Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 19:51:57 Player: Mxykikker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (614) 614 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3484 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 492/700 Matter 244/300 Energy 8/100 System Corruption 9% Temperature Cool (0) Movement Hovering (110) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aerolev Unit > --- UTILITY (7) ------ Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Microactuators Actuator Array Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Aerolev Unit Hacking Suite System Shield Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Microactuators Actuator Array Propulsion Shielding Hacking Suite > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Wheel Aerolev Unit Rocket Launcher Improved Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aerolev Unit Wheel Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Katana Energy Gun Medium Laser Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 2 . Weapon . | . . . . . . Parts Attached 38 | 6 4 9 11 7 1 Power 4 | 1 . 2 . 1 . Engine 4 | 1 . 2 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 2 3 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 8 | . 2 2 3 1 . Flight . | . . . . . . Utility 12 | 1 1 1 5 4 . Device 5 | . 1 . 2 2 . Storage 1 | 1 . . . . . Processor 4 | . . 1 1 2 . Hackware 1 | . . . 1 . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 12 | 2 1 4 3 1 1 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 5 | . . 2 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 8 | . . 2 . 2 4 Power 2 | . . . . 1 1 Propulsion 2 | . . 1 . . 1 Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 4 | . . 1 . 1 4 To Critical Strikes . | . . . . . . Average Backups 4 | . 1 5 6 4 4 Power . | . . . . . . Propulsion 1 | . . 2 1 1 1 Utility . | . . . 2 . 2 Weapon 1 | . . 1 1 1 . Tool/Special . | . . . . . . Unused Backups 4 | . . . 1 1 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . . . 2 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 93 92 99 98 94 Engine 8 | . 14 11 9 6 6 Wheel 4 | . 24 . . . . Hover 20 | . 3 33 27 22 21 Device 17 | . 10 11 13 22 23 Storage 5 | . 14 11 9 . . Processor 10 | . . 9 9 14 15 Hackware 4 | . . . 8 7 7 Protection 4 | . . . 4 7 5 Energy Gun 4 | . 23 . . . . Special Weapon 1 | . 2 4 . . . Impact Weapon 1 | . . 1 6 . . Slashing Weapon 9 | . . 8 8 15 12 Peak Build Rating 43 | 6 9 15 32 43 43 Average Rating 27 | 4 6 12 26 41 41 On Entrance 17 | . 6 8 13 32 43 Avg Prop Armor Cover (%) 18 | . . . . 18 . Naked Turns . | . . . . . . Heaviest Build 27 | 12 13 17 18 23 27 Greatest Support 30 | 20 20 21 30 24 24 Greatest Overweight (x) 3 | . 3 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 5 5 Most Carried 8 | . 7 8 8 7 5 Average Carried 4 | . 1 5 6 4 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | . 4 7 8 5 5 Class Distribution -------------------- 54% | Mutant 45% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 751 | 260 10 54 158 117 152 Remotely . | . . . . . . Salvage Created 791 | 97 14 126 200 202 152 Parts 44 | 1 2 23 3 6 9 Haulers Intercepted 4 | . . 1 2 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 15 | . . 9 2 1 3 Melee 5 | . . . 1 1 3 AOE 9 | . . 9 . . . Classes Destroyed 9 | 1 1 4 . 2 1 Builder 1 | . . . . 1 . Hauler 4 | . . 1 2 1 . Recycler 1 | 1 . . . . . Operator 3 | . . 1 1 1 . Watcher 2 | . 1 . . 1 . Swarmer 7 | . . 7 . . . Grunt 4 | . . 2 2 . . Sentry 2 | . . . . 1 1 Hunter 2 | . . . . . 2 Best Kill Streak 4 | 1 1 4 2 1 2 Combat Bots Only 4 | . . 4 1 1 2 Max Kills in Single Turn 4 | 1 1 4 1 1 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 199 | . 3 31 4 85 76 Missed 82 | . 1 13 2 37 29 Hits 117 | . 2 18 2 48 47 Melee 4 | . . . . . 4 Projectile 113 | . 2 18 2 48 43 AOE 3 | . . . . . 3 Critical Strikes 4 | . . 1 . . 3 Damage Taken 1191 | . 25 258 32 347 529 Core 281 | . 12 61 . 107 101 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 4 28 18 Regen/Repaired (Parts) 87 | . . . . 87 . Core Remaining (%) 94 | 100 95 84 100 . . Volleys Fired 26 | 3 11 11 . . 1 Largest 2 | 2 2 1 . . 1 Hottest 100 | 90 100 100 . . 39 Shots Fired 35 | 6 17 11 . . 1 Gun 18 | 6 12 . . . . Cannon . | . . . . . . Launcher 8 | . . 7 . . 1 Special 9 | . 5 4 . . . Kinetic . | . . . . . . Thermal 18 | 3 11 4 . . . Explosive 8 | . . 7 . . 1 Electromagnetic 9 | 3 6 . . . . Robot Hit Streak 6 | 6 1 2 . . . Robot Miss Streak 3 | . 3 2 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 64 | 6 3 6 9 25 15 Core Hits 30 | 2 2 14 1 5 6 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 7 | 1 . . 1 3 2 Burn 1 | 1 . . . . . Smash 1 | . . . 1 . . Sever 5 | . . . . 3 2 Melee Attacks 92 | . . 2 17 30 43 Impact 9 | . . 1 8 . . Slashing 83 | . . 1 9 30 43 Piercing . | . . . . . . Sneak Attacks 5 | . . . 4 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 10 | . . . 2 7 1 Damage Inflicted 2715 | 76 65 630 448 913 583 Guns 141 | 76 65 . . . . Cannons . | . . . . . . Explosions 649 | . . 575 . . 74 Melee 1873 | . . 31 448 885 509 Ramming 28 | . . . . 28 . Kinetic . | . . . . . . Thermal 88 | 38 26 24 . . . Explosive 649 | . . 575 . . 74 Electromagnetic 77 | 38 39 . . . . Impact 265 | . . . 265 . . Slashing 1608 | . . 31 183 885 509 Piercing . | . . . . . . Highest Corruption 9 | . . . . 5 9 Average Corruption 5 | . . . . 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 7 2 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 200 | . . . 153 47 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 200 | . . . 153 47 . Knockbacks 2 | . . . 2 . . Impact 2 | . . . 2 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . . . 14 . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 134 | 90 120 63 . 134 . Average Temperature 35 | 46 32 23 . 67 . Received Heat Transfer 141 | . 15 48 9 69 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . 4 1 . Combat Hostiles 1 | . . . 1 . . Parts Fried 11 | 1 . . 6 4 . Impact Corruptions 7 | . . . 6 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 309 | 185 74 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 91 100 100 100 Level 1 1 | . . 8 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 226 | 5 50 226 135 47 80 Initial 86 | . 3 5 86 47 6 Average 36 | . 13 63 105 9 41 Influence Increases 768 | 5 88 288 130 118 139 Destroy 0b10 Robot/C 300 | . . 180 40 20 60 Destroy 0b10 Robot/NC 55 | 5 5 10 15 20 . Destroy Leader 32 | . 2 12 4 14 . Successful Hack 42 | . . . 25 17 . Disable Machine 60 | . 15 15 30 . . Destroy Structure 99 | . 6 56 1 2 34 Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 150 | . 60 15 15 15 45 Influence Decreases 663 | . 78 97 230 215 43 Entered New Map 194 | . 2 10 120 59 3 Time Decay 393 | . 76 67 110 140 . Lost Part 76 | . . 20 . 16 40 Squads Dispatched 3 | . 1 . . 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 6 16 10 6 7 Peak Tracking Total 7 | . 4 7 6 2 5 Tactical Retreats 5 | . 1 1 1 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . 1 . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 4 | . 1 1 2 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 13 | . . 1 3 9 . Terminals 7 | . . . 3 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . . 2 13 18 . Successful 20 | . . . 9 11 . Failed 13 | . . 2 4 7 . Catastrophic 3 | . . 1 1 1 . Database Lockouts . | . . . . . . Manual 15 | . . . 10 5 . Terminals 23 | . . . 13 10 . Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers 5 | . . 2 . 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . . . 6 3 . Part Schematic 2 | . . . 2 . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Locate Traps 2 | . . . 1 1 . Hauler Manifests 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 5 | . . . 3 2 . Terminals 5 | . . . 3 2 . Assimilate 1 | . . . . 1 . Botnet 4 | . . . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . . 1 2 7 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired 2 | . . . . 2 . Time 90 | . . . . 90 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 1204 | . 204 169 230 467 134 Sensors 1204 | . 204 169 230 467 134 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 1351 | 57 259 169 230 494 142 Spaces Moved 1697 | 49 263 203 359 713 110 Core 2 | 1 1 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 276 | 48 228 . . . . Hover 1419 | . 34 203 359 713 110 Flight . | . . . . . . Fastest Speed 42 | 50 56 52 42 42 42 Average Speed 50 | 79 77 52 43 42 46 Slowest Speed 200 | 80 200 116 52 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 47 22 34 14 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 19 | . 5 . 1 2 11 Terrain Destroyed 88 | . 5 55 1 2 25 Melee 14 | . . . 1 2 11 Projectile 5 | . 5 . . . . AOE 69 | . . 55 . . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2032 | 57 292 241 408 874 160 Wait 129 | . 1 5 2 117 4 Move 1692 | 48 262 202 358 712 110 Hop . | . . . . . . Pick Up 20 | . 6 4 6 4 . Fast Attach 21 | 6 1 5 4 4 1 Attach 15 | . 3 3 4 4 1 Detach 13 | . 4 4 3 1 1 Swap 17 | . 1 3 7 4 2 Drop 21 | . 3 2 9 6 1 Fire 26 | 3 11 11 . . 1 Melee 77 | . . 2 15 21 39 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 6) 274 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 436 | -9/Materials | Discovered new exit (range 5) 466 | -9/Materials | Discovered new exit (range 16) 485 | -9/Materials | Identified exit to Materials 486 | -9/Materials | Entered another Materials area 486 | -8/Materials | Evolved 2 slots: Utility x2 616 | -8/Materials | Identified exit to Factory 716 | -8/Materials | Entered Factory 716 | -7/Factory | Evolved 2 slots: Utility x2 981 | -7/Factory | Repaired Aerolev Unit 1021 | -7/Factory | Build established: Gladiator 1042 | -7/Factory | Repaired Aerolev Unit 1210 | -7/Factory | Identified exit to Garrison 1210 | -7/Factory | Entered Garrison 1352 | -7/Garrison | Self-destructed Last Messages --------------- 01290_ The unstable cave ceiling collapses. 01296_ Triggered Alarm Trap. 01296_ An alarm sounds. 01297_ Y-54 Guardian Gatling Laser severed. 01298_ System corrupted: Matter fused (-9). 01301_ Scythe follow-up attack on Y-54 Guardian. 01313_ Propulsion Shielding destroyed. 01314_ Y-54 Guardian destroyed. 01319_ Acquired 69 matter. 01332_ Katana destroyed. 01332_ System corrupted by crushing effect (+4). 01332_ Knocked back. 01334_ > ZT>ZQ8CM,I2A5WN5NQCTYMMYY4 01335_ Knocked back. 01337_ Imp. Deuterium Engine destroyed. 01337_ Dropped Hvy. Rocket Launcher. 01337_ Acquired Hvy. Rocket Launcher. 01341_ Aerolev Unit destroyed. 01342_ The unstable cave ceiling collapses. 01346_ Aerolev Unit severed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ##########??######????????????????????????? | | ## ##???????#######????????? | | #???????#!! !!#????????? | | #########!! !!#????????? | | ?????##### # ;[[ #????????? | | ?????????# # ####!####!! !!#????????? | | ?????????# ?# ###### =c###!! !!#????????? | | ?????????# ?## ?????# = ########????????? | | ?????????# ??????????# c ##??????????????? | | ?????????# ??????????## @ #??????????????? | | ?????????#???######### [ c ##??????????????? | | ?????????????# = = #??????????????? | | ?????????????# !=* #??????????????? | | ?????????????########### # # #?????????????? | | ??????????????????????###[#####?????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ???????????????????????## #######??##???????? | | ????????????????########"###"##"###"#???????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# ##???????? | | ?????????? ############## #### "#???????? | | ?????????????????????????# #??# ##???????? | | ?????????????????????????# #??# #????????? | | ?????????????????????????# #??# ##???????? | | ?????????????????????????" #??# "#???????? | | ?????????????????????????" #??# ##???????? | | ?????????????????????????" #??# #????????? | | ?????????????????????????" #?## ##???????? | | ?????????????????????????# #?#" "#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 56 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aerolev Unit | 23% | -7/Factory Aerolev Unit | 67% | -7/Factory Studied --------- Imp. Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterAerolevDriver Manual? 0 Play Time 00:35:23 Cumulative 86.3 hours Start 2025.10.26 @ 19:18:42 End 2025.10.26 @ 19:51:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5da00075-2237-464d-a33a-8795439fcfb0