Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 21:35:30 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (1886) 1886 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 5123 Bonus ------- High Alert Combat Kills 44 Friendly Fire -37 Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 430/430 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (20) --- Micro Nuclear Core Improved Heat Sink Long-range Sensor Array Heavy EM Shotgun Heavy EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Plasma Cannon Plasma Cannon Plasma Cannon Mini Grenade Launcher Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Beamcaster > --- INVENTORY -------- Light Treads Long-range Sensor Array Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Electrolaser Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Remote Datajack Remote Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 1 1 Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 71 | 7 8 3 18 4 29 2 Power 7 | 1 2 . 1 . 2 1 Engine 6 | 1 2 . 1 . 1 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 24 | 2 3 . 5 1 12 1 Treads 20 | 2 3 . 5 1 8 1 Leg 4 | . . . . . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 1 . 6 2 7 . Device 6 | 1 . . 3 . 2 . Storage 7 | 1 1 . . 1 4 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 22 | 2 2 3 6 1 8 . Energy Gun 5 | . . . 1 . 4 . Energy Cannon 5 | . . . 1 . 4 . Ballistic Gun 11 | 2 2 2 4 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 8 | . 2 . 2 1 3 . Power 3 | . 1 . . 1 1 . Propulsion 1 | . . . . . 1 . Utility 3 | . 1 . 1 . 1 . Weapon 1 | . . . 1 . . . Highest Loss Streak 1 | . 1 . 1 1 1 . Average Slot Usage (%) 95 | . 95 85 95 95 98 100 Engine 9 | . 13 14 11 6 4 15 Core 1 | . . . . . 3 . Treads 24 | . 28 28 22 22 21 30 Leg 1 | . . . . . 5 . Device 7 | . 10 . 9 1 7 7 Storage 17 | . 14 14 11 20 24 23 Processor 3 | . . . 6 11 3 . Protection 5 | . . . 12 11 8 7 Energy Gun 2 | . . . . . 9 . Energy Cannon 3 | . . . 2 4 6 15 Ballistic Gun 16 | . 28 27 18 17 2 . Naked Turns . | . . . . . . . Heaviest Build 71 | 12 16 13 24 29 70 71 Greatest Support 80 | 40 40 40 46 46 60 80 Greatest Overweight (x) 6 | . . . . . 6 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 6 8 8 8 10 20 20 Average Capacity 11 | 5 7 8 8 9 16 20 Most Carried 20 | 3 8 8 8 10 20 18 Average Carried 10 | 1 7 8 7 9 15 17 Final Capacity 20 | 6 8 8 8 10 20 20 Final Carried 19 | 3 8 8 8 10 19 18 Class Distribution -------------------- 54% | Mutant 42% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1593 | 254 361 100 387 107 384 . Remotely 478 | 131 347 . . . . . Salvage Created 2732 | 84 521 108 735 198 1086 . Parts 170 | 4 32 12 48 18 56 . Haulers Intercepted 4 | . 1 . 1 . 2 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 59 | . 12 5 15 7 20 . Guns 52 | . 12 2 14 7 17 . Cannons 4 | . . . 1 . 3 . AOE 3 | . . 3 . . . . Classes Destroyed 12 | 2 6 . 2 . 2 . Worker 5 | . . . 4 . 1 . Builder 5 | . 1 1 . 1 2 . Tunneler 1 | 1 . . . . . . Hauler 4 | . 1 . 1 . 2 . Recycler 3 | 1 . . 1 1 . . Mechanic 1 | . . . . . 1 . Operator 1 | . 1 . . . . . Watcher 3 | . 1 . 1 . 1 . Swarmer 23 | . 3 3 6 7 4 . Grunt 27 | . 9 2 6 . 10 . Duelist 1 | . . . . . 1 . Sentry 8 | . . . 3 . 5 . Best Kill Streak 7 | 1 4 4 5 7 4 . Combat Bots Only 7 | . 4 3 3 7 4 . Max Kills in Single Turn 2 | 1 1 2 2 1 1 . Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 2761 | . 655 193 484 143 1286 . Core 313 | . 129 29 83 24 48 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . 36 . 73 91 . Volleys Fired 213 | 1 52 20 46 17 77 . Largest 2 | 2 2 2 2 2 2 . Hottest 138 | 40 40 40 91 91 138 . Shots Fired 423 | 2 104 37 92 34 154 . Gun 370 | 2 104 34 83 33 114 . Cannon 50 | . . . 9 1 40 . Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic 284 | 2 104 34 83 33 28 . Thermal 126 | . . . 9 1 116 . Explosive 3 | . . 3 . . . . Electromagnetic 10 | . . . . . 10 . Robot Hit Streak 27 | 1 13 6 12 5 27 . Robot Miss Streak 5 | 1 4 3 5 1 4 . Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 2 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 293 | 1 67 23 64 23 115 . Core Hits 128 | 1 29 13 29 11 45 . Critical Hits 3 | . . 1 2 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5211 | 24 848 418 1042 442 2437 . Guns 3974 | 15 832 192 877 387 1671 . Cannons 885 | . . . 144 21 720 . Explosions 265 | . . 226 . . 39 . Melee . | . . . . . . . Ramming 87 | 9 16 . 21 34 7 . Kinetic 2676 | 15 832 192 877 387 373 . Thermal 2089 | . . . 144 21 1924 . Explosive 226 | . . 226 . . . . Electromagnetic 133 | . . . . . 133 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 21 | . . . . . 21 . Projectiles 21 | . . . . . 21 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 46 | . . 46 . . . . Shots 2 | . . 2 . . . . Rammed 21 | . 5 1 6 7 2 . Targets Rammed 23 | 1 5 1 6 7 3 . Kicked . | . . . . . . . Crushed 2 | 1 . . . . 1 . Highest Temperature 362 | . 12 18 162 30 362 . Average Temperature 82 | . 5 10 48 18 101 . Received Heat Transfer 1116 | . 318 63 168 . 567 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . 5 . Heat Transferred 3565 | . . . 259 37 3269 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 484 | 10 169 115 363 262 484 181 Average Influence 173 | 3 76 55 177 167 323 181 Maximum Alert Level 2 | . . . 1 1 2 . Low Security (%) 65 | 100 100 100 59 63 13 100 Level 1 30 | . . . 40 36 70 . Level 2 4 | . . . . . 16 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 1 1 1 . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 10 | . . . 5 1 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 24 9 25 10 39 . Peak Tracking Total 6 | . 5 4 6 4 6 . Tactical Retreats 7 | . . . 3 . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 4 | . 2 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 19 | . 7 . 5 1 6 . Terminals 17 | . 7 . 5 . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 47 | . 18 . 14 1 14 . Successful 30 | . 13 . 5 1 11 . Failed 17 | . 5 . 9 . 3 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 34 | . 16 . 7 . 11 . Terminals 45 | . 18 . 14 . 13 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 15 | . 6 . 3 1 5 . Record 1 | . 1 . . . . . Part Schematic 1 | . . . 1 . . . Robot Analysis 2 | . 1 . . . 1 . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . . 1 . Terminal Index 1 | . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Zone Layout 4 | . . . 1 . 3 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 35 | . 16 . 7 . 12 . Terminals 14 | . 7 . 2 . 5 . Track 2 | . . . . . 2 . Assimilate 1 | . 1 . . . . . Botnet 9 | . 5 . 2 . 2 . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 5 . 5 . 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . 1 . . . 1 . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3701 | 78 1282 262 551 294 1115 119 Spaces Moved 1744 | 42 679 129 228 139 455 72 Core 6 | 6 . . . . . . Treads 1637 | 36 679 129 228 139 354 72 Legs 101 | . . . . . 101 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 162 | 144 160 160 160 160 171 160 Slowest Speed 300 | 160 160 160 160 160 300 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 75 27 30 40 31 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 11 | . . 11 . . . . Terrain Destroyed 38 | . . 26 . . 12 . Melee . | . . . . . . . Projectile 7 | . . . . . 7 . AOE 31 | . . 26 . . 5 . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2201 | 53 775 155 328 172 643 75 Wait 46 | . 16 . 10 . 20 . Move 1738 | 41 678 128 227 138 454 72 Hop . | . . . . . . . Pick Up 48 | 3 7 1 4 3 29 1 Fast Attach 30 | 7 1 . 11 1 10 . Attach 9 | . . . 1 . 6 2 Detach . | . . . . . . . Swap 33 | . 7 3 7 3 13 . Drop 61 | . 9 2 16 3 31 . Fire 213 | 1 52 20 46 17 77 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 23 | 1 5 1 6 7 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 8) 789 | -10/Materials | Discovered new exit (range 9) 1029 | -10/Materials | Core integrity fell below 50% 1069 | -10/Materials | Discovered new exit (range 14) 1361 | -10/Materials | Entered Mines 1361 | -10/Mines | Accompanied by 1 ally 1374 | -10/Mines | Met a Derelict bent on vengeance 1417 | -10/Mines | Assembled infested the area 1422 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1565 | -10/Mines | Discovered new exit (range 14) 1601 | -10/Mines | Discovered new exit (range 10) 1623 | -10/Mines | Entered Materials 1623 | -9/Materials | Evolved 2 slots: Utility x2 1998 | -9/Materials | Build established: Scavenger-Mutant 2095 | -9/Materials | Discovered new exit (range 9) 2174 | -9/Materials | Entered Mines 2217 | -9/Mines | Learned Materials terminal intel 2262 | -9/Mines | Met a Derelict shopkeep closing up shop 2390 | -9/Mines | Destroyed 7 combat bots 2455 | -9/Mines | Learned Materials trap positions 2462 | -9/Mines | Discovered new exit (range 4) 2464 | -9/Mines | Learned location of Storage (-7) 2468 | -9/Mines | Entered Materials 2468 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2469 | -8/Materials | Loaded intel: 9 trap records 2470 | -8/Materials | Loaded intel: 11 terminal locations 2568 | -8/Materials | Build established: Mutant 2795 | -8/Materials | Discovered new exit (range 15) 2903 | -8/Materials | Build established: Scavenger-Mutant 3583 | -8/Materials | Entered Factory 3583 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3702 | -7/Factory | Self-destructed Last Messages --------------- 03453_ Acquired Lgt. Treads. 03459_ Acquired 50 matter. 03464_ Acquired Minigun. 03467_ Dropped Minigun. 03468_ Dropped Plasma Cannon. 03468_ Acquired Hvy. EM Shotgun. 03478_ Connecting with Garrison Access... >>Seal Access door sealed. 03507_ Connecting with Terminal... >>Access(Branch) No branch access points found. PARAMETERS=POWER_1,PROPULSION_1 LOCATION=UNKNOWN GOAL=ESCAPE 03629_ Acquired Mic. Nuclear Core. 03673_ Triggered Shock Trap. 03673_ The floor emits a surge of raw power. 03673_ System corrupted (+2). 03676_ U-05 Engineer lays Concrete. 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Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingThrusterReactor Manual? 0 Play Time 00:19:52 Cumulative 394.3 hours Start 2019.12.21 @ 21:13:28 End 2019.12.21 @ 21:35:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 704 Rogue 704 Adventurer 0 Explorer 0 Win Type - Total 28 Types 21/0/3/3/1/0/0 Lore% 93 Gallery% 91 Achievement% 79 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af6f915e-54e9-4bd6-9600-0e05d168dde0