Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 13:22:12 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (1838) 1838 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 5786 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 61 Friendly Fire -18 Cogmind --------- Core Integrity 695/850 Matter 300/300 Energy 500/500 System Corruption 3% Temperature Warm (176) Movement Flying (360) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ Advanced Heat Sink Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Force Rifle Force Rifle Heavy Mace > --- INVENTORY (5) ---- Energy Well (350) Reaction Control System Shock Rifle Improved Medium Laser Improved Medium Laser Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Core Analyzer > --- WEAPON ----------- Force Rifle Force Rifle Heavy Mace > --- INVENTORY -------- Light Deuterium Engine Flight Unit Energy Well Reaction Control System Light Armor Plating Shock Rifle Improved Medium Laser Improved Medium Laser [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Maul Energy Gun Force Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 5 | . . 1 . . 2 2 Weapon 1 | . . 1 . . . . Parts Attached 86 | 6 11 20 2 29 2 16 Power 17 | 1 1 6 . 4 . 5 Engine 13 | 1 1 5 . 2 . 4 Core 4 | . . 1 . 2 . 1 Reactor . | . . . . . . . Propulsion 24 | 2 2 6 . 10 . 4 Treads 10 | 2 2 6 . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 14 | . . . . 10 . 4 Utility 19 | 1 2 2 . 7 2 5 Device 9 | . 1 . . 5 1 2 Storage 3 | 1 1 . . 1 . . Processor 6 | . . 1 . 1 1 3 Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 26 | 2 6 6 2 8 . 2 Energy Gun 13 | 1 . 2 1 7 . 2 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 9 | 1 4 3 1 . . . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 . 4 . 2 Parts Lost 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 5 | . . 1 . . . 4 Utility 1 | . . . . . . 1 Weapon 1 | . . 1 . . . . Highest Loss Streak 3 | . . 1 . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 98 100 99 100 97 Engine 8 | . 14 9 11 3 . 4 Core 1 | . . 1 . 4 7 1 Treads 15 | . 28 21 22 . . . Flight 10 | . . . . 35 30 25 Device 14 | . 12 11 11 17 23 18 Storage 10 | . 14 11 11 9 7 5 Processor 9 | . . 10 11 . 7 19 Energy Gun 9 | . 4 6 8 17 15 12 Energy Cannon 1 | . . 2 . . . . Ballistic Gun 7 | . 17 9 13 . . . Ballistic Cannon 2 | . 3 3 . . . . Impact Weapon 7 | . 1 11 11 9 7 6 Naked Turns . | . . . . . . . Heaviest Build 39 | 13 30 39 37 22 21 32 Greatest Support 46 | 40 40 46 43 23 23 28 Greatest Overweight (x) 1 | . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 Average Capacity 12 | 7 14 15 15 8 8 7 Most Carried 15 | 5 15 15 15 15 7 8 Average Carried 11 | 2 11 14 15 7 6 7 Final Capacity 15 | 8 15 15 15 8 8 5 Final Carried 15 | 5 15 15 15 8 7 5 Class Distribution -------------------- 65% | Mutant 19% | Sprinter 7% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1522 | 245 206 515 . 363 . 193 Remotely . | . . . . . . . Salvage Created 2634 | . 239 1692 . 326 . 377 Parts 147 | . 15 101 . 12 . 19 Haulers Intercepted 8 | . 1 3 . 3 . 1 Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 49 | . 7 33 . 4 . 5 Melee 2 | . . 2 . . . . Guns 30 | . 4 18 . 4 . 4 Cannons 13 | . 3 10 . . . . AOE 1 | . . 1 . . . . Classes Destroyed 10 | . 4 5 . . . 1 Worker 3 | . . 3 . . . . Builder 4 | . . 2 . 2 . . Hauler 8 | . 1 3 . 3 . 1 Recycler 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 6 | . 1 4 . 1 . . Swarmer 12 | . 3 7 . 2 . . Grunt 25 | . 4 18 . 1 . 2 Sentry 9 | . . 8 . 1 . . Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 3 8 . 5 . 2 Combat Bots Only 6 | . 3 6 . 2 . 2 Max Kills in Single Turn 2 | . 1 2 . 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 306 | . 39 136 . 31 . 100 Missed 102 | . 8 51 . 14 . 29 Damage Taken 2323 | . 315 1053 32 218 . 705 Core 436 | . 88 155 . 38 . 155 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 22 | . . . . 22 . . Core Remaining (%) 83 | 100 64 . 61 93 100 . Volleys Fired 158 | . 35 93 . 14 . 16 Largest 2 | . 2 2 . 2 . 2 Hottest 160 | . 60 91 . 126 . 160 Shots Fired 305 | . 69 176 . 28 . 32 Gun 240 | . 63 117 . 28 . 32 Cannon 65 | . 6 59 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 163 | . 59 104 . . . . Thermal 60 | . . . . 28 . 32 Explosive . | . . . . . . . Electromagnetic 82 | . 10 72 . . . . Robot Hit Streak 11 | . 6 11 . 6 . 8 Robot Miss Streak 5 | . 5 5 . 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 215 | . 31 125 . 28 . 31 Core Hits 84 | . 13 52 . 11 . 8 Critical Kills 3 | . . 2 . . . 1 Critical Parts Destroyed 7 | . . 3 . 1 . 3 Critical Strikes 18 | . 2 8 . 4 . 4 Burn 3 | . . . . 3 . . Destroy 5 | . . 2 . . . 3 Blast 4 | . 2 2 . . . . Corrupt 1 | . . 1 . . . . Smash 5 | . . 3 . 1 . 1 Melee Attacks 97 | . . 17 . 27 . 53 Impact 97 | . . 17 . 27 . 53 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 11 | . . 2 . 5 . 4 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 5284 | . 362 2695 . 1119 . 1108 Guns 2413 | . 247 1234 . 354 . 578 Cannons 919 | . 113 806 . . . . Explosions 153 | . . 153 . . . . Melee 1797 | . . 502 . 765 . 530 Ramming 2 | . 2 . . . . . Kinetic 1347 | . 316 1031 . . . . Thermal 1085 | . . 153 . 354 . 578 Explosive . | . . . . . . . Electromagnetic 1053 | . 44 1009 . . . . Impact 1797 | . . 502 . 765 . 530 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 3 . . 4 . 3 Average Corruption 3 | . 2 . . 4 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . 6 . . 7 . 4 Message Errors 4 | . 1 . . 2 . 1 Matter Fused 5 | . 1 . . 3 . 1 Heat Flow Errors 3 | . 3 . . . . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 3 | . 1 . . 1 . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 391 | . . 178 . 126 . 87 Projectiles 6 | . . 6 . . . . Explosions . | . . . . . . . Melee 385 | . . 172 . 126 . 87 Knockbacks 5 | . . 4 . . . 1 Impact 3 | . . 2 . . . 1 Kinetic 1 | . . 1 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 460 | . 240 216 . 460 . 176 Average Temperature 56 | . 47 46 . 80 . 66 Received Heat Transfer 693 | . 81 405 . 90 . 117 Effects 1 | . . . . 1 . . Shutdowns 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 2 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Fried 21 | . . 12 . 7 . 2 Impact Corruptions 19 | . . 7 . 6 . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 4 . 1 Heat Transferred 1926 | . . 150 . 925 . 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 812 | . 172 812 283 461 136 201 Initial 283 | . . 72 283 109 122 66 Average 277 | . 69 475 283 271 131 92 Maximum Alert Level 3 | . . 3 1 2 . 1 Low Security (%) 49 | 100 100 13 . 18 100 91 Level 1 17 | . . 15 100 61 . 8 Level 2 25 | . . 52 . 19 . . Level 3 7 | . . 17 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 6 . 1 . 3 Investigation 2 | . . 1 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . 1 4 . 1 . 1 Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 4 | . 1 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 17 60 . 15 . 11 Peak Tracking Total 10 | . 4 10 . 5 . 4 Tactical Retreats 4 | . 1 . . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 9 | . 4 4 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 15 | . 2 4 1 3 1 4 Terminals 10 | . 2 4 . 1 1 2 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 33 | . 5 12 1 5 2 8 Successful 18 | . 4 5 1 5 1 2 Failed 15 | . 1 7 . . 1 6 Catastrophic 4 | . . 1 . . 1 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 5 12 . 1 2 5 Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 4 5 1 1 1 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . 1 . . . Terminal Index 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . . . . . 1 Security Status 1 | . . 1 . . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 4 | . 1 2 . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 2 . 1 1 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 76 | . . . 76 76 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 21 | . . . . 21 . . Total Damage 256 | . . . . 256 . . Kills 7 | . . . . 7 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3923 | 85 720 1701 87 449 49 832 Spaces Moved 2689 | 48 358 813 51 434 119 866 Core 4 | 4 . . . . . . Treads 1266 | 44 358 813 51 . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1419 | . . . . 434 119 866 Fastest Speed 29 | 50 160 160 160 29 29 29 Average Speed 91 | 150 160 160 160 29 29 32 Slowest Speed 240 | 160 160 240 160 109 29 112 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 9 | . . . . 2 . 7 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 55 62 12 46 5 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 52 | . . 5 . 13 . 34 Terrain Destroyed 57 | . . 10 . 13 . 34 Melee 52 | . . 5 . 13 . 34 Projectile . | . . . . . . . AOE 5 | . . 5 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3682 | 58 449 1014 57 682 132 1290 Wait 510 | . 10 18 3 139 11 329 Move 2669 | 47 357 812 50 430 118 855 Hop 5 | . . . . 1 . 4 Pick Up 65 | 5 19 22 . 13 1 5 Fast Attach 36 | 6 7 6 1 11 . 5 Attach 13 | . . 3 . 5 2 3 Detach 2 | . 1 1 . . . . Swap 37 | . 4 11 1 13 . 8 Drop 89 | . 15 31 2 29 . 12 Fire 158 | . 35 93 . 14 . 16 Melee 97 | . . 17 . 27 . 53 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 3) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 889 | -9/Materials | Discovered new exit (range 13) 1026 | -9/Materials | Discovered new exit (range 15) 1640 | -9/Materials | Discovered new exit (range 16) 2006 | -9/Materials | First assault squad dispatched 2507 | -9/Materials | Entered Mines 2520 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2580 | -9/Mines | Discovered new exit (range 7) 2584 | -9/Mines | Received a Mining Laser from a helpful Derelict 2594 | -9/Mines | Entered Materials 2594 | -8/Materials | Accompanied by 3 allies 2594 | -8/Materials | Evolved 2 slots: Propulsion x2 2599 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2748 | -8/Materials | Repaired Imp. Ion Engine 3031 | -8/Materials | Discovered new exit (range 11) 3043 | -8/Materials | Entered Factory 3043 | -7/Factory | Evolved 2 slots: Utility x2 3084 | -7/Factory | Discovered new exit (range 12) 3092 | -7/Factory | Entered another Factory area 3092 | -6/Factory | Evolved 2 slots: Utility x2 3391 | -6/Factory | Build established: Sprinter 3724 | -6/Factory | Spotted B-75 Beast 3924 | -6/Factory | Self-destructed Last Messages --------------- effect. 03819_ P-60 Hacker knocked back. 03820_ P-60 Hacker system terminally corrupted. 03820_ Shock Rifle fried. 03820_ Gravmag System fried. 03826_ System corrupted: Matter fused (-8). 03826_ Acquired 8 matter. 03843_ Acquired 10 matter. 03868_ Acquired Corrupted Remote Datajack. 03871_ Dropped Corrupted Remote Datajack. 03872_ Dropped Sml. Storage Unit. 03873_ Dropped Flight Unit. 03878_ System corrupted: Component data lost. 03907_ Flight Unit destroyed. 03911_ System corrupted: IFF burst signal emitted. 03919_ Y-54 Guardian heat damages Lgt. Treads. 03919_ Flight Unit destroyed. 03920_ Y-54 Guardian heat damages Lgt. Treads. 03923_ Cesium-ion Thruster destroyed. 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VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatElectronMachine Manual? 0 Play Time 00:49:19 Cumulative 62.5 hours Start 2024.05.01 @ 12:33:44 End 2024.05.01 @ 13:22:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 85 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03770666-3ece-4453-b9b9-856c9a34421a