Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 17:54:35 Player: cptwinky Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (2395) 2395 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (-687) -687 TOTAL SCORE: 8363 Bonus ------- High Alert Combat Kills 42 Entered DSFs 500 Friendly Fire -1229 Cogmind --------- Core Integrity 1094/1300 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Large Battery (200) High-capacity Matter Pod (200) Advanced Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Backup-Fission Core > --- PROPULSION ------- Treaded VSS Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Machine Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Autogun Electro Construct/C > --- INVENTORY -------- Improved Cooling System High-capacity Matter Pod IFF Parser Improved Corruption Screen [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Thunder Leg Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Machine Analyzer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Constructs Energy Gun Force Rifle Energy Cannon Constructs Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Slots Evolved 14 | . . . . 8 . . 2 . . 2 . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 5 | . . . . 2 . . 1 . . 1 . 1 Utility 5 | . . . . 4 . . . . . 1 . . Weapon 3 | . . . . 1 . . 1 . . . . 1 Parts Attached 47 | 6 2 6 7 9 4 . 5 2 1 2 2 1 Power 3 | 1 . . . . . . 2 . . . . . Engine 2 | 1 . . . . . . 1 . . . . . Core 1 | . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 7 | 2 . 2 2 . . . . . . . . 1 Treads 6 | 2 . 2 2 . . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | 1 . 2 3 5 4 . 3 1 1 2 2 . Device 8 | . . 1 1 2 3 . 1 . . . . . Storage 1 | 1 . . . . . . . . . . . . Processor 8 | . . . . 2 1 . 1 1 . 2 1 . Hackware 1 | . . . . . . . . . 1 . . . Protection 6 | . . 1 2 1 . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 13 | 2 2 2 2 4 . . . 1 . . . . Energy Gun 1 | . . . . 1 . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 8 | 2 2 . 2 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . . . . . . Parts Lost 27 | . . . 2 1 1 . 6 5 . . 5 7 Power 4 | . . . 1 . 1 . 1 . . . . 1 Propulsion 8 | . . . . . . . 1 2 . . 2 3 Utility 10 | . . . 1 . . . 1 3 . . 2 3 Weapon 5 | . . . . 1 . . 3 . . . 1 . Highest Loss Streak 4 | . . . 1 1 1 . 1 2 . . 3 4 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Backups 5 | 4 7 7 6 3 4 5 4 4 5 5 4 4 Power . | . 1 . . . . . . . . . . . Propulsion . | 2 2 2 . . . . . . . . . . Utility 2 | . 1 1 2 2 3 4 4 4 4 3 3 3 Weapon 1 | . 2 2 2 1 1 1 . . 1 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . 1 3 6 . 2 . . . . 1 . 5 Power 1 | . . 1 . . . . . . . . . . Propulsion 7 | . 1 2 4 . . . . . . . . . Utility 7 | . . . . . 2 . . . . 1 . 4 Weapon 2 | . . . 2 . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 63 | . 85 98 70 52 55 50 41 34 22 30 34 23 Engine 6 | . 14 14 7 6 5 . 3 . . . . . Treads 12 | . 28 28 20 3 . . 1 . . 3 5 3 Device 9 | . . 8 7 12 15 18 11 9 5 5 5 4 Storage 5 | . 14 14 6 . . . . . . . . . Processor 5 | . . . . 6 11 12 7 14 11 11 10 8 Protection 3 | . . 4 6 6 2 . 2 . . . 2 . Energy Cannon 1 | . . . 2 1 3 6 2 . . . 1 . Ballistic Gun 11 | . 28 27 17 1 5 . 1 . . . . . Peak Build Rating 72 | 6 6 13 35 59 65 63 72 60 36 56 61 54 Average Rating 34 | 5 6 8 20 52 61 63 61 47 32 44 52 43 On Entrance 34 | . 6 6 13 35 59 63 63 45 31 36 45 42 Avg Prop Armor Cover (%) 22 | . . . . . . . 27 18 22 22 19 24 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 41 | 12 14 24 22 24 22 17 41 14 1 6 41 9 Greatest Support 90 | 40 40 40 44 67 90 57 89 43 3 3 28 56 Greatest Overweight (x) 4 | . . . . . . . . 4 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 4 5 5 5 5 5 5 5 5 Average Carried 5 | 4 7 7 6 3 4 5 4 4 5 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 7 8 8 5 4 5 5 5 5 5 5 5 4 Scrap Engine Consumption 92 | . . . 24 6 12 1 24 4 1 3 13 4 Constructs Created 8 | . . . 3 . . . 1 1 . 1 1 1 Constructs Modified 24 | . . . 5 4 4 . 8 . . 1 1 1 Class Distribution -------------------- 52% | Mutant 29% | Construct 13% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Matter Collected 2166 | 296 . 486 239 187 379 67 371 77 19 20 25 . Remotely . | . . . . . . . . . . . . . Salvage Created 3569 | 164 . 244 765 213 546 67 1168 59 . . 280 63 Parts 169 | 11 . 26 38 11 15 4 43 4 . . 13 4 Haulers Intercepted 2 | . . . . . 1 . . . . . 1 . Recyclers Shooed 8 | 1 . . 1 . . . 6 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . 17 . . 4 . . 2 . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Combat Hostiles Destroyed 47 | . . 8 7 5 8 . 15 1 . . 2 1 Melee 4 | . . . . . . . . 1 . . 2 1 Guns 15 | . . 8 7 . . . . . . . . . Cannons 12 | . . . . 1 3 . 8 . . . . . AOE 15 | . . . . 4 5 . 6 . . . . . Classes Destroyed 17 | 2 . 2 4 1 4 . 3 . . . 1 . Worker 6 | . . . . . . . 6 . . . . . Tunneler 5 | 4 . . . . . . 1 . . . . . Hauler 2 | . . . . . 1 . . . . . 1 . Recycler 9 | 1 . . 3 1 . . 4 . . . . . Swarmer 15 | . . 3 . 4 2 . 6 . . . . . Grunt 8 | . . . . . 5 . 3 . . . . . Duelist 1 | . . . . . . . 1 . . . . . Protector 1 | . . . 1 . . . . . . . . . Researcher 1 | . . . . . 1 . . . . . . . Sentry 7 | . . . 4 . 1 . 2 . . . . . Specialist 2 | . . . . . . . . . . . 2 . Programmer 5 | . . . . 1 . . 2 1 . . . 1 Behemoth 1 | . . . . . . . 1 . . . . . Subdweller 5 | . . 5 . . . . . . . . . . Scientist 2 | . . . 2 . . . . . . . . . Scrapper 3 | . . . 3 . . . . . . . . . Thug 2 | . . . . . 2 . . . . . . . Mutant 2 | . . . . . 1 1 . . . . . . Best Kill Streak 10 | 4 . 3 2 4 6 . 10 1 . . 2 1 Combat Bots Only 6 | . . 3 2 4 5 . 6 1 . . 1 1 Max Kills in Single Turn 10 | 1 . 2 1 2 2 1 10 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 6 | . . . . 2 2 . 6 . . . . . Melee 1 | . . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Hostile Shots Fired 744 | . . 64 28 15 53 . 240 136 . . 150 58 Missed 241 | . . 14 4 5 23 . 84 62 . . 31 18 Hits 503 | . . 50 24 10 30 . 156 74 . . 119 40 Melee 3 | . . . . . . . 3 . . . . . Projectile 500 | . . 50 24 10 30 . 153 74 . . 119 40 AOE 3 | . . . . . . . 3 . . . . . Critical Strikes 20 | . . 1 3 . . . 9 1 . . 2 4 Damage Taken 8781 | . . 557 458 142 361 . 3402 1213 . . 1777 871 Core 1595 | . . 49 19 16 5 . 516 478 . . 306 206 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 112 | . . . . . . . . . . . 112 . Regen/Repaired (Parts) 1399 | . . . 5 34 184 . 744 . . 121 311 . Core Remaining (%) 68 | 100 . . 72 . . 97 . . . . 73 . Volleys Fired 309 | 18 . 41 52 18 54 1 120 . . 1 4 . Largest 2 | 2 . 2 2 1 2 1 2 . . 1 1 . Hottest 100 | 40 . 100 100 54 90 54 54 . . 64 64 . Shots Fired 379 | 36 . 67 75 18 55 1 122 . . 1 4 . Gun 170 | 36 . 52 46 . 9 . 22 . . 1 4 . Cannon 185 | . . 4 26 16 38 1 100 . . . . . Launcher 10 | . . . . 2 8 . . . . . . . Special 14 | . . 11 3 . . . . . . . . . Kinetic 219 | 36 . 52 46 16 33 . 36 . . . . . Thermal 128 | . . 15 29 . 14 1 69 . . . . . Explosive 10 | . . . . 2 8 . . . . . . . Electromagnetic 22 | . . . . . . . 17 . . 1 4 . Robot Hit Streak 27 | 8 . 15 6 8 27 4 22 . . . 1 . Robot Miss Streak 7 | 3 . 4 3 1 1 . 7 . . . 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 257 | 22 . 41 41 11 34 1 84 7 . . 11 5 Core Hits 117 | 10 . 14 18 5 24 1 36 2 . . 5 2 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 3 | . . . 2 . . . . . . . 1 . Destroy 2 | . . . 2 . . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . Melee Attacks 36 | . . . . . . . . 12 . . 15 9 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 36 | . . . . . . . . 12 . . 15 9 Sneak Attacks 3 | . . . . . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10019 | 187 . 549 932 697 2445 45 4356 207 . . 413 188 Guns 1753 | 187 . 549 711 . 117 . 168 . . . 21 . Cannons 4547 | . . . 207 399 925 45 2971 . . . . . Explosions 2918 | . . . . 298 1403 . 1217 . . . . . Melee 787 | . . . . . . . . 207 . . 392 188 Ramming 14 | . . . 14 . . . . . . . . . Kinetic 3286 | 187 . 549 711 399 1042 . 398 . . . . . Thermal 4096 | . . . 207 . . 45 3844 . . . . . Explosive 1701 | . . . . 298 1403 . . . . . . . Electromagnetic 135 | . . . . . . . 114 . . . 21 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 787 | . . . . . . . . 207 . . 392 188 Highest Corruption 4 | . . . . . . . 3 3 3 . 4 2 Average Corruption 3 | . . . . . . . 2 3 3 . 3 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . 7 . . . . . Effects 14 | . . . . . . . 6 5 1 . 2 . Message Errors 3 | . . . . . . . 2 . . . 1 . Matter Fused 5 | . . . . . . . 2 2 1 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 425 | . . . . 67 88 . 270 . . . . . Projectiles 324 | . . . . 31 86 . 207 . . . . . Explosions 101 | . . . . 36 2 . 63 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 14 | . . . . 4 6 . 4 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 14 | . . . . 4 6 . 4 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 82 | . . . . . . . 82 . . . . . Shots 1 | . . . . . . . 1 . . . . . Rammed 4 | . . . 4 . . . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 132 | . . 40 132 14 1 . 83 . . . . . Average Temperature 28 | . . 20 41 5 1 . 12 . . . . . Received Heat Transfer 1730 | . . 42 302 . 81 . 642 9 . . 492 162 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . . . 1 . . . 8 . . . . . Heat Transferred 3279 | . . . 370 . . 37 2872 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Maximum Alert Level 2 | . . . . . . . 2 . . 1 . . Low Security (%) 90 | 100 100 . 100 100 . . 65 . . 80 100 100 Level 1 3 | . . . . . . . 8 . . 19 . . Level 2 6 | . . . . . . . 25 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 625 | 10 12 . 40 100 . . 625 . . 225 116 75 Initial 225 | . . . 7 100 . . . . . 225 66 48 Average 67 | . 1 . 3 40 . . 178 . . 162 90 39 Influence Increases 2327 | 25 12 105 176 250 200 . 1017 225 . 20 70 227 Destroy 0b10 Robot/C 780 | . . 60 80 100 160 . 300 20 . . 40 20 Destroy 0b10 Robot/NC 120 | 25 . . 20 5 10 . 55 . . . 5 . Destroy Leader 120 | . . . . 20 . . 70 10 . . 10 10 Successful Hack 87 | . 12 . 40 . . . . . . 5 . 30 Disable Machine 255 | . . . 30 15 . . 165 . . 15 . 30 Anti-Garrison Action 200 | . . . . . . . 200 . . . . . Destroy Structure 80 | . . . 6 10 . . 62 . . . . 2 Advance Influence 100 | . . . . 100 . . . . . . . . Partial Spotted 15 | . . . . . . . 15 . . . . . Lose Combat Pursuer 570 | . . 45 . . 30 . 150 195 . . 15 135 Influence Decreases 2277 | 25 12 90 191 250 148 52 392 382 110 283 79 263 Entered New Map 541 | . . . 8 . . 11 . 232 90 133 29 38 Time Decay 1436 | 25 12 90 183 240 138 41 332 100 20 150 . 105 Lost Part 250 | . . . . 10 10 . 60 50 . . 50 70 Purge Threat 50 | . . . . . . . . . . . . 50 Squads Dispatched 13 | . . . . 2 . . 7 . . 2 1 1 Investigation 3 | . . . . 1 . . 1 . . 1 . . Extermination 4 | . . . . 1 . . 2 . . 1 . . Reinforcement 3 | . . . . . . . 1 . . . 1 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Distress Signals 7 | . . . 1 . . . 3 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . . 11 6 6 8 . 38 22 . . 5 19 Peak Tracking Total 9 | . . 5 4 4 5 . 9 6 . . 3 9 Tactical Retreats 16 | . . 2 . . 1 . 5 4 . . 1 3 Traps | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Traps Triggered 5 | . . . . . . . . . . 4 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Machines Disabled 19 | . . . 4 1 . . 11 . . 1 . 2 Max in Single Turn 9 | . . . 1 1 . . 9 . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Machines Accessed 29 | . 2 . 12 2 . . 3 . . 4 . 6 Terminals 15 | . 2 . 4 1 . . 1 . . 3 . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . 1 Recycling Units 10 | . . . 7 1 . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 68 | . 11 . 31 4 . . 5 . . 8 . 9 Successful 28 | . 4 . 17 1 . . 1 . . 2 . 3 Failed 39 | . 7 . 13 3 . . 4 . . 6 . 6 Catastrophic 13 | . 1 . 3 . . . 2 . . 3 . 4 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 31 | . 7 . 19 2 . . 1 . . . . 2 Terminals 38 | . 11 . 11 3 . . 1 . . 5 . 7 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . 1 Recycling Units 23 | . . . 18 1 . . . . . 3 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . Terminal Hacks 15 | . 4 . 6 1 . . . . . 1 . 3 Robot Analysis 7 | . 4 . 3 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . 1 . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . 1 Release Object 2 | . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 4 . . . . . . 1 . . Retrieve Components 5 | . . . 4 . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 7 . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . 7 . . . . . . . . . Reject 6 | . . . 6 . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Jam 1 | . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 2 . 8 2 . . 3 . . 3 . 5 Full Trace Events 5 | . 1 . 2 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Active Infowar (turns) 4648 | . . 1041 . 498 1014 102 1084 219 51 302 233 104 Optics 15 | . . . . . . . . . . 15 . . IFF 840 | . . . . . 790 43 7 . . . . . Seismic 1041 | . . 1041 . . . . . . . . . . Machine Analysis 3607 | . . . . 498 1014 102 1084 219 51 302 233 104 Robot Analysis Total 7 | . 4 . 3 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Turns Passed 7562 | 248 128 1715 1669 568 1014 102 1084 219 51 302 233 229 Spaces Moved 4572 | 116 77 913 840 283 770 96 584 267 97 236 91 202 Core 928 | 2 . . . . . . 161 238 97 236 24 170 Treads 2382 | 114 77 913 814 147 73 . 145 . . . 67 32 Legs 397 | . . . 26 136 235 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 769 | . . . . . 462 96 211 . . . . . Flight 96 | . . . . . . . 67 29 . . . . Fastest Speed 50 | 50 160 160 130 163 79 79 50 50 50 50 100 50 Average Speed 131 | 158 160 160 160 178 107 79 119 67 50 95 166 88 Slowest Speed 250 | 160 160 160 165 193 163 79 152 250 50 100 217 125 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 6 13 51 99 7 81 13 20 61 14 8 66 8 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 . . . Known Exits Taken 4 | . . . . 1 1 . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 . 1 . . . Scrap Searched 7 | . . 4 . . 2 . . . 1 . . . Spaces Dug 32 | . . 1 3 3 20 . 4 . . . . 1 Terrain Destroyed 98 | . . 1 7 9 48 . 32 . . . . 1 Melee 1 | . . . . . . . . . . . . 1 Projectile 35 | . . 1 7 5 16 . 6 . . . . . AOE 62 | . . . . 4 32 . 26 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac DSF Res Total 5660 | 149 83 1074 1091 326 904 120 852 282 98 311 136 234 Wait 585 | 3 . 96 155 6 58 24 132 . 1 69 22 19 Move 4560 | 115 76 912 839 282 769 95 583 266 96 235 90 202 Hop . | . . . . . . . . . . . . . Pick Up 37 | 7 2 6 8 2 7 . 2 . . 2 1 . Fast Attach 27 | 6 . 1 2 6 1 . 3 1 1 2 3 1 Attach 14 | . . 1 2 3 2 . 3 1 . . 1 1 Detach 16 | . . . 6 3 1 . 3 2 . . . 1 Swap 29 | . 2 11 4 3 7 . 2 . . . . . Drop 43 | . 3 6 19 3 5 . 4 . . 2 . 1 Fire 309 | 18 . 41 52 18 54 1 120 . . 1 4 . Melee 36 | . . . . . . . . 12 . . 15 9 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . . 4 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat] / *Rec / [*Scr]) -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 249 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 7) 377 | -10/Materials | Entered Subcaves 378 | -10/Subcaves | Approached by a straggling Scientist 459 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 477 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 620 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 781 | -10/Subcaves | Shifting Twisted Machinery released Flamer 925 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1993 | -10/Subcaves | Discovered new exit (range 9) 2088 | -10/Subcaves | Discovered new exit (range 3) 2092 | -10/Subcaves | Entered Recycling 2489 | -8/Recycling | Build established: Scavenger-Mutant 2787 | -8/Recycling | Scanned before Scraplab entrance 2801 | -8/Recycling | Angered Scraplab inhabitants 2894 | -8/Recycling | Found Prototype Device 2894 | -8/Recycling | Identified Scrap Engine 3244 | -8/Recycling | Build established: Construct 3640 | -8/Recycling | Discovered new exit (range 16) 3761 | -8/Recycling | Entered Factory 3761 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4281 | -6/Factory | Discovered new exit (range 15) 4311 | -6/Factory | Identified exit to Lower Caves 4311 | -6/Factory | Identified exit to Extension 4329 | -6/Factory | Entered Lower Caves 4384 | -6/Lower Caves | Encountered a Warlord checkpoint 4544 | -6/Lower Caves | Found Alien Artifact 4544 | -6/Lower Caves | Identified Core Expander 4544 | -6/Lower Caves | Installed Core Expander, added new Power slot 4703 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5013 | -6/Lower Caves | Identified exit to Lower Caves 5343 | -6/Lower Caves | Entered another Lower Caves area 5348 | -6/Lower Caves | Encountered a Warlord checkpoint 5432 | -6/Lower Caves | Discovered new exit (range 4) 5445 | -6/Lower Caves | Entered Factory 5445 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5495 | -5/Factory | Build established: Skirmisher 5502 | -5/Factory | Spotted B-75 Beast 5536 | -5/Factory | Destroyed B-75 Beast 5807 | -5/Factory | Build established: Mutant 6025 | -5/Factory | Garrison activated, responded to threat 6485 | -5/Factory | Core integrity fell below 50% 6521 | -5/Factory | Discovered new exit (range 13) 6529 | -5/Factory | Entered Upper Caves 6628 | -5/Upper Caves | Identified exit to Upper Caves 6651 | -5/Upper Caves | Core integrity fell below 20% 6736 | -5/Upper Caves | Learned location of Armory (-4) 6740 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6748 | -5/Upper Caves | Entered another Upper Caves area 6772 | -5/Upper Caves | Discovered new exit (range 12) 6799 | -5/Upper Caves | Entered Factory 6799 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7101 | -4/Factory | Identified exit to DSF 7101 | -4/Factory | Entered DSF 7128 | -4/DSF | Found Hvy. Reactive Plating 7140 | -4/DSF | Additional patrols routed to DSF 7322 | -4/DSF | Discovered new exit (range 12) 7334 | -4/DSF | Entered Research 7334 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7361 | -3/Research | Spotted B-86 Titan 7362 | -3/Research | Lost 3 parts (2n1u) 7427 | -3/Research | Identified exit to Testing 7494 | -3/Research | Lost 4 parts (1p1n2u) 7553 | -3/Research | Spotted B-86 Titan 7563 | -3/Research | Released all parts (3) 7563 | -3/Research | Self-destructed Last Messages --------------- 07548_ Scrap Engine consumes Mic. Antimatter Reactor. 07548_ K-01 Serf cleans the Potential Refractor. 07550_ Scrap Engine consumes Imp. Antigrav System. 07552_ W-44 Eye sends out distress signal. 07553_ Slug penetrates K-01 Serf. 07553_ K-01 Serf destroyed. 07554_ K-01 Serf collects debris. 07555_ Slug penetrates Wall. 07557_ Penetrated by Slug. 07557_ R-10 Processor collects Adv. Heat Sink. 07559_ K-01 Serf collects debris. 07561_ Thunder Leg destroyed. 07561_ Knocked back. 07561_ Penetrated by Slug. 07563_ K-01 Serf collects debris. 07563_ R-10 Processor collects Wheel. 07563_ K-01 Serf collects debris. 07563_ Released Core Analyzer. 07563_ Released Hvy. Pick. 07563_ Released Scrap Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????###+## #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# ######???????? | | ????????????????????????######???# #????????????? | | ????????????????????????# ##### #????????????? | | ????????????????????????# "" #????????????? | | ????????????????????????# "T #????????????? | | ????????????????????????# ########????????????? | | ????????????????????????## ##???????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????#######?????# #????????????????????? | | ?????????????# ####### #????????????????????? | | ?????????????# / #????????????????????? | | ?????????????# #######+##????????????????????? | | ?????????????# #??? ????????????????????? | | ?????????????# #?? ??????????????????? | | ?????????????# #?# ! 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[???? ? ????????????????? | | ????????????????? ???? ?? ???????????????? | | ????????????????? #???? ?? ??????????????? | | ????????????????? ?????? !=? ?? ????????????????? | | ????????????????? ?????? =!?????????????????????? | | ??????????????????????????=??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 22 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Corruption Block 14 Armor Coverage 600 Resistance: KI 40 Evasion (%) 55 Target Analysis 6 Core Analysis 9 Recoil Reduction 3 Particle Charging 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed GaussAnalysisBotcube Manual? 0 Play Time 00:48:41 Cumulative 2197.3 hours Start 2026.03.14 @ 17:08:30 End 2026.03.14 @ 17:54:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1390 Rogue 1386 Adventurer 4 Explorer 0 Win Type - Total 310 Types 231/14/26/11/3/1/5/10/5/4 Lore% 99 Gallery% 96 Achievement% 92 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e725b4ec-b15d-43df-87d4-7a31ba17a2af