Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 21:35:30

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (1886)     1886
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 5123

 Bonus
-------
High Alert Combat Kills    44
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             700/700
Matter                     280/300
Energy                     430/430
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
    Improved Ion Engine
    Improved Ion Engine
>            --- PROPULSION (4) ---
       Light Treads
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY (5) ------
    Improved Heat Sink
      Medium Storage Unit
       Large Storage Unit
       Large Storage Unit
    Hardened Medium Armor Plating
>            --- WEAPON (2) -------
       Light EM Pulse Cannon
       Light EM Pulse Cannon
>            --- INVENTORY (20) ---
       Micro Nuclear Core
    Improved Heat Sink
  Long-range Sensor Array
       Heavy EM Shotgun
       Heavy EM Shotgun
       Light EM Pulse Cannon
       Light EM Pulse Cannon
       Light EM Pulse Cannon
       Light EM Pulse Cannon
       Heavy Ion Cannon
       Heavy Ion Cannon
       Heavy Ion Cannon
             Plasma Cannon
             Plasma Cannon
             Plasma Cannon
        Mini Grenade Launcher
             Remote Datajack
             Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
      Medium Storage Unit
    Improved Targeting Computer
    Improved Medium Armor Plating
>            --- WEAPON -----------
    Advanced Beam Rifle
             Beamcaster
>            --- INVENTORY --------
       Light Treads
  Long-range Sensor Array
       Light Armor Plating
       Light Armor Plating
    Hardened Medium Armor Plating
             Electrolaser
    Advanced Beam Cannon
       Heavy Assault Rifle
       Heavy Assault Rifle
        Mini Grenade Launcher
             Remote Datajack
             Remote Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  3    | .   .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             71   | 7   8   3   18  4   29  2   
  Power                    7    | 1   2   .   1   .   2   1   
    Engine                 6    | 1   2   .   1   .   1   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   3   .   5   1   12  1   
    Treads                 20   | 2   3   .   5   1   8   1   
    Leg                    4    | .   .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 2   1   .   6   2   7   .   
    Device                 6    | 1   .   .   3   .   2   .   
    Storage                7    | 1   1   .   .   1   4   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   3   6   1   8   .   
    Energy Gun             5    | .   .   .   1   .   4   .   
    Energy Cannon          5    | .   .   .   1   .   4   .   
    Ballistic Gun          11   | 2   2   2   4   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   2   .   
Parts Lost                 8    | .   2   .   2   1   3   .   
  Power                    3    | .   1   .   .   1   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   1   .   1   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   
  Highest Loss Streak      1    | .   1   .   1   1   1   .   
Average Slot Usage (%)     95   | .   95  85  95  95  98  100 
  Engine                   9    | .   13  14  11  6   4   15  
  Core                     1    | .   .   .   .   .   3   .   
  Treads                   24   | .   28  28  22  22  21  30  
  Leg                      1    | .   .   .   .   .   5   .   
  Device                   7    | .   10  .   9   1   7   7   
  Storage                  17   | .   14  14  11  20  24  23  
  Processor                3    | .   .   .   6   11  3   .   
  Protection               5    | .   .   .   12  11  8   7   
  Energy Gun               2    | .   .   .   .   .   9   .   
  Energy Cannon            3    | .   .   .   2   4   6   15  
  Ballistic Gun            16   | .   28  27  18  17  2   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             71   | 12  16  13  24  29  70  71  
  Greatest Support         80   | 40  40  40  46  46  60  80  
  Greatest Overweight (x)  6    | .   .   .   .   .   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   8   8   8   10  20  20  
  Average Capacity         11   | 5   7   8   8   9   16  20  
  Most Carried             20   | 3   8   8   8   10  20  18  
  Average Carried          10   | 1   7   8   7   9   15  17  
  Final Capacity           20   | 6   8   8   8   10  20  20  
  Final Carried            19   | 3   8   8   8   10  19  18  

 Class Distribution 
--------------------
 54% | Mutant
 42% | Scavenger-Mutant
  3% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           1593 | 254  361  100  387  107  384  .    
  Remotely                 478  | 131  347  .    .    .    .    .    
Salvage Created            2732 | 84   521  108  735  198  1086 .    
  Parts                    170  | 4    32   12   48   18   56   .    
Haulers Intercepted        4    | .    1    .    1    .    2    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  59   | .   12  5   15  7   20  .   
  Guns                     52   | .   12  2   14  7   17  .   
  Cannons                  4    | .   .   .   1   .   3   .   
  AOE                      3    | .   .   3   .   .   .   .   
Classes Destroyed          12   | 2   6   .   2   .   2   .   
  Worker                   5    | .   .   .   4   .   1   .   
  Builder                  5    | .   1   1   .   1   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   1   .   2   .   
  Recycler                 3    | 1   .   .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   1   .   1   .   
  Swarmer                  23   | .   3   3   6   7   4   .   
  Grunt                    27   | .   9   2   6   .   10  .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   3   .   5   .   
Best Kill Streak           7    | 1   4   4   5   7   4   .   
  Combat Bots Only         7    | .   4   3   3   7   4   .   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Damage Taken               2761 | .    655  193  484  143  1286 .    
  Core                     313  | .    129  29   83   24   48   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    36   .    73   91   .    
Volleys Fired              213  | 1    52   20   46   17   77   .    
  Largest                  2    | 2    2    2    2    2    2    .    
  Hottest                  138  | 40   40   40   91   91   138  .    
Shots Fired                423  | 2    104  37   92   34   154  .    
  Gun                      370  | 2    104  34   83   33   114  .    
  Cannon                   50   | .    .    .    9    1    40   .    
  Launcher                 3    | .    .    3    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  284  | 2    104  34   83   33   28   .    
  Thermal                  126  | .    .    .    9    1    116  .    
  Explosive                3    | .    .    3    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    10   .    
  Robot Hit Streak         27   | 1    13   6    12   5    27   .    
  Robot Miss Streak        5    | 1    4    3    5    1    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    2    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    
Shots Hit Robots           293  | 1    67   23   64   23   115  .    
  Core Hits                128  | 1    29   13   29   11   45   .    
  Critical Hits            3    | .    .    1    2    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5211 | 24   848  418  1042 442  2437 .    
  Guns                     3974 | 15   832  192  877  387  1671 .    
  Cannons                  885  | .    .    .    144  21   720  .    
  Explosions               265  | .    .    226  .    .    39   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  87   | 9    16   .    21   34   7    .    
  Kinetic                  2676 | 15   832  192  877  387  373  .    
  Thermal                  2089 | .    .    .    144  21   1924 .    
  Explosive                226  | .    .    226  .    .    .    .    
  Electromagnetic          133  | .    .    .    .    .    133  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    .    21   .    
  Projectiles              21   | .    .    .    .    .    21   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      46   | .    .    46   .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    
  Rammed                   21   | .    5    1    6    7    2    .    
Targets Rammed             23   | 1    5    1    6    7    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | 1    .    .    .    .    1    .    
Highest Temperature        362  | .    12   18   162  30   362  .    
  Average Temperature      82   | .    5    10   48   18   101  .    
  Received Heat Transfer   1116 | .    318  63   168  .    567  .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    5    .    
  Heat Transferred         3565 | .    .    .    259  37   3269 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Peak Influence             484  | 10  169 115 363 262 484 181 
  Average Influence        173  | 3   76  55  177 167 323 181 
Maximum Alert Level        2    | .   .   .   1   1   2   .   
  Low Security (%)         65   | 100 100 100 59  63  13  100 
  Level 1                  30   | .   .   .   40  36  70  .   
  Level 2                  4    | .   .   .   .   .   16  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   1   1   .   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Distress Signals           10   | .   .   .   5   1   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              107  | .   24  9   25  10  39  .   
  Peak Tracking Total      6    | .   5   4   6   4   6   .   
  Tactical Retreats        7    | .   .   .   3   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Traps Triggered            4    | .   2   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Machines Accessed          19   | .   7   .   5   1   6   .   
  Terminals                17   | .   7   .   5   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                47   | .   18  .   14  1   14  .   
  Successful               30   | .   13  .   5   1   11  .   
  Failed                   17   | .   5   .   9   .   3   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   34   | .   16  .   7   .   11  .   
  Terminals                45   | .   18  .   14  .   13  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             15   | .   6   .   3   1   5   .   
  Record                   1    | .   1   .   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Zone Layout              4    | .   .   .   1   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         35   | .   16  .   7   .   12  .   
  Terminals                14   | .   7   .   2   .   5   .   
    Track                  2    | .   .   .   .   .   2   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 9    | .   5   .   2   .   2   .   
    Operators              2    | .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   .   5   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Total Allies               1    | .   1   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Robot Analysis Total       2    | .   1   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               3701 | 78   1282 262  551  294  1115 119  
Spaces Moved               1744 | 42   679  129  228  139  455  72   
  Core                     6    | 6    .    .    .    .    .    .    
  Treads                   1637 | 36   679  129  228  139  354  72   
  Legs                     101  | .    .    .    .    .    101  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  
  Average Speed            162  | 144  160  160  160  160  171  160  
  Slowest Speed            300  | 160  160  160  160  160  300  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    75   27   30   40   31   3    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 11   | .    .    11   .    .    .    .    
Terrain Destroyed          38   | .    .    26   .    .    12   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    7    .    
  AOE                      31   | .    .    26   .    .    5    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Total                      2201 | 53  775 155 328 172 643 75  
  Wait                     46   | .   16  .   10  .   20  .   
  Move                     1738 | 41  678 128 227 138 454 72  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  48   | 3   7   1   4   3   29  1   
  Fast Attach              30   | 7   1   .   11  1   10  .   
  Attach                   9    | .   .   .   1   .   6   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     33   | .   7   3   7   3   13  .   
  Drop                     61   | .   9   2   16  3   31  .   
  Fire                     213  | 1   52  20  46  17  77  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    23   | 1   5   1   6   7   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 8)
  789 | -10/Materials | Discovered new exit (range 9)
 1029 | -10/Materials | Core integrity fell below 50%
 1069 | -10/Materials | Discovered new exit (range 14)
 1361 | -10/Materials | Entered Mines
 1361 | -10/Mines     | Accompanied by 1 ally
 1374 | -10/Mines     | Met a Derelict bent on vengeance
 1417 | -10/Mines     | Assembled infested the area
 1422 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1565 | -10/Mines     | Discovered new exit (range 14)
 1601 | -10/Mines     | Discovered new exit (range 10)
 1623 | -10/Mines     | Entered Materials
 1623 | -9/Materials  | Evolved 2 slots: Utility x2
 1998 | -9/Materials  | Build established: Scavenger-Mutant
 2095 | -9/Materials  | Discovered new exit (range 9)
 2174 | -9/Materials  | Entered Mines
 2217 | -9/Mines      | Learned Materials terminal intel
 2262 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2390 | -9/Mines      | Destroyed 7 combat bots
 2455 | -9/Mines      | Learned Materials trap positions
 2462 | -9/Mines      | Discovered new exit (range 4)
 2464 | -9/Mines      | Learned location of Storage (-7)
 2468 | -9/Mines      | Entered Materials
 2468 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2469 | -8/Materials  | Loaded intel: 9 trap records
 2470 | -8/Materials  | Loaded intel: 11 terminal locations
 2568 | -8/Materials  | Build established: Mutant
 2795 | -8/Materials  | Discovered new exit (range 15)
 2903 | -8/Materials  | Build established: Scavenger-Mutant
 3583 | -8/Materials  | Entered Factory
 3583 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3702 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03453_ Acquired Lgt. Treads. <x2>
03459_ Acquired 50 matter.
03464_ Acquired Minigun.
03467_ Dropped Minigun.
03468_ Dropped Plasma Cannon.
03468_ Acquired Hvy. EM Shotgun.
03478_ Connecting with Garrison Access...
>>Seal
Access door sealed.
03507_ Connecting with Terminal...
>>Access(Branch)
No branch access points found.
PARAMETERS=POWER_1,PROPULSION_1
LOCATION=UNKNOWN
GOAL=ESCAPE
03629_ Acquired Mic. Nuclear Core.
03673_ Triggered Shock Trap.
03673_ The floor emits a surge of raw power.
03673_ System corrupted (+2).
03676_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingThrusterReactor
  Manual?         0
Play Time         00:19:52
  Cumulative      394.3 hours
  Start           2019.12.21 @ 21:13:28
  End             2019.12.21 @ 21:35:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          704
  Rogue           704
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           21/0/3/3/1/0/0
Lore%             93
Gallery%          91
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af6f915e-54e9-4bd6-9600-0e05d168dde0