower Caves 7140 | -7/Factory | Identified exit to Factory 7238 | -7/Factory | Fabricated B-48 Gladiator? 7300 | -7/Factory | Build established: Gunner 7784 | -7/Factory | Fabricated S-27 Virus (x4) 8056 | -7/Factory | Fabricated Imp. Medium Treads? 8091 | -7/Factory | Build established: Commander-Gunner 8337 | -7/Factory | Local fabrication network quarantined 9287 | -7/Factory | Repaired Adv. Assault Cannon 9386 | -7/Factory | Entered Lower Caves 9593 | -7/Lower Caves | Build established: Gunner 9619 | -7/Lower Caves | Encountered a Warlord checkpoint 9659 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9663 | -7/Lower Caves | Entered Zion 9709 | -7/Zion | Found CR-A16's Pointy Stick 9721 | -7/Zion | Discovered new exit (range 16) 9983 | -7/Zion | Learned Factory emergency access door positions 10141 | -7/Zion | Found Prototype Device 10141 | -7/Zion | Identified Phasing AFG 10431 | -7/Zion | Build established: Mutant 10542 | -7/Zion | Learned Factory scanalyzer intel 10569 | -7/Zion | Learned location of Warlord (-5) 11326 | -7/Zion | Given the Hacking Drone Bay 13032 | -7/Zion | Entered Proximity Caves 13034 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13319 | -6/Proximity Caves | Build established: Gunner 13718 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13754 | -6/Proximity Caves | Core integrity fell below 50% 13769 | -6/Proximity Caves | Core integrity fell below 20% 13777 | -6/Proximity Caves | Core destroyed Last Messages --------------- 13757_ Penetrated by Slug. 13762_ Carbon-fiber Leg fries itself beyond repair. 13762_ Acquired Axe. 13763_ Slug penetrates Wall. 13764_ Axe follow-up attack on Y-64 Sentinel. 13765_ Imp. Melee Analysis Suite fries itself beyond repair. 13766_ Penetrated by Slug. 13767_ Y-64 Sentinel destroyed. 13770_ Med. Storage Unit destroyed. 13770_ S-27 Virus destroyed. 13773_ Axe follow-up attack on L-41 Fighter. 13774_ CR-A16's Pointy Stick destroyed. 13776_ C-30 ARC bursts open, deploying its payload. 13776_ G-67 Veteran unfolds itself. 13776_ G-50 Soldier unfolds itself. 13776_ L-41 Fighter unfolds itself. 13776_ G-50 Soldier unfolds itself. 13776_ M-28 Smith unfolds itself. 13777_ Slammed into L-41 Fighter. 13777_ Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ????? ????????????? #????????????????????????? | | ????? ##?###??????? ????????????????????????? | | ????? ## #??????? ????????????????????????? | | ????? = ???????? ????????????????????????? | | ????? % ???????? ????????????????????????? | | ??????! ????????? ????????????????????????? | | ?????? ?????????? ????????????????????????? | | ??????# #?????????? ????????????????????????? | | ??????? ??????????? ????????????????????????? | | ???????# #?#####????? ????????????????????????? | | ##?????# #?# ##????# ########?????????????????? | | ####### #?# ##???# #""""""#?????????????????? | | ### ##??# # "#?????????????????? | | #??# ## "#????? #??????????? | | * #??# ? # "#???? #???????????? | | ## % %% #??# #?? "#?? m ##??????????? | | ## ! ##?# #?? "?? ## ????????? | | # # %= ### ### ### gg ???????? | | ## ## =# ## g l ???????? | | ## ## ### ## ## *!g #?????????????? | | ### # ###lsss ####?????????????? | | ### #?# % @%!= ###????????????????? | | ##?## ##?# [ ##??????????????????? | | #???#######??# ;### #;#??????????????????? | | ########????# ##?# ####??????????????????? | | ##???## ## ??## #?????????????????????? | | ##???###?# ??###?????????????????????? | | ## #???????# ?????????????????????????? | | ####### ##??????# ?????????????????????????? | | ##### ##?????## ##????????????????????????? | | #####??#####?????????????????????????? | | ##???????????????????????????????? | | #???????? ????????????????????? | | #??????? ????????????????????? | | ##????? ???????????????????? | | #???## ??????????????????? | | ## ### ??????????????????? | | # ?## #????????????????????????? | | # ??# #????????????????????????? | | # ?## ##????????????????????????? | | ## ?## #########?????????????????????????? | | ?###?# ##????????????????????????????????? | | ????## ### #####????????????????????????????? | | ????# ##?# ##???????????????????????????? | | ????# ##??### #???????????????????????????? | | ????# ###?######## #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 27 Energy Capacity 460 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Storage | Hacked Arc Projector | -9/Storage | Hacked Imp. Hover Unit | -9/Storage | Hacked Gauss Rifle | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded S-27 Virus | x4 | -7/Factory | Preloaded Imp. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed TacticalStealthStorm Manual? 0 Play Time 01:55:35 Cumulative 90.2 hours Start 2021.04.28 @ 11:07:16 End 2021.04.28 @ 13:26:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11Bold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: add9fa76-dce1-46da-b956-8fb56a09b9fa