Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 15:06:56 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (214) 1070 Value Destroyed (8182) 8182 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (5111) 5111 TOTAL SCORE: 20543 Bonus ------- High Alert Combat Kills 1505 Follower Combat Kills 534 Entered Garrisons 1000 Used RIF Installer 2000 Aligned with FarCom 300 Friendly Fire -228 Cogmind --------- Core Integrity 336/1000 Matter 600/600 Energy 38/100 System Corruption 20% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Matter Compressor Improved Target Analyzer Improved Target Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Matter Compressor Enhanced Optical Array Improved Target Analyzer Phase Shifter Phase Shifter Force Field System Shield > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Heavy Treads High-powered Tractor Beam Gauss Rifle Improved Remote Datajack [Rating: 89] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Heavy Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . . . . 4 . . . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . . . Utility 6 | . . . . . 2 . . . 1 . . . 1 . 2 Weapon 1 | . . . . . . . . . 1 . . . . . . Parts Attached 173 | 7 9 7 1 1 30 11 10 11 5 5 13 12 9 2 40 Power 19 | 1 1 1 . . 3 1 . 2 . 1 . 2 1 1 5 Engine 6 | 1 . 1 . . 1 . . 1 . . . 1 . . 1 Core 12 | . 1 . . . 2 1 . 1 . . . 1 1 1 4 Reactor 1 | . . . . . . . . . . 1 . . . . . Propulsion 39 | 2 2 1 . . 5 5 4 1 . 2 4 4 1 1 7 Treads 7 | 2 . . . . . . . . . . . . . . 5 Leg 29 | . 2 1 . . 4 5 4 1 . 2 4 4 1 1 . Wheel 1 | . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . 1 . . . . . . . . . 1 Utility 70 | 2 1 2 1 . 13 4 5 3 5 2 6 4 4 . 18 Device 29 | 1 1 1 . . 4 2 1 2 2 1 4 1 2 . 7 Storage 4 | 1 . . . . . . 1 . . . 1 . . . 1 Processor 9 | . . 1 1 . 1 . . . . . . . 1 . 5 Hackware 6 | . . . . . 1 . . . . 1 . 1 . . 3 Protection 22 | . . . . . 7 2 3 1 3 . 1 2 1 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 45 | 2 5 3 . 1 9 1 1 5 . . 3 2 3 . 10 Energy Gun 23 | . 4 2 . . 6 1 1 5 . . . . . . 4 Energy Cannon 1 | . . . . . 1 . . . . . . . . . . Ballistic Gun 12 | 2 . . . . . . . . . . 3 2 . . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . 1 1 . . 2 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . . . 4 . . . . . 1 . . . . Parts Lost 49 | . . . . . 2 3 1 3 . . . . . 16 24 Power 6 | . . . . . . 1 . 1 . . . . . 2 2 Propulsion 10 | . . . . . . . 1 . . . . . . 5 4 Utility 21 | . . . . . 1 1 . 2 . . . . . 5 12 Weapon 12 | . . . . . 1 1 . . . . . . . 4 6 Highest Loss Streak 16 | . . . . . 1 2 1 1 . . . . . 16 16 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 7 | . 5 5 3 2 4 4 8 9 9 10 9 9 9 8 3 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . 1 . . . . . . 1 . . . 1 Utility 4 | . 2 3 1 . 1 . 3 5 6 8 7 8 6 6 . Weapon 2 | . 2 2 1 . 2 2 4 4 2 2 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 26 | . . 4 1 . 2 3 1 2 2 1 4 3 1 1 1 Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . . 1 . 1 . . Utility 18 | . . 1 1 . 2 . 1 2 2 1 3 3 . 1 1 Weapon 4 | . . 2 . . . 2 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 100 79 98 99 98 99 100 99 95 96 73 65 Engine 2 | . 6 13 14 14 5 . . . . . . . . . 1 Core 4 | . 7 . . . 3 8 9 8 7 . . . 4 4 6 Reactor 2 | . . . . . . . . . . 6 7 6 6 3 . Treads 2 | . 26 . . . . . . . . . . . . . 8 Leg 24 | . 2 28 28 28 9 36 35 36 30 30 30 30 26 19 . Device 15 | . 14 14 14 14 14 15 10 15 17 17 16 18 24 18 8 Storage 5 | . 14 . . . . . 7 9 7 7 7 7 6 4 4 Processor 4 | . . 13 14 14 3 9 9 1 . . . . 1 . 9 Hackware 1 | . . . . . . . . . . 5 1 . . . 9 Protection 7 | . . . . . 17 10 9 9 12 7 12 6 4 4 1 Energy Gun 12 | . 18 27 28 21 13 18 18 17 23 23 14 . . . . Ballistic Gun 5 | . 9 . . . . . . . . . 8 23 6 . 8 Slashing Weapon 1 | . . . . . . . . . . . . . 13 16 . Peak Build Rating 89 | 9 14 16 20 20 56 44 36 34 41 54 60 65 69 64 89 Average Rating 44 | 4 10 14 18 20 48 38 33 31 39 52 55 60 63 45 66 On Entrance 30 | . 9 14 16 20 20 42 33 33 31 41 53 57 59 64 2 Avg Prop Armor Cover (%) 12 | . . . . . . 10 . . . . . . . . 13 Naked Turns 48 | . . . . . . . . . . . . . . 38 10 Heaviest Build 62 | 12 17 17 16 16 36 27 33 35 46 47 56 56 62 62 46 Greatest Support 140 | 40 40 20 20 20 72 72 55 47 42 67 81 81 68 68 140 Greatest Overweight (x) 1 | . 1 . . . 1 . . . 1 1 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 5 5 10 10 10 10 10 10 10 10 5 Average Capacity 7 | 7 8 5 5 5 5 5 9 10 10 10 10 10 10 8 5 Most Carried 10 | . 8 8 5 5 5 5 10 10 10 10 10 10 10 10 5 Average Carried 7 | . 5 5 4 4 4 4 8 9 9 10 9 9 9 8 4 Final Capacity 10 | 8 8 5 5 5 5 5 10 10 10 10 10 10 10 5 5 Final Carried 10 | . 8 5 5 5 5 5 10 10 10 10 10 10 10 5 1 Class Distribution -------------------- 40% | Mutant 20% | Scavenger-Mutant 9% | Tank 8% | Skirmisher 6% | Commander-Tank 6% | Commander-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -7/Factory Commander-Skirmisher | -7/Garrison Commander-Tank | -7/Factory Skirmisher | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 4814 | 234 297 124 . 40 367 174 120 324 . 160 352 1383 160 51 1028 Remotely 356 | . . . . . . . . . . . . . . . 356 Salvage Created 8202 | 119 297 214 . 121 1627 860 696 925 . 15 184 1451 489 126 1078 Parts 416 | 7 14 16 . 3 81 43 37 47 . . 13 69 27 9 50 Haulers Intercepted 9 | . 1 . . . 6 . 1 . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 168 | . 6 4 . 3 32 22 15 28 . 1 1 33 5 2 16 Melee 12 | . . . . . 6 . . . . . . . 5 . 1 Guns 126 | . 4 2 . 3 16 21 15 19 . . 1 31 . . 14 AOE 24 | . 2 2 . . 6 . . 9 . 1 . 2 . 2 . Classes Destroyed 19 | 2 3 1 . . 6 1 1 1 . . 2 1 . 1 . Worker 11 | . 1 2 . . 1 . 2 . . . 3 . 1 . 1 Builder 5 | . . . . . . . . . . . 2 . . . 3 Tunneler 6 | 2 . 1 . . 2 . 1 . . . . . . . . Hauler 9 | . 1 . . . 6 . 1 . . . . . . . 1 Recycler 7 | 1 . 1 . 1 1 . . . . . . . 2 . 1 Operator 3 | . . . . . 1 . . . . . . . 1 . 1 Watcher 2 | . . . . . 1 . . . . . . . . . 1 Swarmer 39 | . . 2 . 3 9 5 2 9 . 1 . 8 . . . Cutter 8 | . . . . . 3 3 . . . . . . 2 . . Grunt 66 | . 6 2 . . 12 6 7 12 . . . 12 . . 9 Brawler 7 | . . . . . . 1 1 . . . . 4 . . 1 Duelist 1 | . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . 1 . . . Sentry 21 | . . . . . 5 5 3 6 . . . 1 1 . . Specialist 5 | . . . . . 2 . . . . . . 3 . . . Hunter 10 | . . . . . 1 2 1 . . . 1 2 1 . 2 Programmer 9 | . . . . . . . . 2 . . . 2 1 1 3 Heavy 1 | . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 3 4 3 . 4 9 5 3 10 . 1 4 9 3 2 8 Combat Bots Only 10 | . 3 2 . 3 4 5 3 10 . 1 1 9 2 2 4 Max Kills in Single Turn 3 | 1 2 3 . 1 3 1 2 2 . 1 3 2 1 2 3 Gunslinging 1 | . . . . . 1 . . 1 . . . . . . . Exploded 3 | . 2 2 . . 3 . . 2 . 1 . 2 . 2 . Melee 1 | . . . . . 1 . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Hostile Shots Fired 1011 | . 33 11 . 9 136 73 46 56 . . . 128 53 118 348 Missed 292 | . 9 1 . 2 58 17 16 16 . . . 53 22 32 66 Hits 719 | . 24 10 . 7 78 56 30 40 . . . 75 31 86 282 Melee 40 | . . . . . 7 6 . . . . . 1 . 12 14 Projectile 679 | . 24 10 . 7 71 50 30 40 . . . 74 31 74 268 AOE 10 | . . . . . 3 1 . . . . . 4 1 . 1 Critical Strikes 36 | . 1 . . . 8 3 2 1 . . . 1 1 3 16 Actively Blocked 6 | . . . . . 1 . . . . . . . . . 5 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 12409 | . 293 154 . 47 1240 798 476 572 . . 26 1521 378 1903 5001 Core 1950 | . 52 10 . 7 69 116 26 88 . . . 75 12 831 664 Absorbed by Shields 672 | . . . . . . . . . . . 12 . 88 97 475 Reduced by Siege Mode 97 | . . . . . . . . . . . . . . . 97 Redirected to Shielding 168 | . . . . . 26 . . . . . . . . . 142 Core Remaining (%) 61 | 100 . . . 72 . . . 45 . . . 89 . . . Volleys Fired 410 | 5 37 9 . 5 53 51 32 53 . 8 8 84 . 2 63 Largest 3 | 2 2 2 . 2 2 2 2 2 . 3 3 3 . 1 3 Hottest 240 | 40 105 126 . 126 140 140 160 160 . 240 240 94 . 36 90 Shots Fired 887 | 10 70 14 . 10 100 102 64 84 . 18 24 252 . 2 137 Gun 865 | 10 69 10 . 10 96 102 64 76 . 18 24 252 . . 134 Cannon 1 | . . . . . 1 . . . . . . . . . . Launcher 18 | . 1 4 . . 3 . . 8 . . . . . 2 . Special 3 | . . . . . . . . . . . . . . . 3 Kinetic 427 | 10 21 . . . . . . . . . 15 252 . . 129 Thermal 437 | . 48 10 . 10 97 102 64 74 . 18 9 . . . 5 Explosive 18 | . 1 4 . . 3 . . 8 . . . . . 2 . Electromagnetic 2 | . . . . . . . . 2 . . . . . . . Robot Hit Streak 53 | 2 7 5 . 4 9 10 29 13 . 3 4 14 . 10 53 Robot Miss Streak 6 | 2 3 3 . 3 5 4 4 5 . 1 4 6 . . 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 Secondary Targets 18 | . 1 . . . 1 1 1 4 . . . 6 . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 . . . 1 . . 1 Shots Hit Robots 622 | 4 47 8 . 5 101 56 53 51 . 1 14 132 30 14 106 Core Hits 358 | 4 16 9 . 4 38 29 47 55 . 2 13 65 11 13 52 Critical Kills 2 | . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . . . 5 . . . . . . 1 . . 1 Critical Strikes 37 | . . 1 . . 11 9 . . . . . 2 7 1 6 Burn 19 | . . 1 . . 6 9 . . . . . . . . 3 Destroy 5 | . . . . . . . . . . . . 2 . . 3 Smash 5 | . . . . . 5 . . . . . . . . . . Sever 8 | . . . . . . . . . . . . . 7 1 . Melee Attacks 107 | . . . . . 52 . . . . . . . 41 14 . Impact 52 | . . . . . 52 . . . . . . . . . . Slashing 55 | . . . . . . . . . . . . . 41 14 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 8 . . . . . . . 5 . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . 7 4 . Damage Inflicted 18991 | 50 646 240 . 88 3892 1272 1362 1748 . 169 326 3606 1290 799 3503 Guns 11755 | 50 548 121 . 88 1324 1272 1353 1040 . 33 314 3245 . . 2367 Cannons 20 | . . . . . 20 . . . . . . . . . . Explosions 3225 | . 98 119 . . 403 . . 708 . 136 . 361 . 359 1041 Melee 3875 | . . . . . 2145 . . . . . . . 1290 440 . Ramming 116 | . . . . . . . 9 . . . 12 . . . 95 Kinetic 5881 | 50 135 . . . . . . . . . 185 3245 . . 2266 Thermal 5877 | . 413 121 . 88 1344 1272 1353 1023 . 33 129 . . . 101 Explosive 3047 | . 98 119 . . 403 . . 708 . 136 . 361 . 359 863 Electromagnetic 195 | . . . . . . . . 17 . . . . . . 178 Impact 2145 | . . . . . 2145 . . . . . . . . . . Slashing 1730 | . . . . . . . . . . . . . 1290 440 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . 3 . . . 2 2 7 20 Average Corruption 3 | . . . . . . . . 2 . . . 1 1 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 63 | . . . . . . . . 18 . . . 19 1 5 20 Message Errors 17 | . . . . . . . . 5 . . . 6 . 1 5 Matter Fused 10 | . . . . . . . . 3 . . . 1 . 2 4 Heat Flow Errors 7 | . . . . . . . . 3 . . . 2 . . 2 Energy Discharges 7 | . . . . . . . . 2 . . . 2 1 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . 1 . . . 2 . . 5 Data Loss (major) 2 | . . . . . . . . . . . . 2 . . . Misfires 3 | . . . . . . . . 2 . . . 1 . . . Alerts 2 | . . . . . . . . . . . . 2 . . . Weapon Failures 5 | . . . . . . . . 2 . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 936 | . . . . . 564 . . 18 . 20 . . 162 54 118 Projectiles . | . . . . . . . . . . . . . . . . Explosions 217 | . . . . . 22 . . 18 . 20 . . . 39 118 Melee 719 | . . . . . 542 . . . . . . . 162 15 . Knockbacks 6 | . . . . . 5 . . . . . . . . . 1 Impact 4 | . . . . . 3 . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 224 | . . 64 . . . . . . . . . 31 . 108 21 Shots 7 | . . 2 . . . . . . . . . 1 . 2 2 Rammed 26 | . . . . . . . . . . . . . . . 26 Targets Rammed 30 | . . . . . . . 2 . . . 1 . . . 27 Kicked 3 | . . . . . . . 2 . . . 1 . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature 389 | . 161 87 . 108 171 60 74 273 . 192 96 389 . . 386 Average Temperature 69 | . 66 32 . 49 46 16 25 80 . 74 33 87 . . 136 Received Heat Transfer 2999 | . 180 9 . . 450 270 171 207 . . . 198 28 342 1144 Effects 3 | . . . . . . . . 1 . . . 2 . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . 1 . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . 2 Total Turns 92 | . . . . . . . . . . . . . . . 92 Longest Duration 62 | . . . . . . . . . . . . . . . 62 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 7 . . . . . . . . . 1 Combat Hostiles 5 | . . . . . 4 . . . . . . . . . 1 Parts Fried 8 | . . . . . 6 . . . . . . . . . 2 Impact Corruptions 21 | . . . . . 21 . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Melted 31 | . 2 . . . 4 5 6 10 . . . 1 . . 3 Heat Transferred 13073 | . 944 333 . 185 2627 2775 3075 2274 . 75 300 . . . 485 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Maximum Alert Level 3 | . . . . . 3 3 2 3 2 2 1 3 2 1 1 Low Security (%) 28 | 100 100 100 . 100 31 . . . . . 69 10 . 19 62 Level 1 15 | . . . . . 29 . . 7 . 9 30 17 19 80 37 Level 2 34 | . . . . . 35 29 100 22 100 90 . 26 80 . . Level 3 20 | . . . . . 2 70 . 69 . . . 45 . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1060 | 15 87 76 . 70 734 993 565 1038 544 573 300 1060 560 290 274 Initial 556 | . 3 . . . 13 474 483 303 544 295 300 82 556 268 114 Average 430 | 2 27 13 . 51 333 830 467 775 488 464 172 644 441 247 136 Influence Increases 5892 | 15 224 148 . 75 1211 549 462 785 8 278 184 1078 188 121 566 Destroy 0b10 Robot/C 3250 | . 120 80 . 60 640 440 300 560 . 15 60 600 75 60 240 Destroy 0b10 Robot/NC 202 | 15 10 20 . 5 60 . 20 . . . 20 4 16 . 32 Destroy Leader 506 | . 22 20 . 10 164 20 92 38 . . 16 32 32 8 52 Allied During Kill 225 | . . . . . . . . 50 . 5 65 103 . 2 . Successful Hack 167 | . . . . . 20 14 5 17 8 25 20 11 29 . 18 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . Disable Machine 249 | . . . . . 45 . . . . . . 12 12 . 180 Anti-Garrison Action 515 | . . . . . . 50 . 50 . 226 . 189 . . . Destroy Structure 292 | . 12 28 . . 42 10 . 40 . 7 3 103 . 3 44 Partial Spotted 57 | . . . . . 45 . . . . . . . 12 . . Lose Combat Pursuer 399 | . 30 . . . 195 15 45 30 . . . 24 12 48 . Influence Decreases 5814 | 10 229 94 54 40 516 286 988 214 624 127 639 136 864 286 707 Entered New Map 2663 | . 2 . 54 . 22 256 510 164 494 127 273 36 504 116 105 Time Decay 2331 | 10 227 94 . 40 474 . 318 . 130 . 326 . 350 . 362 Lost Part 490 | . . . . . 20 30 10 30 . . . . . 160 240 Lost Ally 180 | . . . . . . . . 20 . . 40 100 10 10 . Purge Threat 150 | . . . . . . . 150 . . . . . . . . Squads Dispatched 26 | . 1 1 . . 6 . 2 . . . 5 . 4 . 7 Investigation 6 | . 1 1 . . . . . . . . 4 . . . . Extermination 4 | . . . . . . . . . . . 1 . 1 . 2 Reinforcement 11 | . . . . . 5 . 2 . . . . . 2 . 2 Assault 4 | . . . . . 1 . . . . . . . 1 . 2 Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 9 | . 1 . . . 5 . 2 . . . . . 1 . . Communications Jammed 11 | . . . . . . . . . . . . 10 1 . . Distress Signals 10 | . . . . . . . . . . . . 10 . . . Times Spotted 247 | . 13 5 . 2 59 23 25 28 . . 3 40 10 10 29 Peak Tracking Total 8 | . 3 2 . 2 8 5 4 8 . . 2 4 2 7 8 Tactical Retreats 17 | . 1 . . . 7 1 3 1 . . . 1 1 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 17 | . . . . . . 1 . 4 . . 1 6 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Objects Rigged 7 | . . . . . . . . . . . . . . . 7 Exploded 3 | . . . . . . . . . . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 29 | . . . . . 3 . . 1 . 2 . 7 1 . 15 Max in Single Turn 4 | . . . . . 1 . . 1 . 2 . 2 1 . 4 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . 1 . . . 1 . . . Phase Generator 2 | . . . . . . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 40 | . 3 1 2 . 7 3 3 3 2 4 5 2 3 . 2 Terminals 28 | . 2 . . . 5 3 2 3 . 4 3 2 2 . 2 Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . . . Garrison Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Total Hacks 80 | . 5 1 2 . 17 5 8 3 3 9 11 3 6 . 7 Successful 35 | . 1 1 2 . 7 1 4 2 3 3 3 1 4 . 3 Failed 45 | . 4 . . . 10 4 4 1 . 6 8 2 2 . 4 Catastrophic 8 | . 1 . . . 3 2 . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . 5 . 1 . 9 . 2 . 2 . 2 . 1 . 7 Terminals 61 | . 3 . . . 13 5 7 3 . 9 7 3 4 . 7 Fabricators 2 | . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . . . 3 . . . . Garrison Access 7 | . . . . . 2 . 1 . 1 . 1 . 2 . . Terminal Hacks 19 | . . 1 2 . 2 1 3 2 . 3 1 1 2 . 1 Record 2 | . . . 1 . . . . . . . . . 1 . . Prototype ID Bank 2 | . . . . . . . . . . . 1 . 1 . . Open Door 3 | . . 1 . . . . . 1 . 1 . . . . . Emergency Access Points 4 | . . . . . . 1 . 1 . 1 . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 Zone Layout 3 | . . . . . 2 . 1 . . . . . . . . Security Stations 1 | . . . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . 1 . . . . Retrieve Study 3 | . . . . . 2 . . . . . 1 . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Unlock Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 8 | . 1 . . . 2 . . . 2 . . . 1 . 2 Terminals 4 | . . . . . 2 . . . . . . . . . 2 Assimilate 1 | . . . . . . . . . . . . . . . 1 Detonate 1 | . . . . . . . . . . . . . . . 1 Disrupt 2 | . . . . . 2 . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . . . 6 3 3 2 . 3 4 2 3 . 1 Full Trace Events 4 | . . . . . . 1 . . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 1 . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . . . 1 . 1 . 1 . 1 . . . Coupler Efficiency 1 | . . . . . . . . . . . . 1 . . . Threat Obfuscator 1 | . . . . . . . . 1 . . . . . . . Alert ID Control 1 | . . . . . . . . . . 1 . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . 1 2 Non-combat 2 | . . . . . . . . . . . . . . . 2 Combat 1 | . . . . . . . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 no_distress 1 | . . . . . . . . . . . . . . . 1 check_alert 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released 9 | . . . . . . . . 3 . . . 4 . . 2 Machine Destruction 9 | . . . . . . . . 3 . . . 4 . . 2 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 3 1 Autooverrided 1 | . . . . . . . . . . . . . . 1 . Robots Rewired 8 | . . . . . . . . 6 . 2 . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 13 | . . . . . . . . 6 . 5 . . . 1 1 Largest Group 9 | . . . . . . . . 6 4 9 9 6 . 1 1 Highest-Rated Group 346 | . . . . . . . . 110 100 346 346 300 . 85 26 Highest-Rated Ally 95 | . . . . . . . . 39 39 95 95 95 . 85 26 Total Orders 2 | . . . . . . . . . . . . . 1 1 . EXPLORE 2 | . . . . . . . . . . . . . 1 1 . Ally Attacks 90 | . . . . . . . . 21 . . 26 40 . 3 . Total Damage 1834 | . . . . . . . . 246 . . 345 1064 . 179 . Kills 17 | . . . . . . . . 3 . . 4 8 . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Active Infowar (turns) 4397 | 8 244 . . . 1059 2 . . . . 7 1591 782 149 555 Optics 555 | . . . . . . . . . . . . . . . 555 Terrain 252 | 8 244 . . . . . . . . . . . . . . Structural 1061 | . . . . . 1059 2 . . . . . . . . . Jamming 2626 | . . . . . . . . . . . 7 1591 782 149 97 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 3 1 . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 10909 | 87 548 659 300 90 1218 1014 717 1053 260 730 727 1591 782 189 944 Spaces Moved 7335 | 46 261 513 247 59 1015 640 466 635 170 587 518 991 531 158 498 Core 241 | 9 . . . . . . . . . . . . . 75 157 Treads 507 | 37 232 . . . . . . . . . . . . . 238 Legs 5679 | . 29 513 247 59 210 640 466 635 170 587 518 991 531 83 . Wheels 3 | . . . . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . . . . Flight 905 | . . . . . 805 . . . . . . . . . 100 Fastest Speed 45 | 50 120 120 120 120 50 120 110 112 112 112 112 120 120 50 45 Average Speed 110 | 138 155 120 120 120 64 120 115 112 138 112 117 121 120 86 102 Slowest Speed 190 | 160 190 120 120 120 190 120 120 112 187 187 122 190 190 120 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . 4 . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 38 96 60 16 77 60 47 74 5 94 14 90 12 29 14 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . Spaces Dug 3 | . . . . . 3 . . . . . . . . . . Terrain Destroyed 291 | . 12 33 . . 47 . . 30 . 8 . 136 . 3 22 Melee 3 | . . . . . 3 . . . . . . . . . . Projectile 23 | . . . . . 12 . . . . . . 11 . . . AOE 261 | . 12 33 . . 32 . . 30 . 8 . 121 . 3 22 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total 9141 | 57 336 546 251 68 1385 786 569 875 192 642 618 1195 625 191 805 Wait 687 | . 12 4 . . 189 54 36 91 2 9 39 54 29 15 153 Move 7315 | 45 260 512 246 58 1007 639 466 633 170 586 518 990 530 157 498 Hop 4 | . . . . . 4 . . . . . . . . . . Pick Up 87 | . 7 4 1 2 12 7 9 6 5 1 12 9 4 . 8 Fast Attach 105 | 7 7 2 . . 20 11 3 2 . . 5 9 9 . 30 Attach 33 | . . 1 . . 5 1 . 2 2 . 2 . 5 3 12 Detach 28 | . 3 . . . 11 1 . . . . 1 2 5 . 5 Swap 87 | . 3 5 1 1 10 5 8 16 8 7 12 7 2 1 1 Drop 150 | . 7 9 3 2 22 16 13 7 5 5 20 23 8 2 8 Fire 410 | 5 37 9 . 5 53 51 32 53 . 8 8 84 . 2 63 Melee 95 | . . . . . 52 . . . . . . . 33 10 . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . 2 . . . 1 . . . . Crush 27 | . . . . . . . . . . . . . . . 27 Escape Stasis 39 | . . . . . . 1 . 21 . . . 16 . 1 . Rewire 71 | . . . . . . . . 44 . 26 . 1 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac / [*Sto x2] / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 616 | -10/Materials | Build established: Scavenger-Mutant 636 | -10/Materials | Entered Mines 639 | -10/Mines | Met a Derelict shopkeep closing up shop 718 | -10/Mines | Found a hidden stash of uninstalled traps 871 | -10/Mines | Learned location of 1 exit from Materials 928 | -10/Mines | Build established: Mutant 941 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1153 | -10/Mines | Discovered new exit (range 8) 1195 | -10/Mines | Discovered new exit (range 4) 1291 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1291 | -10/Mines | Discovered new exit (range 5) 1295 | -10/Mines | Entered Exiles 1315 | -10/Exiles | Discovered new exit (range 15) 1328 | -10/Exiles | Met 8R-AWN 1346 | -10/Exiles | Met EX-HEX 1377 | -10/Exiles | Met EX-BIN 1391 | -10/Exiles | Aligned with FarCom system 1393 | -10/Exiles | Given EX-Vault access code 1426 | -10/Exiles | Opened EX-Vault 1438 | -10/Exiles | Found Flying Fortress v7 1464 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1501 | -10/Exiles | Met EX-DEC 1548 | -10/Exiles | Learned location of Zion (-7) 1584 | -10/Exiles | Discovered new exit (range 10) 1595 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1595 | -10/Exiles | Entered Mines 1628 | -9/Mines | Discovered new exit (range 9) 1685 | -9/Mines | Entered Materials 1685 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1686 | -8/Materials | Identified exit to Factory 2150 | -8/Materials | Discovered exit to Factory (range 16) 2485 | -8/Materials | First assault squad dispatched 2494 | -8/Materials | Discovered exit to Factory (range 5) 2903 | -8/Materials | Identified exit to Garrison 2903 | -8/Materials | Entered Garrison 2919 | -8/Garrison | Triggered checkpoint 3115 | -8/Garrison | Triggered checkpoint 3156 | -8/Garrison | Discovered new exit (range 9) 3185 | -8/Garrison | Triggered checkpoint 3323 | -8/Garrison | Triggered checkpoint 3452 | -8/Garrison | Discovered new exit (range 8) 3539 | -8/Garrison | Triggered checkpoint 3655 | -8/Garrison | Triggered checkpoint 3704 | -8/Garrison | Discovered new exit (range 12) 3757 | -8/Garrison | Triggered checkpoint 3781 | -8/Garrison | Installed Relay Interface Framework 3879 | -8/Garrison | Build established: Scavenger-Mutant 3917 | -8/Garrison | Entered Materials 4113 | -8/Materials | Discovered new exit (range 7) 4230 | -8/Materials | Discovered new exit (range 10) 4449 | -8/Materials | Discovered exit to Factory (range 16) 4634 | -8/Materials | Identified exit to Garrison 4634 | -8/Materials | Entered Garrison 4908 | -8/Garrison | Garrison Relay disabled 4942 | -8/Garrison | Triggered checkpoint 4946 | -8/Garrison | Triggered checkpoint 4983 | -8/Garrison | Destroyed 10 combat bots 5028 | -8/Garrison | Discovered exit to Factory (range 15) 5039 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 5204 | -8/Garrison | Triggered checkpoint 5262 | -8/Garrison | Discovered exit to Factory (range 12) 5300 | -8/Garrison | Triggered checkpoint 5362 | -8/Garrison | Discovered new exit (range 6) 5446 | -8/Garrison | Triggered checkpoint 5459 | -8/Garrison | Core integrity fell below 50% 5513 | -8/Garrison | Discovered exit to Factory (range 14) 5546 | -8/Garrison | Triggered checkpoint 5687 | -8/Garrison | Entered Factory 5687 | -7/Factory | Accompanied by 4 allies 5687 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5945 | -7/Factory | Identified exit to Garrison 5947 | -7/Factory | Entered Garrison 5947 | -7/Garrison | Discovered recently destroyed garrison 5947 | -7/Garrison | Accompanied by 4 allies 6018 | -7/Garrison | Phase Generator disabled 6088 | -7/Garrison | Found embedded Infiltrators 6135 | -7/Garrison | Learned Factory security intel 6192 | -7/Garrison | Discovered new exit (range 10) 6243 | -7/Garrison | Rescued a captive Derelict 6418 | -7/Garrison | Discovered new exit (range 13) 6439 | -7/Garrison | Build established: Commander-Skirmisher 6578 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 6641 | -7/Garrison | Discovered new exit (range 15) 6677 | -7/Garrison | Entered Factory 6677 | -7/Factory | Accompanied by 9 allies 6888 | -7/Factory | Allied Derelicts emerged from ambush trap array 7117 | -7/Factory | Build established: Commander-Tank 7248 | -7/Factory | Discovered new exit (range 5) 7404 | -7/Factory | Identified exit to Garrison 7404 | -7/Factory | Entered Garrison 7404 | -7/Garrison | Accompanied by 6 allies 7437 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 7518 | -7/Garrison | Triggered checkpoint 7566 | -7/Garrison | Phase Generator disabled 7686 | -7/Garrison | Build established: Tank 7799 | -7/Garrison | Triggered checkpoint 7802 | -7/Garrison | Triggered checkpoint 7811 | -7/Garrison | Triggered checkpoint 7867 | -7/Garrison | Lost 4 allies 7878 | -7/Garrison | Destroyed 9 combat bots 7924 | -7/Garrison | Triggered checkpoint 8004 | -7/Garrison | Discovered new exit (range 6) 8378 | -7/Garrison | Build established: Skirmisher 8480 | -7/Garrison | Discovered new exit (range 5) 8516 | -7/Garrison | Triggered checkpoint 8590 | -7/Garrison | Triggered checkpoint 8745 | -7/Garrison | Discovered new exit (range 13) 8872 | -7/Garrison | Triggered checkpoint 8995 | -7/Garrison | Entered Factory 8995 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9027 | -6/Factory | Identified exit to Garrison 9336 | -6/Factory | Spotted B-75 Beast 9514 | -6/Factory | Build established: Mutant 9695 | -6/Factory | First assault squad dispatched 9777 | -6/Factory | Entered Garrison 9867 | -6/Garrison | Triggered checkpoint 9877 | -6/Garrison | Spotted B-75 Beast 9889 | -6/Garrison | Triggered checkpoint 9924 | -6/Garrison | Core integrity fell below 50% 9924 | -6/Garrison | Destroyed B-75 Beast 9936 | -6/Garrison | Core integrity fell below 20% 9958 | -6/Garrison | Lost 16 parts (2p5n5u4w) 9961 | -6/Garrison | Discovered new exit (range 11) 9966 | -6/Garrison | Entered Factory 9966 | -5/Factory | Evolved 2 slots: Utility x2 10389 | -5/Factory | Garrison activated, responded to threat 10832 | -5/Factory | System corruption reached 10% 10899 | -5/Factory | Core integrity fell below 50% 10910 | -5/Factory | Self-destructed Last Messages --------------- 10884_ Hvy. Laser melted. 10884_ G-50 Soldier destroyed. 10884_ Lrn. Tractor Beam destroyed. 10885_ K-01 Serf collects debris. 10887_ R-10 Processor collects Carbon-fiber Leg. 10887_ Imp. Targeting Computer destroyed. 10887_ Plasma Rifle destroyed. 10888_ K-01 Serf collects debris. 10890_ R-10 Processor collects Carbon-fiber Leg. 10891_ Acquired Imp. Target Analyzer. 10892_ K-01 Serf collects debris. 10893_ R-10 Processor collects Imp. Melee Analysis Suite. 10893_ Acquired 10 matter. 10895_ R-10 Processor collects Cesium-ion Thruster. 10896_ EBV