Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.22 @ 15:21:48 Player: jumpy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (162) 810 Value Destroyed (6930) 6930 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 13630 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 0/1300 Matter 51/300 Energy 149/150 System Corruption 27% Temperature Cool (0) Movement Core (900) Ox17 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Corruption Screen > --- WEAPON (4) ------- Great Axe > --- INVENTORY (20) --- Neutrino Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Advanced Gravity Neutralizer Advanced Terrain Scan Processor Cloaking Device Gamma Rifle Compact Tesla Bomb Launcher Smartbomb Launcher Great Axe Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle Quantum Rifle Quantum Rifle Force Lance > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Wheel Advanced Gravity Neutralizer Improved Signal Interpreter Advanced Terrain Scan Processor Cloaking Device Field Laser Gauss Cannon Hypervelocity Mass Driver Smartbomb Launcher Micro-nuke Launcher [Rating: 128] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Centrium Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Micro-nuke Launcher Impact Weapon Mace Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . . . 1 . Utility 8 | . . . 1 . 1 1 2 1 1 1 Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 161 | 7 1 . 4 . 16 5 19 16 28 65 Power 23 | 1 . . 1 . 1 . 3 3 5 9 Engine 8 | 1 . . 1 . 1 . 3 2 . . Core 5 | . . . . . . . . 1 3 1 Reactor 10 | . . . . . . . . . 2 8 Propulsion 41 | 2 . . 1 . 6 1 4 6 6 15 Treads . | . . . . . . . . . . . Leg 34 | 2 . . 1 . 4 1 4 6 6 10 Wheel 7 | . . . . . 2 . . . . 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 51 | 2 1 . 1 . 4 1 9 3 8 22 Device 27 | 1 . . . . 1 . 3 1 6 15 Storage 4 | 1 1 . 1 . . . 1 . . . Processor 12 | . . . . . 2 1 2 2 2 3 Hackware 3 | . . . . . . . . . . 3 Protection 5 | . . . . . 1 . 3 . . 1 Artifact . | . . . . . . . . . . . Weapon 46 | 2 . . 1 . 5 3 3 4 9 19 Energy Gun 29 | . . . . . 2 3 1 4 5 14 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | 2 . . 1 . 1 . . . . . Ballistic Cannon 4 | . . . . . . . . . 3 1 Launcher 5 | . . . . . 2 . . . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 1 1 1 1 3 Parts Lost 100 | . . . 1 . 7 . 6 17 6 63 Power 14 | . . . 1 . 1 . 1 3 1 7 Propulsion 33 | . . . . . 4 . 1 7 3 18 Utility 31 | . . . . . 2 . 4 4 . 21 Weapon 22 | . . . . . . . . 3 2 17 Highest Loss Streak 17 | . . . 1 . 2 . 2 12 4 17 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 13 | 3 7 8 8 11 10 14 15 16 13 15 Power 1 | . 1 1 1 1 . 1 2 1 . 3 Propulsion 2 | 1 2 2 2 3 2 4 5 4 1 1 Utility 3 | . 2 2 2 2 2 3 1 4 5 4 Weapon 5 | . 2 3 3 5 5 6 5 5 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . . . . 1 . 8 . . 7 Power 4 | . . . . . 1 . . . . 3 Propulsion 3 | . . . . . . . 3 . . . Utility 2 | . . . . . . . . . . 2 Weapon 7 | . . . . . . . 5 . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 82 88 81 85 93 91 80 84 Engine 5 | . 14 14 10 11 8 7 6 5 2 . Core 1 | . . . . . . . . 3 4 1 Reactor 1 | . . . . . . . . . . 7 Leg 19 | . 28 28 28 33 20 23 25 20 14 13 Wheel 1 | . . . . . 2 . . . . 3 Device 11 | . 14 14 11 11 8 7 6 9 11 18 Storage 6 | . 14 14 11 11 9 7 6 5 5 4 Processor 15 | . . . . . 9 16 22 24 24 11 Hackware 1 | . . . . . . . . . . 5 Protection 1 | . . . . . 4 . 3 2 . . Energy Gun 11 | . . . . . 8 21 19 16 6 14 Ballistic Gun 4 | . 28 28 22 22 9 . . . . . Ballistic Cannon 1 | . . . . . . . . . 5 1 Peak Build Rating 128 | 7 8 8 11 11 29 40 62 76 111 128 Average Rating 59 | 5 7 8 8 11 20 36 52 66 77 103 On Entrance 30 | . 7 8 8 11 11 29 40 62 56 102 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 12 47 47 47 33 44 40 66 72 87 105 Greatest Support 118 | 20 20 20 30 30 44 54 69 72 101 118 Greatest Overweight (x) 17 | . 2 2 2 1 4 . 1 1 2 17 Average Overweight (x) . | . . 2 . 1 1 . . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 15 15 15 20 20 20 20 Average Capacity 18 | 7 14 20 15 15 15 15 19 20 20 20 Most Carried 20 | 7 8 8 11 11 14 14 20 20 20 20 Average Carried 13 | 3 7 8 8 11 10 14 15 16 13 16 Final Capacity 20 | 8 20 20 15 15 15 15 20 20 20 20 Final Carried 20 | 7 8 8 11 11 14 14 19 13 20 13 Class Distribution -------------------- 31% | Mutant 23% | Scavenger-Gunner 21% | Scavenger-Skirmisher 8% | Scavenger-Mutant 5% | Gunner 4% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Matter Collected 2618 | 302 . 22 150 . 530 45 205 177 485 702 Remotely . | . . . . . . . . . . . Salvage Created 7315 | 121 11 . 323 . 650 136 1401 1067 1205 2401 Parts 327 | 8 2 . 19 . 45 9 42 36 58 108 Haulers Intercepted 8 | . . . . . 2 . 4 . 2 . Recyclers Shooed 4 | . . . . . 3 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 128 | . . . 6 . 24 2 19 21 22 34 Melee 4 | . . . . . . . . . . 4 Guns 83 | . . . 6 . 8 2 16 15 13 23 Cannons 4 | . . . . . . . . . 2 2 AOE 27 | . . . . . 16 . . 4 7 . Classes Destroyed 13 | 2 1 . 2 . 5 . 1 1 . 1 Worker 9 | . . . . . 2 . . 2 3 2 Builder 8 | . . . . . 1 1 . 1 2 3 Tunneler 3 | 2 . . . . . . . . . 1 Hauler 8 | . . . . . 2 . 4 . 2 . Recycler 2 | 1 . . 1 . . . . . . . Mechanic 2 | . . . . . 1 . 1 . . . Watcher 2 | . 1 . . . 1 . . . . . Swarmer 34 | . . . . . 15 . 4 5 7 3 Grunt 45 | . . . 4 . 6 2 9 6 5 13 Sentry 19 | . . . 2 . 3 . . 4 2 8 Hunter 2 | . . . . . . . . 2 . . Programmer 27 | . . . . . . . 6 4 8 9 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 11 | 3 1 . 3 . 11 1 3 6 7 6 Combat Bots Only 8 | . . . 3 . 8 1 3 5 5 6 Max Kills in Single Turn 5 | 1 1 . 1 . 5 1 1 4 2 2 Gunslinging 1 | . . . . . . . . 1 . 1 Exploded 5 | . . . . . 5 . . 4 2 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 997 | . . . 44 . 122 5 99 160 105 462 Missed 295 | . . . 16 . 47 2 33 42 42 113 Hits 702 | . . . 28 . 75 3 66 118 63 349 Projectile 702 | . . . 28 . 75 3 66 118 63 349 Critical Strikes 30 | . . . . . 1 . 3 4 5 17 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 14295 | . . . 352 . 1050 47 1167 2436 1547 7696 Core 2297 | . . . 39 . 209 . 153 344 241 1311 Absorbed by Shields 557 | . . . . . . . . . 23 534 Regen/Repaired (Parts) 242 | . . . . . . . 141 101 . . Core Remaining (%) 84 | 100 . 100 . 90 62 100 82 65 79 . Volleys Fired 385 | 8 3 . 35 . 73 5 63 50 48 100 Largest 4 | 2 2 . 2 . 2 3 3 3 3 4 Hottest 364 | 40 40 . 40 . 80 60 60 230 243 364 Shots Fired 1012 | 16 6 . 70 . 132 15 189 134 123 327 Gun 939 | 16 6 . 70 . 119 15 189 132 99 293 Cannon 51 | . . . . . . . . . 18 33 Launcher 22 | . . . . . 13 . . 2 6 1 Special . | . . . . . . . . . . . Kinetic 203 | 16 6 . 70 . 60 . . . 18 33 Thermal 787 | . . . . . 59 15 189 132 99 293 Explosive 22 | . . . . . 13 . . 2 6 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 32 | 7 1 . 8 . 11 5 20 32 16 22 Robot Miss Streak 7 | 2 2 . 2 . 3 1 3 3 3 7 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 15 | . . . 1 . . . . 4 2 8 Max Gunslinging Chain 2 | . . . 1 . . . . 1 1 2 Shots Hit Robots 732 | 10 2 . 50 . 81 8 135 111 89 246 Core Hits 361 | 4 1 . 17 . 50 5 57 82 53 92 Critical Kills 8 | . . . . . . . . . . 8 Critical Parts Destroyed 8 | . . . 1 . 1 . . . . 6 Critical Strikes 53 | . . . 1 . 3 . 9 7 5 28 Burn 25 | . . . . . 2 . 9 7 3 4 Destroy 25 | . . . 1 . 1 . . . . 23 Blast 3 | . . . . . . . . . 2 1 Melee Attacks 29 | . . . . . . . 2 2 . 25 Impact 1 | . . . . . . . 1 . . . Slashing 7 | . . . . . . . 1 2 . 4 Piercing 21 | . . . . . . . . . . 21 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19886 | 112 18 . 546 . 2458 153 2763 3174 3633 7029 Guns 15440 | 112 18 . 546 . 1379 149 2763 2655 2053 5765 Cannons 1036 | . . . . . . . . . 454 582 Explosions 2770 | . . . . . 1079 . . 516 1126 49 Melee 633 | . . . . . . . . . . 633 Ramming 7 | . . . . . . 4 . 3 . . Kinetic 2248 | 112 18 . 546 . 536 . . . 454 582 Thermal 14814 | . . . . . 843 149 2763 3041 2253 5765 Explosive 2184 | . . . . . 1079 . . 130 926 49 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 145 | . . . . . . . . . . 145 Piercing 488 | . . . . . . . . . . 488 Highest Corruption 27 | . . . . . . . . 3 4 27 Average Corruption 10 | . . . . . . . . 2 1 14 Corruption Purged 3 | . . . . . . . . . 3 . Corruption Blocked 6 | . . . . . . . . . . 6 Effects 64 | . . . . . . . . 3 6 55 Message Errors 14 | . . . . . . . . 2 2 10 Matter Fused 8 | . . . . . . . . . 2 6 Heat Flow Errors 6 | . . . . . . . . 1 1 4 Energy Discharges 10 | . . . . . . . . . . 10 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . 1 5 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 6 | . . . . . . . . . . 6 Alerts 4 | . . . . . . . . . . 4 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . . 5 Overload Shots 8 | . . . . . . . . 8 . . Overflow Damage 531 | . . . . . 98 . . 131 275 27 Projectiles 16 | . . . . . . . . . 16 . Explosions 494 | . . . . . 98 . . 131 259 6 Melee 21 | . . . . . . . . . . 21 Knockbacks 7 | . . . . . . . . . 7 . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 674 | . . . . . 60 . . 224 306 84 Shots 11 | . . . . . 3 . . 3 4 1 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 . 1 . . Kicked 2 | . . . . . . 1 . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 500 | . . . 6 . 280 1 4 230 283 500 Average Temperature 74 | . . . 2 . 77 1 1 79 77 78 Received Heat Transfer 2797 | . . . 156 . 360 27 351 405 145 1353 Effects 6 | . . . . . 1 . . . 1 4 Energy Bleed 1 | . . . . . . . . . . 1 Interference 5 | . . . . . 1 . . . 1 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 11 | . . . . . . . 4 2 . 5 Combat Hostiles 10 | . . . . . . . 3 2 . 5 Parts Melted 93 | . . . . . 6 . 26 20 15 26 Heat Transferred 24583 | . . . . . 1813 296 5772 4966 3208 8528 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Maximum Alert Level 2 | . . . . . 1 . . 1 2 1 Low Security (%) 78 | 100 100 100 100 100 75 100 100 71 80 45 Level 1 17 | . . . . . 24 . . 28 . 54 Level 2 3 | . . . . . . . . . 19 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 579 | 10 15 . 80 3 363 142 98 360 579 302 Initial 300 | . . . . 3 . 142 45 14 152 300 Average 115 | . 1 . 29 . 152 103 49 129 135 205 Influence Increases 4125 | 15 22 . 170 . 683 61 540 703 865 1066 Destroy 0b10 Robot/C 2560 | . . . 120 . 480 40 380 420 440 680 Destroy 0b10 Robot/NC 170 | 15 5 . 5 . 35 5 25 15 35 30 Destroy Leader 618 | . 2 . 40 . 86 . 116 110 104 160 Successful Hack 59 | . . . 5 . . . 14 . . 40 Disable Machine 195 | . . . . . 15 15 . 60 75 30 Destroy Structure 418 | . . . . . 52 1 5 98 196 66 Partial Spotted 15 | . 15 . . . . . . . . . Lose Combat Pursuer 90 | . . . . . 15 . . . 15 60 Influence Decreases 3981 | 15 22 . 160 10 370 281 604 420 604 1495 Entered New Map 674 | . . . . 7 . 171 48 15 160 273 Time Decay 2327 | 15 22 . 150 3 310 110 496 245 384 592 Lost Part 980 | . . . 10 . 60 . 60 160 60 630 Squads Dispatched 40 | . . . 1 . 2 . 10 9 7 11 Investigation 7 | . . . . . 1 . 2 1 1 2 Extermination 12 | . . . . . . . 3 1 3 5 Reinforcement 7 | . . . 1 . . . 2 2 1 1 Assault . | . . . . . . . . . . . Garrison 14 | . . . . . 1 . 3 5 2 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Distress Signals 7 | . . . . . 2 . 2 2 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 176 | . 2 . 9 . 29 2 30 28 25 51 Peak Tracking Total 8 | . 1 . 3 . 8 2 6 5 5 6 Tactical Retreats 6 | . . . . . 1 . . . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 9 | . . . . . . . 2 1 1 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 13 | . . . . . 1 1 . 4 5 2 Max in Single Turn 4 | . . . . . 1 1 . 4 4 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 16 | . 1 . 1 . 1 . 4 3 1 5 Terminals 8 | . 1 . 1 . 1 . 1 1 1 2 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 1 . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . 1 1 . 1 Total Hacks 32 | . 3 . 1 . 2 . 11 4 2 9 Successful 10 | . . . 1 . . . 4 2 . 3 Failed 22 | . 3 . . . 2 . 7 2 2 6 Catastrophic 8 | . . . . . 1 . 1 1 1 4 Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . . . . 3 1 . 2 Terminals 12 | . 3 . 1 . 2 . 1 1 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 11 | . . . . . . . 8 1 . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access 7 | . . . . . . . 2 2 . 3 Terminal Hacks 3 | . . . 1 . . . 1 . . 1 Prototype ID Bank 2 | . . . . . . . 1 . . 1 Hauler Manifests 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . . 1 . 1 Unlock Access 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . . 1 1 . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . . Patch 2 | . . . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 . . . 1 . 4 2 1 5 Full Trace Events 4 | . . . . . 1 . 1 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 50 | . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Programmers 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Active Infowar (turns) 7974 | 38 212 554 386 80 783 220 1430 904 1665 1702 Optics 5851 | . . . . . 738 220 1053 904 1665 1271 Sensors 915 | . . . . . . . . . . 915 Terrain 1737 | . . . . . 78 220 744 695 . . Seismic 2173 | 38 212 554 386 80 651 . 252 . . . Jamming 726 | . . . . . . . . . 182 544 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Turns Passed 8228 | 125 212 554 386 80 783 220 1430 904 1665 1869 Spaces Moved 3864 | 76 119 214 186 40 322 146 775 410 733 843 Core 8 | 7 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 3555 | 69 119 214 186 40 253 146 775 410 733 610 Wheels 301 | . . . . . 69 . . . . 232 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 260 120 190 95 125 125 122 120 104 Average Speed 161 | 113 170 260 149 190 165 125 129 167 197 139 Slowest Speed 900 | 120 260 260 260 190 400 126 196 196 260 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 4 34 64 19 21 31 4 24 14 22 24 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 7 | . . . . . . . 2 2 . 3 Terrain Destroyed 262 | . . . . . 46 . 2 64 117 33 Melee 7 | . . . . . . . 2 2 . 3 Projectile 4 | . . . . . . . . . 3 1 AOE 251 | . . . . . 46 . . 62 114 29 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Total 5018 | 97 124 213 229 44 444 169 1055 517 867 1259 Wait 390 | . . . 2 5 12 11 159 13 21 167 Move 3854 | 75 118 213 185 39 321 145 774 409 732 843 Hop . | . . . . . . . . . . . Pick Up 78 | 7 1 . 2 . 9 . 18 10 15 16 Fast Attach 75 | 7 . . 3 . 6 5 5 2 11 36 Attach 76 | . . . . . 8 . 4 15 11 38 Detach 17 | . . . . . 4 . . 1 2 10 Swap 55 | . 1 . 1 . 7 . 16 4 13 13 Drop 52 | . 1 . 1 . 4 2 14 5 14 11 Fire 385 | 8 3 . 35 . 73 5 63 50 48 100 Melee 29 | . . . . . . . 2 2 . 25 Ram . | . . . . . . . . . . . Kick 2 | . . . . . . 1 . 1 . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: Gar) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 126 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 13) 338 | -10/Materials | Entered Mines 368 | -10/Mines | Met a Derelict bent on vengeance 409 | -10/Mines | Learned location of Zion (-7) 411 | -10/Mines | Learned 2 Materials zone layouts 861 | -10/Mines | Discovered new exit (range 13) 892 | -10/Mines | Entered Materials 892 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 893 | -9/Materials | Identified exit to Mines 1278 | -9/Materials | Entered Mines 1329 | -9/Mines | Discovered new exit (range 16) 1351 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1358 | -9/Mines | Entered Materials 1358 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1833 | -8/Materials | Garrison activated, responded to threat 1944 | -8/Materials | Discovered new exit (range 18) 1973 | -8/Materials | Destroyed 8 combat bots 2141 | -8/Materials | Entered Factory 2141 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2144 | -7/Factory | Noticed a derelict Sapper rigging charges 2216 | -7/Factory | Discovered new exit (range 16) 2278 | -7/Factory | Discovered new exit (range 11) 2331 | -7/Factory | Identified exit to Factory 2341 | -7/Factory | Build established: Skirmisher 2350 | -7/Factory | Identified exit to Storage 2361 | -7/Factory | Entered another Factory area 2361 | -6/Factory | Evolved 2 slots: Utility x2 2708 | -6/Factory | Garrison activated, responded to threat 3313 | -6/Factory | Build established: Scavenger-Gunner 3369 | -6/Factory | Allied Derelicts emerged from ambush trap array 3638 | -6/Factory | Repaired Lgt. Angular Momentum Engine 3778 | -6/Factory | Discovered new exit (range 5) 3781 | -6/Factory | Identified exit to Factory 3791 | -6/Factory | Entered another Factory area 3791 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3870 | -5/Factory | Build established: Scavenger-Skirmisher 4135 | -5/Factory | Garrison activated, responded to threat 4435 | -5/Factory | Garrison activated, responded to threat 4523 | -5/Factory | Lost 12 parts (3p5n2u2w) 4669 | -5/Factory | Discovered new exit (range 6) 4677 | -5/Factory | Identified exit to Factory 4695 | -5/Factory | Entered another Factory area 4695 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4986 | -4/Factory | Build established: Mutant 6035 | -4/Factory | Discovered new exit (range 18) 6070 | -4/Factory | Build established: Scavenger-Gunner 6074 | -4/Factory | Identified exit to Research 6093 | -4/Factory | Lost 4 parts (1p2n1w) 6240 | -4/Factory | Garrison activated, responded to threat 6360 | -4/Factory | Entered Research 6360 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6583 | -3/Research | Spotted B-86 Titan 6721 | -3/Research | Destroyed B-86 Titan 6748 | -3/Research | Lost 16 parts (1p5n5u5w) 7084 | -3/Research | Identified exit to Garrison 7098 | -3/Research | Lost 8 parts (2p3n2u1w) 7148 | -3/Research | Lost 3 parts (3u) 7228 | -3/Research | System corruption reached 10% 7395 | -3/Research | Build established: Scavenger-Skirmisher 7855 | -3/Research | Core integrity fell below 50% 7904 | -3/Research | Lost 17 parts (2p4n7u4w) 7977 | -3/Research | Cargo convoy interrupted 8046 | -3/Research | Found Prototype Launcher 8046 | -3/Research | Identified Com. Tesla Bomb Launcher 8190 | -3/Research | Core integrity fell below 20% 8229 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08205_ Adv. Transmission Jammer destroyed. 08205_ P-80 Master destroyed. 08206_ PMYJW HIZDYB#G,O4A=IQP:PYVWXZ||D 08210_ Acquired 2 matter. 08210_ Slug penetrates Wall. 08214_ Acquired 2 matter. 08215_ Penetrated by Slug. 08218_ Imp. Corruption Screen intercepted 1% system corruption. 08219_ Y-72 Warden destroyed. 08220_ Acquired 27 matter. 08221_ Imp. Hacking Suite destroyed. 08221_ Imp. Corruption Screen intercepted 1% system corruption. 08222_ Acquired 6 matter. 08223_ System corrupted: Energy discharge (-57). 08227_ Imp. Corruption Screen intercepted 1% system corruption. 08227_ Wheel destroyed. 08227_ Destroyed Wheel. 08227_ Micro-nuke Launcher destroyed. 08227_ Destroyed Micro-nuke Launcher. 08228_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???????????????????????? ???? | | ????????????????????????"???? | | ???????????????????????? ???? | | ???????????????????????? ???? | | ???????????????????????? ???? | | ???????????????????????? ???? | | ????????????????????????!???? | | ???????????????????????#!#??? | | ???????????????????????#%#??? | | ???????????????????????#[#??? | | ???????????????????????#=#??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ??????? ????????????# #??? | | ??????# #????????##?# ###? | | ??????# #????????# ##*# #? | | ??????# #?# ## # # ## | | ??????# p # | | ??????# #?# ## # | | ??????# #????????# @ | | ??????# % #????????# | | ??????#!%| #????????# | | | ??????# ! #????????# # | | ??????# #????????# # | | ####### #????????# ## ## | | """" # #????????# ## #? | | "T"" # #????????# ##+###? | | # #????????# #??? | | + ########## #??? | | # #??? | | # ##########+######? | | # # # #? | | # # # #? | | ####### # # #? | | ??????# # [ !/ # #? | | ??????# + ! # #? | | ??????# # ! #! #? | | ??????# # ########? | | ??????# # #???????? | | ####### # #???????? | | # ##########???????? | | ] # #????????????????? | | # #????????????????? | | # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Corruption Block 15 Armor Coverage 225 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 5 Particle Charging 15 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 30% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeThrowingDoublenader Manual? 0 Play Time 00:49:24 Cumulative 182.3 hours Start 2025.07.22 @ 14:32:35 End 2025.07.22 @ 15:21:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 440 Rogue 440 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 73 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 25ad9383-f02d-4950-94ec-61261eebeb81