Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.12 @ 01:27:56 Player: Winter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2609) 2609 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6079 Bonus ------- None Cogmind --------- Core Integrity 672/850 Matter 44/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (2400) Ox47 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Cargo Storage Unit Core Analyzer Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (30) --- Light Treads Armored Treads Power Amplifier Weight Redist. System Weight Redist. System Weight Redist. System Weight Redist. System Trap Scanner Trap Scanner Trap Scanner Visual Processing Unit Visual Processing Unit Terrain Scanner Advanced Targeting Computer Launcher Guidance Computer Power Shielding EM Pulse Gun Heavy Assault Rifle Gauss Rifle Gauss Rifle Light Cannon Datajack Datajack Datajack Datajack Datajack Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Cargo Storage Unit Core Analyzer Component Analysis Suite > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Armored Treads Power Amplifier Weight Redist. System Weight Redist. System Weight Redist. System Weight Redist. System Trap Scanner Trap Scanner Trap Scanner Visual Processing Unit Visual Processing Unit Terrain Scanner Advanced Targeting Computer Launcher Guidance Computer Power Shielding EM Pulse Gun Heavy Assault Rifle Gauss Rifle Gauss Rifle Light Cannon Datajack Datajack Datajack Datajack Datajack Datajack [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Wheel Utility Cargo Storage Unit Device Improved Heat Sink Storage Cargo Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . 1 . . . . Propulsion 3 | . . . 1 2 . Utility 3 | . . 1 . . 2 Weapon 2 | . . 1 1 . . Parts Attached 51 | 8 13 9 9 5 7 Power 9 | 2 4 . . . 3 Engine 7 | 2 4 . . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 15 | 2 5 . 5 3 . Treads 12 | . 4 . 5 3 . Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 3 2 . 3 Device 4 | 1 . . 2 . 1 Storage 2 | . 1 1 . . . Processor 4 | . 1 1 . . 2 Hackware . | . . . . . . Protection 2 | 1 . 1 . . . Artifact . | . . . . . . Weapon 15 | 2 2 6 2 2 1 Energy Gun 4 | . . 2 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 1 . 1 . Ballistic Cannon 5 | . 2 2 1 . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . . 1 . 14 Power 5 | . . . . . 5 Propulsion 5 | . . . . . 5 Utility . | . . . . . . Weapon 5 | . . . 1 . 4 Highest Loss Streak 11 | . . . 1 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 91 87 85 80 84 Engine 15 | . 17 20 16 14 8 Treads 24 | . 8 20 25 35 30 Wheel 1 | . 15 . . . . Device 7 | . 9 . 8 7 12 Storage 8 | . 10 10 8 7 6 Processor 2 | . 2 7 . . 5 Energy Gun 3 | . . 7 2 3 4 Ballistic Gun 7 | . 14 2 8 5 5 Ballistic Cannon 12 | . 10 19 15 7 5 Peak Build Rating 58 | 7 8 15 33 43 58 Average Rating 26 | 3 7 12 23 41 49 On Entrance 17 | . 7 8 15 32 43 Naked Turns . | . . . . . . Heaviest Build 176 | 9 26 159 169 170 176 Greatest Support 132 | 20 40 40 76 132 132 Greatest Overweight (x) 7 | . 1 3 2 1 7 Average Overweight (x) 1 | . . 2 2 1 1 Largest Inventory Capacity 30 | 5 10 30 30 30 30 Average Capacity 27 | 5 9 28 30 30 30 Most Carried 30 | 5 10 30 30 30 30 Average Carried 24 | 2 8 20 29 28 27 Final Capacity 30 | 5 10 30 30 30 30 Final Carried 30 | 5 9 30 28 30 27 Class Distribution -------------------- 79% | Hauler-Gunner 13% | Hacker-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1572 | 282 191 149 415 89 446 Remotely . | . . . . . . Salvage Created 2517 | 49 217 318 611 114 1208 Parts 151 | 2 23 22 44 6 54 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 52 | 1 7 10 13 4 17 Guns 16 | 1 4 . 4 3 4 Cannons 27 | . 3 10 9 1 4 AOE 9 | . . . . . 9 Classes Destroyed 13 | 1 2 2 4 . 4 Worker 7 | . . . 1 . 6 Builder 7 | . . . . . 7 Tunneler 1 | . . . 1 . . Hauler 1 | . . . . . 1 Recycler 2 | . . . . . 2 Operator 1 | . . . 1 . . Watcher 11 | . 3 2 3 . 3 Swarmer 11 | . 4 2 2 3 . Grunt 26 | 1 3 6 4 . 12 Brawler 1 | . . 1 . . . Sentry 7 | . . 1 5 1 . Hunter 6 | . . . 2 . 4 Programmer 1 | . . . . . 1 Best Kill Streak 11 | 1 3 2 2 3 11 Combat Bots Only 6 | 1 3 2 2 3 6 Max Kills in Single Turn 5 | 1 2 1 2 1 5 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 332 | 1 18 14 48 52 199 Missed 90 | . 9 3 10 18 50 Damage Taken 2672 | 7 39 70 351 261 1944 Core 272 | 7 10 5 40 32 178 Absorbed by Shields . | . . . . . . Ignored by Resistances 1613 | 5 31 49 219 167 1142 Core Remaining (%) 95 | 97 93 98 92 95 . Volleys Fired 135 | 1 27 18 34 8 47 Largest 4 | 2 2 3 4 3 3 Hottest 149 | 40 70 126 149 133 133 Shots Fired 344 | 2 54 53 109 20 106 Gun 180 | 2 46 17 43 12 60 Cannon 145 | . 8 36 66 8 27 Launcher 19 | . . . . . 19 Special . | . . . . . . Kinetic 265 | 2 54 43 89 16 61 Thermal 23 | . . 3 20 . . Explosive 19 | . . . . . 19 Electromagnetic 37 | . . 7 . 4 26 Robot Hit Streak 29 | 2 8 10 24 8 29 Robot Miss Streak 3 | . 2 2 3 2 1 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 242 | 2 30 39 77 13 81 Core Hits 163 | 2 15 17 34 6 89 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 1 1 5 . 4 Burn 4 | . . 1 3 . . Destroy 1 | . . . . . 1 Blast 5 | . 1 . 2 . 2 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7290 | 17 304 641 1276 345 4707 Guns 1878 | 17 200 166 519 155 821 Cannons 2038 | . 104 452 757 190 535 Explosions 3347 | . . . . . 3347 Melee . | . . . . . . Ramming 27 | . . 23 . . 4 Kinetic 3265 | 17 304 492 1071 306 1075 Thermal 1274 | . . 43 205 . 1026 Explosive 1868 | . . . . . 1868 Electromagnetic 856 | . . 83 . 39 734 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . 1 . . Average Corruption 1 | . 1 . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . 11 . . Message Errors 4 | . . . 4 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 249 | . . . . . 249 Projectiles 25 | . . . . . 25 Explosions 224 | . . . . . 224 Melee . | . . . . . . Knockbacks 14 | . . 4 7 . 3 Impact . | . . . . . . Kinetic 14 | . . 4 7 . 3 Secondary . | . . . . . . Self-Inflicted Damage 213 | . . . . . 213 Shots 10 | . . . . . 10 Rammed 2 | . . 1 . . 1 Targets Rammed 2 | . . 1 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 439 | 6 72 144 439 36 39 Average Temperature 79 | 6 31 47 138 15 12 Received Heat Transfer 1161 | 6 . 39 189 54 873 Effects 7 | . . . 7 . . Shutdowns 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Damage (minor) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1775 | . . 185 740 . 850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 364 | 20 153 110 201 75 364 Initial 27 | . 9 23 24 14 27 Average 61 | 5 61 61 48 38 108 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 96 | 100 100 100 98 100 82 Level 1 3 | . . . 1 . 17 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 1 1 . 6 Investigation 3 | . 1 1 1 . . Extermination 1 | . . . . . 1 Reinforcement 5 | . . . . . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 2 1 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | 1 12 11 17 5 26 Peak Tracking Total 7 | 1 3 2 3 3 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 2 1 2 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 18 | . . . 4 . 14 Max in Single Turn 5 | . . . 1 . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 2 2 1 . 1 Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 . . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 19 | . 8 6 4 . 1 Successful 18 | . 8 5 4 . 1 Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 13 | . 7 5 . . 1 Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Record 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 13 | . 7 5 . . 1 Recycle Component 7 | . 3 3 . . 1 Process 3 | . 2 1 . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 4 | . . . 4 . . Insert Component 3 | . . . 3 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 2 1 . 1 Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 7 | . 3 3 . . 1 Recycled Matter 301 | . 151 150 . . . Retrieved Matter 150 | . . 150 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5231 | 78 613 974 1940 681 945 Spaces Moved 1891 | 79 456 232 550 263 311 Core 25 | 25 . . . . . Treads 1479 | . 123 232 550 263 311 Legs . | . . . . . . Wheels 387 | 54 333 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 320 242 242 Average Speed 241 | 70 104 372 320 242 245 Slowest Speed 730 | 80 240 400 323 242 730 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 59 20 47 9 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 165 | . . . 1 5 159 Melee . | . . . . . . Projectile 22 | . . . 1 5 16 AOE 143 | . . . . . 143 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2292 | 98 555 307 653 289 390 Wait 94 | . 30 7 36 5 16 Move 1886 | 78 455 231 549 262 311 Hop . | . . . . . . Pick Up 81 | 10 17 32 12 4 6 Fast Attach 4 | 2 1 . 1 . . Attach 43 | 5 11 9 7 4 7 Detach 12 | . 4 6 . 2 . Swap 4 | 1 1 . 1 1 . Drop 29 | 1 9 3 13 1 2 Fire 135 | 1 27 18 34 8 47 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 . . 1 Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Identified exit to Materials 56 | -11/Scrapyard | Discovered exit to Materials (range 8) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Power x1 300 | -10/Materials | Build established: Hacker-Mutant 393 | -10/Materials | Identified exit to Mines 393 | -10/Materials | Discovered exit to Mines (range 9) 610 | -10/Materials | Identified exit to Materials 610 | -10/Materials | Discovered exit to Materials (range 15) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1034 | -9/Materials | Build established: Hauler-Gunner 1348 | -9/Materials | Identified exit to Materials 1348 | -9/Materials | Discovered exit to Materials (range 15) 1666 | -9/Materials | Entered another Materials area 1666 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2125 | -8/Materials | Identified exit to Storage 2125 | -8/Materials | Discovered exit to Storage (range 15) 2973 | -8/Materials | Identified exit to Factory 2973 | -8/Materials | Discovered exit to Factory (range 15) 3606 | -8/Materials | Entered Factory 3606 | -7/Factory | Evolved 2 slots: Propulsion x2 4124 | -7/Factory | Identified exit to Factory 4124 | -7/Factory | Discovered exit to Factory (range 6) 4287 | -7/Factory | Entered another Factory area 4287 | -6/Factory | Evolved 2 slots: Utility x2 4963 | -6/Factory | Spotted B-75 Beast 5232 | -6/Factory | Self-destructed Last Messages --------------- G-50 Soldier overheating. The unstable cave ceiling collapses. G-50 Soldier overheating. K-01 Serf collects debris. G-50 Soldier overheating. The unstable cave ceiling collapses. Acquired 12 matter. Arm. Treads destroyed. K-01 Serf collects debris. R-10 Processor collects Prototype Ballistic Cannon. G-50 Soldier overheating. K-01 Serf collects debris. R-10 Processor collects Prototype Reactor. G-50 Soldier overheating. G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. G-50 Soldier overheating. G-50 Soldier heat spikes uncontrollably. 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""" # ;#??????????? | | ????????????????? ????????? | | ???????????????? ???????? | | ??????????????? g% R ???????? | | ?????????????? # k *% #??????? | | ??????????????########## ] ???????? | | ??????????????????????? ???????? | | ??????????????????????## ?????????? | | ???????????????????????# ; ???????????? | | ??????????????????????? # %?????????????? | | ??????????????????????? # ???????????????? | | ??????????????????????? # ??????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Packrat Please Form A Line Power Corrupts Safety First Serviceable Loadout Tank Uninvited Guest Challenges ------------ None Game ------ Seed FireMultinovaExtractor Manual? 0 Play Time 01:21:15 Cumulative 1.3 hours Start 2025.01.11 @ 22:22:12 End 2025.01.12 @ 01:27:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ea07625b-dd77-4c47-803f-410e1417c91f